Super Smash Bros. 4

Meta Knight (SSB4)/Neutral attack: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
No edit summary
 
(13 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{incomplete}}
[[File:MetaKnightJab.gif|thumb|270px|Hitbox visualization showing Meta Knights's jab infinite.]]
{{technical data}}
[[File:MetaKnightJabFinisher.gif|thumb|270px|Hitbox visualization showing Meta Knights's jab finisher.]]


Meta Knight executes a series of lightning-fast slashes in front of him, finishing with an uppercut slash. Like in ''Brawl,'' this move is situational, being the only neutral attack in the game that is only a rapid jab. Though it is much harder to SDI out of and has an added finisher, it now hits only in front of him, which makes it easier to punish if whiffed. Its good range means it can be used to throw off bad approaches, and it covers get-up options from the ledge. However, he has other moves which carry out the same purpose while holding less risk and being more reliable, such as forward tilt.  
==Overview==
Meta Knight's '''Flurry Attack''' executes a lightning-fast series of slashes, ending with him doing a swift uppercut with Galaxia. One of Meta Knight's most reliable damage rackers, always dealing at least 10-11% damage. However, due to its nature, it is easily punishable if missed entirely.
 
==Update History==
'''{{GameIcon|ssb4}} [[1.0.8]]'''
*{{buff|Neutral attack's loop hits deal 0.2% more damage|1%|1.2%, its loop hits' knockback scaling decreased: 40 → 30, its last hit's hitbox size increased: 5.7u → 8u, its ending lag decreased: frame 47 → 35, its SDI multiplier decreased: 1× → 0., and its hitboxes split to cover more space. Altogether, these changes improve its damage racking potential, range and safety.}}


==Hitboxes==
==Hitboxes==
{|class="wikitable sortable"
All five of the loop hits have a separate set of hitboxes but they are all identical.
 
{{SSB4HitboxTableHeader|stretch=y}}
{{HitboxTableTitle|Loop hits|27}}
{{SSB4HitboxTableRow
|id=0
|damage=1.2%
|sd=1
|angle=60
|bk=8
|ks=30
|fkv=0
|r=5.8
|bn=0
|xpos=0.0
|ypos=5.3
|zpos=8.5
|ystretch=5.2
|zstretch=8.0
|sdi=0.6
|trip=0
|type=Sword
|effect=Slash
|clang=t
|slvl=S
|sfx=Slash
}}
{{SSB4HitboxTableRow
|id=0
|damage=1.2%
|sd=1
|angle=84
|bk=8
|ks=30
|fkv=0
|r=6.8
|bn=0
|xpos=0.0
|ypos=5.3
|zpos=13.0
|ystretch=5.2
|zstretch=8.0
|sdi=0.6
|trip=0
|type=Sword
|effect=Slash
|clang=t
|slvl=S
|sfx=Slash
}}
{{HitboxTableTitle|Final hit|27}}
{{SSB4HitboxTableRow
|id=0
|damage=2%
|sd=0
|angle=361
|bk=60
|ks=140
|fkv=0
|r=8.0
|bn=0
|xpos=0.0
|ypos=7.0
|zpos=20.0
|ystretch=7.0
|zstretch=13.0
|ff=2.5
|trip=0
|type=Sword
|effect=Slash
|clang=t
|slvl=M
|sfx=Slash
}}
|}
 
==Timing==
{|class="wikitable"
!First loop frame
|6
|-
!Hitboxes
|7, 11, 15, 20, 24, 29...
|-
!Finisher
|3
|-
|-
! Hitbox type !! Start-up !! Cool-down !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value || Effect !! SFX level
!Interruptible (Finisher)
|-  
|35
|Attack || 6 || 30 || 1.2% multi-hit, 2% finisher || 361° || 60 ||140 || — || Slash || ?
|-
!Animation length (Finisher)
|51
|}
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=5|e=LagLoopS}}{{FrameStrip|t=Lag|c=1|s=LagLoopE}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3|e=LagLoopS}}{{FrameStrip|t=Lag|c=2|s=LagLoopE}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=31}}{{FrameStrip|t=Interruptible|c=17}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|loop=y|interruptible=y}}
==Trivia==
*Like in ''[[Brawl]]'', this is the only neutral attack in the game that is purely a rapid jab.


{{MvSubNavMetaKnight|g=SSB4}}
{{MvSubNavMetaKnight|g=SSB4}}
[[Category:Sword attacks (SSB4)]]
[[Category:Slash attacks (SSB4)]]
[[Category:Neutral attacks (SSB4)]]
[[Category:Meta Knight (SSB4)]]

Latest revision as of 15:37, June 1, 2021

Hitbox visualization showing Meta Knights's jab infinite.
Hitbox visualization showing Meta Knights's jab finisher.

Overview[edit]

Meta Knight's Flurry Attack executes a lightning-fast series of slashes, ending with him doing a swift uppercut with Galaxia. One of Meta Knight's most reliable damage rackers, always dealing at least 10-11% damage. However, due to its nature, it is easily punishable if missed entirely.

Update History[edit]

Super Smash Bros. 4 1.0.8

  • Buff Neutral attack's loop hits deal 0.2% more damage: 1% → 1.2%, its loop hits' knockback scaling decreased: 40 → 30, its last hit's hitbox size increased: 5.7u → 8u, its ending lag decreased: frame 47 → 35, its SDI multiplier decreased: 1× → 0.6×, and its hitboxes split to cover more space. Altogether, these changes improve its damage racking potential, range and safety.

Hitboxes[edit]

All five of the loop hits have a separate set of hitboxes but they are all identical.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Stretch
Loop hits
0 0 1.2% 1 AngleIcon60.png 8 30 0 5.8 0 0.0 5.3 8.5 0.6x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png 0.0 5.2 8.0
0 0 1.2% 1 AngleIcon84.png 8 30 0 6.8 0 0.0 5.3 13.0 0.6x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png 0.0 5.2 8.0
Final hit
0 0 2% 0 Sakurai angle 60 140 0 8.0 0 0.0 7.0 20.0 1.0x 2.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png 0.0 7.0 13.0

Timing[edit]

First loop frame 6
Hitboxes 7, 11, 15, 20, 24, 29...
Finisher 3
Interruptible (Finisher) 35
Animation length (Finisher) 51
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagLoopS).png FrameIcon(LagLoopE).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagLoopS).png FrameIcon(LagLoopE).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(BlankLoopS).pngFrameIcon(BlankLoopE).png
Loop point
Interruptibility
Interruptible

Trivia[edit]

  • Like in Brawl, this is the only neutral attack in the game that is purely a rapid jab.