Super Smash Bros. 4

Dr. Mario (SSB4)/Down aerial: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(added an update history for the move.)
(added landing hitbox gif and overview.)
Line 1: Line 1:
{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:Dr.MarioDAir.gif|thumb|270px|Hitbox visualization showing Dr. Mario's down aerial.]]
[[File:Dr.MarioDAir.gif|thumb|270px|Hitbox visualization showing Dr. Mario's down aerial.]]
{{technical data}}
[[File:Dr.MarioDAirLanding.gif|thumb|270px|Hitbox visualization showing Dr. Mario's down aerial landing.]]
 
==Overview==
==Overview==
Dr. Mario's down aerial is a drill kick with good horizontal knockback on the last hit. This move has a decent damage output, and like most drills, its hits connect more reliably than some other multi-hitting attacks, making it a proficient damage-racker. Its low angle also makes it good at gimping opponents recovering low. However, it has little horizontal range, not much use in combos due to its unfavorable launch angle, and it has no KO power whatsoever because of its low knockback scaling.
Dr. Mario's down aerial is a drill kick with good horizontal knockback on the last hit. This move has a decent damage output, and like most drills, its hits connect more reliably than some other multi-hitting attacks, making it a proficient damage-racker. Its low angle also makes it good at gimping opponents recovering low. However, it has little horizontal range, not much use in combos due to its unfavorable launch angle, and it has no KO power whatsoever because of its low knockback scaling. A strange attribute is tied to the landing hitbox, where it is only able to hit grounded opponents. This makes it quite inconsistent at landing near the ground, and quite punishable due to the landing lag of the move. The landing hitbox itself is a bit more powerful than the final hit of down aerial.


==Update history==
==Update history==

Revision as of 05:34, November 23, 2018

Hitbox visualization showing Dr. Mario's down aerial.
Hitbox visualization showing Dr. Mario's down aerial landing.

Overview

Dr. Mario's down aerial is a drill kick with good horizontal knockback on the last hit. This move has a decent damage output, and like most drills, its hits connect more reliably than some other multi-hitting attacks, making it a proficient damage-racker. Its low angle also makes it good at gimping opponents recovering low. However, it has little horizontal range, not much use in combos due to its unfavorable launch angle, and it has no KO power whatsoever because of its low knockback scaling. A strange attribute is tied to the landing hitbox, where it is only able to hit grounded opponents. This makes it quite inconsistent at landing near the ground, and quite punishable due to the landing lag of the move. The landing hitbox itself is a bit more powerful than the final hit of down aerial.

Update history

Super Smash Bros. for Nintendo 3DS 1.0.4

  • Nerf Down aerial deals 1.456% less damage: 10.976% → 9.52%.
  • Buff Down aerial's loop hits deal 0.336% more damage: 1.568% → 1.904%.
  • Buff Down aerial has decreased landing lag.
  • Nerf Down aerial hit rate decreased: 7 → 5. This makes it deal less damage overall: 14.336% → 12.88%.

Hitboxes

Looping hit rehits every 4 frames.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Looping hit
0 0 1.904% 0 Autolink angle (366) 30 10 0 4.5 0 0.0 1.0 3.7 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
1 0 1.904% 0 Autolink angle (366) 30 10 0 3.2 0 0.0 5.5 0.4 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
2 0 1.904% 0 AngleIcon95.png 30 10 0 4.5 0 0.0 1.0 3.7 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Kick SpecialsDirect.png
3 0 1.904% 0 AngleIcon95.png 30 10 0 3.2 0 0.0 5.5 0.4 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Kick SpecialsDirect.png
Final hit
0 1 3.36% 0 AngleIcon45.png 50 120 0 5.5 0 0.0 1.0 3.7 3.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 1 3.36% 0 AngleIcon45.png 50 120 0 3.7 0 0.0 5.5 0.4 3.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
Landing
0 0 2.24% 0 Sakurai angle 50 160 0 4.0 0 0.0 3.2 4.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png M Kick SpecialsDirect.png