Super Smash Bros. Brawl

Toon Link (SSBB): Difference between revisions

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:''This article is about Toon Link's appearance in [[Super Smash Bros. Brawl]].  For other uses, see [[Toon Link]].''
{{ArticleIcons|brawl=y}}
 
{{disambig2|Toon Link's appearance in ''Super Smash Bros. Brawl''|the character in other contexts|Toon Link}}
{{Infobox Character
{{Infobox Character
|name         = Toon Link
|name = Toon Link
|image       = [[Image:Toon Link Artwork.jpg|250px|Toon Link]]
|image = [[File:Toon Link SSBB.jpg|250px]]
|caption      = [[Image:Triforce Icon.gif]]
|game = SSBB
|universe    = ''[[The Legend of Zelda (universe)|The Legend of Zelda]]''
|ssbgame1 = SSB4
|games        = ''[[Super Smash Bros. Brawl|SSBB]]''
|ssbgame2 = SSBU
|firstgame    = ''[[The Legend of Zelda: The Wind Waker]]'' (2002)
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier         = Middle
|tier = C+
|ranking     = 17
|ranking = 13
}}
}}
'''Toon Link''' ({{ja|トゥーンリンク|Tūn Rinku}}, ''Toon Link'') is a playable character in ''[[Super Smash Bros. Brawl]]''. He was revealed on March 28th, 2008. He is a semi-clone of {{SSBB|Link}}, and thus has some similar moves but different attributes.


'''Toon Link''' (トゥーンリンク, ''Tūn Rinku'') is a playable character in ''Super Smash Bros. Brawl''. His moveset appears similar to that of [[Young Link (SSBM)| Young Link]]. His appearance is based off of his look in ''The Legend of Zelda: The Wind Waker'' and ''The Legend of Zelda: Phantom Hourglass'', among other games. He is currently ranked 17 on the tier list, thanks to his approaching ability and a great Forward-smash. He can, however, self-destruct in one of his attacks.
Sachi Matsumoto provides the voice of Toon Link in all regions of ''Brawl.'' Continuing a trend for Link's appearance starting in ''Super Smash Bros.'', Toon Link's voice clips are re-purposed directly from ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'' and ''{{s|zeldawiki|The Legend of Zelda: Phantom Hourglass}}'', featuring a combination of returning voice clips and ones that were leftover from the recording sessions for ''The Wind Waker.''


==How to Unlock==
Toon Link is ranked 13th on the [[tier list]] at the top of the mid-high tier, making this his best placement in the series. Toon Link's biggest asset is his variety of versatile [[projectile]]s, which when combined with his great [[jump]]ing ability and air mobility, gives him one of the strongest [[camp]]ing abilities and makes him one of the most difficult characters to [[approach]]. Toon Link additionally has a strong aerial game, with the aforementioned efficient jumping and aerial mobility, and access to fast, powerful [[aerial attack]]s, in addition to a damaging [[zair]], which is useful for keeping opponents at a distance and setting up subsequent attacks. Toon Link also has two great [[combo]] starters in his [[up tilt]] and [[back aerial]] that can combo into themselves, a far reaching and relatively safe [[recovery]], and strong approaching capabilities from his fast movement speed and projectiles. Toon Link however suffers from underwhelming [[KO]]ing ability, possessing finishers that aren't very powerful with short reach, or in the case of his [[up smash]], being too predictable while lacking strong enough traits to make up for it. Toon Link additionally possesses short [[reach]] throughout his moveset, and a very punishable [[grab]] that lacks the reach to make up for its high [[ending lag]] (in addition to possessing rather poor [[throw]]s). Toon Link overall has strong [[matchup]]s (with his only {{b|counter|matchup}} being {{SSBB|Meta Knight}}), and has achieved above average [[tournament]] results (which have been especially strong in Meta Knight-banned tournaments).
<!-- source needed -->
*Complete [[Classic Mode]] with any character on any difficulty after already finishing the [[Subspace Emissary]].
*Toon Link can also be found near the beginning of the Forest level of the [[Subspace Emissary]] after the story is completed.
*Play 400 brawls in Group mode.


==Gameplay differences between Young Link and Toon Link==
==How to unlock==
Although technically different characters, Toon Link is essentially [[Young Link (SSBM)|Young Link]] from Melee, and controls in much the same way, though with some differences.
Complete one of the following:
*Play 400 [[VS. match]]es.
*Complete {{SSBB|Classic Mode}} with any character on any difficulty after finishing [[The Subspace Emissary]].
*Find Toon Link in [[The Forest]] stage after completing The Subspace Emissary. It can be found by entering a secret door close to the beginning of the level. Note that this method will not show the challenger approaching screen, as that is replaced by a cutscene of Toon Link challenging the player.


*Toon Link uses his sword for more attacks than Young Link due to his shorter legs.
The player must then defeat Toon Link on [[Pirate Ship]].
*Toon Link's [[Bow]] shoots farther and charges faster, but his arrows are slower and do not set aflame like [[Young Link]]'s do.
*Toon Link's [[Link's bomb|Bomb]](s) does not perform combos like [[Young Link]]'s and are weaker than [[Link (SSBB)|Link]]'s but they have a bigger blast radius and a different smoke explosion which was taken from [[The Legend of Zelda: The Wind Waker]].
*Toon Link's Up Smash is a single slash, rather than three.
*Toon Link's recovery is significantly longer, as he has less fall time and higher second and third jumps.
*Toon Link's Standard, Back, and Forward Airs are different.
*Toon Link's Down Air goes straight down, is much faster, and is easier to control.


