List of updates (SSBU)/4.0.0 changelog: Difference between revisions
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=={{SSBU|Greninja}}== | =={{SSBU|Greninja}}== | ||
*{{change|Greninja nows immediately descends when using down aerial after being launched,rather air stalling.}} | *{{change|Greninja nows immediately descends when using down aerial after being launched, rather air stalling.}} | ||
=={{SSBU|Mii Brawler}}== | =={{SSBU|Mii Brawler}}== |
Revision as of 05:20, August 12, 2019
This is a list of known changes in version 4.0.0 of Super Smash Bros. Ultimate.
Universal
- Characters with passive shields (Link, Young Link, Toon Link, and Hero) have gained the ability to shield SDI when blocking an attack with them.
- The Final Smash Meter now resets if the Final Smash is not used within 20 seconds after it is obtained. This does not happen in Spirits mode.
- The combo counter in Training mode no longer has extra frames of leniency after the opponent's hitstun ends, increasing its accuracy.
- The Z-axis glitch has been fixed.
- Players can no longer take damage during a Stamina Sudden Death countdown preventing characters to disappear from the stage.
Items
- The Daybreak's blast has a lower SDI multiplier, making it harder to escape.
- Thwomp can no longer hit grounded opponents twice.
- Certain Final Smashes colliding with Klaptrap no longer cause characters to become stuck indefinitely.
Stages
- A bug that resulted a game crash where characters grab through certain shaped designs with multiple ledge grabs nearby in custom stages has been fixed.
- In Pokémon Stadium 2, the "Current Leader" segment displays the names of all leading characters, much like in Pokémon Stadium.
Mario
- The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.
Donkey Kong
- The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.
Link
- The universal buff to passive shields allows Link to shield SDI if a projectile hits his Hylian Shield.
- The lag for his wakeup animation has been adjusted to match the rest of the cast.
- Spin Attack's autolink angle knockback has been reduced, no longer launching opponents at an unusual high speed if the move fails to connect.
- Fixed reintroduced Invisible Bomb glitch from patch 3.1.0.
Samus
- The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.
- Up smash's autolink angle knockback has been reduced, no longer launching opponents at an unusually high speed if the move fails to connect.
Dark Samus
- Up smash's autolink angle knockback has been reduced, no longer launching opponents at an unusually high speed if the move fails to connect.
Yoshi
- Yoshi pushes opponents away less while charging his forward smash, no longer causing certain characters' grabs to be unable to reach him from the front.
Fox
- The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.
Peach
- Walking, initial dash, initial dash turnaround and running animations have been adjusted to prevent her dress from clipping.
- Toad's counterattack connects more easily when blocking an attack from behind.
- Peach Parasol's autolink angle knockback has been reduced, no longer launching opponents at an unusually high speed if the move fails to connect.
- A rare bug with Peach Parasol when self-destructing has been created where the hitboxes of the move would be misplaced as well as respawning in a shadow form.
Daisy
- Medium and fast walking, running and run turnaround animations have been adjusted to prevent her dress from clipping.
- Neutral attack 1 now makes the correct sound, regardless of whether Peach is present in the match or not.
- Toad's counterattack connects more easily when blocking an attack from behind.
- Daisy Parasol's autolink angle knockback has been reduced, no longer launching opponents at an unusually high speed if the move fails to connect.
Bowser
- Down aerial no longer has its downward movement disabled when used out of hitstun.
Ice Climbers
- Nana is no longer able to ledge-trump opponents.
Sheik
- Down aerial no longer has its downward movement disabled when used out of hitstun.
Zelda
- Medium and fast walking animations have been adjusted to prevent her dress from clipping.
Young Link
- The universal buff to passive shields allows Young Link to shield SDI if a projectile hits his Deku Shield.
Ganondorf
- Up tilt's windboxes no longer affect items or attackable stage elements. Notably, this prevents Ganondorf from riding on rolling crates at high speed.
Mewtwo
- Mewtwo has a slightly shorter and thinner hurtbox on its tail.
- Up smash's final hit has a longer hitbox duration (2 frames → 4) and more knockback scaling (107 → 111).
- Down smash has less ending lag (FAF 44 → 41).
- Back throw deals more damage (10% → 11%) with no compensation on knockback.
- Confusion has less startup lag and reflects projectiles faster (frame 12 → 10).
Mr. Game & Watch
- Down aerial no longer has its downward movement disabled when used out of hitstun.
- Fixed an issue that resulted Game & Watch to do a T-Pose with Fire upon hitting opponents off screen by their last stock.
Pit
- Neutral attack 1 has slightly less startup lag (frame 5 → 4) with its total duration reduced as well (FAF 27 → 26).
- Up tilt has less ending lag (FAF 35 → 33).
- Back aerial has less landing lag (11 frames → 8).
- Down smash's first hit deals more knockback on the sweetspot (35 base/93 scaling → 40/98), improving its KO potential.
- Down aerial's meteor smash has more base knockback against airborne opponents (0 → 10).
- Fixed an issue in Mega Special Smash that resulted Power of Flight to be used in tight spaces indefinitely, resulting Pit to be stuck in his up special.
