Great Bay: Difference between revisions
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|subtitle = ''The Legend of Zelda: Majora's Mask'' | |subtitle = ''The Legend of Zelda: Majora's Mask'' | ||
|name = [[Termina]]: Great Bay | |name = [[Termina]]: Great Bay | ||
|image = {{tabber|title1=Ultimate| | |image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Great Bay.jpg|300px]]|title2=Melee|content2=[[File:GTBAY-NRML-SSBM.jpg|300px]]}} | ||
|caption = [[File:ZeldaSymbol.svg|50px|class=invert]]<br>Great Bay as it appears in ''Smash''. | |caption = [[File:ZeldaSymbol.svg|50px|class=invert-dark]]<br>Great Bay as it appears in ''Smash''. | ||
|universe = {{uv|The Legend of Zelda}} | |universe = {{uv|The Legend of Zelda}} | ||
|games = ''[[Melee]]''<br>''[[Ultimate]]'' | |games = ''[[Melee]]''<br>''[[Ultimate]]'' | ||
|availability = [[Starter stage|Starter]] | |availability = [[Starter stage|Starter]] | ||
|cratetype = Normal | |cratetype = Normal | ||
|maxplayers = 4 (''Melee'')<br>[[8-Player Smash|8]] (''Ultimate'') | |maxplayers = 4 (''Melee'')<br>[[8-Player Smash|8]] (''Ultimate'') | ||
|meleemusic = Main: ''{{MeleeMusic|Great Bay}}''<br>Alternate: ''{{MeleeMusic|Saria's Theme}}'' | |meleemusic = Main: ''{{MeleeMusic|Great Bay}}''<br>Alternate: ''{{MeleeMusic|Saria's Theme}}'' | ||
|ultimatemusic = [[List of SSBU Music (The Legend of Zelda series)|''The Legend of Zelda'' series music]]<br>Main: ''{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda (Melee)}}''<br>Alternate: ''{{SSBUMusicLink|The Legend of Zelda|Termina Field (Remix)|Termina Field}}'' | |ultimatemusic = [[List of SSBU Music (The Legend of Zelda series)|''The Legend of Zelda'' series music]]<br>Main: ''{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda (Melee)}}''<br>Alternate: ''{{SSBUMusicLink|The Legend of Zelda|Termina Field (Remix)|Termina Field}}'' | ||
|meleesingles = [[Banned stage|Banned]] | |meleesingles = [[Banned stage|Banned]] | ||
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|interwikipage= Great Bay Coast | |interwikipage= Great Bay Coast | ||
}} | }} | ||
'''Great Bay''' ({{ja|グレートベイ|Gurēto Bei}}, ''Great Bay'') is a stage in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Ultimate]]''. It | '''Great Bay''' ({{ja|グレートベイ|Gurēto Bei}}, ''Great Bay'') is a stage in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Ultimate]]''. It is based on the eponymous location in ''The Legend of Zelda: Majora's Mask''. | ||
It is considered [[Young Link]]'s home stage, as he is the protagonist of that game. | |||
[[Young Link]] is fought here when being unlocked in both games he appears in. | |||
In [[All-Star]] mode, this stage is where {{SSBM|Link}} and any of his teammates are faced. | In [[All-Star]] mode, this stage is where {{SSBM|Link}} and any of his teammates are faced. | ||
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==Stage overview== | ==Stage overview== | ||
[[File:Great Bay Ingame Melee.png|thumb|left|An in-game battle from ''Melee''.]] | [[File:Great Bay Ingame Melee.png|thumb|left|An in-game battle from ''Melee''.]] | ||
The fighters battle on a pier housing the {{s|zeldawiki|Marine Research Laboratory}} in the {{s|zeldawiki| Great Bay Coast}} from ''{{s|zeldawiki| The Legend of Zelda: Majora's Mask}}''. | |||
The left side of the stage consists of three platforms. The bottom ones have enough space for two fighters, and the left one floats and reacts to the fighters' weights by rocking. The raised platform, which has barely enough space for four characters, is solid: this can be exploited by [[throw]]ing opponents against its bottom to cause a [[stage spike]] and possibly an early [[KO]]. However, in ''Ultimate'', players [[swim]] on the water's surface, so it's more difficult to KO with a stage spike than in ''Melee''. | The left side of the stage consists of three platforms. The bottom ones have enough space for two fighters, and the left one floats and reacts to the fighters' weights by rocking. The raised platform, which has barely enough space for four characters, is solid: this can be exploited by [[throw]]ing opponents against its bottom to cause a [[stage spike]] and possibly an early [[KO]]. However, in ''Ultimate'', players [[swim]] on the water's surface, so it's more difficult to KO with a stage spike than in ''Melee''. | ||
