Ganondorf (SSB4)/Back aerial: Difference between revisions
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==Update history== | ==Update history== | ||
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]''' | '''{{GameIcon|ssb4-3ds}} [[1.0.4]]''' | ||
*{{buff| | *{{buff|Back aerial has a slight landing lag decrease.} | ||
'''{{GameIcon|ssb4}} [[1.1.3]]''' | '''{{GameIcon|ssb4}} [[1.1.3]]''' | ||
*{{buff| | *{{buff|Back aerial has 1 frame less landing lag.}} | ||
==Hitboxes== | ==Hitboxes== |
Revision as of 01:37, September 2, 2018
Overview
Ganondorf turns around and performs a backfist. Like all of Ganondorf's aerials, this move is powerful and has a fairly large hitbox. It sports high base knockback for one of Ganondorf's aerials. Due to its high power, the move serves as a KO option at relatively low percentages when near the blast line of any stage.
Update history
- {{buff|Back aerial has a slight landing lag decrease.}
- Back aerial has 1 frame less landing lag.
Hitboxes
Timing
Attack
Initial autocancel | 1-6 |
---|---|
Hitboxes | 10-12 |
Ending autocancel | 22- |
Interruptible | 36 |
Animation length | 45 |
Landing lag
Animation length | 19 |
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Lag time |
Hitbox |
Autocancel |
Interruptible |
|