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{{cleanup|Include SSB and SSBB info}}
{{articleIcons|allgames=y}}
{{Infobox Item
{{Infobox Item
| title        = Star Rod
| title        = Star Rod
| image        = [[Image:StarrodSSBB.jpg|250px]]
| image        = [[File:Starrodart.png|150px]]
| caption      = The Star Rod
| caption      = {{symbol|kirby}}<br />Artwork of the Star Rod from ''Nightmare in Dream Land''.
| series      = [[Kirby (universe)|Kirby]]
| series      = {{uv|Kirby}}
| item class  = Weapon/Projectile
| item class  = Weapon/Projectile
| appearance  = [[SSB]]<br>[[SSBM]]<br>[[SSBB]]
| game1 = SSB | game2 = Melee | game3 = Brawl | game4 = SSB4 | game5 = Ultimate
| requirements = }}
| requirements =
|interwiki    = wikirby
|interwikiname = Wikirby
|interwikipage = Star Rod
}}
{{cquote|''With the A Button and the Control Stick, you can shoot 20 stars at your opponents. This can also be used as a Clobbering Item.''|cite=''Super Smash Bros.'' instruction manual}}
The '''Star Rod''' ({{ja|スターロッド|Sutā Roddo}}, ''Star Rod'') is an [[item]] that has appeared in all five ''Super Smash Bros.'' games. Originating from the {{uv|Kirby}} universe, the Star Rod acts as an unusual combination of both battering and projectile items.


The '''Star Rod''' ({{ja|スターロッド}}, sutā roddo) is known for breaking many of the standard rules about reflecting items in SSBM. If it is thrown at [[Fox]]/[[Falco]]'s [[Reflector]], [[Zelda]]'s [[Nayru's Love]], [[Mario]]/[[Dr. Mario]]'s [[Cape]], or [[Mewtwo]]'s [[Confusion]](forward+b), it will not be reflected.  It originates from the [[Kirby]] series.
==Origin==
[[File:StarRodNES.png|thumb|150px|left||The Star Rod seen on top of the Fountain of Dreams in ''Kirby's Adventure'']]
The Star Rod has so far only appeared in ''[[Kirby's Adventure]]'' and its remake ''{{iw|WiKirby|Kirby: Nightmare in Dream Land}}'', though it did make a brief cameo in ''[[Kirby Super Star]]''. In its original appearance, the Star Rod acts as the primary power source of the [[Fountain of Dreams]], and without it, people are unable to properly sleep or dream. Although initially broken into seven shards by [[King Dedede]], Kirby restores the Star Rod, only to discover that Dedede had shattered the Star Rod in order to prevent the main villain of the game, [[Nightmare]], from taking over the Fountain of Dreams; directly after this, Kirby is then tasked with using the Star Rod in order to defeat Nightmare, which he successfully performs.


*Fully charged star projectile hits for 6-12% damage.
As a weapon in ''Kirby's Adventure'', Kirby is officially stated to have the "Star Rod" Copy Ability, though Kirby does not need to actually [[Inhale (Kirby)|swallow]] the object to gain the ability. While wielding the Star Rod, Kirby is not only able to utilize the Star Rod as a battering item not unlike Sword Kirby, but also as a projectile weapon that shoots stars, similar to Laser Kirby.
*Fully charged rod hits for 13-24% damage.
{{clrl}}
*Tap A hits for 5-10% damage.
*The rod holds 16-18 shots.
*The shots can be absorbed by the [[PSI Magnet]].
*Using the Star Rod as an important throwing item inflicts high lateral knockback on its target. When, thrown, it is a [[Semi-spike]] - the strongest in the game.
*In [[Melee]] and [[Brawl]], [[Captain Falcon]] and [[Sheik]] can fire multiple stars with a single smash attack. A charged smash with Captain Falcon will fire 1 star with the first swing and then 4 stars in a mass with his second swing (the stars have low knockback, while an uncharged smash fires a normal single star. Sheik's smash involves 2 swings, both of which unleash a star.


