Dr. Mario (SSB4)/Forward tilt: Difference between revisions
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|[[File:Dr.MarioFTiltDown.gif|270px]] | |[[File:Dr.MarioFTiltDown.gif|270px]] | ||
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{{ | ==Overview== | ||
Dr. Mario performs a reverse roundhouse kick from his outside leg, which can be angled, allowing it to have 2-frame potential with the downwards angle, and slight anti-airing potential with the upwards angle. Comparatively, it is almost the exact the same as {{SSB4|Mario}}'s forward tilt, but deals 0.84% more damage. Otherwise, it has similar use, being able to be used in locks due to the [[Sakurai angle]], as an out of shield option, while also staying a punishable move with low kill power. The slight damage increase allows the move to knock away opponents slightly farther, while also having slightly less locking potential. | |||
==Hitboxes== | ==Hitboxes== | ||
All three angles have the same properties. | |||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} |
Revision as of 04:14, November 17, 2018
Dr. Mario forward tilt hitbox visualization | |
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Overview
Dr. Mario performs a reverse roundhouse kick from his outside leg, which can be angled, allowing it to have 2-frame potential with the downwards angle, and slight anti-airing potential with the upwards angle. Comparatively, it is almost the exact the same as Mario's forward tilt, but deals 0.84% more damage. Otherwise, it has similar use, being able to be used in locks due to the Sakurai angle, as an out of shield option, while also staying a punishable move with low kill power. The slight damage increase allows the move to knock away opponents slightly farther, while also having slightly less locking potential.
Hitboxes
All three angles have the same properties.
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