Shadow Moses Island: Difference between revisions

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*In ''Brawl'', if a character is standing right next to one of the watchtowers and a [[Landmaster]] rams them, they will be forced through. This is possible from both the top platform and below the starting platforms.
*In ''Brawl'', if a character is standing right next to one of the watchtowers and a [[Landmaster]] rams them, they will be forced through. This is possible from both the top platform and below the starting platforms.
*For unknown reasons, the camera cannot go higher than the top of the watchtowers when using Camera controls in ''Ultimate''.
*For unknown reasons, the camera cannot go higher than the top of the watchtowers when using Camera controls in ''Ultimate''.
*In ''Ultimate'', the shadows on this stage dynamically change; normally, the stage's shadows face toward the camera, but when the spotlight is active, they shift away from the camera to allow for a silhouette to appear on the back wall.
*In ''Ultimate'', the shadows on this stage dynamically change; normally, they face toward the camera, but when the spotlight is active, they shift away from the camera to allow for silhouettes to appear on the back wall.


==External links==
==External links==
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