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{{ArticleIcons|ssbm=y}}
{{ArticleIcons|melee=y|ultimate=y}}
{{Infobox Stage
{{Infobox Stage
|location    = [[DK Island]]
|subtitle =  ''Donkey Kong''
|name        = Kongo Jungle
|name = [[DK Island]]: Kongo Jungle{{gameIcon|melee}}<br>Kongo Falls{{gameIcon|ultimate}}
|image       = [[Image:Kongojungle.jpg|250px|Kongo Jungle]]
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Kongo Falls.jpg|300px]]<br>[[File:DKSymbol.svg|50px|class=invert-dark]]|title2=Melee|content2=[[File:KONGO-NRML-SSBM.jpg|300px]]<br>[[File:DKSymbol(preBrawl).svg|50px|class=invert-dark]]}}
|caption      = [[Image:DKSymbol(preBrawl).png|50px]]
|caption = Kongo Falls in ''[[Super Smash Bros. Ultimate]]'' and ''[[Super Smash Bros. Melee]]''.
|universe    = ''[[Donkey Kong (universe)|Donkey Kong]]''
|universe = {{uv|Donkey Kong}}
|games        = ''[[Super Smash Bros. Melee|SSBM]]''
|games = ''[[Melee]]''<br>''[[Ultimate]]''
|hometo      = [[Donkey Kong (SSBM)|Donkey Kong]]
|availability = [[Starter stage|Starter]]
|availability = [[Starter stage|Starter]]
|cratetype = Normal
|maxplayers = 4 (''Melee'')<br>[[8-Player Smash|8]] (''Ultimate'')
|meleemusic = {{MeleeMusic|Kongo Jungle}}
|ultimatemusic = [[List of SSBU Music (Donkey Kong series)|''Donkey Kong'' series music]]<br>Main: ''{{SSBUMusicLink|Donkey Kong|Gang-Plank Galleon}}''<br>Alternate: ''{{SSBUMusicLink|Donkey Kong|DK Rap}}''
|meleesingles = [[Banned stage|Banned]]
|meleesingles = [[Banned stage|Banned]]
|meleedoubles = [[Banned stage|Banned]]
|meleedoubles = [[Banned stage|Banned]]
|music = ''{{MeleeMusic|Kongo Jungle}}''
|ultimatesingles= Banned
|interwiki   = dkwiki
|ultimatedoubles= Banned
|interwikiname= Donkey Kong Wiki
|interwiki=mariowiki
|interwikipage= Kongo Jungle
|interwikiname=Super Mario Wiki
|interwikipage=Kongo Falls
}}
}}
{{for|the stage that originated in ''Super Smash Bros.''|Kongo Jungle}}
{{cquote|''Face off against your foes atop a raft stuck at the edge of a waterfall. How well you utilize the rock jutting out at the bottom right can be the difference between victory or defeat!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}}
'''Kongo Falls''' ({{ja|いかだと滝|Ikada to Taki}}, ''Raft and Waterfall''), previously referred to as '''Kongo Jungle''' ({{ja|コンゴジャングル|Kongo Janguru}}, ''Kongo Jungle''), is one of three ''[[Donkey Kong (universe)|Donkey Kong]]'' stages in ''[[Super Smash Bros. Melee]]''. This stage is played in [[All-Star Mode]] when the player faces {{SSBM|Donkey Kong}} and any of his teammates. It returns in ''[[Super Smash Bros. Ultimate]]'' with numerous aesthetic updates. In ''Ultimate'', {{SSBU|Diddy Kong}} is fought here for his unlock battle.


'''Kongo Jungle''' ({{ja|コンゴジャングル}}, ''Kongojanguru'') is one of three [[Donkey Kong (universe)|Donkey Kong]] stages in ''[[Super Smash Bros. Melee]]''.  
==Stage overview==
In [[All-Star Mode]], this stage is played on when the player faces [[Donkey Kong]] and any of his teammates.
The main fighting area of the stage is a raft stuck on the edge of a waterfall. The raft's bottom is fairly flat but has gentle curves that change as combatants run and jump on it. On either side is a vertical post with two platforms attached to the middle and top of each one. The posts themselves are always perpendicular to the raft, so when the raft moves a little, the post can change its position and thus change both platform angles on the posts. There is also a rock on which a character can stand on. It protrudes from the waterfall's edge on the right side.


