Stage transformation: Difference between revisions
m (Doing heavy research (and the fact that it's listed as such on the wiki), the majority seems to counterpick Umbra over banning it. I'll be looking forward to seeing what excuse to ban it they find. :P) |
m (Text replacement - "== ([^=])" to "== $1") |
||
(25 intermediate revisions by 13 users not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons| | {{ArticleIcons|series=y}} | ||
{{for|information on the similarly titled feature|Stage Morph}} | |||
[[File:Transformation.gif|thumb|200px|[[Pokémon Stadium]] transforming]] | [[File:Transformation.gif|thumb|200px|[[Pokémon Stadium]] transforming]] | ||
A '''stage transformation''' is a feature that is used for certain stages in ''[[Super Smash Bros.]]'' | A '''stage transformation''' is a feature that is used for certain stages in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. Stage transformations vary greatly in differences, with some stages changing minimally, and others becoming noticeably different. Typically, transforming stages in the ''Super Smash Bros.'' series are banned from [[tournament play]], depending on how drastically a transformation can affect a match. | ||
A '''stage transition''' is a stage that | A '''stage transition''' is a stage transformation that occurs within a cycle of transformations. As a stage transitions, it moves along a determined layout, resetting back to the start as soon as it reaches the end. Like transforming stages, transitioning stages are typically banned from tournament play. | ||
Both [[Ω form|Ω]] and [[Battlefield form]]s of transforming and transitioning stages entirely lack all forms of transformation. {{clr}} | |||
==In ''[[Super Smash Bros.]]''== | ==In ''[[Super Smash Bros.]]''== | ||
Line 9: | Line 12: | ||
! Stage !! Games !! Transformation type !! Notes !! {{SSBM|Tournament legal}}ity | ! Stage !! Games !! Transformation type !! Notes !! {{SSBM|Tournament legal}}ity | ||
|- | |- | ||
|[[Peach's Castle]] || {{GameIcon|ssb}}{{GameIcon|ssb4}} || Platform Appearance || The platform near the bottom of the stage will slowly shift left and right. || style="background:#ffbfbf" | Banned | |[[Peach's Castle]] || {{GameIcon|ssb}}{{GameIcon|ssb4}}{{GameIcon|ssbu}} || Platform Appearance || The platform near the bottom of the stage will slowly shift left and right. || style="background:#ffbfbf" | Banned | ||
|} | |} | ||
Line 16: | Line 19: | ||
! Stage !! Games !! Transformation type !! Notes !! {{SSBM|Tournament legal}}ity | ! Stage !! Games !! Transformation type !! Notes !! {{SSBM|Tournament legal}}ity | ||
|- | |- | ||
|[[Big Blue]] || {{GameIcon|ssbm}}{{GameIcon|ssbb}} || Scrolling || Goes forward on a race track on the [[Falcon Flyer]]. Players can also fight on top of the racer's cars and floating platforms that occasionally appear. || style="background:#ffbfbf" | Banned | |[[Big Blue]] || {{GameIcon|ssbm}}{{GameIcon|ssbb}}{{GameIcon|ssbu}} || Scrolling || Goes forward on a race track on the [[Falcon Flyer]]. Players can also fight on top of the racer's cars and floating platforms that occasionally appear. || style="background:#ffbfbf" | Banned | ||
|- | |- | ||
|[[Brinstar Depths]] || {{GameIcon|ssbm}} || Complete Transformation || As the players are fighting, [[Kraid]] will occasionally appear in the background, swiping at the stage with his claws. When hit, the stage will slowly spin either left or right, depending on which claw Kraid uses. || style="background:#ffbfbf" | Banned | |[[Brinstar Depths]] || {{GameIcon|ssbm}}{{GameIcon|ssbu}} || Complete Transformation || As the players are fighting, [[Kraid]] will occasionally appear in the background, swiping at the stage with his claws. When hit, the stage will slowly spin either left or right, depending on which claw Kraid uses. || style="background:#ffbfbf" | Banned | ||
|- | |- | ||
|[[Great Bay]] || {{GameIcon|ssbm}} || Platform Appearance || After a certain amount of time, the turtle will sink into the ocean, and will come back up some time later, occasionally facing a different direction. Additionally, [[Tingle]]'s balloon acts as a platform, though if a player | |[[Great Bay]] || {{GameIcon|ssbm}}{{GameIcon|ssbu}} || Platform Appearance || After a certain amount of time, the turtle will sink into the ocean, and will come back up some time later, occasionally facing a different direction. Additionally, [[Tingle]]'s balloon acts as a platform, though if a player remains on it for too long or attacks it, the balloon will pop. || style="background:#ffbfbf" | Banned | ||
|- | |- | ||
|[[Icicle Mountain]] || {{GameIcon|ssbm}} || Scrolling || Transitions strictly upwards and downwards rather than forwards, a trait only this stage has in ''Melee''. Features a wide variety of platforms to jump on. [[Topi]]s and [[Polar Bear]]s appear on this stage in [[Adventure Mode]]. || style="background:#ffbfbf" | Banned | |[[Icicle Mountain]] || {{GameIcon|ssbm}} || Scrolling || Transitions strictly upwards and downwards rather than forwards, a trait only this stage has in ''Melee''. Features a wide variety of platforms to jump on. [[Topi]]s and [[Polar Bear]]s appear on this stage in [[Adventure Mode]]. || style="background:#ffbfbf" | Banned | ||
Line 28: | Line 31: | ||
|[[Poké Floats]] || {{GameIcon|ssbm}} || Scrolling || A stage that uses enlarged Pokémon as part of the layout, switching between ones such as [[Squirtle]], [[Onix]], and [[Unown]]. || style="background:#ffbfbf" | Banned | |[[Poké Floats]] || {{GameIcon|ssbm}} || Scrolling || A stage that uses enlarged Pokémon as part of the layout, switching between ones such as [[Squirtle]], [[Onix]], and [[Unown]]. || style="background:#ffbfbf" | Banned | ||
|- | |- | ||
