Super Smash Bros. Brawl

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{{ArticleIcons|brawl=y}}
{{ArticleIcons|brawl=y}}
'''Classic Mode''' is a [[Mode#Solo|single-player mode]] in ''[[Super Smash Bros. Brawl]]'' that encompasses characters fighting through 12 "stages," or levels, with a set amount of [[stock]]. The mode can be attempted on 5 [[difficulty|difficulties]]: Easy, Normal, Hard, Very Hard, and Intense, and provides a [[trophy]] of the selected character upon completion, along with coins earned per every completed stage. Additionally, various awards can be given based on completed [[challenges]] which pertain to Classic Mode (see [[#Rewards|below]]).
[[File:Classic Mode Brawl.png|thumb|upright=1.4]]
'''Classic Mode''' is a [[Mode#Solo|single-player mode]] in ''[[Super Smash Bros. Brawl]]'' that encompasses characters fighting through 12 stages (14 including bonus stages) or levels, with a set amount of [[stock]]. The mode can be attempted on five [[difficulty|difficulties]]: Easy, Normal, Hard, Very Hard and Intense, and provides a [[trophy]] of the selected character upon completion, along with coins earned per every completed stage. Additionally, various awards can be given based on completed [[challenges]] which pertain to Classic Mode (see [[#Rewards|below]]).


As opposed to ''[[Super Smash Bros. Melee|Melee's]]'' randomization in characters in its {{SSBM|Classic Mode}}, each of the stages of ''Brawl's'' Classic Mode is based on at least one predetermined universe, where characters and stages that belong to any of the universes are chosen at random. Additionally, the majority of battle types are no longer in a predetermined order (Target Smash!!, Free-for-all, and Final are the exceptions), as the stages may vary in battle types from time to time, thus randomly altering the battle types' order but no two types will appear consecutively.
As opposed to ''[[Super Smash Bros. Melee|Melee's]]'' randomization in characters in its {{SSBM|Classic Mode}}, each of the stages of ''Brawl's'' Classic Mode is based on at least one predetermined universe, where characters and stages that belong to any of the universes are chosen at random. Additionally, the majority of battle types are no longer in a predetermined order (Target Smash!!, Free-for-all, and Final are the exceptions), as the stages may vary in battle types from time to time, thus randomly altering the battle types' order but no two types will appear consecutively.


The enemies on any given stage barring 11 and 12 will all be specified by a set of parameters that varies per stage, such as being [[Metal Box|metal]] or giant. There are two [[Target Smash!]] levels thrown into the mix of stages. The mode ends with a fight against {{SSBB|Master Hand}}; {{SSBB|Crazy Hand}} will fight as well if Classic mode is played on Hard or higher and the player arrives at Master Hand in less than 9 minutes.
The enemies on any given stage barring 11 and 12 will all be specified by a set of parameters that varies per stage, such as being [[Metal Box|metal]] or giant. There are two [[Target Smash!]] levels thrown into the mix of stages. The mode ends with a fight against {{SSBB|Master Hand}}; {{SSBB|Crazy Hand}} will fight as well if Classic mode is played on Hard or higher and the player arrives at Master Hand in less than nine minutes.