Dark Pit
- Neutral attack 1 has slightly less startup lag (frame 5 → 4) with its total duration reduced as well (FAF 27 → 26).
- Up tilt has less ending lag (FAF 35 → 33).
- Back aerial has less landing lag (11 frames → 8).
- Down smash's first hit deals more knockback on the sweetspot (35 base/93 scaling → 40/98), improving its KO potential.
- Down aerial's meteor smash has more base knockback against airborne opponents (0 → 10).
- Fixed an issue in Mega Special Smash that resulted Power of Flight to be used in tight spaces indefinitely, resulting Dark Pit to be stuck in his up special.
Zero Suit Samus
- The universal change make to stall-then-fall down aerial hinders its mixup potential.
Snake
- The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.
- Up throw's collateral hitbox is now blockable.
Pokémon Trainer
- The duration of ledge invincibility is no longer shortened when using Pokémon Change in the air before grabbing the ledge.
Ivysaur
- Down aerial's sweetspot is significantly smaller (7u → 4u).
- Down aerial's sourspot deals less knockback against airborne opponents (9 base/68 scaling → 8/62), hindering its spiking capabilities.
- Razor Leaf has more startup lag (frame 22 → 24) with its total duration increased as well (FAF 47 → 49).
- Aerial Vine Whip's sweetspot has less base knockback (80 → 70).
- Fixed a rare glitch in which Vine Whip would not grab ledges properly.
Charizard
- Forward tilt's sweetspot deals more knockback (40 base/100 scaling → 45/104).
- Forward smash deals more damage (17% → 19% (clean, late body), 14% → 16.4% (late head)) with knockback scaling not fully compensated (94 → 91 (clean, late body), 86 (late head)).
- Neutral aerial has a slightly longer hitbox duration (frames 8-19 → 8-20) and less landing lag (13 frames → 10).
- Forward throw deals more knockback (60 base/65 scaling → 63/70).
- Flare Blitz can snap to the ledge earlier.
Lucas
- Forward tilt's sweetspot has more base knockback (45 (unangled), 35 (angled up/down) → 55) and its hitbox is bigger during the first 2 active frames (4.7u → 5.6u).
- Dash attack has a longer hitbox duration (frames 13-15 → 13-17).
- Up smash has more invulnerability during startup (frames 1-4 → 1-7).
- Up aerial has less ending lag (FAF 34 → 32).
- PK Fire has less landing lag (21 frames → 19).
Sonic
- Down aerial no longer has its downward movement disabled when used out from of hitstun.
- A glitch created where upon recovering with Spring Jump then landing, the landing lag animation would play more slowly.
King Dedede
- Fixed an issue where Inhaling certain projectile would become stuck at the center of the stage.
- Fixed an issue where Gordo would become stuck under King Dedede after catching it back during invulnerabily.
Olimar
- Forward smash's hixbox duration and range has been increased when using Purple Pikmin, reverting to its pre-3.1.0 behavior.
- A glitch where pummeling the opponents would sometimes make fall out of the grab immediately has been fixed.
R.O.B.
- Neutral attack 1's 180° hitbox has less base knockback (40 → 23) and hitstun, no longer being able to lead into a down tilt loop.
Toon Link
- Down aerial no longer has its downward movement disabled when used out from of hitstun.
- The universal buff to passive shields allows Toon Link to shield SDI if a projectile hits his Hero's Shield.
Villager
- Up smash's hits connect more reliably, fixing the issue patch 3.1.0 introduced.
Rosalina & Luma
- It is now easier to grab Rosalina during her walking, crouching and shielding animations if Luma is in front of her.
- Luma will be in front of Rosalina for the first hit of neutral attack, forward smash and up smash when using them immediately after turning around.
Little Mac
- Neutral Attack manual inputed hits can no longer reduce its ending lag, significantly reducing its combo potential.
Greninja
- Greninja nows immediately descends when using down aerial after being launched, rather air stalling.
Mii Brawler
- The Mii Brawler's fall speed and fast falling speed has been reverted back to the pre-3.1.0 values (1.7 → 1.92 (normal), 2.72 → 3.072 (fast fall)).
- All resulting changes from 3.1.0 have been reversed as a result.
- Flashing Mach Punch has less startup lag (frame 15 → 10) with its total duration reduced as well (FAF 60 → 55 (miss), 108 → 94 (hit)).
- Flashing Mach Punch has more invulnerability if it connects (frames 15-37 & 60-73 → 10-69).
- Flashing Mach Punch's final hit has more knockback scaling (103 → 109).
- Thrust Uppercut's final hit has more knockback scaling (58 → 71).
Mii Swordfighter
- Blurring Blade's hits connect more reliably into the final slash.
Mii Gunner
- Up smash's hits connect more reliably, due to a new autolink angle (368°), with knockback on the multihits adjusted to prevent opponents being launched at unusually high speeds.
Pac-Man
- Pac-Man will no longer drop his Bonus Fruit if he is hit with a move that reverses while charging the attack.
