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{{disambig2|the stage in {{for3ds}} called Gerudo Valley|the music track from ''[[Super Smash Bros. Brawl]]''|List of SSBB Music (The Legend of Zelda series)#Gerudo Valley|here}}
{{ArticleIcons|ssb4-3=y|ultimate=y}}
{{ArticleIcons|ssb4-3=y}}
{{disambig2|the stage called Gerudo Valley|the music track|List of SSBU Music (The Legend of Zelda series)#Gerudo Valley (Remix)|here}}
 
{{Infobox Stage
{{Infobox Stage
|location    = ''The Legend of Zelda: Ocarina of Time''
|subtitle = ''{{iw|zeldawiki|The Legend of Zelda: Ocarina of Time}}''
|name         = Gerudo Valley  
|name = Gerudo Valley  
|image       = [[File:Gerudovalley3ds.png|250px]]
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Gerudo Valley.png|300px]]|title2=3DS|content2=[[File:Gerudovalley3ds.png|300px]]}}
|caption     = [[File:ZeldaSymbol.png|50px]]
|caption = [[File:ZeldaSymbol.svg|50px|class=invert-dark]]<br>Gerudo Valley as it appears in ''Smash''.
|universe     = ''{{Uv|The Legend of Zelda}}''
|universe = {{uv|The Legend of Zelda}}
|games       = ''[[SSB4]] ([[SSB3DS|3DS]])''
|games = ''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]''
|hometo      = {{SSB4|Link}}<br>{{SSB4|Zelda}}<br>{{SSB4|Sheik}}<br>{{SSB4|Ganondorf}}<br>{{SSB4|Toon Link}}
|availability = [[Starter stage|Starter]]
|availability = [[Starter stage|Starter]]
|music        = <small>''{{SSB4MusicLink|The Legend of Zelda|Gerudo Valley (Remix)|Gerudo Valley}}''<br>''{{SSB4MusicLink|The Legend of Zelda|Ocarina of Time Medley}}'' ([[Alternate music|Alternate]])
|cratetype = Normal
|interwiki   = zeldawiki
|maxplayers = 4 (3DS)<br>[[8-Player Smash|8]] (''Ultimate'')
|interwikiname= Zelda Wiki
|for3dsmusic = Main: ''{{SSB4MusicLink|The Legend of Zelda|Gerudo Valley (Remix)|Gerudo Valley}}''<br>Alternate: ''{{SSB4MusicLink|The Legend of Zelda|Ocarina of Time Medley}}''
|interwikipage= Gerudo Valley
|ultimatemusic = [[List of SSBU Music (The Legend of Zelda series)|''The Legend of Zelda'' series music]]<br>Main: ''{{SSBUMusicLink|The Legend of Zelda|Gerudo Valley (Remix)|Gerudo Valley }}''<br>Alternate: ''{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}}''
|ssb4singles = Banned
|ssb4doubles = Banned
|ultimatesingles= Banned
|ultimatedoubles= Banned
|interwiki = zeldawiki
|interwikiname = Zelda Wiki
|interwikipage = Gerudo Valley
}}
}}
'''Gerudo Valley'''<ref>[https://miiverse.nintendo.net/posts/AYMHAAABAABnUYnWPtw3lA Sakurai's post on Miiverse]</ref> ({{ja|ゲルドの谷}}, ''Gerudo Valley'') is a [[stage]] in {{for3ds}}. The stage is set in the {{s|zeldawiki|Gerudo Valley}} area, which first appeared in ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}''. It is one of two stages from the {{uv|Zelda}} universe in {{for3ds}}, alongside [[Spirit Train]]. This is where {{SSB4|Ganondorf}} is unlocked.
'''Gerudo Valley''' ({{ja|ゲルドの谷|Gerudo no Tani}}, ''Gerudo Valley'') is a [[stage]] in {{for3ds}} and ''[[Super Smash Bros. Ultimate]]''. It is one of two stages from the {{uv|Zelda}} universe in ''for Nintendo 3DS'', alongside [[Spirit Train]].  
 
In ''for Nintendo 3DS'', {{SSB4|Ganondorf}} is fought here for his unlocking battle and in ''Ultimate'', {{SSBU|Sheik}} is fought here for her unlocking battle.