==Classic Mode Layout==
==Classic Mode Layout==
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! Stages
! Stages
|-
|-
| Stage 1 - {{uv|The Legend of Zelda}} (traditional universe)
| Stage 1 - {{symbol|zelda|20px}}{{uv|The Legend of Zelda}}
| Team, or Normal
| •Normal<br>•Team
| {{SSBB|Link}}, {{SSBB|Zelda}}/{{SSBB|Sheik}}, {{SSBB|Ganondorf}}, {{SSBB|Toon Link}}
| [[File:LinkIcon(SSBB).png|50px|link=Link (SSBB)]]([[File:ZeldaIcon(SSBB).png|50px|link=Zelda (SSBB)]]/[[File:SheikIcon(SSBB).png|50px|link=Sheik (SSBB)]])[[File:GanondorfIcon(SSBB).png|50px|link=Ganondorf (SSBB)]][[File:ToonLinkIcon(SSBB).png|50px|link=Toon Link (SSBB)]]
| [[Bridge of Eldin]], [[Pirate Ship]]
| [[File:Icon-bridgeofeldin.gif|link=Bridge of Eldin]][[File:Icon-pirateship.gif|link=Pirate Ship]]
|-
|-
|rowspan="2"|Stage 2 - {{uv|Yoshi}}, {{uv|Donkey Kong}} (Mario sub universe characters; except {{uv|Wario}})
|rowspan="2"|Stage 2 - {{symbol|yoshi|20px}}{{uv|Yoshi}} or {{symbol|dk|20px}}{{uv|Donkey Kong}}
|rowspan="2"| Giant (Yoshi series only, 2 allies; the Donkey Kong characters as allies), Team (Donkey Kong universe only, Donkey Kong & Diddy Kong are fought alphabetically with Yoshi as player's ally), or Normal
|rowspan="2"| •Normal<br>•Team (Donkey Kong and Diddy Kong vs player and Yoshi)<br>•Giant (Yoshi vs Player, Donkey Kong and Diddy Kong)
| {{SSBB|Yoshi}}
| [[File:YoshiIcon(SSBB).png|50px|link=Yoshi (SSBB)]]
| {{SSBB|Yoshi's Island}}
| [[File:Icon-yoshisisland.gif|link=Yoshi's Island (SSBB)]]
|-
|-
| {{SSBB|Donkey Kong}}, {{SSBB|Diddy Kong}}
| [[File:DiddyKongIcon(SSBB).png|50px|link=Diddy Kong (SSBB)]][[File:DonkeyKongIcon(SSBB).png|50px|link=Donkey Kong (SSBB)]]
| [[Rumble Falls]], [[75m]]
| [[File:Icon-rumblefalls.gif|link=Rumble Falls]][[File:Icon-75m.gif|link=75m]]
|-
|-
| Stage 3 - {{uv|Pokémon}} (traditional universe)
| Stage 3 - {{symbol|pkmn|20px}}{{uv|Pokémon}}
| Giant (1 ally), Team, or Normal
| •Normal<br>•Team<br>•Giant (1 ally)
| {{SSBB|Pikachu}}, {{SSBB|Jigglypuff}}, {{SSBB|Pokémon Trainer}}, {{SSBB|Lucario}}
| [[File:PikachuIcon(SSBB).png|50px|link=Pikachu (SSBB)]][[File:PokémonTrainerIcon(SSBB).png|50px|link=Pokémon Trainer (SSBB)]][[File:LucarioIcon(SSBB).png|50px|link=Lucario (SSBB)]][[File:JigglypuffIcon(SSBB).png|50px|link=Jigglypuff (SSBB)]]
| [[Pokémon Stadium 2]], [[Spear Pillar]]
| [[File:Icon-pokemonstadium2.gif|link=Pokémon Stadium 2]][[File:Icon-spearpillar.gif|link=Spear Pillar]]
|-
|-
| rowspan="2"|Stage 4 - {{uv|Fire Emblem}} or {{uv|EarthBound}} (Originally Japanese-only RPGs)
| rowspan="2"|Stage 4 - {{symbol|fe|20px}}{{uv|Fire Emblem}} or {{symbol|eb|20px}}{{uv|EarthBound}}
| rowspan="2"|Giant (1 ally), Team, Multi, or Normal
| rowspan="2"|•Normal<br>•Team (Ally is from the opposite universe represented from the opponents)<br>•Giant (1 ally)<br>•Multi
| {{SSBB|Marth}}, {{SSBB|Ike}}
| [[File:MarthIcon(SSBB).png|50px|link=Marth (SSBB)]][[File:IkeIcon(SSBB).png|50px|link=Ike (SSBB)]]
| [[Castle Siege]]
| [[File:Castlesiege.png|link=Castle Siege]]
|-
|-
| {{SSBB|Ness}}, {{SSBB|Lucas}}
| [[File:NessIcon(SSBB).png|50px|link=Ness (SSBB)]][[File:LucasIcon(SSBB).png|50px|link=Lucas (SSBB)]]
| [[New Pork City]]
| [[File:Icon-newporkcity.gif|link=New Pork City]]
|-
|-
