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{{ArticleIcons|ssbm=y|ssbb=y}} {{Art-dkwiki|Klaptrap.}}
{{ArticleIcons|melee=y|brawl=y|ssb4-3ds=y|ultimate=y}}
[[Image:Klaptrap copy.jpg|thumb|150px|right|A Klaptrap]]
{{Infobox Character General
|name=Klaptrap
|image=[[File:SSBU spirit Klaptrap.png|200px]]
|caption={{symbol|donkeykong|50px}}
Klaptrap's official artwork from ''Donkey Kong Country''
|universe={{uv|Donkey Kong}}
|firstgame=''{{iw|mariowiki|Donkey Kong Country}}'' (1994)
|games=''[[Melee]]''<br>''[[Brawl]]''<br>''[[SSB4]]'' (3DS only)<br>''[[Ultimate]]''
|lastappearance=''{{s|mariowiki|Mario Party 7}}'' (2005)
|console=Super Nintendo Entertainment System
|artist=Steve Mayles
|voiceactor = Chris Sutherland
|interwiki    = mariowiki
|interwikiname = Super Mario Wiki
|interwikipage = Klaptrap
}}
'''Klaptraps''' ({{ja|クラップトラップ| Kurapputorappu}}, ''Klaptrap'') are crocodile-esque [[enemy|enemies]] from the {{uv|Donkey Kong}} universe that appear in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', {{for3ds}}, and ''[[Super Smash Bros. Ultimate]]''.


'''Klaptraps''' are [[enemy|enemies]] from the [[Donkey Kong universe]] that appears in the stages [[Kongo Jungle]] and [[Jungle Japes]] in ''[[Melee]]'' and by extension ''[[Brawl]]''. Klaptraps appear in two different colors: orange and blue. They are crocodile-like enemies that have a large mouth with big teeth.
==Origin==
Klaptraps are {{s|mariowiki|Kremling}}s who debuted in ''{{s|mariowiki|Donkey Kong Country}}''. They damage [[Donkey Kong]] and [[Diddy Kong]] by biting them. They appear in a variety of colors: blue, red, purple, and green. Klaptraps later appears in ''{{s|mariowiki|Donkey Kong 64}}'' with a similar role. Larger Klaptraps also appear in the game. Klaptraps are among the smallest varieties of the Kremlings and are one of the few that are entirely quadrupedal. The only similar varieties are the {{s|mariowiki|Krimp}}s, as well as the {{s|mariowiki|Snapjaw}}s, which are technically not Kremlings.


The orange Klaptraps appear in Kongo Jungle. They jump out from the waterfall near the edges of the stone ledge and near the [[Barrel Cannon]]s. If a character makes contact with a Klaptrap, they will take damage. The Klaptraps sometimes get stuck in the Barrel Cannon. If a character tries to use a Barrel Cannon with a Klaptrap stuck in it, they will not be able to use the cannon and will also take damage from making contact with the Klaptrap.


The blue Klaptraps appear in Jungle Japes. They jump between the opening on either side of the middle section of the stage. If a character makes contact with a Klaptrap, they will be [[Spike|spiked]] ([[Meteor smash|meteor smashed]] in Brawl), sending characters straight into Jungle Japes' torrential waters. They essentially serve as One-hit-KO's in Melee, likely KO's in Brawl with enough damage. Characters holding a ledge are still vulnerable to a Klaptrap's attack.
==In ''Super Smash Bros. Melee''==
===As a stage hazard===
[[File:Klaptrap SSBM.jpg|thumb|left|A Klaptrap as seen on Kongo Jungle]]
[[File:Klaptrap JJ SSBM.png|thumb|A Klaptrap as seen on Jungle Japes]]
Klaptrap appears on the [[Jungle Japes]] and [[Kongo Falls|Kongo Jungle]] stages, leaping out of the water to bite opponents. Klaptraps appear in two different colors:


Klaptraps do not come out of [[container]]s like other enemies do. The Klaptraps can however be used as regular [[items]] in the [[Test]] stage using an [[Action Replay]]. Klaptraps cannot be damaged, unlike other enemies.
*Orange Klaptraps appear in Kongo Jungle. They jump out from the waterfall near the edges of the stone ledge and near the [[Barrel Cannon]]s. If a character makes contact with a Klaptrap, they will take damage. Very rarely a Klaptrap will get stuck in the Barrel Cannon, and characters cannot use the Barrel Cannon while one is inside of it; they instead only take damage from contact with that Klaptrap.
*Blue Klaptraps appear in Jungle Japes. They jump between the opening on either side of the middle section of the stage. If a character makes contact with a Klaptrap, they will take 30% damage and be [[spike]]d, sending characters straight into Jungle Japes' torrential waters. They essentially serve as [[one-hit KO]]s in ''Melee''. Characters holding on to a [[ledge]] are also vulnerable to a Klaptrap. They appear every 7-18 seconds (counting the 6 seconds it takes for the to go from one side to the other).


{{Donkey Kong}}
Klaptraps do not come out of [[container]]s like other enemies do. They can however be used as regular [[item]]s in the [[TEST]] stage using an [[Action Replay]] or other hacking device. Klaptraps are invulnerable and cannot be damaged, unlike other enemies.
{{clr}}
 
===Trophy===
The Klaptrap also makes an appearance as a collectable trophy, where its name is written as "Klap Trap".
{{Trophy
|name=Klap Trap
|image=Klap Trap Trophy Melee.png
|desc=This low-slung alligator made its first appearance in Donkey Kong Country. You can subdue it by jumping on its back, but its powerful jaws make it dangerous to approach from the front. In Super Smash Bros. Melee, it swims in the river and sometimes jumps in the Barrel Cannon to stop players from using it.
|gamelist={{Trophy games|game1=Donkey Kong Country|release1=11/94}}
|game=Melee
}}
{{clrl}}
 
==In ''Super Smash Bros. Brawl''==
===As a stage hazard===
[[File:Klaptrap JJ SSBB.png|thumb|left|A Klaptrap as seen on Jungle Japes.]]
Like in ''Melee'', Klaptrap reprises its role as a stage hazard on the Jungle Japes stage. Instead of randomly appearing, they now consistently appear every 10 seconds. If a character makes contact with a Klaptrap, they will be [[meteor smash]]ed. It can no longer [[one-hit KO]] like in the previous game (in part due to the newly introduced [[swimming]] greatly reducing downward speed), but it still deals a lot of damage and knockback.
{{clr}}
 
===Sticker===
Klaptrap appears as a collectable sticker.
{| class="wikitable"
! Name
! Game
! Effect
! Fighter(s)
|-
| {{s|mariowiki|Klaptrap}}
| [[Donkey Kong Country]]
| {{EffectIcon|Electric}} Resistance +7
| {{AllChars|SSBB|s=16}}
|}
{{StickerPicBox|Klaptrap|Donkey Kong Country}}
 
==In ''Super Smash Bros. for Nintendo 3DS''==
===As a stage hazard===
[[File:JungleJapes-3DS-2.png|thumb|left|A Klaptrap as seen on Jungle Japes.]]
Like in ''Melee'' and ''Brawl'', Klaptrap reprises its role as a stage hazard on the Jungle Japes stage. Their appearance cycle was reverted to 7-18 seconds like in ''Melee'' instead of every 10 seconds in ''Brawl''. Like in ''Brawl'' it cannot [[one-hit KO]], but it still does high knockback and [[swimming]] does not exist in ''for Nintendo 3DS'', making it likely to result in a KO. Its design was updated to be smoother, making it resemble its official artwork more closely.
{{clrl}}
 
==In ''Super Smash Bros. Ultimate''==
===As a stage hazard===
[[File:SSBU Kongo Falls Klaptrap.jpg|thumb|left|A Klaptrap as seen on Kongo Falls.]]
As in their previous appearances, Klaptraps appear on Jungle Japes and Kongo Jungle (now named Kongo Falls). They act nearly identically to their previous appearances. Blue Klaptraps regain their ability to [[one-hit KO]] from ''Melee'', triggering a [[Special Zoom]] on contact and dealing significantly more knockback than any of the other games.
{{clrl}}
 
