Link (SSB4)/Down tilt: Difference between revisions
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(New Page: {{competitive expertise}} {{technical data}} ==Hitboxes== {{SSB4HitboxTableHeader}} {{SSB4HitboxTableRow |id=0 |part=0 |damage=11% |angle=280 |bk=0 |ks=62 |fkv=0 |r=1.5 |bn=0 |xpos=0....) |
(→Update history: furthest hitbox is the main extended one) |
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(13 intermediate revisions by 7 users not shown) | |||
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{{ArticleIcons|ssb4=y}} | |||
[[File:LinkDTilt.gif|thumb|270px|Hitbox visualization showing Link's down tilt.]] | |||
==Overview== | |||
{{competitive expertise}} | {{competitive expertise}} | ||
{{ | |||
==Update history== | |||
[[File:S4 LinkDTilt update history.gif|thumb|270px|Hitbox visualization showing the changes to Link's down tilt hitboxes over time.]] | |||
'''{{GameIcon|ssb4}} [[1.0.6]]''' | |||
*{{buff|The main hitbox now always launches opponents in the direction Link is facing (Angle flipper: 0 → 3), making it a more consistent combo starter.}} | |||
*{{change|All hitboxes are now static, rather than being attached to Link's sword/body.}} | |||
*{{change|The main hitbox now uses one extended hitbox which covers Link's sword rather than two standard hitboxes.}} | |||
**{{buff|This hitbox overall has slightly more horizontal range compared to the previous hitboxes.}} | |||
**{{nerf|However, this hitbox is smaller compared to the previous hitboxes (4u → 3.1u), reducing its vertical range.}} | |||
*{{change|The meteor hitbox is positioned higher, it can no longer hit grounded opponents and it now takes priority over the main hitbox.}} | |||
*{{nerf|Main hitbox knockback scaling (50 → 30), hindering its KO potential.}} | |||
**{{buff|However, this also improves its combo potential at lower percents.}} | |||
*{{nerf|The meteor smash hitbox is significantly smaller (4u → 1.5u) and the meteor smash hitbox inside of Link has been removed, giving the move less range inside of Link.}} | |||
*{{nerf|The meteor smash hitbox has dramatically reduced knockback (90 (base), 50 (scaling) → 0/62), making it immensely weaker.}} | |||
'''{{GameIcon|ssb4}} [[1.0.8]]''' | |||
*{{buff|Startup lag (frame 13 → 11) and total duration (FAF 32 → 30).}} | |||
*{{buff|Hitboxes Z offsets (12.8 (meteor)/15.4 (main) → 14.1/16.6), improving the move's range.}} | |||
*{{nerf|Damage (12% → 11%).}} | |||
**{{buff|However, its knockback values were not compensated, improving its combo potential.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader|special=y}} | |||
{{SSB4HitboxTableHeader}} | {{SSB4SpecialHitboxTableRow | ||
{{ | |||
|id=0 | |id=0 | ||
|part=0 | |part=0 | ||
Line 24: | Line 47: | ||
|sfx=Slash | |sfx=Slash | ||
|slvl=M | |slvl=M | ||
|g=f | |||
}} | }} | ||
{{ | {{SSB4SpecialHitboxTableRow | ||
|id=1 | |id=1 | ||
|part=0 | |part=0 | ||
Line 38: | Line 62: | ||
|ypos=2.4 | |ypos=2.4 | ||
|zpos=16.6 | |zpos=16.6 | ||
|ystretch=6.0 | |||
|zstretch=4.6 | |||
|clang=f | |clang=f | ||
|rebound=f | |rebound=f | ||
Line 46: | Line 72: | ||
|sfx=Slash | |sfx=Slash | ||
|slvl=M | |slvl=M | ||
|af=3 | |||
}} | }} | ||
|} | |} | ||
==Timing== | |||
{|class="wikitable" | |||
!Hitbox | |||
|11-12 | |||
|- | |||
!Interruptible | |||
|30 | |||
|- | |||
!Animation length | |||
|36 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Interruptible|c=7}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | |||
{{MvSubNavLink|g=SSB4}} | {{MvSubNavLink|g=SSB4}} | ||
[[Category:Link (SSB4)]] | |||
[[Category:Down tilts (SSB4)]] |
Latest revision as of 12:36, May 9, 2024
Overview[edit]
Update history[edit]
- The main hitbox now always launches opponents in the direction Link is facing (Angle flipper: 0 → 3), making it a more consistent combo starter.
- All hitboxes are now static, rather than being attached to Link's sword/body.
- The main hitbox now uses one extended hitbox which covers Link's sword rather than two standard hitboxes.
- This hitbox overall has slightly more horizontal range compared to the previous hitboxes.
- However, this hitbox is smaller compared to the previous hitboxes (4u → 3.1u), reducing its vertical range.
- The meteor hitbox is positioned higher, it can no longer hit grounded opponents and it now takes priority over the main hitbox.
- Main hitbox knockback scaling (50 → 30), hindering its KO potential.
- However, this also improves its combo potential at lower percents.
- The meteor smash hitbox is significantly smaller (4u → 1.5u) and the meteor smash hitbox inside of Link has been removed, giving the move less range inside of Link.
- The meteor smash hitbox has dramatically reduced knockback (90 (base), 50 (scaling) → 0/62), making it immensely weaker.
- Startup lag (frame 13 → 11) and total duration (FAF 32 → 30).
- Hitboxes Z offsets (12.8 (meteor)/15.4 (main) → 14.1/16.6), improving the move's range.
- Damage (12% → 11%).
- However, its knockback values were not compensated, improving its combo potential.
Hitboxes[edit]
Timing[edit]
Hitbox | 11-12 |
---|---|
Interruptible | 30 |
Animation length | 36 |
Lag time |
Hitbox |
Interruptible |
|