==Music==
Below the raft is a spinning barrel moving back and forth. Similar to [[Kongo Jungle]] in [[Super Smash Bros 64]], If a player's fighter gets caught in it, the player can push any button to launch out their fighter in the direction the barrel's arrow faces. The barrel also fires out fighters who are in it for too long. The arrow sometimes stops while pointing to the bottom. Characters can get caught in it for too long, causing them to be eventually fired downward and [[KO]]ed. The barrel occasionally stops and spins in place.
Kongo Jungle is notable for being the first stage in the [[Super Smash Bros. series]] to have fully vocalized music for its background music. Its music is a performance of the equally infamous and famous [[Music (SSBM)|"DK Rap"]] from the opening of ''Donkey Kong 64''. The ''Melee'' version of the song is performed by more vocalists and with more instruments than the original and the word "hell" is changed to "heck" in Chunky Kong's verse in order to avoid censor-related issues. [http://www.youtube.com/watch?v=3FFbvgmz_w4]
 
This stage also features a ''Donkey Kong'' series enemy, [[Klaptrap]]. If a character touches one, they will fly off to their death at middle to high [[percentage]] (unless [[shield]]ed or [[air dodge]]d). Klaptraps occasionally get caught in the barrel cannon, where they still KO the player if he or she touches them, effectively rendering the cannon unusable. There are logs that occasionally roll down the waterfall and stop before collapsing momentarily. They give characters a narrow platform to escape to for a few seconds before plummeting to the bottom of the waterfall. Crates can also come down the waterfall, and will deal 8% damage and weak knockback to players it hits.
 
===Ω form and Battlefield form===
In ''Super Smash Bros. Ultimate'', the [[Ω form]] and [[Battlefield form]] are set on a completely flat version of the normal form's main bottom raft on top of a large rock. The main platform is also resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The rock is absent in both forms and Klaptraps and large logs no longer occasionally appear. The three [[soft platform]]s of the Battlefield form are flat versions of the ones in the regular form.
<gallery widths="200px">
SSBU-Kongo FallsOmega.png|Ω form in ''Ultimate''.
File:SSBU-Kongo FallsBattlefield.png|Battlefield form in ''Ultimate''.
</gallery>
 
===Hazards off===
When stage hazards are turned off, the barrel and Klaptrap are removed. In addition, the raft remains completely still when stood on.


==Origin==
==Origin==
[[File:KongoJungle.png|thumb|The Kongo Jungle region, as seen in ''Donkey Kong Country''.  Note Donkey Kong's treehouse in the top-left.]]
[[File:KongoJungle.png|left|thumb|The Kongo Jungle region as it originally appeared in ''{{iw|mariowiki|Donkey Kong Country}}''.]]
This stage is from ''[[Donkey Kong Country]]''. In the map of ''Donkey Kong Country'' can be seen Donkey Kong's house. The house is also part of the first level of ''Donkey Kong Country''. The cabin seen in the background of this stage looks similar to Donkey Kong's house. Also from Donkey Kong Country are barrels that the player could get shot out of. Certain barrels can move up and down, left and right, or move diagonally. There were also barrels that remained stationary, but they rotated around. In ''Donkey Kong Country 2'' there are arrow barrels that fire at whatever direction it is pointing. In this stage there is an arrow barrel, but the barrel also moves side to side and can rotate. A common enemy in ''Donkey Kong Country'' are Blue Klap Traps. There are also the less common Purple Klap Traps. Klap Traps generally crawl around on the ground while snapping their jaws. In this stage can be seen a Klap Trap going down the river. The Klap Trap is also a hazard by snapping its jaw at players. [http://www.youtube.com/watch?v=ApLNldxmNN0]


==Description==
This stage is loosely based on the {{s|mariowiki|Kongo Jungle}} area from ''{{iw|mariowiki|Donkey Kong Country}}''; however, Kongo Jungle does not feature a raging river. In the background of this stage is {{s|mariowiki|Donkey Kong's Treehouse}}, which appears on the world map for Kongo Jungle and in the beginning of the first level: {{s|mariowiki|Jungle Hijinxs}}.


The main fighting area of the stage is a raft that is stuck on the edge of a waterfall. The raft's bottom is a fairly flat but has gentle curves that change as combatants run and jump on it. On either side of the raft is a vertical post with two platforms attached to the middle and top of each one. The posts themselves are always perpendicular to the raft, so when the raft moves a little, the post can change its position and thus change the angles of the platforms on the posts. There is also a rock on which a character can stand that protrudes from the waterfall's edge on the right side of the stage. It is fairly low on the level and small, so landing on it can be difficult.
[[File:DKC3's Waterfall level.png|thumb|The falls levels in ''{{iw|mariowiki|Donkey Kong Country 3: Dixie Kong's Double Trouble!}}'' are the origin for the waterfall in the stage.]]
At the time of ''Melee''{{'}}s release, ''{{iw|mariowiki|Donkey Kong Country 3: Dixie Kong's Double Trouble!}}'' was the only game in the ''Donkey Kong'' series to feature a waterfall. The waterfall in the stage, however, is also a much lighter shade of blue.  


The barrel on the bottom of the level floats back and forth while spinning. If one lands in it, they can push any button to get out, which launches the character in the direction the arrow is facing. The arrow will sometimes stop while pointing to the bottom; this is dangerous because the barrel will automatically eject characters who have been in it for too long. There are also [[Klap Trap]]s (a regular Donkey Kong enemy) on this stage. Touching one of them will result in the character being sent to his or her death at middle to high [[percentage]] (unless [[shield]]ed or [[air dodge]]d). The Klap Traps occasionally get caught in the barrel cannon. These stuck monsters will still [[KO]] the player if the player touches them. Finally, there are logs that occasionally roll down the waterfall and stop for a moment just before they fall. These logs allow characters a narrow platform which they can escape to for a few seconds before they plummet to the bottom of the waterfall.
''Donkey Kong Country'' also features {{s|mariowiki|Barrel Cannon}}s that the player can shoot out of, and they can be found moving either up and down, left and right, or diagonally. There are also stationary Barrel Cannons that rotate around. In ''{{s|mariowiki|Donkey Kong Country 2: Diddy's Kong Quest}}'' there are [[mariowiki:Barrel Cannon#Arrow Barrel|Arrow Barrel]]s that fire at whichever direction it is pointing at. This stage features an Arrow Barrel; however, it moves horizontally while rotating.
 
[[Klaptrap]]s are a common enemy in ''Donkey Kong Country'', and oftentimes are blue or purple; they crawl around and clamp their jaws. In this stage, they occasionally appear as a stage hazard by snapping their jaws at fighters as they come down the river. {{clr}}


==Tournament legality==
==Tournament legality==
Kongo Jungle is usually banned in tournaments, primarily because the rock at the right of the screen creates an overabundance of [[camping]]. Klaptraps are also considered to be too dangerous and powerful for a [[stage hazard]]. The ledges are also notorious for their inconsistency with horizontal [[recovery]] routes, often leading to [[SD]]s.


Kongo Jungle is usually banned in tournaments, primarily because the rock at the right of the screen creates an overabundance of camping. The Klap Trap is also considered too dangerous and powerful of a stage hazard.
However, it is legal under a unique ruleset called "Rishi's Jungle Jam"<ref>https://www.youtube.com/watch?v=-SA_U6JoA7g</ref>, founded by [[Rishi]]. This is primarily a ''Melee'' ruleset, with 3 stocks, 5 minutes. It also features a single item: a [[Starman]] set to very low as a nuclear option to prevent rock camping. It generally isn't considered to be a serious ruleset, rather seen as satire. Despite this, it has been adopted as a popular side event at major tournaments such as [[Shine 2019]]<ref>https://www.youtube.com/watch?v=Y2cs5C35Fz8</ref> and {{Trn|GENESIS 7}}, with great success, to the extent that it has also been adapted for ''Ultimate'' majors such as [[2GG: Kongo Saga]] as a side event.


