Link (SSB4)/Up special/Default: Difference between revisions
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==Update history== | ==Update history== | ||
[[File:S4 Link Up B update history.gif|thumb|270px|Hitbox visualization showing the changes to Link's | [[File:S4 Link Up B update history.gif|thumb|270px|Hitbox visualization showing the changes to Link's Spin Attack hitboxes over time. Note that this only shows the grounded version's clean hit]] | ||
'''{{GameIcon|ssb4}} [[1.0.6]]''' | '''{{GameIcon|ssb4}} [[1.0.6]]''' | ||
*{{buff|Grounded startup (frame 11 → 8) and total duration (FAF 86 → 82).}} | *{{buff|Grounded startup (frame 11 → 8) and total duration (FAF 86 → 82).}} | ||
*{{buff|The grounded version has a new clean hit during its first two active frames which deals more damage on its | *{{buff|The grounded version has a new clean hit during its first two active frames which deals more damage on its near hits (12% → 14%). Its knockback values were not compensated, considerably improving its KO potential.}} | ||
**{{buff|After the new early hit, the early mid hit deals significantly more damage on the | **{{buff|After the new early hit, the early mid hit deals significantly more damage on the near hits compared to the old mid hit (9% → 12%). The late mid hit starts two frames later than the old mid hit and hits equally as hard as the old mid hit.}} | ||
*{{buff|Far hit X position (6.6 → 7), giving it more range.}} | *{{buff|Far hit X position (6.6 → 7), giving it more range.}} | ||
Latest revision as of 13:19, May 9, 2024
Overview[edit]
Update history[edit]
- Grounded startup (frame 11 → 8) and total duration (FAF 86 → 82).
- The grounded version has a new clean hit during its first two active frames which deals more damage on its near hits (12% → 14%). Its knockback values were not compensated, considerably improving its KO potential.
- After the new early hit, the early mid hit deals significantly more damage on the near hits compared to the old mid hit (9% → 12%). The late mid hit starts two frames later than the old mid hit and hits equally as hard as the old mid hit.
- Far hit X position (6.6 → 7), giving it more range.
- Grounded Knockback scaling (84 (clean)/80 (early mid)/80 (late mid) → 85/85/82).
- Grounded clean hitboxes X/Y/Z offsets (4.3/1/-2 (middle), 7/1/-2 (far) → (2.6/0.5/0.8)/(6.5/0/2.5)). This gives the move more horizontal range.
- Grounded angles (47° (clean)/45° (early mid/late mid) → 45°/43°) and knockback scaling (85 (clean/early mid)/82 (late mid)/80 (late) → 86/84/82).
- Grounded far hit damage (9% (clean)/7% (early mid/late mid)/5% (late) → 11.2%/9.6%/7.2%/5.6%).
- Grounded far hit X offset (6.5 (clean)/7 (early mid/late mid/late) → 7/8).
- Aerial hits 1, 3, 5 and 7's near hits now always launch opponents in the direction Link is facing (Angle flipper: 0 → 3), making it connect more reliably.
- Aerial hits 1-8 now have weight independent knockback.
- Aerial hit 1 low hitbox set knockback (100 → 40).
- Aerial hit 3 low hitbox set knockback (100 → 50).
- Aerial hit 5 low hitbox set knockback (100 → 55).
- Aerial hit 7 high/low hitbox set knockback (45 (high)/80 (low) → 60/50).
- Aerial hit 9 hitlag (1.8x → 2x).
Hitboxes[edit]
Grounded[edit]
Aerial[edit]
- All hits except for the final hit are weight independent.
Timing[edit]
Ground[edit]
Charges between | 4-5 |
---|---|
Early hit | 8-9 |
Clean hit | 10-14 |
Late hit | 15-24 |
Latest hit | 25-40 |
Interruptible | 78 |
Animation length | 95 |
Air[edit]
Hits 1-8 | 8, 11, 16, 19, 22, 26, 31, 38 |
---|---|
Hit 9 | 47-48 |
Animation length | 79 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Interruptible |
|