Link (SSB4)/Up special/Default: Difference between revisions
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==Update history== | ==Update history== | ||
[[File:S4 Link Up B update history.gif|thumb|270px|Hitbox visualization showing the changes to Link's Spin Attack hitboxes over time. Note that this only shows the grounded version's clean hit]] | |||
'''{{GameIcon|ssb4}} [[1.0.6]]''' | '''{{GameIcon|ssb4}} [[1.0.6]]''' | ||
*{{buff|Grounded startup (frame 11 → 8) and total duration (FAF 86 → 82).}} | *{{buff|Grounded startup (frame 11 → 8) and total duration (FAF 86 → 82).}} | ||
*{{buff|The grounded version has a new clean hit during its first two active frames which deals more damage on its | *{{buff|The grounded version has a new clean hit during its first two active frames which deals more damage on its near hits (12% → 14%). Its knockback values were not compensated, considerably improving its KO potential.}} | ||
**{{buff|After the new early hit, the early mid hit deals significantly more damage on the | **{{buff|After the new early hit, the early mid hit deals significantly more damage on the near hits compared to the old mid hit (9% → 12%). The late mid hit starts two frames later than the old mid hit and hits equally as hard as the old mid hit.}} | ||
*{{buff|Far hit X position (6.6 → 7), giving it more range.}} | *{{buff|Far hit X position (6.6 → 7), giving it more range.}} | ||
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'''{{GameIcon|ssb4}} [[1.1.0]]''' | '''{{GameIcon|ssb4}} [[1.1.0]]''' | ||
*{{buff|Grounded clean hitboxes X/Y/Z offsets (4.3/1/-2 (middle), 7/1/-2 (far)→ (2.6/0.5/0.8)/(6.5/0/2.5)). This gives the move more horizontal range.}} | *{{buff|Grounded clean hitboxes X/Y/Z offsets (4.3/1/-2 (middle), 7/1/-2 (far) → (2.6/0.5/0.8)/(6.5/0/2.5)). This gives the move more horizontal range.}} | ||
'''{{GameIcon|ssb4}} [[1.1.3]]''' | |||
*{{buff|Grounded angles (47° (clean)/45° (early mid/late mid) → 45°/43°) and knockback scaling (85 (clean/early mid)/82 (late mid)/80 (late) → 86/84/82).}} | |||
*{{buff|Grounded far hit damage (9% (clean)/7% (early mid/late mid)/5% (late) → 11.2%/9.6%/7.2%/5.6%).}} | |||
*{{buff|Grounded far hit X offset (6.5 (clean)/7 (early mid/late mid/late) → 7/8).}} | |||
*{{buff|Aerial hits 1, 3, 5 and 7's near hits now always launch opponents in the direction Link is facing (Angle flipper: 0 → 3), making it connect more reliably.}} | |||
*{{change|Aerial hits 1-8 now have weight independent knockback.}} | |||
*{{change|Aerial hit 1 low hitbox set knockback (100 → 40).}} | |||
*{{change|Aerial hit 3 low hitbox set knockback (100 → 50).}} | |||
*{{change|Aerial hit 5 low hitbox set knockback (100 → 55).}} | |||
*{{change|Aerial hit 7 high/low hitbox set knockback (45 (high)/80 (low) → 60/50).}} | |||
*{{nerf|Aerial hit 9 hitlag (1.8x → 2x).}} | |||
==Hitboxes== | ==Hitboxes== |
Latest revision as of 13:19, May 9, 2024
Overview[edit]
Update history[edit]
Grounded startup (frame 11 → 8) and total duration (FAF 86 → 82).
The grounded version has a new clean hit during its first two active frames which deals more damage on its near hits (12% → 14%). Its knockback values were not compensated, considerably improving its KO potential.
After the new early hit, the early mid hit deals significantly more damage on the near hits compared to the old mid hit (9% → 12%). The late mid hit starts two frames later than the old mid hit and hits equally as hard as the old mid hit.
Far hit X position (6.6 → 7), giving it more range.
Grounded Knockback scaling (84 (clean)/80 (early mid)/80 (late mid) → 85/85/82).
Grounded clean hitboxes X/Y/Z offsets (4.3/1/-2 (middle), 7/1/-2 (far) → (2.6/0.5/0.8)/(6.5/0/2.5)). This gives the move more horizontal range.
Grounded angles (47° (clean)/45° (early mid/late mid) → 45°/43°) and knockback scaling (85 (clean/early mid)/82 (late mid)/80 (late) → 86/84/82).
Grounded far hit damage (9% (clean)/7% (early mid/late mid)/5% (late) → 11.2%/9.6%/7.2%/5.6%).
Grounded far hit X offset (6.5 (clean)/7 (early mid/late mid/late) → 7/8).
Aerial hits 1, 3, 5 and 7's near hits now always launch opponents in the direction Link is facing (Angle flipper: 0 → 3), making it connect more reliably.
Aerial hits 1-8 now have weight independent knockback.
Aerial hit 1 low hitbox set knockback (100 → 40).
Aerial hit 3 low hitbox set knockback (100 → 50).
Aerial hit 5 low hitbox set knockback (100 → 55).
Aerial hit 7 high/low hitbox set knockback (45 (high)/80 (low) → 60/50).
Aerial hit 9 hitlag (1.8x → 2x).
Hitboxes[edit]
Grounded[edit]
Aerial[edit]
- All hits except for the final hit are weight independent.
Timing[edit]
Ground[edit]
Charges between | 4-5 |
---|---|
Early hit | 8-9 |
Clean hit | 10-14 |
Late hit | 15-24 |
Latest hit | 25-40 |
Interruptible | 78 |
Animation length | 95 |
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Air[edit]
Hits 1-8 | 8, 11, 16, 19, 22, 26, 31, 38 |
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Hit 9 | 47-48 |
Animation length | 79 |
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![]() Lag time |
![]() ![]() Charge interval |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Interruptible |
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