|[[Pokémon Stadium]] || {{GameIcon|ssbm}}{{GameIcon|ssbb}} || Complete Transformation || There are five variations: Basic, Grass, Water, Fire, and Rock. One can | |[[Pokémon Stadium]] || {{GameIcon|ssbm}}{{GameIcon|ssbb}}{{GameIcon|ssbu}} || Complete Transformation || There are five variations: Basic, Grass, Water, Fire, and Rock. One can see which variation it will change into for several seconds prior to the actual transformation on the large screen in the background. The layout of the stage will depend on which variation is used. For example, the Water variation features a pond (which is shallow and does not affect gameplay), a windmill that functions as a spinning platform, and two platforms to the right. || style="background:#ffffbf" | Counterpick | ||
|- | |- | ||
|[[Princess Peach's Castle]] || {{GameIcon|ssbm}} || Platform Appearance || At various points during a match, buttons will appear on the stage. If a player | |[[Princess Peach's Castle]] || {{GameIcon|ssbm}}{{GameIcon|ssbu}} || Platform Appearance || At various points during a match, buttons will appear on the stage. If a player presses or attacks it, platforms and "!" Blocks appear in varying colors and locations, depending on the color of the button pressed. || style="background:#ffbfbf" | Banned | ||
|- | |- | ||
|[[Rainbow Cruise]] || {{GameIcon|ssbm}}{{GameIcon|ssbb}} || Scrolling || Starting on a flying ship, it flies to a series of platforms that players must jump on, ultimately leading back to the ship. || style="background:#ffbfbf" | Banned | |[[Rainbow Cruise]] || {{GameIcon|ssbm}}{{GameIcon|ssbb}}{{GameIcon|ssbu}} || Scrolling || Starting on a flying ship, it flies to a series of platforms that players must jump on, ultimately leading back to the ship. || style="background:#ffbfbf" | Banned | ||
|- | |- | ||
|[[Venom]] || {{GameIcon|ssbm}} || Platform Appearance || While the stage layout itself does not change, the stage will fly through a cave, capable of causing launching players to bounce off of a ceiling or wall. || style="background:#ffbfbf" | Banned | |[[Venom]] || {{GameIcon|ssbm}}{{GameIcon|ssbu}} || Platform Appearance || While the stage layout itself does not change, the stage will fly through a cave, capable of causing launching players to bounce off of a ceiling or wall. || style="background:#ffbfbf" | Banned | ||
|- | |- | ||
|[[Yoshi's Story]] || {{GameIcon|ssbm}} || Platform Appearance || Lakitu's Cloud, dubbed "Randall", will circle around the sides of the stage as a platform. This has become very infamous in tournaments, as Randall has inadvertently helped players recover when they should | |[[Yoshi's Story]] || {{GameIcon|ssbm}}{{GameIcon|ssbu}} || Platform Appearance || Lakitu's Cloud, dubbed "Randall", will circle around the sides of the stage as a platform. This has become very infamous in tournaments, as Randall has inadvertently helped players recover when they should have lost a stock. || style="background:#dfffbf" | Starter | ||
|} | |} | ||
Line 43: | Line 46: | ||
! Stage !! Games !! Transformation type !! Notes !! {{SSBB|Tournament legal}}ity | ! Stage !! Games !! Transformation type !! Notes !! {{SSBB|Tournament legal}}ity | ||
|- | |- | ||
|[[Castle Siege]] || {{GameIcon|ssbb}}{{GameIcon|ssb4-u}} || Complete Transformation || This stage has three different forms, transforming into the second form about 40 seconds into a match. The first form takes place on top of a | |[[Castle Siege]] || {{GameIcon|ssbb}}{{GameIcon|ssb4-u}}{{GameIcon|ssbu}} || Complete Transformation || This stage has three different forms, transforming into the second form about 40 seconds into a match. The first form takes place on top of a castle rampart; the second stage is in the throne room, with destructible statues functioning as platforms. The final stage is an underground level with a somewhat similar layout to [[Final Destination]], though there is a small raised indentation on the right side of the platform and the platform will tilt left and right. After some time in the cavern, the stage will revert back to the first form. || style="background:#ffffbf" | Counterpick | ||
|- | |- | ||
|[[Bridge of Eldin]] || {{GameIcon|ssbb}}{{GameIcon|ssb4-u}} || Platform appearance || Albeit minor, the middle of the bridge will occasionally be destroyed by [[King Bulblin]], leaving a large hole in the middle of the stage. Characters with weak recoveries | |[[Bridge of Eldin]] || {{GameIcon|ssbb}}{{GameIcon|ssb4-u}}{{GameIcon|ssbu}} || Platform appearance || Albeit minor, the middle of the bridge will occasionally be destroyed by [[King Bulblin]], leaving a large hole in the middle of the stage. Characters with weak recoveries may have trouble getting across. After some time, a portal will appear above and reform the broken bridge. || style="background:#ffbfbf" | Banned | ||
|- | |- | ||
|[[Delfino Plaza]] || {{GameIcon|ssbb}}{{GameIcon|ssb4-u}} || Cruise || Much like Mute City in ''Melee'', Delfino Plaza starts on a platform, floating across the Delfino Plaza and making occasional stops in the various areas. Unlike Mute City however, there are no [[stage hazard]]s. || style="background:#ffffbf" | Counterpick | |[[Delfino Plaza]] || {{GameIcon|ssbb}}{{GameIcon|ssb4-u}}{{GameIcon|ssbu}} || Cruise || Much like Mute City in ''Melee'', Delfino Plaza starts on a platform, floating across the Delfino Plaza and making occasional stops in the various areas. Unlike Mute City, however, there are no [[stage hazard]]s. || style="background:#ffffbf" | Counterpick | ||
|- | |- | ||
|[[Flat Zone 2]] || {{GameIcon|ssbb}}{{GameIcon|ssb4-3}} || Complete Transformation || This stage has four forms: Fire, Oil Panic, Lion, and Chef, all of which are based on the Game & Watch games that were released back in 1981. || style="background:#ffbfbf" | Banned | |[[Flat Zone 2]] || {{GameIcon|ssbb}}{{GameIcon|ssb4-3}} || Complete Transformation || This stage has four forms: Fire, Oil Panic, Lion, and Chef, all of which are based on the Game & Watch games that were released back in 1981. || style="background:#ffbfbf" | Banned | ||
|- | |- | ||