==Layout==
==Stage overview==
[[File:Gerudo Valley Fight.gif|thumb|left|Battle in the Gerudo Valley stage.]]
[[File:Gerudo Valley Fight.gif|thumb|left|Battle in the Gerudo Valley stage.]]
The Gerudo Valley stage is fairly long, being a mostly flat, grounded stage. The stone and natural flooring serve as solid platforms, and a bridge crosses the chasm between the two stretches of land. Two canopies stand on each piece of land, providing soft [[platform]]s for characters to stand on.
The battle takes place in the deserted valley of the same name.
The Gerudo Valley stage is a mostly flat, grounded stage. The stone and natural flooring serve as solid platforms, and a bridge crosses the chasm between the two stretches of land. Two canopies stand on each piece of land, providing soft [[platform]]s featuring the {{iw|zeldawiki|Crest of the Gerudo}}.
 
The bridge will naturally break after 136-149 seconds. The bridge can be attacked, reducing the time by the amount of damage dealt in seconds (e.g. 10% damage will reduce the timer by 10 seconds). It can also be broken by {{rollover|stepping on|going from the ground to the bridge, continuously walking on the bridge doesn't count|?}} or jumping on it, reducing the time by <code>weight×0.03</code> seconds (e.g. a weight of 100 will reduce the timer by 3 seconds). Once broken, the chasm and blast line below become accessible; in ''for Nintendo 3DS'', the blast line is moved downwards to compensate but in ''Ultimate'' the blast line never moves. Two small branches protrude from each side of the chasm to serve as platforms, with the right one lower than the left, which can be broken by attacking them or by jumping on them, with heavier characters breaking them in fewer jumps. Damaging {{b|spike|stage element}}s are also present further below the two platforms which disappear when hit, deals 10% damage (has a [[flame]] effect in ''for Nintendo 3DS''), and [[fixed knockback]]&mdash;the knockback in ''for Nintendo 3DS'' is enough to send most characters above bridge, it is weaker in ''Ultimate'', sending lightweights barely above the bridge and heavyweights about halfway up the chasm.


The central bridge can be destroyed by attacking it, similarly to the floor of [[Green Hill Zone]], allowing characters to fall into the chasm below. Below the bridge, two very small platforms protrude from each side of the chasm, which can also be broken by attacks. When the bridge breaks, the bottom [[blast line]] moves downwards to compensate. After a while, the "Song of Time" will be heard and the bridge will repair itself. In earlier versions of the game, characters could be suddenly [[KO]]'d if they were under the bridge when it reformed, due to the blast line being moved back upwards. This has been changed in [[List of updates (SSB4-3DS)#1.0.5|Version 1.0.5]]; players are now given time to recover before the camera returns to the default position.
Soon after the bridge is broken, [[Koume and Kotake]] fly down laughing, and one of them casts a spell which alters one half of the stage: Koume's spell hits the left side of the stage covering it in damaging flames, while Kotake's spell hits the right side making [[freeze|freezing]] ice spikes appear. There is a 20% chance neither will appear, making both sides safe. The fire deals 14% on the ground, 11% in the chasm, and lasts 10-12 seconds. The ice spikes deal 17% on the ground, 12% in the chasm, lasts 8-10 seconds.


Koume and Kotake (both voiced by Yayoi Jinguji) also appear as stage hazards. Kotake will attack the left side of the stage using fire, while Koume will attack the right side using ice, which can [[freeze]] characters. A desert wind will blow across the stage, for aesthetic effect. The colour scheme of Gerudo Valley is generally brighter than it was in ''The Legend of Zelda: Ocarina of Time''.
After 20-30 seconds, the "Song of Time" will be heard and the stage will return to normal; in ''for Nintendo 3DS'' the bridge will flash white, in ''Ultimate'' the space above the chasm will sparkle. The bridge will repair itself over the span of 4.5 seconds after the song starts and will be unable to be damaged (either by attacking or jumping on it) for 1 second. In ''for Nintendo 3DS'', the platforms and spikes remain and the blast line will rise up shortly after the bridge is repaired, placing it slightly below the bridge. In ''Ultimate'', the platforms and spikes will fall away and any character in the chasm will receive a large amount of vertical fixed knockback to get them above the bridge&mdash;the knockback only occurs during the repairing process and is not present below the spikes. Prior to version [[List of updates (SSB4-3DS)#1.0.5|1.0.5]] of ''for Nintendo 3DS'', the blast line moved abruptly, KO'ing fighters almost instantly as a result. Once the bridge is repaired, any canopy that was broken by Koume or Kotake's spell will reappear (fully forming after 1 second) and the platforms and spikes will reappear if any were broken.


==Ω Form==
The background of the stage features a waterfall, the {{s|zeldawiki|Carpenter}}s' tent, and, behind the mountains in the left side, {{s|zeldawiki|Gerudo's Fortress}} and the {{s|zeldawiki|Horseback Archery Range}}. A desert wind will blow across the stage for aesthetic effect. ''Ultimate'' added two targets on the right mountain and three targets in front of Gerudo's Fortress.
In Omega mode, the stage has the current Gerudo symbol as a floor design. Walk-off blast lines are removed and Koume and Kotake do not appear.
 
===Ω forms and Battlefield form===
In ''Super Smash Bros. for Nintendo 3DS'', the Ω form is set on a completely flat platform that extends below the [[blast line]] that also has the Gerudo symbol as the floor pattern. Walk-offs, Koume and Kotake, and the bridge are absent.
 
In ''Super Smash Bros. Ultimate'', the main platform of the Ω form and [[Battlefield form]] is a slightly redesigned version of ''SSB4'''s Ω form; however, it does not extend below the blast line and is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form resemble the flooring of the Ω form.
<gallery widths="200px">
<gallery widths="200px">
Gerudo Valley Omega.jpg|[[Final Destination (SSB4)Mode]]
Gerudo Valley Omega.jpg|Ω form in ''Super Smash Bros. for Nintendo 3DS''.
SSBU-Gerudo ValleyOmega.pngform in ''Super Smash Bros. Ultimate''.
SSBU-Gerudo ValleyBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''.
</gallery>
</gallery>
===Hazards Off===
With hazards off in ''Ultimate'', the bridge cannot be attacked or broken, and Koume and Kotake never appear.


==Origin==
==Origin==
Gerudo Valley first appeared in ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}'', being an area that would lead to {{s|zeldawiki|Gerudo's Fortress}} and the {{s|zeldawiki|Haunted Wasteland}}; however, the visual design of the stage comes from the [[Nintendo 3DS]] remake ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time 3D}}''.
:''See also: {{h1|Koume & Kotake|Origin}}.''
This stage is based on {{s|zeldawiki|Gerudo Valley}} from ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}''. It is a long, deserted valley that acts as the gateway to the domain of the {{s|zeldawiki|Gerudo}}, and {{s|zeldawiki|Link}} has to traverse it in order to reach {{s|zeldawiki|Gerudo's Fortress}} and the {{s|zeldawiki|Haunted Wasteland}}. Aesthetically, this stage is more similar to how Gerudo Valley appears in the remake, ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time 3D}}''.  


In this stage, two canopies, which were not present in ''Ocarina of Time'', can be seen on both sides of the bridge. The river, {{s|zeldawiki|Zora's River}}, can be seen flowing through the canyon walls; however, the water level is much higher than it was in ''Ocarina of Time'', and the waterfall is also much higher. In ''Ocarina of Time'', the {{s|zeldawiki|Gerudos}} guarded, and eventually destroyed, the bridge to ward off intruders. Carpenters then set up a tent nearby to repair the bridge, but are later captured by the Gerudos and are held captive in Gerudo's Fortress. After [[Link]] rescues them, the bridge is finally repaired. In this stage, the carpenters' tent can be seen near the bridge. The bridge in this stage is intact at first, but can be destroyed. The bridge was also made out of wood planks in ''Ocarina of Time'' rather than wood logs. In the background can be seen Gerudo's Fortress and the {{s|zeldawiki|Horseback Archery Range}} near the fortress.
In ''Ocarina of Time'', the Gerudo decided to destroy the bridge over {{s|zeldawiki|Zora's River}} to prevent intruders from entering their land. Carpenters then set up a camp nearby and attempted to repair it; however, they were later captured by the Gerudo and held captive in their fortress. After Link infiltrates the fortress and rescues them all, the bridge is finally repaired.


[[zeldawiki:Twinrova|Kotake and Koume]], together known as Twinrova, are witches that first appeared in ''Ocarina of Time'' as the boss of the Spirit Temple. They are sisters that have magic powers; Kotake's being ice based, and Koume flame based. During the boss battle, they use their ice and flame power respectively to fight Link. They also appeared as a boss in ''[[zeldawiki:The Legend of Zelda: Oracle of Ages| The Legend of Zelda: Oracle of Ages]]'' and ''[[zeldawiki:The Legend of Zelda: Oracle of Seasons| Oracle of Seasons]]'' in a somewhat similar fashion as in ''Ocarina of Time''. In this stage, Kotake and Koume appear as stage hazards by using their ice and flame powers.
The [[zeldawiki:Gerudo Symbol|symbol]] on the platforms represents the Gerudo tribe. In the original ''Ocarina of Time'' it was different, but it was replaced with the current version in all subsequent games (including ports and remakes of ''Ocarina'') due to its resemblance to the [[wikipedia:Star and crescent|Islamic star and crescent]].