===As an [[Assist Trophy]]===
{{cquote|''Moving back and forth on the stage, Klaptrap jumps at the nearest fighter and repeatedly bites down. It may be small, but attacks from its strong jaws are dangerous!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}}
 
[[File:SSBUWebsiteKlaptrap1.jpg|thumb|Two Klaptraps on [[Corneria]].]]
Klaptrap appears in ''Super Smash Bros. Ultimate'' as an [[Assist Trophy]]. Once summoned, it runs around the stage and latches onto any opponent it touches. Once latched, it bites down, doing repetitive damage similar to the [[Fan]]. As with most Assist Trophies in Ultimate, it can be KO'd. Its function, as described in [[Training Mode]], is that it "leaps up on opponents and bites down with sharp fangs." They cannot be summoned on [[Jungle Japes]], [[Kongo Falls]], and [[Suzaku Castle]], the former two due to them appearing as hazards.
{{clrl}}
 
===Spirit===
{|class="wikitable"
! No. !! Image !! Name !! Type !! Class !! Slots
! Base [[File:Equipment Icon Power Badge.png|20px|Power]]
! Max [[File:Equipment Icon Power Badge.png|20px|Power]]
! Base [[File:Equipment Icon Brawn Badge.png|20px|Attack]]
! Max [[File:Equipment Icon Brawn Badge.png|20px|Attack]]
! Base [[File:Equipment Icon Protection Badge.png|20px|Defense]]
! Max [[File:Equipment Icon Protection Badge.png|20px|Defense]]
! Ability !! Series
|-
| 161 || {{SpiritTableName|Klaptrap}} || {{SpiritType|Attack}} || ★★ || 0 || 1926 || 7742 || 1176 || 4728 || 676 || 2717 || Weight ↓ || ''Donkey Kong'' Series
|}
{{clrl}}
 
==Gallery==
<gallery>
Klaptrap Assist Trophy (SSBU).png|thumb|150px|Official artwork from ''Super Smash Bros. Ultimate''.
SSBUWebsiteKlaptrap2.jpg|A Klaptrap latching onto {{SSBU|Roy}} on [[Pokémon Stadium]].
SSBU Jungle Japes Klaptrap.jpg|A Klaptrap on Jungle Japes in ''Ultimate''
KlapTrapBarrelUlt.jpg|A Klaptrap stuck inside of a launch barrel in ''Ultimate''
</gallery>
 
==Names in other languages==
{{langtable
|ja={{ja|クラップトラップ|Kurapputorappu}}, ''Klaptrap''
|en=Klaptrap
|fr=Klap Trap
|es=Klaptrap
|de=Klap Trap
|it=Klap Trap
|nl=Klaptrap
|ru={{rollover|Клаптрап|Klaptrap|?}}
|ko={{rollover|클랩트랩|Keullaepteuraep|?}}, ''Klaptrap''
|zh=Klaptrap
}}
 
==Trivia==
*In ''Brawl'', Klaptrap's eye texture is not centered properly, placing it halfway on the edge of its eye.
*Klaptrap's render from ''Super Smash Bros. Ultimate'' closely resembles its official art from ''Donkey Kong Country'', but mirrored.
*When Klaptrap is attacked in ''Ultimate'', it makes the same sound as it did when defeated in ''Donkey Kong Country''. This sound was done by Chris Sutherland, making it the only ''Donkey Kong'' character in ''Ultimate'' known to have a specific voice actor. However, Sutherland was not credited for this sound clip, but would later be credited as [[Banjo]] and [[Kazooie]].
**It is also the only Assist Trophy with a voice actor to not be present in the Sound Test.
*As with all other Assist Trophies, only one Klaptrap can be spawned at a time in a match. However, uniquely, up to 3 can be present at once during the Klaptrap Spirit Battle.
*Its attack as an Assist Trophy is similar to the ''Kirby'' enemy, {{iw|wikirby|Gator|Kirby Super Star}}, which also attacks by latching onto and repeatedly biting characters.
 
{{AssistTrophies}}
{{Stage hazards}}
{{Donkey Kong universe}}
[[Category:Common enemies]]
[[Category:Common enemies]]
[[Category:Trophies (SSBM)]]
[[Category:Stickers]]
[[Category:Stickers]]
[[Category:Donkey Kong universe]]
[[Category:Spirits]]
[[es:Klap Trap]]

Latest revision as of 21:23, November 1, 2023

Klaptrap
SSBU spirit Klaptrap.png
Donkey Kong (universe)

Klaptrap's official artwork from Donkey Kong Country

Universe Donkey Kong
Debut Donkey Kong Country (1994)
Smash Bros. appearances Melee
Brawl
SSB4 (3DS only)
Ultimate
Most recent non-Smash appearance Mario Party 7 (2005)
Console/platform of origin Super Nintendo Entertainment System
Designed by Steve Mayles
Voice actor Chris Sutherland
Article on Super Mario Wiki Klaptrap

Klaptraps (クラップトラップ, Klaptrap) are crocodile-esque enemies from the Donkey Kong universe that appear in Super Smash Bros. Melee, Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS, and Super Smash Bros. Ultimate.

Origin[edit]

Klaptraps are Kremlings who debuted in Donkey Kong Country. They damage Donkey Kong and Diddy Kong by biting them. They appear in a variety of colors: blue, red, purple, and green. Klaptraps later appears in Donkey Kong 64 with a similar role. Larger Klaptraps also appear in the game. Klaptraps are among the smallest varieties of the Kremlings and are one of the few that are entirely quadrupedal. The only similar varieties are the Krimps, as well as the Snapjaws, which are technically not Kremlings.


In Super Smash Bros. Melee[edit]

As a stage hazard[edit]

A Klaptrap as seen on Kongo Jungle
A Klaptrap as seen on Jungle Japes

Klaptrap appears on the Jungle Japes and Kongo Jungle stages, leaping out of the water to bite opponents. Klaptraps appear in two different colors:

  • Orange Klaptraps appear in Kongo Jungle. They jump out from the waterfall near the edges of the stone ledge and near the Barrel Cannons. If a character makes contact with a Klaptrap, they will take damage. Very rarely a Klaptrap will get stuck in the Barrel Cannon, and characters cannot use the Barrel Cannon while one is inside of it; they instead only take damage from contact with that Klaptrap.
  • Blue Klaptraps appear in Jungle Japes. They jump between the opening on either side of the middle section of the stage. If a character makes contact with a Klaptrap, they will take 30% damage and be spiked, sending characters straight into Jungle Japes' torrential waters. They essentially serve as one-hit KOs in Melee. Characters holding on to a ledge are also vulnerable to a Klaptrap. They appear every 7-18 seconds (counting the 6 seconds it takes for the to go from one side to the other).

Klaptraps do not come out of containers like other enemies do. They can however be used as regular items in the TEST stage using an Action Replay or other hacking device. Klaptraps are invulnerable and cannot be damaged, unlike other enemies.

Trophy[edit]

The Klaptrap also makes an appearance as a collectable trophy, where its name is written as "Klap Trap".

Klap Trap's trophy in Melee
Klap Trap
This low-slung alligator made its first appearance in Donkey Kong Country. You can subdue it by jumping on its back, but its powerful jaws make it dangerous to approach from the front. In Super Smash Bros. Melee, it swims in the river and sometimes jumps in the Barrel Cannon to stop players from using it.
Donkey Kong Country (11/94)

In Super Smash Bros. Brawl[edit]

As a stage hazard[edit]

A Klaptrap as seen on Jungle Japes.

