Super Smash Bros. 4

Captain Falcon (SSB4)/Up smash: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{competitive expertise}}
[[File:CaptainFalconUpSmash.gif|thumb|270px|Hitbox visualization showing Captain Falcon's up smash.]]


==Overview==
Performs a spinning double hop-kick. A potent move that despite its slow start-up [[lag]], has low ending lag and deceptively far horizontal [[range]]. It be used for surprising as well as catching opponent out of a [[spot dodge]]. Using it out of a [[dash]] to [[punish]] [[airdodge]]s is also a common use for the move, as it can be very effective from underneath a [[platform]]. The highest [[damage]] possible for one input is 13% in the second hit.
==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Hit 1|42}}
{{HitboxTableTitle|Hit 1|42}}
Line 9: Line 10:
|id=0
|id=0
|part=0
|part=0
|damage=6%
|damage={{ChargedSmashDmgSSB4|6}}
|angle=95
|angle=95
|bk=0
|bk=0
Line 28: Line 29:
|id=1
|id=1
|part=0
|part=0
|damage=6%
|damage={{ChargedSmashDmgSSB4|6}}
|angle=110
|angle=110
|bk=0
|bk=0
Line 47: Line 48:
|id=2
|id=2
|part=0
|part=0
|damage=11%
|damage={{ChargedSmashDmgSSB4|11}}
|angle=80
|angle=80
|bk=30
|bk=30
Line 66: Line 67:
|id=3
|id=3
|part=0
|part=0
|damage=11%
|damage={{ChargedSmashDmgSSB4|11}}
|angle=90
|angle=90
|bk=30
|bk=30
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|id=0
|id=0
|part=0
|part=0
|damage=13%
|damage={{ChargedSmashDmgSSB4|13}}
|angle=83
|angle=83
|bk=30
|bk=30
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|id=1
|id=1
|part=0
|part=0
|damage=13%
|damage={{ChargedSmashDmgSSB4|13}}
|angle=85
|angle=85
|bk=30
|bk=30
Line 124: Line 125:
|id=2
|id=2
|part=0
|part=0
|damage=12
|damage={{ChargedSmashDmgSSB4|12}}
|angle=70
|angle=70
|bk=30
|bk=30
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}}
}}
|}
|}
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
|-
|-
!Startup lag
!Charges between
|1-21
|8-9
|-
|-
!First hitbox active frames
!Hit 1
|22
|22
|-
|-
!Intermediet lag
!Hit 2
|23-27
|-
!Second hitbox active frames
|28
|28
|-
|-
!Ending lag
!Interruptible
|29-51
|52
|-
|-
!FAF
!Animation length
|52
|61
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=21}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=23}}
{{FrameStrip|t=Lag|c=8|e=LagChargeS}}{{FrameStrip|t=Lag|c=13|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Interruptible|c=10}}
{{FrameStripEnd}}{{FrameIconLegend|lag=y|hitbox=y}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}}
 
{{MvSubNavCaptainFalcon|g=SSB4}}
{{MvSubNavCaptainFalcon|g=SSB4}}
[[Category:Captain Falcon (SSB4)]]
[[Category:Captain Falcon (SSB4)]]
[[Category:Up smashes (SSB4)]]
[[Category:Up smashes (SSB4)]]

Latest revision as of 23:24, February 17, 2021

Hitbox visualization showing Captain Falcon's up smash.

Overview[edit]

Performs a spinning double hop-kick. A potent move that despite its slow start-up lag, has low ending lag and deceptively far horizontal range. It be used for surprising as well as catching opponent out of a spot dodge. Using it out of a dash to punish airdodges is also a common use for the move, as it can be very effective from underneath a platform. The highest damage possible for one input is 13% in the second hit.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 6% 0 AngleIcon95.png 0 90 120 6.0 0 0.0 16.0 4.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 6% 0 AngleIcon110.png 0 90 140 5.7 0 0.0 7.5 10.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
2 0 11% 0 AngleIcon80.png 30 90 20 4.8 0 0.0 21.0 1.5 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
3 0 11% 0 AngleIcon90.png 30 90 20 4.8 0 0.0 28.0 5.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
Hit 2
0 0 13% 0 AngleIcon83.png 30 104 0 6.0 0 0.0 29.0 5.5 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 13% 0 AngleIcon85.png 30 106 0 5.5 0 0.0 21.0 2.5 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
2 0 12% 0 AngleIcon70.png 30 112 0 5.0 0 0.0 16.0 0.5 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png

Timing[edit]

Charges between 8-9
Hit 1 22
Hit 2 28
Interruptible 52
Animation length 61
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox
Interruptibility
Interruptible