<gallery widths="200px">
Gerudo Valley Bridge.png|The intact bridge in Gerudo Valley from ''Ocarina of Time''.
Gerudo Valley Original.jpg|Gerudo Valley with the bridge destroyed in ''Ocarina of Time''.
Gerudo Valley 3D.png|Gerudo Valley with the bridge destroyed in ''Ocarina of Time 3D''.
</gallery>
==Gallery==
===''Super Smash Bros. for Nintendo 3DS''===
<gallery>
<gallery>
File:Gerudo Valley Original.jpg|Gerudo Valley as it originally appeared in ''Ocarina of Time'' with the bridge destroyed.
Iced Gerudo Valley.jpg|The stage after being frozen by Kotake, with [[Donkey Kong]] and [[Bowser]] being frozen.
File:Gerudo Valley Bridge.png|The bridge before its destruction in ''Ocarina of Time''.
Gerudo Valley Bridge Down.png|The stage with the bridge destroyed, with Kotake and Koume flying in the air in ''SSB4''.
File:Gerudo Valley 3D.png|Gerudo Valley in ''Ocarina of Time 3D'' with the bridge destroyed.
Gerudo Valley Spike.jpg|A clearer view of the lower part of the stage, with [[Spike (stage element)|spikes]] visible in ''SSB4''.
Gerudo Valley Ice.png |Ice spikes emerging from the ground from Koume's ice attack.
Gerudo Valley Fire.jpg|The left side of the stage set on fire by Kotake's attack in ''SSB4''.
GoronVillage-3DS.png|{{SSB4|Samus}} and {{SSB4|Kirby}} look towards the carpenters' tent in ''SSB4''.
Smash.4 - Koume and Kotake.jpg|A close-up of [[Kotake and Koume]] in ''SSB4''.
</gallery>
</gallery>


==Gallery==
===''Super Smash Bros. Ultimate''===
<gallery>
<gallery>
GerudoValley3DS.png|Full view of the stage. Note Kotake and Koume flying in the air, and also note the spikes towards the bottom of the canyon.
SSBU-Gerudo Valley 2.jpg|Gerudo Valley on fire in ''Ultimate''.
GerudoValley3DS 2.png|Ice spikes emerging from the ground from Koume's ice attack.
SSBUWebsiteKen3.jpg|{{SSBU|Ken}} alongside Koume on the stage.
GVBridgeDestroyed.jpg|The bridge destroyed, with the left side of the stage set on fire by Kotake's attack.
SSBUWebsiteDarkSamus4.jpg|{{SSBU|Dark Samus}} using her [[forward aerial]] on {{SSBU|Dark Pit}} on the stage.
GoronVillage-3DS.png|{{SSB4|Samus}} and {{SSB4|Kirby}} look towards the carpenters' tent.
GerudoValleyIce.jpg| {{SSBU|Villager}} falling in the iced Gerudo Valley in ''Ultimate''.
Gerudo Valley.png|A battle takes place on Gerudo Valley.
SSBUWebsiteSteve2.jpg|{{SSBU|Steve}} burning {{SSBU|King K. Rool}} with a Flint and Steel on the stage.
Smash.4 - Koume and Kotake.jpg|Kotake and Koume flying around.
Ssmb 3ds time.jpg|A finished [[Time]] match on Gerudo Valley.
</gallery>
</gallery>


==References==
==Names in other languages==
{{reflist}}
{{langtable
|ja={{ja|ゲルドの谷|Gerudo no Tani}}
|jaM=Gerudo Valley
|en=Gerudo Valley
|fr=Vallée Gerudo
|frM=Gerudo Valley
|es=Valle Gerudo
|esM=Gerudo Valley
|de=Gerudotal
|it=Valle Gerudo
|itM=Gerudo Valley
|nl=Gerudovallei
|nlM=Gerudo Valley
|ru={{rollover|Долина Герудо|Dolina Gerudo|?}}
|ruM=Gerudo Valley
|ko={{rollover|겔드 협곡|Geldeu Hyeopgok|?}}
|koM=Geld Gorge
|zh_cn={{rollover|格鲁德之谷|Gélǔdé Zhī Gǔ|?}}
|zh_cnM=Gerudo Valley
|zh_tw={{rollover|格魯德之谷|Gélǔdé Zhī Gǔ|?}}
|zh_twM=Gerudo Valley
}}
 
