List of updates (SSBU)/6.0.0 changelog: Difference between revisions

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(Script differences are up in the calculator and they show nothing for Spin Charge. It's just placebo (remember when people kept claiming back during the Smash 4 patches that Pac-Man's grab was faster?))
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This is a list of known changes in version 6.0.0 of ''[[Super Smash Bros. Ultimate]]''.
This is a list of known changes in version 6.0.0 of ''[[Super Smash Bros. Ultimate]]''.
<!--Do not add changes not present in the official patch notes without datamined proof.-->


=={{SSBU|Donkey Kong}}==
=={{SSBU|Donkey Kong}}==
*{{buff|Forward tilt deals significantly more knockback, KOing at around 160% at the edge of {{SSBU|Final Destination}}.}}
*{{buff|Forward tilt has much more knockback scaling (55 → 78), KOing at around 160% at the edge of {{SSBU|Final Destination}}.}}
*{{buff|Neutral aerial has increased range, and deals more damage (11% → 12% (clean), 8% → 9% (late)) with no compensation on knockback.}}
*Neutral aerial:
*{{buff|Giant Punch reaches its full charge faster (frame 131 → 119), and deals slightly more knockback when fully charged.}}
**{{buff|Neutral aerial deals more damage (11% → 12% (clean), 8% → 9% (late)) with no compensation on knockback.}}
*{{buff|Grounded Spinning Kong's super armor starts earlier and has a longer duration (frames 8-17 → 5-17). It also connects more reliably against aerial opponents, and the last hit deals more knockback.}}
**{{buff|It has larger hitboxes (4.5u/4.5u/5.5u → 5u/5u/5.7u), and the clean hit has received an additional hitbox during its first active frame that is placed further vertically (Y offset: 8u) and horizontally (Z offset: 15u), greatly improving the move's range.}}
*{{buff|Giant Punch reaches its full charge faster (frame 131 → 121), and the fully charged punch has more base knockback (20 → 35), but less knockback scaling (78 → 73), slightly improving its KO potential overall.}}
*Spinning Kong (grounded):
**{{buff|Spinning Kong's super armor starts earlier and has a longer duration (frames 8-17 → 5-17).}}
**{{buff|The looping hits have received hitboxes that use the [[autolink angle]] (80° → 366°) against aerial opponents, allowing them to connect more reliably.}}
**{{buff|The last hit has more base knockback (40 → 60), but less knockback scaling (170 → 157), slightly improving its KO potential overall.}}
*{{buff|Grounded Hand Slap has less startup (frame 15 → 12) and ending lag (FAF 57 → 47).}}
*{{buff|Grounded Hand Slap has less startup (frame 15 → 12) and ending lag (FAF 57 → 47).}}


=={{SSBU|Kirby}}==
=={{SSBU|Kirby}}==
*{{buff|Neutral attack's first hit has less startup (frame 3 → 2), with its total duration reduced as well (FAF 16 → 15).}}
*{{buff|Neutral attack's first hit has less startup (frame 3 → 2), with its total duration reduced as well (FAF 16 → 15).}}
*{{buff|Up smash's clean sourspot deals more knockback, better matching the sweetspots.}}
*{{buff|Up smash's clean sourspot deals more knockback (30 base/99 scaling → 36/104), with the knockback values matching the sweetspots.}}
*{{buff|Neutral aerial has less startup (frame 10 → 8), with its total duration reduced as well (FAF 55 → 53), and the clean hit deals more knockback, KOing under 150% from the center of {{SSBU|Final Destination}}.}}
*{{buff|Neutral aerial has less startup (frame 10 → 8), with its total duration reduced as well (FAF 55 → 53), and the clean hit has more knockback scaling (100 → 117), KOing under 150% from the center of {{SSBU|Final Destination}}.}}
*{{buff|Up aerial has less startup (frame 10 → 8), with its total duration reduced as well (FAF 38 → 36), and deals more damage (9% → 10%) and knockback, KOing under 160% from ground level.}}
*{{buff|Up aerial has less startup (frame 10 → 8), with its total duration reduced as well (FAF 38 → 36), and deals more damage (9% → 10%) with more knockback scaling (108 → 115), KOing under 160% from ground level.}}
*{{buff|Inhale has less startup (frame 14 → 10), with its total duration reduced as well (FAF 68 → 64).}}
*{{buff|Inhale has less startup (frame 14 → 10), with its total duration reduced as well (FAF 68 → 64).}}
*{{buff|Copy Abilities are less likely to be dropped on hit ((damage/70)*100 → (damage/70)*70), and the period that they cannot be lost after being obtained is longer (600 frames 1200 frames).}}
*{{buff|Copy Abilities are less likely to be dropped on hit ((damage/70)*100 → (damage/70)*70), and the period that they cannot be lost after being obtained is longer (10 seconds 20).}}


=={{SSBU|Jigglypuff}}==
=={{SSBU|Jigglypuff}}==
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*{{buff|Down aerial has less landing lag (15 frames → 12) and auto-cancels earlier (frame 45 → 42), allowing it to auto-cancel in a short hop if buffered immediately.}}
*{{buff|Down aerial has less landing lag (15 frames → 12) and auto-cancels earlier (frame 45 → 42), allowing it to auto-cancel in a short hop if buffered immediately.}}
*{{buff|Forward throw launches at a much lower angle (50° → 35°), greatly improving its edgeguarding ability.}}
*{{buff|Forward throw launches at a much lower angle (50° → 35°), greatly improving its edgeguarding ability.}}
*{{buff|Rollout reaches its full charge faster (frame 60 → 53).}}
*{{buff|Rollout reaches its full charge faster (frame 60 → 51).}}
*{{buff|Pound inflicts 2 additional frames of hitstun, and has gained a shieldstun multiplier of 1.5×, improving its combo potential and shield pressuring ability.}}
*{{buff|Pound inflicts 2 additional frames of hitstun, and has gained a shieldstun multiplier of 1.5×, improving its combo potential and shield pressuring ability.}}


=={{SSBU|Pokémon Trainer}}==
=={{SSBU|Pokémon Trainer}}==
*{{bugfix|Fixed [[Unlimited Rebellion Gauge glitch]] that resulted [[Pokemon Change]] in team battles to increase the Rebellion Gauge faster when Pokémon Trainer's Pokémon's damage is at high percentage.}}
*{{bugfix|The [[Unlimited Rebellion Gauge glitch]] has been fixed.}}
 
=={{SSBU|Sonic}}==
*{{buff|[[Spin Charge]] connects more reliably.}}  


=={{SSBU|Robin}}==
=={{SSBU|Robin}}==
*{{buff|The Levin Sword recharges faster when using a smash attack.}}
*{{buff|The Levin Sword recharges faster when using a smash attack.}}
*{{buff|Forward tilt deals more knockback.}}
*{{buff|Forward tilt has more base knockback (50 → 62).}}
*{{buff|Neutral aerial has less startup with its total duration reduced.}}
*{{buff|Neutral aerial has less startup (frame 9 → 7), with its total duration reduced as well (FAF 50 → 48).}}
*{{buff|[[Thunder (Robin)|Thunder]] charges faster.}}
*{{buff|{{b|Thunder|Robin}} charges faster (Elthunder: frame 38 → 33, Arcthunder: frame 88 → 73, Thoron: frame 148 → 133).}}
*{{buff|[[Arcfire]]'s fireball last longer.}}
*{{buff|[[Arcfire]]'s fireball lasts longer.}}
 
=={{SSBU|Mii Brawler}}==
*{{nerf|Counter Throw's grabbox is much less extended horizontally (Z offset: 9u-1u → 9u-7.5u), no longer grabbing opponents behind Mii Brawler.}}


=={{SSBU|King K. Rool}}==
=={{SSBU|King K. Rool}}==
*{{buff|Neutral aerial has less landing lag (frame 13 → 9).}}
*{{buff|Neutral aerial has less landing lag (13 frames → 9).}}
*{{buff|Forward aerial's sweetspot has more range, longer duration, and deals more damage (14% → 15.5%).}}
*Forward aerial:
*{{buff|Up aerial has a longer hitbox duration and the sweetspot deals more knockback.}}
**{{buff|Forward aerial's clean and mid hits deal more damage (14%/12% → 15.5%/13.5%) with knockback not fully compensated (40 base/78 scaling (clean), 35/80 (mid) → 36/76), improving their KO potential.}}
**{{buff|The clean and mid hits' sweetspot is larger (5.5u → 6.5u) and placed higher (Y offset: 7.5u → 8.5u (clean), 10.5u → 11.5u (mid)), increasing its range.}}
**{{buff|The mid hit lasts longer (frames 11 (clean)/12-13 (mid)/14-17 (late) → 11/12-14/15-17).}}
*{{buff|Up aerial has a longer hitbox duration (frames 7-8 (clean)/9-16 (late) → 7-13/14-19), and the clean hit deals more knockback (85 base/56 scaling → 84/60), KOing at around 135% from ground level.}}
*[[Blunderbuss]]:
*[[Blunderbuss]]:
**{{buff|The startup of Blunderbuss has been reduced (frame 30 → 25).}}
**{{buff|Blunderbuss has less startup (frame 30 → 25), with its total duration reduced as well (FAF 70 → 65).}}
**{{buff|It is easier to vacuum up the Kannonball.}}
**{{buff|The Kannonball is easier to vacuum, and has less base knockback (30 → 18), but much more knockback scaling (70 → 92), improving its KO potential overall.}}
**{{buff|The vacuumed Kannonball shoots out faster.}}
**{{buff|Both the Kannonball and opponents are shot faster after being vacuumed. This makes it much easier for King K. Rool to recover offstage after using the move without self-destructing, increasing its utility as an edgeguarding tool.}}
**{{buff|The Kannonball deals more knockback.}}
*[[Gut Check]]:
*[[Gut Check]]:
**{{buff|A successful Gut Check has less ending lag.}}
**{{buff|A successful Gut Check has less ending lag (FAF 42 → 38).}}
**{{buff|The searchbox for Gut Check has been increased.}}
**{{buff|The counter hitbox and the counterattack's sweetspot have more range (size: 10u → 12u, Y offset: 11u → 12.5u, Z offset: 9u 10.5u).}}
**{{buff|The sweetspot deals a slightly higher damage multipler (1.5x 1.52x).}}


=={{SSBU|Incineroar}}==
=={{SSBU|Incineroar}}==
*{{buff|The third hit of neutral attack deals more damage and knockback.}}
*{{buff|Neutral attack's third hit deals more damage (4.7% → 6.7%) and knockback (75 base/50 scaling → 80/60).}}
*{{buff|Forward aerial now has a late hitbox which deals less damage than the clean hit. This increases the move's duration.}}
*{{buff|Forward aerial has gained a late hit on frames 11-14 that deals less damage (12%/13% → 9%/9.6%), increasing the move's duration and allowing it to [[lock]] more effectively.}}
*{{buff|Down Aerial's sweetspot is easier to meteor smash.}}
*{{buff|Down aerial's sweetspot takes priority over the sourspot, making the meteor smash easier to land.}}
*{{buff|[[Darkest Lariat]] has more range at the start of the move, deals more damage, and last longer.}}
*{{buff|[[Darkest Lariat]]'s clean hit deals more damage (16%/12% → 17%/13%) with no compensation on knockback, and its hitboxes are larger (4.6u/4.2u/4.6u → 5.8u/5.4u/4.6u) and placed higher (Y offset: 10u → 11u), increasing its range.}}
*{{buff|[[Revenge]]'s counter window last longer, has reduced ending lag on both missed and successful variants, and deals more knockback of the attack.}}
*Revenge:
**{{nerf|The increased knockback makes it harder, if not impossible to combo into a dash attack.}}
**{{buff|Revenge's counter window last longer (frames 3-22 → 3-27), and the move has reduced ending lag both when missed (FAF 59 → 54) and successful (FAF 29 → 26).}}
**{{buff|The counterattack launches at a marginally lower angle (52°/56° → 51°/54°) with slightly more knockback (36/34 base/38/36 set → 40/38/40/38), and uses [[weight-independent]] knockback, making it consistent across the cast.}}