|[[Frigate Orpheon]] || {{GameIcon|ssbb}} || Complete Transformation || Every so often, lights will flash and an alarm will sound, and the stage will flip upside down. This can become troublesome, as players can become disoriented by its sudden change and could cause them to [[self-destruct]]. || style="background:#ffffbf" | Counterpick | |[[Frigate Orpheon]] || {{GameIcon|ssbb}}{{GameIcon|ssbu}} || Complete Transformation || Every so often, lights will flash and an alarm will sound, and the stage will flip upside down. This can become troublesome, as players can become disoriented by its sudden change and this could cause them to [[self-destruct]]. || style="background:#ffffbf" | Counterpick | ||
|- | |- | ||
|[[Halberd]] || {{GameIcon|ssbb}}{{GameIcon|ssb4-u}} || Cruise || Starting as a floor with walkoff [[blast line]]s, the floor later opens and a platform rises out of it, then becoming similar to Mute City, until stopping on top of the Halberd, becoming a flat stage with a single platform above. || style="background:#ffffbf" | Counterpick | |[[Halberd]] || {{GameIcon|ssbb}}{{GameIcon|ssb4-u}}{{GameIcon|ssbu}} || Cruise || Starting as a floor with walkoff [[blast line]]s, the floor later opens and a platform rises out of it, then becoming similar to Mute City, until stopping on top of the Halberd, becoming a flat stage with a single platform above. After some time, the hangar platform reappears and lifts back off of the Halberd, continuing to carry the fighters for roughly a minute before returning to the Halberd. || style="background:#ffffbf" | Counterpick | ||
|- | |- | ||
|[[Luigi's Mansion]] || {{GameIcon|ssbb}}{{GameIcon|ssb4-u}} || Complete Transformation || The mansion is completely destructible, divided into four sections. When all sections are destroyed, the stage then has a similar layout to Final Destination, before the stage rebuilds itself. || style="background:#ffbfbf" | Banned | |[[Luigi's Mansion]] || {{GameIcon|ssbb}}{{GameIcon|ssb4-u}}{{GameIcon|ssbu}} || Complete Transformation || The mansion is completely destructible, divided into four sections. When all sections are destroyed, the stage then has a similar layout to Final Destination, before the stage rebuilds itself. || style="background:#ffbfbf" | Banned | ||
|- | |- | ||
|[[Mushroomy Kingdom]] || {{GameIcon|ssbb}}{{GameIcon|ssb4-3}} || Scrolling || A recreation of World 1-1 from the original ''[[Super Mario Bros.]]'', albeit with a more aged and decayed design. "?" Blocks appear all over the stage, giving an item whenever jumps into the bottom of it in a similar vein to [[Mario]] in his game. || style="background:#ffbfbf" | Banned | |[[Mushroomy Kingdom]] || {{GameIcon|ssbb}}{{GameIcon|ssb4-3}}{{GameIcon|ssbu}} || Scrolling || A recreation of World 1-1 from the original ''[[Super Mario Bros.]]'', albeit with a more aged and decayed design. "?" Blocks appear all over the stage, giving an item whenever jumps into the bottom of it in a similar vein to [[Mario]] in his game. || style="background:#ffbfbf" | Banned | ||
|- | |- | ||
|[[PictoChat]] || {{GameIcon|ssbb}} || Complete Transformation || PictoChat contains 27 different variations, including Standard, the standard version, Fire, a variation with fire as stage hazards, and Missiles, a variation with missiles as stage hazards. || style="background:#ffbfbf" | Banned | |[[PictoChat]] || {{GameIcon|ssbb}} || Complete Transformation || PictoChat contains 27 different variations, including Standard, the standard version, Fire, a variation with fire as stage hazards, and Missiles, a variation with missiles as stage hazards. || style="background:#ffbfbf" | Banned | ||
|- | |- | ||
|[[Pirate Ship]] || {{GameIcon|ssbb}}{{GameIcon|ssb4-u}} || Scrolling || As the ship sails, numerous events happen, including a watchtower shooting bombs at the ship, running into a rocky island, and a cyclone sweeping the ship up into the sky before falling back into the sea. || style="background:#ffbfbf" | Banned | |[[Pirate Ship]] || {{GameIcon|ssbb}}{{GameIcon|ssb4-u}}{{GameIcon|ssbu}} || Scrolling || As the ship sails, numerous events happen, including a watchtower shooting bombs at the ship, running into a rocky island, and a cyclone sweeping the ship up into the sky before falling back into the sea. || style="background:#ffbfbf" | Banned | ||
|- | |- | ||
|[[Pokémon Stadium 2]] || {{GameIcon|ssbb}}{{GameIcon|ssb4-u}} || Complete Transformation || Functions almost identically to Pokémon Stadium. The variations are Basic, Electric, Flying, Ground, and Ice, all with layouts and background Pokémon relating to the variation. || style="background:#ffbfbf" | Banned | |[[Pokémon Stadium 2]] || {{GameIcon|ssbb}}{{GameIcon|ssb4-u}}{{GameIcon|ssbu}} || Complete Transformation || Functions almost identically to Pokémon Stadium. The variations are Basic, Electric, Flying, Ground, and Ice, all with layouts and background Pokémon relating to the variation. || style="background:#ffbfbf" | Banned | ||
|- | |- | ||
|[[Port Town Aero Dive]] || {{GameIcon|ssbb}}{{GameIcon|ssb4-u}} || Cruise || Functionally identical to ''Melee'''s Mute City. || style="background:#ffbfbf" | Banned | |[[Port Town Aero Dive]] || {{GameIcon|ssbb}}{{GameIcon|ssb4-u}}{{GameIcon|ssbu}} || Cruise || Functionally identical to ''Melee'''s Mute City, though with indestructible stage hazards and different layouts. || style="background:#ffbfbf" | Banned | ||
|- | |- | ||
|[[Rumble Falls]] || {{GameIcon|ssbb}} || Scrolling || Functionally identical to Icicle Mountain, albeit with ladders and launchers. || style="background:#ffbfbf" | Banned | |[[Rumble Falls]] || {{GameIcon|ssbb}} || Scrolling || Functionally identical to Icicle Mountain, albeit with ladders and launchers; unlike Icicle Mountain, the camera only scrolls upwards. || style="background:#ffbfbf" | Banned | ||
|- | |- | ||
|[[Summit]] || {{GameIcon|ssbb}} || Scrolling || After a certain amount of time, the stage will break off and slide down a mountain into the sea, remaining there for some time until resetting back onto the top of the mountain. || style="background:#ffbfbf" | Banned | |[[Summit]] || {{GameIcon|ssbb}}{{GameIcon|ssbu}} || Scrolling || After a certain amount of time, the stage will break off and slide down a mountain into the sea, remaining there for some time until resetting back onto the top of the mountain. || style="background:#ffbfbf" | Banned | ||
