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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y|ultimate=y}}
{{Infobox Stage
{{Infobox Stage
|location      = ''Xenoblade Chronicles''
|subtitle        = ''{{iw|xenoserieswiki|Xenoblade Chronicles}}''
|name         = Gaur Plain
|name           = Gaur Plain
|image         = [[File:Gaur Plain Wii U.png|300px]][[File:Gaur Plain 3DS.jpg|300px]]
|image           = {{tabber|title1=Ultimate|content1=[[File:SSBU-Gaur Plain.png|300px]]|title2=Wii U|content2=[[File:Gaur_Plain_Wii_U.png|300px]]|title3=3DS|content3=[[File:Gaur_Plain_3DS.jpg|300px]]}}
|caption       = Gaur Plain in {{forwiiu}} (top) and {{for3ds}} (bottom)<br />[[File:XenobladeSymbol.png|50px]]
|caption         = [[File:XenobladeSymbol.svg|50px|class=invert-dark]]<br>Gaur Plain as it appears in ''Smash''.
|universe     = ''{{Uv|Xenoblade}}''
|universe       = {{uv|Xenoblade Chronicles}}
|games         = ''[[SSB4]]''
|games           = ''[[SSB4]]''<br>''[[Ultimate]]''
|hometo        = {{SSB4|Shulk}}
|availability   = [[Starter stage|Starter]]
|availability = [[Starter stage|Starter]]
|cratetype       = Normal
|cratetype     = Normal
|maxplayers      = 4 (3DS)<br>[[8-Player Smash|8]] (Wii U and ''Ultimate'')
|music        = <small>'''For 3DS:'''<br>''{{SSB4MusicLink|Xenoblade|Gaur Plain}}''<br>''{{SSB4MusicLink|Xenoblade|You Will Know Our Names}}'' ([[Alternate music|Alternate]])<br>'''For Wii U:'''<br>''{{SSB4MusicLink|Xenoblade|Gaur Plain}}''<br>''{{SSB4MusicLink|Xenoblade|Xenoblade Chronicles Medley}}''<br> ''{{SSB4MusicLink|Xenoblade|Engage the Enemy}}''<br>''{{SSB4MusicLink|Xenoblade|Gaur Plain (Night)}}''<br>''{{SSB4MusicLink|Xenoblade|Time to Fight!}}''<br>''{{SSB4MusicLink|Xenoblade|An Obstacle in Our Path}}''<br>''{{SSB4MusicLink|Xenoblade|Mechanical Rhythm}}''<br>''{{SSB4MusicLink|Xenoblade|You Will Know Our Names}}''<br>'''''{{SSB4MusicLink|Nintendo|The valedictory elegy}}'''''<br>'''Bolded tracks must be unlocked'''
|for3dsmusic    = Main: ''{{SSB4MusicLink|Xenoblade|Gaur Plain}}''<br>Alternate: ''{{SSB4MusicLink|Xenoblade|You Will Know Our Names}}''  
|maxplayers = [[8-Player Smash|8]]
|forwiiumusic    = ''{{SSB4MusicLink|Xenoblade|Gaur Plain}}''<br>''{{SSB4MusicLink|Xenoblade|Xenoblade Chronicles Medley}}''<br> ''{{SSB4MusicLink|Xenoblade|Engage the Enemy}}''<br>''{{SSB4MusicLink|Xenoblade|Gaur Plain (Night)}}''<br>''{{SSB4MusicLink|Xenoblade|Time to Fight!}}''<br>''{{SSB4MusicLink|Xenoblade|An Obstacle in Our Path}}''<br>''{{SSB4MusicLink|Xenoblade|Mechanical Rhythm}}''<br>''{{SSB4MusicLink|Xenoblade|You Will Know Our Names}}''<br>'''''{{SSB4MusicLink|Nintendo|The valedictory elegy}}'''''
|ssb4singles = Banned
|ultimatemusic  = [[List of SSBU Music (Xenoblade series)|''Xenoblade Chronicles'' series music]]<br>Main: ''{{SSBUMusicLink|Xenoblade|Xenoblade Chronicles Medley}}''<br>Alternate: ''{{SSBUMusicLink|Xenoblade|Gaur Plain}}''<br>''{{SSBUMusicLink|Xenoblade|Battle!! - Xenoblade Chronicles 2}}'' (before 11.0.0)
|ssb4doubles = Banned
|ssb4singles    = Banned
|ssb4doubles    = Banned
|ultimatesingles = Banned
|ultimatedoubles = Banned
|interwiki      = xenoserieswiki
|interwikiname  = Xeno Series Wiki
|interwikipage  = Gaur Plain
}}
}}
'''Gaur Plain''' ({{ja|ガウル平原|Gauru Heigen}}, ''Gaur Plain'') is a stage in both versions of ''[[Super Smash Bros. 4]]'' based on an area from ''Xenoblade Chronicles''.
'''Gaur Plain''' ({{ja|ガウル平原|Gauru Heigen}}, ''Gaur Plain'') is a stage in both versions of ''[[Super Smash Bros. 4]]'' and in ''[[Super Smash Bros. Ultimate]]'', based on an area from ''Xenoblade Chronicles''. {{SSBU|Shulk}} is fought here for his unlock battle in ''Ultimate''.


==Stage layout==
==Stage overview==
There are two main rock platforms high up on each side of the stage with walk-off edges, with a giant chasm in between. A collection of smaller and mostly soft platforms appear below the main platforms, with the exact layout changing between the two versions of the game; the Wii U version of the stage also features, near the bottom, some more hard platforms with springs on them: characters can use the springs to bounce up to the top platforms.
There are two main rock platforms high up on each side of the stage with walk-off edges, with a giant chasm in between. A collection of smaller and mostly soft platforms appear below the main platforms, with the exact layout changing between the two versions of the game; the Wii U version of the stage also features, near the bottom, some more soft platforms and hard platforms with [[Spring (stage element)|springs]] on them: characters can use the springs to bounce up to the top platforms. The Wii U version also has an extra soft platform on the upper left side, below the main platform.


In the 3DS version, the top [[blast line]] is very close to the stage, while in the Wii U it is much farther.
In the 3DS version, the top [[blast line]] is very close to the stage, while in the Wii U version it is much further away. The side blast lines are also much closer to the platforms compared to the Wii U version.


[[File:MetalFace.jpg|thumb|left|The stage at night, featuring Metal Face.]]
[[File:MetalFace.jpg|thumb|left|The stage at night, featuring Metal Face.]]
The background shifts through a day/night cycle. In {{forwiiu}} only, [[Metal Face]] appears at night, attacking the players with his claws and laser beams. His laser beam attack can target any of the two upper platforms, making them fall and destroying the platforms underneath. The original layout is automatically restored some time after he is defeated. If attacked enough, Metal Face can be defeated, causing him to explode; the explosion harms all characters in its range except for the one who landed the finishing hit. However, he may return when night falls again.
The background shifts through a day/night cycle. In {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]'' only, there's a chance that [[Metal Face]] will appear at night, attacking the players with his claws and laser beams. His laser beam attack can target any of the two upper platforms, making them fall and destroying the platforms underneath. The original layout is automatically restored some time after he is defeated. If attacked enough, Metal Face can be defeated, causing him to explode; the explosion harms all characters in its range except for the one who landed the finishing hit. However, he may return when night falls again.
{{clrl}}
{{clrl}}


==Tournament legality==
===Ω forms and Battlefield form===
The stage is banned from tournaments due to being very open, allowing for camping. Metal Face disrupts and even destroys the stage occasionally in the Wii U version. The stage also has walk-offs.
In ''Super Smash Bros. 4'', the [[Ω form]] is set on a rocky platform that is completely flat with a pillar at the bottom that extends below the [[blast line]], which is solid in the ''Super Smash Bros. for Wii U'' version but just part of the background in ''Super Smash Bros. for Nintendo 3DS''. Metal Face, springs, and walk-offs are removed, but the day/night cycle still occurs.
 
In ''Super Smash Bros. Ultimate'', the main platform of the Ω form and [[Battlefield form]] is similar to ''SSB4'''s Ω forms; however, it is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form are metallic and are unique to this form.


==Ω Form==
The Ω version features a pillar at the bottom, which is solid in the ''Super Smash Bros. for Wii U'' version but just part of the background in the {{for3ds}} version. The day/night cycle still happens.
<gallery widths="200px">
<gallery widths="200px">
Gaur Plain Omega 3DS.jpg|[[Ω form]] in {{for3ds}}.
Gaur Plain Omega 3DS.jpg|Ω form in ''Super Smash Bros. for Nintendo 3DS''.
SSB4UGaurPlainOmega.jpg|Ω form in {{forwiiu}}.
SSB4UGaurPlainOmega.jpg|Ω form in ''Super Smash Bros. for Wii U''.
File:SSBU-Gaur PlainOmega.png|Ω form in ''Super Smash Bros. Ultimate''.
File:SSBU-Gaur PlainBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''.
</gallery>
</gallery>
===Hazards Off===
With hazards turned off in ''Ultimate'', the springs are absent and Metal Face does not appear. This is reminiscent of the stage's design in ''for 3DS'', though the platforms not in that version are still present.


==Origin==
==Origin==
[[File:GaurPlainXenoblade.png|thumb|left|250px|Gaur Plain as it originally appeared in ''Xenoblade Chronicles''.]]
[[File:GaurPlainXenoblade.png|thumb|left|250px|Gaur Plain as it originally appeared in ''Xenoblade Chronicles''.]]
In ''Xenoblade Chronicles'', Gaur Plain is a location within the greater [[Bionis]]' Leg area. It is a lush, large plain featuring bodies of water and several peculiarly shaped rock formations. [[Shulk]] and his friend Reyn traverse it in their path to the Bionis' Head. In ''Xenoblade Chronicles'', the plain is much closer to the Bionis' knee than in ''SSB4''.
In ''{{iw|xenoserieswiki|Xenoblade Chronicles}}'', {{s|xenoserieswiki|Gaur Plain}} is a location within the greater [[Bionis]]' Leg area. It is a lush, large plain featuring bodies of water and several peculiarly shaped rock formations. [[Shulk]] and his friend {{s|xenoserieswiki|Reyn}} traverse it in their path to the Bionis' Head. In ''Xenoblade Chronicles'', the plain is much closer to the Bionis' knee than in ''SSB4''.


The gigantic figure seen in the distance is the [[Mechonis]], the other of the two gigantic beings which make up the world in ''Xenoblade Chronicles''. It is visible from Gaur Plain in the original game, but, due to the aforementioned position change, in this stage it appears to be farther away.
The gigantic figure seen in the distance is the [[Mechonis]], the other of the two gigantic beings which make up the world in ''Xenoblade Chronicles''. It is visible from Gaur Plain in the original game, but, due to the aforementioned position change, in this stage it appears to be farther away.
{{clrl}}
{{clrl}}
==Tournament legality==
While the Ω form of this stage is allowed, the standard stage is [[banned]] from tournaments due to it being very open, allowing for camping. Metal Face disrupts and even destroys the stage occasionally in the Wii U version. The stage also has walk-offs.
==Gallery==
==Gallery==
===''Super Smash Bros. for Nintendo 3DS''===
<gallery>
<gallery>
Gaur Plain 3DS.jpg|Gaur Plain in {{for3ds}}.
SSB4 - Shulk Screen-9.jpg|Shulk with Riki in ''Super Smash Bros. for Nintendo 3DS''.
SSB4 - Shulk Screen-9.jpg|Shulk with Riki in ''Super Smash Bros. for Nintendo 3DS''.
Gaur Plain 2.png|{{SSB4|Shulk}} and {{SSB4|Pit}} in ''Super Smash Bros. for Wii U'', from Shulk's introductory video.
SSB43DSTime.jpg|The stage at night in ''Super Smash Bros. for Nintendo 3DS''.
</gallery>
 
