Ganondorf (SSBU): Difference between revisions
SonicSpeed48 (talk | contribs) (Undid edit by MinorEdits: Yeah, but I feel like we've deleted this trivia before for a reason.) |
(→Ground attacks: no need to mention that it's similar to Ike's forward/up smash when already mentioned literally a few bullet points ago. same for cloud's d-smash) |
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*{{buff|All of Ganondorf's new smash attacks involve his sword from the Space World 2000 tech demo. This grants them both extra range and [[disjointed]] hitboxes.}} | *{{buff|All of Ganondorf's new smash attacks involve his sword from the Space World 2000 tech demo. This grants them both extra range and [[disjointed]] hitboxes.}} | ||
**{{change|Aesthetically, his up smash and forward smash both resemble {{SSBU|Ike}}'s attacks, while his down smash resembles {{SSBU|Cloud}}'s.}} | **{{change|Aesthetically, his up smash and forward smash both resemble {{SSBU|Ike}}'s attacks, while his down smash resembles {{SSBU|Cloud}}'s.}} | ||
*{{buff|Ganondorf has a new forward smash, a downward sword slash | *{{buff|Ganondorf has a new forward smash, a downward sword slash. Compared to the previous forward smash, it has significantly improved range, and covers overhead. It also deals more damage when fully charged.}} | ||
*{{nerf|Forward smash has more startup, more ending lag, and fewer active frames.}} | *{{nerf|Forward smash has more startup, more ending lag, and fewer active frames.}} | ||
*{{buff|Ganondorf has a new up smash, an overhead sword swing | *{{buff|Ganondorf has a new up smash, an overhead sword swing. Compared to the previous up smash, it has less startup, more active frames, significantly improved range, and covers around his body.}} | ||
*{{nerf|Up smash has more ending lag.}} | *{{nerf|Up smash has more ending lag.}} | ||
*{{buff|Ganondorf has a new down smash, a low sword hilt thrust forward into a stab behind him | *{{buff|Ganondorf has a new down smash, a low sword hilt thrust forward into a stab behind him. Compared to the previous down smash, it has less ending lag, sends opponents at a [[semi-spike]] angle, has a much lower hitbox placement allowing it to hit low crouching opponents, and lowers Ganondorf's hurtbox. The hitbox on the first hit that sent opponents forward and away from the second hit was removed. Additionally, the move does more damage when fully charged.}} | ||
===Aerial attacks=== | ===Aerial attacks=== |
Revision as of 17:49, September 20, 2018
Ganondorf in Super Smash Bros. Ultimate | |
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Universe | The Legend of Zelda |
Other playable appearances | in Melee in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | Ganon, The Demon King |
“ | His new design matches his appearance in The Legend of Zelda: Ocarina of Time! Now he uses his sword for all his smash attacks. He's a bit slimmer then he was before, but his Warlock Punch is devastating! For his final smash he transforms into Ganon, The Demon King and quickly charges forward. | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Ganondorf (ガノンドロフ, Ganondorf) is a playable character in Super Smash Bros. Ultimate. Ganondorf is once again voiced by his original voice actor, Takashi Nagasako, with updated voice clips.
Changes from Super Smash Bros. 4
Ganondorf was granted some of the most notable changes from the transition from Smash 4 to Ultimate, with a boost in power and attack speed, and a reduction in landing lag. Many of his moves have altered animations and his smash attacks now involve him wielding his sword from the Space World 2000 tech demo, both of which further separate him from Captain Falcon.
Aesthetics
- Ganondorf's appearance has reverted to his original design from The Legend of Zelda: Ocarina of Time, albeit with a complete graphical overhaul to his appearance, bearing closer resemblance to his original concept art from Ocarina of Time. Ganondorf's design combines his cape from his future self with the short hair of his past self.
- Ganondorf's initial dash and running animations were altered, with his arms placed more out to the side rather than next to him.
- Ganondorf's on-screen appearance now shows him stepping out of a liquid-like vortex of darkness.
- All of Ganondorf's darkness-type moves have become significantly flashier, causing large purple explosions on hit.
- Ganondorf has new victory animations: the first has him flip his cape before pumping a fist; the second has him levitate in the air, land on the ground while punching his right hand into his palm, then reeling back his fist before thrusting his hand towards the screen. He retains his victory pose where he laughs wickedly, but now flips his cape prior to laughing. [1]
Attributes
- The universal 3-frame jumpsquat significantly improves Ganondorf's ground-to-air mobility, down from 7 frames.
- Ganondorf jumps higher.
- Ganondorf can dash cancel into his forward tilt and down tilt, letting him to use his fast options alongside dash attack on the ground, allowing for potential mixups. This also helps Ganondorf mitigate forward tilt's range, and lets him have a potent semi-spike while approaching.
- Ganondorf’s air speed is slightly faster.
- Ganondorf dashes slightly faster.
Ground attacks
- Neutral attack no longer has a sourspot.
- Up tilt has significantly faster startup and less ending lag, now being faster than Warlock Punch for the first time. It also deals slightly more damage and knockback.
- Up tilt now has a flame effect on Ganondorf's foot during the startup, and no longer has him holding up his leg, similar to its animation in Melee.
- All of Ganondorf's new smash attacks involve his sword from the Space World 2000 tech demo. This grants them both extra range and disjointed hitboxes.
- Ganondorf has a new forward smash, a downward sword slash. Compared to the previous forward smash, it has significantly improved range, and covers overhead. It also deals more damage when fully charged.
- Forward smash has more startup, more ending lag, and fewer active frames.
- Ganondorf has a new up smash, an overhead sword swing. Compared to the previous up smash, it has less startup, more active frames, significantly improved range, and covers around his body.
- Up smash has more ending lag.
- Ganondorf has a new down smash, a low sword hilt thrust forward into a stab behind him. Compared to the previous down smash, it has less ending lag, sends opponents at a semi-spike angle, has a much lower hitbox placement allowing it to hit low crouching opponents, and lowers Ganondorf's hurtbox. The hitbox on the first hit that sent opponents forward and away from the second hit was removed. Additionally, the move does more damage when fully charged.
Aerial attacks
- All aerials have significantly lower landing lag, improving his offensive and defensive game. This also grants him real landing options
- Forward aerial has Ganondorf leaning more forward like he did in Melee, improving its reach.
- Forward aerial's auto-cancel window was restored.
- Back aerial has an altered animation. Ganondorf no longer crosses his legs during the move.
- Up aerial has more start-up and no longer hits below, significantly weakening its gimping potential while completely removing its jab reset combos.
- Up aerial is now a right legged kick instead of his left.
- Down aerial has Ganondorf lean back slightly as he stomps, similar to its animation in Melee, which in turn was originally derived from Captain Falcon.
Throws/other attacks
- Grab range improved.
- Grab is faster.
- Ganondorf now grabs with his left hand instead of his right, and has an altered dash grab animation.
- Pummel deals less damage but is faster.
- Ganondorf's forward throw is now an uppercut.
- Forward throw deals more damage.
- Ganondorf's up throw deals more damage.
Special Moves
- Warlock Punch deals more damage and is stronger.
- Grounded Flame Choke has less ending lag, improving its combo capabilities. Ganondorf also no longer dashes over the edge when using it on the ground.
- Opponents can now escape aerial Flame Choke via button mashing, significantly hindering Ganoncide's utility.
- Dark Dive has higher knockback, launches opponents at a lower angle, and has lower ending lag. Opponents released by trading attacks now receive damage. In addition, the end animation is a vibrant burst of purple magic, rather than a standard explosion animation.
- Landing lag glitch on Flame Choke and Dark Dive was fixed.
- Grounded Wizard's Foot travels faster and has significantly lower ending lag. In addition, the sourspot was moved from the foot to the leg, making it easier to hit the sweetspot.
- Wizard's Foot now resembles its Falcon Kick-like Melee appearance.
- Beast Ganon's appearance is now that of his Ocarina of Time incarnation. Instead of slamming the ground, Beast Ganon slashes with his swords before rushing forward.
Alternate costumes
Gallery
On Coliseum.
Attacking Marth on Arena Ferox.
On Bridge of Eldin.
Ganondorf running from Ness and a Bomber on Gaur Plain.
Ganondorf posing with Zelda on Hyrule Castle.
Using Demon King Ganon.
Ganondorf getting attacked by Bayonetta on Mario Galaxy.
Taunting with Captain Falcon on Temple.
Ganondorf struck by Chrom's Double-Edge Dance on Arena Ferox.
Being put to sleep by Jigglypuff’s Sing in Town and City.
Ganondorf being struck by Little Mac's up smash on Coliseum.
Becoming trapped by Toon Link's Triforce Slash.
With Link, Zelda, Sheik, Toon Link and Young Link on the Great Plateau Tower.
Character Showcase video
<youtube>Q7pzoLQlrsM</youtube>
Trivia
- Super Smash Bros. Ultimate marks the first time in the series that Ganondorf utilizes a sword in his base moveset.
- Super Smash Bros. 4 allows him to utilize his sword, albeit as a custom move.
- One of Ganondorf's updated clips, specifically relegated to his down smash, features him shouting "Oooh-yah!", which was a clip that notably went unused in Melee. It also made an appearance in Brawl as Ganondorf's Wii Remote selection sound.