== Origin ==
==Operation==
[[File:FalconStarRod.jpg|thumb|150px|left|Captain Falcon's unusual Star Rod swing, from ''Melee'']]
As a battering item, combatants can use the Star Rod to directly hit opponents up close. Using either [[smash attack]]s or [[tilt]]s, however, cause the Star Rod to shoot out long-range stars that can hit opponents from a distance; in close ranges, a direct hit from the Star Rod can potentially hit opponents directly into the resultant star. Particularly powerful variants are found with the forward smashes of [[Captain Falcon]], [[Marth]], [[Sheik]], [[Pit]] and [[Ike]]; due to their non-standard forward smash animations with items, the five can fire off more than one shot at a time with a single smash attack, with Falcon's attacks shooting off 5 stars and Sheik's firing off 2 stars. The item, however, has only sixteen stars, and using either of the two aforementioned characters can cause the item to quickly deplete its ammunition. This mechanic has been removed in ''[[Super Smash Bros. 4]]''.


The Star Rod has so far only appeared in [[Kirby's Adventure]] and its remake Kirby: Nightmare in Dream Land. It was used to fight the final boss, Nightmare. The Star Rod is considered a Copy Ability, though Kirby doesn't need to inhale it to gain its power. The Star Rod is what powers the [[Fountain of Dreams]] and causes the magic waters to flow from it and had a cameo in [[Kirby Super Star]], where many Star Rods were seen in the Dream Springs.
As the stars are considered projectiles by the game, they can be [[reflect]]ed by a variety of moves; in addition, they can also be [[absorb]]ed.
===Damages in the original===
*A: 10%
*Tilt: 15%+8% (23%)
*Dash: 16%
*Smash: 22%+12% (34%)
*Tilt Star: 8%
*Smash Star: 12%
*Throws
**Drop: 3%
**Tilt: 11%
**Tilt Up: 12%
**Tilt Down: 9%
**Dash: 15%
**Smash: 15%
**Smash Up: 15%
**Smash Down: 9%
*Air Throws
**Drop: 5%
**Tilt: 13%
**Tilt Up: 15%
**Tilt Down: 14%
**Smash: 16%
**Smash Up: 16%
**Smash Down: 16%


==Trophy Info==
If the Star Rod runs out of stars to shoot, combatants can still use it to directly hit opponents. A more practical option, however, is to throw the item towards enemies; the Star Rod, when thrown, deals powerful [[semi-spike]] knockback, which can potentially [[gimp]] recoveries or act as a general KO move. A thrown Star Rod cannot be powershielded. When a thrown Star Rod gets reflected, it does not travel far enough to hit the original attacker, unless they are close enough to the reflector's user.
''A magic wand. Perform a standard attack with it, and it's a battering weapon. Perform a strong or smash attack, and it fires a barrage of star shots. Throw it at a foe, and that opponent will get sent flying sideways. In the Kirby series, the Star Rod is the power source of the Fountain of Dreams. King Dedede once stole it to imprison the Cloaked Nightmare.''
{{clrl}}
 
==Damage==
In ''Brawl'', the momentum of a projectile will affect the damage a character will receive; these are recorded in bounces.
{|border="1" class="wikitable sortable"
|-valign="top"
!Action
!''[[SSB]]''
!''[[Melee]]''
!''[[Brawl]]''
!Bounce
!2nd Bounce
|-
!Star projectile
| 8%
| 8%
| 8%
| N/A
| N/A
|-
!Forward smash star projectile
| 12%
| 12%
| 8%
| N/A
| N/A
|-
![[Neutral attack|Standard attack]]
| 10%
| 10%
| 10%
| N/A
| N/A
|-
!Standard attack ([[Ice Climbers]] one Star Rod)
| N/A
| 10%
| 12%(10%+2%)
| N/A
| N/A
|-
!Standard attack (Ice Climbers two Star Rods)
| N/A
| 19%
| 20%(10%+10%)
| N/A
| N/A
|-
![[Forward tilt]]
| 15%
| 20%
| 13%
| N/A
| N/A
|-
!Forward tilt ({{SSBB|Pit}})
| N/A
| N/A
| 17%(4%+13%)
| N/A
| N/A
|-
!Forward tilt (Ice Climbers one Star Rod)
| N/A
| 21%
| 20%(13%+7%)
| N/A
| N/A
|-
!Forward tilt (Ice Climbers two Star Rods)
| N/A
| 40%
| 26%(13%+13%)
| N/A
| N/A
|-
![[Dash attack]]
| 16%
| 16%
| 15%
| N/A
| N/A
|-
![[Forward smash]]
| 22%
| 30%
| 18%
| N/A
| N/A
|-
!Forward smash (charged)
| N/A
| 36%
| 25%
| N/A
| N/A
|-
!Forward smash ([[Marth]])
| N/A
| 28%
| 23%(5%+18%)
| N/A
| N/A
|-
!Forward smash (Marth charged)
| N/A
| 34%
| 32%(7%+25%
| N/A
| N/A
|-
!Forward smash ([[Captain Falcon]])
|
| 30%
| 20%(10%+10%)
| N/A
| N/A
|-
!Forward smash (Captain Falcon charged)
| N/A
| 29%
| 28%(14%+14%)
| N/A
| N/A
|-
!Forward smash ([[Sheik]])
| N/A
| 39%
| 36%(18%+18%)
| N/A
| N/A
|-
!Forward smash (Sheik charged)
| N/A
| 45%
| 50%(25%+25%)
| N/A
| N/A
|-
!Forward smash (Pit)
| N/A
| N/A
| 25%(7%+18%)
| N/A
| N/A
|-
!Forward smash (Pit charged)
| N/A
| N/A
| 35%(9%+26%)
| N/A
| N/A
|-
!Forward smash ({{SSBB|Ike}})
| N/A
| N/A
| 26%(18%+8%)
| N/A
| N/A
|-
!Forward smash (Ike charged)
| N/A
| N/A
| 36%(25%+11%
| N/A
| N/A
|-
!Forward smash (Ice Climbers one Star Rod)
| N/A
| 30%
| 27%(18%+9%)
| N/A
| N/A
|-
!Forward smash (Ice Climbers one Star Rod charged)
| N/A
| 36%
| 39%(25%+14%)
| N/A
| N/A
|-
!Forward smash (Ice Climbers two Star Rods)
| N/A
| 57%
| 36%(18%+18%)
| N/A
| N/A
|-
!Forward smash (Ice Climbers two Star Rods charged)
| N/A
| 69%
| 50%(25%+25%)
| N/A
| N/A
|-
!Drop
| 3%
| 8%
| 8%-14%
| 6%
| 5%
|-
!Forward tilt [[throw]]
| 11%
| 13%
| 13%
| 10%
| 8%
|-
![[Up tilt]] throw
| 12%
| 9%
| 12%-14%
| 9%
| 6%
|-
![[Down tilt]] throw
| 9%
| 15%
| 14%
| 10%
| 6%
|-
!Dash throw
| 15%
| 15%
| 15%
| 12%
| 9%
|-
!Forward smash throw
| 15%
| 16%
| 16%
| 12%
| 10%
|-
![[Up smash]] throw
| 15%
| 12%
| 17%
| 12%
| 10%
|-
![[Down smash]] throw
| 9%
| 19%
| 14%
| 10%
| 6%
|-
![[Aerial]] drop
| 5%
| 13%
| 12%
| 7%
| 6%
|-
!Aerial forward tilt throw
| 13%
| 14%
| 13%
| 10%
| 8%
|-
!Aerial up tilt throw
| 15%
| 12%
| 12%
| 8%
| 6%
|-
!Aerial down tilt throw
| 14%
| 15%
| 12%
| 8%
| 4%
|-
!Aerial forward smash throw
| 16%
| 14%
| 13%-15%
| 10%
| 7%
|-
!Aerial up smash throw
| 16%
| 12%
| 12%-14%
| 8%
| 4%
|-
!Aerial down smash throw
| 16%
| 15%
| 12%
| 9%
| 7%
|-
|}
 
*Note [[Captain Falcon]]'s smash attacks with the Star Rod are only 10% instead of 18% in ''Brawl''.
 
==Trophies==
===In ''Super Smash Bros. Melee''===
{{Trophy
|name=Star Rod
|image=Star Rod Trophy Melee.png
|desc=This magic wand holds 16 star shots and sends foes flying at a low angle when thrown. It's most powerful when Captain Falcon or Sheik performs a Smash Attack while holding it. In Kirby's Adventure, the Star Rod is the secret power behind the Fountain of Dreams. King Dedede steals the Star Rod in order to seal away the nasty Cloaked Nightmare.
|gamelist={{Trophy games|game1=Kirby's Adventure|release1=5/93}}
|game=Melee
}}
{{clrl}}
 
===In ''Super Smash Bros. Brawl''===
{{Trophy
|name=Star Rod
|image=Star Rod - Brawl Trophy.png
|desc=A magic wand. Perform a standard attack with it, and it's a battering weapon. Perform a strong or smash attack, and it fires a barrage of star shots. Throw it at a foe, and that opponent will get sent flying sideways. In the Kirby series, the Star Rod is the power source of the Fountain of Dreams. King Dedede once stole it to imprison the Nightmare Wizard.
|gamelist-ntsc={{Trophy games|console1=NES|game1=Kirby's Adventure|console2=SNES|game2=Kirby Super Star}}
|gamelist-pal={{Trophy games|console1=NES|game1=Kirby's Adventure|console2=SNES|game2=Kirby's Fun Pak}}
|game=Brawl
}}
{{clrl}}
 
===In ''Super Smash Bros. 4''===
{{Trophy
|name=Star Rod
|image-3ds=StarRodTrophy3DS.png
|image-wiiu=StarRodTrophyWiiU.png
|desc-ntsc=Swung normally, this item will deal a regular physical attack. But if you charge up the blow, it becomes a magic wand that launches stars! The Star Rod is the source of power for the Fountain of Dreams in Kirby's Adventure. Using the rod, Kirby was able to defeat Nightmare.
|desc-pal=Attack normally and you may as well just be swinging any old stick around, but if you deliver a hefty blow with it, this magic wand will launch a shooting star! The Star Rod powers the Fountain of Dreams, and Kirby once used it to defeat the evil Nightmare when he appeared from the fountain in Kirby's Adventure.
|gamelist-ntsc={{Trophy games|console1=NES|game1=Kirby's Adventure|release1=05/1993|console2=GBA|game2=Kirby: Nightmare in Dream Land|release2=12/2002}}
|gamelist-pal={{Trophy games|console1=NES|game1=Kirby's Adventure|release1=12/1993|console2=GBA|game2=Kirby: Nightmare in Dream Land|release2=09/2003}}
}}
{{clrl}}
 
==Spirits==
The Star Rod also appears as an Ace-class [[support spirit]].
 
In [[Adventure Mode: World of Light]], the Star Rod is presumably one of the countless spirits captured by [[Galeem]] during his takeover of the universe. The Star Rod's spirit is located in the lake section of [[The Light Realm]].
 
The Spirit Battle for Star Rod uses an army of {{SSBU|Kirby}} puppet fighters starting off with a Star Rod and is fought on the Fountain of Dreams stage.
 
{| class="wikitable"
|-
! No. !! Image !! Name !! Type !! Class !! Cost !! Ability !! Series
|-
| 327 || {{SpiritTableName|Star Rod}} || {{SpiritType|Support}} || ★★★ || 2 || First-Strike Advantage || ''Kirby'' Series
|}
{{clrl}}
 
Equipping the MC Ballyhoo & Big Top, Serena, or Tomatrio support spirits will give the player a Star Rod at a start of their stock.
 
{| class="wikitable sortable"
|-
! No. !! Image !! Name !! Type !! Class !! Cost !! Ability !! Series
|-
| 128 || {{SpiritTableName|MC Ballyhoo & Big Top|size=64}} || {{SpiritType|Support}} || ★ || 1 || Star Rod Equipped || ''Mario Party'' Series
|-
| 859 || {{SpiritTableName|Serena|size=64}} || {{SpiritType|Support}} || ★ || 1 || Star Rod Equipped || ''Animal Crossing'' Series
|-
| 1,180 || {{SpiritTableName|Tomatrio|size=64}} || {{SpiritType|Support}} || ★ || 1 || Star Rod Equipped || ''Tomato Adventure''
|}
{{clrl}}


* Kirby's Adventure (1993)
* Kirby Super Star (1996)
==Gallery==
==Gallery==
<gallery>
<gallery>
Image:StarrodSSB.JPG|Star Rod in ''[[SSB]]''
StarRodIconSSB.png|Star Rod in ''Smash 64''
Image:Ssbmitemsstarrod.jpg|Star Rod in ''[[Melee]]''
Ness star rod projectile.png|{{SSB|Ness}} shooting the projectile from the Star Rod in ''Smash 64''
Ssbmitemsstarrod.jpg|Star Rod in ''Melee''
StarrodSSBB.jpg|Star Rod artwork from ''Brawl''
StarRod-SSB4.jpg|{{SSB4|Kirby}} holds the Star Rod in {{forwiiu}}.
SSBUStarRod.png|Star Rod render from ''Ultimate''.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|スターロッド|Sutā Roddo}}
|jaM=Star Rod
|en=Star Rod
|fr=Bâton étoile
|frM=Star Staff
|es=Varita estelar
|esM=Star Wand
|de=Sternenzepter
|deM=Star Scepter
|it=Scettro Stella
|itM=Star Scepter
|nl=Sterrenstafje
|nlM=Star Wand
|ru={{rollover|Звездный жезл|Zvezdny zhezl|?}}
|ruM=Star Rod
|ko={{rollover|스타로드|Seutarodeu|?}}
|koM=Star Rod
|zh=Star Rod
|pt=Varinha Estelar
|ptM=Star Wand
}}
==Trivia==
==Trivia==
*When shooting a star (whether charged on not) into a small upward slope (like the slight slopes on [[Battleship Halberd]]'s main platform) the star will hit the slope, spin in place for a second, and then disappear.
*When shooting a star (whether charged on not) into a small upward slope (like the slight slopes on [[Battleship Halberd]]'s main platform) the star will hit the slope, spin in place for a second, and then disappear.
*A look-alike object with the same name appeared in Paper Mario for Nintendo 64.
*In ''Ultimate'', {{SSBU|Zero Suit Samus}} does not vibrate in place when charging a smash attack with the Star Rod. This also happens to {{SSBU|Byleth}} when charging a smash attack with the [[Death's Scythe]].
 


{{SSBItems}}
{{SSBItems}}
{{SSBMItems}}
{{SSBMItems}}
{{SSBBItems}}
{{SSBBItems}}
{{SSB4Items}}
{{SSBUItems}}
{{Kirby universe}}
{{Kirby universe}}
[[Category: Items]]
[[Category:Hitting items]]
[[Category: Items (SSB)]]
[[Category:Shooter items]]
[[Category: Items (SSBM)]]
[[Category:Trophies (SSBM)]]
[[Category: Hitting items]]
[[Category:Trophies (SSBB)]]
[[Category: Shooter items]]
[[Category:Trophies (SSB4-3DS)]]
[[Category: Kirby universe]]
[[Category:Trophies (SSB4-Wii U)]]
[[Category:Spirits]]

Latest revision as of 08:43, September 3, 2023

Star Rod
Starrodart.png
Kirby (universe)
Artwork of the Star Rod from Nightmare in Dream Land.
Universe Kirby
Appears in SSB
Melee
Brawl
SSB4
Ultimate
Item class Weapon/Projectile
Article on Wikirby Star Rod
With the A Button and the Control Stick, you can shoot 20 stars at your opponents. This can also be used as a Clobbering Item.
Super Smash Bros. instruction manual

The Star Rod (スターロッド, Star Rod) is an item that has appeared in all five Super Smash Bros. games. Originating from the Kirby universe, the Star Rod acts as an unusual combination of both battering and projectile items.

Origin[edit]

The Star Rod seen on top of the Fountain of Dreams in Kirby's Adventure

The Star Rod has so far only appeared in Kirby's Adventure and its remake Kirby: Nightmare in Dream Land, though it did make a brief cameo in Kirby Super Star. In its original appearance, the Star Rod acts as the primary power source of the Fountain of Dreams, and without it, people are unable to properly sleep or dream. Although initially broken into seven shards by King Dedede, Kirby restores the Star Rod, only to discover that Dedede had shattered the Star Rod in order to prevent the main villain of the game, Nightmare, from taking over the Fountain of Dreams; directly after this, Kirby is then tasked with using the Star Rod in order to defeat Nightmare, which he successfully performs.

As a weapon in Kirby's Adventure, Kirby is officially stated to have the "Star Rod" Copy Ability, though Kirby does not need to actually swallow the object to gain the ability. While wielding the Star Rod, Kirby is not only able to utilize the Star Rod as a battering item not unlike Sword Kirby, but also as a projectile weapon that shoots stars, similar to Laser Kirby.

Operation[edit]

Captain Falcon's unusual Star Rod swing, from Melee

As a battering item, combatants can use the Star Rod to directly hit opponents up close. Using either smash attacks or tilts, however, cause the Star Rod to shoot out long-range stars that can hit opponents from a distance; in close ranges, a direct hit from the Star Rod can potentially hit opponents directly into the resultant star. Particularly powerful variants are found with the forward smashes of Captain Falcon, Marth, Sheik, Pit and Ike; due to their non-standard forward smash animations with items, the five can fire off more than one shot at a time with a single smash attack, with Falcon's attacks shooting off 5 stars and Sheik's firing off 2 stars. The item, however, has only sixteen stars, and using either of the two aforementioned characters can cause the item to quickly deplete its ammunition. This mechanic has been removed in Super Smash Bros. 4.

As the stars are considered projectiles by the game, they can be reflected by a variety of moves; in addition, they can also be absorbed.

If the Star Rod runs out of stars to shoot, combatants can still use it to directly hit opponents. A more practical option, however, is to throw the item towards enemies; the Star Rod, when thrown, deals powerful semi-spike knockback, which can potentially gimp recoveries or act as a general KO move. A thrown Star Rod cannot be powershielded. When a thrown Star Rod gets reflected, it does not travel far enough to hit the original attacker, unless they are close enough to the reflector's user.

Damage[edit]

In Brawl, the momentum of a projectile will affect the damage a character will receive; these are recorded in bounces.

Action SSB Melee Brawl Bounce 2nd Bounce
Star projectile 8% 8% 8% N/A N/A
Forward smash star projectile 12% 12% 8% N/A N/A
Standard attack 10% 10% 10% N/A N/A
Standard attack (Ice Climbers one Star Rod) N/A 10% 12%(10%+2%) N/A N/A
Standard attack (Ice Climbers two Star Rods) N/A 19% 20%(10%+10%) N/A N/A
Forward tilt 15% 20% 13% N/A N/A
Forward tilt (Pit) N/A N/A 17%(4%+13%) N/A N/A
Forward tilt (Ice Climbers one Star Rod) N/A 21% 20%(13%+7%) N/A N/A
Forward tilt (Ice Climbers two Star Rods) N/A 40% 26%(13%+13%) N/A N/A
Dash attack 16% 16% 15% N/A N/A
Forward smash 22% 30% 18% N/A N/A
Forward smash (charged) N/A 36% 25% N/A N/A
Forward smash (Marth) N/A 28% 23%(5%+18%) N/A N/A
Forward smash (Marth charged) N/A 34% 32%(7%+25% N/A N/A
Forward smash (Captain Falcon) 30% 20%(10%+10%) N/A N/A
Forward smash (Captain Falcon charged) N/A 29% 28%(14%+14%) N/A N/A
Forward smash (Sheik) N/A 39% 36%(18%+18%) N/A N/A
Forward smash (Sheik charged) N/A 45% 50%(25%+25%) N/A N/A
Forward smash (Pit) N/A N/A 25%(7%+18%) N/A N/A
Forward smash (Pit charged) N/A N/A 35%(9%+26%) N/A N/A
Forward smash (Ike) N/A N/A 26%(18%+8%) N/A N/A
Forward smash (Ike charged) N/A N/A 36%(25%+11% N/A N/A
Forward smash (Ice Climbers one Star Rod) N/A 30% 27%(18%+9%) N/A N/A
Forward smash (Ice Climbers one Star Rod charged) N/A 36% 39%(25%+14%) N/A N/A
Forward smash (Ice Climbers two Star Rods) N/A 57% 36%(18%+18%) N/A N/A
Forward smash (Ice Climbers two Star Rods charged) N/A 69% 50%(25%+25%) N/A N/A
Drop 3% 8% 8%-14% 6% 5%
Forward tilt throw 11% 13% 13% 10% 8%
Up tilt throw 12% 9% 12%-14% 9% 6%
Down tilt throw 9% 15% 14% 10% 6%
Dash throw 15% 15% 15% 12% 9%
Forward smash throw 15% 16% 16% 12% 10%
Up smash throw 15% 12% 17% 12% 10%
Down smash throw 9% 19% 14% 10% 6%
Aerial drop 5% 13% 12% 7% 6%
Aerial forward tilt throw 13% 14% 13% 10% 8%
Aerial up tilt throw 15% 12% 12% 8% 6%
Aerial down tilt throw 14% 15% 12% 8% 4%
Aerial forward smash throw 16% 14% 13%-15% 10% 7%
Aerial up smash throw 16% 12% 12%-14% 8% 4%
Aerial down smash throw 16% 15% 12% 9% 7%
  • Note Captain Falcon's smash attacks with the Star Rod are only 10% instead of 18% in Brawl.

Trophies[edit]

In Super Smash Bros. Melee[edit]

Star Rod's trophy in Melee
Star Rod
This magic wand holds 16 star shots and sends foes flying at a low angle when thrown. It's most powerful when Captain Falcon or Sheik performs a Smash Attack while holding it. In Kirby's Adventure, the Star Rod is the secret power behind the Fountain of Dreams. King Dedede steals the Star Rod in order to seal away the nasty Cloaked Nightmare.
Kirby's Adventure (5/93)

In Super Smash Bros. Brawl[edit]

Star Rod's trophy in Brawl
Star Rod
A magic wand. Perform a standard attack with it, and it's a battering weapon. Perform a strong or smash attack, and it fires a barrage of star shots. Throw it at a foe, and that opponent will get sent flying sideways. In the Kirby series, the Star Rod is the power source of the Fountain of Dreams. King Dedede once stole it to imprison the Nightmare Wizard.
NTSC
NES: Kirby's Adventure
SNES: Kirby Super Star
PAL
NES: Kirby's Adventure
SNES: Kirby's Fun Pak

In Super Smash Bros. 4[edit]

Star Rod's trophy in Super Smash Bros. for Wii U
Star Rod
NTSC Swung normally, this item will deal a regular physical attack. But if you charge up the blow, it becomes a magic wand that launches stars! The Star Rod is the source of power for the Fountain of Dreams in Kirby's Adventure. Using the rod, Kirby was able to defeat Nightmare.
NES: Kirby's Adventure (05/1993)
GB Advance: Kirby: Nightmare in Dream Land (12/2002)
PAL Attack normally and you may as well just be swinging any old stick around, but if you deliver a hefty blow with it, this magic wand will launch a shooting star! The Star Rod powers the Fountain of Dreams, and Kirby once used it to defeat the evil Nightmare when he appeared from the fountain in Kirby's Adventure.
NES: Kirby's Adventure (12/1993)
GB Advance: Kirby: Nightmare in Dream Land (09/2003)

Spirits[edit]

The Star Rod also appears as an Ace-class support spirit.

In Adventure Mode: World of Light, the Star Rod is presumably one of the countless spirits captured by Galeem during his takeover of the universe. The Star Rod's spirit is located in the lake section of The Light Realm.

The Spirit Battle for Star Rod uses an army of Kirby puppet fighters starting off with a Star Rod and is fought on the Fountain of Dreams stage.

No. Image Name Type Class Cost Ability Series
327
SSBU spirit Star Rod.png
Star Rod
Support
★★★ 2 First-Strike Advantage Kirby Series

Equipping the MC Ballyhoo & Big Top, Serena, or Tomatrio support spirits will give the player a Star Rod at a start of their stock.

No. Image Name Type Class Cost Ability Series
128
SSBU spirit MC Ballyhoo & Big Top.png
MC Ballyhoo & Big Top
Support
1 Star Rod Equipped Mario Party Series
859
serena spirit
Serena
Support
1 Star Rod Equipped Animal Crossing Series
1,180
Spirit of Tomatrio from Tomato Adventure
Tomatrio
Support
1 Star Rod Equipped Tomato Adventure

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japan Japanese スターロッド Star Rod
UK English Star Rod
France French Bâton étoile Star Staff
Germany German Sternenzepter Star Scepter
Spain Spanish Varita estelar Star Wand
Italy Italian Scettro Stella Star Scepter
China Chinese Star Rod
South Korea Korean 스타로드 Star Rod
Netherlands Dutch Sterrenstafje Star Wand
Russia Russian Звездный жезл Star Rod
Portugal Portuguese Varinha Estelar Star Wand

Trivia[edit]

  • When shooting a star (whether charged on not) into a small upward slope (like the slight slopes on Battleship Halberd's main platform) the star will hit the slope, spin in place for a second, and then disappear.
  • In Ultimate, Zero Suit Samus does not vibrate in place when charging a smash attack with the Star Rod. This also happens to Byleth when charging a smash attack with the Death's Scythe.