==Other appearances==
==King of the Rock==
'''King of the Rock''' is a gameplay variant described in ''Melee''{{'}}s instruction booklet. It suggests that players begin a one-minute timed match and compete to see who is standing on the lower-right rock platform when the timer expires. As the rock is very small and hard to land on, the battle will be quite messy. [[Computer player]]s will not understand the goal, but will still go to where the fighting is, so they could feasibly participate.


A similar stage, ''[[Congo Jungle]]'', is available in [[SSB]]. It returned in [[SSBM]] as [[Kongo Jungle N64]].
===Description in the Instruction Booklet===
Play a MELEE on the KONGO JUNGLE stage and set the time to one minute. Position all players on the rock on the right side of the stage, then fight for control of the rock. The player in control when the time runs out wins the match.


In [[The Great Maze]], when the player fights Donkey Kong, the stage looks similar to Kongo Jungle (but the colors and background are different).
==Update history==
'''{{GameIcon|ssbu}} 3.1.0'''
*Kongo Falls's revival platforms locations have been changed.


==King of the Rock==
==Gallery==
'''''King of the Rock''''' is a method of gameplay in ''[[Super Smash Bros. Melee]]'' that could be considered as a [[Special Melee]], though it must be set up through manual means. The mode features no specific data within ''Melee'', but gameplay of the mode is explained in the instruction booklet. The mode would only be possible with human players, as there are no [[CPU]] commands to co-operate with this type of Melee.
===''Super Smash Bros. Melee''===
<gallery>
Kongojungle.jpg|Kongo Jungle in ''Melee''
</gallery>


===How to Play===
===''Super Smash Bros. Ultimate''===  
The suggested way to play ''King of the Rock'' is to first set up a 1-minute Melee on the [[DK Island: Kongo Jungle|Kongo Jungle]] stage and then  to position all players on the bottom-right rock platform. The players must then try to fend opponents away from the rock. The winner of the match is any character standing on the rock platform when the time limit runs out.
<gallery>
SSBUWebsiteDonkeykongSeriesBG.jpg|Panorama of Kongo Falls from ''Ultimate''.
KongoFallsRock.jpg|The rock in ''Ultimate''.
SSBUWebsiteMetaKnight3.jpg|{{SSBU|Meta Knight}} and {{SSBU|Toon Link}} ready to battle.
SSBUAnnouncerGo!.png|{{SSBU|Snake}} and {{SSBU|King K. Rool}} begin their battle on the stage.
SSBU Kongo Falls Klaptrap.jpg|A Klaptrap in ''Ultimate''
</gallery>
{{clr}}


===Description in the Instruction Booklet===
==Names in other languages==
''Play a MELEE on the KONGO JUNGLE stage and set the time to one minute. Position all players on the rock on the right side of the stage, then fight for control of the rock. The player in control when the time runs out wins the match.''
{{langtable
|ja={{ja|コンゴジャングル|Kongo Janguru}} {{GameIcon|ssbm}}<br>{{ja|いかだと滝|Ikada to Taki}} {{GameIcon|ssbu}}
|jaM=Kongo Jungle<br>Raft and Waterfall
|en=Kongo Falls
|fr=Jungle Kongo {{GameIcon|ssbm}}<br>Cascade Kongo {{GameIcon|ssbu}}
|frM=Kongo Jungle<br>Kongo Waterfall
|es=Selva Kongo {{GameIcon|ssbm}}<br>Cascada Kongo {{GameIcon|ssbu}}
|esM=Kongo Jungle<br>Kongo Cascade
|de=Tiefster Kongo {{GameIcon|ssbm}}<br>Kongo-Wasserfall {{GameIcon|ssbu}}
|deM=Deepest Kongo<br>Kongo Waterfall
|it=Cascate Kongo
|itM=Kongo Falls
|nl=Kongo-Waterval
|nlM=Kongo Waterfall
|ru={{rollover|Водопад Конга|Vodopad Konga|?}}
|ruM=Konga Falls
|ko={{rollover|뗏목과 폭포|Ttenmokgwa Pokpo|?}}
|koM=Raft and Waterfall
|zh={{rollover|木筏和瀑布|Mùfá Hé Pùbù|?}}
|zhM=Raft and Waterfall
}}


