Pikachu (SSB)/Dash attack: Difference between revisions
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MHStarCraft (talk | contribs) (New Page: {{ArticleIcons|ssb=y}} ==Overview== Pikachu does a running headbutt and falls on the ground, doing 9%-12% damage and average knockback. While it can be used as a finisher, its one of t...) |
(→Hitboxes: Added hitbox data from the Japanese version.) |
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==Overview== | ==Overview== | ||
Pikachu does a running headbutt and falls on the ground, doing 9%-12% damage and average knockback. While it | [[File:Pikachu Dash Attack Hitbox Smash 64.gif|thumb|The hitbox of Pikachu's dash attack.]] | ||
Pikachu does a running headbutt and falls on the ground, doing 9%-12% damage and average knockback. While its power is high enough to make it a decent move for getting opponents offstage, and it is a decent [[punishing]] option because of this, its very high [[ending lag]] and predictability makes it very easy for opponents to punish (especially against a [[shield]]ing opponent, who can immediately [[shield grab]] Pikachu). This makes its usefulness rather questionable. Commonly considered Pikachu's second worst move behind its {{mvsub|Pikachu|SSB|forward tilt}}. | |||
==Hitboxes== | |||
===NTSC-J=== | |||
{{SSB64HitboxTableHeader}} | |||
{{SSB64HitboxTableRow | |||
|id=0 | |||
|part=0 | |||
|damage=12% | |||
|angle=361 | |||
|bk=20 | |||
|ks=70 | |||
|fkv=0 | |||
|r=135 | |||
|ypos=70 | |||
|zpos=15 | |||
|bn=11 | |||
|sfx=Punch | |||
|slvl=L | |||
}} | |||
{{SSB64HitboxTableRow | |||
|id=1 | |||
|part=0 | |||
|damage=12% | |||
|angle=361 | |||
|bk=20 | |||
|ks=70 | |||
|fkv=0 | |||
|r=90 | |||
|ypos=20 | |||
|bn=5 | |||
|sfx=Punch | |||
|slvl=L | |||
}} | |||
|} | |||
===NTSC-U/PAL=== | |||
{{SSB64HitboxTableHeader}} | |||
{{SSB64HitboxTableRow | |||
|id=0 | |||
|part=0 | |||
|damage=12% | |||
|angle=361 | |||
|bk=40 | |||
|bkbg=buff | |||
|ks=70 | |||
|fkv=0 | |||
|r=135 | |||
|ypos=70 | |||
|zpos=15 | |||
|bn=11 | |||
|sfx=Punch | |||
|slvl=L | |||
}} | |||
{{SSB64HitboxTableRow | |||
|id=1 | |||
|part=0 | |||
|damage=12% | |||
|angle=361 | |||
|bk=40 | |||
|bkbg=buff | |||
|ks=70 | |||
|fkv=0 | |||
|r=90 | |||
|ypos=20 | |||
|bn=5 | |||
|sfx=Punch | |||
|slvl=L | |||
}} | |||
|} | |||
====Summary==== | |||
*{{buff|Base knockback (20 → 40).}} | |||
==Timing== | |||
{|class="wikitable" | |||
!Hitboxes | |||
|5-19 | |||
|- | |||
!Animation length | |||
|57 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=15}}{{FrameStrip|t=Lag|c=38}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y}} | |||
{{MvSubNavPikachu|g=SSB}} | |||
[[Category:Pikachu (SSB)]] | [[Category:Pikachu (SSB)]] | ||
[[Category:Dash attacks]] | [[Category:Dash attacks (SSB)]] | ||
[[Category:Normal attacks (SSB)]] |
Latest revision as of 19:58, December 8, 2020
Overview[edit]
Pikachu does a running headbutt and falls on the ground, doing 9%-12% damage and average knockback. While its power is high enough to make it a decent move for getting opponents offstage, and it is a decent punishing option because of this, its very high ending lag and predictability makes it very easy for opponents to punish (especially against a shielding opponent, who can immediately shield grab Pikachu). This makes its usefulness rather questionable. Commonly considered Pikachu's second worst move behind its forward tilt.
Hitboxes[edit]
NTSC-J[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 12% | 0 | 20 | 70 | 0 | 135 | 11 | 0 | 70 | 15 | Punch | |||||
1 | 0 | 12% | 0 | 20 | 70 | 0 | 90 | 5 | 0 | 20 | 0 | Punch |
NTSC-U/PAL[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 12% | 0 | 40 | 70 | 0 | 135 | 11 | 0 | 70 | 15 | Punch | |||||
1 | 0 | 12% | 0 | 40 | 70 | 0 | 90 | 5 | 0 | 20 | 0 | Punch |
Summary[edit]
- Base knockback (20 → 40).
Timing[edit]
Hitboxes | 5-19 |
---|---|
Animation length | 57 |
Lag time |
Hitbox |