Sonic (SSBU)/Forward tilt: Difference between revisions
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
The Horse Kick from Sonic the Fighters. It hits twice, has minimal start-up lag, and can be angled. Altogether, these traits make it useful for spacing | The Horse Kick from Sonic the Fighters. It hits twice, has minimal start-up lag, and can be angled. Altogether, these traits make it useful for spacing or for starting [[tech-chase]]s. | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
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{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage=4% | |damage=4.0% | ||
|angle=28 | |angle=28 | ||
|bk=80 | |bk=80 |
Revision as of 01:16, July 15, 2020
Sonic forward tilt hitbox visualizations | ||||
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Overview
The Horse Kick from Sonic the Fighters. It hits twice, has minimal start-up lag, and can be angled. Altogether, these traits make it useful for spacing or for starting tech-chases.
Hitboxes
Timing
Hit 1 | 6 |
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Hit 2 | 8-11 |
Interruptible | 36 |
Animation length | 47 |
Lag time |
Hitbox |
Interruptible |
|