==Trivia==
==Trivia==
*The platforms in the level sway from side to side a tiny bit, the only effect it has on players is that it could be a little harder to land on them.
*In ''[[Super Smash Bros. Brawl]]'', the stage in which the [[False character|false Donkey Kong]] is fought in [[the Great Maze]] loosely resembles Kongo Jungle.
*Crates and logs float down the river. The logs get stuck in the water unlike the crates. The logs stick on either the left or right side of the stage. The crates also have no items in them if they are hit.
*Kongo Jungle is the first stage in the ''{{b|Super Smash Bros.|series}}'' series to have fully vocalized music for its background track.
*Every once in a while, a Klap Trap that has become stuck in the barrel will be shot onto the stage, causing 30% damage and often KOing all of the fighters that happen to be fighting in the center of the stage. However, Klap Trap can be [[Counter]]ed. Since [[Roy (SSBM)|Roy]]'s Counter deals 1.5 times the original attack's damage, this can be extremely devastating.
*The platforms sway from side to side a tiny bit. The only effect it has on players is that it could be slightly harder to land on them.
*Crates and logs float down the river. The latter gets stuck in the water unlike the former. Logs stick on either the left or right side of the stage. The stage's crates do not contain any items.
*Every once in a while, a Klaptrap which gets stuck in the barrel will be shot onto the stage, dealing 30% damage and often KOing every fighter in the center of the stage. However, it can be [[Counterattack|counter]]ed.
*[[Klaptrap]] cannot be summoned from an [[Assist Trophy]] in this stage, due to already being a stage hazard, but can still be summoned on the stage's Battlefield and Omega forms. [[Color TV-Game 15]] can only be summoned on the Battlefield and Omega forms, while [[Dr. Kawashima]] cannot be summoned here at all. Additionally, [[Metagross]] and [[Marshadow]] can only be summoned from a [[Poké Ball]] on the Battlefield and Omega forms, the latter likely due to its shadow not showing up well on the logs on the stage's Normal form.
*When playing as {{SSBU|Pokémon Trainer}}, he will stand on the porch of the treehouse. Up to three additional Trainers can stand atop the rocks in the river.
 
==References==
{{reflist}}


{{SSBMStages}}
{{SSBMStages}}
{{SSBUStages}}
{{Donkey Kong}}
{{Donkey Kong}}
[[Category:Stages]]
[[Category:Stages]]
[[Category:Stages (SSBM)]]
[[Category:Past stages]]
[[Category:Donkey Kong universe]]
[[es:Cascada Kongo]]

Latest revision as of 01:50, September 15, 2024

Donkey Kong
DK Island: Kongo JungleSuper Smash Bros. Melee
Kongo FallsSuper Smash Bros. Ultimate
SSBU-Kongo Falls.jpg
DKSymbol.svg
KONGO-NRML-SSBM.jpg
DKSymbol(preBrawl).svg