|- | |- | ||
|[[WarioWare, Inc.]] || {{GameIcon|ssbb}}{{GameIcon|ssb4-3}} || Complete Transformation || Around every 30 seconds, the door in the background opens and the players must play a Microgame. There are nine possible Microgames that can be played. || style="background:#ffbfbf" | Banned | |[[WarioWare, Inc.]] || {{GameIcon|ssbb}}{{GameIcon|ssb4-3}}{{GameIcon|ssbu}} || Complete Transformation || Around every 30 seconds, the door in the background opens and the players must play a Microgame. There are nine possible Microgames that can be played. || style="background:#ffbfbf" | Banned | ||
|- | |- | ||
|{{SSBB|Yoshi's Island}} || {{GameIcon|ssbb}}{{GameIcon|ssb4-3}} || Platform appearance || The platform in the middle of the stage occasionally tilts left or right, and Blarggwiches will occasionally appear to the left or right of the stage, acting as platforms. || style="background:#dfffbf" | Starter | |{{SSBB|Yoshi's Island}} || {{GameIcon|ssbb}}{{GameIcon|ssb4-3}}{{GameIcon|ssbu}} || Platform appearance || The platform in the middle of the stage occasionally tilts left or right, and Blarggwiches will occasionally appear to the left or right of the stage, acting as platforms. || style="background:#dfffbf" | Starter | ||
|} | |} | ||
Line 80: | Line 83: | ||
! Stage !! Games !! Transformation type !! Notes !! {{SSB4|Tournament legal}}ity | ! Stage !! Games !! Transformation type !! Notes !! {{SSB4|Tournament legal}}ity | ||
|- | |- | ||
|[[3D Land]] || {{GameIcon|ssb4-3}} || Scrolling || Functionally identical to Mushroomy Kingdom. Layouts are based on World 1-1, World 8-2, World 4-1, World 4-3, Special 3-2, and Special 6-4. || style="background:#ffbfbf" | Banned | |[[3D Land]] || {{GameIcon|ssb4-3}}{{GameIcon|ssbu}} || Scrolling || Functionally identical to Mushroomy Kingdom. Layouts are based on World 1-1, World 8-2, World 4-1, World 4-3, Special 3-2, and Special 6-4. || style="background:#ffbfbf" | Banned | ||
|- | |- | ||
|[[Arena Ferox]] || {{GameIcon|ssb4-3}} || Complete Transformation || Starting out as a flat stage, platforms occasionally rise from the ground, some of which | |[[Arena Ferox]] || {{GameIcon|ssb4-3}}{{GameIcon|ssbu}} || Complete Transformation || Starting out as a flat stage, platforms occasionally rise from the ground, some of which are destructible. || style="background:#ffffbf" | Counterpick | ||
|- | |- | ||
|[[Coliseum]] || {{GameIcon|ssb4-u}} || Complete Transformation || Strikingly similar to Arena Ferox in function, albeit with walkoff blast lines instead. || style="background:#ffbfbf" | Banned | |[[Coliseum]] || {{GameIcon|ssb4-u}}{{GameIcon|ssbu}} || Complete Transformation || Strikingly similar to Arena Ferox in function, albeit with walkoff blast lines instead. || style="background:#ffbfbf" | Banned | ||
|- | |- | ||
|{{SSB4|Dream Land}} || {{GameIcon|ssb4-3}} || Scrolling || Primarily a transitioning stage, but also will transform into the Mt. Dedede Boss Rush Lobby, the Castle Lololo interior, Bubbly Clouds, Castle Lololo exterior, and Dedede's Ring. || style="background:#ffbfbf" | Banned | |{{SSB4|Dream Land}} || {{GameIcon|ssb4-3}}{{GameIcon|ssbu}} || Scrolling || Primarily a transitioning stage, but also will transform into the Mt. Dedede Boss Rush Lobby, the Castle Lololo interior, Bubbly Clouds, Castle Lololo exterior, and Dedede's Ring. || style="background:#ffbfbf" | Banned | ||
|- | |- | ||
|[[Flat Zone X]] || {{GameIcon|ssb4-u}} || Complete Transformation || Exactly the same as Flat Zone 2, except with the addition of Helmet from ''Melee'''s [[Flat Zone]]. || style="background:#ffbfbf" | Banned | |[[Flat Zone X]] || {{GameIcon|ssb4-u}}{{GameIcon|ssbu}} || Complete Transformation || Exactly the same as Flat Zone 2, except with the addition of Helmet from ''Melee'''s [[Flat Zone]]. || style="background:#ffbfbf" | Banned | ||
|- | |- | ||
|[[Golden Plains]] || {{GameIcon|ssb4-3}} || Scrolling || Shifts left and right occasionally, revealing a larger part of the stage with more coins to collect. || style="background:#ffbfbf" | Banned | |[[Golden Plains]] || {{GameIcon|ssb4-3}}{{GameIcon|ssbu}} || Scrolling || Shifts left and right occasionally, revealing a larger part of the stage with more coins to collect. || style="background:#ffbfbf" | Banned | ||
|- | |- | ||
|[[Kalos Pokémon League]] || {{GameIcon|ssb4-u}} || Complete Transformation || This stage contains five forms: The Main Hall, the Dragonmark Chamber, the Blazing Chamber, the Ironworks Chamber, and the Flood Chamber, each one containing background Pokémon and stage elements relating to the type represented. Rarely, Legendary Pokémon can be encountered, each with unique special effects that affect the stage. || style="background:#ffbfbf" | Banned | |[[Kalos Pokémon League]] || {{GameIcon|ssb4-u}}{{GameIcon|ssbu}} || Complete Transformation || This stage contains five forms: The Main Hall, the Dragonmark Chamber, the Blazing Chamber, the Ironworks Chamber, and the Flood Chamber, each one containing background Pokémon and stage elements relating to the type represented. Rarely, Legendary Pokémon can be encountered, each with unique special effects that affect the stage. || style="background:#ffbfbf" | Banned | ||
|- | |- | ||
|[[Living Room]] || {{GameIcon|ssb4-3}} || Complete Transformation || Objects, such as blocks and a toy mouse, will appear at the top of the stage and fall to the ground, changing the layout of the stage and damaging any players that happen to be underneath it. || style="background:#ffbfbf" | Banned | |[[Living Room]] || {{GameIcon|ssb4-3}}{{GameIcon|ssbu}} || Complete Transformation || Objects, such as blocks and a toy mouse, will appear at the top of the stage and fall to the ground, changing the layout of the stage and damaging any players that happen to be underneath it. || style="background:#ffbfbf" | Banned | ||