===''Super Smash Bros. for Wii U''===
<gallery>
Gaur Plain Wii U.png|Gaur Plain in {{forwiiu}}.
Gaur Plain 2.png|{{SSB4|Shulk}} and {{SSB4|Pit}} in ''Super Smash Bros. for Wii U''.
Gaur Plain Mechonis.png|A close-up of Mechonis in ''Super Smash Bros. for Wii U''.
Gaur Plain Mechonis.png|A close-up of Mechonis in ''Super Smash Bros. for Wii U''.
MetalFaceClaw.png|Metal Face's slash.
MetalFaceClaw.png|Metal Face's slash.
</gallery>
</gallery>
===''Super Smash Bros. Ultimate''===
<gallery>
SSBUWebsiteBowser2.jpg|{{SSBU|Bowser}} using [[Bowser Bomb]] against {{SSBU|Ness}} and {{SSBU|Ike}} on the stage.
SSBUWebsitePokémonTrainer3.jpg|{{SSBU|Ivysaur}} [[taunting]] on the stage.
SSBUWebsiteShulk3.jpg|{{SSBU|Shulk}} using his dash attack against {{SSBU|Samus}} on the stage.
SSBUWebsiteYoshi3.jpg|{{SSBU|Yoshi}} launching his [[Egg Lay|tongue]] at a shrunken {{SSBU|Kirby}} on the stage.
SSBUWebsiteZeroSuitSamus4.jpg|{{SSBU|Zero Suit Samus}} posing with her suited self on the stage.
SSBUWebsiteSnake6.jpg|{{SSBU|Snake}} crouching next to a [[Ramblin' Evil Mushroom]].
SSBUWebsiteSora4.jpg|{{SSBU|Sora}} using [[Sonic Blade]] towards Metal Face.
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|ガウル平原|Gauru Heigen}}
|jaM=Gaur Plain
|en=Gaur Plain
|fr=Plaine de Gaur
|frM=Gaur Plain
|es=Llanuras de Gaur
|esM=Gaur Plains
|de=Gaur-Ebene
|deM=Gaur Plain
|it=Piana di Gaur
|itM=Gaur Plain
|nl=Gaur-Plateau
|ru={{rollover|Равнина Гаур|Ravnina Gaur|?}}
|ruM=Gaur Plain
|ko={{rollover|가울 평원|Gaul Pyeong-won|?}}
|koM=Gaur Plain
|zh=Gaur Plain
|pt=Planície Gaur
|ptM=Gaur Plain
}}
==Trivia==
*Out of all of the shared stages in ''Super Smash Bros. 4'', Gaur Plain is one of two stages (the other being [[Wily Castle]]) that has different gameplay elements between the two versions and is the only stage that has a noticeable difference between the 3DS and Wii U in its stage layout. The 3DS version of Gaur Plain has more condensed blast zones and has several platforms missing from the lower part of the stage, as well as one missing on the left side.
*In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] cannot appear on this stage: the [[Moon]], [[Nightmare]], [[Devil]], [[Nikki]] and the [[Squid Sisters]]. Additionally, the following [[Poké Ball]] Pokémon cannot be summoned: [[Abra]], [[Alolan Exeggutor]], [[Lugia]], [[Metagross]], [[Inkay]] and [[Marshadow]].
*In the [[List of updates (SSBU)#11.0.0|11.0.0]] update in ''Ultimate'', the default [[My Music]] settings for the stage were reorganized; all songs from ''Xenoblade Chronicles 2'' had their default priority lowered to zero, while all other ''Xenoblade Chronicles'' songs had their priority raised. The default "alternate" song was also changed from ''{{SSBUMusicLink|Xenoblade Chronicles|Battle!! - Xenoblade Chronicles 2}}'' to ''{{SSBUMusicLink|Xenoblade Chronicles|Gaur Plain}}'', making it the only stage to change one of its default songs in an update. This is due to the added [[Cloud Sea of Alrest]] stage prioritizing ''Xenoblade Chronicles 2'' songs.


{{SSB4Stages}}
{{SSB4Stages}}
{{Xenoblade universe}}
{{SSBUStages}}
{{Xenoblade Chronicles universe}}
[[Category:Stages (SSB4-3DS)]]
[[Category:Stages (SSB4-3DS)]]
[[Category:Stages (SSB4-Wii U)]]
[[Category:Stages (SSB4-Wii U)]]
[[Category:Past stages]]
[[es:Llanuras de Gaur]]

Latest revision as of 13:30, May 20, 2024

Xenoblade Chronicles
Gaur Plain
SSBU-Gaur Plain.png
Gaur Plain Wii U.png
Gaur Plain 3DS.jpg

XenobladeSymbol.svg
Gaur Plain as it appears in Smash.
Universe Xenoblade Chronicles
Appears in SSB4
Ultimate
Availability Starter
Crate type Normal
Maximum players 4 (3DS)
8 (Wii U and Ultimate)
Music
Bolded tracks must be unlocked
for 3DS Main: Gaur Plain
Alternate: You Will Know Our Names
for Wii U Gaur Plain
Xenoblade Chronicles Medley
Engage the Enemy
Gaur Plain (Night)
Time to Fight!
An Obstacle in Our Path
Mechanical Rhythm
You Will Know Our Names
The valedictory elegy
Ultimate Xenoblade Chronicles series music
Main: Xenoblade Chronicles Medley
Alternate: Gaur Plain
Battle!! - Xenoblade Chronicles 2 (before 11.0.0)
Tournament legality
Smash 4 Singles: Banned
Doubles: Banned
Ultimate Singles: Banned
Doubles: Banned
Article on Xeno Series Wiki Gaur Plain

Gaur Plain (ガウル平原, Gaur Plain) is a stage in both versions of Super Smash Bros. 4 and in Super Smash Bros. Ultimate, based on an area from Xenoblade Chronicles. Shulk is fought here for his unlock battle in Ultimate.

Stage overview[edit]

There are two main rock platforms high up on each side of the stage with walk-off edges, with a giant chasm in between. A collection of smaller and mostly soft platforms appear below the main platforms, with the exact layout changing between the two versions of the game; the Wii U version of the stage also features, near the bottom, some more soft platforms and hard platforms with springs on them: characters can use the springs to bounce up to the top platforms. The Wii U version also has an extra soft platform on the upper left side, below the main platform.

