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Pikachu (SSB)/Up smash: Difference between revisions

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==Overview==
==Overview==
[[File:Pikachu Up Smash Hitbox Smash 64.gif|thumb|The hitbox of Pikachu's u-smash.]]
[[File:Pikachu Up Smash Hitbox Smash 64.gif|thumb|The hitbox of Pikachu's u-smash.]]
Pikachu does a quick back flip, hurting any opponent who is near it with its tail, doing 18% damage when [[fresh]] and powerful vertical knockback. This is similar to {{SSB|Captain Falcon}}'s {{mvsub|Captain Falcon|SSB|up smash}} but with more range, power, and lag. Its overall an versatile and excellent comboing move, where it can combo into itself when used against heavier characters as well as any of Pikachu's aerials. An effective strategy that Pikachu can use is that it's up smash can follow with [[Thunder]] which can KO opponents once the up smash gets them near the upper line. This technique, known as "[[Thunderspiking]]", allows Pikachu to KO characters 20%-30% quicker. An easy but effective way to reach the up smash -> Thunderspike combo is with a barrage of {{mvsub|Pikachu|SSB|up tilt}}s, which can be done as a [[0-death]] combo. Additionally, hitting with the move when Pikachu isn't facing the opponent does weak knockback and about halved damage that can [[juggle]] and chain into itself at high percentages, as well as being able to combo into an aerial.
Pikachu does a quick back flip, hurting any opponent who is near it with its tail, doing 18% damage when [[fresh]] and powerful vertical knockback. It is overall a versatile and excellent comboing move, as it can combo into itself when used against heavier or [[fast falling]] characters at low percentages, as well as being able to lead into any of Pikachu's aerials on most characters, potentially being able to setup serious combos on [[floaty]] characters at low to mid percentages.
 
An effective strategy that Pikachu can use with its up smash consists of the move being followed up with {{b|Thunder|Pokémon}}, which can be used to Star KO opponents as soon as the up smash knocks them close to the upper [[blast line]]. This technique, known as "[[Thunderspiking]]", allows Pikachu to KO characters around 20%-30% quicker than just using an up smash on its own. An easy but effective way to reach the up smash→Thunderspike combo is with a barrage of {{mvsub|Pikachu|SSB|up tilt}}s, which can be done as a [[0-death]] combo.
 
The move also does some considerable [[shield stun]] and [[shield damage]], and if used repeatedly, it has the ability to unreliably [[shield break combo|break shields]]. Additionally, hitting with the move when Pikachu isn't facing the opponent, or with the tip of Pikachu's tail when the opponent is directly above it, does weak knockback and about halved damage that can [[juggle]] and chain into itself at high percentages, as well as being able to combo into an aerial or the strong hitbox of the up smash.


==Hitboxes==
==Hitboxes==
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|-
|-
!Animation length
!Animation length
|38
|39
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=6|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=20}}
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=6|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=21}}
|}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y}}
{{MvSubNavPikachu|g=SSB}}


[[Category:Pikachu (SSB)]]
[[Category:Pikachu (SSB)]]
[[Category:Up smashes]]
[[Category:Up smashes (SSB)]]
[[Category:Normal attacks]]
[[Category:Normal attacks (SSB)]]

Latest revision as of 03:51, December 13, 2019

Overview[edit]

The hitbox of Pikachu's u-smash.

Pikachu does a quick back flip, hurting any opponent who is near it with its tail, doing 18% damage when fresh and powerful vertical knockback. It is overall a versatile and excellent comboing move, as it can combo into itself when used against heavier or fast falling characters at low percentages, as well as being able to lead into any of Pikachu's aerials on most characters, potentially being able to setup serious combos on floaty characters at low to mid percentages.

An effective strategy that Pikachu can use with its up smash consists of the move being followed up with Thunder, which can be used to Star KO opponents as soon as the up smash knocks them close to the upper blast line. This technique, known as "Thunderspiking", allows Pikachu to KO characters around 20%-30% quicker than just using an up smash on its own. An easy but effective way to reach the up smash→Thunderspike combo is with a barrage of up tilts, which can be done as a 0-death combo.

The move also does some considerable shield stun and shield damage, and if used repeatedly, it has the ability to unreliably break shields. Additionally, hitting with the move when Pikachu isn't facing the opponent, or with the tip of Pikachu's tail when the opponent is directly above it, does weak knockback and about halved damage that can juggle and chain into itself at high percentages, as well as being able to combo into an aerial or the strong hitbox of the up smash.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Clean
0 0 18% 0 AngleIcon95.png 40 100 0 80 29 0 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
1 0 18% 0 AngleIcon95.png 40 100 0 155 29 115 180 -60 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
Late
0 0 9% 0 AngleIcon90.png 10 100 0 100 29 0 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 9% 0 AngleIcon90.png 10 100 0 155 29 115 180 -60 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Timing[edit]

Clean hit 10-12
Late hit 13-18
Animation length 39
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change