Super Smash Bros. 4

Meta Knight (SSB4)/Down smash: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
Line 15: Line 15:
|sd=0
|sd=0
|angle=35
|angle=35
|bk=32
|bk=50
|ks=93
|ks=93
|fkv=0
|fkv=0
Line 36: Line 36:
|sd=0
|sd=0
|angle=35
|angle=35
|bk=32
|bk=50
|ks=93
|ks=93
|fkv=0
|fkv=0
Line 58: Line 58:
|sd=0
|sd=0
|angle=35
|angle=35
|bk=32
|bk=50
|ks=93
|ks=93
|fkv=0
|fkv=0
Line 79: Line 79:
|sd=0
|sd=0
|angle=35
|angle=35
|bk=32
|bk=50
|ks=93
|ks=93
|fkv=0
|fkv=0

Revision as of 12:34, May 25, 2020

Hitbox visualization showing Meta Knight's down smash.

Overview

Meta Knight slashes around himself while spinning. In terms of start-up and hitbox intervals, it is the overall fastest smash attack in the game, and has decent range. It is tied with his down aerial for the fastest semi-spike in the game, with the first hit coming out on frame 4, giving very little chance to DI and segueing well into his potent edge-guarding ability. The second hit is considerably stronger, KOing at around 110% near the ledge.

However, the first hit has very low power, and the move has high ending lag. Meta Knight has other attacks capable of putting opponents offstage while not carrying as much risk, most notably his down aerial and back throw. As such, down smash is best used for relieving pressure in tight situations.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 7% 0 AngleIcon35.png 50 93 0 4.5 0 0.0 3.5 11.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
1 0 7% 0 AngleIcon35.png 50 93 0 4.0 0 0.0 3.5 15.5 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
Hit 2
0 0 10% 0 AngleIcon35.png 50 93 0 4.5 0 0.0 3.5 -11.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
1 0 10% 0 AngleIcon35.png 50 93 0 4.5 0 0.0 3.5 -15.5 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png

Timing

Charges between 0-1
Hit 1 4
Hit 2 9
Interruptible 38
Animation length 49
FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox
Interruptibility
Interruptible