|- | |- | ||
|{{SSB4|Mario Circuit}} || {{GameIcon|ssb4-u}} || Cruise || Functionally identical to ''Melee'''s Mute City. || style="background:#ffbfbf" | Banned | |{{SSB4|Mario Circuit}} || {{GameIcon|ssb4-u}}{{GameIcon|ssbu}} || Cruise || Functionally identical to ''Melee'''s Mute City. || style="background:#ffbfbf" | Banned | ||
|- | |- | ||
|[[Midgar]] || {{GameIcon|ssb4}} || Complete Transformation || As players are fighting on the stage, a spherical object known as Materia can appear. Once a player collects it, it will give a random summon. Various things can happen to this stage in turn, such as being slanted by fire, moving platforms, and being sliced in half. The summoner themselves are immune to these effects. || style="background:#ffbfbf" | Banned | |[[Midgar]] || {{GameIcon|ssb4}}{{GameIcon|ssbu}} || Complete Transformation || As players are fighting on the stage, a spherical object known as Materia can appear. Once a player collects it, it will give a random summon. Various things can happen to this stage in turn, such as being slanted by fire, moving platforms, and being sliced in half. The summoner themselves are immune to these effects. || style="background:#ffbfbf" | Banned | ||
|- | |- | ||
|[[Mushroom Kingdom U]] || {{GameIcon|ssb4-u}} || Complete Transformation || Contains four variations: Acorn Plains, the default layout, the Rock-Candy Mines, the Slide Lift Tower, and the Meringue Clouds. [[Kamek]] will appear at points during the match, casting a spell to cause the transformation to occur. [[Nabbit]] will also show up periodically when the stage transforms. || style="background:#ffbfbf" | Banned | |[[Mushroom Kingdom U]] || {{GameIcon|ssb4-u}}{{GameIcon|ssbu}} || Complete Transformation || Contains four variations: Acorn Plains, the default layout, the Rock-Candy Mines, the Slide Lift Tower, and the Meringue Clouds. [[Kamek]] will appear at points during the match, casting a spell to cause the transformation to occur. [[Nabbit]] will also show up periodically when the stage transforms. || style="background:#ffbfbf" | Banned | ||
|- | |- | ||
|{{SSB4|Mute City}} || {{GameIcon|ssb4-3}} || Platform Appearance || The racers periodically drive in, capable of acting as platforms, and will randomly leave. The platforms above have no changes. || style="background:#ffbfbf" | Banned | |{{SSB4|Mute City}} || {{GameIcon|ssb4-3}}{{GameIcon|ssbu}} || Platform Appearance || The racers periodically drive in, capable of acting as platforms, and will randomly leave. The platforms above have no changes. || style="background:#ffbfbf" | Banned | ||
|- | |- | ||
|[[Pac-Land]] || {{GameIcon|ssb4-u}} || Scrolling || Follows the layout of the original ''Pac-Land'' game, including the town level, the bridge level, the mountain level, and ending at the fairy world. Afterward, the stage scrolls back to the left and repeats the process until the match is finished. || style="background:#ffbfbf" | Banned | |[[Pac-Land]] || {{GameIcon|ssb4-u}}{{GameIcon|ssbu}} || Scrolling || Follows the layout of the original ''Pac-Land'' game, including the town level, the bridge level, the mountain level, and ending at the fairy world. Afterward, the stage scrolls back to the left and repeats the process until the match is finished. || style="background:#ffbfbf" | Banned | ||
|- | |- | ||
|[[Paper Mario]] || {{GameIcon|ssb4-3}} || Complete Transformation || Contains three variations: | |[[Paper Mario]] || {{GameIcon|ssb4-3}}{{GameIcon|ssbu}} || Complete Transformation || Contains three variations: Hither Thither Hill, S.S. Flavion, and [[Bowser]]'s Sky Castle. Hither Thither Hill is the starting point, and the stage cycles through forms in the listed order. The transformation occurs in a pop-up book style. || style="background:#ffbfbf" | Banned | ||
|- | |- | ||
|[[PictoChat 2]] || {{GameIcon|ssb4-3}} || Complete Transformation || Contains 26 drawings, including Seesaw, Paper Airplanes, and Pac-Pix, all with different functions and hazards. || style="background:#ffbfbf" | Banned | |[[PictoChat 2]] || {{GameIcon|ssb4-3}}{{GameIcon|ssbu}} || Complete Transformation || Contains 26 drawings, including Seesaw, Paper Airplanes, and Pac-Pix, all with different functions and hazards. || style="background:#ffbfbf" | Banned | ||
|- | |- | ||
|[[Pilotwings]] || {{GameIcon|ssb4-u}} || Cruise || Switches between airplanes and a ceiling briefly appears at a certain point that launching players can bounce off of. || style="background:#ffbfbf" | Banned | |[[Pilotwings]] || {{GameIcon|ssb4-u}}{{GameIcon|ssbu}} || Cruise || Switches between airplanes and a ceiling briefly appears at a certain point that launching players can bounce off of. || style="background:#ffbfbf" | Banned | ||
|- | |- | ||
|[[Prism Tower]] || {{GameIcon|ssb4-3}} || Cruise || Starting as a walkoff similar to Halberd, a platform will rise and take players to various locations around Lumiose City in the sky, stopping at certain points and transforming to include platforms. || style="background:#ffffbf" | Counterpick | |[[Prism Tower]] || {{GameIcon|ssb4-3}}{{GameIcon|ssbu}} || Cruise || Starting as a walkoff similar to Halberd, a platform will rise and take players to various locations around Lumiose City in the sky, stopping at certain points and transforming to include platforms. || style="background:#ffffbf" | Counterpick | ||
|- | |- | ||
|[[Rainbow Road]] || {{GameIcon|ssb4-3}} || Cruise || Functionally identical to ''Melee'''s Mute City, with [[Shy Guy]]s in karts functioning as stage hazards. || style="background:#ffbfbf" | Banned | |[[Rainbow Road]] || {{GameIcon|ssb4-3}} || Cruise || Functionally identical to ''Melee'''s Mute City, with [[Shy Guy]]s in karts functioning as stage hazards. || style="background:#ffbfbf" | Banned | ||
|- | |- | ||
