Super Smash Bros. 4

Samus (SSB4)/Neutral attack/Hit 1: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:SamusJab1.gif|thumb|270px|Hitbox visualization of Samus's first jab.]]
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
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==Timing==
{|class="wikitable"
!Hitboxes
|3-4
|-
!Earliest continuable frame
|12
|-
!Interruptible
|18
|-
!Animation length
|31
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=7|e=LagContinuableS}}{{FrameStrip|t=Lag|c=6|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=14}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}}


{{MvSubNavSamus|g=SSB4}}
{{MvSubNavSamus|g=SSB4}}
[[Category:Samus (SSB4)]]
[[Category:Samus (SSB4)]]
[[Category:Neutral attacks (SSB4)]]

Latest revision as of 01:47, April 13, 2022

Hitbox visualization of Samus's first jab.
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You can discuss this issue on the talk page or edit this page to improve it.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 3% 0   8 80 0 4.0 0 0.0 12.0 12.2 1.0x 1.0x 0%               Punch  
1 0 3% 0   8 100 0 4.0 0 0.0 12.0 6.2 1.0x 1.0x 0%               Punch  
2 0 3% 0   8 100 0 3.0 0 0.0 12.0 0.2 1.0x 1.0x 0%               Punch  

TimingEdit

Hitboxes 3-4
Earliest continuable frame 12
Interruptible 18
Animation length 31
                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point
 
Interruptible