List of updates (SSBU)/1.1.0 changelog: Difference between revisions
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==Universal== | ==Universal== | ||
*{{bugfix|Fixed a glitch causing [[throw]]s in [[Training Mode]] to gradually reduce [[knockback]] taken by the victim if the Fixed Damage option was turned on, even to the point of them taking no knockback.}} | *{{bugfix|Fixed a glitch causing [[throw]]s in [[Training Mode]] to gradually reduce [[knockback]] taken by the victim if the Fixed Damage option was turned on, even to the point of them taking no knockback.}} | ||
*{{change|AI parameters were adjusted for many characters | *{{change|AI parameters were adjusted for many characters}} | ||
*{{change|The | *{{change|The shorthop attack power multiplier is now applied correctly to fighters with more than one mid air jump}} | ||
=={{SSBU|Link}}== | =={{SSBU|Link}}== | ||
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=={{SSBU|Peach}}== | =={{SSBU|Peach}}== | ||
*{{nerf|Dash attack has | *{{nerf|Dash attack has reduced knockback scaling (140 → 130).}} | ||
=={{SSBU|Daisy}}== | =={{SSBU|Daisy}}== | ||
*{{nerf|Dash attack has | *{{nerf|Dash attack has reduced knockback scaling (140 → 130).}} | ||
*{{change|The animation for {{b|Toad|move}} has been updated.}} | *{{change|The animation for {{b|Toad|move}} has been updated.}} | ||
=={{SSBU|Marth}}== | =={{SSBU|Marth}}== | ||
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=={{SSBU|Lucina}}== | =={{SSBU|Lucina}}== | ||
*{{change|The animation for swinging with a battering weapon has been updated.}} | *{{change|The animation for swinging with a battering weapon has been updated.}} | ||
=={{SSBU|Mewtwo}}== | =={{SSBU|Mewtwo}}== | ||
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*{{nerf|[[Witch Time]]'s duration scaling is lower (40 → 30).}} | *{{nerf|[[Witch Time]]'s duration scaling is lower (40 → 30).}} | ||
*{{nerf|Witch Time's regeneration per frame is slower (0.04 → 0.03).}} | *{{nerf|Witch Time's regeneration per frame is slower (0.04 → 0.03).}} | ||
*{{change| | *{{change|A glitch with Witch Time has been created, with its slowdown duration now being capable of underflowing and [https://twitter.com/aeroezz/status/1072534908923494400/video/1 becoming extremely long] under certain circumstances.}} | ||
=={{SSBU|Inkling}}== | =={{SSBU|Inkling}}== | ||
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=={{SSBU|Incineroar}}== | =={{SSBU|Incineroar}}== | ||
*{{change|Various animations have been adjusted.}} | *{{change|Various animations have been adjusted.}} | ||
**Idle | **Idle animation | ||
**Walking | **Walking and running animations | ||
**Landing | **Landing animation | ||
**Crouching | **Crouching when holding an item | ||
**Shielding | **Shielding | ||
**Side and down taunts | **Side and down taunts when facing the right | ||
==References== | ==References== |
Revision as of 11:36, July 21, 2019
This is the list of known changes in version 1.1.0 of Super Smash Bros. Ultimate.
Universal
Fixed a glitch causing throws in Training Mode to gradually reduce knockback taken by the victim if the Fixed Damage option was turned on, even to the point of them taking no knockback.
AI parameters were adjusted for many characters
The shorthop attack power multiplier is now applied correctly to fighters with more than one mid air jump
Link
The animation for crouching when holding an item has been updated.
Kirby
Up aerial has less ending lag (FAF 40 → 38).
The animation for Final Cutter has been updated.
Luigi
Up aerial has less ending lag (FAF 30 → 27).
Peach
Dash attack has reduced knockback scaling (140 → 130).
Daisy
Dash attack has reduced knockback scaling (140 → 130).
The animation for Toad has been updated.
Marth
The animation for swinging with a battering weapon has been updated.
Lucina
The animation for swinging with a battering weapon has been updated.
Mewtwo
Disable has more ending lag (FAF 47 → 52).
Dark Pit
Up throw has more ending lag (FAF 33 → 38), making it identical to Pit's.
Meta Knight
Dash attack has more ending lag (FAF 32 → 33).
Sonic
The animation for crouching when holding an item has been updated.
The animation for swinging with a battering weapon has been updated.
Wii Fit Trainer
Dash attack has less ending lag (FAF 43 → 39).
Mii Swordfighter
Chakram and Gale Strike have significantly less range. Previously, they traveled the full length of Final Destination, but they now travel half its length.
Shulk
The second victory pose's animation has been updated.
Bowser Jr.
Abandon Ship! has more super armor.
Bowser Jr. can no longer air dodge more than once after using Abandon Ship!.
Bayonetta
Witch Time's duration scaling is lower (40 → 30).
Witch Time's regeneration per frame is slower (0.04 → 0.03).
A glitch with Witch Time has been created, with its slowdown duration now being capable of underflowing and becoming extremely long under certain circumstances.
Inkling
Splat Bomb deals more damage (8%-14% → 9%-15%).
Splat Bomb applies more ink (80/140 → 110/170).
Ridley
Space Pirate Rush has three additional animations.
Incineroar
Various animations have been adjusted.
- Idle animation
- Walking and running animations
- Landing animation
- Crouching when holding an item
- Shielding
- Side and down taunts when facing the right
References
Super Smash Bros. Ultimate updates | |
---|---|
List of updates | 1.0.0 · 1.1.0 · 1.2.0 · 1.2.1 · 2.0.0 · 2.0.1 · 2.0.2 · 3.0.0 · 3.0.1 · 3.1.0 · 4.0.0 · 5.0.0 · 6.0.0 · 6.1.0 · 6.1.1 · 7.0.0 · 8.0.0 · 8.1.0 · 9.0.0 · 9.0.1 · 9.0.2 · 10.0.0 · 10.1.0 · 11.0.0 · 11.0.1 · 12.0.0 · 13.0.0 · 13.0.1 · 13.0.2 · 13.0.3 |
Patch changelogs | 1.1.0 · 1.2.0 · 2.0.0 · 3.0.0 · 3.1.0 · 4.0.0 · 5.0.0 · 6.0.0 · 7.0.0 · 8.0.0 · 9.0.0 · 9.0.1 · 9.0.2 · 10.0.0 · 10.1.0 · 11.0.0 · 12.0.0 · 13.0.0 · 13.0.1 |