|[[Reset Bomb Forest]] || {{GameIcon|ssb4-3}} || Complete Transformation || Starts on a castle, similar to Castle Siege. After approximately a minute, [[Viridi]] appears in the background and drops a Reset Bomb, destroying the castle and creating a white flash. The stage then becomes a forest with the remains of the castle scattered about. A [[Lurchthorn]] will also appear in the lower blast line. || style="background:#ffbfbf" | Banned | |[[Reset Bomb Forest]] || {{GameIcon|ssb4-3}}{{GameIcon|ssbu}} || Complete Transformation || Starts on a castle, similar to Castle Siege. After approximately a minute, [[Viridi]] appears in the background and drops a Reset Bomb, destroying the castle and creating a white flash. The stage then becomes a forest with the remains of the castle scattered about. A [[Lurchthorn]] will also appear in the lower blast line. After some time, the castle will be restored in another white flash, restarting the cycle. || style="background:#ffbfbf" | Banned | ||
|- | |||
|[[Skyloft]] || {{GameIcon|ssb4-u}}{{GameIcon|ssbu}} || Cruise || Functionally identical to Delfino Plaza, stopping at the various areas of Skyloft. || style="background:#ffffbf" | Counterpick | |||
|- | |- | ||
|[[ | |[[Spirit Train]] || {{GameIcon|ssb4-3}}{{GameIcon|ssbu}} || Platform Appearance || Every now and then, an arrow will appear and the camera will pan over to the front of the train, then coming back to reveal the rear carriage has changed. Platforms, Armored Trains, and Dark Trains appear, also functioning as platforms. Carriages are Basic, Broken, Multi-platform, Coal, and House. || style="background:#ffbfbf" | Banned | ||
|- | |- | ||
|[[ | |[[Town and City]] || {{GameIcon|ssb4-u}}{{GameIcon|ssbu}} || Platform Appearance || After spending 30 seconds in the Town section — which has 3 platforms, with the one in the middle moving up and down — the stage will transition to the City section, which has 2 platforms that move from side-to-side. After another 30 seconds, the stage will move back to the Town section and the cycle repeats. Platforms leaving the stage can KO players. || style="background:#dfffbf" | Starter | ||
|- | |- | ||
|[[Umbra Clock Tower]] || {{GameIcon|ssb4}} || Platform Appearance || As players fight, various platforms can appear and disappear over time. || style="background:#ffffbf" | Counterpick | |[[Umbra Clock Tower]] || {{GameIcon|ssb4}}{{GameIcon|ssbu}} || Platform Appearance || As players fight, various platforms can appear and disappear over time. || style="background:#ffffbf" | Counterpick | ||
|- | |- | ||
|[[Woolly World]] || {{GameIcon|ssb4-u}} || Scrolling || Starts in a hill area, with clouds and a rocket acting as platforms. After some time, the stage moves into the sky and the ground disappears, leaving only the rocket and clouds to stand on. It then transitions to a third area, coming down to the ground with toy blocks instead of a hill, and rises back up to the sky once more, then resetting to the first area. || style="background:#ffbfbf" | Banned | |[[Woolly World]] || {{GameIcon|ssb4-u}} || Scrolling || Starts in a hill area, with clouds and a rocket acting as platforms. After some time, the stage moves into the sky and the ground disappears, leaving only the rocket and clouds to stand on. It then transitions to a third area, coming down to the ground with toy blocks instead of a hill, and rises back up to the sky once more, then resetting to the first area. || style="background:#ffbfbf" | Banned | ||
|- | |- | ||
|[[Wrecking Crew]] || {{GameIcon|ssb4-u}} || Complete Transformation || Like Luigi's Mansion, Wrecking Crew's layout is destructible, | |[[Wrecking Crew]] || {{GameIcon|ssb4-u}}{{GameIcon|ssbu}} || Complete Transformation || Like Luigi's Mansion, Wrecking Crew's layout is destructible, though not by direct attacks from the fighters; instead, portions are destroyed with the use of the bombs that can be found around the stage. || style="background:#ffbfbf" | Banned | ||
|- | |||
|[[Wuhu Island]] || {{GameIcon|ssb4-u}}{{GameIcon|ssbu}} || Cruise || Functionally identical to Delfino Plaza. The landmark layouts are Frisbee Dog Park, Swaying Bridge, the boat, rocks at sea, Maka Wuhu, boating gate, Wishing Fountain, Swordplay Colosseum, and Talon Rock. || style="background:#ffbfbf" | Banned | |||
|} | |||
==In ''[[Super Smash Bros. Ultimate]]''== | |||
{| class="wikitable sortable" style="text-align:center" | |||
! Stage !! Games !! Transformation type !! Notes !! {{SSBU|Tournament legal}}ity | |||
|- | |||
|[[Garreg Mach Monastery]] || {{GameIcon|ssbu}} || Complete Transformation || The stage cycles through four different locations: The Marketplace, the Reception Hall, the Bridge, and the Cathedral. || style="background:#ffbfbf" | Banned | |||
|- | |||
|[[Great Plateau Tower]] || {{GameIcon|ssbu}} || Complete Transformation || Like Luigi's Mansion, the stage is completely destructible. || style="background:#ffbfbf" | Banned | |||
|- | |- | ||
|[[ | |[[New Donk City Hall]] || {{GameIcon|ssbu}} || Cruise || Functionally similar to Prism Tower. || style="background:#ffbfbf" | Banned | ||
|} | |} | ||
[[Category:Stages]] | [[Category:Stages]] | ||
[[Category:Stage hazards]] | [[Category:Stage hazards]] |
Latest revision as of 23:00, April 12, 2022
A stage transformation is a feature that is used for certain stages in the Super Smash Bros. series. Stage transformations vary greatly in differences, with some stages changing minimally, and others becoming noticeably different. Typically, transforming stages in the Super Smash Bros. series are banned from tournament play, depending on how drastically a transformation can affect a match.
A stage transition is a stage transformation that occurs within a cycle of transformations. As a stage transitions, it moves along a determined layout, resetting back to the start as soon as it reaches the end. Like transforming stages, transitioning stages are typically banned from tournament play.
Both Ω and Battlefield forms of transforming and transitioning stages entirely lack all forms of transformation.