The right side is occupied by a large turtle which acts as a platform. When the battle starts, the turtle is present and looks to the left: after about 30 seconds it sinks, carrying away any fighters still on it. It periodically emerges and sinks again, and can either look left or towards the screen. The trees on its back act as further platforms. The parts not covered by grass have lower [[traction]], like ice and oil. Notably, when the turtle is absent the right [[blast line]] is very far from the stage: therefore, staying on the right is in this situation very advantageous. | The right side is occupied by a large turtle which acts as a platform. When the battle starts, the turtle is present and looks to the left: after about 30 seconds it sinks, carrying away any fighters still on it. It periodically emerges and sinks again, and can either look left or towards the screen. The trees on its back act as further platforms. The parts not covered by grass have lower [[traction]], like ice and oil. Notably, when the turtle is absent the right [[blast line]] is very far from the stage: therefore, staying on the right is in this situation very advantageous. In ''Ultimate'', however, the right blast line moves closer to the stage when the turtle sinks, reducing this effect somewhat. | ||
[[File:Tingle Melee.png|thumb|left|[[Tingle]] standing in front of the {{iw|zeldawiki|Owl Statue}} in ''Melee''.]] | [[File:Tingle Melee.png|thumb|left|[[Tingle]] standing in front of the {{iw|zeldawiki|Owl Statue}} in ''Melee''.]] | ||
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===Ω form and Battlefield form=== | ===Ω form and Battlefield form=== | ||
In ''Super Smash Bros. Ultimate'', the [[Ω form]] and [[Battlefield form]] are set far above the water with the coast seen in the background. The main platform is the same structure that the Marine Research Laboratory is on, but resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three soft platforms of the Battlefield form are metallic and are unique to this form. | In ''Super Smash Bros. Ultimate'', the [[Ω form]] and [[Battlefield form]] are set far above the water with the coast seen in the background. Tingle does not appear. The main platform is the same structure that the Marine Research Laboratory is on, but resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three soft platforms of the Battlefield form are metallic and are unique to this form. | ||
<gallery widths="200px"> | <gallery widths="200px"> | ||
SSBU-Great BayOmega.png|Ω form in ''Super Smash Bros. Ultimate'' | SSBU-Great BayOmega.png|Ω form in ''Super Smash Bros. Ultimate'' | ||
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|jaM=Great Bay | |jaM=Great Bay | ||
|en=Great Bay | |en=Great Bay | ||
|fr=Grande Baie | |fr=Grande Baie | ||
|frM=Great Bay | |frM=Great Bay | ||
|es=Gran Bahía | |es=Gran Bahía |
Latest revision as of 02:35, October 10, 2024
The Legend of Zelda: Majora's Mask Termina: Great Bay | |
---|---|
Great Bay as it appears in Smash. | |
Universe | The Legend of Zelda |
Appears in | Melee Ultimate |
Availability | Starter |
Crate type | Normal |
Maximum players | 4 (Melee) 8 (Ultimate) |
Article on Zelda Wiki | Great Bay Coast |
Great Bay (グレートベイ, Great Bay) is a stage in Super Smash Bros. Melee and Super Smash Bros. Ultimate. It is based on the eponymous location in The Legend of Zelda: Majora's Mask. It is considered Young Link's home stage, as he is the protagonist of that game. Young Link is fought here when being unlocked in both games he appears in.
In All-Star mode, this stage is where Link and any of his teammates are faced.
Stage overview[edit]
The fighters battle on a pier housing the Marine Research Laboratory in the Great Bay Coast from The Legend of Zelda: Majora's Mask. The left side of the stage consists of three platforms. The bottom ones have enough space for two fighters, and the left one floats and reacts to the fighters' weights by rocking. The raised platform, which has barely enough space for four characters, is solid: this can be exploited by throwing opponents against its bottom to cause a stage spike and possibly an early KO. However, in Ultimate, players swim on the water's surface, so it's more difficult to KO with a stage spike than in Melee.
The right side is occupied by a large turtle which acts as a platform. When the battle starts, the turtle is present and looks to the left: after about 30 seconds it sinks, carrying away any fighters still on it. It periodically emerges and sinks again, and can either look left or towards the screen. The trees on its back act as further platforms. The parts not covered by grass have lower traction, like ice and oil. Notably, when the turtle is absent the right blast line is very far from the stage: therefore, staying on the right is in this situation very advantageous. In Ultimate, however, the right blast line moves closer to the stage when the turtle sinks, reducing this effect somewhat.
Tingle floats around on a red balloon over the bottom right platform. His balloon acts as a platform: standing on it for enough time or attacking it makes it pop, causing Tingle to fall down on the ground or in the water while flailing his limbs. Contact with him in this state causes 1-2% damage and negligible knockback. After a while, he reinflates his balloon and floats back up: if Tingle falls on the lower left platform, when he reinflates his balloon he is trapped under the main platform and his balloon automatically pops.
The Moon in the background steadily falls: when it gets close enough to the ground, the Four Giants appear, stop it and throw it back up into the sky. The cycle lasts about three minutes, and has no effect on the gameplay.
Ω form and Battlefield form[edit]
In Super Smash Bros. Ultimate, the Ω form and Battlefield form are set far above the water with the coast seen in the background. Tingle does not appear. The main platform is the same structure that the Marine Research Laboratory is on, but resized and reshaped to match Final Destination and Battlefield, respectively. The three soft platforms of the Battlefield form are metallic and are unique to this form.
Hazards Off[edit]
With hazards off in Ultimate, Tingle never appears and the turtle remains in its initial position.
Origin[edit]
This stage is based on the Great Bay Coast of the Great Bay region from The Legend of Zelda: Majora's Mask, and takes place on the platforms that house the Marine Research Laboratory; however, its structure and orientation are slightly different in this stage. In Ultimate, the design of the Marine Research Laboratory and the buildings in the background have been changed to reflect their appearance in The Legend of Zelda: Majora's Mask 3D. Ultimate also includes small additional details, such as a Heart Piece to the left in the background, in the same location as Majora's Mask. The bay itself, contrary to how it looked in Majora's Mask, is a much brighter and cleaner color in Melee.
In Majora's Mask, Owl Statues act as warp points when using the Song of Soaring and, in non-Japanese versions of the game, as quicksave points. One of such statues is outside the laboratory in Great Bay.
The Turtle in Majora's Mask allows Link to reach the Great Bay Temple after it is awoken; however, it is found in a different location of Great Bay, nowhere near the laboratory.
Tingle's design and behavior is also taken from Majora's Mask, which is also his debut game. He appears in several locations floating from his balloon, including the Marine Research Laboratory. Link can pop his balloon to make him fall to the ground and purchase maps from him.
In Majora's Mask, a Skull Kid, under possession by the evil Majora's Mask, sends the Moon on a collision course with Termina. Link has three in-game days to stop it, which is accomplished by freeing the Four Giants, who are able to catch the moon before it hits Clock Town. The time limit can be extended by traveling back in time to the beginning of the first day. The 3-minute cycle in this stage is a likely reference to the original 3-day cycle.
Tournament legality[edit]
Great Bay is banned in tournaments, the primary reason being that the stage allows for ample camping opportunities, including circle camping, by allowing characters to easily go from one bottom platform to the other, through going underneath the impassable main platform or over the top of it. The main platform can also allow very early KOs from stage spiking when players fight on the lower platforms.
Gallery[edit]
Super Smash Bros. Melee[edit]
Super Smash Bros. Ultimate[edit]
Isabelle catching Snake with her Fishing Rod on the stage.
Names in other languages[edit]
Trivia[edit]
- In early builds of Melee, the Marine Research Lab in the background was part of the arena, allowing characters to walk in and out of it. It was moved into the background in the final version, though some remnants of the idea can be seen by using unrestricted camera hacks. Furthermore, the platform on the right side of the stage was composed by only three beams instead of the final five, much like the lab's appearance in Majora's Mask.
- Hacked cameras show that there's a complete underwater floor below the stage.
- To the left of the main cove where the platform exists is a second cove; within it is a cluster of 6 islets, matching Fisherman's Island, the location of a minigame in which the player must jump to the designated island in Majora's Mask.
- Great Bay is the only retro The Legend of Zelda stage to not be in either version of Smash 4.
- In Ultimate, there is a Piece of Heart to the left of the main cove in a hole in the cliff, matching the location of the Piece of Heart in Majora's Mask.
- Because the Moon is already part of the stage, Great Bay is one of the stages where it cannot be summoned as an Assist Trophy. Additionally, Phosphora and Kapp'n can only be summoned on the stage's Battlefield and Omega forms. Abra and Marshadow also can only be summoned on the Battlefield and Omega forms.
- If Meta Knight uses Shuttle Loop under the main platform while above the water, he will be KO'd instantly when he loops back up.
External links[edit]
Stages in Super Smash Bros. Melee | |
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Starter stages | Brinstar · Corneria · Fountain of Dreams · Great Bay · Green Greens · Icicle Mountain · Jungle Japes · Kongo Jungle · Mushroom Kingdom · Mute City · Onett · Pokémon Stadium · Princess Peach's Castle · Rainbow Cruise · Temple · Venom · Yoshi's Island · Yoshi's Story |
Unlockable stages | Battlefield · Big Blue · Brinstar Depths · Final Destination · Flat Zone · Fourside · Mushroom Kingdom II · Poké Floats |
Unlockable Past Stages | Dream Land · Kongo Jungle · Yoshi's Island |