==Trivia==
*This is the only stage in ''for Nintendo 3DS'' to use a new remix by default and an old remix as an alternative.
*Koume and Kotake's entrance animation is more exaggerated and has more flourish in ''Ultimate'' than in ''for Nintendo 3DS'', taking about one more second for them to use their spell.
*The signs on either side of the bridge can be run into to create noise. In ''for Nintendo 3DS'' the signs will sway upon being run into but in ''Ultimate'' they do not.
*In ''Ultimate'', [[Nightmare]] and [[Devil]] can only be summoned from an [[Assist Trophy]] on the Battlefield and Omega forms of this stage. Additionally, [[Abra]] and [[Lugia]] can only be summoned from a [[Poké Ball]] on the stage's Battlefield and Omega forms.


{{SSB4Stages}}
{{SSB4Stages}}
{{SSBUStages}}
{{Zelda universe}}
{{Zelda universe}}
[[Category:Stages]]
[[Category:Stages (SSB4-3DS)]]
[[Category:Stages (SSB4-3DS)]]
[[Category:The Legend of Zelda universe]]
[[Category:Past stages]]
[[Category:Final Destination (SSB4)]]
[[es:Valle Gerudo]]

Latest revision as of 02:03, July 2, 2024

This article is about the stage called Gerudo Valley. For the music track, see here.
The Legend of Zelda: Ocarina of Time
Gerudo Valley
SSBU-Gerudo Valley.png
Gerudovalley3ds.png

ZeldaSymbol.svg
Gerudo Valley as it appears in Smash.
Universe The Legend of Zelda
Appears in SSB4 (3DS)
Ultimate
Availability Starter
Crate type Normal
Maximum players 4 (3DS)
8 (Ultimate)
Music
Bolded tracks must be unlocked
for 3DS Main: Gerudo Valley
Alternate: Ocarina of Time Medley
Ultimate The Legend of Zelda series music
Main: Gerudo Valley
Alternate: Ocarina of Time Medley
Tournament legality
Smash 4 Singles: Banned
Doubles: Banned
Ultimate Singles: Banned
Doubles: Banned
Article on Zelda Wiki Gerudo Valley

Gerudo Valley (ゲルドの谷, Gerudo Valley) is a stage in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate. It is one of two stages from the Zelda universe in for Nintendo 3DS, alongside Spirit Train.

In for Nintendo 3DS, Ganondorf is fought here for his unlocking battle and in Ultimate, Sheik is fought here for her unlocking battle.

Stage overview[edit]

Battle in the Gerudo Valley stage.

The battle takes place in the deserted valley of the same name. The Gerudo Valley stage is a mostly flat, grounded stage. The stone and natural flooring serve as solid platforms, and a bridge crosses the chasm between the two stretches of land. Two canopies stand on each piece of land, providing soft platforms featuring the Crest of the Gerudo.

The bridge will naturally break after 136-149 seconds. The bridge can be attacked, reducing the time by the amount of damage dealt in seconds (e.g. 10% damage will reduce the timer by 10 seconds). It can also be broken by stepping on or jumping on it, reducing the time by weight×0.03 seconds (e.g. a weight of 100 will reduce the timer by 3 seconds). Once broken, the chasm and blast line below become accessible; in for Nintendo 3DS, the blast line is moved downwards to compensate but in Ultimate the blast line never moves. Two small branches protrude from each side of the chasm to serve as platforms, with the right one lower than the left, which can be broken by attacking them or by jumping on them, with heavier characters breaking them in fewer jumps. Damaging spikes are also present further below the two platforms which disappear when hit, deals 10% damage (has a flame effect in for Nintendo 3DS), and fixed knockback—the knockback in for Nintendo 3DS is enough to send most characters above bridge, it is weaker in Ultimate, sending lightweights barely above the bridge and heavyweights about halfway up the chasm.

Soon after the bridge is broken, Koume and Kotake fly down laughing, and one of them casts a spell which alters one half of the stage: Koume's spell hits the left side of the stage covering it in damaging flames, while Kotake's spell hits the right side making freezing ice spikes appear. There is a 20% chance neither will appear, making both sides safe. The fire deals 14% on the ground, 11% in the chasm, and lasts 10-12 seconds. The ice spikes deal 17% on the ground, 12% in the chasm, lasts 8-10 seconds.

After 20-30 seconds, the "Song of Time" will be heard and the stage will return to normal; in for Nintendo 3DS the bridge will flash white, in Ultimate the space above the chasm will sparkle. The bridge will repair itself over the span of 4.5 seconds after the song starts and will be unable to be damaged (either by attacking or jumping on it) for 1 second. In for Nintendo 3DS, the platforms and spikes remain and the blast line will rise up shortly after the bridge is repaired, placing it slightly below the bridge. In Ultimate, the platforms and spikes will fall away and any character in the chasm will receive a large amount of vertical fixed knockback to get them above the bridge—the knockback only occurs during the repairing process and is not present below the spikes. Prior to version 1.0.5 of for Nintendo 3DS, the blast line moved abruptly, KO'ing fighters almost instantly as a result. Once the bridge is repaired, any canopy that was broken by Koume or Kotake's spell will reappear (fully forming after 1 second) and the platforms and spikes will reappear if any were broken.

The background of the stage features a waterfall, the Carpenters' tent, and, behind the mountains in the left side, Gerudo's Fortress and the Horseback Archery Range. A desert wind will blow across the stage for aesthetic effect. Ultimate added two targets on the right mountain and three targets in front of Gerudo's Fortress.

Ω forms and Battlefield form[edit]

In Super Smash Bros. for Nintendo 3DS, the Ω form is set on a completely flat platform that extends below the blast line that also has the Gerudo symbol as the floor pattern. Walk-offs, Koume and Kotake, and the bridge are absent.

In Super Smash Bros. Ultimate, the main platform of the Ω form and Battlefield form is a slightly redesigned version of SSB4's Ω form; however, it does not extend below the blast line and is resized and reshaped to match Final Destination and Battlefield, respectively. The three soft platforms of the Battlefield form resemble the flooring of the Ω form.

Hazards Off[edit]

With hazards off in Ultimate, the bridge cannot be attacked or broken, and Koume and Kotake never appear.

Origin[edit]

See also: Koume & Kotake.

This stage is based on Gerudo Valley from The Legend of Zelda: Ocarina of Time. It is a long, deserted valley that acts as the gateway to the domain of the Gerudo, and Link has to traverse it in order to reach Gerudo's Fortress and the Haunted Wasteland. Aesthetically, this stage is more similar to how Gerudo Valley appears in the remake, The Legend of Zelda: Ocarina of Time 3D.

In Ocarina of Time, the Gerudo decided to destroy the bridge over Zora's River to prevent intruders from entering their land. Carpenters then set up a camp nearby and attempted to repair it; however, they were later captured by the Gerudo and held captive in their fortress. After Link infiltrates the fortress and rescues them all, the bridge is finally repaired.

The symbol on the platforms represents the Gerudo tribe. In the original Ocarina of Time it was different, but it was replaced with the current version in all subsequent games (including ports and remakes of Ocarina) due to its resemblance to the Islamic star and crescent.

Gallery[edit]

Super Smash Bros. for Nintendo 3DS[edit]

Super Smash Bros. Ultimate[edit]

Names in other languages[edit]

Language Name Meaning
Japan Japanese ゲルドの谷 Gerudo Valley
UK English Gerudo Valley
France French Vallée Gerudo Gerudo Valley
Germany German Gerudotal
Spain Spanish Valle Gerudo Gerudo Valley
Italy Italian Valle Gerudo Gerudo Valley
China Chinese (Simplified) 格鲁德之谷 Gerudo Valley
Taiwan Chinese (Traditional) 格魯德之谷 Gerudo Valley
South Korea Korean 겔드 협곡 Geld Gorge
Netherlands Dutch Gerudovallei Gerudo Valley
Russia Russian Долина Герудо Gerudo Valley

Trivia[edit]

  • This is the only stage in for Nintendo 3DS to use a new remix by default and an old remix as an alternative.
  • Koume and Kotake's entrance animation is more exaggerated and has more flourish in Ultimate than in for Nintendo 3DS, taking about one more second for them to use their spell.
  • The signs on either side of the bridge can be run into to create noise. In for Nintendo 3DS the signs will sway upon being run into but in Ultimate they do not.
  • In Ultimate, Nightmare and Devil can only be summoned from an Assist Trophy on the Battlefield and Omega forms of this stage. Additionally, Abra and Lugia can only be summoned from a Poké Ball on the stage's Battlefield and Omega forms.