==Attributes==
==Attributes==
Toon Link falls under the archetype of a small but nimble character. True to his small frame, he is a floaty middleweight. Toon Link also has the ability to wall jump. His attacks generally have decent range and disjointed hitboxes (although poor compared to other swordsmen), and little lag. Toon Link has an above average aerial game and overall mobility, but he has problems KOing due to his few reliable KO moves. His best KO move is his up smash, but it is predictable. His down smash has semi-spike knockback at low damages, but it is not as powerful. The second hit of his forward smash has good knockback, but it can easily be evaded with [[DI]], thus leaving him vulnerable. His tether grab has decent range, but it leaves him vulnerable if it misses. Projectiles, his bombs in particular, are also part of Toon Link's game, which are great for [[mindgames]], and (like Boomerangs) can be used to combine with other attacks.
He has a decently powerful ranged game due to having 3 projectiles and a [[grab aerial]], as well as a [[shield]] to automatically block most other projectiles while standing in a stationary position (although his idle poses negate this). His [[Stall-Then-Fall]] down aerial can negate horizontal knockback (although it can also cause some unwanted [[self destruct]]s), which sets up the rest of his recovery, and can also make use of bomb and [[tether recovery|tether recoveries]]. On the downside, his recovery is predictable, fairly easy to edge guard due his floatiness, and gives only decent distance overall. Ultimately, Toon Link becomes what his player makes of him in combining and using his advantages to mitigate disadvantage.
==Differences between {{SSBM|Young Link}} and Toon Link==
Toon Link replaces Young Link from ''Melee'', with some noticeable changes in his fighting style and is overall a much stronger character than Young Link. Toon Link has a much better recovery due to a higher midair jump, lower fall speed and his spin attack covering more distance (although his grab aerial is less useful for recovering). Toon Link has some moves which are very different to Young Link's with some of Toon Link's new moves being superior in almost every single way (such as his up smash and back air). His grab aerial is also much more effective as a spacing tool due to its much lower landing lag.
Some of Toon Link's tools are weaker than Young Link's however. While Toon Link's dash attack has less end lag and a lot of new utility, it is significantly weaker no longer being a viable KO option. The first hit of Toon Link's down smash is also worse as it now sends opponents into the second hit removing its KO potential and making down smash much less reliable. Lastly, Toon Link's down aerial sourspot is much weaker no longer being a viable KO option.
Overall, Toon Link is a significantly better character than Young Link. While Young Link's weaknesses have kept him in the low-mid tiers throughout ''Melee'''s life, Toon Link has consolidated himself as a solid high tier in ''Brawl''.
===Aesthetics===
*{{change|While Young Link is based on Link's younger appearance in ''The Legend of Zelda: Ocarina of Time'', Toon Link is based on Link's appearance in ''The Legend of Zelda: The Wind Waker''.}}
*{{change|Toon Link's taunt and victory poses are all different from Young Link's.}}
===Attributes===
*{{buff|Toon Link walks slightly faster (1.2 → 1.22).}}
*{{buff|Toon Link dashes slightly faster than Young Link in ''Melee'' (1.6 → 1.65).}}
*{{buff|Toon Link's [[double jump]] gains more vertical height than Young Link's does.}}
*{{nerf|Toon Link sustains more knockback than Young Link despite being heavier, due to the change in the knockback formula although this can be negated once he enters [[tumble]] with the introduction of [[hitstun canceling]].}}
*{{change|Toon Link is heavier than Young Link (85 → 92). This improves his endurance but makes him more susceptible to combos and [[chaingrab]]s.}}
**{{nerf|This weight increase makes Toon Link vulnerable to {{SSBB|King Dedede}}'s down throw chaingrab in particular whereas Young Link's weight was low enough to avoid {{SSBM|Fox}}'s [[waveshine]] combos. Both ''Brawl'' King Dedede's down throw and ''Melee'' Fox's [[Reflector (Fox)|shine]] knock down opponents whose weight is under 87 units but don't knock down opponents whose weight is 87 units or higher.}}
*{{change|Toon Link falls much slower than Young Link (2.13 → 1.28) having the 28th fastest fall speed out of 39 characters compared to Young Link having the 7th highest fall speed out of 26 characters. While this significantly hinders his vertical endurance, it also makes him less vulnerable to combos.}}
**{{nerf|his [[fast-falling]] speed is also slower (2.2 → 1.9).}}
*{{change|Toon Link's [[gravity]] is lower (0.11 → 0.07).}}
*{{nerf|Toon Link [[air speed]] is slower (1 → 0.94).}}
*{{buff|Toon Link's [[air acceleration]] is higher (0.06 → 0.09).}}
*{{change|Toon Link's [[air friction]] is higher (0.005 → 0.01)}}
*{{nerf|Toon Link's traction is lower then Young Link's in Melee (0.08 → 0.0547), especially when comparing with the returning veterans, making it harder to punish out of shield while providing minimal benefits due to the removal of [[wavedashing]].}}
*{{nerf|Toon Links [[Jump|jumpsquat]] is longer (4 frames → 5).}}
*{{buff|Toon Link's [[spot dodge]] has a longer duration (frames 2-15 → 2-20).}}
*{{buff|Toon Link uses the Master Sword instead of the Kokiri Sword, giving him more disjointed range than Young Link.}}
===Ground attacks===
*[[Neutral attack]]:
**{{buff|The third hit of Toon Link's neutral attack has a larger hitbox.}}
**{{change|Toon Link does not have a neutral infinite like Young Link did. Rather, Toon Link has the same neutral attack as {{SSBB|Link}}.}}
***{{nerf|Toon Link's neutral attack overall has less damage potential.}}
**{{nerf|The first hit of Toon Link's neutral attack has a shorter duration (frames 6-8 → 6-7).}}
*[[Forward tilt]]:
**{{buff|Toon Link's forward tilt has less startup lag with a longer duration (frames 11-13 → 10-13).}}
**{{nerf|Toon Link's forward tilt deals less damage (12%/11%/10% → 9%) without its knockback being fully compensated (5/2 (base), 100 (scaling) → 20/96, 20/90).}}
*{{buff|Toon Link's [[up tilt]] has less startup (frame 9 → 8) and ending lag (frame 32 → 30), deals more damage (8% → 9%) and has higher base knockback (20 → 30) improving its KO potential.}}
*[[Down tilt]]:
**{{change|Toon Link's down tilt does not meteor smash. Instead it knocks opponents horizontally at the [[Sakurai angle]] (280°/70° → 361°). It also deals consistent damage (7%/9%/10% → 9%) and has altered knockback (80 (base), 50 (scaling) → 20/88).}}
**{{buff|Toon Link's down tilt has less startup lag (frame 14 → 9), ending lag (frame 32 → 23), can [[lock]] opponents and it has a 40% chance of [[tripping]] opponents.}}
**{{nerf|Toon Link's down tilt has a shorter duration (frames 14-16 → 9-10).}}
*[[Dash attack]]:
**{{buff|Toon Link's dash attack has less ending lag (frame 55 → 40). It also sends opponents at a lower angle (361° → 0°) making it better for edgeguarding. It also has a 30% tripping chance.}}
**{{nerf|Toon Link's dash attack has more startup lag with a shorter duration (frames 7-12 → 9-11). The tipper hitbox also deals less damage (11% → 8%) and his dash attack deals much less knockback (10 (base), 100 (scaling) → 35/32) significantly hindering its KO potential.}}
*[[Forward smash]]:
**{{buff|The second hit of Toon Link's forward smash deals more damage (9%/11%/12% → 11%/13%) although its knockback was somewhat compensated (30 (base), 120 (scaling) → 32/25/20 (base), 110 (scaling)), has a much bigger hitbox which extends behind Toon Link and cannot be [[SDI]]'d. The first hit also has a lower SDI multiplier (1x → 0.8x).}}
**{{nerf|The first hit of Toon Link's forward smash sends opponents higher due to the universally decreased falling speeds making it harder to connect with the second hit and it also has more ending lag (frame 41 → 49). The second hit also has a shorter duration (4 frames → 3) and a higher hitlag multiplier (1x → 2x) making it easier to DI.}}
*[[Up smash]]:
**{{buff|Toon Link's up smash is a single upward slash rather than three slashes, making it a more reliable and stronger finisher. Its clean hit also deals more damage (11% → 15% (clean), 10% (late)) and knockback (70 (base), 70 (scaling) → 30/93). It also has less ending lag (frame 52 → 38).}}
**{{change|Toon Link's up smash has a longer duration than the first hit of Young Link's up smash (frames 11-14 → 11-13 (clean), 14-17 (late)).}}
*[[Down smash]]:
**{{buff|The second hit of Toon Link's down smash has less startup lag (frame 21 → 17), deals more knockback (30/25 (base), 90/70 (scaling) → 30/107) and now lacks a very weak sourspot.}}
**{{change|The first hit of Toon Link's down smash now launches opponents onto the second hit and has set knockback, making it less useful for launching opponents in front of Toon Link however, it increases the maximum damage output of the move (13% → 17%). The second hit also no longer [[semi-spike]]s opponents but launches them vertically (30° → 72°).}}
**{{nerf|As the front hit of Toon Link's down smash sends opponents into the second hit, it makes his down smash much less reliable than Young Link's down smash as his opponents can avoid the second hit. The first hit also does not have a hitbox which deals 13% damage making it deal 7% much like Young Link's sourspot and the back hit deals less damage (12% → 11%).}}
===Aerial attacks===
*[[Neutral aerial]]:
**{{change|Toon Link has a different neutral aerial. He swipes his sword in front and behind him. Both hits deal 10% damage with their base knockback compensated (10 → 20).}}
**{{buff|Toon Link's neutral aerial [[auto-cancel]]s earlier (frame 30 → 28) and as it has two hits, its maximum damage output is higher (12% → 20%). It can also lock and trip opponents.}}
**{{nerf|Toon Link's neutral aerial has more startup lag with a shorter duration (frames 4-27 → 6-7 (front), 13-14 (back)).}}
*[[Forward aerial]]:
**{{buff|Toon Link's forward aerial only consists of one hit instead of two making it much more reliable. It deals higher consistent damage than the first hit of Young Link's forward aerial (12%/10%/9% → 13%) and has increased knockback (0 (base), 90 (scaling) → 22/100), has less ending lag (frame 47 → 38), has a bigger hitbox, can lock and trip opponents at very low percents and despite having a later auto-cancel window (frame 47 → 51), its lower ending lag effectively makes it auto-cancel earlier allowing it to auto-cancel in a [[short hop]].}}
**{{nerf|Toon Link's forward aerial has a much shorter duration (frames 14-32 → 14-15) and has more landing lag (15 frames → 18).}}
*[[Back aerial]]:
**{{buff|Toon Link's has a different back aerial. He swings his sword behind him consisting of one hit. It has a longer duration than the first hit of Young Link's back aerial (frames 6-9 → 6-10), has less landing lag (15 frames → 10) and it auto-cancels earlier (frame 29 → 23) with Toon Link being able to very easily perform two back aerials in a short hop. Toon Link's back aerial has very strong combo potential at lower percents and can kill at very high percents giving it a lot more reliability and utility than Young Link's back aerial. It also has a larger disjointed hitbox and it has increased knockback (15 (base), 100 (scaling) → 18/117).
**{{nerf|Due to Toon Link's back aerial only consisting of one hit instead of two, its maximum damage output is lower (13% → 10%). It also has one more frame of ending lag (frame 30 → 31).}}
*[[Up aerial]]:
**{{buff|Toon Link's up aerial is a much stronger KO move than Young Link's due to its increased knockback scaling (85 → 95) combined with the universally decreased falling speeds. It also has less landing lag (30 frames → 21) and auto-cancels earlier (frame 56 → 47).}}
**{{nerf|Toon Link's up aerial has more startup lag and a shorter duration (frames 5-50 → 11-40).}} The clean hit also deals less damage (15% → 14%) and it has less range.}}
*[[Down aerial]]:
**{{buff|Toon Link's down aerial has less startup lag (frame 13 → 12) and the sweetspot is drastically easier to land. The sweetspot can also trip opponents at very low percents. It also has less landing lag (50 frames → 40).}}
**{{change|Toon Link's down aerial is a [[stall-then-fall]] that makes him fall straight down (making it more akin to the down thrust used in his ''Zelda'' game appearances). This significantly hinders its safety off stage but allows him to reach his opponents much faster and it aids his vertical endurance due to the introduction of [[momentum canceling]]. It also deals consistent damage (14%/16% → 16% (clean), 17%/12% → 13% (late) 8%/9% → 8% (after bounce)).}}
**{{change|Down aerial now [[meteor smash]]es opponents during the beginning of the plunge, rather than having a sweetspot at the hilt of Young Link's sword. Toon Link's sweetspot also does not have a fire effect.}}
**{{nerf|Toon Link's down aerial is much weaker especially the late hit as both hits have reduced knockback scaling (100 → 80) and the sweetspot has less base knockback (70 → 40). It also does not cover his body unlike Young Link's.}}
*[[Grab aerial]]:
**{{buff|Toon Link's grab aerial has significantly lower landing lag (30 frames → 2) and can lead into guaranteed follow ups. It's overall much more effective as a spacing tool on stage compared to Young Link's grab aerial. Toon Link's grab aerial also doesn't leave him [[helpless]] after using it.}}
**{{nerf|Toon Link's grab aerial has more startup lag (frame 9 → 11), ending lag (frame 61 → 71), and deals less damage (5% → 4%). It also has much less range and is a tether recovery rather than a wall grapple greatly reducing its recovery potential.}}
===Throws/other attacks===
*[[Grab]]:
**{{nerf|Toon Link's grabs has more startup lag (frame 10 → 12 (standing), frame 13 → 14 (dash)).}}
**{{buff|Toon Link's [[hookshot]] has more range than Young Link's.}}
**{{buff|Both of Toon Link's grabs have longer durations (frame 10-13 → 12-16 (standing), 13-16 → 14-18 (dash)).}}
*[[Pummel]]:
**{{buff|Toon Link's pummel has less ending lag (frame 26 → 16).}}
**{{nerf|Toon Link's pummel deals less damage (3% → 2%).}}
*{{buff|All of Toon Link's throws deal more damage (6% → 7%).}}
*[[Forward throw]]:
**{{change|Toon Link's forward and back throws have different animations.}}
**{{buff|Toon Link's forward throw deals more knockback (25 (base), 110 (scaling) → 40/120).}}
*[[Back throw]]:
**{{change|Toon Link's back throw launches opponents at a lower angle (130° → 150°) and more base knockback (24 → 30).}}
*[[Down throw]]:
**{{buff|Toon Link's down throw does not put opponents into [[tumble]] at lower percents preventing [[hitstun canceling]] and potentially allowing him to follow up after it. It also has higher knockback scaling (50 → 60).}}


Toon Link is quick and powerful. He combos easily, and his attacks are generally high priority, medium lag moves. His aerial game is powerful, which combines with decent grabs and high knockback moves. Projectiles are also part of Toon Link's game, which he can use to set up combos. His [[Stall-Then-Fall]] down aerial can negate horizontal knockback, which sets up the rest of his recovery, and can also make use of a [[Tether Recovery]] and bomb recovery. He is a lighter character, and his forward smash leaves him vulnerable, as does his grab should it miss. As well, he is somewhat [[floaty]], and his Stall-then-Fall can cause some unwanted [[SD|self destructs]]. Ultimately, Toon Link becomes what his player makes of him in combining and using his advantages to mitigate disadvantage.
===Special moves===
*[[Hero's Bow]]:
**{{change|Toon Link uses Hero's Bow instead of [[Fire Bow]]. Toon Link's Hero's Bow fires arrows that are exceedingly floaty and hang in the air for much longer.}}
***{{buff|This allows it to stay in air for much longer and travel further when uncharged.}}
***{{nerf|The arrows are slower and deals less damage (8-15% → 4-12%).}}
***{{change|Hero's Bow does not set targets on fire like Fire Bow does.}}
**{{buff|Toon Link can [[B-reverse]] Hero's Bow unlike Young Link.}}
**{{buff|Toon Link's Hero's Bow charges faster and shoots farther. Toon Link can auto cancel an uncharged Hero's Bow in a short hop. It can also lock opponents and Toon Link has access to {{b|Quickdraw|technique}}ing improving its utility. Toon Link is capable of firing an arrow out of a short hop followed up with a quickdrawn arrow.}}
*[[Boomerang]]:
**{{buff|Toon Link's Boomerang is larger and it deals more damage from mid range (7% → 8%) and when it returns (2% → 3%). Toon Link also doesn't stop all momentum when using it and can use it while running off a ledge to gain a significant amount of horizontal momentum giving Boomerang additional edgeguarding potential.}}
**{{nerf|Toon Link's boomerang is slower and doesn't fly as far as Young Link's. It also deals less damage when thrown (16%/19% → 12%).}}
**{{buff|Toon Link can B-reverse Boomerang unlike Young Link.}}
*[[Spin Attack]]:
**{{buff|Spin Attack has more vertical distance and has better horizontal control. Grounded Spin Attack also has much larger hitboxes (especially the final hit) and can also be charged and deals more damage than Young Link's when fully charged (13% → 19%).}}
**{{nerf|Uncharged grounded Spin Attack deals less damage than Young Link's grounded spin attack (13% → 12%).}}
*{{b|Bomb|Toon Link}}:
**{{nerf|Toon Link's Bombs have less combo potential and are weaker compared to Young Link's {{b|Bomb|Young Link}} with their maximum damage output being lower (14% → 7%).}}
**{{buff|The hitboxes from the explosion are bigger. It is also easier for Toon Link to make use of [[jump cancel throw]]s due to his longer jumpsquat.}}
**{{change|The bombs' design and explosion effects are based off of ''The Legend of Zelda: The Wind Waker''.}}
*[[Triforce Slash]]:
**{{change|Toon Link has a Final Smash: Triforce Slash. Toon Link traps his opponents with the Triforce of Power and continuously slashes them finishing it off with a devastating blow which can easily KO the opponent. It deals a total of 86% damage. Young Link would later receive Triforce Slash as his Final Smash in [[Super Smash Bros. Ultimate]].}}


==Moveset==
==Moveset==
''This assumes your moves aren't [[Stale-Move Negation|stale]].''
''For a gallery of Toon Link's hitboxes, see [[Toon Link (SSBB)/Hitboxes|here]].''<br>
===Ground Attacks===
''For a more detailed information regarding Toon Link's moveset and attack hitboxes, see [[Toon Link (SSBB)/Moveset|this page]].''
====Normal====
{{MovesetTable
*Standard Attack/Combo - Toon Link slashes twice then thrusts his sword forward. Fairly quick. Three hits; the first hit does 2% and has very little, set knockback. The second hit does 2% and also has little knockback, though not set, and introduces upward knockback. The third hit does 5% and, though it has actual "knockback", has little kill potential. Total, 10%.
|game=SSBB
*Dash Attack - A horizontal slash. It knocks the enemy directly forward with little knockback, decreasing its combo-starting potential. Conversely, it can also cause the enemy to [[Prat Falling|trip]]. 10% normally, 8% if hit with the tip.
|neutralcount=3
*Strong Side - Toon Link slashes from behind to in front of him. The beginning of the attack hits behind him. Decent horizontal knockback makes it tolerable for [[Edge-guarding|edge-guarding]] if the [[Blast line]] is nearby. Can cause tripping. 9%, no matter where it lands.  
|neutralname=Slash ({{ja|なぎ払い|Nagiharai}}) / Counter Slash ({{ja|返し|Kaeshi}}) / Stab ({{ja|突き|Tsuki}})
*Strong Down - Swipes his sword along the ground. Ideal for edge-guarding if an off-stage opponent is trying to grab a ledge. Can trip opponents. 9%, no matter where it lands.
|neutral1dmg=3%
*Strong Up - Quick overhead swipe. Covers a fairly large arc. Knockback is almost entirely vertical, and it is usually possible to chain multiple Strong Ups in succession on a low-damaged enemy. Excellent for starting aerial combos. 9%, no matter where it lands.  
|neutral2dmg=2%
|neutral3dmg=5%
|neutraldesc=Toon Link slashes twice then thrusts his sword forward. Primarily used as a way to create space against close-up opponents.
|ftiltname=Bamboo Splitter ({{ja|からたけわり|Karatake Wari}})
|ftiltdmg=9%
|ftiltdesc=Toon Link raises his sword and swings it to the floor, similar to Link's, but with less KO power. Decent horizontal knockback makes it tolerable for edge-guarding if the blast line is nearby. It resembles the "vertical slice" from ''The Legend of Zelda: The Wind Waker''.
|utiltname=Half-Moon Slash ({{ja|半月斬り|Hangetsu Kiri}})
|utiltdmg=9%
|utiltdesc=Quickly does a swipe overhead. Can hit on the left or right side of Toon Link. Can combo into itself at low percents, and then an aerial at higher percents.
|dtiltname=Grass Cutter ({{ja|草薙ぎ|Kusa Nagi}})
|dtiltdmg=9%
|dtiltdesc=Swipes his sword along the ground. Ideal for edge-guarding if an off-stage opponent is trying to grab a ledge. Can sometimes cause opponents to [[trip]].
|dashname=Running Hack ({{ja|追い斬り|Oi Kiri}})
|dashdmg=10% (blade), 8% (tip)
|dashdesc=Slashes directly in front of him, dealing diagonal knockback. Deals slightly less damage at the tip.
|fsmashname=Sword Slice ({{ja|スマッシュ斬り|Sumasshu Giri}}, ''Smash Slice'') / Double Sword Slice ({{ja|二段スマッシュ斬り|Nidan Sumasshu Giri}}, ''Double Smash Slice'')
|fsmashcount=2
|fsmashdmg={{ChargedSmashDmgSSBB|10}}
|fsmash2dmg={{ChargedSmashDmgSSBB|13}} (front), {{ChargedSmashDmgSSBB|11}} (rear)
|fsmashdesc=Toon Link pulls back and swings his sword in front of him. When the [[A button|attack button]] is pressed again, he does another slash. The first slash leads into the second, with good horizontal knockback.
|usmashname=Sky Slash ({{ja|天空斬り|Tenkū Kiri}})
|usmashdmg={{ChargedSmashDmgSSBB|15}} (clean), {{ChargedSmashDmgSSBB|10}} (late)
|usmashdesc=Toon Link performs a single overhead strike. Has a very similar appearance and range to his up tilt, but with much more knockback and damage.
|dsmashname=Front and Back Sword Slice ({{ja|前後足元斬り|Zengo Ashimoto Giri}})
|dsmashdmg={{ChargedSmashDmgSSBB|6}} (hit 1 grounded), {{ChargedSmashDmgSSBB|7}} (hit 1 aerial), {{ChargedSmashDmgSSBB|11}} (hit 2)
|dsmashdesc=Toon Link sweeps his sword in front of and then behind him along the ground. The first hit leads into the second hit on grounded opponents and cannot be [[SDI]]'d. The first hit deals more damage on aerial opponents, which knocks them upwards with decent knockback.
|nairname=Two Part Slash ({{ja|二段斬り|Nidan Kiri}})
|nairdmg=10% (hits 1-2)
|nairdesc=Slashes on both sides, front then back, in mid-air. The first hit can bring the target into the second hit, provided the enemy is positioned properly. Good to use as a quick approach.
|fairname=Slash Up ({{ja|斬り上げ|Kiri Age}})
|fairdmg=13%
|fairdesc=Swings his sword upward. Good for edge-guarding in terms of leaving the stage to intercept the recovering enemy.
|bairname=Backward Slash Up ({{ja|後方斬り上げ|Kōhō Kiri Age}})
|bairdmg=10%
|bairdesc=Slashes backwards with his sword. Can chain into itself at low percents and can KO foes at higher percents.
|uairname=Jump Thrust ({{ja|上突き|Ue Tsuki}}, ''Up Thrust'')
|uairdmg=14% (clean), 12% (late)
|uairdesc=Sticks his sword above him, like Link's up aerial, though it has more knockback. A great move for juggling at mid percents, and a good KO move at later percents.
|dairname=Sword Plant ({{ja|下突き急降下|Shita Tsuki Kyūkōka}}, ''Down Thrust Dive'')
|dairdmg=16% (clean), 13% (late), 8% (after bounce), 5% (landing)
|dairdesc=Sticks his sword straight down, similar {{SSBB|Link}}'s down aerial. However, Toon Link stalling momentarily in midair before launching straight downwards very quickly with no horizontal control. The beginning of the downwards descent can [[meteor smash]] the opponent powerfully, but it's very risky because if he misses, he will most likely [[self-destruct]]. Resembles his final strike to Ganondorf's head in ''The Legend of Zelda: The Wind Waker''.
|zairname=Midair [[Hookshot]] ({{ja|空中フックショット|Kūchū Fukkushotto}})
|zairdmg=4%
|zairdesc=Fires his Hookshot straight in front of him, just like Link's [[tether recovery]] but with shorter range. The only part of the attack which hits is the tip of the Hookshot. This attack is unique in the sense it can be used instantly out of an air dodge (a typical combo is a short hop, air dodge, tether recovery), and is practically lagless when Toon Link hits the ground.
|grabname=Hookshot ({{ja|フックショット|Fukkushotto}})
|grabdesc=&nbsp;
|pummelname=Grab Hilt Strike ({{ja|つかみ柄なぐり|Tsukami Gara Naguri}})
|pummeldmg=2%
|pummeldesc=Hits opponent with the hilt of the Master Sword. A fairly fast pummel.
|fthrowname=Tackle ({{ja|タックル|Takkuru}})
|fthrowdmg=3% (hit), 4% (throw)
|fthrowdesc=Drops opponent quickly and shoulder tackles them forward. Oddly, the first hit of his forward throw is considered a [[leg]] attack despite being clearly a shoulder tackle. This is possibly due to an error in his moveset coding.
|bthrowname=Circle Throw ({{ja|巴投げ|Tomoe Nage}})
|bthrowdmg=3% (hit), 4% (throw)
|bthrowdesc=Rolls on his back with the foe and kicks the foe backward.
|uthrowname=Throw Away Slash ({{ja|投げ捨て斬り|Nagasute Kiri}})
|uthrowdmg=5% (hit), 2% (throw)
|uthrowdesc=Throws opponent upward and slashes them. Good combo tool.
|dthrowname=Elbow Strike ({{ja|ヒジ打ち|Hiji Uchi}})
|dthrowdmg=3% (hit), 4% (throw)
|dthrowdesc=Brings the foe down and shoulder tackles them on the floor. Opponents gets launched behind Toon Link. Oddly, the first hit cannot hit {{SSBB|Jigglypuff}}. It is believed that this is because Jigglypuff's low weight causes the animation to occur too quickly, the hitbox appearing and vanishing before it is checked for.
|floorfname=&nbsp;
|floorfdmg=6%
|floorfdesc=Does two slashes front and back.
|floorbname=&nbsp;
|floorbdmg=6%
|floorbdesc=Does another two slashes front and back.
|floortname=&nbsp;
|floortdmg=5%
|floortdesc=Essentially the same as his other two floor attacks.
|edgefname=&nbsp;
|edgefdmg=8%
|edgefdesc=Pulls himself up into a front flip and slices downward.
|edgesname=&nbsp;
|edgesdmg=10%
|edgesdesc=Slowly climbs up and stabs in front of himself.
|nsname=Hero's Bow
|nsdmg=4-12%
|nsdesc=Link equips his bow, with the arrows serving as projectiles. Charging increases the speed, distance and damage dealt by an arrow. Arrows are much floatier than {{SSBB|Link}}'s, making them very useful even with no charge, but are also notably slower.
|ssname=Boomerang
|ssdmg=8% (near), 5% (middle), 3% (return)
|ssdesc=Tosses a boomerang that flies forward to hit opponents, and returns to the user while still being able to hit foes. Can be angled up or down. A "smash throw" (similar to performing a smash attack) increases the distance the boomerang can travel. Close up, it can be used to follow up with another attack, and on the way back, can disrupt foes (Ex. If Toon Link gets grabbed) and turn the tide of battle albeit with weak knockback.
|usname=Spin Attack
|usdmg=Uncharged 1% (hits 1-9), 3% (hit 10)<br/>Charged: 1.6% (hits 1-9), 4.8% (hit 10)<br/>Aerial: 4% (hit 1), 2% (hits 2-4), 4% (hit 5)
|usdesc=Toon Link sticks his blade out and spins around rapidly, hitting opponents multiple times before knocking them in different directions. Useful for catching rolls. The grounded version can be charged for more damage, while the aerial version gives him vertical and horizontal ascension.
|dsname=Bomb
|dspage=Bomb_(Link)
|dsdmg=3% (explosion), 5% (throw), 6% (smash throw), 2-7% (dropped)
|dsdesc=Toon Link pulls out a bomb. The bomb can be thrown upwards, downwards, left, or right, and if Toon Link is in the air, he can press the grab button to drop the bomb on the ground. If Toon Link drops a bomb while he is close to the ground, the bomb will land on the ground and will not explode until the fuse runs out, but other players can pick up the bomb and use it themselves. The blast radius of the bombs larger that {{SSBB|Link}}’s bombs, but deals less damage. This move is a very good move for setting up combos and can grant him an extra Spin attack if used skillfully.
|fsname=Triforce Slash
|fsdmg=5% (trapping), 4% (hits 1-15), 18% (hit 16)
|fsdesc=Toon Link locks onto an opponent and proceeds to slash them repeatedly with his Master Sword. A luminous image of the Triforce appears around the opponent as Toon Link slashes them. The final strike launches the opponent.
}}


====Smash====
===Stats===
*Forward Smash - Toon Link, slightly crounching, slashes forward, and if the player hits A, any direction on the C-stick, or even Z, he follows up with another finishing slash. A good finisher. Two hits; the first hit does 10% uncharged, 14% fully charged and has little, upward, set knockback. The second hit does 13% uncharged, 18% fully charged and has powerful knockback. Total, 23% uncharged, 32% fully charged.
{{technical data|Needs short hop and double jump heights}}
*Up Smash - Single overhead strike. Slower, longer ranged, and more powerful than his uptilt. 15% damage uncharged, 21% fully charged. It has good topkilling capability, and its decent speed and range make it a good choice to execute during a dash.
{{Attributes
*Down Smash - Sweeps his sword in front of and then behind him along the ground. First hit knocks in to second hit. 17% damage uncharged, 23% fully charged. With proper timing it can be used to counter players who roll-dodge a lot. It is possible, by use of slopes (or sometimes automatically at low %s), to hit opponents with only the first hit of his smash, which has, though set, lots of knockback, possibly setting up for very early kills
|cast      = 39
|weight    = 92
|rweight    = 24-25
|dash      = 1.5
|rdash      = 14-21
|run        = 1.65
|rrun      = 12
|walk      = 1.22
|rwalk      = 10-11
|trac      = 0.0547
|rtrac      = 23
|airfric    = 0.01
|rairfric  = 17-21
|air        = 0.94
|rair      = 19-21
|baseaccel  = 0.01
|rbaseaccel = 7-36
|addaccel  = 0.08
|raddaccel  = 10-17
|gravity    = 0.07
|rgravity  = 28-29
|fall      = 1.28
|rfall      = 28-29
|ff        = 1.9
|rff        = 22-24
|jumpsquat  = 5
|rjumpsquat = 11-26
|jumpheight = 33.48017857
|rjumpheight= 20
|shorthop  = ?
|rshorthop  = ?
|djump      = ?
|rdjump    = ?
}}


====Other====
===[[Announcer]] call===
Ledge Attack -
{{audio|Needs announcer calls from other languages.}}
100% Ledge Attack -
<gallery>
Floor Attack -
Toon Link English Announcer SSBB.wav|English/Japanese
Trip Attack -
</gallery>


===Aerial Attacks===
===[[Wii Remote selection sound]]===
*Standard Air - Double swipe of the sword, similar to Link's Forward Air or Marth's Neutral Air. 10% damage. The first hit can bring the target into the second hit, provided the enemy is positioned properly. Minimal starting lag makes this a useful move out of a short hop.
{{SelectSound|char=Toon Link|desc=Toon Link makes a noise from ''The Wind Waker'' and shouts similar to his up smash.}}
*Forward Air - Forward slash, high knockback. 13% damage. Good for edge-guarding if you are fond of leaving the stage to intercept the recovering enemy. Can be short hopped, but is not as effective in that capacity as his nair or bair.
*Back Air - Quick backward arc, raising from his feet to about his head. High damage, but low knockback, enabling multiple-hits strung together consecutively. 10% damage. Excellent for midair combos, and a tolerable edge-guarding move if you stage an aerial-interception defense directly from the ledge itself. Excellent to use out of a short hop using the [[Reverse Aerial Rush]].
*Up Air - Sticks his sword above him, as per usual Link Up Air. Long duration, decent knockback. 14% damage. The range and disjointed hitbox of this move make it a good choice for juggling.
*Down Air - Sticks his sword straight down, as per usual Link Down Air. However, this has a twist. When the attack begins, it stalls momentarily in midair, then launches Toon Link downwards very quickly. This property means the move can be used while being knocked upwards to stop vertical knockback. The beginning of the downwards descent can spike the opponent powerfully. In addition, when Toon Link slams into the ground, any opponents near the impact point but not struck by the attack are pushed back with a fair amount of force. 13% damage.  Note that it sometimes is identical to [[Link]]'s, depending on your vertical trajectory during execution. Like Link's, this dair can pogo-hop off an enemy, allowing it to hit twice. This is easily followed up with one of his other aerials like his Nair or his Uair for a quick three-hit combo.
*[[Grab Air]] - Fires his hookshot straight in front of him, just like Link but with shorter range. The only part of the attack which hits is the tip of the hookshot. 4% damage. There is a very short knockback to this attack, which itself is commonly exploited to follow up with a ground grab attack, which can lead to aerial combos. Toon Link's tether aerial (often called "Zair") is typically done following a short hop, and used at the peak of Toon Link's jump, or just as he begins to fall. This attack is unique in the sense it can be used instantly out of airdodge (a typical combo is a short hop, airdodge, Zair), and is practically lagless when Toon Link hits the ground.


===Grabs and Throws===
===[[On-screen appearance]]===
*Grab - Holds opponent with his right hand after grabbing them with the Hookshot.
{{Appearance
*Pummel - Beats opponent with the hilt of his sword. 2% damage/hit.
|desc=Appears from an explosion that is similar to the ones used in ''The Wind Waker'', and then quickly equips his sword and shield.
*Forward Throw - Drops opponent quickly and slashes them forward. 7% damage.
|char=ToonLink
*Back Throw - Pulls opponent close, falls back, then kicks them backwards. 7% damage.
|game=SSBB}}
*Down Throw - Throws opponent on the ground and slams on top of them. 7% damage.
*Up Throw - Throws opponent upward and slashes them. 7% damage.


===Special Moves===
===[[Taunt]]s===
{{Toon Link Special Moves}}
{{Taunt/SSBB
|char=ToonLink
|desc-up=Conducts with his Wind Waker baton, at the end of which, a sound from when Toon Link plays a melody in ''The Wind Waker'' is heard.
|desc-side=Puts his sword away and looks around the environment.
|desc-down=Swings the Master Sword in front of himself while yelling in a panicked tone, ending with him being comically exhausted and catching his breath.}}
 
===[[Idle pose]]s===
{{Idle
|desc-1=Looks around cautiously.
|desc-2=Taps the tip of his boot on the ground.
|image-1=Toon Link Idle Pose 1 Brawl.png
|image-2=Toon Link Idle Pose 2 Brawl.png}}
 
===[[Crowd cheer]]===
{{Crowd
|char=Toon Link
|game=Brawl
|desc-us=Toon-Link!
|desc-jp=Lin-k!
|pitch-us=Group chant
|pitch-jp=Group chant}}
 
===[[Victory pose]]s===
{{Victory/SSBB
|victory-theme=ZeldaUniverseTheme.ogg
|victory-desc=This flourish is a cover of the music that played whenever Link obtained a Triforce Piece in ''The Legend of Zelda''.
|desc-up=He catches a pig and holds it above his head.
|desc-left=He waves the Wind Waker baton. This pose is extremely similar to his Up Taunt.
|desc-right=He tries to catch a pig, but ends up [[tripping]] and falling on his bottom.
|char=ToonLink}}


==Strategies & Tips==
==In [[competitive play]]==
* Always have a bomb in hand. Don't pull one out in the thick of battle, but if you have a little distance then go ahead. They can disrupt opponents' combos and have a large blast radius so use them often.
===Notable players===
* Use the boomerang before going in to attack to cover yourself. Throw it diagonally up towards your opponent and if you start getting hit, the boomerang will come back to you, hit the opponent and interrupt them.
{{cleanup|[[SmashWiki:Cleanup of the Notable Players sections|To fit these guidelines]]}}
* Toon Link has a lot of attacks that annoy and interrupt, so poke and prod as much as you need to before going for the final blow.
:''See also: [[:Category:Toon Link players (SSBB)]]''
* Always try to be unpredictable, don't rely on the same projectiles over and over again.  Even Toon Link's slow uncharged arrows can slow down approaches.
*{{Sm|Hyro|USA}} - A top Toon Link player from Louisiana.
* Toon Link's dair can sometimes be used as a very powerful [[meteor smash]], but only when the opponent is right below him. This is probably the most dangerous [[meteor smash]], for if he misses, he'll drop to his death, resulting in a [[self-destruct]].
*{{Sm|Jash|USA}} - Was known as the best Toon Link in the United States before his inactivity in 2012.
* When going to use a dair, pull out a bomb, throw it down and use the dair, it will cause additional damage and a sure hit on your opponent from your dair.
*{{Sm|Hyuga|Mexico}} - The best Toon Link player in Mexico and one of the best ones in the world.
* After pulling out a bomb, jump into the air and if you press the grab button during the landing animation, the bomb will lay there until it explodes on it's own, instead of exploding on impact. From there, it can be picked up, sent towards the opponent with the shockwave from a dair, or left there. If left there it can block various projectiles such as Mario's Fireball, Wolf's Blaster, and the Ice Climber's Ice Shot without exploding.
*{{Sm|Jerm|USA}} - A top Toon Link player from Texas.
* When going in for an up smash kill, throw a bomb upwards before executing your up smash. When done properly, your opponent should go in the usual upwards trajectory and collide with the bomb for extra damage and knockback.
*{{Sm|Kingtoon|USA}} - Often considered to be the second best Toon Link behind MJG.
* All grabs can be excellent combo starters, although the lag when his hookshot misses makes them risky against faster characters.
*{{Sm|MJG|USA}} - One of the best Toon Link players in the world.
* Also note that Toon Link has a somewhat unique jump when pushing the reverse direction when grabbing a ledge; that is, whereas most characters just drop diagonally down from the ledge, Toon Link instead will do a jump away from the stage.
* Toon Link's Zair is an excellent combo starter. A popular combo is short hop, air dodge, Zair, then a running up smash. Try to use this technique on an opponent with over 120%
* Toon Link's Down air attack can slide on a slanted platform; such as the pipes in the old Yoshi's Island. Using this slide to your advantage can get you half way across a map quite quickly (and trick your opponents), to help rack up some damage with his projectiles.


==[[Stickers]]==
==Role in [[The Subspace Emissary]]==
Toon Link uses his sword for all of his attacks except his Back Throw, Forward Throw, and Down Throw. Because of this, he benefits greatly from [Slash] and [Weapon] Damage boosts. Toon Link has more ranged specials than direct, so a [Specials: Indirect] boost would also be beneficial to him.
[[File:Toon Link Subspace Brawl.png|thumb|250px|Toon Link in ''[[SSE]]''.]]
Toon Link is an optional character in The Subspace Emissary, along with {{SSBB|Jigglypuff}} and {{SSBB|Wolf}}, who can only be unlocked after the mode has been completed. To find him, players must enter a new door in [[The Forest]] which appears after defeating [[Tabuu]] for the first time that takes them to the [[Pirate Ship]], where Toon Link prepares for battle. Defeating Toon Link will add him to the player's team. He does not have an actual role in the overall plot.


== Special Movements ==
===Using stickers===
===[[Taunt]]s===
Toon Link uses his sword for all of his attacks except his back throw, forward throw, and down throw. Because of this, he benefits greatly from [Slash] and [Weapon] Damage boosts. Toon Link has more ranged specials than direct, so a [Specials: Indirect] boost would also be beneficial to him.
 
===Exclusive stickers===
These stickers can only be used by Toon Link, or a select few including him:
*Boomerang: [Weapon] Attack +4
*Colin: [Specials: Direct] Attack +4
*Daphnes Nohansen Hyrule: [Electric] Attack +31
*Darknut: [Slash] Attack +13
*Epona & Link: [Arm, Leg] Attack +9
*Fierce Deity Link: [Slash] Attack +21
*Happy Mask Salesman: [Leg] Attack +9
*Hylian Shield (The Legend of Zelda: Twilight Princess): [Slash] Resistance +10
*Lantern: [Flame] Resistance +7
*Legend of Outset: [Arm] Attack +26
*Linebeck: [Throwing] Attack +20
*Link (The Legend of Zelda: A Link to the Past): [Electric] Resistance +31
*Link (The Legend of Zelda: Twilight Princess): [Slash] Resistance +27
*Link (The Legend of Zelda: The Wind Waker): [Flame] Attack +31
*Link with Goron Mask: [Slash] Attack +17
*Link's Grandma: [Arm, Leg] Attack +2
*Lon Lon Milk: Launch Power +18
*Midna & Wolf Link: [Leg] Attack +26
*Moblin: [Slash] Attack +15
*Octorok: [Leg] Attack +4
*Piece of Heart: Heart Container Effect +50
*Salvatore: [Electric] Attack +9
*Sheik: [Body, Spin] Attack +17
*Tingle (The Legend of Zelda: The Wind Waker): [Flame] Resistance +24
*Young Zelda (The Legend of Zelda: The Minish Cap): [Normal] Resistance +16
*Zant: [Weapon] Attack +7
*Zelda (The Legend of Zelda: Ocarina of Time): [Flame] Resistance +18
 
==In Solo Modes==
==={{SSBB|Classic Mode}}===
In Classic Mode, Toon Link can appear as an opponent or ally in Stage 1 if he has been unlocked along with {{SSBB|Link}}, {{SSBB|Zelda}}/{{SSBB|Sheik}}, and {{SSBB|Ganondorf}} on [[Bridge of Eldin]] or [[Pirate Ship]]. Toon Link can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 1.


'''Up:''' Conducts with his Wind Waker baton. Then a sound from when Toon Link plays a song in The Wind Waker is heard.
===[[All-Star Mode]]===
In All-Star Mode, Toon Link is fought in Stage 6 alongside {{SSBB|Link}}, {{SSBB|Zelda}}/{{SSBB|Sheik}}, and {{SSBB|Ganondorf}} on [[Bridge of Eldin]] or [[Pirate Ship]].


'''Side:''' Puts his sword away and looks around the environment innocently.
===[[Event Match]]es===
====Solo Events====
*'''[[Event 35: The Visitor to Flat Zone]]''': As {{SSBB|Mr. Game & Watch}}, the player must defeat {{SSBB|Peach}}, Toon Link, and {{SSBB|Jigglypuff}} on [[Flat Zone 2]]. All three opponents have the "Game & Watch" effect on their models.
*'''[[Event 37: The Pirate Airship]]''': As Toon Link, the player must KO both {{SSBB|Yoshi}}s on [[Pirate Ship]] while the ship is in the air.
*'''[[Event 39: All-Star Battle x2]]''': Toon Link is one of the eight opponents fought in this event along with {{SSBB|King Dedede}}, {{SSBB|Ike}}, {{SSBB|Lucario}}, {{SSBB|R.O.B.}}, {{SSBB|Snake}}, {{SSBB|Sonic}}, and {{SSBB|Wolf}}.


'''Down:''' Panics while slashing his sword around wildly, which tires him out.
====Co-Op Events====
*'''[[Co-Op Event 15: Four Swords Brawl]]''': Both players control Toon Link and face off against two other Toon Links. Both players must work together to collect 500 coins before the opposing team does.
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Two players select a character and take on the entire roster on [[Battlefield (SSBB)|Battlefield]].


===[[On-Screen Appearance]]===  
===[[Congratulations_screen#Super_Smash_Bros._Brawl|Congratulations Screens]]===
Appears from a Wind Waker style explosion, and quickly sheaths and unsheaths his sword.
<center>
<gallery>
Toon Link Classic Mode Congratulations Screen Brawl.png|Classic Mode
Toon Link Congratulations Screen All-Star Brawl.png|All-Star Mode
</gallery>
</center>


===[[Victory Pose]]===
==[[Trophies]]==
'''[[Victory Theme]]''': ''[[Victory Theme#Zelda Triforce Theme|Zelda Triforce Theme]]''
Toon Link's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with Toon Link.
*He waves the Wind Waker baton.
*He tries to catch a pig but ends up tripping and falling on his bottom and begins rubbing it gently with a small sigh as he falls.
*Similar to the previous pose except he catches a pig and holds it above his head, all while struggling trying not to drop it.


===[[Classic Mode|Credits Music]]===
{{Trophy/Fighter
*''Village of the Blue Maiden''
|name=Toon Link
|image=Toon Link - Brawl Trophy.png
|mode=Classic
|desc=Link as he appeared in The Wind Waker and Phantom Hourglass, with big eyes and an expressive face. He lived peacefully on Outset Island until a bird captured his little sister, and he came to her rescue. In The Wind Waker, he had to crawl, press up to walls, and the like. His green clothes were worn on his 12th birthday and are the lucky outfit of the hero of legend.
|gamelist={{Trophy games|console1=GCN|game1=The Legend of Zelda: The Wind Waker|console2=DS|game2=The Legend of Zelda: Phantom Hourglass}}
|game=Brawl
}}
{{clrl}}


==Pallet Swaps==
{{Trophy/Fighter
[[Image:Alt-toonlink.jpg|frame|center|Toon Link's outfits and Pallet Swaps]]
|name=Triforce Slash (Toon Link)
|image=Triforce Slash (Toon Link) - Brawl Trophy.png
|desc=Toon Link's Final Smash. Hit an enemy with the light emanating from the Triforce mark on his hand to initiate the move. The enemy will be trapped within the Triforce and be unable to move--Toon Link will then rush in close and carve up his foe at lightning speed. The final blow will break the Triforce prison and send the opponent off the screen.
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
|game=Brawl
}}
{{clrl}}


== Role in [[Subspace Emissary]] ==
==[[Alternate costume (SSBB)#Toon Link|Alternate costumes]]==
Toon Link is an optional character in [[Subspace Emissary]], much like [[Jigglypuff (SSBB)|Jigglypuff]] and [[Wolf (SSBB)|Wolf]]. To find him players must enter a new door in the Forest which appears after defeating Tabuu for the first time. It will take you to the stage [[Pirate Ship]], where Toon Link notices you and prepares for battle. You will then fight Toon Link. Defeating him will add him to your team. He does not have an actual role in the overall plot.
{|style="margin:1em auto 1em auto;text-align:center"
|-
|colspan=6|[[File:Toon Link Palette (SSBB).png]]
|-
|{{Head|Toon Link|g=SSBB|s=25px}}
|{{Head|Toon Link|g=SSBB|s=25px|cl=Red}}
|{{Head|Toon Link|g=SSBB|s=25px|cl=Blue}}
|{{Head|Toon Link|g=SSBB|s=25px|cl=Purple}}
|{{Head|Toon Link|g=SSBB|s=25px|cl=Brown}}
|{{Head|Toon Link|g=SSBB|s=25px|cl=Black}}
|}


== Trivia ==
==Gallery==
*Toon Link looks slightly more realistic in Brawl than in Wind Waker. Look closely at his standard trophy and his Outset Link trophy, and you will see the difference.
<gallery>
*Toon Link came in second in the "Favorite Brawl Character" poll by Nintendopedia.
SSBBDojoToonLink1.jpg|Using [[Spin Attack]] on [[Skyworld]].
*Despite being able to crawl voluntarily in ''Wind Waker'', Toon Link can't crawl in Brawl (he had to be unequipped in order to crawl).
SSBBDojoToonLink2.jpg|[[Crouching]] next to {{SSBB|Squirtle}} on [[Delfino Plaza]].
*Toon Link's arrows shoot at a very slight upwards angle.
SSBBDojoToonLink3.jpg|[[Taunt]]ing alongside {{SSBB|Peach}} on Delfino Plaza.
*Toon Link holds the world record for Level 4 and Level 5 [[Target Smash!!|Target Smash]] (Level 4 completed in 9.05 seconds, and Level 5 completed in 6.65 seconds), Co-op Target Smash Level 1 with [[Falco (SSBB)| Falco]] (2.66 seconds), and Co-op Target Smash Level 5 with another Toon Link (4.11 seconds).
SSBBDojoToonLink4.jpg|Using his [[neutral attack]] on [[Lylat Cruise]].
*Toon Link's Hair is unaffected by gravity.
ToonlinkBoom.jpg|Using his [[Boomerang]].
*One of Toon Link's alternate costumes is one of Link's costumes from the NES.
SSBBDojoToonLink5.jpg|Using forward tilt against {{SSBB|Link}} on [[Mushroomy Kingdom]].
*If Toon Link gets Superspicy Curry, even though the flames follow the character wherever the direction the character is facing, Toon Link spins when not moving, and the flames don't follow.
SSBBDojoToonLink6.jpg|Jumping near Link on [[Mushroomy Kingdom]].
*An interesting glitch also involving the Superspicy Curry, when Toon Link stands still as its effect wears off, he doesn't arm himself with his sword and shield, but poses as if he were holding them. They reappear in his hands if you move, however.
SSBBDojoToonLink7.jpg|Taunting with Link on [[Mushroomy Kingdom]].
*Toon Link's first four alternate costumes are from The legend of Zelda: Four Swords adventure. Red being the youngest, and purple being the oldest.
SSBBDojoToonLink8.jpg|Using neutral air with Link on [[Mushroomy Kingdom]].
*For some reason if Toon Link uses his down throw on a Jigglypuff it will only do 4% damage.
SSBBDojoToonLink9.jpg|Using down air on [[Summit]].
*If Toon Link uses Spin Attack right when he's running off the ledge, when he falls and Spin Attack starts, he won't rise at all.
SSBBDojoToonLink10.jpg|Attacking {{SSBB|Ness}} on [[Lylat Cruise]].
SSBBDojoToonLink11.jpg|Using Bomb on [[Mushroomy Kingdom]].
SSBBDojoToonLink12.jpg|Using Triforce Slash against {{SSBB|Diddy Kong}}.
SSBBDojoToonLink13.jpg|Starting Triforce Slash against {{SSBB|Marth}}.
</gallery>
 
==Trivia==
*Toon Link's render is identical to an {{file link|WW Link.png|official piece of artwork of him for ''The Wind Waker''}}, albeit with his eyes facing forward and the inclusion of his sword and shield.
*Toon Link's [[grab aerial]] can be used to [http://www.youtube.com/watch?v=0JZObyeS_jQ&t=6m44s save him from a KO at extremely high damages], ranging up to even higher than 300%, if an attack hits him low enough that his tether is within grabbing distance of the ledge as he passes by it. This requires very fast reaction to pull off, and is not often seen in competitive play due to there being few semi-spikes with KO power (which are the only type of moves that can hit Toon Link low enough to being within grabbing distance of the ledge).
*Despite being able to crawl voluntarily when unequipped in ''The Wind Waker'', Toon Link is unable to crawl in ''Brawl''; {{SSBB|Mario}} and {{SSBB|Pit}} are the only other characters who act this way.
*Toon Link holds the world record for Level 4 and Level 5 [[Target Smash!!|Target Smash]] (Level 4 completed in 9.05 seconds, and Level 5 completed in 6.65 seconds), Co-op Target Smash Level 1 with {{SSBB|Falco}} (2.66 seconds), and Co-op Target Smash Level 5 with another Toon Link (4.11 seconds).
*Along with his hair, his hat disobeys gravity, with the hat usually staying in a limp position while falling, as opposed to the tip being above the rest of his body.
*Toon Link has the same idle poses as Young Link in ''Melee''.
*If Toon Link eats [[Superspicy Curry]] and doesn't move or attack after the effect wears off, he will not take his sword and shield back out until he finally moves or attacks.
*Toon Link is one of the few known characters to have an obvious error in his moveset coding: while the first hit of his forward throw is quite clearly a shoulder tackle, for [[sticker]] purposes it is considered a [[leg]] attack. This is likely an error caused by copying moveset data from Link.
*Toon Link has the most semi-spikes in ''Brawl''.
*[[Masahiro Sakurai]] stated that Toon Link, {{SSBB|Jigglypuff}}, and {{SSBB|Wolf}} were almost cut from ''Brawl'' due to time constraints and their late consideration for inclusion in the game, hence why they are excluded from and cannot be unlocked while playing through the main [[Subspace Emissary]] story.<ref>[http://www.sourcegaming.info/2015/08/17/sakuraibrawlquestions/]</ref>
*Unlike in ''SSB4'' and ''Ultimate'', Toon Link is portrayed here as having realistic hair and detailed fabric on his clothing. Later appearances changed his hair and clothing to more closely resemble his original cartoony artstyle.
**Additionally, only in this game does Toon Link hold the Wind Waker in his artwork; all other appearances feature the Master Sword.


