Super Smash Bros. 4

Captain Falcon (SSB4)/Down aerial: Difference between revisions

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(Might as well add the finishing touch.)
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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:CaptainFalconDAir.gif|thumb|270px|Hitbox visualization showing Captain Falcon's down aerial.]]
==Overview==
==Overview==
{{competitive expertise}}
Captain Falcon performs a downward stomp with both feet. If sweetspotted, it is a strong [[meteor smash]]. It otherwise sends opponents diagonally with even higher knockback. Aside from duration, its timing bears a striking resemblance to [[Falco (SSB4)/Down aerial|Falco's]]. This move is an excellent high-risk, high-reward option when [[Edgeguarding|edgeguarding]], as it can KO characters offstage at low percent thanks to its high knockback and meteor smash angle. This especially powerful against characters with poor vertical recoveries, such as [[Donkey Kong (SSB4)|Donkey Kong]]. It also allows Falcon to perform powerful [[Footstool Jump|footstool]] combos by following up a footstool with a fastfall down aerial - this can [[Lock|lock]] the opponent, or bounce them up into the air for additional follow-ups (including another footstool). Examples of footstool combos can be seen [https://www.youtube.com/watch?v=haciLbzgYTA here.]
Captain Falcon performs a downward stomp with both feet. If sweetspotted, it is a strong [[meteor smash]]. It otherwise sends opponents diagonally with even higher knockback. Aside from duration, its timing bears a striking resemblance to [[Falco (SSB4)/Down aerial|Falco's]].


==Hitboxes==
==Hitboxes==
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==Timing==
==Timing==
{{technical data}}
===Attack===
===Attack===
{|class="wikitable"
{|class="wikitable"
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|-
|-
!Animation length
!Animation length
|?
|54
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=26}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=26}}{{FrameStrip|t=Interruptible|c=10}}
|-
|-
{{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=35}}{{FrameStrip|t=Autocancel|c=7}}
{{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=35}}{{FrameStrip|t=Autocancel|c=16}}
{{FrameStripEnd}}
{{FrameStripEnd}}


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{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}


{{MvSubNavCaptainFalcon|g=SSB4}}
{{MvSubNavCaptainFalcon|g=SSB4}}
[[Category:Captain Falcon (SSB4)]]
[[Category:Captain Falcon (SSB4)]]
[[Category:Down aerials (SSB4)]]
[[Category:Down aerials (SSB4)]]

Latest revision as of 14:06, September 13, 2020

Hitbox visualization showing Captain Falcon's down aerial.

Overview[edit]

Captain Falcon performs a downward stomp with both feet. If sweetspotted, it is a strong meteor smash. It otherwise sends opponents diagonally with even higher knockback. Aside from duration, its timing bears a striking resemblance to Falco's. This move is an excellent high-risk, high-reward option when edgeguarding, as it can KO characters offstage at low percent thanks to its high knockback and meteor smash angle. This especially powerful against characters with poor vertical recoveries, such as Donkey Kong. It also allows Falcon to perform powerful footstool combos by following up a footstool with a fastfall down aerial - this can lock the opponent, or bounce them up into the air for additional follow-ups (including another footstool). Examples of footstool combos can be seen here.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 14% 0 AngleIcon270spk.png 10 100 0 5.9 0 0.0 -5.2 0.8 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 14% 0 Sakurai angle 40 100 0 6.0 0 0.0 1.0 0.8 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png

Timing[edit]

Attack[edit]

Initial autocancel 1-3
Hitboxes 16-18
Ending autocancel 39
Interruptible 45
Animation length 54
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 21
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Auto-canceling
Autocancel
Interruptibility
Interruptible