Shulk
- Fixed an issue that allowed the revival platform to be immediately cancel by Back Slash after self-destructing while choosing Monado Arts.
- Additonally, the Monado Art HUD Glitch has been fixed.
- Fixed an issue that resulted throws with insufficient knockback to land a final KO zoom with Buster Art.
Ryu
- Ryu now turns to face opponents after perfect shielding.
Ken
- Ken now turns to face opponents after perfect shielding.
Corrin
- Forward smash has more base knockback (35 → 40 (base and middle), 45 (tip)).
- Due to universal changes made to stall-then-fall down aerials, down aerial can no longer fully connect against targets at certain height worsening its damage output. Additionally, Corrin no longer maintains momentum after timing with a double jump and down aerial.
- Dragon Lunge's jump option has less ending lag (FAF 46 → 40).
- Dragon Ascent travels noticeably more vertical and horizontal distance.
Bayonetta
- Her up and side taunts no longer cause her voice clips to delay or cut off after finishing her taunting animation.
- Down aerial descends immediately when using the move after being launched.
Ridley
- Up smash has a longer hitbox duration (frames 12-16 → 12-17), increasing its range in front of Ridley.
- Up smash has more knockback scaling (76 → 78).
- Back aerial deals more damage (15% → 16%) with no compensation on knockback.
- Up aerial's sweetspot is bigger (4.5u → 5.5u) and takes priority over the sourspot.
- Down aerial no longer has its downward movement disabled when used out of hitstun.
- Space Pirate Rush has less ending lag when jumping after grabbing an opponent (FAF 42 → 39).
- Space Pirate Rush has more knockback scaling when throwing the opponent at an edge (83 → 90).
- Fixed an issue that resulted in Space Pirate Rush launching floaty characters much higher when used in a Sacrificial KO.
- Wing Blitz has less startup lag (frame 37 → 34 (up), 39 → 36 (forward/back), 40 → 37 (down)), travels faster and covers more distance.
Simon
- Down aerial descends immediately when using the move after being launched.
Richter
- Down aerial descends immediately when using the move after being launched.
Isabelle
- Isabelle's rolls travel a longer distance (2.25u → 2.85u).
- Neutral attack deals less knockback (21 base/38 scaling → 14/30), has a lower SDI multiplier (1× → 0.5×) and deals more hitstun (8 frames → 14), allowing it to chain into itself more reliably and making it safer to use.
- Up smash's second hit has more knockback scaling (111 → 116).
- Fishing Rod has less startup lag (frame 25 → 21).
- Fishing Rod's up throw has more knockback scaling (62 → 66).
- Lloid Trap has less startup lag once activated (frame 11 → 9). This means most characters can no longer run over it without getting hit.
Piranha Plant
- Up tilt has less ending lag (FAF 32 → 29).
- Dash attack launches at a lower angle (55° → 45°), improving its edgeguarding and KO potential.
- Poison Breath's damage increase caps after being reflected multiple times.
- Poison Breath has less startup (frame 23 → 21) and ending lag (FAF 49 → 46).
- Poison Breath has a slightly longer hitbox duration (97 frames → 99 (uncharged), 133 → 135 (fully charged), 18 → 19 (windbox)).
- Long-Stem Strike charges faster (Max charge: 78 frames → 68).
- Long-Stem Strike has less ending lag (Uncharged: FAF 65 → 60, max charge: 126 → 116, max charge (sideways): 136 → 121).
- Long-Stem Strike deals more shield damage (0 → 5).
- The Strike Cancel glitch has been fixed.
Joker
- Grappling Hook's air resistance was changed from 0.27 → 0.24, and fighter offset from 6 → 8, making it no longer have Joker clip into the walls of stages.[1]
- Makarakarn no longer reflects projectiles that have been reflected and deal 50% or more damage, bringing it in line with other reflectors in Ultimate.
- Makarakarn's vertical searchbox raised by 0.25u[2]
- Fixed an issue that caused Arsene to be summoned after getting Star KOed.
References
Super Smash Bros. Ultimate updates | |
---|---|
List of updates | 1.0.0 · 1.1.0 · 1.2.0 · 1.2.1 · 2.0.0 · 2.0.1 · 2.0.2 · 3.0.0 · 3.0.1 · 3.1.0 · 4.0.0 · 5.0.0 · 6.0.0 · 6.1.0 · 6.1.1 · 7.0.0 · 8.0.0 · 8.1.0 · 9.0.0 · 9.0.1 · 9.0.2 · 10.0.0 · 10.1.0 · 11.0.0 · 11.0.1 · 12.0.0 · 13.0.0 · 13.0.1 · 13.0.2 · 13.0.3 |
Patch changelogs | 1.1.0 · 1.2.0 · 2.0.0 · 3.0.0 · 3.1.0 · 4.0.0 · 5.0.0 · 6.0.0 · 7.0.0 · 8.0.0 · 9.0.0 · 9.0.1 · 9.0.2 · 10.0.0 · 10.1.0 · 11.0.0 · 12.0.0 · 13.0.0 · 13.0.1 |