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Roy (SSBU): Difference between revisions
(I hope this clears it up once and for all. I can't confirm if this is Roy Chase since it's kinda hard to hear, but this definitely is a new voice and not Jun Fukuyama.) |
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*{{buff|Forward aerial's autocancel window has been restored, meaning it now autocancels in a short hop.}} | *{{buff|Forward aerial's autocancel window has been restored, meaning it now autocancels in a short hop.}} | ||
*{{buff|Up aerial is stronger.}} | *{{buff|Up aerial is stronger.}} | ||
*{{change|Down aerial now deals [[flame]] damage and ignites the Sword of | *{{change|Down aerial now deals [[flame]] damage and ignites the Sword of Seals during the move.}} | ||
===Throws/other attacks=== | ===Throws/other attacks=== |
Revision as of 00:00, November 7, 2018
Roy in Super Smash Bros. Ultimate | |
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Universe | Fire Emblem |
Other playable appearances | in Melee in SSB4 |
Availability | Unlockable |
Final Smash | Critical Hit |
Roy (ロイ, Roy) is a playable character in Super Smash Bros. Ultimate, officially confirmed on June 12th, 2018. Roy is voiced by Jun Fukuyama in the Japanese version of the game (albeit with recycled voice clips) while in international versions of the game, Roy now has an English voice actor. [1]
Changes from Super Smash Bros. 4
Aesthetics
As with all veterans returning from SSB4, Roy's model features a more subdued color scheme.
Roy's dashing animation has been altered.
Some of Roy's moves, such as his down aerial, have fire effects added to them.
Roy's sweetspotted moves now use the sound effects from Ike's sword, Ragnell.
Attributes
Roy benefits significantly from Ultimate's mechanics, as the general faster pace of the game and reduction in lag allow him to play more aggressively and makes him more mobile.
Like all characters, Roy’s jumpsquat animation now takes three frames to complete.
Roy's hilt sweetspots have been increased in size.
Roy's air acceleration has been increased.
Roy's double jump covers less distance.
Ground Attacks
Roy's neutral attack appears to have an altered animation, granting it more vertical range.
Dash attack has less ending lag.
Aerial Attacks
All aerials have less landing lag.
Forward aerial's autocancel window has been restored, meaning it now autocancels in a short hop.
Up aerial is stronger.
Down aerial now deals flame damage and ignites the Sword of Seals during the move.
Throws/other attacks
Roy's forward throw is now an elbow strike to the chest, just like Marth's.
Special Moves
As with Marth and Lucina's Dancing Blade, Double-Edge Dance transitions significantly faster into each hit. It can also now be buffered and is much harder to escape from.
Like with most non-storeable charge moves, Roy can now turn Flare Blade to the opposite direction while charging the move.
Roy now removes the Sword of Seals from its sheath once he has finished sheathing it in Critical Hit.
Critical Hit now causes a flaming background to appear once the main hit is unleashed.
Gallery
Roy countering on 3D Land.
Using Double-Edge Dance on Skyworld.
Attacking Diddy Kong with Counter on The Great Cave Offensive.
Attacking Link with his neutral aerial on Skyloft.
Taunting with a frozen Wii Fit Trainer on Summit.
Performing his down smash on Coliseum.
Roy and Meta Knight facing a Fake Smash Ball on Mushroomy Kingdom.
Roy being bitten by a Klaptrap on Pokémon Stadium.
Performing his jab on Kalos Pokémon League.
With all playable Fire Emblem veterans on Coliseum.
Character Showcase Video
<youtube>FtDn6HBn_Qk</youtube>
Trivia
- Roy's pose in his official artwork resembles his forward tilt.
- Roy is the first fighter to be introduced as a clone and later have an echo of their own in a later installment.
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