In Super Smash Bros.[edit]
Stage | Games | Transformation type | Notes | Tournament legality |
---|---|---|---|---|
Peach's Castle | Platform Appearance | The platform near the bottom of the stage will slowly shift left and right. | Banned |
In Super Smash Bros. Melee[edit]
Stage | Games | Transformation type | Notes | Tournament legality |
---|---|---|---|---|
Big Blue | Scrolling | Goes forward on a race track on the Falcon Flyer. Players can also fight on top of the racer's cars and floating platforms that occasionally appear. | Banned | |
Brinstar Depths | Complete Transformation | As the players are fighting, Kraid will occasionally appear in the background, swiping at the stage with his claws. When hit, the stage will slowly spin either left or right, depending on which claw Kraid uses. | Banned | |
Great Bay | Platform Appearance | After a certain amount of time, the turtle will sink into the ocean, and will come back up some time later, occasionally facing a different direction. Additionally, Tingle's balloon acts as a platform, though if a player remains on it for too long or attacks it, the balloon will pop. | Banned | |
Icicle Mountain | Scrolling | Transitions strictly upwards and downwards rather than forwards, a trait only this stage has in Melee. Features a wide variety of platforms to jump on. Topis and Polar Bears appear on this stage in Adventure Mode. | Banned | |
Mute City | Cruise | This stage starts as a platform and floats along the track, occasionally dropping down on the road, leaving players vulnerable to the racers driving through. | Banned | |
Poké Floats | Scrolling | A stage that uses enlarged Pokémon as part of the layout, switching between ones such as Squirtle, Onix, and Unown. | Banned | |
Pokémon Stadium | Complete Transformation | There are five variations: Basic, Grass, Water, Fire, and Rock. One can see which variation it will change into for several seconds prior to the actual transformation on the large screen in the background. The layout of the stage will depend on which variation is used. For example, the Water variation features a pond (which is shallow and does not affect gameplay), a windmill that functions as a spinning platform, and two platforms to the right. | Counterpick | |
Princess Peach's Castle | Platform Appearance | At various points during a match, buttons will appear on the stage. If a player presses or attacks it, platforms and "!" Blocks appear in varying colors and locations, depending on the color of the button pressed. | Banned | |
Rainbow Cruise | Scrolling | Starting on a flying ship, it flies to a series of platforms that players must jump on, ultimately leading back to the ship. | Banned | |
Venom | Platform Appearance | While the stage layout itself does not change, the stage will fly through a cave, capable of causing launching players to bounce off of a ceiling or wall. | Banned | |
Yoshi's Story | Platform Appearance | Lakitu's Cloud, dubbed "Randall", will circle around the sides of the stage as a platform. This has become very infamous in tournaments, as Randall has inadvertently helped players recover when they should have lost a stock. | Starter |
In Super Smash Bros. Brawl[edit]
Stage | Games | Transformation type | Notes | Tournament legality |
---|---|---|---|---|
Castle Siege | Complete Transformation | This stage has three different forms, transforming into the second form about 40 seconds into a match. The first form takes place on top of a castle rampart; the second stage is in the throne room, with destructible statues functioning as platforms. The final stage is an underground level with a somewhat similar layout to Final Destination, though there is a small raised indentation on the right side of the platform and the platform will tilt left and right. After some time in the cavern, the stage will revert back to the first form. | Counterpick | |
Bridge of Eldin | Platform appearance | Albeit minor, the middle of the bridge will occasionally be destroyed by King Bulblin, leaving a large hole in the middle of the stage. Characters with weak recoveries may have trouble getting across. After some time, a portal will appear above and reform the broken bridge. | Banned | |
Delfino Plaza | Cruise | Much like Mute City in Melee, Delfino Plaza starts on a platform, floating across the Delfino Plaza and making occasional stops in the various areas. Unlike Mute City, however, there are no stage hazards. | Counterpick | |
Flat Zone 2 | Complete Transformation | This stage has four forms: Fire, Oil Panic, Lion, and Chef, all of which are based on the Game & Watch games that were released back in 1981. | Banned | |
Frigate Orpheon | Complete Transformation | Every so often, lights will flash and an alarm will sound, and the stage will flip upside down. This can become troublesome, as players can become disoriented by its sudden change and this could cause them to self-destruct. | Counterpick | |
Halberd | Cruise | Starting as a floor with walkoff blast lines, the floor later opens and a platform rises out of it, then becoming similar to Mute City, until stopping on top of the Halberd, becoming a flat stage with a single platform above. After some time, the hangar platform reappears and lifts back off of the Halberd, continuing to carry the fighters for roughly a minute before returning to the Halberd. | Counterpick | |
Luigi's Mansion | Complete Transformation | The mansion is completely destructible, divided into four sections. When all sections are destroyed, the stage then has a similar layout to Final Destination, before the stage rebuilds itself. | Banned | |
Mushroomy Kingdom | Scrolling | A recreation of World 1-1 from the original Super Mario Bros., albeit with a more aged and decayed design. "?" Blocks appear all over the stage, giving an item whenever jumps into the bottom of it in a similar vein to Mario in his game. | Banned | |
PictoChat | Complete Transformation | PictoChat contains 27 different variations, including Standard, the standard version, Fire, a variation with fire as stage hazards, and Missiles, a variation with missiles as stage hazards. | Banned | |
Pirate Ship | Scrolling | As the ship sails, numerous events happen, including a watchtower shooting bombs at the ship, running into a rocky island, and a cyclone sweeping the ship up into the sky before falling back into the sea. | Banned | |
Pokémon Stadium 2 | Complete Transformation | Functions almost identically to Pokémon Stadium. The variations are Basic, Electric, Flying, Ground, and Ice, all with layouts and background Pokémon relating to the variation. | Banned | |
Port Town Aero Dive | Cruise | Functionally identical to Melee's Mute City, though with indestructible stage hazards and different layouts. | Banned | |
Rumble Falls | Scrolling | Functionally identical to Icicle Mountain, albeit with ladders and launchers; unlike Icicle Mountain, the camera only scrolls upwards. | Banned | |
Summit | Scrolling | After a certain amount of time, the stage will break off and slide down a mountain into the sea, remaining there for some time until resetting back onto the top of the mountain. | Banned | |
