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:''For fighter info, see [[Ike (SSBB)]].''
{{ArticleIcons|brawl=y|ssb4=y|ultimate=y}}
 
{{forfighter|SSBB=y|SSB4=y|SSBU=y}}
:''For the Japanese smasher, see [[Smasher:Ike]]''.
{{Infobox Character General
{{Infobox Character General
|name         = Ike
|name = Ike
|image       = [[File:IkeArtwork.jpg|Ike]]
|image = {{tabber|title1=Path of Radiance|content1=[[File:FEPoR Ike.png|x300px]]|title2=Radiant Dawn|content2=[[File:FERD Ike.png|x300px]]}}
|caption     = Official artwork of Ike from ''Fire Emblem: Path of Radiance''.
|caption = [[File:FireEmblemSymbol.svg|50px|class=invert-dark]]<br>Official artworks of Ike from ''{{iw|fireemblemwiki|Fire Emblem: Path of Radiance}}'' and ''{{iw|fireemblemwiki|Fire Emblem: Radiant Dawn}}''.
|universe     = ''[[Fire Emblem (universe)|Fire Emblem]]''
|universe = {{uv|Fire Emblem}}
|firstgame   = ''[[Fire Emblem: Path of Radiance]]'' (2005)
|firstgame = ''{{iw|fireemblemwiki|Fire Emblem: Path of Radiance}}'' (2005)
|games       = ''[[Super Smash Bros. Brawl|SSBB]]''
|games = ''[[Brawl]]''<br>''[[SSB4]]''<br>''[[Ultimate]]''
|console     = [[Nintendo GameCube]]
|lastappearance = ''{{s|fireemblem|Fire Emblem Engage}}'' (2023)
|species     = Human
|console = [[Nintendo GameCube]]
|gender       = Male
|species = {{iw|fireemblemwiki|Beorc}}
|homeworld   = Tellius
|gender = Male
|hair        = Blue
|homeworld = {{iw|fireemblemwiki|Gallia}} (birthplace)<br>{{iw|fireemblemwiki|Crimea}} (surrogate home)
|eyes        = Blue
|artist = [[fireemblemwiki:Artists of the Fire Emblem series#Senri Kita|Senri Kita]]
|height      =
|englishactor = [https://www.behindthevoiceactors.com/Jason-Adkins/ Jason Adkins] (''Brawl''/''SSB4'')<br>{{s|wikipedia|Greg Chun}} (''Ultimate'')
|weight      =
|japanactor = [https://www.behindthevoiceactors.com/Michihiko-Hagi/ Michihiko Hagi]
|creator      =  
|interwiki = fireemblemwiki
|artist      =  
|interwikiname = Fire Emblem Wiki
|voiceactor  = Jason Adkins
|interwikipage = Ike
|japanactor  = Michihiko Hagi
}}
}}
'''Ike''' (アイク, ''Aiku'') is the main playable hero in the ninth installment of the ''[[Fire Emblem (universe)|Fire Emblem]]'' series of tactical role-playing games, ''[[Fire Emblem: Path of Radiance]]'', and also appears in a main role in its sequel, ''[[Fire Emblem: Radiant Dawn]]''. Ike is one of the more "recent" ''Fire Emblem'' protagonists and was the first one to appear in multiple ''Fire Emblem'' console games that were released outside of Japan, so he has attained more familiarity with players than most other characters in the series have. He appears in ''[[Super Smash Bros. Brawl]]'' as a playable character.
'''Ike''' {{ja|(アイク|Aiku}}, ''Ike'') is a character from the {{uv|Fire Emblem}} series. As the main protagonist of ''{{iw|fireemblemwiki|Fire Emblem: Path of Radiance}}'' and deuteragonist of ''{{iw|fireemblemwiki|Fire Emblem: Radiant Dawn}}'', Ike grows from a naive mercenary-in-training into a savvy and renowned war hero who desires to be a capable warrior like his father, {{iw|fireemblemwiki|Greil}}. Ike made his ''{{b|Super Smash Bros.|series}}'' series debut in ''[[Super Smash Bros. Brawl]]'' as a playable character, and has appeared as such since then.


==Character description==
==Origin==
{{Cleanup|This section is very lengthy and information in later paragraphs is irrelevant.}}
Following the release of ''[[Super Smash Bros. Melee]]'' and its inclusion of ''Fire Emblem'' protagonists [[Marth]] and [[Roy]], ''Fire Emblem'' established itself outside Japan with two Game Boy Advance titles: ''{{iw|fireemblemwiki|Fire Emblem: The Blazing Blade}}'' and ''{{iw|fireemblemwiki|Fire Emblem: The Sacred Stones}}''. The international success of the former prompted developer Intelligent Systems to begin work on a more ambitious, large-scale ''Fire Emblem'' game for the Nintendo GameCube: ''{{iw|fireemblemwiki|Fire Emblem: Path of Radiance}}'', Ike's debut game, which released in 2005.
By 2005, the ''Fire Emblem'' series of tactical role-playing fantasy video games had fully been established as an internationally famous and successful franchise, thanks in no small part to the inclusion of previous ''Fire Emblem'' protagonists [[Marth]] and [[Roy]] in 2001's immensely successful ''Super Smash Bros. Melee'' as playable characters. Following Melee's release, subsequent ''Fire Emblem'' titles were released internationally, including the seventh installment for Game Boy Advance set on the same continent of Elibe as the sixth (the one starring Roy), the eighth installment on GBA (''The Sacred Stones'') set on a stand-alone universe/continent named Magvel, and the ninth game for GameCube (''Path of Radiance'') set on another new continent/universe named Tellius. ''PoR'' is the first console ''Fire Emblem'' to be released internationally, and it stars Ike as the protagonist, and the tenth installment for Wii (''Radiant Dawn'') is a storyline sequel set in Tellius, where a slightly older Ike plays as one of the main characters.


In ''PoR'', Ike serves the traditional role of the ''Fire Emblem'' main protagonist in that the epic story revolves around him and his efforts of heroism, and that in terms of gameplay he is the game's one Lord-class playable unit; he starts out at a unique class level called Ranger with initially shaky battle statistics, but he grows into a top-quality Lord-class unit by the end of the game, on average maxing out most of his stats. Unlike most other playable characters, Ike is a character that absolutely must not die in battle. He is skilled with the sword, and by the end of ''Path of Radiance'' he gains two invaluable assets that separate him from other characters to become a truly powerful fighter: The Aether character skill, the most powerful of the skills in the game's newly introduced character skill mechanic, gives Ike a chance to perform a powerful two-hit combo, the first of which restores his Hit Points by the amount he damages, and the second of which attacks with the only half of the target's defense applied; and the game's ultimate weapon, [[Ragnell]], an indestructible gold sword with high power and accuracy. The main lord character receiving the ultimate weapon through story developments late in the game is another consistent ''Fire Emblem'' series tradition.
Ike is the son of {{iw|fireemblemwiki|Greil}}, a legendary warrior who leads [[fireemblemwiki:Greil Mercenaries|a band of mercenaries]] which operates in {{iw|fireemblemwiki|Crimea}}, a minor kingdom on the continent of {{iw|fireemblemwiki|Tellius}}. He and his younger sister, {{iw|fireemblemwiki|Mist}}, live with the mercenaries in a remote Crimean fort. Notably, Ike is currently the only protagonist of a ''Fire Emblem'' game to have absolutely no royal, noble or divine ancestry at all; this is reflected in his initial [[fireemblemwiki:Class|character class]] in ''Path of Radiance'' not being the usual {{iw|fireemblem|Lord}}, but rather the unique {{iw|fireemblemwiki|Ranger|Path of Radiance}} that ultimately promotes into a Lord when he is temporarily knighted.


In the actual story of ''Path of Radiance'', however, Ike is the first and only, to break the tradition of a ''Fire Emblem'' protagonist being a noble or prince (the first was Arum from ''Fire Emblem Gaiden''. However, Arum is later revealed that he is a prince); he is a mercenary along with several others in a group under the command of his father, Greil. Ike and the Greil Mercenaries must protect and escort the princess of the soon-to-be-besieged country of Crimea, Elincia, as the continent of Tellius, previously wrecked by conflict and animosity between humans ("Beorc") and transformable demi-humans ("Laguz"), bears witness to the uprising of another war incited by the country of Daein. During the quest, Ike becomes arch-enemies with an enigmatic Daein general known as the [[Black Knight]] for murdering Greil, and Ike and his younger sister Mist learn terrible truths about their pasts later on even as their expanding group must attempt to heal scars and gain the trust of the various Laguz kingdoms. Eventually, Elincia formally bestows the Lord rank to Ike so that he can lead the armies of Crimea and the theocracy of Begnion into battle against Daein, and after finding the willpower to wield the sacred blade Ragnell, he takes the fight to Daein's officers in their homeland, and clashes against the Black Knight wielding the dark sword Alondite; whether Ike can fight the Black Knight or must flee with his life is mostly luck based, as winning the fight depends on whether Aether activates enough times (a 32% chance at max for each attack) and if the Black Knight's deadly Luna attack does not activate each time. The finale sees Ike finally battling and defeating Daein's megalomaniac wyvern-riding king, Ashnard; with this accomplished, the continent is saved from utter destruction and Beorc-Laguz relations become more positive, and Ike is content with reverting back to the life of a mercenary.  
''Path of Radiance'' follows Ike's exploits through the {{iw|fireemblemwiki|Mad King's War}}. Having only recently been allowed by Greil to join missions with the Mercenaries, Ike encounters Princess {{iw|fireemblemwiki|Elincia}} of Crimea on the run after the neighboring Kingdom of {{iw|fireemblemwiki|Daein}} attacked and conquered Crimea. Elincia hires the Greil Mercenaries to assist her in escaping Crimea, but after Greil himself is killed by his former student, the [[Black Knight]] of Daein, Ike is forced to take command of the Mercenaries.


The game's sequel, ''Fire Emblem: Radiant Dawn'', extends the story and brings the overall story full-circle. It has been three years since the Mad King's War, and war engulfs Tellius once again as the various countries attempt to re-establish themselves. The strings behind this conflict are being pulled by the machinations of the senators at the empire of Begnion, and the various Laguz tribes ally amongst themselves to declare war against the country's corrupt senate. Ike and the Greil Mercenaries initially fight for Crimea once again, as well as assist the armies of the Laguz in confronting Begnion, but this eventually puts him in direct combat with some of his former allies, including [[Sothe]] of Daein. The war is on track to awakening the Dark God sealed within the medallion called the Fire Emblem, and as the game thunders to its conclusion, Ike and over a dozen of the game's other central characters and their respective allies and armies unite to effectively play the role of the world's remaining saviors. And Ike, after battling the Black Knight again (as well as discovering the Black Knight's true identity), will eventually come to battle one of the deities responsible for the world's creation.  
Ike's journeys with Elincia – fleeing to the {{iw|fireemblemwiki|Begnion}} Empire, assisting its Empress {{iw|fireemblemwiki|Sanaki}} in destroying a slave trafficking ring, being knighted by Elincia, and raising an army to march on Daein and take back Crimea – brings him into contact with the ancient racial tensions between the {{iw|fireemblemwiki|laguz}} (clans of animal shapeshifters) and his fellow {{iw|fireemblemwiki|beorc}}; with a plot by Daein's Mad King, {{iw|fireemblemwiki|Ashnard}}, to unleash a dark god sealed within [[fireemblemwiki:Lehran's Medallion|a bronze medallion]] and remake the world; and with the sacrifices his parents made to try and stop that plot decades prior. By the end of the war, Ike's deeds have earned him respect across the world, from beorc and laguz nations alike.


Ike, for being the second ''Fire Emblem'' protagonist to star in more than one game in the series after [[Marth]] and the first to appear on two subsequent games released internationally on consoles, is one of the better-known ''Fire Emblem'' heroes, and he will likely become as famous as Marth and Roy before him for his role as a brand new playable fighter in ''Super Smash Bros. Brawl''. His appearance is based on his younger ''Path of Radiance'' incarnation rather than his older, more muscular ''Radiant Dawn'' incarnation, and his attire is what he wears while in his initial Ranger character class. It is interesting to note that he is able to use both the Ragnell sword and the Aether skill in his playable fighting appearance, even though in ''PoR'' he only gained the ability to use these when graduating into the Lord character class.
''Path of Radiance'' received a direct sequel in 2007 called ''{{iw|fireemblemwiki|Fire Emblem: Radiant Dawn}}'', in which Ike returned as part of a larger ensemble cast of protagonists, playing out the conflicts from multiple viewpoints. ''Radiant Dawn'' is set three years later, by which time Ike has renounced his Crimean knighthood and returned to work with the Greil Mercenaries. After assisting Queen Elincia with ending an uprising in Crimea, Ike is hired by his friend {{iw|fireemblemwiki|Ranulf}}, a cat laguz, to assist the {{iw|fireemblemwiki|Laguz Alliance}} in a war against Begnion, demanding reparations for the major atrocities they committed against laguz nations. This provokes a civil war in Begnion, in which Sanaki breaks away from her corrupt senate to join Ike's side, and is further complicated when Daein's army, led by the mage {{iw|fireemblemwiki|Micaiah}}, joins the war on Begnion's side.
This has sparked speculation that Ike's incarnation in brawl is based on a point between ''Path of Radiance'' and ''Radiant Dawn'' - Ike states at the end of ''Path of Radiance'' that he has given up being a Lord which would explain why he appears in his ranger clothes (and why he appears more muscular than he did in ''Path of Radiance''). This, however, does not explain why Ike is wielding Ragnell, because it was returned to the Begnion treasury after ''Path of Radiance'' and was given back to him by Sanaki while Ike is in his 'Hero' incarnation.


===Ragnell===
The enormous war awakens and angers the goddess of order, {{iw|fireemblemwiki|Ashera}}, with the underlying conflicts having been specifically manipulated to do so, and Ike and Micaiah join forces with the released "dark god" – actually {{iw|fireemblemwiki|Yune}}, a sympathetic goddess of chaos – to reverse Ashera's judgement and save the world. The game ends with Ike dealing the finishing blow to Ashera, for which he becomes known as the legendary "Radiant Hero" {{ja|(青い炎の英雄|Sōen no Eiyū}}, ''Hero of the Blue Flame''), and with him leaving Tellius forever for parts unknown.
'''Ragnell''' is Ike's [[sword]]. Although it is a two-handed sword, he can wield it with only one as a testament to his strength.


The sword is used in all four of Ike's [[Special Move]]s as well as most of his standard attacks.
Described in ''Radiant Dawn'' as "blunt, but genuine and loyal", Ike is reserved and brusque because of his rural upbringing, and starts out impatient and unfamiliar with political situations. While perpetually uncomfortable with the status and attention that the command of large armies thrusts upon him, preferring to work with the Greil Mercenaries, his strong sense of duty and loyalty compels him to accept it when he has to. Ike is also known for his sense of empathy, even toward his enemies and those who betray him, and offers almost every boss he faces an opportunity to surrender and leave the battlefield alive. His one true desire is to someday be as capable a warrior as Greil was, even long after his father's death.


It has the ability to release a shock-wave for long range combat, but this ability does not appear to be usable in ''[[Super Smash Bros. Brawl]]'', but it does appear to have replaced this ability with a fire element, as it never had the power to release fire in the Radiance series.
In gameplay, Ike is a strong unit. In the tradition of all ''Fire Emblem'' protagonists, his death in battle causes an immediate Game Over, but his good statistical performance and high utility makes him a consistent front-line force nonetheless. In Path of Radiance, he is a well-rounded swordsman with no obvious weaknesses. In Radiant Dawn, he boasts high strength and physical defense at the cost of low magical resistance. Late in his games, he gains exclusive access to two powerful tools: [[Aether]], his unique skill, and Ragnell, a {{iw|fireemblemwiki|regalia}} {{iw|fireemblemwiki|sword}}. In every attack he makes after acquiring it, Aether gives him a small chance to trigger an acrobatic two-hit sequence that combines the effects of two other skills, {{iw|fireemblemwiki|Sol|skill}} and {{iw|fireemblemwiki|Luna|skill}}, that heals himself before bypassing his opponent's physical defense stat to deal more damage to them. Ragnell, meanwhile, allows him to fight both in close quarters and at a distance, attacking far-away enemies with a powerful shockwave; he is one of only three ''Fire Emblem'' main protagonists whose signature sword gives him this extra range, with the others being [[Roy]] and [[Byleth]].


In [[Fire Emblem]], Ragnell is a holy blade blessed by the Goddess Ashera, along with its partner, Alondite, which is wielded by the [[Black Knight]]. Ragnell and Alondite clash against each other, along with their respective wielders, in their rivalry throughout both games set on Tellius. Both swords are the most powerful in the game and have ranged attacks. In the ancient past of Tellius, Ragnell and Alondite were the twin blades of the Beorc warrior woman, Altina.
Even before his ''Super Smash Bros.'' appearances, Ike was one of the most popular characters in the ''Fire Emblem'' series, especially outside of Japan. In 2017, he was voted the single most popular male character in the inaugural {{iw|fireemblemwiki|Choose Your Legends}} popularity poll for ''{{iw|fireemblemwiki|Fire Emblem Heroes}}'' (surpassed only by the top placers of the female bracket, [[Lyn]] and [[Lucina]]; if votes for multiple incarnations of the same character had been tallied together, as they were in later years, Ike would have placed 1st overall). ''{{iw|fireemblemwiki|Fire Emblem Awakening}}'' features him as a bonus character, albeit unrelated to the main story, via SpotPass and DLC. ''Awakening'' also features the character {{iw|fireemblemwiki|Priam}}, a distant descendant of Ike who bears both a striking resemblance to him and a heavily aged Ragnell. Later appearances include ''{{iw|fireemblemwiki|Code Name: S.T.E.A.M.}}'', ''{{iw|fireemblemwiki|Fire Emblem Fates}}'' and ''{{iw|fireemblemwiki|Fire Emblem Echoes: Shadows of Valentia}}'', all via [[amiibo]]. Ike also makes frequent appearances in the smartphone game ''Fire Emblem Heroes'' and the ''{{iw|fireemblemwiki|Fire Emblem Cipher}}'' card game. Most recently, ''{{iw|fireemblemwiki|Fire Emblem Engage}}'' features Ike as one of the game's numerous Emblems, ethereal clones of protagonists from various other ''Fire Emblem'' games who dwell within special rings.


==In ''Super Smash Bros. Brawl''==
==In ''[[Super Smash Bros. Brawl]]''==
===As a playable character===
{{Main|Ike (SSBB)}}
{{Main|Ike (SSBB)}}
[[File:Ikebrawl.jpg|200px|right|thumb|Ike, as he appears in ''Brawl'']]
[[File:Ike SSBB.jpg|200px|thumb|Ike, as he appears in ''Super Smash Bros. Brawl''.]]
Ike is the first ''Fire Emblem'' character to be revealed as a playable character in the Wii edition of the ''Super Smash Bros.'' series, wearing his battle-worn Ranger-class outfit. He clearly adheres to the human-swordsman aesthetic upheld by [[Marth (SSBM)|Marth]] and [[Roy (SSBM)|Roy]] in ''Melee'', and his sword, Ragnell, appears especially hefty and long-range, but Ike is strong enough to hold it with only one hand. Ike's attacks are among the longest reaching and most powerful attacks, surpassing even Bowser in terms of raw power. To counterbalance this, Ike's attacks are notorious for being among the slowest attacks in the game, both start-up and ending lag wise. Ike also comes with his trademark skill Aether as a technique, which gives him [[super armor]] at the beginning of the attack when he and his blade are separated and he is hunched down to jump. This allows him to resist the knockback, but take the damage of an attack. He is based off his appearance in [http://fireemblem.wikia.com/wiki/Path_of_Radiance Path of Radiance].
Ike was the first ''Fire Emblem'' character to be revealed as a playable character in ''Super Smash Bros. Brawl''.<ref name=Dojo>[https://www.smashbros.com/wii/en_us/characters/ike.html Ike - Smash Bros. DOJO!!]</ref> Despite ''Fire Emblem: Radiant Dawn'' being released nearly a year before ''Brawl'', Ike instead sports his {{iw|fireemblemwiki|Ranger|Path of Radiance}} design from ''Fire Emblem: Path of Radiance''.
 
According to [[Masahiro Sakurai]], Ike was not intended to be on the roster early on. Rather, Sakurai devised a blank character template of a slow and very powerful swordsman, and wanted a new ''Fire Emblem'' character in ''Brawl''. When discussing the potential new ''Fire Emblem'' character with [[Intelligent Systems]], it was suggested he use Ike, owing to his status as the protagonist of the then-latest two games in the series. Upon this suggestion, Sakurai considered Ike, and saw him to be a perfect fit for the aforementioned character template, leading to his inclusion as the new playable ''Fire Emblem'' fighter.<ref>[https://web.archive.org/web/20120621110302/http://www.geocities.jp/bgrtype/gsl/words2/dairantosmabrax/smashbrothersx.html Great Fray Smash Brothers X 2008 blog post]</ref>
 
Thanks to the considerable size of his blessed sword, {{iw|fireemblemwiki|Ragnell}}, the majority of Ike's attacks are among the longest ranged and most powerful in the game.<ref name=Dojo/> As a trade-off, however, most of his attacks are notorious for being among the slowest in the game in regard to both start-up and ending lag.<ref>[https://www.wired.com/2008/02/sakurai-talks-a/ Sakurai Talks About ''Smash Bros.'' Character Roster]</ref> Ike also possesses [[Aether]] as his up special move, which grants him [[armor]] at its beginning when he and Ragnell are separated and prior to his leap.<ref name=Dojo/> Unlike his fellow ''Fire Emblem'' fighter {{SSBB|Marth}}, Ike's moveset features a number of unarmed strikes (specifically punches, kicks, and a headbutt) alongside sword swings. On a related note, his [[neutral attack]] can [[jab cancel]] easily and reliably into various combos, or even KO outright.
 
In addition to his extremely laggy attacks, Ike also possesses a poor recovery. Despite his appearance, Ike is also a heavyweight, which hinders his mobility and renders him very susceptible to combos. Lastly, Ike lacks a projectile to compliment Ragnell's range; by extension, this leaves him susceptible to camping because of his aforementioned mobility issues. Although Ike's weaknesses have resulted in him attaining a small playerbase, he has nevertheless managed to achieve respectable tournament results. As a result, Ike is ranked 23rd out of 38 on the current [[tier list]]; this places him in the D tier, and posits him as a mid-tier character.
{{clrl}}


===Trophy Info===
===Trophy===
''A member of Crimea's top fighting force, the Greil Mercenaries. He's a man of few words whose blunt manner gives the impression that he's uncaring, but he's actually a passionate hero. He was crucial to the reconstruction of Crimea. In Radiant Dawn, he continues to show his deep sense of honor and leads the Greil Mercenaries to the aid of the Laguz Alliance.''
{{main|List of SSBB trophies (Fire Emblem series)}}
{{Trophy
|name=Ike
|image=Ike - Brawl Trophy.png
|desc=A member of Crimea's top fighting force, the Greil Mercenaries. He's a man of few words whose blunt manner gives the impression that he's uncaring, but he's actually a passionate hero. He was crucial to the reconstruction of Crimea. In Radiant Dawn, he continues to show his deep sense of honor and leads the Greil Mercenaries to the aid of the Laguz Alliance.
|gamelist={{Trophy games|console1=GCN|game1=Fire Emblem: Path of Radiance|console2=Wii|game2=Fire Emblem: Radiant Dawn}}
|game=Brawl
}}
{{clrl}}


*''Fire Emblem: Path of Radiance'' (2005)
===Stickers===
*''Fire Emblem: Radiant Dawn'' (2007)
{| class="wikitable"
! Name
! Game
! Effect
! Fighter(s)
|-
| {{iw|fireemblemwiki|Ike}}
| [[Fire Emblem: Path of Radiance]]
| {{TypeIcon|Weapon}} Attack +23
| {{StickerHead|Marth|Ike}}
|-
| {{iw|fireemblemwiki|Ike}}
| [[Fire Emblem: Radiant Dawn]]
| {{EffectIcon|Slash}} Attack +27
| {{StickerHead|Marth|Ike}}
|}
{{StickerPicBox|Ike|Fire Emblem Path of Radiance}}
{{StickerPicBox|Ike|Fire Emblem Radiant Dawn}}
 
==In ''[[Super Smash Bros. 4]]''==
===As a playable character===
{{Main|Ike (SSB4)}}
[[File:Ike SSB4.png|200px|thumb|Ike, as he appears in ''Super Smash Bros. 4''.]]
Ike returns as a playable character in ''Super Smash Bros. 4''. Unlike in ''Brawl'', he now sports his {{iw|fireemblemwiki|Hero}} design from ''Fire Emblem: Radiant Dawn''. The majority of Ike's frame data saw noticeable improvement primarily in the form of decreased lag, thanks largely to game updates throughout ''SSB4''{{'}}s lifespan. His mobility has also improved, thanks to his faster dashing and air speeds, as well as his higher double jump. Changes to game mechanics have also benefited Ike: the changes to [[hitstun canceling]] grant his up and down throws respectable combo potential at varying percentages, while the removal of [[edge-hogging]] significantly improves [[Aether]]'s reliability as a [[recovery]] option.
 
However, Ike's power and range have been slightly toned down. Despite gaining a varied combo game, Ike's renowned [[jab cancel]] has been significantly worsened to the point of being extremely situational. Lastly, Ike's mobility is below-average at best in spite of its improvements, which results in him remaining susceptible to combos, rushdowns and [[camp]]ing.
 
Ultimately, Ike's buffs have somewhat improved his viability since ''Brawl'' and especially ''SSB4''{{'}}s early days. Although Ike currently has a small playerbase like in ''Brawl'', players such as {{Sm|Ryo}} have demonstrated that he remains a formidable character as long as his strengths are utilized to the fullest and his easily exploitable weaknesses are circumvented. To reflect this, his playerbase has achieved decent results at both regional and national level of tournament play, much like in ''Brawl''. As a result, Ike is ranked 39th out of 54 on the current tier list; this places him in the E tier, and posits him as a mid-tier character.
{{clr}}
 
===Trophies===
{{main|List of SSB4 trophies (Fire Emblem series)}}
{{Trophy
|name=Ike
|image-3ds=IkeTrophy3DS.png
|image-wiiu=IkeTrophyWiiU.png
|desc-ntsc=One of the main characters from the Fire Emblem series. Having fought in the {{iw|fireemblemwiki|Mad King's War}}, restored the fallen nation of {{iw|fireemblemwiki|Crimea}}, and taken on the {{iw|fireemblemwiki|Begnion}} Empire, Ike is rightly called a hero. He has the strength to back the title—one good swing of his blade can launch the heaviest of foes.
|desc-pal=One of the main characters from the Fire Emblem series. Having fought in the Mad King's War, played a huge part in restoring the fallen nation of Crimea, and taken on the Begnion Empire, Ike is rightly called a hero. And he has the strength to go with that title. One good swing of his blade can launch even the heaviest of fighters.
|gamelist-ntsc={{Trophy games|console1=GCN|game1=Fire Emblem: Path of Radiance|release1=10/2005|console2=Wii|game2=Fire Emblem: Radiant Dawn|release2=11/2007}}
|gamelist-pal={{Trophy games|console1=GCN|game1=Fire Emblem: Path of Radiance|release1=11/2005|console2=Wii|game2=Fire Emblem: Radiant Dawn|release2=03/2008}}
}}
{{clrl}}
 
{{Trophy
|name=Ike (Alt.)
|image-3ds=IkeAltTrophy3DS.png
|image-wiiu=IkeAltTrophyWiiU.png
|desc-ntsc=Ike's side smash is a powerful two-handed sword strike. It's one of the best launch attacks in the entire game, though it will leave you wide open when you use it. For [[Eruption]], one of his specials, you stab the ground and unleash a pillar of fire. Charging for too long will hurt Ike, so be careful!
|desc-pal=Ike's side smash is a powerful two-handed sword strike. It's one of the best launch attacks in the entire game, so even though it leaves you open, it's a real winner. For Eruption, one of his specials, you stab the ground and unleash a pillar of fire that hits anyone nearby. If you charge it too long, though, you'll hurt yourself, so be careful!
|gamelist-ntsc={{Trophy games|console1=GCN|game1=Fire Emblem: Path of Radiance|release1=10/2005|console2=Wii|game2=Fire Emblem: Radiant Dawn|release2=11/2007}}
|gamelist-pal={{Trophy games|console1=GCN|game1=Fire Emblem: Path of Radiance|release1=11/2005|console2=Wii|game2=Fire Emblem: Radiant Dawn|release2=03/2008}}
}}
{{clrl}}
 
==In ''[[Super Smash Bros. Ultimate]]''==
===As a playable character===
{{Main|Ike (SSBU)}}
[[File:Ike SSBU.png|thumb|200px|Ike (''Path of Radiance''), as he appears in ''Super Smash Bros. Ultimate''.]]
Ike returns as a playable character in ''Super Smash Bros. Ultimate''. Unlike his previous appearances, Ike is now an [[unlockable character]], his ''Path of Radiance'' and ''Radiant Dawn'' designs are both available for selection,<ref>[https://www.youtube.com/watch?v=L93H7YC-83o Super Smash Bros. Ultimate - E3 2018 - Nintendo Switch]</ref> and Greg Chun has become his English voice actor since succeeding Jason Adkins as of ''{{iw|fireemblemwiki|Fire Emblem Heroes}}''. Both designs have unique voice clips, with some different phrases and the ''Radiant Dawn'' design having a deeper, gruffer tone than the ''Path of Radiance'' design.
 
Ike's moveset has been subtly reworked to better resemble his ''Fire Emblem'' depictions, in which several of his moves had their lag decreased by varying amounts in exchange for a slight loss in power. Overall, Ike has been buffed; the most notable improvements consist of his new up aerial sporting much greater range, [[Eruption]] generating additional fiery pillars when sufficiently charged, [[Aether]]'s [[transcendent priority]] and much higher knockback making it into a risky yet rewarding KO option (especially from out of shield), and his neutral aerial's lower start-up lag, landing lag and damage output collectively making it somewhat infamous as both a neutral game option and combo starter.
 
Ike's appearance in ''Ultimate'' has generally been considered his most successful appearance in the series to date, thanks to his playerbase achieving arguably his best tournament results relative to his appearances in ''Brawl'' and ''SSB4''.
{{clr}}
 
===Spirits===
<center>
<gallery>
SSBU spirit Ike (Path of Radiance).png|614. '''''Ike (Path of Radiance)'''''
SSBU spirit Ike (Radiant Dawn).png|615. '''Ike (Radiant Dawn)'''
</gallery>
</center>
 
==Gallery==
<gallery>
Ike-Alt1 SSBU.png|Ike (''Radiant Dawn''), as he appears in ''Super Smash Bros. Ultimate''.
</gallery>
 
==Names in other languages==
{{langtable
|ja={{ja|アイク|Aiku}}, ''Ike''
|en=Ike
|fr=Ike
|de=Ike
|it=Ike
|es=Ike
|nl=Ike
|pt=Ike
|ru={{rollover|Айк|Ayk|?}}
|ko={{rollover|아이크|Aikeu|?}}, ''Ike''
|zh={{rollover|艾克|Àikè|?}}, ''Ike''
}}


==Trivia==
==Trivia==
*In ''[[Super Smash Bros. Melee]]'', when you are typing in a name and you select "Random Name", one of the names will be Ike. ''Melee'' was released four years before Ike's first appearance in a game, indicating that this is merely a coincidence.
*Like [[Ganondorf]], Ike's fighter design and portrayal in the ''Super Smash Bros.'' series feature many noticeable inaccuracies to his home games:
*Ragnell is very similar to a [[wikipedia:Zweihänder|Zweihänder]].
** Although Ike boasts impressive strength within both series, his own games feature his speed stat as noticeably one of his best stats. He is known for a unique style of swordsmanship pioneered by his father, where a two-handed sword is wielded in one hand with surprising fluidity. This is not reflected in the ''Super Smash Bros.'' series, where his overall mobility is poor, and his moves feature large start-up and end lag. [[Robin]] and [[Byleth]] underwent a similar decrease in speed upon also becoming fighters.
*Ragnell's weight is not very exaggerated—the more basic or common swords in ''Path of Radiance'' and ''Radiant Dawn'' have a weight rating of somewhere around 10. Ragnell is at a hefty 20.
** Despite Ike being a heavyweight fighter, his weight in ''Path of Radiance'' is relatively low. While his weight did increase considerably in ''Radiant Dawn'' to coincide with the significant physical growth he underwent between the games, he is still far from being among the heaviest units in the game.
** Ragnell's long-ranged energy shockwave in the ''Fire Emblem'' series is replaced with the fiery [[Eruption]].
*** Although Eruption is unique to the ''Super Smash Bros.'' series, it heavily resembles {{iw|fireemblemwiki|Bolganone}}, a very powerful [[fireemblemwiki:Fire (magic)|fire]] {{iw|fireemblemwiki|tome}}/[[fireemblemwiki:Magic (element)|magic]] in the ''Fire Emblem'' series.
** As Ike's up special move, Aether loses both of its special effects from ''Fire Emblem'', and only consists of its first sword-throwing hit.
*** In comparison, {{SSBU|Chrom}} would later use [[Awakening Aether|his own version of Aether]] as his Final Smash in ''Ultimate'' which, despite also lacking the special effects, is identical to both hits of its depiction in ''Fire Emblem Awakening''.
*Ike is the only ''Fire Emblem'' fighter to be a heavyweight.
*Although Ike is eventually promoted to the {{iw|fireemblemwiki|Lord}} class in ''Fire Emblem: Path of Radiance'', he appears as a {{iw|fireemblemwiki|Ranger|Path of Radiance}} in ''Brawl'' and a {{iw|fireemblemwiki|Hero}} in ''SSB4''. As such, he is the first playable ''Fire Emblem'' character to not appear as a Lord upon debuting in the ''Super Smash Bros.'' series.
*Ike is the first ''Fire Emblem'' fighter to be a [[starter character]].
**He is also the first ''Fire Emblem'' fighter to both speak English in the ''Super Smash Bros.'' series and have a change in voice actor.
*Ike appears in several downloadable chapters as an {{iw|fireemblemwiki|Einherjar}} in ''Fire Emblem Awakening''. This includes all three of the aptly named ''[[fireemblemwiki:Downloadable content in Fire Emblem Awakening|Smash Brethren]]'' chapters, which [[List of Super Smash Bros. references in other franchises|reference Ike's involvement in the ''Super Smash Bros.'' series]].
*Ike and [[Ganondorf]] are the only fighters to revert to an earlier design used for their debut appearance in a later installment.
**Unlike Ganondorf, however, his ''Radiant Dawn'' design used in ''SSB4'' is available as an alternate costume in ''Ultimate''.
*Because the Spanish language does not contain /aɪ/ (as in "eye"), Ike's name is pronounced as /ˈiː-kɛ/ ("ee-keh") in the Spanish versions of ''Brawl'', ''SSB4'', and ''Ultimate''. While the Italian language lacks this as well, his name is pronounced properly in Italian nonetheless.
*Ike and [[R.O.B.]] are the only fighters whose default costumes became alternate costumes in a subsequent installment.
**While {{SSBU|Link}} and [[Princess Zelda]] both have alternate costumes that resemble their counterparts in previous installments, they are not directly based on said counterparts. For example, Link's Wild Set of clothes is based on the traditional attire his counterparts have worn throughout ''The Legend of Zelda'' series, but it is not the general design used by the other playable Links in previous ''Super Smash Bros.'' games.
*Ike and [[Corrin]] are the only ''Fire Emblem'' fighters who can use [[counterattack]]s, yet whose movesets are not based on [[Marth]]'s moveset.
*Ike and [[Roy]] are the only ''Fire Emblem'' fighters who are playable in the ''Super Smash Bros.'' series to not be playable in ''Fire Emblem Warriors''. This does not include [[Byleth]], who debuted after that game's release.
**Byleth, however, would later appear in ''Fire Emblem Warriors''{{'}} successor, ''Fire Emblem: Three Hopes''.
*Ike's [[crowd cheer]], "We like Ike!", is a slight variation of a campaign slogan used by [[wikipedia: Dwight Eisenhower|Dwight "Ike" Eisenhower]] during the [[wikipedia:United States presidential election, 1952|United States' presidential elections in 1952]].
 
==References==
{{reflist}}


{{Characters}}
{{Characters}}
{{Fire Emblem universe}}
{{Fire Emblem universe}}
[[Category:Fire Emblem universe]]
 
[[Category:Characters]]
[[Category:Ike| ]]
[[Category:Trophies (SSBB)]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-Wii U)]]
[[Category:Stickers]]
[[Category:Spirits]]
[[es:Ike]]

Latest revision as of 13:34, May 20, 2024

For fighter info, see Ike (SSBB), Ike (SSB4), and Ike (SSBU).
For the Japanese smasher, see Smasher:Ike.
Ike
FEPoR Ike.png
FERD Ike.png

FireEmblemSymbol.svg
Official artworks of Ike from Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn.
Universe Fire Emblem
Debut Fire Emblem: Path of Radiance (2005)
Smash Bros. appearances Brawl
SSB4
Ultimate
Most recent non-Smash appearance Fire Emblem Engage (2023)
Console/platform of origin Nintendo GameCube
Species Beorc
Gender Male
Place of origin Gallia (birthplace)
Crimea (surrogate home)
Designed by Senri Kita
English voice actor Jason Adkins (Brawl/SSB4)
Greg Chun (Ultimate)
Japanese voice actor Michihiko Hagi
Article on Fire Emblem Wiki Ike

Ike (アイク, Ike) is a character from the Fire Emblem series. As the main protagonist of Fire Emblem: Path of Radiance and deuteragonist of Fire Emblem: Radiant Dawn, Ike grows from a naive mercenary-in-training into a savvy and renowned war hero who desires to be a capable warrior like his father, Greil. Ike made his Super Smash Bros. series debut in Super Smash Bros. Brawl as a playable character, and has appeared as such since then.

Origin[edit]

Following the release of Super Smash Bros. Melee and its inclusion of Fire Emblem protagonists Marth and Roy, Fire Emblem established itself outside Japan with two Game Boy Advance titles: Fire Emblem: The Blazing Blade and Fire Emblem: The Sacred Stones. The international success of the former prompted developer Intelligent Systems to begin work on a more ambitious, large-scale Fire Emblem game for the Nintendo GameCube: Fire Emblem: Path of Radiance, Ike's debut game, which released in 2005.

Ike is the son of Greil, a legendary warrior who leads a band of mercenaries which operates in Crimea, a minor kingdom on the continent of Tellius. He and his younger sister, Mist, live with the mercenaries in a remote Crimean fort. Notably, Ike is currently the only protagonist of a Fire Emblem game to have absolutely no royal, noble or divine ancestry at all; this is reflected in his initial character class in Path of Radiance not being the usual Lord, but rather the unique Ranger that ultimately promotes into a Lord when he is temporarily knighted.

Path of Radiance follows Ike's exploits through the Mad King's War. Having only recently been allowed by Greil to join missions with the Mercenaries, Ike encounters Princess Elincia of Crimea on the run after the neighboring Kingdom of Daein attacked and conquered Crimea. Elincia hires the Greil Mercenaries to assist her in escaping Crimea, but after Greil himself is killed by his former student, the Black Knight of Daein, Ike is forced to take command of the Mercenaries.

Ike's journeys with Elincia – fleeing to the Begnion Empire, assisting its Empress Sanaki in destroying a slave trafficking ring, being knighted by Elincia, and raising an army to march on Daein and take back Crimea – brings him into contact with the ancient racial tensions between the laguz (clans of animal shapeshifters) and his fellow beorc; with a plot by Daein's Mad King, Ashnard, to unleash a dark god sealed within a bronze medallion and remake the world; and with the sacrifices his parents made to try and stop that plot decades prior. By the end of the war, Ike's deeds have earned him respect across the world, from beorc and laguz nations alike.

Path of Radiance received a direct sequel in 2007 called Fire Emblem: Radiant Dawn, in which Ike returned as part of a larger ensemble cast of protagonists, playing out the conflicts from multiple viewpoints. Radiant Dawn is set three years later, by which time Ike has renounced his Crimean knighthood and returned to work with the Greil Mercenaries. After assisting Queen Elincia with ending an uprising in Crimea, Ike is hired by his friend Ranulf, a cat laguz, to assist the Laguz Alliance in a war against Begnion, demanding reparations for the major atrocities they committed against laguz nations. This provokes a civil war in Begnion, in which Sanaki breaks away from her corrupt senate to join Ike's side, and is further complicated when Daein's army, led by the mage Micaiah, joins the war on Begnion's side.

The enormous war awakens and angers the goddess of order, Ashera, with the underlying conflicts having been specifically manipulated to do so, and Ike and Micaiah join forces with the released "dark god" – actually Yune, a sympathetic goddess of chaos – to reverse Ashera's judgement and save the world. The game ends with Ike dealing the finishing blow to Ashera, for which he becomes known as the legendary "Radiant Hero" (青い炎の英雄, Hero of the Blue Flame), and with him leaving Tellius forever for parts unknown.

Described in Radiant Dawn as "blunt, but genuine and loyal", Ike is reserved and brusque because of his rural upbringing, and starts out impatient and unfamiliar with political situations. While perpetually uncomfortable with the status and attention that the command of large armies thrusts upon him, preferring to work with the Greil Mercenaries, his strong sense of duty and loyalty compels him to accept it when he has to. Ike is also known for his sense of empathy, even toward his enemies and those who betray him, and offers almost every boss he faces an opportunity to surrender and leave the battlefield alive. His one true desire is to someday be as capable a warrior as Greil was, even long after his father's death.

In gameplay, Ike is a strong unit. In the tradition of all Fire Emblem protagonists, his death in battle causes an immediate Game Over, but his good statistical performance and high utility makes him a consistent front-line force nonetheless. In Path of Radiance, he is a well-rounded swordsman with no obvious weaknesses. In Radiant Dawn, he boasts high strength and physical defense at the cost of low magical resistance. Late in his games, he gains exclusive access to two powerful tools: Aether, his unique skill, and Ragnell, a regalia sword. In every attack he makes after acquiring it, Aether gives him a small chance to trigger an acrobatic two-hit sequence that combines the effects of two other skills, Sol and Luna, that heals himself before bypassing his opponent's physical defense stat to deal more damage to them. Ragnell, meanwhile, allows him to fight both in close quarters and at a distance, attacking far-away enemies with a powerful shockwave; he is one of only three Fire Emblem main protagonists whose signature sword gives him this extra range, with the others being Roy and Byleth.

Even before his Super Smash Bros. appearances, Ike was one of the most popular characters in the Fire Emblem series, especially outside of Japan. In 2017, he was voted the single most popular male character in the inaugural Choose Your Legends popularity poll for Fire Emblem Heroes (surpassed only by the top placers of the female bracket, Lyn and Lucina; if votes for multiple incarnations of the same character had been tallied together, as they were in later years, Ike would have placed 1st overall). Fire Emblem Awakening features him as a bonus character, albeit unrelated to the main story, via SpotPass and DLC. Awakening also features the character Priam, a distant descendant of Ike who bears both a striking resemblance to him and a heavily aged Ragnell. Later appearances include Code Name: S.T.E.A.M., Fire Emblem Fates and Fire Emblem Echoes: Shadows of Valentia, all via amiibo. Ike also makes frequent appearances in the smartphone game Fire Emblem Heroes and the Fire Emblem Cipher card game. Most recently, Fire Emblem Engage features Ike as one of the game's numerous Emblems, ethereal clones of protagonists from various other Fire Emblem games who dwell within special rings.

In Super Smash Bros. Brawl[edit]

As a playable character[edit]

Main article: Ike (SSBB)
Ike, as he appears in Super Smash Bros. Brawl.

Ike was the first Fire Emblem character to be revealed as a playable character in Super Smash Bros. Brawl.[1] Despite Fire Emblem: Radiant Dawn being released nearly a year before Brawl, Ike instead sports his Ranger design from Fire Emblem: Path of Radiance.

According to Masahiro Sakurai, Ike was not intended to be on the roster early on. Rather, Sakurai devised a blank character template of a slow and very powerful swordsman, and wanted a new Fire Emblem character in Brawl. When discussing the potential new Fire Emblem character with Intelligent Systems, it was suggested he use Ike, owing to his status as the protagonist of the then-latest two games in the series. Upon this suggestion, Sakurai considered Ike, and saw him to be a perfect fit for the aforementioned character template, leading to his inclusion as the new playable Fire Emblem fighter.[2]

Thanks to the considerable size of his blessed sword, Ragnell, the majority of Ike's attacks are among the longest ranged and most powerful in the game.[1] As a trade-off, however, most of his attacks are notorious for being among the slowest in the game in regard to both start-up and ending lag.[3] Ike also possesses Aether as his up special move, which grants him armor at its beginning when he and Ragnell are separated and prior to his leap.[1] Unlike his fellow Fire Emblem fighter Marth, Ike's moveset features a number of unarmed strikes (specifically punches, kicks, and a headbutt) alongside sword swings. On a related note, his neutral attack can jab cancel easily and reliably into various combos, or even KO outright.

In addition to his extremely laggy attacks, Ike also possesses a poor recovery. Despite his appearance, Ike is also a heavyweight, which hinders his mobility and renders him very susceptible to combos. Lastly, Ike lacks a projectile to compliment Ragnell's range; by extension, this leaves him susceptible to camping because of his aforementioned mobility issues. Although Ike's weaknesses have resulted in him attaining a small playerbase, he has nevertheless managed to achieve respectable tournament results. As a result, Ike is ranked 23rd out of 38 on the current tier list; this places him in the D tier, and posits him as a mid-tier character.

Trophy[edit]

Ike's trophy in Brawl
Ike
A member of Crimea's top fighting force, the Greil Mercenaries. He's a man of few words whose blunt manner gives the impression that he's uncaring, but he's actually a passionate hero. He was crucial to the reconstruction of Crimea. In Radiant Dawn, he continues to show his deep sense of honor and leads the Greil Mercenaries to the aid of the Laguz Alliance.
GameCube: Fire Emblem: Path of Radiance
Wii: Fire Emblem: Radiant Dawn

Stickers[edit]

Name Game Effect Fighter(s)
Ike Fire Emblem: Path of Radiance Weapon (type) Attack +23 Marth Ike Marth (SSBB)Ike (SSBB)
Ike Fire Emblem: Radiant Dawn Slash (effect) Attack +27 Marth Ike Marth (SSBB)Ike (SSBB)
Brawl Sticker Ike (Fire Emblem Path of Radiance).png
Ike
(Fire Emblem Path of Radiance)
Brawl Sticker Ike (Fire Emblem Radiant Dawn).png
Ike
(Fire Emblem Radiant Dawn)

In Super Smash Bros. 4[edit]

As a playable character[edit]

Main article: Ike (SSB4)
Ike, as he appears in Super Smash Bros. 4.

Ike returns as a playable character in Super Smash Bros. 4. Unlike in Brawl, he now sports his Hero design from Fire Emblem: Radiant Dawn. The majority of Ike's frame data saw noticeable improvement primarily in the form of decreased lag, thanks largely to game updates throughout SSB4's lifespan. His mobility has also improved, thanks to his faster dashing and air speeds, as well as his higher double jump. Changes to game mechanics have also benefited Ike: the changes to hitstun canceling grant his up and down throws respectable combo potential at varying percentages, while the removal of edge-hogging significantly improves Aether's reliability as a recovery option.

However, Ike's power and range have been slightly toned down. Despite gaining a varied combo game, Ike's renowned jab cancel has been significantly worsened to the point of being extremely situational. Lastly, Ike's mobility is below-average at best in spite of its improvements, which results in him remaining susceptible to combos, rushdowns and camping.

Ultimately, Ike's buffs have somewhat improved his viability since Brawl and especially SSB4's early days. Although Ike currently has a small playerbase like in Brawl, players such as Ryo have demonstrated that he remains a formidable character as long as his strengths are utilized to the fullest and his easily exploitable weaknesses are circumvented. To reflect this, his playerbase has achieved decent results at both regional and national level of tournament play, much like in Brawl. As a result, Ike is ranked 39th out of 54 on the current tier list; this places him in the E tier, and posits him as a mid-tier character.

Trophies[edit]

Ike
NTSC One of the main characters from the Fire Emblem series. Having fought in the Mad King's War, restored the fallen nation of Crimea, and taken on the Begnion Empire, Ike is rightly called a hero. He has the strength to back the title—one good swing of his blade can launch the heaviest of foes.
GameCube: Fire Emblem: Path of Radiance (10/2005)
Wii: Fire Emblem: Radiant Dawn (11/2007)
PAL One of the main characters from the Fire Emblem series. Having fought in the Mad King's War, played a huge part in restoring the fallen nation of Crimea, and taken on the Begnion Empire, Ike is rightly called a hero. And he has the strength to go with that title. One good swing of his blade can launch even the heaviest of fighters.
GameCube: Fire Emblem: Path of Radiance (11/2005)
Wii: Fire Emblem: Radiant Dawn (03/2008)
Ike (Alt.)'s trophy in Super Smash Bros. for Nintendo 3DS
Ike (Alt.)'s trophy in Super Smash Bros. for Wii U
Ike (Alt.)
NTSC Ike's side smash is a powerful two-handed sword strike. It's one of the best launch attacks in the entire game, though it will leave you wide open when you use it. For Eruption, one of his specials, you stab the ground and unleash a pillar of fire. Charging for too long will hurt Ike, so be careful!
GameCube: Fire Emblem: Path of Radiance (10/2005)
Wii: Fire Emblem: Radiant Dawn (11/2007)
PAL Ike's side smash is a powerful two-handed sword strike. It's one of the best launch attacks in the entire game, so even though it leaves you open, it's a real winner. For Eruption, one of his specials, you stab the ground and unleash a pillar of fire that hits anyone nearby. If you charge it too long, though, you'll hurt yourself, so be careful!
GameCube: Fire Emblem: Path of Radiance (11/2005)
Wii: Fire Emblem: Radiant Dawn (03/2008)

In Super Smash Bros. Ultimate[edit]

As a playable character[edit]

Main article: Ike (SSBU)
Ike (Path of Radiance), as he appears in Super Smash Bros. Ultimate.

Ike returns as a playable character in Super Smash Bros. Ultimate. Unlike his previous appearances, Ike is now an unlockable character, his Path of Radiance and Radiant Dawn designs are both available for selection,[4] and Greg Chun has become his English voice actor since succeeding Jason Adkins as of Fire Emblem Heroes. Both designs have unique voice clips, with some different phrases and the Radiant Dawn design having a deeper, gruffer tone than the Path of Radiance design.

Ike's moveset has been subtly reworked to better resemble his Fire Emblem depictions, in which several of his moves had their lag decreased by varying amounts in exchange for a slight loss in power. Overall, Ike has been buffed; the most notable improvements consist of his new up aerial sporting much greater range, Eruption generating additional fiery pillars when sufficiently charged, Aether's transcendent priority and much higher knockback making it into a risky yet rewarding KO option (especially from out of shield), and his neutral aerial's lower start-up lag, landing lag and damage output collectively making it somewhat infamous as both a neutral game option and combo starter.

Ike's appearance in Ultimate has generally been considered his most successful appearance in the series to date, thanks to his playerbase achieving arguably his best tournament results relative to his appearances in Brawl and SSB4.

Spirits[edit]

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese アイク, Ike
UK English Ike
France French Ike
Germany German Ike
Spain Spanish Ike
Italy Italian Ike
China Chinese 艾克, Ike
South Korea Korean 아이크, Ike
Netherlands Dutch Ike
Russia Russian Айк
Portugal Portuguese Ike

Trivia[edit]

  • Like Ganondorf, Ike's fighter design and portrayal in the Super Smash Bros. series feature many noticeable inaccuracies to his home games:
    • Although Ike boasts impressive strength within both series, his own games feature his speed stat as noticeably one of his best stats. He is known for a unique style of swordsmanship pioneered by his father, where a two-handed sword is wielded in one hand with surprising fluidity. This is not reflected in the Super Smash Bros. series, where his overall mobility is poor, and his moves feature large start-up and end lag. Robin and Byleth underwent a similar decrease in speed upon also becoming fighters.
    • Despite Ike being a heavyweight fighter, his weight in Path of Radiance is relatively low. While his weight did increase considerably in Radiant Dawn to coincide with the significant physical growth he underwent between the games, he is still far from being among the heaviest units in the game.
    • Ragnell's long-ranged energy shockwave in the Fire Emblem series is replaced with the fiery Eruption.
      • Although Eruption is unique to the Super Smash Bros. series, it heavily resembles Bolganone, a very powerful fire tome/magic in the Fire Emblem series.
    • As Ike's up special move, Aether loses both of its special effects from Fire Emblem, and only consists of its first sword-throwing hit.
      • In comparison, Chrom would later use his own version of Aether as his Final Smash in Ultimate which, despite also lacking the special effects, is identical to both hits of its depiction in Fire Emblem Awakening.
  • Ike is the only Fire Emblem fighter to be a heavyweight.
  • Although Ike is eventually promoted to the Lord class in Fire Emblem: Path of Radiance, he appears as a Ranger in Brawl and a Hero in SSB4. As such, he is the first playable Fire Emblem character to not appear as a Lord upon debuting in the Super Smash Bros. series.
  • Ike is the first Fire Emblem fighter to be a starter character.
    • He is also the first Fire Emblem fighter to both speak English in the Super Smash Bros. series and have a change in voice actor.
  • Ike appears in several downloadable chapters as an Einherjar in Fire Emblem Awakening. This includes all three of the aptly named Smash Brethren chapters, which reference Ike's involvement in the Super Smash Bros. series.
  • Ike and Ganondorf are the only fighters to revert to an earlier design used for their debut appearance in a later installment.
    • Unlike Ganondorf, however, his Radiant Dawn design used in SSB4 is available as an alternate costume in Ultimate.
  • Because the Spanish language does not contain /aɪ/ (as in "eye"), Ike's name is pronounced as /ˈiː-kɛ/ ("ee-keh") in the Spanish versions of Brawl, SSB4, and Ultimate. While the Italian language lacks this as well, his name is pronounced properly in Italian nonetheless.
  • Ike and R.O.B. are the only fighters whose default costumes became alternate costumes in a subsequent installment.
    • While Link and Princess Zelda both have alternate costumes that resemble their counterparts in previous installments, they are not directly based on said counterparts. For example, Link's Wild Set of clothes is based on the traditional attire his counterparts have worn throughout The Legend of Zelda series, but it is not the general design used by the other playable Links in previous Super Smash Bros. games.
  • Ike and Corrin are the only Fire Emblem fighters who can use counterattacks, yet whose movesets are not based on Marth's moveset.
  • Ike and Roy are the only Fire Emblem fighters who are playable in the Super Smash Bros. series to not be playable in Fire Emblem Warriors. This does not include Byleth, who debuted after that game's release.
    • Byleth, however, would later appear in Fire Emblem Warriors' successor, Fire Emblem: Three Hopes.
  • Ike's crowd cheer, "We like Ike!", is a slight variation of a campaign slogan used by Dwight "Ike" Eisenhower during the United States' presidential elections in 1952.

References[edit]