Kongo Falls in Super Smash Bros. Ultimate and Super Smash Bros. Melee.
Universe Donkey Kong
Appears in Melee
Ultimate
Availability Starter
Crate type Normal
Maximum players 4 (Melee)
8 (Ultimate)
Music
Bolded tracks must be unlocked
Melee Kongo Jungle
Ultimate Donkey Kong series music
Main: Gang-Plank Galleon
Alternate: DK Rap
Tournament legality
Melee Singles: Banned
Doubles: Banned
Ultimate Singles: Banned
Doubles: Banned
Article on Super Mario Wiki Kongo Falls
For the stage that originated in Super Smash Bros., see Kongo Jungle.
Face off against your foes atop a raft stuck at the edge of a waterfall. How well you utilize the rock jutting out at the bottom right can be the difference between victory or defeat!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Kongo Falls (いかだと滝, Raft and Waterfall), previously referred to as Kongo Jungle (コンゴジャングル, Kongo Jungle), is one of three Donkey Kong stages in Super Smash Bros. Melee. This stage is played in All-Star Mode when the player faces Donkey Kong and any of his teammates. It returns in Super Smash Bros. Ultimate with numerous aesthetic updates. In Ultimate, Diddy Kong is fought here for his unlock battle.

Stage overview[edit]

The main fighting area of the stage is a raft stuck on the edge of a waterfall. The raft's bottom is fairly flat but has gentle curves that change as combatants run and jump on it. On either side is a vertical post with two platforms attached to the middle and top of each one. The posts themselves are always perpendicular to the raft, so when the raft moves a little, the post can change its position and thus change both platform angles on the posts. There is also a rock on which a character can stand on. It protrudes from the waterfall's edge on the right side.

Below the raft is a spinning barrel moving back and forth. Similar to Kongo Jungle in Super Smash Bros 64, If a player's fighter gets caught in it, the player can push any button to launch out their fighter in the direction the barrel's arrow faces. The barrel also fires out fighters who are in it for too long. The arrow sometimes stops while pointing to the bottom. Characters can get caught in it for too long, causing them to be eventually fired downward and KOed. The barrel occasionally stops and spins in place.

This stage also features a Donkey Kong series enemy, Klaptrap. If a character touches one, they will fly off to their death at middle to high percentage (unless shielded or air dodged). Klaptraps occasionally get caught in the barrel cannon, where they still KO the player if he or she touches them, effectively rendering the cannon unusable. There are logs that occasionally roll down the waterfall and stop before collapsing momentarily. They give characters a narrow platform to escape to for a few seconds before plummeting to the bottom of the waterfall. Crates can also come down the waterfall, and will deal 8% damage and weak knockback to players it hits.

Ω form and Battlefield form[edit]

In Super Smash Bros. Ultimate, the Ω form and Battlefield form are set on a completely flat version of the normal form's main bottom raft on top of a large rock. The main platform is also resized and reshaped to match Final Destination and Battlefield, respectively. The rock is absent in both forms and Klaptraps and large logs no longer occasionally appear. The three soft platforms of the Battlefield form are flat versions of the ones in the regular form.

Hazards off[edit]

When stage hazards are turned off, the barrel and Klaptrap are removed. In addition, the raft remains completely still when stood on.

Origin[edit]

The Kongo Jungle region as it originally appeared in Donkey Kong Country.

This stage is loosely based on the Kongo Jungle area from Donkey Kong Country; however, Kongo Jungle does not feature a raging river. In the background of this stage is Donkey Kong's Treehouse, which appears on the world map for Kongo Jungle and in the beginning of the first level: Jungle Hijinxs.

The falls levels in Donkey Kong Country 3: Dixie Kong's Double Trouble! are the origin for the waterfall in the stage.

At the time of Melee's release, Donkey Kong Country 3: Dixie Kong's Double Trouble! was the only game in the Donkey Kong series to feature a waterfall. The waterfall in the stage, however, is also a much lighter shade of blue.

Donkey Kong Country also features Barrel Cannons that the player can shoot out of, and they can be found moving either up and down, left and right, or diagonally. There are also stationary Barrel Cannons that rotate around. In Donkey Kong Country 2: Diddy's Kong Quest there are Arrow Barrels that fire at whichever direction it is pointing at. This stage features an Arrow Barrel; however, it moves horizontally while rotating.

Klaptraps are a common enemy in Donkey Kong Country, and oftentimes are blue or purple; they crawl around and clamp their jaws. In this stage, they occasionally appear as a stage hazard by snapping their jaws at fighters as they come down the river.