=={{SSBU|Joker}}==
=={{SSBU|Joker}}==
*{{bugfix|Fixed [[Unlimited Rebellion Gauge glitch]] that resulted [[Pokemon Change]] in team battles to increase the Rebellion Gauge faster when Pokémon Trainer's Pokémon's damage is at high percentage.}}
*{{bugfix|The [[Unlimited Rebellion Gauge glitch]] has been fixed.}}


=={{SSBU|Hero}}==
=={{SSBU|Hero}}==
*{{bugfix|[[Gravitational Pull]] or [[Pocket]] can no longer affect the explosion of [[Frizz|Kafrizz]].}}
*{{bugfix|[[Gravitational Pull]] and [[Pocket]] can no longer affect the explosion of [[Kafrizz]].}}


{{SSBU Updates}}
{{SSBU Updates}}

Revision as of 09:49, November 7, 2019

This is a list of known changes in version 6.0.0 of Super Smash Bros. Ultimate.


Donkey Kong

  • Buff Forward tilt has much more knockback scaling (55 → 78), KOing at around 160% at the edge of Final Destination.
  • Neutral aerial:
    • Buff Neutral aerial deals more damage (11% → 12% (clean), 8% → 9% (late)) with no compensation on knockback.
    • Buff It has larger hitboxes (4.5u/4.5u/5.5u → 5u/5u/5.7u), and the clean hit has received an additional hitbox during its first active frame that is placed further vertically (Y offset: 8u) and horizontally (Z offset: 15u), greatly improving the move's range.
  • Buff Giant Punch reaches its full charge faster (frame 131 → 121), and the fully charged punch has more base knockback (20 → 35), but less knockback scaling (78 → 73), slightly improving its KO potential overall.
  • Spinning Kong (grounded):
    • Buff Spinning Kong's super armor starts earlier and has a longer duration (frames 8-17 → 5-17).
    • Buff The looping hits have received hitboxes that use the autolink angle (80° → 366°) against aerial opponents, allowing them to connect more reliably.
    • Buff The last hit has more base knockback (40 → 60), but less knockback scaling (170 → 157), slightly improving its KO potential overall.
  • Buff Grounded Hand Slap has less startup (frame 15 → 12) and ending lag (FAF 57 → 47).

Kirby

  • Buff Neutral attack's first hit has less startup (frame 3 → 2), with its total duration reduced as well (FAF 16 → 15).
  • Buff Up smash's clean sourspot deals more knockback (30 base/99 scaling → 36/104), with the knockback values matching the sweetspots.
  • Buff Neutral aerial has less startup (frame 10 → 8), with its total duration reduced as well (FAF 55 → 53), and the clean hit has more knockback scaling (100 → 117), KOing under 150% from the center of Final Destination.
  • Buff Up aerial has less startup (frame 10 → 8), with its total duration reduced as well (FAF 38 → 36), and deals more damage (9% → 10%) with more knockback scaling (108 → 115), KOing under 160% from ground level.
  • Buff Inhale has less startup (frame 14 → 10), with its total duration reduced as well (FAF 68 → 64).
  • Buff Copy Abilities are less likely to be dropped on hit ((damage/70)*100 → (damage/70)*70), and the period that they cannot be lost after being obtained is longer (10 seconds → 20).

Jigglypuff

  • Buff Air dodge has less ending lag (FAF 75 → 64 (neutral), 123 → 107 (side), 175 → 159 (up), 103 → 86 (down)), no longer being laggier than every other air dodge in the game by a wide margin, although it is still the slowest.
  • Buff Down aerial has less landing lag (15 frames → 12) and auto-cancels earlier (frame 45 → 42), allowing it to auto-cancel in a short hop if buffered immediately.
  • Buff Forward throw launches at a much lower angle (50° → 35°), greatly improving its edgeguarding ability.
  • Buff Rollout reaches its full charge faster (frame 60 → 51).
  • Buff Pound inflicts 2 additional frames of hitstun, and has gained a shieldstun multiplier of 1.5×, improving its combo potential and shield pressuring ability.

Pokémon Trainer

Robin

  • Buff The Levin Sword recharges faster when using a smash attack.
  • Buff Forward tilt has more base knockback (50 → 62).
  • Buff Neutral aerial has less startup (frame 9 → 7), with its total duration reduced as well (FAF 50 → 48).
  • Buff Thunder charges faster (Elthunder: frame 38 → 33, Arcthunder: frame 88 → 73, Thoron: frame 148 → 133).
  • Buff Arcfire's fireball lasts longer.

Mii Brawler

  • Nerf Counter Throw's grabbox is much less extended horizontally (Z offset: 9u-1u → 9u-7.5u), no longer grabbing opponents behind Mii Brawler.

King K. Rool

  • Buff Neutral aerial has less landing lag (13 frames → 9).
  • Forward aerial:
    • Buff Forward aerial's clean and mid hits deal more damage (14%/12% → 15.5%/13.5%) with knockback not fully compensated (40 base/78 scaling (clean), 35/80 (mid) → 36/76), improving their KO potential.
    • Buff The clean and mid hits' sweetspot is larger (5.5u → 6.5u) and placed higher (Y offset: 7.5u → 8.5u (clean), 10.5u → 11.5u (mid)), increasing its range.
    • Buff The mid hit lasts longer (frames 11 (clean)/12-13 (mid)/14-17 (late) → 11/12-14/15-17).
  • Buff Up aerial has a longer hitbox duration (frames 7-8 (clean)/9-16 (late) → 7-13/14-19), and the clean hit deals more knockback (85 base/56 scaling → 84/60), KOing at around 135% from ground level.
  • Blunderbuss:
    • Buff Blunderbuss has less startup (frame 30 → 25), with its total duration reduced as well (FAF 70 → 65).
    • Buff The Kannonball is easier to vacuum, and has less base knockback (30 → 18), but much more knockback scaling (70 → 92), improving its KO potential overall.
    • Buff Both the Kannonball and opponents are shot faster after being vacuumed. This makes it much easier for King K. Rool to recover offstage after using the move without self-destructing, increasing its utility as an edgeguarding tool.
  • Gut Check:
    • Buff A successful Gut Check has less ending lag (FAF 42 → 38).
    • Buff The counter hitbox and the counterattack's sweetspot have more range (size: 10u → 12u, Y offset: 11u → 12.5u, Z offset: 9u → 10.5u).

Incineroar

  • Buff Neutral attack's third hit deals more damage (4.7% → 6.7%) and knockback (75 base/50 scaling → 80/60).
  • Buff Forward aerial has gained a late hit on frames 11-14 that deals less damage (12%/13% → 9%/9.6%), increasing the move's duration and allowing it to lock more effectively.
  • Buff Down aerial's sweetspot takes priority over the sourspot, making the meteor smash easier to land.
  • Buff Darkest Lariat's clean hit deals more damage (16%/12% → 17%/13%) with no compensation on knockback, and its hitboxes are larger (4.6u/4.2u/4.6u → 5.8u/5.4u/4.6u) and placed higher (Y offset: 10u → 11u), increasing its range.
  • Revenge:
    • Buff Revenge's counter window last longer (frames 3-22 → 3-27), and the move has reduced ending lag both when missed (FAF 59 → 54) and successful (FAF 29 → 26).
    • Buff The counterattack launches at a marginally lower angle (52°/56° → 51°/54°) with slightly more knockback (36/34 base/38/36 set → 40/38/40/38), and uses weight-independent knockback, making it consistent across the cast.

Joker

Hero