==External links==
==External links==
* [http://www.smashbros.com/en_us/characters/hidden11.html DOJO!! Page ]
*[http://www.smashbros.com/wii/en_us/characters/hidden11.html DOJO!! Page ]
* [http://ca.youtube.com/watch?v=z8N1-9T4qks Gameplay Video vs Ganondorf]
*[http://www.smashboards.com/showthread.php?t=214072 Toon Link Character Guide on SmashBoards]
*[http://www.smashboards.com/showthread.php?t=228712 All Of Toon Link's Advanced Techniques on SmashBoards]
*[http://www.youtube.com/watch?v=DCRQ7h0S3q4 Toon Link's hitbox size of each of his moves]
 
==References==
{{reflist}}


{{SSBBCharacters}}
{{SSBBCharacters}}
{{Zelda universe}}
{{Zelda universe}}
[[Category:Characters (SSBB)]]
[[Category:Toon Link (SSBB)| ]]
[[Category:The Legend of Zelda universe]]
[[Category:Trophies (SSBB)]]
[[es:Toon Link (SSBB)]]

Latest revision as of 21:59, November 9, 2024

This article is about Toon Link's appearance in Super Smash Bros. Brawl. For the character in other contexts, see Toon Link.
Toon Link
in Super Smash Bros. Brawl
Toon Link SSBB.jpg
ZeldaSymbol.svg
Universe The Legend of Zelda
Other playable appearances in SSB4
in Ultimate

Availability Unlockable
Final Smash Triforce Slash
Tier C+ (13)
Toon Link (SSBB)

Toon Link (トゥーンリンク, Toon Link) is a playable character in Super Smash Bros. Brawl. He was revealed on March 28th, 2008. He is a semi-clone of Link, and thus has some similar moves but different attributes.

Sachi Matsumoto provides the voice of Toon Link in all regions of Brawl. Continuing a trend for Link's appearance starting in Super Smash Bros., Toon Link's voice clips are re-purposed directly from The Legend of Zelda: The Wind Waker and The Legend of Zelda: Phantom Hourglass, featuring a combination of returning voice clips and ones that were leftover from the recording sessions for The Wind Waker.

Toon Link is ranked 13th on the tier list at the top of the mid-high tier, making this his best placement in the series. Toon Link's biggest asset is his variety of versatile projectiles, which when combined with his great jumping ability and air mobility, gives him one of the strongest camping abilities and makes him one of the most difficult characters to approach. Toon Link additionally has a strong aerial game, with the aforementioned efficient jumping and aerial mobility, and access to fast, powerful aerial attacks, in addition to a damaging zair, which is useful for keeping opponents at a distance and setting up subsequent attacks. Toon Link also has two great combo starters in his up tilt and back aerial that can combo into themselves, a far reaching and relatively safe recovery, and strong approaching capabilities from his fast movement speed and projectiles. Toon Link however suffers from underwhelming KOing ability, possessing finishers that aren't very powerful with short reach, or in the case of his up smash, being too predictable while lacking strong enough traits to make up for it. Toon Link additionally possesses short reach throughout his moveset, and a very punishable grab that lacks the reach to make up for its high ending lag (in addition to possessing rather poor throws). Toon Link overall has strong matchups (with his only counter being Meta Knight), and has achieved above average tournament results (which have been especially strong in Meta Knight-banned tournaments).

How to unlock[edit]

Complete one of the following:

  • Play 400 VS. matches.
  • Complete Classic Mode with any character on any difficulty after finishing The Subspace Emissary.
  • Find Toon Link in The Forest stage after completing The Subspace Emissary. It can be found by entering a secret door close to the beginning of the level. Note that this method will not show the challenger approaching screen, as that is replaced by a cutscene of Toon Link challenging the player.

The player must then defeat Toon Link on Pirate Ship.

Attributes[edit]

Toon Link falls under the archetype of a small but nimble character. True to his small frame, he is a floaty middleweight. Toon Link also has the ability to wall jump. His attacks generally have decent range and disjointed hitboxes (although poor compared to other swordsmen), and little lag. Toon Link has an above average aerial game and overall mobility, but he has problems KOing due to his few reliable KO moves. His best KO move is his up smash, but it is predictable. His down smash has semi-spike knockback at low damages, but it is not as powerful. The second hit of his forward smash has good knockback, but it can easily be evaded with DI, thus leaving him vulnerable. His tether grab has decent range, but it leaves him vulnerable if it misses. Projectiles, his bombs in particular, are also part of Toon Link's game, which are great for mindgames, and (like Boomerangs) can be used to combine with other attacks.

He has a decently powerful ranged game due to having 3 projectiles and a grab aerial, as well as a shield to automatically block most other projectiles while standing in a stationary position (although his idle poses negate this). His Stall-Then-Fall down aerial can negate horizontal knockback (although it can also cause some unwanted self destructs), which sets up the rest of his recovery, and can also make use of bomb and tether recoveries. On the downside, his recovery is predictable, fairly easy to edge guard due his floatiness, and gives only decent distance overall. Ultimately, Toon Link becomes what his player makes of him in combining and using his advantages to mitigate disadvantage.

Differences between Young Link and Toon Link[edit]

Toon Link replaces Young Link from Melee, with some noticeable changes in his fighting style and is overall a much stronger character than Young Link. Toon Link has a much better recovery due to a higher midair jump, lower fall speed and his spin attack covering more distance (although his grab aerial is less useful for recovering). Toon Link has some moves which are very different to Young Link's with some of Toon Link's new moves being superior in almost every single way (such as his up smash and back air). His grab aerial is also much more effective as a spacing tool due to its much lower landing lag.

Some of Toon Link's tools are weaker than Young Link's however. While Toon Link's dash attack has less end lag and a lot of new utility, it is significantly weaker no longer being a viable KO option. The first hit of Toon Link's down smash is also worse as it now sends opponents into the second hit removing its KO potential and making down smash much less reliable. Lastly, Toon Link's down aerial sourspot is much weaker no longer being a viable KO option.

Overall, Toon Link is a significantly better character than Young Link. While Young Link's weaknesses have kept him in the low-mid tiers throughout Melee's life, Toon Link has consolidated himself as a solid high tier in Brawl.

Aesthetics[edit]

  • Change While Young Link is based on Link's younger appearance in The Legend of Zelda: Ocarina of Time, Toon Link is based on Link's appearance in The Legend of Zelda: The Wind Waker.
  • Change Toon Link's taunt and victory poses are all different from Young Link's.

Attributes[edit]

  • Buff Toon Link walks slightly faster (1.2 → 1.22).
  • Buff Toon Link dashes slightly faster than Young Link in Melee (1.6 → 1.65).
  • Buff Toon Link's double jump gains more vertical height than Young Link's does.
  • Nerf Toon Link sustains more knockback than Young Link despite being heavier, due to the change in the knockback formula although this can be negated once he enters tumble with the introduction of hitstun canceling.
  • Change Toon Link is heavier than Young Link (85 → 92). This improves his endurance but makes him more susceptible to combos and chaingrabs.
    • Nerf This weight increase makes Toon Link vulnerable to King Dedede's down throw chaingrab in particular whereas Young Link's weight was low enough to avoid Fox's waveshine combos. Both Brawl King Dedede's down throw and Melee Fox's shine knock down opponents whose weight is under 87 units but don't knock down opponents whose weight is 87 units or higher.
  • Change Toon Link falls much slower than Young Link (2.13 → 1.28) having the 28th fastest fall speed out of 39 characters compared to Young Link having the 7th highest fall speed out of 26 characters. While this significantly hinders his vertical endurance, it also makes him less vulnerable to combos.
  • Change Toon Link's gravity is lower (0.11 → 0.07).
  • Nerf Toon Link air speed is slower (1 → 0.94).
  • Buff Toon Link's air acceleration is higher (0.06 → 0.09).
  • Change Toon Link's air friction is higher (0.005 → 0.01)
  • Nerf Toon Link's traction is lower then Young Link's in Melee (0.08 → 0.0547), especially when comparing with the returning veterans, making it harder to punish out of shield while providing minimal benefits due to the removal of wavedashing.
  • Nerf Toon Links jumpsquat is longer (4 frames → 5).
  • Buff Toon Link's spot dodge has a longer duration (frames 2-15 → 2-20).
  • Buff Toon Link uses the Master Sword instead of the Kokiri Sword, giving him more disjointed range than Young Link.

Ground attacks[edit]

  • Neutral attack:
    • Buff The third hit of Toon Link's neutral attack has a larger hitbox.
    • Change Toon Link does not have a neutral infinite like Young Link did. Rather, Toon Link has the same neutral attack as Link.
      • Nerf Toon Link's neutral attack overall has less damage potential.
    • Nerf The first hit of Toon Link's neutral attack has a shorter duration (frames 6-8 → 6-7).
  • Forward tilt:
    • Buff Toon Link's forward tilt has less startup lag with a longer duration (frames 11-13 → 10-13).
    • Nerf Toon Link's forward tilt deals less damage (12%/11%/10% → 9%) without its knockback being fully compensated (5/2 (base), 100 (scaling) → 20/96, 20/90).
  • Buff Toon Link's up tilt has less startup (frame 9 → 8) and ending lag (frame 32 → 30), deals more damage (8% → 9%) and has higher base knockback (20 → 30) improving its KO potential.
  • Down tilt:
    • Change Toon Link's down tilt does not meteor smash. Instead it knocks opponents horizontally at the Sakurai angle (280°/70° → 361°). It also deals consistent damage (7%/9%/10% → 9%) and has altered knockback (80 (base), 50 (scaling) → 20/88).
    • Buff Toon Link's down tilt has less startup lag (frame 14 → 9), ending lag (frame 32 → 23), can lock opponents and it has a 40% chance of tripping opponents.
    • Nerf Toon Link's down tilt has a shorter duration (frames 14-16 → 9-10).
  • Dash attack:
    • Buff Toon Link's dash attack has less ending lag (frame 55 → 40). It also sends opponents at a lower angle (361° → 0°) making it better for edgeguarding. It also has a 30% tripping chance.
    • Nerf Toon Link's dash attack has more startup lag with a shorter duration (frames 7-12 → 9-11). The tipper hitbox also deals less damage (11% → 8%) and his dash attack deals much less knockback (10 (base), 100 (scaling) → 35/32) significantly hindering its KO potential.
  • Forward smash:
    • Buff The second hit of Toon Link's forward smash deals more damage (9%/11%/12% → 11%/13%) although its knockback was somewhat compensated (30 (base), 120 (scaling) → 32/25/20 (base), 110 (scaling)), has a much bigger hitbox which extends behind Toon Link and cannot be SDI'd. The first hit also has a lower SDI multiplier (1x → 0.8x).
    • Nerf The first hit of Toon Link's forward smash sends opponents higher due to the universally decreased falling speeds making it harder to connect with the second hit and it also has more ending lag (frame 41 → 49). The second hit also has a shorter duration (4 frames → 3) and a higher hitlag multiplier (1x → 2x) making it easier to DI.
  • Up smash:
    • Buff Toon Link's up smash is a single upward slash rather than three slashes, making it a more reliable and stronger finisher. Its clean hit also deals more damage (11% → 15% (clean), 10% (late)) and knockback (70 (base), 70 (scaling) → 30/93). It also has less ending lag (frame 52 → 38).
    • Change Toon Link's up smash has a longer duration than the first hit of Young Link's up smash (frames 11-14 → 11-13 (clean), 14-17 (late)).
  • Down smash:
    • Buff The second hit of Toon Link's down smash has less startup lag (frame 21 → 17), deals more knockback (30/25 (base), 90/70 (scaling) → 30/107) and now lacks a very weak sourspot.
    • Change The first hit of Toon Link's down smash now launches opponents onto the second hit and has set knockback, making it less useful for launching opponents in front of Toon Link however, it increases the maximum damage output of the move (13% → 17%). The second hit also no longer semi-spikes opponents but launches them vertically (30° → 72°).
    • Nerf As the front hit of Toon Link's down smash sends opponents into the second hit, it makes his down smash much less reliable than Young Link's down smash as his opponents can avoid the second hit. The first hit also does not have a hitbox which deals 13% damage making it deal 7% much like Young Link's sourspot and the back hit deals less damage (12% → 11%).

