Super Smash Bros. 4
Super Smash Bros. Ultimate

Boomerang (item): Difference between revisions

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The Boomerang does not need to hit an opponent for the multiplier to occur, but it does require the Boomerang to return from a full throw without hitting any solid surfaces. The Boomerang will drop if thrown into the floor from a standing position or if it hits something solid on its return trip and must be picked up again. In either case, its multiplier will reset.
The Boomerang does not need to hit an opponent for the multiplier to occur, but it does require the Boomerang to return from a full throw without hitting any solid surfaces. The Boomerang will drop if thrown into the floor from a standing position or if it hits something solid on its return trip and must be picked up again. In either case, its multiplier will reset.


The Boomerang returns in ''Ultimate'', with its knockback being buffed significantly: if caught and rethrown enough times, the Boomerang gains enough knockback to KO at reasonable percentages. When thrown at max power in ''Ultimate'', the Boomerange occasionally glows a faint yellow similar to fighters when they're about escape from a grab.
The Boomerang returns in ''Ultimate'', with its knockback being buffed significantly: if caught and rethrown enough times, the Boomerang gains enough knockback to KO at reasonable percentages. When thrown at max power, the Boomerang flashes faintly.
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Latest revision as of 18:36, September 21, 2024

Boomerang
SMB3 GBA Boomerang Item Sprite.jpg
Mario (universe)
A Boomerang in Super Mario Advance 4: Super Mario Bros. 3.
Universe Mario
Appears in SSB4
Ultimate
Item class Throwing
Article on Super Mario Wiki Boomerang
For Link's side special move, see Boomerang.

The Boomerang (ブーメラン, Boomerang) is an item from the Mario series.

Origin[edit]

Boomerang Mario in Super Mario 3D Land.

The Boomerang made its debut in Super Mario Bros. 3 as the Boomerang Bro's weapon of choice. In Super Mario Advance 4: Super Mario Bros. 3, a Boomerang item was included in the game's remake for the Game Boy Advance, which could be caught and reused, but it could only be accessed through a special e-Reader card released only in Japan.

In Super Mario 3D Land, the Boomerang Flower power-up allows the player to turn into Boomerang Mario, who can use the Boomerangs to attack enemies from afar and/or collect items from a distance, such as coins. In Mario Kart 8, acquiring the Boomerang Flower allows the racers to throw the Boomerang three times.

Overview[edit]

The female Wii Fit Trainer throwing the Boomerang at the male Wii Fit Trainer.

As an item[edit]

The Boomerang debuted as a throwing item in Super Smash Bros. 4.

The Boomerang can be thrown to attack other players. After reaching a set maximum distance, it returns to its owner and is automatically caught on contact. Whenever this happens, the Boomerang becomes more powerful; however, it can also be caught by opponents. Once thrown, it will deal 2% damage being thrown out and 1% returning. When it is caught, its damage output adds 2% being thrown out and 1% return. After being caught six times, its damage output will deal a maximum of 14% being thrown out and 7% returning.

The Boomerang does not need to hit an opponent for the multiplier to occur, but it does require the Boomerang to return from a full throw without hitting any solid surfaces. The Boomerang will drop if thrown into the floor from a standing position or if it hits something solid on its return trip and must be picked up again. In either case, its multiplier will reset.

The Boomerang returns in Ultimate, with its knockback being buffed significantly: if caught and rethrown enough times, the Boomerang gains enough knockback to KO at reasonable percentages. When thrown at max power, the Boomerang flashes faintly.

Trophy[edit]

The Boomerang trophy appears in both versions. In Super Smash Bros. for Wii U, it is part of the Gunner Trophy Box.

Boomerang's trophy in Super Smash Bros. for Wii U
Boomerang
NTSC Boomerang Mario would use this item to collect faraway items and defeat distant enemies. In Smash Bros., it can be thrown up, down, left, or right. If you throw it, you can catch it again on the return trip. The boomerang gains power with each throw, so try to keep catching it!
PAL As thrown by Boomerang Mario! He used this to hit enemies and collect faraway items. Here, though, you can throw it up, down or to the side, then touch it when it flies back to catch it. Simple! And as long as you don't drop it, it'll get more and more powerful with every throw, so make sure you do catch it, all right?
3DS: Super Mario 3D Land (11/2011)

Spirits[edit]

Equipping the Standard Kart, Zora, or Coraline support spirits will give the player a Boomerang at a start of their stock.

No. Image Name Type Class Cost Ability Series
86
SSBU spirit Standard Kart.png
Standard Kart
Support
1 Boomerang Equipped Mario Kart Series
199
SSBU spirit Zora.png
Zora
Support
1 Boomerang Equipped The Legend of Zelda Series
1,084
SSBU spirit Coraline.png
Coraline
Support
1 Boomerang Equipped StreetPass Mii Plaza Series

Gallery[edit]

Trivia[edit]

  • If Cloud, Mythra, or Sora crouch while currently holding the Boomerang, their crouching animations will not play.

Names in other languages[edit]

Language Name Meaning
Japan Japanese ブーメラン Boomerang
UK English Boomerang
France French Boomerang
Germany German Bumerang Boomerang
Spain Spanish Bumerán Boomerang
Italy Italian Boomerang
China Chinese (Simplified) 飞旋镖 Boomerang
Taiwan Chinese (Traditional) 飛旋鏢 Boomerang
South Korea Korean 부메랑 Boomerang
Netherlands Dutch Boemerang Boomerang
Russia Russian Бумеранг Boomerang