Super Smash Bros. Ultimate

List of spirits (Super Mario series): Difference between revisions

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|No Effect
|No Effect
|''Super Mario Odyssey''
|''Super Mario Odyssey''
|•Battle via World of Light (The Final Battle - Dark)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G<br>•Scan the Wedding Bowser amiibo
|•Battle via World of Light (The Final Battle - Dark)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G<br>•Scan the Bowser (Wedding) amiibo figure from the ''Super Mario'' series
|-
|-
|31
|31
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|Can Be Enhanced at Lv. 99
|Can Be Enhanced at Lv. 99
|''Super Mario Bros.''<br>(Artwork: Nintendo Kids Club UK site)
|''Super Mario Bros.''<br>(Artwork: Nintendo Kids Club UK site)
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G<br>•Scan the Toad amiibo
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G<br>•Scan the Toad amiibo figure from the ''Super Mario'' series<br>•Scan the Toad Power-Up Band amiibo from the ''Super Nintendo World'' series (since version 11.0.0)
|-
|-
|32
|32
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|Foot Attack ↑
|Foot Attack ↑
|''{{iw|mariowiki|Mario Tennis|Nintendo 64}}''<br>(Artwork: ''Mario Party: Island Tour'')
|''{{iw|mariowiki|Mario Tennis|Nintendo 64}}''<br>(Artwork: ''Mario Party: Island Tour'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G<br>•Scan the Waluigi amiibo
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G<br>•Scan the Waluigi amiibo figure from the ''Super Mario'' series
|-
|-
|36
|36
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|Foot Attack ↑
|Foot Attack ↑
|''Super Mario Bros.''<br>(Artwork: ''New Super Mario Bros.'')
|''Super Mario Bros.''<br>(Artwork: ''New Super Mario Bros.'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G<br>•Scan the Goomba amiibo
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G<br>•Scan the Goomba amiibo figure from the ''Super Mario'' series
|-
|-
|38
|38
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|Can Be Enhanced at Lv. 99
|Can Be Enhanced at Lv. 99
|''Super Mario Bros. 3''<br>(Artwork: ''New Super Mario Bros. U'')
|''Super Mario Bros. 3''<br>(Artwork: ''New Super Mario Bros. U'')
|•Battle via World of Light (Dracula's Castle)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G<br>•Scan the Boo amiibo
|•Battle via World of Light (Dracula's Castle)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G<br>•Scan the Boo amiibo figure from the ''Super Mario'' series
|-
|-
|49
|49
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|''Mario Golf: Super Rush''
|''Mario Golf: Super Rush''
|•Battle via Spirit Board (during the event "Mario Golf: Super Rush"; available normally once obtained or since November 30, 2021)<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board (during the event "Mario Golf: Super Rush"; available normally once obtained or since November 30, 2021)<br>•Purchase from the Vault Shop for 1000G
|-
|1,525
|{{SpiritTableName|Peach & Stella}}
|{{SpiritType|Grab}}
|★★★★
|⬡⬡
|4,408
|11,024
|1,352
|3,380
|2,808
|7,020
|Jump ↑
|''Princess Peach: Showtime!''
|•Battle via Spirit Board (during the event "[[Showtime and Wonder Spirits!]]"; available normally once obtained or since August 27, 2024)
|-
|1,527
|{{SpiritTableName|Swordfighter Peach}}
|{{SpiritType|Attack}}
|★★
|⬡
|2,038
|8,178
|1,047
|4,201
|806
|3,234
|Sword Attack ↑
|''Princess Peach: Showtime!''
|•Battle via Spirit Board (during the event "Showtime and Wonder Spirits!"; available normally once obtained or since August 27, 2024)
|}
|}


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|Critical-Health Healing
|Critical-Health Healing
|''Super Mario Odyssey''
|''Super Mario Odyssey''
|•Battle via World of Light (The Final Battle - Light)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G<br>•Scan the Wedding Peach amiibo
|•Battle via World of Light (The Final Battle - Light)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G<br>•Scan the Peach (Wedding) amiibo figure from the ''Super Mario'' series
|-
|-
|34
|34
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|[[Green Shell]] Equipped
|[[Green Shell]] Equipped
|''Super Mario Bros.''<br>(Artwork: ''New Super Mario Bros.'')
|''Super Mario Bros.''<br>(Artwork: ''New Super Mario Bros.'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G<br>•Scan the Koopa Troopa amiibo
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G<br>•Scan the Koopa Troopa amiibo figure from the ''Super Mario'' series
|-
|-
|44
|44
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|''Mario Golf: Super Rush''
|''Mario Golf: Super Rush''
|•Battle via Spirit Board (during the event "Mario Golf: Super Rush"; available normally once obtained or since November 30, 2021)<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board (during the event "Mario Golf: Super Rush"; available normally once obtained or since November 30, 2021)<br>•Purchase from the Vault Shop for 1000G
|-
|1,526
|{{SpiritTableName|Elephant Mario}}
|★★★
|⬢⬢
|Slow Super Armor
|''Super Mario Bros. Wonder''
|•Battle via Spirit Board (during the event "Showtime and Wonder Spirits!"; available normally once obtained or since August 27, 2024)
|-
|1,528
|{{SpiritTableName|Wonder Flower & Talking Flower}}
|★
|⬢
|Fire Flower Equipped
|''Super Mario Bros. Wonder''
|•Battle via Spirit Board (during the event "Showtime and Wonder Spirits!"; available normally once obtained or since August 27, 2024)
|}
|}


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|[[File:SSBU spirit Mario.png|center|108x108px]]
|[[File:SSBU spirit Mario.png|center|108x108px]]
|[[File:Mario SSBU.png|center|108x108px]]
|[[File:Mario SSBU.png|center|108x108px]]
|{{anchor|Mario}}[[Mario]]
|{{anchor|Mario}}{{SSBU|Mario}}
|''Donkey Kong''<br>(Artwork: ''Mario Party 10'')
|''Donkey Kong''<br>(Artwork: ''Mario Party 10'')
|•Complete Classic Mode with {{SSBU|Mario}}<br>•Purchase from the Vault Shop for 300G
|•Complete Classic Mode with Mario<br>•Purchase from the Vault Shop for 300G
|-
|-
|2
|2
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|{{anchor|Mario (Wedding)}}Mario (Wedding)
|{{anchor|Mario (Wedding)}}Mario (Wedding)
|''Super Mario Odyssey''
|''Super Mario Odyssey''
|•Complete Challenge (Games & More): ''As Luigi, play solo All-Star Smash and deal damage with a taunt 3 times''.<br>•Purchase from the Vault Shop for 300G<br>•Scan the Wedding Mario amiibo
|•Complete Challenge (Games & More): ''As Luigi, play solo All-Star Smash and deal damage with a taunt 3 times''.<br>•Purchase from the Vault Shop for 300G<br>•Scan the Mario (Wedding) amiibo figure from the ''Super Mario'' series
|-
|-
|4
|4
|[[File:SSBU spirit Luigi.png|center|108x108px]]
|[[File:SSBU spirit Luigi.png|center|108x108px]]
|[[File:Luigi SSBU.png|center|108x108px]]
|[[File:Luigi SSBU.png|center|108x108px]]
|{{anchor|Luigi}}[[Luigi]]
|{{anchor|Luigi}}{{SSBU|Luigi}}
|''Mario Bros.''<br>(Artwork: ''Mario Party 8'')
|''Mario Bros.''<br>(Artwork: ''Mario Party 8'')
|•Complete Classic Mode with {{SSBU|Luigi}}<br>•Purchase from the Vault Shop for 300G (after unlocking Luigi)
|•Complete Classic Mode with Luigi<br>•Purchase from the Vault Shop for 300G (after unlocking Luigi)
|-
|-
|5
|5
|[[File:SSBU spirit Peach.png|center|108x108px]]
|[[File:SSBU spirit Peach.png|center|108x108px]]
|[[File:Peach SSBU.png|center|108x108px]]
|[[File:Peach SSBU.png|center|108x108px]]
|{{anchor|Peach}}[[Peach]]
|{{anchor|Peach}}{{SSBU|Peach}}
|''[[Super Mario Bros.]]''<br>(Artwork: ''New Super Mario Bros. Wii'')
|''[[Super Mario Bros.]]''<br>(Artwork: ''New Super Mario Bros. Wii'')
|•Complete Classic Mode with {{SSBU|Peach}}<br>•Purchase from the Vault Shop for 300G (after unlocking Peach)
|•Complete Classic Mode with Peach<br>•Purchase from the Vault Shop for 300G (after unlocking Peach)
|-
|-
|6
|6
|[[File:SSBU spirit Daisy.png|center|108x108px]]
|[[File:SSBU spirit Daisy.png|center|108x108px]]
|[[File:Daisy SSBU.png|center|108x108px]]
|[[File:Daisy SSBU.png|center|108x108px]]
|{{anchor|Daisy}}[[Daisy]]
|{{anchor|Daisy}}{{SSBU|Daisy}}
|''Super Mario Land''<br>(Artwork: ''Mario Party 8'')
|''Super Mario Land''<br>(Artwork: ''Mario Party 8'')
|•Complete Classic Mode with {{SSBU|Daisy}}<br>•Purchase from the Vault Shop for 300G (after unlocking Daisy)
|•Complete Classic Mode with Daisy<br>•Purchase from the Vault Shop for 300G (after unlocking Daisy)
|-
|-
|7
|7
|[[File:SSBU spirit Bowser.png|center|108x108px]]
|[[File:SSBU spirit Bowser.png|center|108x108px]]
|[[File:Bowser SSBU.png|center|108x108px]]
|[[File:Bowser SSBU.png|center|108x108px]]
|{{anchor|Bowser}}[[Bowser]]
|{{anchor|Bowser}}{{SSBU|Bowser}}
|''Super Mario Bros.''<br>(Artwork: ''New Super Mario Bros. Wii'')
|''Super Mario Bros.''<br>(Artwork: ''New Super Mario Bros. Wii'')
|•Complete Classic Mode with {{SSBU|Bowser}}<br>•Purchase from the Vault Shop for 300G (after unlocking Bowser)
|•Complete Classic Mode with Bowser<br>•Purchase from the Vault Shop for 300G (after unlocking Bowser)
|-
|-
|8
|8
|[[File:SSBU spirit Dr. Mario.png|center|108x108px]]
|[[File:SSBU spirit Dr. Mario.png|center|108x108px]]
|[[File:Dr. Mario SSBU.png|center|108x108px]]
|[[File:Dr. Mario SSBU.png|center|108x108px]]
|{{anchor|Dr. Mario}}[[Dr. Mario]]
|{{anchor|Dr. Mario}}{{SSBU|Dr. Mario}}
|''Dr. Mario''<br>(Artwork: ''Dr. Mario: Miracle Cure'')
|''Dr. Mario''<br>(Artwork: ''Dr. Mario: Miracle Cure'')
|•Complete Classic Mode with {{SSBU|Dr. Mario}}<br>•Purchase from the Vault Shop for 300G (after unlocking Dr. Mario)
|•Complete Classic Mode with Dr. Mario<br>•Purchase from the Vault Shop for 300G (after unlocking Dr. Mario)
|-
|-
|9
|9
|[[File:SSBU spirit Rosalina.png|center|108x108px]]
|[[File:SSBU spirit Rosalina.png|center|108x108px]]
|[[File:Rosalina & Luma SSBU.png|center|108x108px]]
|[[File:Rosalina & Luma SSBU.png|center|108x108px]]
|{{anchor|Rosalina}}[[Rosalina]]
|{{anchor|Rosalina}}{{SSBU|Rosalina}}
|''Super Mario Galaxy''<br>(Artwork: ''Mario Party 10'')
|''Super Mario Galaxy''<br>(Artwork: ''Mario Party 10'')
|•Complete Classic Mode with {{SSBU|Rosalina & Luma}}<br>•Purchase from the Vault Shop for 300G (after unlocking Rosalina & Luma)
|•Complete Classic Mode with Rosalina & Luma<br>•Purchase from the Vault Shop for 300G (after unlocking Rosalina & Luma)
|-
|-
|10
|10
|[[File:SSBU spirit Bowser Jr..png|center|108x108px]]
|[[File:SSBU spirit Bowser Jr..png|center|108x108px]]
|[[File:Bowser Jr. SSBU.png|center|108x108px]]
|[[File:Bowser Jr. SSBU.png|center|108x108px]]
|{{anchor|Bowser Jr.}}[[Bowser Jr.]]
|{{anchor|Bowser Jr.}}{{SSBU|Bowser Jr.}}
|''Super Mario Sunshine''<br>(Artwork: ''Mario Party: Star Rush'')
|''Super Mario Sunshine''<br>(Artwork: ''Mario Party: Star Rush'')
|•Complete Classic Mode with {{SSBU|Bowser Jr.}}<br>•Purchase from the Vault Shop for 300G (after unlocking Bowser Jr.)
|•Complete Classic Mode with Bowser Jr.<br>•Purchase from the Vault Shop for 300G (after unlocking Bowser Jr.)
|-
|-
|11
|11
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|{{anchor|Iggy}}[[Iggy]]
|{{anchor|Iggy}}[[Iggy]]
|''Super Mario Bros 3''<br>(Artwork: ''New Super Mario Bros. U'')
|''Super Mario Bros 3''<br>(Artwork: ''New Super Mario Bros. U'')
|•Purchase from the Vault Shop for 300G (after unlocking [[Bowser Jr.]])
|•Purchase from the Vault Shop for 300G (after unlocking Bowser Jr.)
|-
|-
|12
|12
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|{{anchor|Wendy}}[[Wendy]]
|{{anchor|Wendy}}[[Wendy]]
|''Super Mario Bros 3''<br>(Artwork: ''New Super Mario Bros. U'')
|''Super Mario Bros 3''<br>(Artwork: ''New Super Mario Bros. U'')
|•Purchase from the Vault Shop for 300G (after unlocking [[Bowser Jr.]])
|•Purchase from the Vault Shop for 300G (after unlocking Bowser Jr.)
|-
|-
|13
|13
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|{{anchor|Lemmy}}[[Lemmy]]
|{{anchor|Lemmy}}[[Lemmy]]
|''Super Mario Bros 3''<br>(Artwork: ''New Super Mario Bros. U'')
|''Super Mario Bros 3''<br>(Artwork: ''New Super Mario Bros. U'')
|•Purchase from the Vault Shop for 300G (after unlocking [[Bowser Jr.]])
|•Purchase from the Vault Shop for 300G (after unlocking Bowser Jr.)
|-
|-
|14
|14
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|{{anchor|Roy}}[[Roy Koopa|Roy]] (Super Mario Bros.)
|{{anchor|Roy}}[[Roy Koopa|Roy]] (Super Mario Bros.)
|''Super Mario Bros 3''<br>(Artwork: ''New Super Mario Bros. U'')
|''Super Mario Bros 3''<br>(Artwork: ''New Super Mario Bros. U'')
|•Purchase from the Vault Shop for 300G (after unlocking [[Bowser Jr.]])
|•Purchase from the Vault Shop for 300G (after unlocking Bowser Jr.)
|-
|-
|15
|15
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|{{anchor|Larry}}[[Larry]]
|{{anchor|Larry}}[[Larry]]
|''Super Mario Bros 3''<br>(Artwork: ''New Super Mario Bros. U'')
|''Super Mario Bros 3''<br>(Artwork: ''New Super Mario Bros. U'')
|•Purchase from the Vault Shop for 300G (after unlocking [[Bowser Jr.]])
|•Purchase from the Vault Shop for 300G (after unlocking Bowser Jr.)
|-
|-
|16
|16
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|{{anchor|Ludwig}}[[Ludwig]]
|{{anchor|Ludwig}}[[Ludwig]]
|''Super Mario Bros 3''<br>(Artwork: ''New Super Mario Bros. U'')
|''Super Mario Bros 3''<br>(Artwork: ''New Super Mario Bros. U'')
|•Purchase from the Vault Shop for 300G (after unlocking [[Bowser Jr.]])
|•Purchase from the Vault Shop for 300G (after unlocking Bowser Jr.)
|-
|-
|17
|17
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|[[File:SSBU spirit Piranha Plant.png|center|108x108px]]
|[[File:SSBU spirit Piranha Plant.png|center|108x108px]]
|[[File:Piranha Plant SSBU.png|center|108x108px]]
|[[File:Piranha Plant SSBU.png|center|108x108px]]
|{{anchor|Piranha Plant}}[[Piranha Plant]]
|{{anchor|Piranha Plant}}{{SSBU|Piranha Plant}}
|''Super Mario Bros.''<br>(Artwork: ''Mario Party DS'')
|''Super Mario Bros.''<br>(Artwork: ''Mario Party DS'')
|•Complete Classic Mode with {{SSBU|Piranha Plant}}<br>•Purchase from the Vault Shop for 300G (after downloading Piranha Plant)
|•Complete Classic Mode with Piranha Plant<br>•Purchase from the Vault Shop for 300G (after downloading Piranha Plant)
|}
|}


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|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}}
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Rosalina's star-patterned dress and the yellow Luma's design represent the Super Star, a yellow star-shaped item with simple black eyes, which appears as the item.
*The Rosalina puppet fighter's yellow star-patterned dress and the default Luma represent the Super Star, a yellow star-shaped item with simple eyes that appears as the featured item.
*The yellow Rosalina & Luma reference Rosalina's association with stars in the ''Mario'' series, serving as the mother of Lumas, a star-shaped species that resembles the Super Star.
*The stage is based on Princess Peach's Castle, the main hub area of ''Super Mario 64'' which features the game's goal item, the {{s|mariowiki|Power Star}}, which highly resembles the Super Star.
*The yellow Rosalina & Luma and the stage reference their respective appearance in ''Super Mario Galaxy'' and ''Super Mario 64'', both of which feature the {{iw|mariowiki|Power Star}}s, a collectible goal item resembling the Super Star.
*The music track is based on the main theme song of ''Super Mario 64'', which plays during the game's first course, {{s|mariowiki|Bob-omb Battlefield}} where the first Power Star can be obtained.
*The music track represents the theme song played on {{iw|mariowiki|Bob-omb Battlefield}}, the first course in ''Super Mario 64'' featuring the game's first Power Star.
*The Temporary Invincibility rule references the Super Star's ability to grant the player temporary invincibility when collected, which also gives them a bright, sparkling appearance.
*The Attack Power ↑ and Easy to Launch rules reference the Super Star's ability to grant the player the ability to easily defeat enemies by running into them and knocking them off-screen.
*The Attack Power ↑ and Easy to Launch rules reference the Super Star's ability to grant the player the ability to easily defeat enemies by running into them and knocking them off-screen.
*Rosalina & Luma's [[Grand Star]] Final Smash represents the {{iw|mariowiki|Grand Star}}, the larger and more powerful version of the Power Stars in ''Super Mario Galaxy'' resembling the Super Star.
*The Temporary Invincibility rule activates when Rosalina & Luma reach 40% damage, referencing the Super Star's ability to grant the player invincibility for a short time.
*Rosalina & Luma's [[Grand Star]] Final Smash is based on the {{iw|mariowiki|Grand Star}}, the larger version of the Power Stars in ''Super Mario Galaxy'', which also resembles the Super Star.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support and Shield types reference the Super Star's role in the ''Super Mario'' series as a protective power-up item.
*This spirit's First-Strike Advantage ability allows the player to become temporarily invincible after landing the first hit, referencing the Super Star's ability to grant invincibility for a short time.
*This spirit's Shield type and First-Strike Advantage ability reference the Super Star's ability to protect the player from taking damage, which also gives them a bright, sparkling appearance.
*In World of Light, the Super Star spirit is located in the eastern cloudy area in the Light Realm, similar to the stage's cloudy sky setting.
*In World of Light, the Super Star spirit is located in the eastern cloudy area in the Light Realm similar to the stage's cloudy sky setting.
|-
|-
|21
|21
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|{{SSBUMusicLink|Super Smash Bros.|Metal Battle}}
|{{SSBUMusicLink|Super Smash Bros.|Metal Battle}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Metal Mario represents Metal Mario, the dark, metallic power-up form of Mario which can obtained after breaking the [[Metal Box]].
*The black Metal Mario puppet fighter represents his [[Metal]] power-up form, Metal Mario, which turns his body into dark-colored metal.
*The stage represents the {{iw|mariowiki|Cavern of the Metal Cap}}, a cavernous stage featuring crystals where the Metal Mario power-up form can be first obtained in ''Super Mario 64''.
*The stage represents the {{iw|mariowiki|Cavern of the Metal Cap}}, a secret area in ''Super Mario 64'' where the Metal power-up form is first obtained, which takes place in a cave decorated with crystals.
*The stage represents [[Meta Crystal]], a stage based on Cavern of the Metal Cap featured in ''Super Smash Bros.'''s [[1P Game]] mode which features the Metal Mario mini-boss battle.
*The stage's Battlefield form represents [[Meta Crystal]], the stage featuring Metal Mario's mini-boss battle in ''Super Smash Bros.'''s [[1P Game]] mode, which features a cluster of crystals in the main platform's foreground and a dark blue cavernous background.
*The stage's Battlefield form and the music track represent the {{SSBM|Battlefield}} stage featured in ''Super Smash Bros. Melee'''s [[Adventure Mode]] which features the Metal Mario mini-boss battle.
*The music track is based on the theme song that plays during the mini-boss battle against Metal Mario on the {{SSBM|Battlefield}} stage from ''Super Smash Bros. Melee'''s {{SSBM|Adventure Mode}}.
*The first battle condition references Metal Mario's increased offense and defense stats, and decreased speed and mobility stats in his game appearances.
*The first battle condition references the Metal power-up form's ability in the ''Super Smash Bros.'' series, which makes the player heavier and decreases their speed, but also increases their attack power and resistance to knockback damage.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references Metal Mario's increased defense stats, which features increased resistance to enemy attacks.
*This spirit's weight ↑ ability makes it difficult for the player to launch but also decreases their movement speed, further referencing the Metal power-up's ability to decrease their movement speed and increase their resistance to knockback damage.
*This spirit's Weight ↑ ability references Metal Mario's increased weight stats and decreased speed and mobility stats.
|-
|-
|22
|22
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|{{SSBUMusicLink|Super Mario Bros.|Castle / Boss Fortress - Super Mario World / SMB 3}}
|{{SSBUMusicLink|Super Mario Bros.|Castle / Boss Fortress - Super Mario World / SMB 3}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Mario represents Boo Mario, the ghost-like {{iw|mariowiki|Boo Mushroom}} power-up form of Mario featuring his physical facial traits and his hat.
*The larger black Mario puppet fighter's light grey shirt represents Mario's {{s|mariowiki|Boo Mushroom}} power-up form, Boo Mario, which transforms him into a larger white Boo which uses his signature cap and facial features.
*The stage represents the haunted mansion in the {{iw|mariowiki|Ghostly Galaxy}}, a ghost-themed galaxy featured in ''Super Mario Galaxy'' where the Boo Mario power-up form can be first obtained.
*The stage represents the interior of the haunted mansion in the {{s|mariowiki|Ghostly Galaxy}}, a horror-themed galaxy in ''Super Mario Galaxy'' where the Boo Mushroom item is first obtained.
*The stage and music track represent the {{iw|mariowiki|Ghost House}} stages in ''Super Mario World'' and {{iw|mariowiki|World 2-Fortress}} in ''Super Mario Bros. 3'', both featuring Boo as an enemy, who serves as the basis of the Boo Mario power-up form.
*The music track references the {{iw|mariowiki|Ghost House}} stages from ''Super Mario World'' and the fortress stages from ''Super Mario Bros. 3'', which feature the Boo, the basis of the Boo Mario power-up, as an enemy.
*The music track features the Ghost House theme song in ''Super Mario World'', which is used for the {{iw|mariowiki|Boo Moon Galaxy}} stage in ''Super Mario Galaxy 2'' where the Boo Mario power-up form can be obtained.
*The music track features an ominous remix of the theme song from ''Super Mario World'' used for the Ghost House stages, which is then reused for the {{s|mariowiki|Boo Moon Galaxy}}, a horror-themed galaxy in ''Super Mario Galaxy 2'' which makes minimal use of the Boo Mushroom item.
*The Invisibility rule references the Boo's ability to turn invisible and Boo Mario's ability to turn invisible and intangible, which allows him to pass through certain walls and grates.
*The Invisible rule will make Mario turn invisible occasionally, referencing the Boo Mushroom power-up form's ability to turn Boo Mario invisible, which will allow him to pass through grated areas.
*The Low Gravity and High Gravity hazards reference the Boo's ability to float in the air and Boo Mario's ability to levitate higher while floating in midair.
*The Low Gravity hazard will make Mario less affected by gravity, and the High Gravity hazard will reduce the player's jumping power when Mario reaches 70% damage, referencing the Boo Mushroom power-up form's ability to make Boo Mario hover in the air away from ground-based enemies and slowly descend to the ground.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how the Boo Mario power-up form can help Mario collect the Power Stars in ''Super Mario Galaxy''.
*This spirit's Lightweight ability can increase the player's jump speed, referencing the Boo Mushroom power-up form's ability to make Boo Mario quickly ascend into the air and allow him to reach high ground than Mario's maximum jumping height.
*This spirit's Shield type references Boo Mario's ability to turn invisible and intangible, which allows him to be protected from any obstacle or enemy damage.
*This spirit's Lightweight ability further references Boo Mario's ability to float in the air and levitate higher while floating in midair.
|-
|-
|23
|23
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|{{SSBUMusicLink|Super Mario Bros.|Melty Monster}}
|{{SSBUMusicLink|Super Mario Bros.|Melty Monster}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Metal Jigglypuff represents Rock Mario, the rock-like {{iw|mariowiki|Rock Mushroom}} power-up form of Mario which allows him to transform into a spherical, hard-shelled boulder.
*The blue Metal Jigglypuff puppet fighter's straw hat represents Mario's {{s|mariowiki|Rock Mushroom}} power-up form, Rock Mario, which turns his signature cap grey and allows him to transform into a grey hard-shelled boulder.
*The stage's Battlefield form represents the starting planet of the {{iw|mariowiki|Boulder Bowl Galaxy}}, a semispherical planet where the Rock Mario power-up form can be first obtained  in ''Super Mario Galaxy 2''.
*The music track is based on the theme song of the {{s|mariowiki|Melty Monster Galaxy}} theme song from ''Super Mario Galaxy 2'', which makes extensive use of the Rock Mushroom item.
*The music track represents the theme song played on the {{iw|mariowiki|Melty Monster Galaxy}}, a lava-filled galaxy featured in ''Super Mario Galaxy 2'' where the Rock Mario power-up form can be obtained.
*Jigglypuff's favored [[Rollout]] (a physical Rock-type move used exclusively by spherically-shaped Pokémon) references the Rock Mushroom power-up form's ability to transform Rock Mario into a rolling boulder and ram into his enemies, causing them to be knocked into the air.
*Jigglypuff's favored [[Rollout]] references Rock Mario's ability to transform into his spherical boulder form and roll at high speeds, which is capable of damaging any enemy.
*Jigglypuff's Rollout is based on the Rock-type move used by spherical Pokémon, further referencing the spherical, hard-shelled appearance of Rock Mario's boulder form and ability to roll and damage enemies.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how the Rock Mario power-up form can help Mario collect the Power Stars in ''Super Mario Galaxy 2''.
*This spirit's Physical Attack ↑ ability references how the Rock Mushroom power-up's ability allows Rock Mario to defeat weaker enemies or certain obstacles by transforming into a boulder and rolling into them.
*This spirit's Shield type and Physical Attack ↑ ability further references Rock Mario's ability to transform into his boulder form, which is capable of preventing him from taking damage from certain hazards and damaging enemies along the way.
|-
|-
|25
|25
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Remix)}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Remix)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Tail Luigi represents Fox Luigi, the foxlike [[Super Leaf]] power-up form of Luigi which gives him yellow fox ears and a fox tail.
*The yellow Tail Luigi puppet fighter represents Fox Luigi, the [[Super Leaf]] power-up form of Luigi who features a pair of yellow pointed ears, a bushy tail, and the ability to fly.
*The stage represents the main setting of ''New Super Mario Bros. U'', the follow-up game to ''New Super Mario Bros. 2'' which first features the Fox Luigi power-up form.
*The stage features elements from ''New Super Mario Bros. U'', an entry in the ''New Super Mario Bros.'' series, whereas ''New Super Mario Bros. 2'' features the first appearance of Fox Luigi.  
*The stage represents the main setting of ''New Super Mario Bros. U'', featuring the [[mariowiki:Flying Squirrel Mario|Flying Squirrel]] power-up form which features a similar gameplay with the Super Leaf power-up forms.
*The music track is based on the ground theme song from ''Super Mario Bros. 3'', which plays during the game's [[mariowiki:World 1-1 (Super Mario Bros. 3)|first stage]] where the Super Leaf item can be obtained.
*The music track represents the ground theme song played during [[mariowiki:World 1-1 (Super Mario Bros. 3)|World 1-1]] in ''Super Mario Bros. 3'' where the Super Leaf power-up form can be first obtained.
*The Heavy Wind hazard forces the player to run against the wind, referencing how the Super Leaf power-up form's flying ability can be enabled by having the player run in the same direction without stopping until they fill up their [[mariowiki:P-Meter|Power Meter]].
*The Heavy Wind hazard references the Super Leaf power-up form's ability to fly and glide across the stage, which can be extended after filling up the {{iw|mariowiki|Power Meter}} by running.
*Luigi's [[Fireball]] references how the Fox Luigi power-up form is based on a ''kitsune'', a legendary shape-shifting fox creature from Japanese mythology known for generating fireballs.
*Luigi's [[Fireball]] references how Fox Luigi is based on a [[wikipedia:kitsune|kitsune]], a mythical fox creature in Japanese mythology that is known for generating glowing fireballs.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how the Fox Luigi power-up form can help Luigi clear stages in the ''Super Mario'' series.
*This spirit's Easier Dodging ability allows air dodges to travel farther, further referencing the Super Leaf power-up form's ability to make the player fly and glide for short distances.
*This spirit's Shield type and Easier Dodging ability reference Fox Luigi's {{iw|mariowiki|Tanooki Suit}} power-up form equivalent, {{iw|mariowiki|Kitsune Luigi}}, which allows him to transform into a statue and become immune to enemy attacks.
|-
|-
|26
|26
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - New Super Mario Bros. U}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - New Super Mario Bros. U}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Tail Mii Swordfighter represents Flying Squirrel Toad, the {{iw|mariowiki|Super Acorn}} power-up form of Toad which features a similar gameplay with the Super Leaf power-up forms.
*The Tail Mii Swordfighter puppet fighter represents Flying Squirrel Toad, the {{s|mariowiki|Super Acorn}} power-up form of the yellow Toad who features a pair of pointed ears, a bushy tail, and the ability to fly.
*The Tail Mii Swordfighter's Super Mushroom Hat represents Toad's cap, the Monkey Suit represents Flying Squirrel Toad's yellow torso, and the high voice type represents Toad's high-pitched voice.
*The Mii Swordfighter puppet fighter's Mushroom Hat references the yellow Toad's mushroom-shaped cap, while the Monkey Suit represents the Flying Squirrel costume worn by the yellow Toad.
*The stage and music track represent {{iw|mariowiki|Acorn Plains}}, the first stage in ''New Super Mario Bros. U'' where the Flying Squirrel power-up form can be first obtained.
*The stage's Ω form and the music track represent {{s|mariowiki|Acorn Plains}}, the first stage in ''New Super Mario Bros. U'' where the Super Acorn item can be first obtained.
*The "increased jump power" battle condition references the Flying Squirrel Jump, a technique used by the Flying Squirrel power-up form which allows the user to propel themselves upwards while flying in midair.
*The Mii Swordfighter's increased jump power allows it to jump higher in the air, while its favored [[Power Thrust]] in the air allows it to strike at a downward angle. These battle conditions reference the Super Acorn power-up's ability to propel the player into the air before descending at a downward angle.
*The Mii Swordfighter's favored [[Power Thrust]] features the airborne Mii Swordfighter launching at a downward angle, referencing the Flying Squirrel power-up form's ability to descend downwards at an angle while gliding in the air.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type and Toss & Meteor ability reference Toad's ability to pluck items from the ground and throw them in his playable appearances in the ''Mario'' series.
*This spirit's Toss & Meteor ability increases the player's upward and downward launch power, further referencing the Super Acorn power-up form's ability to propel the player into the air, which can also force the player to descend downwards.
*This spirit's Grab type and Toss & Meteor ability also reference Toad's appearance in ''Super Smash Bros. Ultimate'', serving as part of Peach and Daisy's grab-and-throw attacks.
|-
|-
|27
|27
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (Melee)}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (Melee)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Tiny Isabelle represents Baby Peach, the infant counterpart of Princess Peach who features blonde hair and wears a pink dress.
*The pink Tiny Isabelle puppet fighter and her Floating Jump ability represent Baby Peach, the infant counterpart of Princess Peach who features blonde hair, wears a pink dress, and can slow her fall.
*The Striped Mario minion references his appearance as the series' titular main playable character, who befriends Baby Peach in ''Mario & Luigi: Partners in Time''.
*The Striped Mario minion fighter represents his appearance in ''Mario & Luigi: Partners in Time'', whose alternate costume is an inversion of the red-and-blue color scheme of his default costume.
*The stage and music track represent Princess Peach's Castle, the landmark castle location featured in ''Partners in Time'' where Baby Peach resides in the past.
*The stage and music track represent Princess Peach's Castle, the castle situated within the Mushroom Kingdom where Baby Peach retreats to in the future to escape the invading {{s|mariowiki|Shroob}} forces in ''Partners in Time''.
*The first battle condition references Mario's role in ''Partners in Time'' to travel to the past with Luigi and protect Baby Peach and their infant counterparts from the invading {{iw|mariowiki|Shroob}} forces.
*The first battle condition references Princess Peach's iconic "damsel-in-distress" role in the ''Mario'' series, where Mario must protect and/or rescue Princess Peach from being kidnapped by Bowser.
*The "increased move speed" battle condition references Baby Peach's first playable appearance in ''Mario Kart Wii'', who features a high acceleration stat.
*Isabelle's favored dash attack depicts her tripping and falling as she's throwing the flowerpot, referencing Baby Peach's infancy age, where babies are known for stumbling while learning to walk.
*Mario's favored dash attack is based on a baseball slide, referencing ''Mario Super Sluggers'', a ''Mario''-themed baseball game featuring Baby Peach as a playable character.
*Isabelle falls slowly, referencing Princess Peach's ability to temporarily hover in the air using her {{iw|mariowiki|Floating Jump}} ability or [[mariowiki:Princess Peach's parasol|her parasol]] in her playable game appearances.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Baby Peach's supportive role in her game appearances in ''Mario & Luigi: Partners in Time'' and ''Yoshi's Island DS''.
*This spirit's Air Defense ↑ ability is designed to support fighters who specialize in gliding and floating abilities, further referencing Baby Peach's ability to float in the air using her parasol.
*This spirit's Air Defense ↑ ability further reference Princess Peach's ability to hover and glide in the air using her parasol, which can also be used to defend her from enemy attacks.
|-
|-
|29
|29
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|{{SSBUMusicLink|Super Mario Bros.|Break Free (Lead The Way)}}
|{{SSBUMusicLink|Super Mario Bros.|Break Free (Lead The Way)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Peach references her appearance as the damsel-in-distress of ''Super Mario Odyssey'', who is kidnapped by Bowser and forced to marry him.
*The white Peach puppet fighter represents her appearance in ''Super Mario Odyssey'', who is depicted wearing the white {{s|mariowiki|Lochlady Dress}} and the silver crown-like Bonneton {{s|mariowiki|Tiara}} for her forced marriage to Bowser.
*Peach's white costume is based on a wedding gown, referencing the {{s|mariowiki|Lochlady Dress}}, a white wedding dress that Princess Peach wears for her forced marriage.
*The white Mario minion fighter represents his appearance in ''Odyssey'', who wears the Wedding Outfit and the white top hat-like Bonneton Cappy to rescue Princess Peach and Tiara from Bowser.
*The Wedding Mario minion references his appearance as the main playable character of ''Odyssey'', who rescues Princess Peach while wearing the Wedding Top Hat and Tuxedo.
*The music track is based on the ending theme song of ''Odyssey'' where Princess Peach is rescued by Mario (who captured and controlled Bowser's body) after escaping the collapsing moon caverns.
*The stage represents the New Donk City Hall in ''Odyssey'' where Bowser's airship can be seen flying above the top of the city hall's rooftop holding Princess Peach hostage.
*The Flowery rule and the battle conditions reference Princess Peach's iconic "damsel-in-distress" role in the beginning cutscene of ''Odyssey'', where she witnesses the battle between Bowser and Mario, who attempts to prevent her kidnapping.
*The music track represents "Break Free (Lead the Way)", which plays during the escape sequence in ''Odyssey'' where Mario captures an unconscious Bowser and quickly escapes the collapsing moon with Peach.
*The Flowery rule references the bouquet of flowers held by the bride during weddings, as well as the {{iw|mariowiki|Burst Flower}} and the bouquet of Piranha Plants offered to Peach by Mario and Bowser respectively.
*The puppet fighters starting off with increased move speed and the battle conditions reference Mario's role in the titular series to protect Peach from Bowser, which Mario fails at during the opening cutscene of ''Odyssey''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Peach's role in the post-game of ''Odyssey'' by providing Mario with a {{iw|mariowiki|Power Moon}} in each kingdom.
*This spirit's Critical-Health Healing ability references how Mario was injured during Princess Peach's kidnapping during the beginning of ''Odyssey'', but he quickly recovers and later rescues her.
*This spirit's Shield type references Peach's role in the ''Mario'' series as the damsel-in-distress, whom Mario must rescue and protect from Bowser.
*In World of Light, the Wedding Peach spirit on Galeem's side of the Final Battle map matches with the Wedding Bowser spirit on Dharkon's side; in ''Odyssey'', Princess Peach is kidnapped to be forcibly married to Bowser.
*This spirit's Critical-Health Healing ability references how Mario was injured during Peach's kidnapping in the beginning Odyssey, but later recovers to rescue her.
*In World of Light, the Wedding Peach spirit is featured on Galeem's side of the Final Battle map while the Wedding Bowser spirit is featured on Dharkon's side, referencing how both characters are the wedding forms of Peach and Bowser respectively.
|-
|-
|30
|30
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|{{SSBUMusicLink|Super Mario Bros.|Underground Moon Caverns}}
|{{SSBUMusicLink|Super Mario Bros.|Underground Moon Caverns}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The grey Bowser references his appearance as the main antagonist of ''Super Mario Odyssey'', who wears a white wedding tuxedo featuring a spiky design.
*The grey Bowser puppet fighter represents his appearance in ''Super Mario Odyssey'', who is depicted wearing a white wedding tuxedo with a spiky design.
*The white Peach ally references her appearance as the damsel-in-distress of ''Super Mario Odyssey'', who is kidnapped by Bowser and forced to marry him.
*The white Peach ally represents her appearance in ''Odyssey'', who is depicted wearing the white Lochlady Dress and the silver crown-like Bonneton Tiara for her forced marriage to Bowser.
*The Peach ally's white costume is based on a wedding gown, referencing the Lochlady Dress, a white wedding dress that Princess Peach wears for her forced marriage.
*The music track is based on the theme song of the Underground Moon Caverns in ''Odyssey'', which features electric guitar riffs, which are used in Bowser's boss battle theme songs in the same game.
*The stage represents the New Donk City Hall in ''Odyssey'' where Bowser can be seen aboard his airship flying above the city hall's rooftop while the {{iw|mariowiki|Mechawiggler}} absorbs the city's electricity.
*The first battle condition requires the player to protect Peach from being KO'd by Bowser, referencing how Mario must protect Princess Peach from Bowser in the ''Super Mario'' series.
*The music track represents the theme song played in the underground caverns of the {{iw|mariowiki|Moon Kingdom}} where Bowser attempts to forcibly marry Princess Peach in the kingdom's Wedding Hall.
*Bowser's jumping and his increased attack power and move speed reference Bowser's boss battles in ''Odyssey'', where he will quickly jump around the battle arena and use his tail to attack after defending himself against Mario's attacks.
*The first battle condition references Mario's role in ''Odyssey'' to quickly rescue Peach from being forcibly married to Bowser after failing to prevent her kidnapping during the opening cutscene.
*Bowser's favored dash attack references the ending cutscene of ''Odyssey'' where Bowser bumps Mario away while offering a Burst Flower to Peach so he could offer her a bouquet of Piranha Plants.
*Bowser starts off with increased move speed, referencing the aftermath of Bowser's final boss battle in ''Odyssey'' where Mario captures an unconscious Bowser and quickly escapes the collapsing moon with Peach.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references Bowser's role in the ''Mario'' series as the main antagonist, who often kidnaps Princess Peach and holds her hostage.
*In World of Light, the Wedding Bowser spirit on Dharkon's side of the Final Battle map matches with the Wedding Peach spirit on Galeem's side; in ''Odyssey'', Bowser kidnaps Princess Peach to forcibly marry him.
*In World of Light, the Wedding Bowser spirit is featured on Dharkon's side of the Final Battle map while the Wedding Peach spirit is featured on Galeem's side, referencing how both characters are the wedding forms of Bowser and Peach respectively.
|-
|-
|31
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|•The enemy favors side specials
|•The enemy favors side specials
|{{SSBUMusicLink|Super Mario Bros.|Plucky Pass Beginnings}}
|{{SSBUMusicLink|Super Mario Bros.|Plucky Pass Beginnings}}
|'''Spirit Battle inspiration:'''
|
*The Mii Brawler's costume represents Toad, a member of the {{iw|mariowiki|Toad}} species in the ''Mario'' series featuring a mushroom-shaped head.
*The Mii Brawler puppet fighter's costume and the Mushroom items represent Toad, a member of the similarly-named race of humanoids who is depicted with a mushroom cap and a blue vest.
*The Mii Brawler's Super Mushroom Hat represents Toad's cap, the blue Toad Outfit represents Toad's blue outfit used in his later in-game appearances, and the high voice type represents Toad's high-pitched voice.
*The stage is based on Princess Peach's Castle, the main hub area from ''Super Mario 64'', which features the first 3D appearance of the Toads, who serve as Princess Peach's attendants.
*The stage represents Princess Peach's Castle, the landmark castle location of the Mushroom Kingdom in the ''Mario'' series where Toad serves as the kingdom's dominant species and as Princess Peach's attendant.
*The music track features the theme song of {{s|mariowiki|Captain Toad}}, the main protagonist of ''Captain Toad: Treasure Tracker'', in which the game uses a remix of the theme song for the first level.
*The stage represents Princess Peach's Castle, the main hub area of ''Super Mario 64'' featuring the Toad's first three-dimensional appearance in the ''Mario'' series.
*The Mii Brawler's favored [[Suplex]] references Toad's ability to pluck items from the ground and throw them in his playable game appearances.
*The music track represents the theme song played on {{s|mariowiki|Plucky Pass Beginnings}}, the first stage of ''Captain Toad: Treasure Tracker'' featuring Captain Toad as the main playable character.
*The Super Mushroom and Poison Mushroom items reference the Toad species' mushroom-shaped heads, which resemble the Super Mushroom and the Poison Mushroom.
*The Mii Brawler's favored [[Suplex]] references Toad's ability to pluck items from the ground and throw them in his playable appearances in the ''Mario'' series.
----'''Other trivia:'''
*This spirit's Grab type further references Toad's ability to pluck items and throw items in his playable appearances in the ''Mario'' series.  
|-
|-
|33
|33
|{{SpiritTableName|Toadette|iw=mariowiki|size=64}}
|{{SpiritTableName|Toadette|iw=mariowiki|size=64}}
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Burning Dropkick|2]][[Thrust Uppercut|3]][[Head-On Assault|1]], Toad Hat, Toad Outfit, High Voice, Type 7)
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Shot Put|1]][[Suplex|3]][[Thrust Uppercut|3]][[Head-On Assault|1]], Toad Hat, Toad Outfit, High Voice, Type 7)
|{{SpiritType|Neutral}}
|{{SpiritType|Neutral}}
|2,600
|2,600
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|{{SSBUMusicLink|Super Mario Bros.|Plucky Pass Beginnings}}
|{{SSBUMusicLink|Super Mario Bros.|Plucky Pass Beginnings}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink female Villager represents Toadette, a female Toad wearing a pink-and-white-spotted cap on her head.
*The pink female Villager puppet fighter represents Toadette, a female Toad who features simple black eyes and wears a pink-and-white-spotted cap on her head.
*The Mii Brawler minion's costume and high voice type represent Toad, a member of the Toad species who serves as Toadette's partner in the ''Mario'' series, starting with ''Mario Kart: Double Dash!!''
*The Mii Brawler minion fighter's costume and the music track represent Captain Toad, an explorer Toad whom Toadette serves as his partner in ''Captain Toad: Treasure Tracker''.
*The Mii Brawler minion's Toad Hat represents Toad's cap, the Toad Outfit represents Toad's blue outfit used in his later in-game appearances, and the high voice type represents Toad's high-pitched voice.
*The stage and the battle condition reference the main goal of ''Captain Toad: Treasure Tracker'' to discover hidden items in each of the game's levels, similar to the gameplay of "The Great Cave Offensive" in ''Kirby Super Star''.
*The Mii Brawler minion and the music track represent Captain Toad, the main playable character of ''Captain Toad: Treasure Tracker'' which also features Toadette as a main playable character.
*The Mii Brawler's [[Head-On Assault]] references Toad's appearance in ''Super Smash Bros. Ultimate'' as Peach's down grab-and-throw attack, which allows him to headbutt the opponent into the ground.
*The stage represents {{iw|mariowiki|Mine Cart Tunnel Throwdown}}, an underground cavern stage in ''Captain Toad: Treasure Tracker'' featuring an underground setting and minecarts similar to the stage's normal form.
*The stage represents The Great Cave Offensive in ''Kirby Super Star'', which features explorable areas and hidden treasure similar to ''Captain Toad: Treasure Tracker''.
*The battle condition references Captain Toad and Toadette's occupation as treasure hunters in ''Captain Toad: Treasure Tracker'', where they collect different objects and items to progress through different stages.
*The Mii Brawler's [[Head-On Assault]] references Toad's appearance in ''Super Smash Bros. Ultimate'', who serves as Peach and Daisy's down throw attack where Toad headbutts the opponent into the ground.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Toadette spirit is located at the ruins in the shrouded forest area in the Light Realm, similar to the stage's underground setting.
*In World of Light, the Toadette spirit is located at the ruins in the shrouded forest area in the Light Realm, similar to the stage's underground setting.
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|{{SSBUMusicLink|Super Mario Bros.|Ricco Harbor}}
|{{SSBUMusicLink|Super Mario Bros.|Ricco Harbor}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Builder Mario represents Toadsworth, an elderly mustached Toad wearing a large pale yellow cap on his head.
*The yellow Mario puppet fighter and the Mushroom items represent Toadsworth, an elderly member of the Toads who features a mustache and wears a yellowish cap on his head.
*The stage represents Princess Peach's Castle, the landmark castle location of the Mushroom Kingdom in the ''Mario'' series where Toadsworth serves as Princess Peach's attendant and longtime steward.
*The stage is based on Princess Peach's Castle, the main hub area from ''Super Mario 64'', referencing Toadworth's role as Princess Peach's steward in the ''Super Mario'' series.
*The music track represents the theme song played on {{iw|mariowiki|Ricco Harbor}}, a construction zone area featured in ''Super Mario Sunshine'' which first features Toadsworth as an ally.
*The music track is based on the {{iw|mariowiki|Ricco Harbor}} theme song from ''Super Mario Sunshine'', which features the first appearance of Toadsworth.
*The Super Mushroom and Poison Mushroom items reference how Toadsworth is a member of the Toad species, whose mushroom-shaped heads resemble the Super Mushroom and the Poison Mushroom.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Toadsworth's loyalty to Princess Peach and alliance with the Mario Bros. in the ''Mario'' series.
*This spirit's Ramblin' Evil Mushroom Equipped ability further references Toadsworth's Toad species, whose mushroom-shaped heads resemble the Ramblin' Evil Mushroom.
*This spirit's Ramblin' Evil Mushroom Equipped ability further references Toadsworth's Toad species, whose mushroom-shaped heads resemble the Ramblin' Evil Mushroom.
*This spirit's Ramblin' Evil Mushroom ability also references the cane carried by Toadsworth, which features a small mushroom at the top.
|-
|-
|35
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|{{SSBUMusicLink|Mario Kart|Waluigi Pinball - Mario Kart DS}}
|{{SSBUMusicLink|Mario Kart|Waluigi Pinball - Mario Kart DS}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Luigi's purple costume is based on Waluigi, the evil counterpart of Luigi who appears as the Assist Trophy enemy.
*The Luigi puppet fighter's purple costume is based on Waluigi, the evil counterpart of Luigi, who appears as the Assist Trophy enemy.
*The stage represents {{iw|mariowiki|Peach Court}}, a tennis court located outside of Peach's Castle in ''Mario Tennis'' which first features Waluigi as a playable character.
*The stage and music track reference [[mariowiki:DS Waluigi Pinball|Waluigi Pinball]], a pinball race course from ''Mario Kart DS'', based on the stage's [[Bumper]] and the two sloped platforms being shaped like pinball slingshots.
*The stage represents Princess Peach's Castle, a stage featured in ''Super Smash Bros.'' which was released on the Nintendo 64 console alongside ''Mario Tennis''.
*The music track represents the [[mariowiki:DS Waluigi Pinball|Waluigi Pinball]] theme song, a race course featured in ''Mario Kart DS'' themed after Waluigi.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Neutral type references Waluigi's status as an ally and enemy in the ''Mario'' series.
*This spirit's Foot Attack ↑ ability references Waluigi's ability as an Assist Trophy to stomp and bury the opponent into the stage.
*This spirit's Foot Attack ↑ ability references Waluigi's powerful legs, which is used as his Assist Trophy ability to bury the summoner's opponents by stomping on them.
|-
|-
|36
|36
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros.}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros.}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Tiny Donkey Kong represents the Goomba, a small, brown mushroom enemy featuring scowling eyes who appears in groups.
*The red Tiny Donkey Kong puppet fighter represents the Goomba, a small, brown mushroom enemy who is depicted with a scowling face and appears multiple times on-screen.
*The stage and music track represent [[mariowiki:World 1-1 (Super Mario Bros.)|World 1-1]], the first stage of ''Super Mario Bros.'' which first features the Goomba as an enemy.
*The stage and music track represent [[mariowiki:World 1-1 (Super Mario Bros.)|the first stage]] of ''Super Mario Bros.'' which first features the Goomba as an enemy.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Neutral type references the Goomba's role as one of Mario's allies or Bowser's minions in the ''Mario'' series.
*This spirit's Foot Attack ↑ ability references how the Goomba can be defeated by a jump attack in the ''Super Mario'' series.
*This spirit's Foot Attack ↑ ability references how the Goomba can be defeated by a jump attack in the ''Mario'' series.
|-
|-
|37
|37
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|{{SSBUMusicLink|Super Mario Bros.|Main Theme - New Super Mario Bros.}}
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - New Super Mario Bros.}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green Squirtle starting with a Green Shell represents the Koopa Troopa, a turtle-like enemy who commonly features a green shell.
*The green Squirtle puppet fighter represents the Koopa Troopa, a turtle-like enemy who is commonly depicted wearing a Green Shell, which appears as the item.
*The stage and music track represent [[mariowiki:World 1-1 (New Super Mario Bros. 2)|World 1-1]], the first stage of ''New Super Mario Bros. 2'', which features the Koopa Troopa as an enemy.
*The stage and music track are based on the [[mariowiki:World 1 (New Super Mario Bros. 2)|the first world]] of ''New Super Mario Bros. 2'', which features the Koopa Troopa as an enemy.
*The Green Shell item represents the green Koopa Troopa shell, which acts as an item that can be carried, hit, or thrown after hitting the Koopa Troopa with a jump attack.
*The Defense ↑ rule references how the Koopa Troopa, after getting hit by a jump attack, will retreat into its Green Shell instead of being defeated this way.
*The Defense ↑ rule references how the Koopa Troopa cannot be defeated by a jump attack in the ''Mario'' series, instead retreating into their shells until they reemerge.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the Koopa Troopa's role as one of Bowser's minions in the ''Mario'' series.
*This spirit's Green Shell Equipped ability references how Koopa Troopa's Green Shells can be carried and used as an item.
*This spirit's Grab type references the green color scheme of the Koopa Troopa's shell.
*This spirit's Grab type and Green Shell Equipped ability reference how Koopa Troopa shells can be grabbed and used as an item in ''Super Mario Bros. 3''.
|-
|-
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Remix)}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Remix)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Yoshi represents Hammer Bro, a yellow reptilian enemy who appears as the Assist Trophy enemy.
*The yellow Yoshi puppet fighter represents the Hammer Bro, a yellow Koopa enemy whose design features green shoes and appears as the Assist Trophy enemy.
*The stage represents World 1-1, the first stage of ''New Super Mario Bros. 2'' which features the Hammer Bro as an enemy.
*The stage represents the Hammer Bro's {{s|mariowiki|Grass Land}} {{s|mariowiki|Enemy Course}} in ''Super Mario Bros 3'', which takes place on a grassy stage with hills in the background.
*The music track represents the ground theme song of ''Super Mario Bros. 3'', which features the Hammer Bro as an enemy.
*Yoshi's favored [[Egg Throw]] references the Hammer Bro's ability to throw multiple hammers, which they can throw at a longer range by jumping.
*The Hammer Bro Assist Trophy enemy appears when Yoshi reaches 50% damage, referencing how the Hammer Bro appears in groups in the ''Mario'' series.
*Yoshi's favored [[Egg Throw]] references the Hammer Bro's ability to attack the player by throwing their hammers while remaining stationary.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references how the Hammer Bro. is often seen holding their hammers before throwing them.
*This spirit's Jump ↑ ability references the Hammer Bro's ability to jump, which gives them a longer range to throw their hammers.
*This spirit's Jump ↑ ability references the Hammer Bro's ability to jump, giving him a longer range to throw his hammers.
|-
|-
|39
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros.}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros.}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Iggy Koopa represents Lakitu, a bespectacled Koopa enemy who commonly features a green shell.
*The Iggy Koopa puppet fighter and his Koopa Clown Car represent Lakitu, a bespectacled Koopa enemy who pilots a floating white cloud with a smiling face.
*Iggy Koopa's Koopa Clown Car represents the {{iw|mariowiki|Lakitu Cloud}}, a faced white cloud piloted by Lakitu capable of hovering above the ground.
*The red Tiny Bowser minion fighter represents the Spiny, a small quadruped Koopa enemy who features a red spiky shell and is thrown in numbers by Lakitu.
*The red Tiny Bowser minions represent the Spinies, a small quadruped Koopa featuring a red spiked shell who appears in groups.
*The stage and music track represent [[mariowiki:World 4-1 (Super Mario Bros.)|the fifth overworld stage]] of ''Super Mario Bros.'', which first features the Lakitu and Spinies as enemies.
*The stage and music track represent [[mariowiki:World 4-1 (Super Mario Bros.)|World 4-1]], the fourth world in ''Super Mario Bros.'' which first features the Lakitu and Spinies as enemies.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references how the Lakitu is often seen grabbing and holding a Spiny Egg before throwing it.
*This spirit's Weight ↓ ability further references how the Lakitu pilot their white clouds, which allows them to hover and glide in the air.
*This spirit's Weight ↓ ability references how the Lakitu is often floating around in their Lakitu Clouds.
*In World of Light, the Lakitu & Spiny spirit is located on a green pipe from the ''Mario'' universe in the Mysterious Dimension map.
*In World of Light, the Lakitu & Spiny spirit is located on a green pipe from the ''Mario'' universe in the Mysterious Dimension map in the Dark Realm.
|-
|-
|40
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|{{SSBUMusicLink|Super Mario Bros.|Underwater Theme - Super Mario Bros.}}
|{{SSBUMusicLink|Super Mario Bros.|Underwater Theme - Super Mario Bros.}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The cyan Tiny Inkling represent the Blooper, a small, white squid enemy featuring black markings around its eyes who appears in groups.
*The cyan Tiny Inkling puppet fighter's white shirt represents the Blooper, a small, white squid enemy who features black markings around their eyes and appears multiple times on-screen.
*The stage represents Isle Delfino, the main hub area of ''Super Mario Sunshine'' featuring the Blooper's first three-dimensional appearance in the ''Mario'' series.
*The stage is based on Delfino Plaza, the main hub area of ''Super Mario Sunshine'', which features the Blooper as an enemy.
*The music track represents the underwater stage theme song of ''Super Mario Bros.'' which first features the Blooper as an enemy.
*The music track a remix of the underwater stage theme song from ''Super Mario Bros.'', which first features the Blooper as an enemy.
*The Low Gravity hazard references the swimming gameplay mechanic in the ''Mario'' series, where the players can quickly swim upwards and fall slowly underwater.
*The Low Gravity hazard references the swimming gameplay mechanic in the ''Super Mario'' series, which allows the player to quickly swim upwards and slowly descend underwater.
*The Low Gravity hazard and third battle condition reference the Blooper's erratic swimming patterns while underwater in the ''Mario'' series' underwater stages.
*The Inklings' jumping and the battle conditions reference the Blooper's ability to swim in erratic patterns and slowly descend in the ''Super Mario'' series, underwater stages.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references how the Bloopers cannot be defeated under normal circumstances while underwater.
*This spirit's Weight ↓ ability further references the swimming gameplay mechanic in the ''Super Mario'' series, which allows the player to slowly descend underwater.
*This spirit's Weight ↓ ability reference how the Bloopers are lightweight swimmers in the ''Mario'' series' underwater stages.
*In World of Light, the Blooper spirit is located in the eastern beachside town area in the Light Realm, similar to the stage's setting.
*In World of Light, the Blooper spirit is located in the eastern coastal town area in the Light Realm, similar to the stage's setting.
|-
|-
|41
|41
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|{{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Captain Falcon represents the Bullet Bill, a black bullet-like enemy appearing in groups, which appears as the item.
*The black Captain Falcon puppet fighter represents the Bullet Bill, a black bullet enemy with white scowling eyes who appears multiple times on-screen and as the item.
*The stage represents [[mariowiki:World 5-1 (Super Mario Bros.)|World 5-1]], the fifth world of ''Super Mario Bros.'' which first features the Bullet Bill as an enemy.
*The stage represents [[mariowiki:World 5-1 (Super Mario Bros.)|the sixth overworld level]] of ''Super Mario Bros.'', which first features the Bullet Bill as an enemy.
*The music track represents the airship stage theme song in ''Super Mario Bros. 3'', which features the Bullet Bill as an enemy.
*The music track is based on the airship stage theme song from ''Super Mario Bros. 3'', which features the Bullet Bill as an enemy.
*The Bullet Bill item's ability and the battle conditions reference how multiple Bullet Bills can be shot out of their [[Bill Blaster]]s towards the player at high speeds.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type references how Bullet Bills attack by shooting at the player from the Bill Blasters.
*In World of Light, the Bullet Bill spirit is located in the ''Pac-Man''-esque area in the Light Realm, referencing how Bullet Bill debuted as an arcade character.
*In World of Light, the Bullet Bill spirit is located in the eastern 8-bit maze area in the Light Realm, referencing how the Bullet Bill debuted as an 8-bit character.
|-
|-
|43
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 2}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 2}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Mii Fighters' costumes represent the Shy Guy, a humanoid enemy featured in the ''Mario'' series who appears in groups.
*The Mii Fighters' costumes represent the Shy Guy, a humanoid enemy who wears a mask and a red cloak, with the Tail Mii Gunner puppet fighter representing the [[Fly Guy]].
*The Mii Fighters' Shy Guy Mask and red Standard outfit represent the Shy Guy's mask and red cloak, and the low voice type represent the Shy Guy's deep voice.
*The stage and music track represent [[mariowiki:World 1-1 (Super Mario Bros. 2)|the first stage]] of ''Super Mario Bros. 2'', which first features the Shy Guy as an enemy.
*The Tail Mii Gunner minion represents the [[Fly Guy]], a variation of the Shy Guy who uses a propeller attached to their heads to fly and hover in the air.
*The Mii Swordfighter's [[Chakram]] and the Throwing Type items reference how the Shy Guys can be defeated by throwing items at them in ''Super Mario Bros. 2''.
*The stage and music track represent [[mariowiki:World 1-1 (Super Mario Bros. 2)|World 1-1]], the first world of ''Super Mario Bros. 2'', which first features the Shy Guy as an enemy.
*The Mii Brawler puppet fighter's [[Shot Put]] represents the {{iw|mariowiki|Snifit}}, a Shy Guy wearing a mask that can fire round, metallic bullets from the mask's nozzle.
*The Mii Swordfighter's [[Chakram]] and the Throwing Type items reference how the Shy Guys can be defeated by throwing them or throwing objects at them in ''Super Mario Bros. 2''.
*The Mii Gunner puppet fighter's [[Grenade Launch]] represents the {{iw|mariowiki|Autobomb}}, a wheeled cannon piloted by the Shy Guy, which can shoot fiery projectiles.
*The Mii Brawler's [[Shot Put]] references the {{iw|mariowiki|Snifit}}s, a variation of the Shy Guy wearing a mask which can shoot black metallic bullets from the nozzle.
*The Mii Gunner's [[Grenade Launch]] references the {{iw|mariowiki|Autobomb}}, a wheeled cannon piloted by the Shy Guy which can shoot fiery projectiles in ''Super Mario Bros. 2''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Neutral type references the Shy Guy's role as one of Mario's allies or Bowser's minions in the ''Mario'' series.
*This spirit's Fist Attack ↑ ability references the Shy Guy's appearance as an enemy in ''Super Smash Bros for 3DS's'' [[Smash Run]], where they will attack by punching the player.
*This spirit's Fist Attack ↑ ability references the Shy Guy's appearance as an enemy in ''Super Smash Bros for 3DS's'' [[Smash Run]] where they will charge and punch the player.
*In World of Light, the Shy Guy spirit is located in the hillside of the western hill area in the Light Realm, similar to the stage's hillside setting.
|-
|-
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 2}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 2}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Peach represents Pidgit, a black crow-like enemy whose magical flying carpet features a similar floating ability similar to Peach.
*The black Peach puppet fighter represents the Pidgit, a black crow enemy who features the ability to float in the air similar to Peach's signature Floaty Jumps ability and appears as the stage hazard.
*The black Peach references her appearance as one of the main playable characters featured in her playable debut game, ''Super Mario Bros. 2''.
*The stage and music track represent [[mariowiki:World 1-2 (Super Mario Bros. 2)|the second stage]] of ''Super Mario Bros. 2'', which first features the Pidgit as an enemy.
*The stage and music track represent [[mariowiki:World 1-2 (Super Mario Bros. 2)|World 1-2]], the second stage of ''Super Mario Bros. 2'' which first features Pidgit as an enemy, who appears as a stage hazard.
*Peach starting the battle with a Rocket Belt and the "increased jump power" battle condition reference the Pidgit's usage of a flying magic carpet to float in the air and away from the player's jumping height.
*Peach starting off with a Rocket Belt and the "increased jump power" battle condition references the Pidgit's usage of the magical flying carpet, which allows it to fly upwards and hover in the air.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the Pidgit's role as one of Wart's minions in ''Super Mario Bros. 2''.
*This spirit's Air Attack ↑ ability references the Pidgit's ability to attack by swooping down with their magic carpet in ''Super Mario Bros. 2''.
*This spirit's Support type references how the player can use the Pidgit's magic carpet to soar in the air for short distances in ''Super Mario Bros. 2''.
*In World of Light, the Pidgit spirit is located on a green pipe from the ''Mario'' universe in the Mysterious Dimension map.
*This spirit's Air Attack ↑ ability references the Pidgit's ability to swoop down with their magic carpet and attack the player in ''Super Mario Bros. 2''.
*In World of Light, the Pidgit spirit is located on a green pipe from the ''Mario'' universe in the Mysterious Dimension map in The Dark Realm.
|-
|-
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|•The enemy is easily distracted by items<br>•The enemy starts the battle with a Bob-omb
|•The enemy is easily distracted by items<br>•The enemy starts the battle with a Bob-omb
|{{SSBUMusicLink|Super Mario Bros.|Boss Theme - Super Mario Bros. 2}}
|{{SSBUMusicLink|Super Mario Bros.|Boss Theme - Super Mario Bros. 2}}
|'''Spirit Battle inspiration:'''
|
*The Glasses Pikachu's costume features the Wide-Frame Glasses, representing Mouser, a mouse-like enemy wearing a pair of wide-frame sunglasses.
*The larger Glasses Pikachu puppet fighter represents Mouser, a large mouse who wears a pair of sunglasses.
*The stage and music track represent [[mariowiki:World 1-3 (Super Mario Bros. 2)|World 1-3]], the third stage of ''Super Mario Bros. 2'', which first features Mouser as a boss.
*The stage and music track represent [[mariowiki:World 1-3 (Super Mario Bros. 2)|the third stage]] of ''Super Mario Bros. 2'', which first features Mouser's boss battle.
*The Bob-omb item represents the bombs featured in Mouser's boss battles in ''Super Mario Bros. 2'', which can be carried, thrown, and will blink red before exploding.
*The Bob-omb item and the battle conditions reference Mouser's boss battle in ''Super Mario Bros. 2'', where the player and Mouser throw bombs at each other to damage each other.
*The first battle condition references Mouser's boss battles in ''Super Mario Bros. 2'' where Mouser will collect and throw the bombs at the player.
----'''Other trivia:'''
*This spirit's Grab type references the boss battles against Mouser in ''Super Mario Bros. 2'' where Mouser grabs and throws his bombs, which the player can grab and throw back and damage him.
*This spirit's Grab type references the grabbing gameplay mechanic of ''Super Mario Bros. 2'', which can be used to grab and throw the bombs back at Mouser during his boss battles.
|-
|-
|47
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|{{SSBUMusicLink|Super Mario Bros.|Boss Theme - Super Mario Bros. 2}}
|{{SSBUMusicLink|Super Mario Bros.|Boss Theme - Super Mario Bros. 2}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue King K. Rool represents Wart, the reptilian main antagonist of ''Super Mario Bros. 2'' who features an oversized gut and wears a royal crown and cape.
*The blue King K. Rool puppet fighter represents Wart, a large amphibian antagonist who features a crocodilian snout, a bloated belly, and wears a royal cape and crown.
*The white Peach minion's [[Vegetable]] represents the {{iw|mariowiki|Dream Machine}}, a device which can produce vegetables that can be carried and thrown at Wart.
*The white Peach minion fighter's [[Vegetable]] represents the {{s|mariowiki|Dream Machine}}, a machine used by Wart, which can produce the different vegetables used to defeat him.
*The white Peach minion references her appearance as one of the main playable characters featured in her playable debut game, ''Super Mario Bros. 2''.
*The stage represents [[mariowiki:World 7 (Super Mario Bros. 2)|World 7]], the final world in ''Super Mario Bros. 2'', which takes place in the clouds in the sky where Wart resides.
*The stage represents [[mariowiki:World 7 (Super Mario Bros. 2)|World 7]] in the ''Super Mario All-Stars'' version of ''Super Mario Bros. 2'', taking place in a sky area with cloud platforms and temples in the background.
*The Slumber Floor hazard makes the player fall asleep, referencing how the main setting of ''Super Mario Bros 2'' is revealed to have taken place in Mario's dream while he is sleeping.
*The stage and music track represent [[mariowiki:World 7-2 (Super Mario Bros. 2)|World 7-2]] in ''Super Mario Bros. 2'', which takes place in a sky temple and features Wart as the game's final boss.
*The Slumber Floor hazard references the dream world of {{iw|mariowiki|Subcon}}, the main setting of ''Super Mario Bros 2'' taken over by Wart, which is revealed to take place in Mario's dream while he sleeps.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references Wart's role in ''Super Mario Bros. 2'' as the game's main antagonist, who takes over the dream world of Subcon.
*In World of Light, the Wart spirit is located in the eastern cloudy area in the Light Realm, further referencing World 7-1, the penultimate stage of ''Super Mario Bros. 2'', which takes place in the sky.
*This spirit's Grab type references the grabbing gameplay mechanic of ''Super Mario Bros. 2'', which can be used to grab and throw the vegetables back at Wart during his boss battle.
*In World of Light, the Wart spirit is located in the eastern cloudy area in the Light Realm, further referencing the Sky, which serves as the final world of ''Super Mario Bros. 2''.
|-
|-
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|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}}
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Kirby represents Boo, a white ghost-like enemy with a spherical body and stubby arms who features the ability to float in the air.
*The white Kirby puppet fighter represents the Boo, a white, spherical ghost-like enemy who features simple black eyes with stubby arms and floats in midair.
*The stage represents World 2-Fortress in the ''Super Mario All-Stars'' version of ''Super Mario Bros. 3'', taking place in a fortress with stone walls and barred windows which first features the Boo as an enemy.
*The stage represents {{iw|mariowiki|World-2 Fortress}} from ''Super Mario Bros. 3'', which is depicted with stone walls and barred windows in its SNES remake, which first features the Boo as an enemy.
*The music track represents the main theme song of ''Luigi's Mansion'', the first installment of the titular game series which features the Boo as an enemy.
*The music track is based on the main theme song from ''Luigi's Mansion'', which features the Boos as the series's main antagonists.
*The Invisibility rule references the Boo's shy personality, where they turn transparent and nearly invisible when faced by the player in the ''Mario'' series.
*Kirby's grey and transparent shield and the Invisibility rule reference the Boo's shy personality, where they will turn transparent and invincible when faced by the player.
*Kirby's shielding and the second battle condition reference the Boo's ability to shield their face when faced by the player, and their inability to be defeated under normal circumstances
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Neutral type references the Boo's role as Mario's allies or Bowser's minions in the ''Mario'' series.
*In World of Light, the Boo spirit is located in the Dracula's Castle map, referencing the recurring Ghost enemies in ''Castlevania''.
*In World of Light, the Boo spirit is located in the Dracula's Castle map in the Dark Realm, referencing the recurring Ghost enemies in the original ''Castlevania''.
|-
|-
|50
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|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|3,500
|3,500
|[[Mushroom Kingdom]]
|{{SSB|Mushroom Kingdom}}
|•Item: Bob-omb
|•Item: Bob-omb
|•The enemy's throwing-type items have increased power<br>•The enemy has increased move speed
|•The enemy's throwing-type items have increased power<br>•The enemy has increased move speed
|{{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The purple Kirby represent the Bob-omb, a dark, spherical, bomb-like enemy appearing in groups, which appears as the item.
*The purple Kirby puppet fighter represents the Bob-omb, a dark spherical enemy with bright simple eyes who appear multiple times on-screen and as the item.
*The stage represents the brick-like layout of [[mariowiki:World 3-3 (Super Mario Bros. 2)|World 3-3]] in ''Super Mario Bros. 2'', which first features the Bob-omb as an enemy.
*The stage is based on the Mushroom Kingdom stage from ''Super Smash Bros.'', which first features the Bob-omb as the item.
*The music track represents the theme song played on the airship stages in ''Super Mario Bros. 3'', which features the Bob-omb as an enemy.
*The music track is a remix of the airship theme song from ''Super Mario Bros. 3'', which features the Bob-omb as an enemy.
*The first battle condition references how the Bob-omb can be used as a throwing item after being pulled up from the ground or attacked.
*The "increased move speed" battle condition references how the Bob-omb will run after the player after spotting them in later ''Super Mario'' games.
*The "increased move speed" battle condition references how the Bob-ombs will increase its walking speed and run after the player after being spotted in later ''Super Mario'' games.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how the Bob-omb is used as Bowser's weapon in the ''Mario'' series.
*This spirit's Bob-omb Equipped ability references how the Bob-omb can be grabbed and carried around in the ''Super Mario'' series.
*This spirit's Grab type and Bob-omb Equipped ability reference how the Bob-omb can be grabbed and carried around in the ''Mario'' series.
*This spirit is featured in the Sheldon's Place shop, which sells spirits related to weapons, including the Bob-omb.
*This spirit is featured in the Sheldon's Place shop, which sells spirits related to weapons, referencing how the Bob-omb can be used as a weapon.
|-
|-
|51
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|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}}
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Metal Pac-Man represents the Chain Chomp, a round, metallic, biting enemy who appears as the Assist Trophy enemy.
*The black Metal Pac-Man puppet fighter represents the Chain Chomp, a metallic spherical enemy who resembles Pac-Man's classic form and appears as the Assist Trophy enemy.
*The stage represents Yoshi's Island, the main setting of ''Super Mario World 2: Yoshi's Island'' featuring the Chain Chomp as an enemy, where two appear as background characters.
*The stage is based on the main setting of ''Super Mario World 2: Yoshi's Island'', which features the Chain Chomp as an enemy, who appears as the background character.
*The music track represents the theme song played on Bob-omb Battlefield, the first course in ''Super Mario 64'' which features a single Chain Chomp as an enemy.
*The music track is based on the main theme song of ''Super Mario 64'', which plays during the game's first course, Bob-omb Battlefield, which features a single Chain Chomp as an enemy.
*The Chain Chomp Assist Trophy enemy often appears, referencing how the Chain Chomp appears in groups in the ''Mario'' series.
*Pac-Man's favored [[Power Pellet]] references the Chain Chomp's ability to attack the player by lunging at them at the end of the chain and performing a powerful bite attack.
*Pac-Man's favored [[Power Pellet]] references the Chain Chomp's ability to attack the player by lunging at them and biting them while being held back by their chains.
*Pac-Man's favored Power Pellet features Pac-Man transforming into his classic form, which resembles the Chain Chomp's shape and biting attacks.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type further references the Chain Chomp's ability to attack by lunging at the player, where it will perform a powerful bite attack.
*This spirit's Weight ↑ ability references how the Chain Chomp is held back by its chain, which forces it to drop to the ground after lunging at the player
*This spirit's Weight ↑ ability references how the Chain Chomp is held back by its chain, which forces it to drop to the ground after lunging at the player
*This spirit is featured in the Timmy & Tommy's shop, which sells spirits related to items, referencing how the Chain Chomp can be used as an item in its in-game appearances.
*This spirit is featured in Timmy & Tommy's, which sells spirits related to items, referencing how the Chain Chomp can be used as an item in its in-game appearances.
|-
|-
|53
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Remix)}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Remix)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Tiny Pac-Man represents the Nipper Plant, a tiny, white plant-like enemy who appear in groups.
*The white Tiny Pac-Man puppet fighter represents the Nipper Plant, a tiny, white plant enemy who resembles Pac-Man's classic form and appears multiple times on-screen.
*The stage and music track represent [[mariowiki:World 5-1 (Super Mario Bros. 3)|World 5-1]], the fifth world of ''Super Mario Bros. 3'' which first features the Nipper Plant as an enemy.
*The stage's normal form features elements from ''Super Mario Bros. 3'', which first features the Nipper Plant as an enemy.
*Pac-Man's [[Pac-Jump]] references the Nipper Plant's ability to jump and attack the player by biting them when they pass over them.
*Pac-Man's [[Pac-Jump]] references the Nipper Plant's ability to attack the player by jumping and biting them when they pass over them.
*Pac-Man's Pac-Jump features Pac-Man transforming into his classic form, which resembles the Nipper Plant's shape and biting attacks.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, referencing how the Nipper Plant is a sentient plant.
*This spirit is featured in Beedle's Tent, which sells spirits related to living creatures, including the Nipper Plant.
|-
|-
|55
|55
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|{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario Bros. 3}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Giant Squirtle represents Boom Boom, a large Koopa enemy who features a red shell.
*The red Giant Squirtle puppet fighter represents Boom Boom, a giant Koopa miniboss who wears a red shell.
*The stage and music track represent the mini-fortress stages in ''Super Mario Bros. 3'', which features Boom Boom as a mini-boss.
*The stage and music track represent the fortress stages in ''Super Mario Bros. 3'', which features the mini-boss battles against Boom Boom.
*The second battle condition references Boom Boom's ability to attack and damage the player by charging into them.
*The battle conditions reference Boom Boom's miniboss battles in ''Super Mario Bros. 3'', where he will charge at the player and retreat into his shell after taking damage.
*Squirtle's crouching and the first battle condition reference how Boom Boom will crouch and retreat into his spiked shell when damaged by the player.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type references the red color scheme of Boom Boom's shell, and Boom Boom's usage of powerful attacks in his boss battles.
*In World of Light, the Boom Boom spirit is located at the entrance to the Molten Fortress map in the Light Realm, referencing Boom Boom's role as the bosses of the fortress stages in the ''Super Mario'' series.
*In World of Light, the Boom Boom spirit is located at the entrance to the Molten Fortress map in the Light Realm, referencing Boom Boom's role to guard the fortress stages in the ''Mario'' series.
|-
|-
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|•The enemy starts the battle with a [[Super Scope]]
|•The enemy starts the battle with a [[Super Scope]]
|{{SSBUMusicLink|Super Mario Bros.|Underground Theme - Super Mario Land}}
|{{SSBUMusicLink|Super Mario Bros.|Underground Theme - Super Mario Land}}
|'''Spirit Battle inspiration:'''
|
*Morton Koopa represents Tatanga, a dark purple alien invader featuring fangs who is often seen piloting his hovering spacecraft.
*The Morton Koopa puppet fighter and his Koopa Clown Car represent Tatanga, a dark purple alien with fangs who pilots a hovering spaceship equipped with weapons.
*Morton Koopa's Koopa Clown Car represents the {{iw|mariowiki|Pagosu}}, a hovering spaceship piloted by Tatanga equipped with an arsenal of weapons.
*The stage represents the [[mariowiki:star stage|Star stage]] of the {{iw|mariowiki|Space Zone}} in ''Super Mario 2: 6 Golden Coins'', which features the boss battle against Tatanga.
*The stage represents the [[mariowiki:star stage|second stage]] of the {{iw|mariowiki|Space Zone}} in ''Super Mario 2: 6 Golden Coins'', which features Tatanga as a boss.
*The music track is based on the underground stage theme song from ''Super Mario Land'', which first features Tatanga as the main antagonist.
*The music track represents the underground theme song of ''Super Mario Land'', which first features Tatanga as the game's main antagonist.
*Morton starts the battle with a Super Scope, and the [[Ray Gun]] and [[Motion-Sensor Bomb]] items appear, referencing the weapons used by Tatanga, which includes lasers and scattered bombs.
*Morton starting off with a Super Scope, and the [[Ray Gun]] and [[Motion-Sensor Bomb]] items reference the weapons used by Tatanga during his boss battles, including lasers and scattered bombs.
----'''Other trivia:'''
*This spirit's Shield type references Tatanga's spaceship, Pagosu, which protects him from most external attacks during his boss battles in the ''Super Mario Land'' series.
|-
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|{{SSBUMusicLink|Super Mario Bros.|Castle / Boss Fortress - Super Mario World / SMB 3}}
|{{SSBUMusicLink|Super Mario Bros.|Castle / Boss Fortress - Super Mario World / SMB 3}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Curry Pac-Man represents the Hothead, a circular simple-eyed enemy made of fire, which appears as the item.
*The yellow Curry Pac-Man puppet fighter represents the Hothead, a large ball of fire with simple eyes who appears as the item.
*The stage and the music track represent [[mariowiki:#6 Wendy's Castle|Wendy's Castle]], the sixth castle stage in ''Super Mario World'' which first features the Hothead as an enemy.
*The stage and music track represent [[mariowiki:#6 Wendy's Castle|Wendy's Castle]], the sixth castle level of ''Super Mario World'' which features moving platforms and first features the Hothead as an enemy.
*Pac-Man starting off with a Hothead and the Hothead item references how the Hothead enemy appears in groups in the ''Mario'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the Hothead's role as one of Bowser's minions in the ''Mario'' series.
*This spirit's Hothead Equipped ability references how the Hothead can be used as an item in the ''Super Smash Bros.'' series.
*This spirit's Support and Grab types, and Hothead Equipped ability reference how the Hothead can be used as an item in the ''Super Smash Bros.'' series.
|-
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|•The enemy favors dash attacks
|•The enemy favors dash attacks
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario World}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario World}}
|'''Spirit Battle inspiration:'''
|
*The green Wario Team's helmet represents Chargin' Chuck, a large, muscular Koopa enemy wearing an American football helmet who appears in groups.
*The green Wario puppet fighter's purple helmet represents Chargin' Chuck, a burly and muscular Koopa who wears an American football helmet and appears multiple times on-screen.
*The stage and music track represent {{iw|mariowiki|Yoshi's Island 1}}, the first stage of the [[mariowiki:Yoshi's Island (world)|Yoshi's Island]] world in ''Super Mario World'' which first features Chargin' Chuck as an enemy.
*The stage and music track represent [[mariowiki:Yoshi's Island 1|Yoshi Island 1]], the first level of ''Super Mario World'', which first features Chargin' Chuck as an enemy.
*Wario's favored dash attack references Chargin' Chuck's ability to attack the player with a dashing tackle attack, which appears and behaves similarly to Wario's shoulder tackle attack.
*Wario's favored dash attack depicts him using a shoulder tackle attack, referencing how Chargin' Chuck can charge at the player and damage them with a dashing tackle attack.
----'''Other trivia:'''
*This spirit's Attack type further references the Chargin' Chuck's ability to attack the player with a dashing tackle attack, which is powerful enough to destroy enemies and weaker obstacles in his in-game appearances.
|-
|-
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario World}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario World}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Yoshi represents the Wiggler, a yellow-and-orange caterpillar enemy featuring a bulbous nose.
*The yellow Yoshi puppet fighter and the Lip's Stick item represent the Wiggler, a yellow big-nosed caterpillar enemy who features a white flower on top of its head.
*The yellow Yoshi references his appearance as a playable character featured in his debut game, ''Super Mario World''.
*The stage's tree elements and the music track represent [[mariowiki:Forest of Illusion 1|Forest of Illusion 1]], the first level of the {{iw|mariowiki|Forest of Illusion}} world in ''Super Mario World'' which first features the Wiggler as an enemy.
*The stage and music track represent {{iw|mariowiki|Forest of Illusion 1}}, a forest stage featured in ''Super Mario World'' which first features the Wiggler as an enemy.
*The Attack Power ↑ rule activates when Yoshi reaches 60% damage, which will make him glow with a reddish aura, referencing how the Wiggler becomes aggressive and red after being damaged by the player's jump attack.
*The Lip's Stick item features a white flower that appears on top of the player's head when hit, referencing the white flower appearing on the top of the Wiggler's head.
*The Attack Power ↑ rule references how the Wiggler will become enraged after they are stomped on, which causes them to turn red and angrily pursue the player.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the Wiggler's role as one of Bowser's minion in the ''Mario'' series.
*This spirit's Attack type further references how the Wiggler's power will increase after they are stomped on, which causes them to turn red.
*This spirit's Lip's Stick Equipped ability further references the white flower that grows on top of the Wiggler's head.
*This spirit's Lip's Stick Equipped ability further references the white flower that grows on top of the Wiggler's head.
*In World of Light, the Wiggler spirit is located in the shrouded forest area in the Light Realm, referencing the Forest of Illusion, the fifth world in ''Super Mario World'' which first features the Wiggler as an enemy.
*In World of Light, the Wiggler spirit is located in the shrouded forest area in the Light Realm, further referencing the Forest of Illusion in ''Super Mario World'' which first features the Wiggler as an enemy.
|-
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|{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario World}}
|{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario World}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The cyan Inkling represents Kamek, a Magikoopa enemy wearing thick eyeglasses and a cyan robe who appears in groups.
*The cyan Inkling puppet fighter starting the battle with a Star Rod represents Kamek, a Magikoopa enemy who wears eyeglasses, a cyan robe, and wields a magic scepter.
*The stage represents the {{iw|mariowiki|Slide Lift Tower}}, a tower stage in ''New Super Mario Bros. U'' featuring the Magikoopa as the boss.
*The stage represents the {{iw|mariowiki|Slide Lift Tower}}, a tower stage in ''New Super Mario Bros. U'' which features the Magikoopa as the boss.
*The stage and the music track represent the [[mariowiki:#3 Lemmy's Castle|Lemmy's Castle]] stage in ''Super Mario World'', which first features the Magikoopa as an enemy.
*The music track is based on the fortress boss theme song from ''Super Mario World'', which first features the Magikoopa as an enemy.
*Inkling starting off with a Star Rod and the Star Rod item reference the magic scepter carried around by the Magikoopa, which they can use to attack the player by shooting damaging magical spells.
*The Easy to Launch rule and the battle conditions reference how the Magikoopa can be easily defeated, but other multiple Magikoopas encountered on-screen will appear out of thin air.
*The Easy to Launch rule and second battle condition reference how the Magikoopa can be easily defeated, but are immediately replaced with more Magikoopas that will appear out of thin air.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Kamek's role as one of Bowser's minion in the ''Mario'' and ''Yoshi'' series.
*This spirit's Magic Attack ↑ ability further references the Magikoopa's magic scepter, which can be used to fire magical attacks.
*This spirit's Grab type references Kamek's role as a major antagonist in the ''Yoshi'' series who kidnaps the infant counterparts of different ''Mario'' characters or steals from the Yoshis.
*In World of Light, the Kamek spirit is located in the Molten Fortress map, referencing how the Magikoopas appear as enemies in the ''Super Mario'' series' castle stages.
*This spirit's Grab type and Magic Attack ↑ ability further reference the magic scepter carried around by Kamek, which he can use to attack the player by shooting damaging magical spells.
*In World of Light, the Kamek spirit is located in the Molten Fortress map, a ''Mario''-themed dungeon in the Light Realm, referencing how the Magikoopas appear as enemies in the ''Mario'' series' castle stages.
*In World of Light, the Molten Fortress map's music track features the castle theme song of the castle stages featured in the Magikoopa's debut game, ''Super Mario World''.
|-
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|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Tiny Bowser represents the Mechakoopa, the smaller, yellow mechanical versions of Bowser who appear in groups.
*The yellow Tiny Bowser puppet fighter represents the Mechakoopa, a small toy version of Bowser who appears multiple times on-screen.  
*The stage represents the Front Door and the {{iw|mariowiki|Back Door}} stages of Bowser's Castle, the final stage in ''Super Mario World'' which first features the Mechakoopa as an enemy.
*The stage represents {{s|mariowiki|Bowser's Castle}}, the final stage of ''Super Mario World'', which first features the Mechakoopa as an enemy.
*The music track represents Bowser's final boss battle theme song in ''Super Mario Bros. 3'', referencing how the Mechakoopa appears during Bowser's final boss battle in ''Super Mario World''.
*Bowser starts the battle with a Bob-omb, which features a spinning wind-up key, referencing how the Mechakoopa features a small wind-up key and the ability to explode in the ''Super Mario'' spin-off games.
*Bowser starting off with a Bob-omb references the Mechakoopa's appearance in the ''Super Smash Bros.'' series as Bowser Jr.'s down special move where it will explode after colliding with another player.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the Mechakoopa's role as one of Bowser's minion in the ''Mario'' series.
*This spirit's Lava-Floor Resist ability references how the Mechakoopa cannot be destroyed when submerged in lava.
*This spirit's Grab type references how the Mechakoopa can be grabbed, carried around, and thrown after being hit with a jump attack in its in-game appearances.
*In World of Light, the Mechakoopa spirit is located in the Molten Fortress map, referencing how the Mechakoopa appears as enemies in the ''Super Mario'' series' castle stages.
*This spirit's Lava-Floor Resist ability references how the Mechakoopa cannot be destroyed when submerged into lava.
*In World of Light, the Mechakoopa spirit is located in the Molten Fortress map, a ''Mario''-themed dungeon in the Light Realm, referencing how the Mechakoopa appear as enemies in the ''Mario'' series' castle stages.
*In World of Light, the Molten Fortress map's music track features the castle theme song of the castle stages featured in the Mechakoopa's debut game, ''Super Mario World''.
|-
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|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The grey Bowser represents Dry Bowser, the undead skeletal version of Bowser featuring white bones and a black shell.
*The grey Bowser puppet fighter represents Dry Bowser, the undead skeletal version of Bowser whose design features white bones and a black shell.
*The stage's Battlefield form represents [[mariowiki:World 8-Bowser's Castle (New Super Mario Bros.)|World 8-Bowser's Castle]], the final stage of ''New Super Mario Bros.'' taking place in a castle which features the first boss battle against Dry Bowser.
*The stage and the Lava Floor hazard represent [[mariowiki:World 1-Castle (New Super Mario Bros.)|World 1-Castle]] in ''New Super Mario Bros.'' where Bowser falls into lava and transforms into Dry Bowser.
*The stage's Battlefield form and the Lava Floor hazard represent [[mariowiki:World 1-Castle (New Super Mario Bros.)|World 1-Castle]], the first castle stage in ''New Super Mario Bros.'' where Bowser transforms into Dry Bowser after being submerged into the lava.
*The music track is a remix of Bowser's boss battle theme song from ''Super Mario Bos. 3'', referencing how Dry Bowser is an alternate version of Bowser who also serves as a final boss in the ''Super Mario'' series.
*The stage's Battlefield form and the Lava Floor hazard represent the lava-filled {{iw|mariowiki|Castle}} stages in the ''Mario'' series, which features the boss battles against Dry Bowser.  
*The Curry-Filled and Defense ↑ rules reference Dry Bowser's abilities during his boss battles in the ''Super Mario'' series, where he will use his signature [[Fire Breath]] attack and gains resistance against Mario's [[Fireball]] attacks.
*The music track represents Bowser's final boss battle theme song in ''Super Mario Bros. 3'', referencing how Dry Bowser is the skeletal version of Bowser who also serves as a final boss in the ''Mario'' series.
*The Curry-Filled rule references Dry Bowser's signature [[Fire Breath]] attack, which was initially colored red-and-yellow in ''New Super Mario Bros.''
*The Defense ↑ rule reference how Dry Bowser shares the {{iw|mariowiki|Dry Bones}} enemy's abilities, including an immunity to Mario's fireball attacks and reviving after being damaged.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type further references how Dry Bowser shares the Dry Bones enemy's immunity to fire attacks and lava damage.
*This spirit's Fire Attack ↑ ability further references how Dry Bowser retains Bowser's signature Fire Breath attack during his boss battles.
*This spirit's Fire Attack ↑ ability references how Dry Bowser is a more powerful version of Bowser, who is able to breathe powerful fireballs.
*In World of Light, the Dry Bowser spirit is located in the Dracula's Castle map, with its specific placement referencing the Dragon Skull Cannon enemies that appear in Block 3 in ''Castlevania''.
*In World of Light, the Dry Bowser spirit is located in the Dracula's Castle map in the Dark Realm, referencing the Dragon Skull Cannon enemies featured in the original ''Castlevania''.
*In World of Light, the Dry Bowser spirit's specific placement in the Dracula's Castle map references Block 3 in the original ''Castlevania'' where the Dragon Skull Cannon debuted.
|-
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme / Underwater Theme - Super Mario 3D Land}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme / Underwater Theme - Super Mario 3D Land}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Giant Jigglypuff represents the Big Urchin, a giant variation of the purple {{iw|mariowiki|Urchin}} enemy who features puffed cheeks and the ability to float.
*The pink Giant Jigglypuff puppet fighter and the Unira item represent the Big Urchin, a giant floating {{iw|mariowiki|Urchin}} enemy who features protective damaging spines.
*The stage represents the main setting of ''New Super Mario Bros. U'' which first features the Big Urchin as an enemy, who appears as a stage hazard in the stage's Rock-Candy Mines layout.
*The stage is based on the main setting of ''New Super Mario Bros. U'', which features the Big Urchin as an enemy; also, the stage's normal form features the Big Urchin as a stage hazard.
*The music track features the theme song of the underwater stages in ''Super Mario 3D Land'', referencing how the Big Urchin serves as an enemy of the water stages in the ''Mario'' series.
*The music track features the beach and underwater theme song from ''Super Mario 3D Land'', referencing how the Big Urchin first appears in the beach-themed [[mariowiki:World 4 (New Super Mario Bros. Wii)|World 4]] in ''New Super Mario Bros. Wii''.
*The Unira item represents the sea urchin enemy from ''Clu Clu Land'' similar to the Big Urchin, whose spines can damage the player on contact and prevent it from being damaged.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type further references the Big Urchin's spines, which prevents them from being defeated under normal circumstances.
*This spirit's Electric Weakness ability references how the Big Urchin resides in water, which serves as a conductor for electricity.
*This spirit's Electric Weakness ability references how the Big Urchin resides in water, which serves as a conductor for electricity.
*This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, referencing how the Big Urchin is a sentient sea urchin.
*This spirit is featured in Beedle's Tent, which sells spirits related to living creatures, including the Big Urchin.
|-
|-
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|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}}
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The purple Giant Kirby represents King Bob-omb, the giant-sized king of the Bob-ombs who features a dark, spherical shape with bright simple eyes.
*The purple Giant Kirby puppet fighter and the Bob-omb item represent King Bob-omb, who resembles a giant-sized version of a Bob-omb.
*The stage represents Princess Peach's Castle, the main hub area of ''Super Mario 64'' which first features King Bob-omb as the game's first boss.
*The stage is based on Princess Peach's Castle, the main hub area of ''Super Mario 64'' which first features King Bob-omb as the game's first boss.
*The music track represents the theme song played on the Bob-omb Battlefield course, the first course in ''Super Mario 64'' featuring King Bob-omb as a boss.
*The music track is based on the main theme song of ''Super Mario 64'', which plays during the game's first course, Bob-omb Battlefield, where King Bob-omb's boss battle takes place.
*The Bob-omb item and the second battle condition reference King Bob-omb's boss battle in ''Super Mario 64 DS'' where he will throw Bob-ombs at Yoshi without disguising himself as Mario, Luigi, or Wario.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Strong Throw ability references King Bob-omb's boss battle in ''Super Mario 64'' which involves King Bob-omb either throwing the player or getting thrown by the player.
*This spirit's Strong Throw ability references King Bob-omb's boss battle in ''Super Mario 64'' which involves King Bob-omb either throwing the player or getting thrown by the player.
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|{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)}}
|{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Rosalina's star-patterned dress and the yellow Luma's design represent the Shine Sprite, a yellow star-themed entity with simple black eyes.
*The yellow Rosalina & Luma puppet fighter's Grand Star Final Smash and the Star items represent the Shine Sprite, a golden star-themed item with globular tips and simple black eyes, which appears in the stage's background.
*The Kirby Team's yellow, red, and blue costumes each represent the three different types of {{iw|mariowiki|Coin}}s needed to collect a Shine Sprite: the Gold Coin, the {{iw|mariowiki|Red Coin}}, and the {{iw|mariowiki|Blue Coin}}.
*The yellow, red, and blue Kibry minion fighters each represent the Gold Coin, the {{iw|mariowiki|Red Coin}}, and the {{iw|mariowiki|Blue Coin}} required to collect a Shine Sprite in ''Super Mario Sunshine''.
*The stage's background features the {{iw|mariowiki|Shine Gate}}, a giant monument centered with a giant effigy of a Shine Sprite where the smaller Shine Sprites gathered prior to the beginning of ''Super Mario Sunshine''.