Tournament legality[edit]

Kongo Jungle is usually banned in tournaments, primarily because the rock at the right of the screen creates an overabundance of camping. Klaptraps are also considered to be too dangerous and powerful for a stage hazard. The ledges are also notorious for their inconsistency with horizontal recovery routes, often leading to SDs.

However, it is legal under a unique ruleset called "Rishi's Jungle Jam"[1], founded by Rishi. This is primarily a Melee ruleset, with 3 stocks, 5 minutes. It also features a single item: a Starman set to very low as a nuclear option to prevent rock camping. It generally isn't considered to be a serious ruleset, rather seen as satire. Despite this, it has been adopted as a popular side event at major tournaments such as Shine 2019[2] and GENESIS 7, with great success, to the extent that it has also been adapted for Ultimate majors such as 2GG: Kongo Saga as a side event.

King of the Rock[edit]

King of the Rock is a gameplay variant described in Melee's instruction booklet. It suggests that players begin a one-minute timed match and compete to see who is standing on the lower-right rock platform when the timer expires. As the rock is very small and hard to land on, the battle will be quite messy. Computer players will not understand the goal, but will still go to where the fighting is, so they could feasibly participate.

Description in the Instruction Booklet[edit]

Play a MELEE on the KONGO JUNGLE stage and set the time to one minute. Position all players on the rock on the right side of the stage, then fight for control of the rock. The player in control when the time runs out wins the match.

Update history[edit]

Super Smash Bros. Ultimate 3.1.0

  • Kongo Falls's revival platforms locations have been changed.

Gallery[edit]

Super Smash Bros. Melee[edit]

Super Smash Bros. Ultimate[edit]

Names in other languages[edit]

Language Name Meaning
Japan Japanese コンゴジャングル Super Smash Bros. Melee
いかだと滝 Super Smash Bros. Ultimate
Kongo Jungle
Raft and Waterfall
UK English Kongo Falls
France French Jungle Kongo Super Smash Bros. Melee
Cascade Kongo Super Smash Bros. Ultimate
Kongo Jungle
Kongo Waterfall
Germany German Tiefster Kongo Super Smash Bros. Melee
Kongo-Wasserfall Super Smash Bros. Ultimate
Deepest Kongo
Kongo Waterfall
Spain Spanish Selva Kongo Super Smash Bros. Melee
Cascada Kongo Super Smash Bros. Ultimate
Kongo Jungle
Kongo Cascade
Italy Italian Cascate Kongo Kongo Falls
China Chinese 木筏和瀑布 Raft and Waterfall
South Korea Korean 뗏목과 폭포 Raft and Waterfall
Netherlands Dutch Kongo-Waterval Kongo Waterfall
Russia Russian Водопад Конга Konga Falls

Trivia[edit]

  • In Super Smash Bros. Brawl, the stage in which the false Donkey Kong is fought in the Great Maze loosely resembles Kongo Jungle.
  • Kongo Jungle is the first stage in the Super Smash Bros. series to have fully vocalized music for its background track.
  • The platforms sway from side to side a tiny bit. The only effect it has on players is that it could be slightly harder to land on them.
  • Crates and logs float down the river. The latter gets stuck in the water unlike the former. Logs stick on either the left or right side of the stage. The stage's crates do not contain any items.
  • Every once in a while, a Klaptrap which gets stuck in the barrel will be shot onto the stage, dealing 30% damage and often KOing every fighter in the center of the stage. However, it can be countered.
  • Klaptrap cannot be summoned from an Assist Trophy in this stage, due to already being a stage hazard, but can still be summoned on the stage's Battlefield and Omega forms. Color TV-Game 15 can only be summoned on the Battlefield and Omega forms, while Dr. Kawashima cannot be summoned here at all. Additionally, Metagross and Marshadow can only be summoned from a Poké Ball on the Battlefield and Omega forms, the latter likely due to its shadow not showing up well on the logs on the stage's Normal form.
  • When playing as Pokémon Trainer, he will stand on the porch of the treehouse. Up to three additional Trainers can stand atop the rocks in the river.

References[edit]