Mr. Game & Watch (SSBM)/Down throw: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Judgement9 (talk | contribs) |
Judgement9 (talk | contribs) m (→Overview) |
||
Line 1: | Line 1: | ||
{{ArticleIcons|ssbm=y}} | {{ArticleIcons|ssbm=y}} | ||
==Overview== | ==Overview== | ||
Mr. Game & Watch juggles the opponent and tosses them upwards, somewhat similarly to his {{mvsub|Mr. Game & Watch|SSBM|up throw}}, but weaker. At high percentages (around 100% and above), it can potentially [[chaingrab]] [[fastfaller]]s, and it can [[combo]] and set up into moves such as [[neutral aerial]] on many characters, though at lower percentages, an up throw is usually preferred. Overall, down throw is a staple move in Mr. Game & Watch's kit.It has 20 less base knockback than his other throws. | Mr. Game & Watch juggles the opponent and tosses them upwards, somewhat similarly to his {{mvsub|Mr. Game & Watch|SSBM|up throw}}, but weaker. At high percentages (around 100% and above), it can potentially [[chaingrab]] [[fastfaller]]s, and it can [[combo]] and set up into moves such as [[neutral aerial]] on many characters, though at lower percentages, an up throw is usually preferred. Overall, down throw is a staple move in Mr. Game & Watch's kit. It has 20 less base knockback than his other throws. | ||
==Throw data== | ==Throw data== |
Latest revision as of 11:22, July 13, 2024
Overview[edit]
Mr. Game & Watch juggles the opponent and tosses them upwards, somewhat similarly to his up throw, but weaker. At high percentages (around 100% and above), it can potentially chaingrab fastfallers, and it can combo and set up into moves such as neutral aerial on many characters, though at lower percentages, an up throw is usually preferred. Overall, down throw is a staple move in Mr. Game & Watch's kit. It has 20 less base knockback than his other throws.
Throw data[edit]
Damage | Angle | BK | KS | FKV | Effect | |
---|---|---|---|---|---|---|
Throw | 8% | 80 | 40 | 0 | ||
Release | 3% | 60 | 100 | 0 |
Timing[edit]
The speed of this throw depends on the opponent's weight.
NTSC | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
PAL | ||||||||||||||||||||||
Invincible | 1-8 | 1-8 | 1-8 | |||||||||||||||||||
Throw | 30.25 | 33 | 38.5 | 40.15 | 40.7 | 41.25 | 44 | 46.75 | 47.85 | 48.4 | 49.5 | 51.7 | 53.9 | 55 | 57.2 | 59.4 | 59.95 | 60.5 | 61.05 | 62.7 | 64.35 | 64.9 |
Animation length | 37.95 | 41.4 | 48.3 | 50.37 | 51.06 | 51.75 | 55.2 | 58.65 | 60.03 | 60.72 | 62.1 | 64.86 | 67.62 | 69 | 71.76 | 74.52 | 75.21 | 75.9 | 76.59 | 78.66 | 80.73 | 81.42 |
Min (Pichu) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Baseline | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max (Bowser PAL) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lag time |
Vulnerable |
Invincible |
Throw point |
|