Like in Melee, Klaptrap reprises its role as a stage hazard on the Jungle Japes stage. Instead of randomly appearing, they now consistently appear every 10 seconds. If a character makes contact with a Klaptrap, they will be meteor smashed. It can no longer one-hit KO like in the previous game (in part due to the newly introduced swimming greatly reducing downward speed), but it still deals a lot of damage and knockback.

Sticker[edit]

Klaptrap appears as a collectable sticker.

Name Game Effect Fighter(s)
Klaptrap Donkey Kong Country Electric (effect) Resistance +7 RandomHeadSSBB.png
Brawl Sticker Klaptrap (Donkey Kong Country).png
Klaptrap
(Donkey Kong Country)

In Super Smash Bros. for Nintendo 3DS[edit]

As a stage hazard[edit]

A Klaptrap as seen on Jungle Japes.

Like in Melee and Brawl, Klaptrap reprises its role as a stage hazard on the Jungle Japes stage. Their appearance cycle was reverted to 7-18 seconds like in Melee instead of every 10 seconds in Brawl. Like in Brawl it cannot one-hit KO, but it still does high knockback and swimming does not exist in for Nintendo 3DS, making it likely to result in a KO. Its design was updated to be smoother, making it resemble its official artwork more closely.

In Super Smash Bros. Ultimate[edit]

As a stage hazard[edit]

A Klaptrap as seen on Kongo Falls.

As in their previous appearances, Klaptraps appear on Jungle Japes and Kongo Jungle (now named Kongo Falls). They act nearly identically to their previous appearances. Blue Klaptraps regain their ability to one-hit KO from Melee, triggering a Special Zoom on contact and dealing significantly more knockback than any of the other games.

As an Assist Trophy[edit]

Moving back and forth on the stage, Klaptrap jumps at the nearest fighter and repeatedly bites down. It may be small, but attacks from its strong jaws are dangerous!
Super Smash Blog, Super Smash Bros. Ultimate Official Site
Two Klaptraps on Corneria.

Klaptrap appears in Super Smash Bros. Ultimate as an Assist Trophy. Once summoned, it runs around the stage and latches onto any opponent it touches. Once latched, it bites down, doing repetitive damage similar to the Fan. As with most Assist Trophies in Ultimate, it can be KO'd. Its function, as described in Training Mode, is that it "leaps up on opponents and bites down with sharp fangs." They cannot be summoned on Jungle Japes, Kongo Falls, and Suzaku Castle, the former two due to them appearing as hazards.

Spirit[edit]

No. Image Name Type Class Slots Base Power Max Power Base Attack Max Attack Base Defense Max Defense Ability Series
161
SSBU spirit Klaptrap.png
Klaptrap
Attack
★★ 0 1926 7742 1176 4728 676 2717 Weight ↓ Donkey Kong Series

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese クラップトラップ, Klaptrap
UK English Klaptrap
France French Klap Trap
Germany German Klap Trap
Spain Spanish Klaptrap
Italy Italian Klap Trap
China Chinese Klaptrap
South Korea Korean 클랩트랩, Klaptrap
Netherlands Dutch Klaptrap
Russia Russian Клаптрап

Trivia[edit]

  • In Brawl, Klaptrap's eye texture is not centered properly, placing it halfway on the edge of its eye.
  • Klaptrap's render from Super Smash Bros. Ultimate closely resembles its official art from Donkey Kong Country, but mirrored.
  • When Klaptrap is attacked in Ultimate, it makes the same sound as it did when defeated in Donkey Kong Country. This sound was done by Chris Sutherland, making it the only Donkey Kong character in Ultimate known to have a specific voice actor. However, Sutherland was not credited for this sound clip, but would later be credited as Banjo and Kazooie.
    • It is also the only Assist Trophy with a voice actor to not be present in the Sound Test.
  • As with all other Assist Trophies, only one Klaptrap can be spawned at a time in a match. However, uniquely, up to 3 can be present at once during the Klaptrap Spirit Battle.
  • Its attack as an Assist Trophy is similar to the Kirby enemy, Gator, which also attacks by latching onto and repeatedly biting characters.