Super Smash Bros. 4

Ganondorf (SSB4)/Neutral attack: Difference between revisions

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Ganondorf leans in a palm strike that deals [[electric]] damage. It has three separate hitboxes: on the hand, on the arm, and on his body. The hitbox on his hand is the sweetspot, dealing the most damage and knockback while the hitbox on his body is the sourspot, dealing the least damage and knockback. It is Ganondorf's fastest ground attack on frame 7, and has decent range and knockback that can KO around 155% near the ledge if sweetspotted. However, it is surprisingly weak for a heavyweight jab where, apart from the sweetspot, the damage is relatively low and possesses little (if any) jab setups.
{{ArticleIcons|ssb4=y}}
[[File:GanondorfJab.gif|thumb|300px|Hitbox visualization showing Ganondorf's jab]]
==Overview==
Ganondorf leans in a palm strike that  
deals [[electric]] damage (with the exception of the sourspot). It has three separate hitboxes: on the hand, on the arm, and on his body. The hitbox on his hand is the sweetspot, dealing the most damage and knockback while the hitbox on his body is the sourspot, dealing the least damage and knockback. It is Ganondorf's fastest ground attack, and has decent range and knockback that can KO around 155% near the ledge if sweetspotted. However, it is surprisingly weak for a heavyweight jab where, apart from the sweetspot, the damage is relatively low and possesses little (if any) jab setups.


While initially nerfed from ''Brawl'' where the sourspot and arm hitboxes dealt 1% less damage, this was reverted in patch [[1.0.6]] for the arm hitbox, and the sweetspot also gained a 1% damage bonus. Ganondorf's neutral attack was improved again in [[1.1.5]], dealing more damage on the sourspot and arm hitbox, has faster start-up and ending lag, the sweetspot's hitbox was shifted forward one unit giving it more range and the sourspot was shifted back one unit reducing the possibility of hiting a blindspot.
While initially nerfed from ''Brawl'' where the sourspot and arm hitboxes dealt 1% less damage, this was reverted in patch [[1.0.6]] for the arm hitbox, and the sweetspot also gained a 1% damage bonus. Ganondorf's neutral attack was improved again in [[1.1.5]], dealing more damage on the sourspot and arm hitbox, having faster start-up and ending lag, and the sweetspot's hitbox was shifted forward one unit giving it more range and the sourspot was shifted back one unit reducing the possibility of hitting a blindspot.
 
==Update History==
'''{{GameIcon|ssb4}} [[1.0.6]]'''
*{{buff|Neutral attack damage increased: 6% (arm)/9% (sweetspot) → 7%/10%.}}
'''{{GameIcon|ssb4}} [[1.1.5]]'''
*{{buff|Neutral attack has faster startup (8 frames → 7), less ending lag (34 → 29), deals more damage (7%/10%/4% → 8%/10%/6%), and the sweetspot was shifted one unit forwards giving it more range and the sourspot was shifted one unit backwards, making the sweetspot easier to hit. (12/18 → 11/19).}}
 
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
|id=0
|part=0
|damage=8%
|angle=361
|bk=38
|ks=90
|fkv=0
|r=4.4
|bn=0
|ypos=12.0
|zpos=11.0
|type=Hand
|sdi=1.0
|trip=0
|sfx=Punch
|slvl=L
|effect=Electric
}}
{{SSB4HitboxTableRow
|id=1
|part=0
|damage=10%
|angle=361
|bk=30
|ks=90
|fkv=0
|r=5.0
|bn=0
|ypos=12.0
|zpos=19.0
|type=Hand
|sdi=1.0
|trip=0
|sfx=Punch
|slvl=L
|effect=Electric
}}
{{SSB4HitboxTableRow
|id=2
|part=0
|damage=6%
|angle=361
|bk=40
|ks=105
|fkv=0
|r=3.5
|bn=0
|ypos=12.0
|zpos=7.0
|type=Hand
|sdi=1.0
|trip=0
|sfx=Punch
|slvl=L
}}
|}
 
==Timing==
{|class="wikitable"
!Hitbox
|7-8
|-
!Interruptible
|29
|-
!Animation length
|38
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Interruptible|c=10}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}


{{technical data}}
{{competitive expertise}}
{{MvSubNavGanondorf|g=SSB4}}
{{MvSubNavGanondorf|g=SSB4}}
[[Category:Ganondorf (SSB4)]]
[[Category:Ganondorf (SSB4)]]
[[Category:Neutral attacks (SSB4)]]
[[Category:Neutral attacks (SSB4)]]
[[Category:Electric attacks (SSB4)]]
[[Category:Electric attacks (SSB4)]]

Latest revision as of 14:27, May 28, 2024

Hitbox visualization showing Ganondorf's jab

Overview[edit]

Ganondorf leans in a palm strike that deals electric damage (with the exception of the sourspot). It has three separate hitboxes: on the hand, on the arm, and on his body. The hitbox on his hand is the sweetspot, dealing the most damage and knockback while the hitbox on his body is the sourspot, dealing the least damage and knockback. It is Ganondorf's fastest ground attack, and has decent range and knockback that can KO around 155% near the ledge if sweetspotted. However, it is surprisingly weak for a heavyweight jab where, apart from the sweetspot, the damage is relatively low and possesses little (if any) jab setups.

While initially nerfed from Brawl where the sourspot and arm hitboxes dealt 1% less damage, this was reverted in patch 1.0.6 for the arm hitbox, and the sweetspot also gained a 1% damage bonus. Ganondorf's neutral attack was improved again in 1.1.5, dealing more damage on the sourspot and arm hitbox, having faster start-up and ending lag, and the sweetspot's hitbox was shifted forward one unit giving it more range and the sourspot was shifted back one unit reducing the possibility of hitting a blindspot.

Update History[edit]

Super Smash Bros. 4 1.0.6

  • Buff Neutral attack damage increased: 6% (arm)/9% (sweetspot) → 7%/10%.

Super Smash Bros. 4 1.1.5

  • Buff Neutral attack has faster startup (8 frames → 7), less ending lag (34 → 29), deals more damage (7%/10%/4% → 8%/10%/6%), and the sweetspot was shifted one unit forwards giving it more range and the sourspot was shifted one unit backwards, making the sweetspot easier to hit. (12/18 → 11/19).

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 8% 0 Sakurai angle 38 90 0 4.4 0 0.0 12.0 11.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
1 0 10% 0 Sakurai angle 30 90 0 5.0 0 0.0 12.0 19.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
2 0 6% 0 Sakurai angle 40 105 0 3.5 0 0.0 12.0 7.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png

Timing[edit]

Hitbox 7-8
Interruptible 29
Animation length 38
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible