Fox (SSBM)/Up aerial: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (typo) |
No edit summary |
||
(One intermediate revision by one other user not shown) | |||
Line 3: | Line 3: | ||
==Overview== | ==Overview== | ||
[[File:Fox Up Aerial Hitbox Melee.gif|thumb|The hitbox of Fox's uair.]] | [[File:Fox Up Aerial Hitbox Melee.gif|thumb|The hitbox of Fox's uair.]] | ||
Sometimes called the '''McCloud Flip''', Fox whips his tail up and kicks immediately after. Fox's up aerial is among the most feared attacks in all the game; it has very high knockback and is a great vertical finisher, plus it can be comboed into from moves such as an {{mvsub|Fox|SSBM|up throw}}. This, along with {{mvsub|Fox|SSBM|up smash}}, gives Fox an advantage against light, floaty characters such as {{SSBM|Jigglypuff}}. Adding to this, performing [[SDI]] on the initial tail strike is difficult, making the attack extremely effective when the initial strike is landed. | Sometimes called the '''McCloud Flip''', Fox whips his tail up and kicks immediately after. Fox's up aerial is among the most feared attacks in all the game; it has very high knockback and is a great vertical finisher, plus it can be comboed into from moves such as an {{mvsub|Fox|SSBM|up throw}}. This, along with {{mvsub|Fox|SSBM|up smash}}, gives Fox an advantage against light, floaty characters such as {{SSBM|Jigglypuff}}. Adding to this, performing [[SDI]] on the initial tail strike is difficult, making the attack extremely effective when the initial strike is landed. The first hit can also serve as a combo-extension tool against fastfallers, following up into {{mvsub|Fox|SSBM|up tilt}} and even his smash attacks. | ||
==Hitboxes== | ==Hitboxes== | ||
Line 14: | Line 14: | ||
|bk=0 | |bk=0 | ||
|ks=120 | |ks=120 | ||
|fkv= | |fkv=134 | ||
|r=1100 | |r=1100 | ||
|bn=18 | |bn=18 | ||
Line 28: | Line 28: | ||
|bk=0 | |bk=0 | ||
|ks=120 | |ks=120 | ||
|fkv= | |fkv=134 | ||
|r=1100 | |r=1100 | ||
|bn=18 | |bn=18 | ||
Line 42: | Line 42: | ||
|bk=0 | |bk=0 | ||
|ks=120 | |ks=120 | ||
|fkv= | |fkv=134 | ||
|r=1100 | |r=1100 | ||
|bn=4 | |bn=4 |
Latest revision as of 10:53, January 22, 2022
Overview[edit]
Sometimes called the McCloud Flip, Fox whips his tail up and kicks immediately after. Fox's up aerial is among the most feared attacks in all the game; it has very high knockback and is a great vertical finisher, plus it can be comboed into from moves such as an up throw. This, along with up smash, gives Fox an advantage against light, floaty characters such as Jigglypuff. Adding to this, performing SDI on the initial tail strike is difficult, making the attack extremely effective when the initial strike is landed. The first hit can also serve as a combo-extension tool against fastfallers, following up into up tilt and even his smash attacks.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-7 |
---|---|
Hit 1 | 8-9 |
Hit 2 | 11-14 |
Ending autocancel | 26- |
Interruptible | 36 |
Animation length | 39 |
Landing lag[edit]
Animation length | 18 |
---|---|
L-cancelled animation length | 9 |
Normal | ||||||||||||||||||
L-cancelled |
Lag time |
Hitbox |
Autocancel |
Interruptible |
Similar moves[edit]