Super Smash Bros. 4

Ganondorf (SSB4)/Forward tilt: Difference between revisions

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==Timing==
==Timing==
===Attack===
{|class="wikitable"
{|class="wikitable"
!Hitbox
|10-12
|-
|-
!Hitboxes
!Interruptible
|10-12
|40
|-
|-
!Animation length
!Animation length
|39
|55
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=27}}
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Interruptible|c=16}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y}}
 
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}


{{technical data}}
{{technical data}}

Revision as of 22:26, January 29, 2018

Hitbox visualization showing Ganondorf's forward tilt.

Overview

Commonly referred to as The Boot, Ganondorf leans back and delivers a forceful forward kick with his left leg.

It has good start-up, high knockback, and is a semi-spike, making it an excellent edge-guarding move against characters with little horizontal recovery options, such as Little Mac. It is one of the few tools Ganondorf has for spacing, even though it is not a great spacing move itself. It can also be used to punish opponents who charge in recklessly, or be a safer read option against characters with no projectiles to aid their approach. Forward tilt is guaranteed on certain characters if they fail to tech Flame Choke, though down tilt is generally better as a combo starter.

The move is based on a kick Ganondorf and other large enemies use in The Legend of Zelda: Twilight Princess.

Hitboxes

Effect Damage Angle Base knockback Knockback scaling
Normal 13% (foot), 12% (leg) 22° 30 88

Timing

Hitbox 10-12
Interruptible 40
Animation length 55
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible


Data.png This article or section may require additional technical data.
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