WarioWare, Inc. | Complete Transformation | Around every 30 seconds, the door in the background opens and the players must play a Microgame. There are nine possible Microgames that can be played. | Banned | |
Yoshi's Island | Platform appearance | The platform in the middle of the stage occasionally tilts left or right, and Blarggwiches will occasionally appear to the left or right of the stage, acting as platforms. | Starter |
In Super Smash Bros. 4[edit]
Stage | Games | Transformation type | Notes | Tournament legality |
---|---|---|---|---|
3D Land | Scrolling | Functionally identical to Mushroomy Kingdom. Layouts are based on World 1-1, World 8-2, World 4-1, World 4-3, Special 3-2, and Special 6-4. | Banned | |
Arena Ferox | Complete Transformation | Starting out as a flat stage, platforms occasionally rise from the ground, some of which are destructible. | Counterpick | |
Coliseum | Complete Transformation | Strikingly similar to Arena Ferox in function, albeit with walkoff blast lines instead. | Banned | |
Dream Land | Scrolling | Primarily a transitioning stage, but also will transform into the Mt. Dedede Boss Rush Lobby, the Castle Lololo interior, Bubbly Clouds, Castle Lololo exterior, and Dedede's Ring. | Banned | |
Flat Zone X | Complete Transformation | Exactly the same as Flat Zone 2, except with the addition of Helmet from Melee's Flat Zone. | Banned | |
Golden Plains | Scrolling | Shifts left and right occasionally, revealing a larger part of the stage with more coins to collect. | Banned | |
Kalos Pokémon League | Complete Transformation | This stage contains five forms: The Main Hall, the Dragonmark Chamber, the Blazing Chamber, the Ironworks Chamber, and the Flood Chamber, each one containing background Pokémon and stage elements relating to the type represented. Rarely, Legendary Pokémon can be encountered, each with unique special effects that affect the stage. | Banned | |
Living Room | Complete Transformation | Objects, such as blocks and a toy mouse, will appear at the top of the stage and fall to the ground, changing the layout of the stage and damaging any players that happen to be underneath it. | Banned | |
Mario Circuit | Cruise | Functionally identical to Melee's Mute City. | Banned | |
Midgar | Complete Transformation | As players are fighting on the stage, a spherical object known as Materia can appear. Once a player collects it, it will give a random summon. Various things can happen to this stage in turn, such as being slanted by fire, moving platforms, and being sliced in half. The summoner themselves are immune to these effects. | Banned | |
Mushroom Kingdom U | Complete Transformation | Contains four variations: Acorn Plains, the default layout, the Rock-Candy Mines, the Slide Lift Tower, and the Meringue Clouds. Kamek will appear at points during the match, casting a spell to cause the transformation to occur. Nabbit will also show up periodically when the stage transforms. | Banned | |
Mute City | Platform Appearance | The racers periodically drive in, capable of acting as platforms, and will randomly leave. The platforms above have no changes. | Banned | |
Pac-Land | Scrolling | Follows the layout of the original Pac-Land game, including the town level, the bridge level, the mountain level, and ending at the fairy world. Afterward, the stage scrolls back to the left and repeats the process until the match is finished. | Banned | |
Paper Mario | Complete Transformation | Contains three variations: Hither Thither Hill, S.S. Flavion, and Bowser's Sky Castle. Hither Thither Hill is the starting point, and the stage cycles through forms in the listed order. The transformation occurs in a pop-up book style. | Banned | |
PictoChat 2 | Complete Transformation | Contains 26 drawings, including Seesaw, Paper Airplanes, and Pac-Pix, all with different functions and hazards. | Banned | |
Pilotwings | Cruise | Switches between airplanes and a ceiling briefly appears at a certain point that launching players can bounce off of. | Banned | |
Prism Tower | Cruise | Starting as a walkoff similar to Halberd, a platform will rise and take players to various locations around Lumiose City in the sky, stopping at certain points and transforming to include platforms. | Counterpick | |
Rainbow Road | Cruise | Functionally identical to Melee's Mute City, with Shy Guys in karts functioning as stage hazards. | Banned | |
Reset Bomb Forest | Complete Transformation | Starts on a castle, similar to Castle Siege. After approximately a minute, Viridi appears in the background and drops a Reset Bomb, destroying the castle and creating a white flash. The stage then becomes a forest with the remains of the castle scattered about. A Lurchthorn will also appear in the lower blast line. After some time, the castle will be restored in another white flash, restarting the cycle. | Banned | |
Skyloft | Cruise | Functionally identical to Delfino Plaza, stopping at the various areas of Skyloft. | Counterpick | |
Spirit Train | Platform Appearance | Every now and then, an arrow will appear and the camera will pan over to the front of the train, then coming back to reveal the rear carriage has changed. Platforms, Armored Trains, and Dark Trains appear, also functioning as platforms. Carriages are Basic, Broken, Multi-platform, Coal, and House. | Banned | |
Town and City | Platform Appearance | After spending 30 seconds in the Town section — which has 3 platforms, with the one in the middle moving up and down — the stage will transition to the City section, which has 2 platforms that move from side-to-side. After another 30 seconds, the stage will move back to the Town section and the cycle repeats. Platforms leaving the stage can KO players. | Starter | |
Umbra Clock Tower | Platform Appearance | As players fight, various platforms can appear and disappear over time. | Counterpick | |
Woolly World | Scrolling | Starts in a hill area, with clouds and a rocket acting as platforms. After some time, the stage moves into the sky and the ground disappears, leaving only the rocket and clouds to stand on. It then transitions to a third area, coming down to the ground with toy blocks instead of a hill, and rises back up to the sky once more, then resetting to the first area. | Banned | |
Wrecking Crew | Complete Transformation | Like Luigi's Mansion, Wrecking Crew's layout is destructible, though not by direct attacks from the fighters; instead, portions are destroyed with the use of the bombs that can be found around the stage. | Banned | |
Wuhu Island | Cruise | Functionally identical to Delfino Plaza. The landmark layouts are Frisbee Dog Park, Swaying Bridge, the boat, rocks at sea, Maka Wuhu, boating gate, Wishing Fountain, Swordplay Colosseum, and Talon Rock. | Banned |
In Super Smash Bros. Ultimate[edit]
Stage | Games | Transformation type | Notes | Tournament legality |
---|---|---|---|---|
Garreg Mach Monastery | Complete Transformation | The stage cycles through four different locations: The Marketplace, the Reception Hall, the Bridge, and the Cathedral. | Banned | |
Great Plateau Tower | Complete Transformation | Like Luigi's Mansion, the stage is completely destructible. | Banned | |
New Donk City Hall | Cruise | Functionally similar to Prism Tower. | Banned |