Aerial attacks[edit]

  • Neutral aerial:
    • Change Toon Link has a different neutral aerial. He swipes his sword in front and behind him. Both hits deal 10% damage with their base knockback compensated (10 → 20).
    • Buff Toon Link's neutral aerial auto-cancels earlier (frame 30 → 28) and as it has two hits, its maximum damage output is higher (12% → 20%). It can also lock and trip opponents.
    • Nerf Toon Link's neutral aerial has more startup lag with a shorter duration (frames 4-27 → 6-7 (front), 13-14 (back)).
  • Forward aerial:
    • Buff Toon Link's forward aerial only consists of one hit instead of two making it much more reliable. It deals higher consistent damage than the first hit of Young Link's forward aerial (12%/10%/9% → 13%) and has increased knockback (0 (base), 90 (scaling) → 22/100), has less ending lag (frame 47 → 38), has a bigger hitbox, can lock and trip opponents at very low percents and despite having a later auto-cancel window (frame 47 → 51), its lower ending lag effectively makes it auto-cancel earlier allowing it to auto-cancel in a short hop.
    • Nerf Toon Link's forward aerial has a much shorter duration (frames 14-32 → 14-15) and has more landing lag (15 frames → 18).
  • Back aerial:
    • Buff Toon Link's has a different back aerial. He swings his sword behind him consisting of one hit. It has a longer duration than the first hit of Young Link's back aerial (frames 6-9 → 6-10), has less landing lag (15 frames → 10) and it auto-cancels earlier (frame 29 → 23) with Toon Link being able to very easily perform two back aerials in a short hop. Toon Link's back aerial has very strong combo potential at lower percents and can kill at very high percents giving it a lot more reliability and utility than Young Link's back aerial. It also has a larger disjointed hitbox and it has increased knockback (15 (base), 100 (scaling) → 18/117).
    • Nerf Due to Toon Link's back aerial only consisting of one hit instead of two, its maximum damage output is lower (13% → 10%). It also has one more frame of ending lag (frame 30 → 31).
  • Up aerial:
    • Buff Toon Link's up aerial is a much stronger KO move than Young Link's due to its increased knockback scaling (85 → 95) combined with the universally decreased falling speeds. It also has less landing lag (30 frames → 21) and auto-cancels earlier (frame 56 → 47).
    • Nerf Toon Link's up aerial has more startup lag and a shorter duration (frames 5-50 → 11-40). The clean hit also deals less damage (15% → 14%) and it has less range.
  • Down aerial:
    • Buff Toon Link's down aerial has less startup lag (frame 13 → 12) and the sweetspot is drastically easier to land. The sweetspot can also trip opponents at very low percents. It also has less landing lag (50 frames → 40).
    • Change Toon Link's down aerial is a stall-then-fall that makes him fall straight down (making it more akin to the down thrust used in his Zelda game appearances). This significantly hinders its safety off stage but allows him to reach his opponents much faster and it aids his vertical endurance due to the introduction of momentum canceling. It also deals consistent damage (14%/16% → 16% (clean), 17%/12% → 13% (late) 8%/9% → 8% (after bounce)).
    • Change Down aerial now meteor smashes opponents during the beginning of the plunge, rather than having a sweetspot at the hilt of Young Link's sword. Toon Link's sweetspot also does not have a fire effect.
    • Nerf Toon Link's down aerial is much weaker especially the late hit as both hits have reduced knockback scaling (100 → 80) and the sweetspot has less base knockback (70 → 40). It also does not cover his body unlike Young Link's.
  • Grab aerial:
    • Buff Toon Link's grab aerial has significantly lower landing lag (30 frames → 2) and can lead into guaranteed follow ups. It's overall much more effective as a spacing tool on stage compared to Young Link's grab aerial. Toon Link's grab aerial also doesn't leave him helpless after using it.
    • Nerf Toon Link's grab aerial has more startup lag (frame 9 → 11), ending lag (frame 61 → 71), and deals less damage (5% → 4%). It also has much less range and is a tether recovery rather than a wall grapple greatly reducing its recovery potential.

Throws/other attacks[edit]

  • Grab:
    • Nerf Toon Link's grabs has more startup lag (frame 10 → 12 (standing), frame 13 → 14 (dash)).
    • Buff Toon Link's hookshot has more range than Young Link's.
    • Buff Both of Toon Link's grabs have longer durations (frame 10-13 → 12-16 (standing), 13-16 → 14-18 (dash)).
  • Pummel:
    • Buff Toon Link's pummel has less ending lag (frame 26 → 16).
    • Nerf Toon Link's pummel deals less damage (3% → 2%).
  • Buff All of Toon Link's throws deal more damage (6% → 7%).
  • Forward throw:
    • Change Toon Link's forward and back throws have different animations.
    • Buff Toon Link's forward throw deals more knockback (25 (base), 110 (scaling) → 40/120).
  • Back throw:
    • Change Toon Link's back throw launches opponents at a lower angle (130° → 150°) and more base knockback (24 → 30).
  • Down throw:
    • Buff Toon Link's down throw does not put opponents into tumble at lower percents preventing hitstun canceling and potentially allowing him to follow up after it. It also has higher knockback scaling (50 → 60).

Special moves[edit]

  • Hero's Bow:
    • Change Toon Link uses Hero's Bow instead of Fire Bow. Toon Link's Hero's Bow fires arrows that are exceedingly floaty and hang in the air for much longer.
      • Buff This allows it to stay in air for much longer and travel further when uncharged.
      • Nerf The arrows are slower and deals less damage (8-15% → 4-12%).
      • Change Hero's Bow does not set targets on fire like Fire Bow does.
    • Buff Toon Link can B-reverse Hero's Bow unlike Young Link.
    • Buff Toon Link's Hero's Bow charges faster and shoots farther. Toon Link can auto cancel an uncharged Hero's Bow in a short hop. It can also lock opponents and Toon Link has access to Quickdrawing improving its utility. Toon Link is capable of firing an arrow out of a short hop followed up with a quickdrawn arrow.
  • Boomerang:
    • Buff Toon Link's Boomerang is larger and it deals more damage from mid range (7% → 8%) and when it returns (2% → 3%). Toon Link also doesn't stop all momentum when using it and can use it while running off a ledge to gain a significant amount of horizontal momentum giving Boomerang additional edgeguarding potential.
    • Nerf Toon Link's boomerang is slower and doesn't fly as far as Young Link's. It also deals less damage when thrown (16%/19% → 12%).
    • Buff Toon Link can B-reverse Boomerang unlike Young Link.
  • Spin Attack:
    • Buff Spin Attack has more vertical distance and has better horizontal control. Grounded Spin Attack also has much larger hitboxes (especially the final hit) and can also be charged and deals more damage than Young Link's when fully charged (13% → 19%).
    • Nerf Uncharged grounded Spin Attack deals less damage than Young Link's grounded spin attack (13% → 12%).
  • Bomb:
    • Nerf Toon Link's Bombs have less combo potential and are weaker compared to Young Link's Bomb with their maximum damage output being lower (14% → 7%).
    • Buff The hitboxes from the explosion are bigger. It is also easier for Toon Link to make use of jump cancel throws due to his longer jumpsquat.
    • Change The bombs' design and explosion effects are based off of The Legend of Zelda: The Wind Waker.
  • Triforce Slash:
    • Change Toon Link has a Final Smash: Triforce Slash. Toon Link traps his opponents with the Triforce of Power and continuously slashes them finishing it off with a devastating blow which can easily KO the opponent. It deals a total of 86% damage. Young Link would later receive Triforce Slash as his Final Smash in Super Smash Bros. Ultimate.

Moveset[edit]

For a gallery of Toon Link's hitboxes, see here.
For a more detailed information regarding Toon Link's moveset and attack hitboxes, see this page.

  Name Damage Description
Neutral attack Slash (なぎ払い) / Counter Slash (返し) / Stab (突き) 3% Toon Link slashes twice then thrusts his sword forward. Primarily used as a way to create space against close-up opponents.
2%
5%
Forward tilt Bamboo Splitter (からたけわり) 9% Toon Link raises his sword and swings it to the floor, similar to Link's, but with less KO power. Decent horizontal knockback makes it tolerable for edge-guarding if the blast line is nearby. It resembles the "vertical slice" from The Legend of Zelda: The Wind Waker.
Up tilt Half-Moon Slash (半月斬り) 9% Quickly does a swipe overhead. Can hit on the left or right side of Toon Link. Can combo into itself at low percents, and then an aerial at higher percents.
Down tilt Grass Cutter (草薙ぎ) 9% Swipes his sword along the ground. Ideal for edge-guarding if an off-stage opponent is trying to grab a ledge. Can sometimes cause opponents to trip.
Dash attack Running Hack (追い斬り) 10% (blade), 8% (tip) Slashes directly in front of him, dealing diagonal knockback. Deals slightly less damage at the tip.
Forward smash Sword Slice (スマッシュ斬り, Smash Slice) / Double Sword Slice (二段スマッシュ斬り, Double Smash Slice) 10% Toon Link pulls back and swings his sword in front of him. When the attack button is pressed again, he does another slash. The first slash leads into the second, with good horizontal knockback.
13% (front), 11% (rear)
Up smash Sky Slash (天空斬り) 15% (clean), 10% (late) Toon Link performs a single overhead strike. Has a very similar appearance and range to his up tilt, but with much more knockback and damage.
Down smash Front and Back Sword Slice (前後足元斬り) 6% (hit 1 grounded), 7% (hit 1 aerial), 11% (hit 2) Toon Link sweeps his sword in front of and then behind him along the ground. The first hit leads into the second hit on grounded opponents and cannot be SDI'd. The first hit deals more damage on aerial opponents, which knocks them upwards with decent knockback.
Neutral aerial Two Part Slash (二段斬り) 10% (hits 1-2) Slashes on both sides, front then back, in mid-air. The first hit can bring the target into the second hit, provided the enemy is positioned properly. Good to use as a quick approach.
Forward aerial Slash Up (斬り上げ) 13% Swings his sword upward. Good for edge-guarding in terms of leaving the stage to intercept the recovering enemy.
Back aerial Backward Slash Up (後方斬り上げ) 10% Slashes backwards with his sword. Can chain into itself at low percents and can KO foes at higher percents.
Up aerial Jump Thrust (上突き, Up Thrust) 14% (clean), 12% (late) Sticks his sword above him, like Link's up aerial, though it has more knockback. A great move for juggling at mid percents, and a good KO move at later percents.
Down aerial Sword Plant (下突き急降下, Down Thrust Dive) 16% (clean), 13% (late), 8% (after bounce), 5% (landing) Sticks his sword straight down, similar Link's down aerial. However, Toon Link stalling momentarily in midair before launching straight downwards very quickly with no horizontal control. The beginning of the downwards descent can meteor smash the opponent powerfully, but it's very risky because if he misses, he will most likely self-destruct. Resembles his final strike to Ganondorf's head in The Legend of Zelda: The Wind Waker.
Grab aerial Midair Hookshot (空中フックショット) 4% Fires his Hookshot straight in front of him, just like Link's tether recovery but with shorter range. The only part of the attack which hits is the tip of the Hookshot. This attack is unique in the sense it can be used instantly out of an air dodge (a typical combo is a short hop, air dodge, tether recovery), and is practically lagless when Toon Link hits the ground.
Grab Hookshot (フックショット)  
Pummel Grab Hilt Strike (つかみ柄なぐり) 2% Hits opponent with the hilt of the Master Sword. A fairly fast pummel.
Forward throw Tackle (タックル) 3% (hit), 4% (throw) Drops opponent quickly and shoulder tackles them forward. Oddly, the first hit of his forward throw is considered a leg attack despite being clearly a shoulder tackle. This is possibly due to an error in his moveset coding.
Back throw Circle Throw (巴投げ) 3% (hit), 4% (throw) Rolls on his back with the foe and kicks the foe backward.
Up throw Throw Away Slash (投げ捨て斬り) 5% (hit), 2% (throw) Throws opponent upward and slashes them. Good combo tool.
Down throw Elbow Strike (ヒジ打ち) 3% (hit), 4% (throw) Brings the foe down and shoulder tackles them on the floor. Opponents gets launched behind Toon Link. Oddly, the first hit cannot hit Jigglypuff. It is believed that this is because Jigglypuff's low weight causes the animation to occur too quickly, the hitbox appearing and vanishing before it is checked for.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  6% Does two slashes front and back.
Floor attack (back)
Floor getups (back)
  6% Does another two slashes front and back.
Floor attack (trip)
Floor getups (trip)
  5% Essentially the same as his other two floor attacks.
Edge attack (fast)
Edge getups (fast)
  8% Pulls himself up into a front flip and slices downward.
Edge attack (slow)
Edge getups (slow)
  10% Slowly climbs up and stabs in front of himself.
Neutral special Hero's Bow 4-12% Link equips his bow, with the arrows serving as projectiles. Charging increases the speed, distance and damage dealt by an arrow. Arrows are much floatier than Link's, making them very useful even with no charge, but are also notably slower.
Side special Boomerang 8% (near), 5% (middle), 3% (return) Tosses a boomerang that flies forward to hit opponents, and returns to the user while still being able to hit foes. Can be angled up or down. A "smash throw" (similar to performing a smash attack) increases the distance the boomerang can travel. Close up, it can be used to follow up with another attack, and on the way back, can disrupt foes (Ex. If Toon Link gets grabbed) and turn the tide of battle albeit with weak knockback.
Up special Spin Attack Uncharged 1% (hits 1-9), 3% (hit 10)
Charged: 1.6% (hits 1-9), 4.8% (hit 10)
Aerial: 4% (hit 1), 2% (hits 2-4), 4% (hit 5)
Toon Link sticks his blade out and spins around rapidly, hitting opponents multiple times before knocking them in different directions. Useful for catching rolls. The grounded version can be charged for more damage, while the aerial version gives him vertical and horizontal ascension.
Down special Bomb 3% (explosion), 5% (throw), 6% (smash throw), 2-7% (dropped) Toon Link pulls out a bomb. The bomb can be thrown upwards, downwards, left, or right, and if Toon Link is in the air, he can press the grab button to drop the bomb on the ground. If Toon Link drops a bomb while he is close to the ground, the bomb will land on the ground and will not explode until the fuse runs out, but other players can pick up the bomb and use it themselves. The blast radius of the bombs larger that Link’s bombs, but deals less damage. This move is a very good move for setting up combos and can grant him an extra Spin attack if used skillfully.
Final Smash Triforce Slash 5% (trapping), 4% (hits 1-15), 18% (hit 16) Toon Link locks onto an opponent and proceeds to slash them repeatedly with his Master Sword. A luminous image of the Triforce appears around the opponent as Toon Link slashes them. The final strike launches the opponent.