*The stage's background and the music track represent Delfino Paza, the main hub area of ''Super Mario Sunshine'' where the Shine Sprites gather around the giant Shine Sprite effigy at the {{iw|mariowiki|Shine Gate}}.
*The stage and music track represent Delfino Plaza, the main hub area of ''Sunshine'' taking place on {{iw|mariowiki|Isle Delfino}} where the Shine Sprites serve as the game's main collectible goal item.
*The Temporary Invincibility rule gives Rosalina a bright and sparkling appearance, referencing the Shine Sprite's bright and sparkling appearance, which provides Isle Delfino with bright sunlight in ''Sunshine''.
*The Temporary Invincibility rule features Rosalina with a bright and sparkling appearance, referencing the Shine Sprite's bright and sparkling appearance, serving as Isle Delfino's main source of sunlight in ''Sunshine''.
*Rosalina & Luma use their Grand Star Final Smash after the Temporary Invincibility rule is activated at the start of the battle, where smaller stars scatter from the Grand Star. This references how the Shine Sprites are scattered from the Shine Gate before the beginning of ''Sunshine''.
*Rosalina & Luma's Grand Star Final Smash represents the Grand Star, the larger and more powerful version of the Power Stars in ''Super Mario Galaxy'', which shares a similar appearance and role with the Shine Sprites.
*Rosalina & Luma's Grand Star Final Smash represents the giant effigy of the Shine Sprite in the middle of the Shine Gate where Shadow Mario's pollution caused the smaller Shine Sprites to scatter across Isle Delfino prior to the beginning of ''Sunshine''.
*Rosalina & Luma's Grand Star Final Smash and the Temporary Invincibility rule occur at the beginning of the spirit battle, referencing how the Shine Sprites provided sunshine to Isle Delfino before being scattered prior to the beginning of ''Sunshine''.
*The Kirby Team and the Star items appear after Rosalina & Luma's Grand Star Final Smash, referencing how the Shine Sprites become the main collectible star-themed goal item of ''Sunshine'', which can be obtained by collecting enough Coins.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the Shine Sprite's role in ''Sunshine'' by allowing Mario to progress after collecting a certain number of Shines.
*This spirit's Special-Move Power ↑ ability references how the collective power of the Shine Sprites provide sunlight all over Isle Delfino in ''Sunshine''.
*This spirit's Special-Move Power ↑ ability further references the Shine Sprite's ability to provide sunlight all over Isle Delfino in ''Sunshine''.
*In World of Light, the Shine Sprite spirit is located at the coastal town area in the Light Realm, referencing Delfino Plaza, the main hub area of ''Sunshine'', which takes place in a coastal town.
*In World of Light, the Shine Sprite spirit is located at the coastal town area in the Light Realm, referencing Delfino Plaza, the main hub area of ''Sunshine'' taking place in a coastal town.
|-
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|{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Original)}}
|{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Original)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Kirby Team represents the Piantas, a race of multicolored blob-like characters who feature simple black eyes.
*The orange, red, blue, and yellow Kirby puppet fighters represent the Pianta, a species of blob-like creatures with simple eyes who are depicted with yellow, blue, magenta, and orange color schemes.
*The Kirby Team's yellow, blue, red, and orange costumes represent the yellow and blue male Piantas and the magenta and orange female Piantas featured in this spirit's artwork.
*The stage is based on Delfino Plaza, the main hub area of ''Super Mario Sunshine'', which features the Piantas as the native inhabitants.
*The stage and music track represent Delfino Plaza, the main hub area of ''Super Mario Sunshine'' which first features the Piantas as its inhabitants.
*The Super Mushroom and Poison Mushroom items reference the mushrooms collected and sold by the {{iw|mariowiki|mushroom dealer Pianta}} in ''Sunshine''.
*The Super Mushroom and Poison Mushroom items reference the mushrooms collected, carried around, and sold by the {{iw|mariowiki|mushroom dealer Pianta}} in ''Sunshine''.
*The [[Banana Peel]] items reference the bananas that the Piantas sell in the marketplace in Delfino Plaza, which is also featured in this spirit's artwork.
*The [[Banana Peel]] items reference the fruit that the Piantas produce and sell in the marketplace in Delfino Plaza, including bananas, which is featured in this spirit's artwork.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the Piantas' role in ''Sunshine'' by helping Mario in his quest to collect the Shine Sprites.
*This spirit's Banana Gun Equipped ability further references the fruit that the Pitantas produce and sell in Delfino Plaza, including bananas.
*This spirit's Banana Gun Equipped ability further references the fruit that the Pitantas produce and sell in Delfino Plaza, which includes bananas.
*This spirit can be obtained by making a purchase in the Vault shop on Sunday, referencing how Piantas are often seen selling fruit in Delfino Plaza in ''Sunshine''.
*This spirit can be obtained by making a purchase in the Vault shop on Sunday, referencing how Piantas are often seen selling fruit in Delfino Plaza in ''Sunshine''.
|-
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|•The floor is sticky<br>•The enemy will suddenly have a Final Smash after a little while<br>•The enemy's FS Meter charges quickly
|•The floor is sticky<br>•The enemy will suddenly have a Final Smash after a little while<br>•The enemy's FS Meter charges quickly
|{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)}}
|{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)}}
|'''Spirit Battle inspiration:'''
|
*Bowser Jr. references his appearance as the main antagonist of ''Super Mario Sunshine'', who disguises himself as Shadow Mario.
*The Bowser Jr. puppet fighter represents his appearance in ''Super Mario Sunshine'', who disguises himself as Shadow Mario, which serves as his [[Shadow Mario Paint]] Final Smash.  
*The stage and music track represent Delfino Plaza, the main hub area of ''Super Mario Sunshine'' which first features Shadow Mario as a boss.
*The stage is based on Delfino Plaza, the main hub area of ''Super Mario Sunshine'', which first features the first boss battle against Shadow Mario.
*The Sticky Floor hazard references the paint created by Shadow Mario's Magic Paintbrush, which can slow down and submerge their victims into the goop.
*The Sticky Floor hazard references the paint created by Shadow Mario's Magic Paintbrush, which can slow down and submerge the victims stuck inside the goop.
*The Sudden Final Smash rule and third battle condition reference how Shadow Mario serves as Bowser Jr.'s [[Shadow Mario Paint]] Final Smash.
----'''Other trivia:'''
*This spirit's Neutral type references Shadow Mario's dark color scheme and role to plunge Isle Delfino into darkness by scattering the Shine Sprites in ''Sunshine''.
|-
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|{{SSBUMusicLink|Super Mario Bros.|Rosalina in the Observatory / Luma's Theme}}
|{{SSBUMusicLink|Super Mario Bros.|Rosalina in the Observatory / Luma's Theme}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Kirby Team represent the Luma, a race of multicolored floating characters who feature simple black eyes.
*The green, red, blue, and yellow Kirby puppet fighters represent the Lumas, a species of floating blob-like creatures with simple eyes who are depicted with yellow, blue, red, and green color schemes.
*The Kirby Team's yellow, blue, red, and green costumes represent the Luma's common yellow, blue, red, and green color schemes.
*The stage represents the {{iw|mariowiki|Gateway Galaxy}}, the starting galaxy in ''Super Mario Galaxy'' where the player first encounters the Lumas.
*The stage represents {{iw|mariowiki|Gateway Galaxy}}, the starting planet of ''Super Mario Galaxy'' which first features the Luma as an ally, who appear as background characters piloting the Starship Mario.
*The music track features a remix of the theme songs that play at the {{iw|mariowiki|Comet Observatory}}, the main hub area of ''Super Mario Galaxy'' which features the Lumas as its inhabitants.
*The music track features "Luma's Theme" and the theme song played on {{iw|mariowiki|Comet Observatory}}, the main hub area of ''Super Mario Galaxy'' inhabited by the Lumas.
*The Star items reference the Luma's ability to transform into stars and other star-shaped items in the ''Super Mario Galaxy'' games.
*The Star items references the Lumas' star-shaped design and their ability to transform into stars at will, which includes the Power Stars and the {{iw|mariowiki|Launch Star}}s.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support and Shield types reference Luma's role in ''Super Mario Galaxy'' by helping Mario in his quest to rescue Princess Peach.
*This spirit's Super Launch Star Equipped ability references the Luma's ability to transform into {{s|mariowiki|Launch Star}}s in the ''Super Mario Galaxy'' games.
*This spirit's Super Launch Star Equipped ability references the Luma's ability to transform into Launch Stars in the ''Super Mario Galaxy'' games.
*In World of Light, the Luma spirit is located in the space area in the Light Realm, similar to the stage's outer space setting.
*In World of Light, the Luma spirit is located in the space area in the Light Realm, similar to the stage's outer space setting.
|-
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|{{SSBUMusicLink|Super Mario Bros.|Egg Planet}}
|{{SSBUMusicLink|Super Mario Bros.|Egg Planet}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Rosalina & Luma references her appearance in ''Super Mario Galaxy'' who serves as the "mother" of the Lumas, including the pink Hungry Luma.
*The pink Rosalina puppet fighter represents her appearance in the ''Super Mario Galaxy'' games, who serves as the "mother" of the Lumas, including the pink Hungry Luma.  
*The orange Kirby minion represents the Hungry Luma, the hungry variation of the Luma who features the ability to inhale certain food, swell up, and transform after being fed.
*The orange Kirby minion fighter represents the Hungry Luma, a reddish floating character who features the ability to inhale certain food and then transform after being fed.
*The stage represents Gateway Galaxy, the starting planet of ''Super Mario Galaxy'' which first features the Hungry Luma as an ally.
*The music track is based on the theme song of the {{iw|mariowiki|Good Egg Galaxy}}, the first visited galaxy in ''Super Mario Galaxy'', which first features the Hungry Luma.
*The stage's background features falling {{iw|mariowiki|Star Bit}}s, which serves as the Hungry Luma's primary source of food in the ''Super Mario Galaxy'' games.
*The Super Launch Star item references the Hungry Luma's ability to transform into planets and galaxies after being fed, which can be accessed through a Launch Star.
*The music track represents the theme song played on {{iw|mariowiki|Good Egg Galaxy}}, the first galaxy featured in ''Super Mario Galaxy'' which first features the Hungry Luma as an ally.
*The Super Launch Star item references the Hungry Luma's ability to transform into planets and galaxys after being fed enough Star Bits or Coins, which can be accessed through a Launch Star.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support and Grab types reference the Hungry Luma's role in the ''Super Mario Galaxy'' games by helping Mario in his quest to collect the Power Stars.
*This spirit's Transformation Duration ↑ ability further references the Hungry Luma's ability to transform into planets and galaxies after being fed enough Star Bits or Coins.
*This spirit's Transformation Duration ↑ ability further references the Hungry Luma's ability to transform into planets and galaxies after being fed enough Star Bits or Coins.
|-
|-
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|{{SSBUMusicLink|Super Mario Bros.|Gusty Garden Galaxy}}
|{{SSBUMusicLink|Super Mario Bros.|Gusty Garden Galaxy}}
|
|
*The yellow Giant Pikachu's costume features a black-and-yellow striped cap, representing the Honey Queen, a giant queen bee featuring black-and-yellow stripes.
*The Giant Pikachu puppet fighter's black-and-yellow cap represents Honey Queen, the giant queen of the {{iw|mariowiki|Honeybee}}s who features black-and-yellow stripes.
*The stage represents Gateway Galaxy, the starting planet of ''Super Mario Galaxy'' which first features the Honey Queen as an ally.
*The stage represents the Gateway Galaxy, the starting galaxy in ''Super Mario Galaxy'', which features the first appearance of Honey Queen.
*The music track represents the theme song of {{iw|mariowiki|Gusty Garden Galaxy}}, a grass-like galaxy featured in ''Super Mario Galaxy 2'' featuring the Honey Queen as an ally.
*The music track is based on the theme song of the {{iw|mariowiki|Gusty Garden Galaxy}} from ''Super Mario Galaxy 2'', which features the appearance of Honey Queen.
*The Beehive item features a swarm of bees when used, representing the {{iw|mariowiki|Honeybee}}s, the race of bees ruled over by the Honey Queen, which reflects the size difference between the bees and their queen.
*The Beehive item releases a swarm of bees, referencing the Honeybees, a species of bee-like characters who appear smaller compared to Honey Queen.
*The timed stamina battle condition references the {{iw|mariowiki|Bee Mario}} power-up form, which allows the player to fly for a limited time before the flight gauge runs out.
*The timed stamina battle condition references the {{iw|mariowiki|Bee Mario}} power-up form, which allows the player to fly for a limited time before the flight gauge runs out.
|-
|-
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|{{SSBUMusicLink|Super Mario Bros.|The Starship Sails}}
|{{SSBUMusicLink|Super Mario Bros.|The Starship Sails}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The purple Giant Kirby represents Lubba, a giant-sized purple Luma who features a pair of bright simple eyes.
*The purple Giant Kirby puppet fighter represents Lubba, a large purple Luma who floats in midair and appears as the background character.
*The stage and music track represent the Starship Mario, a spacecraft co-piloted by Lubba in ''Super Mario Galaxy 2'', both of whom appear as background characters.
*The music track is based on the theme song for the Starship Mario, a spaceship captained and co-piloted by Lubba in ''Super Mario Galaxy 2''.
*Kirby starting off with a Launch Star and the Launch Star item references how Lubba is a member of the Luma race, who feature the ability to transform into Launch Stars.  
*The Super Launch Star item references how Lubba is a member of the Lumas, whose species commonly features the ability to transform into Launch Stars.
*The Low Gravity hazard references the altered gravity gameplay mechanic in the ''Super Mario Galaxy'' games, where certain areas features low gravity.
*The Low Gravity hazard references the altered gravity gameplay mechanic in the ''Super Mario Galaxy'' games, where certain areas feature different centers of gravity, including low gravity.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support and Shield types reference Lubba's role in ''Super Mario Galaxy 2'' by helping Mario in his quest to rescue Princess Peach.
*This spirit's Irreversible Controls ability further references the altered gravity gameplay mechanic in the ''Super Mario Galaxy'' games, where certain areas feature inverted gravitational pulls to the side.
*This spirit's Irreversible Controls ability further references the altered gravity gameplay mechanic in the ''Super Mario Galaxy'' games.
|-
|-
|75
|75
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|{{SSBUMusicLink|Super Mario Bros.|The Starship Sails}}
|{{SSBUMusicLink|Super Mario Bros.|The Starship Sails}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green Mario references his appearance as the main playable character of ''Super Mario Galaxy 2'', who serves as the captain and pilot of the Starship Mario.
*The green Giant Mario puppet fighter represents the Starship Mario, a green-and-brown planetoid shaped like Mario's head, which appears as a background character.
*The green Giant Mario and the stage represent the Starship Mario, a giant starship resembling a giant-sized version of Mario's head with a green cap, which appears as a background character.
*The Low Gravity hazard references the altered gravity gameplay in the ''Super Mario Galaxy'' games, where certain areas feature their own centers of gravity, including low gravity.
*The music track represents the theme song played during the sequences when the Starship Mario travels to a different world in ''Super Mario Galaxy 2''.
*The Low Gravity hazard references the altered gravity gameplay mechanic in the ''Super Mario Galaxy'' games, where the Starship Mario features low gravity areas.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support and Shield types reference the Starship Mario's role in ''Super Mario Galaxy 2'' by transporting Mario across the cosmos to rescue Princess Peach.
*This spirit's Jump ↑ ability further references the altered gravity gameplay mechanic in the ''Super Mario Galaxy'' games, where certain areas feature low gravity.
*This spirit's Jump ↑ ability further references the altered gravity gameplay mechanic in the ''Super Mario Galaxy'' games, which feature low gravity areas.
*In World of Light, the Starship Mario spirit is located in the space area in the Light Realm, similar to the stage's outer space setting.
*In World of Light, the Starship Mario spirit is located in the space area in The Light Realm, similar to the stage's outer space setting.
|-
|-
|77
|77
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|{{SSBUMusicLink|Super Mario Bros.|Slide}}
|{{SSBUMusicLink|Super Mario Bros.|Slide}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Giant Yoshi represents Plessie, a giant orange dinosaur character who can be mounted and controlled in the ''Mario'' series.
