Super Smash Bros. Ultimate

Zelda (SSBU): Difference between revisions

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*{{change|[[Phantom Slash]] has been reworked. The Phantom armor assembles itself behind Zelda rather than appearing fully formed out of a portal in front of her as it did previously. It is now a single press chargeable move. Pressing B again will cause the incomplete armor to attack at its current charge level. The move has six charge levels, each resulting in a different attack: 1) Kick, 2) Punch, 3) Outward slash, 4) Downward slash, 5) Upward slash, 6) Delayed upward slash.}}
*{{change|[[Phantom Slash]] has been reworked. The Phantom armor assembles itself behind Zelda rather than appearing fully formed out of a portal in front of her as it did previously. It is now a single press chargeable move. Pressing B again will cause the incomplete armor to attack at its current charge level. The move has six charge levels, each resulting in a different attack: 1) Kick, 2) Punch, 3) Outward slash, 4) Downward slash, 5) Upward slash, 6) Delayed upward slash.}}
*{{nerf|Phantom Slash no longer hits an opponent when it runs into them.}}
*{{nerf|Phantom Slash no longer hits an opponent when it runs into them.}}
*{{buff|Zelda can summon another Phantom without having to wait a few seconds if it is destroyed.
*{{buff|Zelda can summon another Phantom without having to wait a few seconds if it is destroyed.}}
*{{buff|Phantom Slash's fully charged attack is now momentarily delayed, allowing Zelda to move around before the Phantom rushes forward. Zelda can set it as a trap and attack the opponent in tandem with the Phantom, or she can retreat behind it for protection. This also discourages the opponent from reflecting the Phantom since she now has enough time to respond with Nayru’s Love.}}
*{{buff|Phantom Slash's fully charged attack is now momentarily delayed, allowing Zelda to move around before the Phantom rushes forward. Zelda can set it as a trap and attack the opponent in tandem with the Phantom, or she can retreat behind it for protection. This also discourages the opponent from reflecting the Phantom since she now has enough time to respond with Nayru’s Love.}}
*{{change|Zelda has a new [[Final Smash]] called [[Triforce of Wisdom]]. It is a trapping KO move, sucking in the opponent and immobilizing them while dealing damage. If the opponent is at or above 100% damage by the end of the attack, they are instantly KO'd (similar to {{SSBU|Bayonetta}}'s Final Smash.)}}
*{{change|Zelda has a new [[Final Smash]] called [[Triforce of Wisdom]]. It is a trapping KO move, sucking in the opponent and immobilizing them while dealing damage. If the opponent is at or above 100% damage by the end of the attack, they are instantly KO'd (similar to {{SSBU|Bayonetta}}'s Final Smash.)}}

Revision as of 20:11, August 21, 2018

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This article is about Zelda's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Princess Zelda.
Zelda
in Super Smash Bros. Ultimate
Zelda
ZeldaSymbol.svg
Universe The Legend of Zelda
Other playable appearances in Melee
in Brawl
in SSB4
Availability Unlockable
Final Smash Triforce of Wisdom
Zelda (SSBU)

Zelda (ゼルダ, Zelda) is a playable character in Super Smash Bros. Ultimate. She was confirmed as a playable character on June 12, 2018.

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  • Change Zelda's appearance is based on her design from The Legend of Zelda: A Link to the Past [1][2] and A Link Between Worlds.[3]
  • Change Zelda always faces the screen regardless of which direction she turns. This means that her stance, animation, and moveset are now mirrored.
  • Change Zelda now hangs onto the ledge with one hand instead of two.
  • Change Zelda is more positively expressive, boasting a cheery smile in several animations.
  • Change Zelda's standing pose, idle poses, walking animation, up taunt, and down taunt have been changed.
  • Change All of Zelda's victory animations have been changed. For her first, she summons a flame out of her finger and waves it around. For her second, she summons the Phantom Armor. For her third, she summons magic out of her fingers and points at the screen.

Attributes

  • Buff Like all characters, Zelda's jumpsquat animation now takes three frames to complete.
  • Buff Zelda's jumps and dashing speed are much higher and faster, respectively.

Ground attacks

  • Buff Neutral attack now has a rapid jab and a finisher.
  • Buff Neutral attack has less startup lag. Previously the slowest jab in the game, its speed is now on par with many other characters’ neutral attacks.
  • Buff Neutral attack's final hit deals much more knockback. It is now capable of KOing at reasonable percentages.
  • Buff Dash attack deals more knockback.
  • Nerf Forward Tilt has more end lag.

Aerial attacks

  • Buff Zelda's aerials have less landing lag.
  • Change The Lightning Kick has a unique sound effect when used, regardless of when it hits.

Throws/other attacks

  • Change Zelda's grab and pummel have altered animations.
  • Buff Zelda's pummel is faster.
  • Buff Zelda's up and forward throws each have much greater knockback growth, and are now kill throws that can KO opponents at reasonably high damages.
  • Nerf Forward throw deals less damage.
  • Change Forward throw, up throw, and down throw have altered animations with her hands emanating bright orange trails of magic.

Special moves

  • Buff Zelda can now move in the air when using Nayru's Love, and it no longer halts her vertical momentum when used.
  • Buff Din's Fire no longer leaves Zelda helpless when used in midair. The sourspot hitbox on the outer reaches of the move's explosion appears to have been removed, bringing it back to how it behaved in Brawl. Control of the fireball's trajectory is improved, allowing fireball movement in tighter arcs.
  • Buff Farore's Wind has less startup lag and end lag, and travels faster after disappearing. It preserves more momentum when used right after a jump. She can also drift in the air much sooner after reappearing.
  • Change Phantom Slash has been reworked. The Phantom armor assembles itself behind Zelda rather than appearing fully formed out of a portal in front of her as it did previously. It is now a single press chargeable move. Pressing B again will cause the incomplete armor to attack at its current charge level. The move has six charge levels, each resulting in a different attack: 1) Kick, 2) Punch, 3) Outward slash, 4) Downward slash, 5) Upward slash, 6) Delayed upward slash.
  • Nerf Phantom Slash no longer hits an opponent when it runs into them.
  • Buff Zelda can summon another Phantom without having to wait a few seconds if it is destroyed.
  • Buff Phantom Slash's fully charged attack is now momentarily delayed, allowing Zelda to move around before the Phantom rushes forward. Zelda can set it as a trap and attack the opponent in tandem with the Phantom, or she can retreat behind it for protection. This also discourages the opponent from reflecting the Phantom since she now has enough time to respond with Nayru’s Love.
  • Change Zelda has a new Final Smash called Triforce of Wisdom. It is a trapping KO move, sucking in the opponent and immobilizing them while dealing damage. If the opponent is at or above 100% damage by the end of the attack, they are instantly KO'd (similar to Bayonetta's Final Smash.)

Alternate costumes

Zelda Palette (SSBU).png

Gallery

Character Showcase Video

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Trivia

  • Zelda is the only fighter from The Legend of Zelda whose design originates from a handheld console game.

References

  1. ^ Masahiro Sakurai (translated by Brando) (2018-06-20). “Smash is Special – Part 1” Sakurai’s Famitsu Column Vol. 557. SourceGaming.info (original Japanese publication in Famitsu). Retrieved on 2018-06-20. “Zelda’s new design is based on "The Legend of Zelda: A Link to the Past"
  2. ^ Dairantou Smash Bros. SPECIAL (E3 2018). Nintendo (2018-06-12). Retrieved on 2018-07-08. “Breath of the Wild Zelda isn't interested in combat, so her design is from A Link to the Past.”
  3. ^ Super Smash Bros. Ultimate - E3 2018. Nintendo (2018-06-12). Retrieved on 2018-07-08. “In The Legend of Zelda: Breath of the Wild, Zelda's more into research than fighting, so her design is from The Legend of Zelda: A Link Between Worlds.”