Zelda (SSB4)/Up smash: Difference between revisions
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==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1-4 (loop)|42}} | {{HitboxTableTitle|Hit 1-4 (loop)|42}} |
Latest revision as of 22:59, April 12, 2022
Update history[edit]
Up smash's last hit's knockback growth increased: 190 → 214, its loop hits' hitbox sizes increased: 3u/3.8u/3u/3u → 3.5u/4.2u/3.5u/3.5u, and its SDI multipliers decreased: 1× → 0.5×. Altogether, these changes improve its KO potential and make its hits connect together better.
Hitboxes[edit]
Timing[edit]
Charges between | 3-4 |
---|---|
Hits 1-4 | 9, 12, 15, 18 |
Hits 5-7 | 25, 28, 31 |
Hit 8 | 34 |
Interruptible | 64 |
Animation length | 71 |
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![]() Lag time |
![]() ![]() Charge interval |
![]() Hitbox |
![]() Interruptible |
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