Super Smash Bros. for Wii U
Super Smash Bros. Ultimate

Skyloft: Difference between revisions

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===Ω form===
===Ω form===
The Ω form uses the same base platform as the normal version; this time without soft platforms, featuring a temple-like design on its bottom. The platform will still tour around the stage, but will not stop at any places of interest. Players will also notice that the soft platforms on the Goddess statue are missing. Star KOs occur.
The Ω form uses the same base platform as the normal version; this time without soft platforms, featuring a temple-like design on its bottom. The platform will still tour around the stage, but will not stop at any places of interest. Players will also notice that the soft platforms on the Goddess statue are missing. Star KOs occur.
In ''Super Smash Bros. Ultimate'', the main platform of the [[Ω form]] is similar to ''SSB4'''s Ω form; however, it is resized and reshaped to match {{SSBU|Final Destination}}.
<gallery widths="200px">
<gallery widths="200px">
SSB4USkyloftOmega.jpg|[[Ω form]]
SSB4USkyloftOmega.jpg|Ω form in ''Super Smash Bros. for Wii U''.
File:SSBU-SkyloftOmega.png|Ω form in ''Super Smash Bros. Ultimate''.
</gallery>
</gallery>



Revision as of 04:59, November 28, 2018

Skyloft
Skyloft
Skyloft in Super Smash Bros. Ultimate.
ZeldaSymbol.svg
Universe The Legend of Zelda
Appears in SSB4 (Wii U)
Ultimate
Availability Starter
Crate type Normal
Maximum players 4 (Wii U)
8 (Ultimate)
Tracks available Ballad of the Goddess / Ghirahim's Theme
Main Theme / Underworld Theme (The Legend of Zelda)
Gerudo Valley
Saria's Song / Middle Boss Battle
The Great Sea / Menu Select
Tal Tal Heights
Village of the Blue Maiden
Ballad of the Goddess
Lorule Main Theme
Bolded track must be unlocked
Tournament legality
Smash 4 Singles: Counterpick/Banned
Doubles: Counterpick/Banned
Article on Zelda Wiki Skyloft

Skyloft (スカイロフト, Skyloft) is a stage in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate, first revealed in the Nintendo Direct at E3 2013. The stage is set in the Skyloft area of The Legend of Zelda: Skyward Sword.

Stage overview

Similarly to Delfino Plaza, characters will be transported around the large Skyloft area by a set of moving platforms. The assumed soft platforms have colored triangles on their sides, while the main platform features strips of yellow on the side. The platform layout goes in the following order:

  1. A Battlefield-like design but with the lower soft platforms slightly tilted.
  2. Two soft platforms with a similar design to one of the rooms from the Underground Maze in Melee's Adventure Mode.
  3. Four soft platforms, with a lone platform at the upper right.
  4. A long slightly tilted soft platform.

After that, the stage reverts to its Battlefield-like design and returns to the starting point, starting the stage's cycle anew.

Between each platform layout, the stage stops at several points of interests in a random order:

  • A grounded area in front of the bazaar.
  • A bridge over a stream.
  • In front of the Statue of the Goddess.
  • On top of the Statue of the Goddess.
  • A windmill that is topped by a bird's nest. This area has two other platforms to the right of it that were not present in The Legend of Zelda: Skyward Sword.
  • In front of the bench near another windmill that allowed players to overlook the whole of Skyloft.
  • The staircase leading to the Knight Academy.
  • A patch of land in front of the lake.
  • The land in front of Batreaux's house.
  • A small floating island.
  • The top of the Light Tower.
  • The base of the Light Tower.

Loftwings and Beedle's Air Shop also fly around the stage.

The underside of Skyloft can meteor smash fighters.

Ω form

The Ω form uses the same base platform as the normal version; this time without soft platforms, featuring a temple-like design on its bottom. The platform will still tour around the stage, but will not stop at any places of interest. Players will also notice that the soft platforms on the Goddess statue are missing. Star KOs occur.

In Super Smash Bros. Ultimate, the main platform of the Ω form is similar to SSB4's Ω form; however, it is resized and reshaped to match Final Destination.

Origin

Skyloft as it originally appeared in Skyward Sword.

Skyloft is Link's homeland in The Legend of Zelda: Skyward Sword. In Super Smash Bros. 4, it is faithful to its appearance in the said game, with the only known differences being the addition of two platforms near the windmill. Specifically, the Skyloft stage is in the state that Skyloft was in throughout the middle of the game, as the colorful beacons were not present at the start of Skyward Sword, nor was the Light Tower open, and the Statue of the Goddess broke away at the end of the game. The touring set of platforms appear to be original designs.


Trophy Description

Skyloft trophy in Super Smash Bros. for Wii U.
North America In The Legend of Zelda: Skyward Sword, Link and Zelda grew up on a series of floating islands called Skyloft. When you play this stage, you'll get to fight in several areas seen in Skyward Sword, including the Knight Academy and around the Statue of the Goddess. It's a pretty fast-moving tour, though, so don't get left behind!
Europe In The Legend of Zelda: Skyward Sword, Skyloft is a series of floating islands where Link and Zelda grew up. When you play this stage here, you'll get to fight in various areas seen in Skyward Sword, including the Knight Academy and around the Statue of the Goddess. It's a pretty fast-moving tour, though, so don't get left behind!
Wii: The Legend of Zelda:Skyward Sword (11/2011)

Gallery

Super Smash Bros. for Wii U

Super Smash Bros. Ultimate

Trivia

  • The image of the entire area that was included in the E3 2013 press kit lacks the platforms that have been added near the windmill topped by a bird's nest.
  • In early versions of the game, multiple things were different, such as the second layout being thinner and the stage transitioning faster. Star KOs were also enabled. This Star KO removal also applied to Mushroom Kingdom U.
  • When the touring platforms are rising under the floating island, any item caught in between the bottom of the island and one of the platforms will be pushed off the stage.
  • Unlike with most parallax scrolling stages, the background animation in Skyloft is preloaded, and as such altering the gameplay speed will cause the background's framerate to become choppy, either by forcing frames to be skipped, or by slowing the rate at which the frames transition.