| Bonus Stage 1: [[Target Smash!]] (same level as the chosen difficulty)
| Bonus Stage 1: [[Target Smash!]] (same level as the chosen difficulty)
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| Appropriate Target Smash!! map
| Appropriate Target Smash!! map
|-
|-
| Stage 5 - {{uv|Kirby}} (traditional universe)
| Stage 5 - {{symbol|kirby|20px}}{{uv|Kirby}}
| Giant (1 ally), Team, Multi, or Normal
| •Normal<br>•Team<br>•Giant (1 ally)<br>•Multi
| {{SSBB|Kirby}}, {{SSBB|King Dedede}}, {{SSBB|Meta Knight}}
| [[File:KirbyIcon(SSBB).png|50px|link=Kirby (SSBB)]][[File:MetaKnightIcon(SSBB).png|50px|link=Meta Knight (SSBB)]][[File:KingDededeIcon(SSBB).png|50px|link=King Dedede (SSBB)]]
| [[Halberd]]
| [[File:Icon-halberd.gif|link=Halberd]]
|-
|-
| rowspan="2"|Stage 6 - {{uv|Metroid}} or {{uv|Pikmin}} (Planet explorers)
| rowspan="2"|Stage 6 - {{symbol|metroid|20px}}{{uv|Metroid}} or {{symbol|pikmin|20px}}{{uv|Pikmin}}
| rowspan="2"|Giant (no allies), Multi, Metal, or Normal
| rowspan="2"|•Normal<br>•Giant (no allies)<br>•Multi<br>•Metal
| {{SSBB|Samus}}/{{SSBB|Zero Suit Samus}}
| ([[File:SamusIcon(SSBB).png|50px|link=Samus (SSBB)]]/[[File:ZeroSuitSamusIcon(SSBB).png|50px|link=Zero Suit Samus (SSBB)]])
| [[Norfair]], [[Frigate Orpheon]]
| [[File:Icon-norfair.gif|link=Norfair]][[File:Icon-frigateorpheon.gif|link=Frigate Orpheon]]
|-
|-
| {{SSBB|Olimar}}
| [[File:OlimarIcon(SSBB).png|50px|link=Olimar (SSBB)]]
| [[Distant Planet]]
| [[File:Icon-distantplanet.gif|link=Distant Planet]]
|-
|-
| rowspan="2"|Stage 7 - {{uv|Star Fox}} or {{uv|F-Zero}} (Spaceship flyers)
| rowspan="2"|Stage 7 - {{symbol|fox|20px}}{{uv|Star Fox}} or {{symbol|fz|20px}}{{uv|F-Zero}}
| rowspan="2"|Giant (no allies), Team (Star Fox universe only, Captain Falcon is a possible ally, order of opponents are Fox, Wolf, and Falco), Multi, Metal, or Normal
| rowspan="2"|•Normal<br>•Team (Star Fox universe only, Captain Falcon is a possible ally)<br>•Giant (no allies)<br>•Multi<br>•Metal
| {{SSBB|Fox}}, {{SSBB|Falco}}, {{SSBB|Wolf}}
| [[File:FoxIcon(SSBB).png|50px|link=Fox (SSBB)]][[File:WolfIcon(SSBB).png|50px|link=Wolf (SSBB)]][[File:FalcoIcon(SSBB).png|50px|link=Falco (SSBB)]]
| [[Lylat Cruise]]
| [[File:Icon-lylatcruise.gif|link=Lylat Cruise]]
|-
|-
| {{SSBB|Captain Falcon}}
| [[File:CaptainFalconIcon(SSBB).png|50px|link=Captain Falcon (SSBB)]]
| [[Port Town Aero Dive]]
| [[File:Icon-porttownaerodive.gif|link=Port Town Aero Dive]]
|-
|-
| Stage 8 - {{uv|Super Mario Bros.}} (traditional universe)
| Stage 8 - {{symbol|smb|20px}}{{uv|Super Mario Bros.}}
| Giant (no allies), Team, Multi, Metal, or Normal
| •Normal<br>•Team<br>•Giant (no allies)<br>•Multi<br>•Metal
| {{SSBB|Mario}}, {{SSBB|Luigi}}, {{SSBB|Peach}}, {{SSBB|Bowser}}
| [[File:MarioIcon(SSBB).png|50px|link=Mario (SSBB)]][[File:LuigiIcon(SSBB).png|50px|link=Luigi (SSBB)]][[File:PeachIcon(SSBB).png|50px|link=Peach (SSBB)]][[File:BowserIcon(SSBB).png|50px|link=Bowser (SSBB)]]
| [[Delfino Plaza]], [[Luigi's Mansion]], {{SSBB|Mario Circuit}}, [[Mushroomy Kingdom]]
| [[File:Icon-delfinoplaza.gif|link=Delfino Plaza]][[File:Icon-luigismansion.gif|link=Luigi's Mansion]][[File:Icon-mariocircuit.gif|link=Mario Circuit (SSBB)]][[File:Icon-mushroomykingdom.gif|link=Mushroomy Kingdom]]
|-
|-
