Meta Knight (SSB4)/Neutral aerial: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:MetaKnightNAir.gif|thumb|270px|Hitbox visualization showing Meta Knight's neutral aerial.]] | |||
Meta Knight spins with | ==Overview== | ||
Meta Knight spins with Galaxia extended. With quick start-up, long duration, low ending and landing lag, and good power, this move is effective for relieving [[pressure]], either as an [[out of shield]] option or to break [[juggling|juggles]]. It is also a decent [[combo]] move, being able it to lead into a dash attack at lower percents, and it can easily be comboed into from Meta Knight's dash attack, down throw, and up aerial. Neutral aerial is also a potent [[edge-guarding]] tool, as it can cover both immediate and delayed recoveries, and the strong hit KO's offstage at roughly 100%, while the late hit sends foes at a favorable trajectory. | |||
Overall, this is a highly versatile move that is used commonly in competitive play. | |||
==Update history== | |||
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.1''' | |||
*{{buff|Damage (7% (clean)/5% (late) → 10%/7.5%).}} | |||
'''{{GameIcon|ssb4}} [[1.0.8]]''' | |||
*{{buff|Landing lag (20 frames → 16).}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{HitboxTableTitle|Clean|24}} | |||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=0 | |id=0 | ||
Line 15: | Line 25: | ||
|ks=100 | |ks=100 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=4.0 | ||
|bn= | |bn=25 | ||
|xpos= | |xpos=0.0 | ||
|ypos= | |ypos=0.0 | ||
|zpos= | |zpos=0.0 | ||
|trip=0 | |||
|type=Sword | |||
|effect=Slash | |||
|clang=t | |||
|slvl=L | |||
|sfx=Slash | |||
}} | |||
{{SSB4HitboxTableRow | |||
|id=1 | |||
|damage=10% | |||
|sd=0 | |||
|angle=361 | |||
|bk=40 | |||
|ks=100 | |||
|fkv=0 | |||
|r=4.0 | |||
|bn=25 | |||
|xpos=0.0 | |||
|ypos=5.2 | |||
|zpos=0.0 | |||
|trip=0 | |||
|type=Sword | |||
|effect=Slash | |||
|clang=t | |||
|slvl=L | |||
|sfx=Slash | |||
}} | |||
{{SSB4HitboxTableRow | |||
|id=2 | |||
|damage=10% | |||
|sd=0 | |||
|angle=361 | |||
|bk=40 | |||
|ks=100 | |||
|fkv=0 | |||
|r=7.0 | |||
|bn=0 | |||
|xpos=0.0 | |||
|ypos=7.2 | |||
|zpos=0.0 | |||
|trip=0 | |||
|type=Sword | |||
|effect=Slash | |||
|clang=t | |||
|slvl=L | |||
|sfx=Slash | |||
}} | |||
{{HitboxTableTitle|Late|24}} | |||
{{SSB4HitboxTableRow | |||
|id=0 | |||
|damage=7.5% | |||
|sd=0 | |||
|angle=361 | |||
|bk=40 | |||
|ks=100 | |||
|fkv=0 | |||
|r=3.8 | |||
|bn=25 | |||
|xpos=0.0 | |||
|ypos=0.0 | |||
|zpos=0.0 | |||
|trip=0 | |trip=0 | ||
|type=Sword | |type=Sword | ||
|effect=Slash | |effect=Slash | ||
|clang=t | |clang=t | ||
|slvl=L | |slvl=L | ||
Line 36: | Line 106: | ||
|ks=100 | |ks=100 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=3.8 | ||
|bn= | |bn=25 | ||
|xpos= | |xpos=0.0 | ||
|ypos= | |ypos=4.0 | ||
|zpos= | |zpos=0.0 | ||
|trip=0 | |||
|type=Sword | |||
|effect=Slash | |||
|clang=t | |||
|slvl=L | |||
|sfx=Slash | |||
}} | |||
{{SSB4HitboxTableRow | |||
|id=2 | |||
|damage=7.5% | |||
|sd=0 | |||
|angle=361 | |||
|bk=40 | |||
|ks=100 | |||
|fkv=0 | |||
|r=3.8 | |||
|bn=25 | |||
|xpos=0.0 | |||
|ypos=7.2 | |||
|zpos=0.0 | |||
|trip=0 | |trip=0 | ||
|type=Sword | |type=Sword | ||
|effect=Slash | |effect=Slash | ||
|clang=t | |clang=t | ||
|slvl=L | |slvl=L | ||
Line 62: | Line 151: | ||
!Late hit | !Late hit | ||
|8-20 | |8-20 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 70: | Line 156: | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |49 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c= | {{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=13|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Interruptible|c=6}} | ||
|- | |- | ||
{{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c= | {{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c=44}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
===Landing lag=== | ===Landing lag=== | ||
Line 92: | Line 177: | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | ||
{{MvSubNavMetaKnight|SSB4 | ==Trivia== | ||
*Within the move's script, there is a timer on frame 40 which is most likely present to activate the move's late auto-cancel window. However, the flag to activate the late auto-cancel is simply missing, meaning that the move has no late auto-cancel window. As a result, the move does not auto-cancel until the animation ends on frame 50, rather than on frame 40 as the empty timer suggests. This was fixed in ''Ultimate''. | |||
{{MvSubNavMetaKnight|g=SSB4}} | |||
[[Category:Meta Knight (SSB4)]] | |||
[[Category:Neutral aerials (SSB4)]] |
Latest revision as of 16:19, June 16, 2023
Overview[edit]
Meta Knight spins with Galaxia extended. With quick start-up, long duration, low ending and landing lag, and good power, this move is effective for relieving pressure, either as an out of shield option or to break juggles. It is also a decent combo move, being able it to lead into a dash attack at lower percents, and it can easily be comboed into from Meta Knight's dash attack, down throw, and up aerial. Neutral aerial is also a potent edge-guarding tool, as it can cover both immediate and delayed recoveries, and the strong hit KO's offstage at roughly 100%, while the late hit sends foes at a favorable trajectory.
Overall, this is a highly versatile move that is used commonly in competitive play.
Update history[edit]
1.0.4/ 1.0.1
- Damage (7% (clean)/5% (late) → 10%/7.5%).
- Landing lag (20 frames → 16).
Hitboxes[edit]
Timing[edit]
Initial autocancel | 1-5 |
---|---|
Clean hit | 6-7 |
Late hit | 8-20 |
Interruptible | 44 |
Animation length | 49 |
Landing lag[edit]
Animation length | 16 |
---|
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
Trivia[edit]
- Within the move's script, there is a timer on frame 40 which is most likely present to activate the move's late auto-cancel window. However, the flag to activate the late auto-cancel is simply missing, meaning that the move has no late auto-cancel window. As a result, the move does not auto-cancel until the animation ends on frame 50, rather than on frame 40 as the empty timer suggests. This was fixed in Ultimate.
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