Super Smash Bros. Melee

Mr. Game & Watch (SSBM)/Down throw: Difference between revisions

mNo edit summary
 
(7 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssbm=y}}
{{ArticleIcons|ssbm=y}}
==Overview==
==Overview==
Mr. Game & Watch juggles the opponent and tosses them upwards. Unlike {{mvsub|Mr. Game & Watch|SSBB|down throw|alt=the Brawl version}}, the move is not a [[meteor smash]]; it does have 20% less base knockback than his other throws, similar to the knockback reduction caused by bouncing off the ground, but without the hitstun or teching opportunity that being a true meteor would provide.
Mr. Game & Watch juggles the opponent and tosses them upwards, somewhat similarly to his {{mvsub|Mr. Game & Watch|SSBM|up throw}}, but weaker. At high percentages (around 100% and above), it can potentially [[chaingrab]] [[fastfaller]]s, and it can [[combo]] and set up into moves such as [[neutral aerial]] on many characters, though at lower percentages, an up throw is usually preferred. Overall, down throw is a staple move in Mr. Game & Watch's kit. It has 20 less base knockback than his other throws.


==Throw data==
==Throw data==
Line 30: Line 30:
|-
|-
!Invincible
!Invincible
|1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8
|colspan="13" align="center"|1-8||'''1-8'''||colspan="8" align="center"|1-8
{{MeleeWeightBasedFrameRow|Throw|55}}
{{MeleeWeightBasedFrameRow|Throw|55}}
{{MeleeWeightBasedFrameRow|Animation length|69}}
{{MeleeWeightBasedFrameRow|Animation length|69}}
Line 47: Line 47:
|-
|-
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=74}}
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=74}}
|}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|vulnerable=y|invincible=y|throw=y}}
{{FrameIconLegend|lag=y|vulnerable=y|invincible=y|throw=y}}
Line 54: Line 54:


[[Category:Mr. Game & Watch (SSBM)]]
[[Category:Mr. Game & Watch (SSBM)]]
[[Category:Down throws]]
[[Category:Down throws (SSBM)]]

Latest revision as of 11:22, July 13, 2024

OverviewEdit

Mr. Game & Watch juggles the opponent and tosses them upwards, somewhat similarly to his up throw, but weaker. At high percentages (around 100% and above), it can potentially chaingrab fastfallers, and it can combo and set up into moves such as neutral aerial on many characters, though at lower percentages, an up throw is usually preferred. Overall, down throw is a staple move in Mr. Game & Watch's kit. It has 20 less base knockback than his other throws.

Throw dataEdit

Damage Angle BK KS FKV Effect
Throw 8%   80 40 0  
Release 3%   60 100 0  

TimingEdit

The speed of this throw depends on the opponent's weight.

NTSC                                           
PAL                  
Invincible 1-8 1-8 1-8
Throw 30.25 33 38.5 40.15 40.7 41.25 44 46.75 47.85 48.4 49.5 51.7 53.9 55 57.2 59.4 59.95 60.5 61.05 62.7 64.35 64.9
Animation length 37.95 41.4 48.3 50.37 51.06 51.75 55.2 58.65 60.03 60.72 62.1 64.86 67.62 69 71.76 74.52 75.21 75.9 76.59 78.66 80.73 81.42
Min (Pichu)                                                                                                                                                                     
                                                                                                                                                                   
Baseline                                                                                                                                                                     
                                                                                                                                                                   
Max (Bowser PAL)                                                                                                                                                                     
                                                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Throw point