| rowspan="4"|Stage 9 - {{uv|Game & Watch}}, {{uv|Kid Icarus}}, {{uv|Ice Climber}} or {{uv|R.O.B.}} (Obscure classic characters)
| rowspan="4"|Stage 9 - {{symbol|ki|20px}}{{uv|Kid Icarus}}, {{symbol|ic|20px}}{{uv|Ice Climber}}, {{symbol|rob|20px}}{{uv|R.O.B.}}, or {{symbol|gw|20px}}{{uv|Game & Watch}}
| rowspan="4"|Giant (no allies), Multi, Metal, or Normal
| rowspan="4"|•Normal<br>•Giant (no allies)<br>•Multi<br>•Metal
| {{SSBB|Mr. Game & Watch}}
| [[File:PitIcon(SSBB).png|50px|link=Pit (SSBB)]]
| [[Flat Zone 2]]
| [[File:Icon-skyworld.gif|link=Skyworld]]
|-
|-
| {{SSBB|Pit}}
| [[File:IceClimbersIcon(SSBB).png|50px|link=Ice Climbers (SSBB)]]
| [[Skyworld]]
| [[File:Icon-summit.gif|link=Summit]]
|-
|-
| {{SSBB|Ice Climbers}}
| [[File:ROBIcon(SSBB).png|50px|link=R.O.B. (SSBB)]]
| [[Summit]]
| [[File:Icon-mariobros.gif|link=Mario Bros.]][[File:Icon-delfinoplaza.gif|link=Delfino Plaza]]*
|-
|-
| {{SSBB|R.O.B.}}
| [[File:MrGame&WatchIcon(SSBB).png|50px|link=Mr. Game & Watch (SSBB)]]
| [[Mario Bros.]] ([[Delfino Plaza]] if Mario Bros. has not been unlocked yet)
| [[File:Icon-flatzone2.gif|link=Flat Zone 2]]
|-
|-
| rowspan="3"|Stage 10 - [[Wario (universe)|''WarioWare'']], {{uv|Metal Gear}}, or {{uv|Sonic the Hedgehog}} (Third party characters, or portrayed that way in-universe)
| rowspan="3"|Stage 10 -{{symbol|wario|20px}}[[Wario (universe)|''WarioWare'']], {{symbol|mg|suffix=preUltimate|20px}}{{uv|Metal Gear}}, or {{symbol|sonic|20px}}{{uv|Sonic the Hedgehog}}
| rowspan="3"|Giant (no allies), Multi, Metal, or Normal
| rowspan="3"|•Normal<br>•Giant (no allies)<br>•Multi<br>•Metal
| {{SSBB|Wario}}
| [[File:WarioIcon(SSBB).png|50px|link=Wario (SSBB)]]
| [[WarioWare, Inc.]]
| [[File:Icon-wariowareinc.gif|link=WarioWare, Inc.]]
|-
|-
| {{SSBB|Snake}}
| [[File:SnakeIcon(SSBB).png|50px|link=Snake (SSBB)]]
| [[Shadow Moses Island]]
| [[File:Icon-shadowmosesisland.gif|link=Shadow Moses Island]]
|-
|-
| {{SSBB|Sonic}}
| [[File:SonicIcon(SSBB).png|50px|link=Sonic (SSBB)]]
| [[Green Hill Zone]]
| [[File:Icon-greenhillzone.gif|link=Green Hill Zone]]
|-
|-
| Bonus Stage 2: [[Target Smash!]] (1 level higher, if played on Intense, level 5 again)
| Bonus Stage 2: [[Target Smash!]] (1 level higher than chosen difficulty, if played on Intense, Level 5 again)
| N/A
| Break the Targets
| N/A
| Targets
| Appropriate Target Smash!! map
| Appropriate Target Smash!! map
|-
|-
| Stage 11 - Free for All
| Stage 11 - Free for All
| Free for all with three computers
| Free for all with three AI opponents
| Three random characters that have not been fought yet
| Three random characters that have not been fought or been an ally yet
| {{SSBB|Final Destination}}
| rowspan="2"|[[File:Icon-finaldestination.gif|link=Final Destination (SSBB)]]
|-
|-
| Stage 12 - {{SSBB|Master Hand}}/{{SSBB|Crazy Hand}} Battle
| Stage 12 - {{symbol|ssb|20px}}{{SSBB|Master Hand}}/{{SSBB|Crazy Hand}} Battle
| Enemies have [[stamina]] based on difficulty selected
| Enemies have [[hit points|stamina]] based on difficulty selected
| Master Hand (and, depending on situation, Crazy Hand)
| Master Hand (and, depending on the difficulty, Crazy Hand)
| {{SSBB|Final Destination}}
|}
|}
<small>*:If Mario Bros. has not been unlocked yet, the round will take place in Delfino Plaza instead.</small>


As one unlocks more characters and stages, the rest of the battle types will be chosen.
As one unlocks more characters and stages, the rest of the battle types will be chosen.
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*Clearing on Intense gives the player a trophy of {{SSBB|Crazy Hand}}.
*Clearing on Intense gives the player a trophy of {{SSBB|Crazy Hand}}.
*Clearing with 10 characters will challenge the player to defeat {{SSBB|Sonic}}. Beating him will unlock him, the [[Green Hill Zone]] stage and the [[Assist Trophy]], [[Shadow the Hedgehog]].
*Clearing with 10 characters will challenge the player to defeat {{SSBB|Sonic}}. Beating him will unlock him, the [[Green Hill Zone]] stage and the [[Assist Trophy]], [[Shadow the Hedgehog]].
*Clearing on any difficulty will challenge the player to defeat {{SSBB|Marth}}, assuming that no other secret fighters appear, and beating him will unlock him.
*Clearing on any difficulty will challenge the player to defeat {{SSBB|Marth}}, and beating him will unlock him.
*Clearing without using any continues will challenge the player to defeat {{SSBB|Luigi}}. Beating him will unlock him.
*Clearing without using any continues will challenge the player to defeat {{SSBB|Luigi}}. Beating him will unlock him.
*Clearing on Normal or higher in 12 minutes will challenge the player to defeat {{SSBB|Captain Falcon}}, and beating him will unlock him.
*Clearing on Normal or higher in 12 minutes or less will challenge the player to defeat {{SSBB|Captain Falcon}}, and beating him will unlock him.
*Clearing on Hard or higher as {{SSBB|Link}} or {{SSBB|Zelda}} will challenge the player to defeat {{SSBB|Ganondorf}}, and beating him will unlock him.
*Clearing on Hard or higher as {{SSBB|Link}} or {{SSBB|Zelda}} will challenge the player to defeat {{SSBB|Ganondorf}}, and beating him will unlock him.
*Clearing after beating the [[Adventure Mode: The Subspace Emissary|SSE]] will challenge the player to defeat {{SSBB|Toon Link}}. Beating him will unlock him.
*Clearing after beating the [[Adventure Mode: The Subspace Emissary|SSE]] will challenge the player to defeat {{SSBB|Toon Link}}. Beating him will unlock him.
*Clearing with 20 different characters gives the player a trophy of {{SSBB|Master Hand}}.
*Clearing with 20 different characters gives the player a trophy of {{SSBB|Master Hand}}.
*Clearing with all characters gives the player the Paper Mario Trophy.
*Clearing with all characters gives the player the Paper Mario Trophy.
*Collecting all character trophies (including both {{SSBB|Zelda}} and {{SSBB|Sheik}}, both {{SSBB|Samus}} and {{SSBB|Zero Suit Samus}}, and all three Pokemon {{SSBB|Ivysaur}}, {{SSBB|Charizard}}, and {{SSBB|Squirtle}} from {{SSBB|Pokemon Trainer}}) gives the player the Creeping Chrysanthemum trophy; and all of these character trophies (Zelda, Sheik, Samus, Zero Suit Samus, Ivysaur, Charizard, and Squirtle) are separate trophies. Unlike {{SSBM|Classic Mode}} in [[Super Smash Bros. Melee]], Zelda and Sheik's trophy are no longer obtained simultaneously; both are separate trophies.
*Clearing Classic Mode on any difficulty with any character will give the player a trophy of the character used. In the case of transformation characters, only a trophy of the character who landed the final blow on Master Hand will be obtained (unlike ''Melee''). Collecting all character trophies gives the player the Creeping Chrysanthemum trophy.
*Clearing Classic Mode on any difficulty with any character will give the player a trophy of the character used. In the case of Zelda, Samus and the Pokemon Trainer, only a trophy of the character who landed the final blow on Master Hand will be obtained.
 