In the 3DS version, the top blast line is very close to the stage, while in the Wii U version it is much further away. The side blast lines are also much closer to the platforms compared to the Wii U version.

The stage at night, featuring Metal Face.

The background shifts through a day/night cycle. In Super Smash Bros. for Wii U and Super Smash Bros. Ultimate only, there's a chance that Metal Face will appear at night, attacking the players with his claws and laser beams. His laser beam attack can target any of the two upper platforms, making them fall and destroying the platforms underneath. The original layout is automatically restored some time after he is defeated. If attacked enough, Metal Face can be defeated, causing him to explode; the explosion harms all characters in its range except for the one who landed the finishing hit. However, he may return when night falls again.

Ω forms and Battlefield form[edit]

In Super Smash Bros. 4, the Ω form is set on a rocky platform that is completely flat with a pillar at the bottom that extends below the blast line, which is solid in the Super Smash Bros. for Wii U version but just part of the background in Super Smash Bros. for Nintendo 3DS. Metal Face, springs, and walk-offs are removed, but the day/night cycle still occurs.

In Super Smash Bros. Ultimate, the main platform of the Ω form and Battlefield form is similar to SSB4's Ω forms; however, it is resized and reshaped to match Final Destination and Battlefield, respectively. The three soft platforms of the Battlefield form are metallic and are unique to this form.

Hazards Off[edit]

With hazards turned off in Ultimate, the springs are absent and Metal Face does not appear. This is reminiscent of the stage's design in for 3DS, though the platforms not in that version are still present.

Origin[edit]

Gaur Plain as it originally appeared in Xenoblade Chronicles.

In Xenoblade Chronicles, Gaur Plain is a location within the greater Bionis' Leg area. It is a lush, large plain featuring bodies of water and several peculiarly shaped rock formations. Shulk and his friend Reyn traverse it in their path to the Bionis' Head. In Xenoblade Chronicles, the plain is much closer to the Bionis' knee than in SSB4.

The gigantic figure seen in the distance is the Mechonis, the other of the two gigantic beings which make up the world in Xenoblade Chronicles. It is visible from Gaur Plain in the original game, but, due to the aforementioned position change, in this stage it appears to be farther away.

Tournament legality[edit]

While the Ω form of this stage is allowed, the standard stage is banned from tournaments due to it being very open, allowing for camping. Metal Face disrupts and even destroys the stage occasionally in the Wii U version. The stage also has walk-offs.

Gallery[edit]

Super Smash Bros. for Nintendo 3DS[edit]

Super Smash Bros. for Wii U[edit]

Super Smash Bros. Ultimate[edit]

Names in other languages[edit]

Language Name Meaning
Japan Japanese ガウル平原 Gaur Plain
UK English Gaur Plain
France French Plaine de Gaur Gaur Plain
Germany German Gaur-Ebene Gaur Plain
Spain Spanish Llanuras de Gaur Gaur Plains
Italy Italian Piana di Gaur Gaur Plain
China Chinese Gaur Plain
South Korea Korean 가울 평원 Gaur Plain
Netherlands Dutch Gaur-Plateau
Russia Russian Равнина Гаур Gaur Plain
Portugal Portuguese Planície Gaur Gaur Plain

Trivia[edit]

  • Out of all of the shared stages in Super Smash Bros. 4, Gaur Plain is one of two stages (the other being Wily Castle) that has different gameplay elements between the two versions and is the only stage that has a noticeable difference between the 3DS and Wii U in its stage layout. The 3DS version of Gaur Plain has more condensed blast zones and has several platforms missing from the lower part of the stage, as well as one missing on the left side.
  • In Ultimate, the following Assist Trophies cannot appear on this stage: the Moon, Nightmare, Devil, Nikki and the Squid Sisters. Additionally, the following Poké Ball Pokémon cannot be summoned: Abra, Alolan Exeggutor, Lugia, Metagross, Inkay and Marshadow.
  • In the 11.0.0 update in Ultimate, the default My Music settings for the stage were reorganized; all songs from Xenoblade Chronicles 2 had their default priority lowered to zero, while all other Xenoblade Chronicles songs had their priority raised. The default "alternate" song was also changed from Battle!! - Xenoblade Chronicles 2 to Gaur Plain, making it the only stage to change one of its default songs in an update. This is due to the added Cloud Sea of Alrest stage prioritizing Xenoblade Chronicles 2 songs.