Stats[edit]

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Stats Weight Dash speed Walk speed Traction Air friction Air speed Air acceleration Gravity Falling speed Jumpsquat Jump Height Double jump Height
Value 92 1.5 – Initial dash
1.65 – Run
1.22 0.0547 0.01 0.94 0.01 – Base
0.08 – Additional
0.07 1.28 – Base
1.9Fast-fall
5 33.48017857 - Base
? - Short hop
?

Announcer call[edit]

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Wii Remote selection sound[edit]

  • Toon Link makes a noise from The Wind Waker and shouts similar to his up smash.
Toon Link's selection sound

On-screen appearance[edit]

  • Appears from an explosion that is similar to the ones used in The Wind Waker, and then quickly equips his sword and shield.
ToonLinkOnScreenAppearanceSSBB.gif

Taunts[edit]

  • Up taunt: Conducts with his Wind Waker baton, at the end of which, a sound from when Toon Link plays a melody in The Wind Waker is heard.
  • Side taunt: Puts his sword away and looks around the environment.
  • Down taunt: Swings the Master Sword in front of himself while yelling in a panicked tone, ending with him being comically exhausted and catching his breath.
Up taunt Side taunt Down taunt
ToonLinkUpTauntBrawl.gif ToonLinkSideTauntBrawl.gif ToonLinkDownTauntBrawl.gif

Idle poses[edit]

  • Looks around cautiously.
  • Taps the tip of his boot on the ground.
Toon Link Idle Pose 1 Brawl.png Toon Link Idle Pose 2 Brawl.png

Crowd cheer[edit]

English Japanese
Cheer
Description Toon-Link! Lin-k!
Pitch Group chant Group chant

Victory poses[edit]

This flourish is a cover of the music that played whenever Link obtained a Triforce Piece in The Legend of Zelda.
  • Up: He catches a pig and holds it above his head.
  • Left: He waves the Wind Waker baton. This pose is extremely similar to his Up Taunt.
  • Right: He tries to catch a pig, but ends up tripping and falling on his bottom.
Up Left Right
ToonLink-VictoryUp-SSBB.gif ToonLink-VictoryLeft-SSBB.gif ToonLink-VictoryRight-SSBB.gif

In competitive play[edit]

Notable players[edit]

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See also: Category:Toon Link players (SSBB)
  • USA Hyro - A top Toon Link player from Louisiana.
  • USA Jash - Was known as the best Toon Link in the United States before his inactivity in 2012.
  • Mexico Hyuga - The best Toon Link player in Mexico and one of the best ones in the world.
  • USA Jerm - A top Toon Link player from Texas.
  • USA Kingtoon - Often considered to be the second best Toon Link behind MJG.
  • USA MJG - One of the best Toon Link players in the world.

Role in The Subspace Emissary[edit]

Toon Link in SSE.

Toon Link is an optional character in The Subspace Emissary, along with Jigglypuff and Wolf, who can only be unlocked after the mode has been completed. To find him, players must enter a new door in The Forest which appears after defeating Tabuu for the first time that takes them to the Pirate Ship, where Toon Link prepares for battle. Defeating Toon Link will add him to the player's team. He does not have an actual role in the overall plot.

Using stickers[edit]

Toon Link uses his sword for all of his attacks except his back throw, forward throw, and down throw. Because of this, he benefits greatly from [Slash] and [Weapon] Damage boosts. Toon Link has more ranged specials than direct, so a [Specials: Indirect] boost would also be beneficial to him.

Exclusive stickers[edit]

These stickers can only be used by Toon Link, or a select few including him:

  • Boomerang: [Weapon] Attack +4
  • Colin: [Specials: Direct] Attack +4
  • Daphnes Nohansen Hyrule: [Electric] Attack +31
  • Darknut: [Slash] Attack +13
  • Epona & Link: [Arm, Leg] Attack +9
  • Fierce Deity Link: [Slash] Attack +21
  • Happy Mask Salesman: [Leg] Attack +9
  • Hylian Shield (The Legend of Zelda: Twilight Princess): [Slash] Resistance +10
  • Lantern: [Flame] Resistance +7
  • Legend of Outset: [Arm] Attack +26
  • Linebeck: [Throwing] Attack +20
  • Link (The Legend of Zelda: A Link to the Past): [Electric] Resistance +31
  • Link (The Legend of Zelda: Twilight Princess): [Slash] Resistance +27
  • Link (The Legend of Zelda: The Wind Waker): [Flame] Attack +31
  • Link with Goron Mask: [Slash] Attack +17
  • Link's Grandma: [Arm, Leg] Attack +2
  • Lon Lon Milk: Launch Power +18
  • Midna & Wolf Link: [Leg] Attack +26
  • Moblin: [Slash] Attack +15
  • Octorok: [Leg] Attack +4
  • Piece of Heart: Heart Container Effect +50
  • Salvatore: [Electric] Attack +9
  • Sheik: [Body, Spin] Attack +17
  • Tingle (The Legend of Zelda: The Wind Waker): [Flame] Resistance +24
  • Young Zelda (The Legend of Zelda: The Minish Cap): [Normal] Resistance +16
  • Zant: [Weapon] Attack +7
  • Zelda (The Legend of Zelda: Ocarina of Time): [Flame] Resistance +18

In Solo Modes[edit]

Classic Mode[edit]

In Classic Mode, Toon Link can appear as an opponent or ally in Stage 1 if he has been unlocked along with Link, Zelda/Sheik, and Ganondorf on Bridge of Eldin or Pirate Ship. Toon Link can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 1.

All-Star Mode[edit]

In All-Star Mode, Toon Link is fought in Stage 6 alongside Link, Zelda/Sheik, and Ganondorf on Bridge of Eldin or Pirate Ship.

Event Matches[edit]

Solo Events[edit]

Co-Op Events[edit]

Congratulations Screens[edit]

Trophies[edit]

Toon Link's main and Final Smash trophies can be obtained by clearing Classic Mode and All-Star mode respectively with Toon Link.

Classic Mode trophy
Toon Link
Link as he appeared in The Wind Waker and Phantom Hourglass, with big eyes and an expressive face. He lived peacefully on Outset Island until a bird captured his little sister, and he came to her rescue. In The Wind Waker, he had to crawl, press up to walls, and the like. His green clothes were worn on his 12th birthday and are the lucky outfit of the hero of legend.
GameCube: The Legend of Zelda: The Wind Waker
Nintendo DS: The Legend of Zelda: Phantom Hourglass
Triforce Slash (Toon Link) trophy
Triforce Slash (Toon Link)
Toon Link's Final Smash. Hit an enemy with the light emanating from the Triforce mark on his hand to initiate the move. The enemy will be trapped within the Triforce and be unable to move--Toon Link will then rush in close and carve up his foe at lightning speed. The final blow will break the Triforce prison and send the opponent off the screen.
Wii: Super Smash Bros. Brawl

Alternate costumes[edit]

Toon Link Palette (SSBB).png
Toon Link (SSBB) Toon Link (SSBB) Toon Link (SSBB) Toon Link (SSBB) Toon Link (SSBB) Toon Link (SSBB)

Gallery[edit]

Trivia[edit]

  • Toon Link's render is identical to an official piece of artwork of him for The Wind WakerMedia:WW Link.png, albeit with his eyes facing forward and the inclusion of his sword and shield.
  • Toon Link's grab aerial can be used to save him from a KO at extremely high damages, ranging up to even higher than 300%, if an attack hits him low enough that his tether is within grabbing distance of the ledge as he passes by it. This requires very fast reaction to pull off, and is not often seen in competitive play due to there being few semi-spikes with KO power (which are the only type of moves that can hit Toon Link low enough to being within grabbing distance of the ledge).
  • Despite being able to crawl voluntarily when unequipped in The Wind Waker, Toon Link is unable to crawl in Brawl; Mario and Pit are the only other characters who act this way.
  • Toon Link holds the world record for Level 4 and Level 5 Target Smash (Level 4 completed in 9.05 seconds, and Level 5 completed in 6.65 seconds), Co-op Target Smash Level 1 with Falco (2.66 seconds), and Co-op Target Smash Level 5 with another Toon Link (4.11 seconds).
  • Along with his hair, his hat disobeys gravity, with the hat usually staying in a limp position while falling, as opposed to the tip being above the rest of his body.
  • Toon Link has the same idle poses as Young Link in Melee.
  • If Toon Link eats Superspicy Curry and doesn't move or attack after the effect wears off, he will not take his sword and shield back out until he finally moves or attacks.
  • Toon Link is one of the few known characters to have an obvious error in his moveset coding: while the first hit of his forward throw is quite clearly a shoulder tackle, for sticker purposes it is considered a leg attack. This is likely an error caused by copying moveset data from Link.
  • Toon Link has the most semi-spikes in Brawl.
  • Masahiro Sakurai stated that Toon Link, Jigglypuff, and Wolf were almost cut from Brawl due to time constraints and their late consideration for inclusion in the game, hence why they are excluded from and cannot be unlocked while playing through the main Subspace Emissary story.[1]
  • Unlike in SSB4 and Ultimate, Toon Link is portrayed here as having realistic hair and detailed fabric on his clothing. Later appearances changed his hair and clothing to more closely resemble his original cartoony artstyle.
    • Additionally, only in this game does Toon Link hold the Wind Waker in his artwork; all other appearances feature the Master Sword.

External links[edit]

References[edit]

  1. ^ [1]