==Music==
The music that plays when ''Brawl''{{'}}s Classic Mode is cleared.
 
[[File:Smash Bros Brawl - Classic Mode Clear.ogg]]


==Trivia==
==Trivia==
*In ''Brawl'', Halberd will always be fought on in Stage 5 due to only Kirby characters being fought in Stage 5, and Halberd is the only eligible stage from the Kirby universe for Classic Mode. It is Halberd instead of [[Green Greens]] for Stage 5. [[Green Greens]] is never fought on ''Classic Mode'', because it is a [[Melee stage]]. Because of this, Melee stages in ''Classic Mode'' and [[All-Star Mode]] are never fought on.  
*Halberd will always be fought on in stage 5 due to only ''Kirby'' characters being fought in stage 5, and Halberd is the only eligible stage from the ''Kirby'' universe for Classic Mode. This is because [[Green Greens]] is a [[Past stage|''Melee'' stage]], which are neither selected in Classic nor [[All-Star Mode]].
*Classic Mode in ''Super Smash Bros. Brawl'' is the only one in the series (counting the [[1P Game]] from [[Super Smash Bros.]]) where {{SSBB|Battlefield}} (or a Battlefield-type stage) does not appear as a stage in Classic Mode (Battlefield as a penultimate stage). The penultimate stage for Classic Mode in this one is instead {{SSBB|Final Destination}} (or a [[Final Destination]]-type stage).
*Classic Mode in ''Super Smash Bros. Brawl'' is the only one in the series (counting the [[1P Game]] from ''[[Super Smash Bros.]]'') where the penultimate stage is not {{SSBB|Battlefield}} (or a Battlefield-type stage). The penultimate stage for Classic Mode in this case is instead {{SSBB|Final Destination}}.
**Additionally, this means that metal battle stages will never be on {{SSBB|Battlefield}}; unlike the previous two installments. It will never be Battlefield on metal battle nor free for all battle.


