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Pikachu (SSB)/Dash attack: Difference between revisions

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(New Page: {{ArticleIcons|ssb=y}} ==Overview== Pikachu does a running headbutt and falls on the ground, doing 9%-12% damage and average knockback. While it can be used as a finisher, its one of t...)
 
(→‎Hitboxes: Added hitbox data from the Japanese version.)
 
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==Overview==
==Overview==
Pikachu does a running headbutt and falls on the ground, doing 9%-12% damage and average knockback. While it can be used as a finisher, its one of the moves Pikachu players will try not to use due to its high [[ending lag]], being predictable, and not being disjointed unlike Pikachu's other moves. Whats more, this move is easy to [[shield grab]] and punish, questioning its usefulness. Commonly considered Pikachu's second worst move behind its ftilt.
[[File:Pikachu Dash Attack Hitbox Smash 64.gif|thumb|The hitbox of Pikachu's dash attack.]]
Pikachu does a running headbutt and falls on the ground, doing 9%-12% damage and average knockback. While its power is high enough to make it a decent move for getting opponents offstage, and it is a decent [[punishing]] option because of this, its very high [[ending lag]] and predictability makes it very easy for opponents to punish (especially against a [[shield]]ing opponent, who can immediately [[shield grab]] Pikachu). This makes its usefulness rather questionable. Commonly considered Pikachu's second worst move behind its {{mvsub|Pikachu|SSB|forward tilt}}.
 
==Hitboxes==
===NTSC-J===
{{SSB64HitboxTableHeader}}
{{SSB64HitboxTableRow
|id=0
|part=0
|damage=12%
|angle=361
|bk=20
|ks=70
|fkv=0
|r=135
|ypos=70
|zpos=15
|bn=11
|sfx=Punch
|slvl=L
}}
{{SSB64HitboxTableRow
|id=1
|part=0
|damage=12%
|angle=361
|bk=20
|ks=70
|fkv=0
|r=90
|ypos=20
|bn=5
|sfx=Punch
|slvl=L
}}
|}
 
===NTSC-U/PAL===
{{SSB64HitboxTableHeader}}
{{SSB64HitboxTableRow
|id=0
|part=0
|damage=12%
|angle=361
|bk=40
|bkbg=buff
|ks=70
|fkv=0
|r=135
|ypos=70
|zpos=15
|bn=11
|sfx=Punch
|slvl=L
}}
{{SSB64HitboxTableRow
|id=1
|part=0
|damage=12%
|angle=361
|bk=40
|bkbg=buff
|ks=70
|fkv=0
|r=90
|ypos=20
|bn=5
|sfx=Punch
|slvl=L
}}
|}
 
====Summary====
*{{buff|Base knockback (20 → 40).}}
 
==Timing==
{|class="wikitable"
!Hitboxes
|5-19
|-
!Animation length
|57
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=15}}{{FrameStrip|t=Lag|c=38}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y}}
 
{{MvSubNavPikachu|g=SSB}}


{{technical data}}
[[Category:Pikachu (SSB)]]
[[Category:Pikachu (SSB)]]
[[Category:Dash attacks]]
[[Category:Dash attacks (SSB)]]
[[Category:Normal attacks (SSB)]]

Latest revision as of 19:58, December 8, 2020

Overview[edit]

The hitbox of Pikachu's dash attack.

Pikachu does a running headbutt and falls on the ground, doing 9%-12% damage and average knockback. While its power is high enough to make it a decent move for getting opponents offstage, and it is a decent punishing option because of this, its very high ending lag and predictability makes it very easy for opponents to punish (especially against a shielding opponent, who can immediately shield grab Pikachu). This makes its usefulness rather questionable. Commonly considered Pikachu's second worst move behind its forward tilt.

Hitboxes[edit]

NTSC-J[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 12% 0 Sakurai angle 20 70 0 135 11 0 70 15 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch
1 0 12% 0 Sakurai angle 20 70 0 90 5 0 20 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch

NTSC-U/PAL[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 12% 0 Sakurai angle 40 70 0 135 11 0 70 15 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch
1 0 12% 0 Sakurai angle 40 70 0 90 5 0 20 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch

Summary[edit]

  • Buff Base knockback (20 → 40).

Timing[edit]

Hitboxes 5-19
Animation length 57
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox