Villager (SSBU)/Forward tilt: Difference between revisions
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(wanted to add the hitboxes (thanks for adding extra stuff btw I mainly started editing this page because there is 4,000 pages that need competitive knowledge and I just wanted to remove at least 1 page from that list)) |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:VillagerFTiltSSBU.gif|thumb|350px|Hitbox visualization showing Villager's forward tilt.]] | [[File:VillagerFTiltSSBU.gif|thumb|350px|Hitbox visualization showing Villager's forward tilt.]] | ||
==Overview== | ==Overview== | ||
Villager swings a paw umbrella dealing 9%. | Villager swings a paw umbrella dealing 9%. It has a decent disjoint to keep short-range opponents away and is safe on shield against most characters, especially when spaced. It has hitboxes above and below it making it a decent [[2 frame punish]] or to punish jumps [[out of shield]] or from ledge. It is decent at catching chases and whiffs due to its 8 frame startup, but it has only 4 frames of a hitbox and | ||
23 frames of end lag making it punishable if missed. Its low knockback and 45 degree angle make it a poor KO option and allows the opponent to recover high, being disadvantageous for Villager as he can more easily edge guard horizontal or low recoveries ({{mvsub|Villager|SSBU|forward aerial}} and {{mvsub|Villager|SSBU|back aerial}} for horizontal and {{mvsub|Villager|SSBU|forward smash}} or [[../Down special|Timber]] for low). | |||
==Hitboxes== | ==Hitboxes== |
Latest revision as of 17:04, November 23, 2024
Overview[edit]
Villager swings a paw umbrella dealing 9%. It has a decent disjoint to keep short-range opponents away and is safe on shield against most characters, especially when spaced. It has hitboxes above and below it making it a decent 2 frame punish or to punish jumps out of shield or from ledge. It is decent at catching chases and whiffs due to its 8 frame startup, but it has only 4 frames of a hitbox and 23 frames of end lag making it punishable if missed. Its low knockback and 45 degree angle make it a poor KO option and allows the opponent to recover high, being disadvantageous for Villager as he can more easily edge guard horizontal or low recoveries (forward aerial and back aerial for horizontal and forward smash or Timber for low).
Hitboxes[edit]
Timing[edit]
Hitboxes | 8-11 |
---|---|
Interruptible | 34 |
Animation length | 42 |
Lag time |
Hitbox |
Interruptible |
|