==See also==
==See also==
*[[1P Game]]
*[[Classic Mode (SSBM)]]
*[[Classic Mode (SSBM)]]
*[[Classic Mode (SSB4-3DS)]]
*[[Classic Mode (SSB4-3DS)]]
*[[Classic Mode (SSB4-Wii U)]]
*[[Classic Mode (SSB4-Wii U)]]
*[[Classic Mode (SSBU)]]
{{SSBBMenus}}


[[Category:Modes (SSBB)]]
[[Category:Modes (SSBB)]]

Latest revision as of 14:03, October 25, 2024

Classic Mode Brawl.png

Classic Mode is a single-player mode in Super Smash Bros. Brawl that encompasses characters fighting through 12 stages (14 including bonus stages) or levels, with a set amount of stock. The mode can be attempted on five difficulties: Easy, Normal, Hard, Very Hard and Intense, and provides a trophy of the selected character upon completion, along with coins earned per every completed stage. Additionally, various awards can be given based on completed challenges which pertain to Classic Mode (see below).

As opposed to Melee's randomization in characters in its Classic Mode, each of the stages of Brawl's Classic Mode is based on at least one predetermined universe, where characters and stages that belong to any of the universes are chosen at random. Additionally, the majority of battle types are no longer in a predetermined order (Target Smash!!, Free-for-all, and Final are the exceptions), as the stages may vary in battle types from time to time, thus randomly altering the battle types' order but no two types will appear consecutively.

The enemies on any given stage barring 11 and 12 will all be specified by a set of parameters that varies per stage, such as being metal or giant. There are two Target Smash! levels thrown into the mix of stages. The mode ends with a fight against Master Hand; Crazy Hand will fight as well if Classic mode is played on Hard or higher and the player arrives at Master Hand in less than nine minutes.

Classic Mode Layout[edit]

Universe Battle Types Enemies Stages
Stage 1 - The Legend of Zelda (universe)The Legend of Zelda •Normal
•Team
Link (SSBB)(Zelda (SSBB)/Sheik (SSBB))Ganondorf (SSBB)Toon Link (SSBB) Bridge of EldinPirate Ship
Stage 2 - Yoshi (universe)Yoshi or Donkey Kong (universe)Donkey Kong •Normal
•Team (Donkey Kong and Diddy Kong vs player and Yoshi)
•Giant (Yoshi vs Player, Donkey Kong and Diddy Kong)
Yoshi (SSBB) Yoshi's Island (SSBB)
Diddy Kong (SSBB)Donkey Kong (SSBB) Rumble Falls75m
Stage 3 - Pokémon (universe)Pokémon •Normal
•Team
•Giant (1 ally)
Pikachu (SSBB)Pokémon Trainer (SSBB)Lucario (SSBB)Jigglypuff (SSBB) Pokémon Stadium 2Spear Pillar
Stage 4 - Fire Emblem (universe)Fire Emblem or EarthBound (universe)EarthBound •Normal
•Team (Ally is from the opposite universe represented from the opponents)
•Giant (1 ally)
•Multi
Marth (SSBB)Ike (SSBB) Castle Siege
Ness (SSBB)Lucas (SSBB) New Pork City
Bonus Stage 1: Target Smash! (same level as the chosen difficulty) Break The Targets Targets Appropriate Target Smash!! map
Stage 5 - Kirby (universe)Kirby •Normal
•Team
•Giant (1 ally)
•Multi
Kirby (SSBB)Meta Knight (SSBB)King Dedede (SSBB) Halberd
Stage 6 - Metroid (universe)Metroid or Pikmin (universe)Pikmin •Normal
•Giant (no allies)
•Multi
•Metal
(Samus (SSBB)/Zero Suit Samus (SSBB)) NorfairFrigate Orpheon
Olimar (SSBB) Distant Planet
Stage 7 - Star Fox (universe)Star Fox or F-Zero (universe)F-Zero •Normal
•Team (Star Fox universe only, Captain Falcon is a possible ally)
•Giant (no allies)
•Multi
•Metal
Fox (SSBB)Wolf (SSBB)Falco (SSBB) Lylat Cruise
Captain Falcon (SSBB) Port Town Aero Dive
Stage 8 - Mario (universe)Super Mario Bros. •Normal
•Team
•Giant (no allies)
•Multi
•Metal
Mario (SSBB)Luigi (SSBB)Peach (SSBB)Bowser (SSBB) Delfino PlazaLuigi's MansionMario Circuit (SSBB)Mushroomy Kingdom
Stage 9 - Kid Icarus (universe)Kid Icarus, Ice Climber (universe)Ice Climber, R.O.B. (universe)R.O.B., or Game & Watch (universe)Game & Watch •Normal
•Giant (no allies)
•Multi
•Metal
Pit (SSBB) Skyworld
Ice Climbers (SSBB) Summit
R.O.B. (SSBB) Mario Bros.Delfino Plaza*
Mr. Game & Watch (SSBB) Flat Zone 2
Stage 10 -Wario (universe)WarioWare, Metal Gear (universe)Metal Gear, or Sonic the Hedgehog (universe)Sonic the Hedgehog •Normal
•Giant (no allies)
•Multi
•Metal
Wario (SSBB) WarioWare, Inc.
Snake (SSBB) Shadow Moses Island
Sonic (SSBB) Green Hill Zone
Bonus Stage 2: Target Smash! (1 level higher than chosen difficulty, if played on Intense, Level 5 again) Break the Targets Targets Appropriate Target Smash!! map
Stage 11 - Free for All Free for all with three AI opponents Three random characters that have not been fought or been an ally yet Final Destination (SSBB)
Stage 12 - Super Smash Bros. (universe)Master Hand/Crazy Hand Battle Enemies have stamina based on difficulty selected Master Hand (and, depending on the difficulty, Crazy Hand)

*:If Mario Bros. has not been unlocked yet, the round will take place in Delfino Plaza instead.

As one unlocks more characters and stages, the rest of the battle types will be chosen. There are:

  • 2 Target Smash!!
  • 3 Single
  • 2 Team
  • 2 Multi-Man
  • 2 Giant
  • 1 Metal
  • 1 4 player free for all
  • 1 Final

Rewards[edit]

  • Clearing on Easy gives the player a sticker of a running Chibi-Robo.
  • Clearing on Normal gives the player Icicle Mountain Music.
  • Clearing on Hard gives the player Credits (Super Smash Bros.) Music.
  • Clearing on Very Hard gives the player the Striker Mario Trophy.
  • Clearing on Intense gives the player a trophy of Crazy Hand.
  • Clearing with 10 characters will challenge the player to defeat Sonic. Beating him will unlock him, the Green Hill Zone stage and the Assist Trophy, Shadow the Hedgehog.
  • Clearing on any difficulty will challenge the player to defeat Marth, and beating him will unlock him.
  • Clearing without using any continues will challenge the player to defeat Luigi. Beating him will unlock him.
  • Clearing on Normal or higher in 12 minutes or less will challenge the player to defeat Captain Falcon, and beating him will unlock him.
  • Clearing on Hard or higher as Link or Zelda will challenge the player to defeat Ganondorf, and beating him will unlock him.
  • Clearing after beating the SSE will challenge the player to defeat Toon Link. Beating him will unlock him.
  • Clearing with 20 different characters gives the player a trophy of Master Hand.
  • Clearing with all characters gives the player the Paper Mario Trophy.
  • Clearing Classic Mode on any difficulty with any character will give the player a trophy of the character used. In the case of transformation characters, only a trophy of the character who landed the final blow on Master Hand will be obtained (unlike Melee). Collecting all character trophies gives the player the Creeping Chrysanthemum trophy.

Music[edit]

The music that plays when Brawl's Classic Mode is cleared.

Trivia[edit]

  • Halberd will always be fought on in stage 5 due to only Kirby characters being fought in stage 5, and Halberd is the only eligible stage from the Kirby universe for Classic Mode. This is because Green Greens is a Melee stage, which are neither selected in Classic nor All-Star Mode.
  • Classic Mode in Super Smash Bros. Brawl is the only one in the series (counting the 1P Game from Super Smash Bros.) where the penultimate stage is not Battlefield (or a Battlefield-type stage). The penultimate stage for Classic Mode in this case is instead Final Destination.

See also[edit]