*The yellow Giant Yoshi represents Plessie, a giant brightly-colored dinosaur who can be mounted and controlled by the player.
*The stage represents the shoreline at the end of {{iw|mariowiki|Plessie's Plunging Falls}}, the first river stage in ''Super Mario 3D World'' which first features Plessie as a playable character.
*The stage represents the shoreline of {{iw|mariowiki|Plessie's Plunging Falls}}, a river course in ''Super Mario 3D World'', which first features Plessie as a playable character.
*The music track represents the theme song of the slide courses featured in ''Super Mario 64'', which is remixed and played while riding Plessie in ''Super Mario 3D World''.
*The music track is based on the slide course theme song from ''Super Mario 64'', which is remixed and played while the player controls Plessie in ''Super Mario 3D World''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and Swimmer ability reference Plessie's role in ''Super Mario 3D World'' by transporting the player(s) through the river stages.
*This spirit's Swimmer ability references Plessie's ability to transport the player(s) across large bodies of water in ''Super Mario 3D World''.
*In World of Light, the Plessie spirit in the rapids area in the Light Realm, further referencing Plessie's Plunging Falls, a river stage with waterfalls which first features Plessie as a playable character.
*In World of Light, the Plessie spirit is located in the rapids area in the Light Realm, further referencing Plessie's Plunging Falls, a river stage with waterfalls which first features Plessie as a playable character.
|-
|-
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|78
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|{{SSBUMusicLink|Super Mario Bros.|Jump Up, Super Star!}}
|{{SSBUMusicLink|Super Mario Bros.|Jump Up, Super Star!}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Wedding Mario references his appearance as the main playable character of ''Super Mario Odyssey'', who is accompanied by Cappy the {{iw|mariowiki|Bonneter}}.
*The white Mario's Wedding Top Hat represents Cappy, a ghostly white top hat worn by Mario in ''Super Mario Odyssey''.
*The Wedding Mario's costume features Mario wearing the white Wedding Top Hat, referencing Cappy's original appearance as a white sentient top hat in ''Odyssey''.
*The stage represents the Odyssey, a red flying airship equipped with propellers, which is co-piloted by Cappy in ''Odyssey''.
*The stage features a red propelled airship, referencing the Odyssey, the red top hat-shaped airship equipped with propellers piloted by Cappy in the titular game.
*The Invisibility rule references Cappy's ability to transform himself into different hats, thus making him appear invisible.
*The Boomerang item references Cappy's ability to be thrown around like a boomerang, where Mario can throw him to attack enemies before returning to Mario's head.
*Mario starts off with a Boomerang, referencing Cappy's ability to be thrown around like a boomerang weapon and attack enemies before returning to Mario.
*The Invisibility rule references Cappy's Bonneter species, who appear as ghostly hat-like beings, as well as Cappy's ability to transform into different hats, thus appearing invisible.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Cappy's role in ''Odyssey'' as Mario's main companion, whom he helps in his quest to rescue Princess Peach and his sister, {{iw|mariowiki|Tiara}}.
*This spirit's Strong Throw ability further references Cappy's ability to be thrown around like a boomerang weapon and attack enemies in ''Odyssey''.
*This spirit's Neutral type references Cappy's ability to allow Mario to take control of allies and enemies in ''Odyssey''.
*This spirit's Strong Throw ability further references how Mario can throw Cappy around like a boomerang weapon in ''Odyssey''.
|-
|-
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|79
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|{{SSBUMusicLink|Super Mario Bros.|Jump Up, Super Star!}}
|{{SSBUMusicLink|Super Mario Bros.|Jump Up, Super Star!}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Peach's red costume is based on Pauline, the damsel-in-distress of the ''Donkey Kong'' arcade game who is originally named "The Lady" and is depicted as a blonde woman wearing a red dress.
*Peach's red costume is based on Pauline, the damsel-in-distress of ''Donkey Kong'', who is originally depicted as a blonde woman wearing a red dress.
*The Wedding Mario minion references his appearance as the main playable character of ''Donkey Kong'', who is originally named "Jumpman" in the game's English instructions.
*The white Mario minion starting off with a Hammer represents Jumpman, the original version of Mario who uses a Hammer to destroy obstacles and enemies.
*The Wedding Mario minion's costume references his appearance as the main playable character of ''Super Mario Odyssey'', which features Pauline as the mayor of {{iw|mariowiki|New Donk City}}.
*The red Giant Donkey Kong minion's costume is based on the original Donkey Kong, the large titular antagonist whose pixelated form appears as the stage element.
*The red Giant Donkey Kong minion's costume is based on the original Donkey Kong, the titular arcade game's main antagonist whose original 8-bit form appears as the stage element.
*The stage is based on 75m, the third stage of ''Donkey Kong'', which features the debut appearances of Mario (as Jumpman), Donkey Kong, and Pauline (as Lady).
*The stage represents 75m, the third stage of the ''Donkey Kong'' arcade game featuring the debut appearances of Mario (as Jumpman), Donkey Kong, and Pauline (as the Lady).
*The music track is based on "Jump Up, Super Star!", a song sung by Pauline, which serves as one of the main theme songs of ''Super Mario Odyssey''.
*The stage and music track reference "{{iw|mariowiki|A Traditional Festival!}}", a story mission in ''Odyssey'' where Mario explores an 8-bit sequence based on ''Donkey Kong'' while Pauline sings "Jump Up, Super Star!"
*The Jump Power ↓ rule references how ''Donkey Kong'' is the first platformer game to feature a jumping gameplay, which makes Mario's jumping appear weaker.
*The Jump Power ↓ rule applied to the player and the Mario minion references how ''Donkey Kong'' is the first platformer game to feature a jumping gameplay mechanic, which makes Mario's jumping ability appear weaker than normal.
*The 1:30 time limit references the decreasing bonus counter in each stage of ''Donkey Kong'', which will deplete one of Jumpman's lives when it expires.
*Peach avoiding conflict and the first battle condition reference Pauline's role as the damsel-in-distress in the ''Donkey Kong'' series, where she is kidnapped by Donkey Kong and rescued by Mario.
*The 1:30 time limit references the decreasing bonus counter serving as the time limit in each stage of ''Donkey Kong'', which will deplete one of Jumpman's lives when it expires.
*The Mario minion starts off with a Hammer, referencing Jumpman's usage of the Hammer in ''Donkey Kong'' to destroy any obstacles and enemies for only a short period of time.
*The Giant Donkey Kong minion starts off with increased move speed, referencing how the original Donkey Kong will take Pauline and quickly climb up the ladders of each stage and to the next stage.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Pauline's role in ''Odyssey'' by rewarding Mario with a {{iw|mariowiki|Multi Moon}} after restoring the power to New Donk City.
*This spirit's Healing Shield ability references Pauline's original role as the damsel-in-distress, whom Mario must rescue from Donkey Kong in the titular game.
*This spirit's Shield type and Healing Shield ability reference Pauline's role as the damsel-in-distress in her appearance in ''Donkey Kong'' and the ''Mario vs. Donkey Kong'' series.
|-
|-
|80
|80
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|{{SSBUMusicLink|Super Mario Bros.|Fossil Falls}}
|{{SSBUMusicLink|Super Mario Bros.|Fossil Falls}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Giant Nurse Jigglypuff references the Odyssey's giant size and ability to float with its sails, which will eventually transform into a giant balloon.
*The Giant Nurse Jigglypuff represents the Odyssey's sails, which features the circular Power Moon gauge and the ability to transform into a giant balloon.
*The Giant Nurse Jigglypuff's costume features a white hat with a circular design, representing the Odyssey's white sails featuring the circular Power Moon gauge in the center.
*The stage represents the Odyssey, a red flying airship equipped with propellers which can fly through the skies in ''Super Mario Odyssey''.
*The stage features a red propelled airship, referencing the Odyssey, the red, top hat-shaped airship equipped with propellers that can fly through the skies in ''Super Mario Odyssey''.
*The music track is based on the theme song of {{iw|mariowiki|Cascade Kingdom}}, the second kingdom in ''Odyssey'' which first features the Odyssey, albeit broken down.
*The music track represents the theme song played on {{iw|mariowiki|Cascade Kingdom}}, the second kingdom in ''Odyssey'' which first features the Odyssey as a broken down airship.
*The Hard to Launch rule and the third battle condition reference how the Odyssey cannot launch and fly until it has collected enough Power Moons to fuel it.
*The Hard to Launch rule and battle conditions reference the Odyssey's function in the titular game, which cannot launch and progress throughout the game until it has collected enough Power Moons to fuel it.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support and Shield types reference the Odyssey's role in ''Odyssey'' by transporting Mario around the world to rescue Princess Peach.
*This spirit's Strong-Wind Resist ability references the Odyssey's ability to fly through the skies in ''Odyssey''.
*This spirit's Strong-Wind Resist ability references the Odyssey's ability to fly through the skies.
*In World of Light, the Odyssey spirit is located on a floating ship in the eastern cloudy area in the Light Realm, further referencing how the Odyssey is a flying airship.
*In World of Light, the Odyssey spirit is located on a floating ship in the eastern cloudy area in the Light Realm, further referencing how the Odyssey is a flying airship, similar to the stage's setting.
|-
|-
|81
|81
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|{{SSBUMusicLink|Mario Kart|Mushroom Gorge - Mario Kart Wii}}
|{{SSBUMusicLink|Mario Kart|Mushroom Gorge - Mario Kart Wii}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The smaller-than-normal Striped Mario represents Baby Mario, the infant counterpart of Mario who uses the Goo-Goo Buggy as his signature kart in ''Mario Kart: Double Dash!!''
*The smaller Striped Mario represents his infant counterpart, Baby Mario, whose signature kart is the Goo-Goo Buggy in ''Mario Kart: Double Dash!!''
*The smaller-than-normal blue Luigi represents Baby Luigi, the infant counterpart of Luigi who serves as Baby Mario's brother and partner in ''Double Dash!!''
*The smaller blue Luigi represents his infant counterpart, Baby Luigi, who serves as Baby Mario's younger brother and partner in ''Double Dash!!''
*The stage represents the {{iw|mariowiki|Mario Circuit}} race course featured in the ''Mario Kart'' series, which includes elements featured in ''Double Dash!!''
*The music track is based on the {{iw|mariowiki|Mushroom Gorge}} course theme song from ''Mario Kart Wii'', which features the Baby Mario Bros as playable characters.
*The music track represents the theme song played on the {{iw|mariowiki|Mushroom Gorge}} race course in ''Mario Kart Wii'', which features Baby Mario and Baby Luigi as playable characters.
*The Chain Chomp Assist Trophy enemy references the Chain Chomp Special Item used by the Baby Mario Bros in ''Double Dash!!'', which is depicted in this spirit's artwork.
*The Chain Chomp Assist Trophy enemy references the Chain Chomp's appearance as Baby Mario and Baby Luigi's Special Item, which allows it to pull the Goo-Goo Buggy forwards by lunging on its chain.
*The second battle condition references how the Goo-Goo Buggy is a lightweight kart which features low top speed and high acceleration.
*The "increased move speed" battle condition references the Goo-Goo Buggy's lightweight stats in ''Double Dash!!'', which also features high acceleration stats.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ↓ ability references Baby Mario and Baby Luigi's lightweight stats and the Goo-Goo Buggy's low weight stats.
*This spirit's Weight ↓ ability further references how the Goo-Goo Buggy is a lightweight kart which features high acceleration.
*This spirit can be obtained by getting three KOs within the first minute of a battle, referencing how the Chain Chomp Special Item can be used to knock over other racers in only a short amount of time.
*This spirit can be obtained by getting three KOs within the first minute of a battle, referencing how the Chain Chomp Special Item can be used to knock over other racers in only a short amount of time.
|-
|-
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|{{SSBUMusicLink|Mario Kart|Rainbow Road - Mario Kart: Double Dash!!}}
|{{SSBUMusicLink|Mario Kart|Rainbow Road - Mario Kart: Double Dash!!}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Diddy Kong references his appearance as a playable character in ''Mario Kart: Double Dash!!'', who uses the Barrel Train as his signature kart.
*The black Donkey Kong and yellow Diddy Kong are based on their playable appearances as partners in ''Mario Kart: Double Dash!!''
*The black Donkey Kong references his appearance as a playable character in ''Double Dash!!'', who serves as Diddy Kong's friend and partner.
*The stage represents the Barrel Train, a steam locomotive-themed kart in ''Double Dash!!'', which serves as Diddy Kong's signature kart.
*The stage represents the Barrel Train, a steam locomotive-themed kart featured in ''Double Dash!!'' which serves as Diddy Kong's signature kart.
*The Bullet Bill item references the {{s|mariowiki|Bullet Blaster}} kart, which is tied with the Barrel Train for the fastest lightweight kart in ''Double Dash!!''
*The Bullet Bill item references the {{iw|mariowiki|Bullet Blaster}}, a Bullet Bill-themed kart in ''Double Dash!!'' which is tied with the Barrel Train as the fastest lightweight kart.
*The battle conditions reference how the Barrel Train is the heaviest lightweight kart and has one of the highest speed and acceleration in ''Double Dash!!''
*The battle conditions reference the Barrel Train's stats as the heaviest lightweight kart in ''Double Dash!!'', which features high speed and high weight stats.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Dash Attack ↑ ability further references how the Barrel Train is one of the fastest lightweight karts in ''Double Dash!!''
*This spirit's Dash Attack ↑ ability further references how the Barrel Train has one of the highest speed and acceleration in ''Double Dash!!''
*In World of Light, the Barrel Train spirit is located on a set of railroad tracks in the Badlands section in the Light Realm, further referencing how the Barrel Train is a train-shaped kart.
*In World of Light, the Barrel Train spirit is located on a set of railroad tracks in the Badlands section in the Light Realm, referencing how the Barrel Train is designed after a steam locomotive.
|-
|-
|85
|85
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|{{SSBUMusicLink|Mario Kart|Circuit - Mario Kart 7}}
|{{SSBUMusicLink|Mario Kart|Circuit - Mario Kart 7}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Wedding Mario represents the B Dasher, a white kart featuring Mario's "M" emblem which serves as Mario's signature kart in ''Mario Kart DS'.
*The white Mario represents the B Dasher, a white kart which features Mario's "M" emblem and serves as his signature kart in ''Mario Kart DS''.
*The stage and the music track represent the Figure-8 Circuit in ''Mario Kart 7'', which first features the B Dasher as a playable kart.
*The stage is based on the {{iw|mariowiki|Figure-8 Circuit}} course in ''Mario Kart DS'', which first features the B Dasher as a playable kart.
*The Uncontrollable Speed rule and second battle condition reference the B Dasher's strong speed and acceleration stats in ''Mario Kart DS''.
*The music track is based on the Circuit courses theme song from ''Mario Kart 7'', which features B Dasher as a playable kart.
*The Uncontrollable Speed rule and second battle condition reference the acceleration slipstream in ''Mario Kart DS'', which resembles the damaging dash attack.
*The Uncontrollable Speed rule and the second battle condition reference the B Dasher's strong speed and acceleration stats in ''Mario Kart DS''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Neutral Special ↑ ability references how the B Dasher's namesake derives from using the B button to dash, which is used as the player's neutral special in the ''Super Smash Bros.'' series.
*This spirit's Neutral Special ↑ ability references how the B Dasher's namesake derives from the B button, which is used for the player's neutral special in the ''Super Smash Bros.'' series.
|-
|-
|86
|86
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|{{SSBUMusicLink|Mario Kart|Mario Circuit - Super Mario Kart}}
|{{SSBUMusicLink|Mario Kart|Mario Circuit - Super Mario Kart}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green Squirtle represents the green-shelled Koopa Troopa, who is depicted driving the Standard Kart in this spirit's artwork.
*The green Squirtle Team's four fighters each represent the Koopa Troopa and the {{iw|mariowiki|Triple Green Shell}} depicted in this spirit's artwork.
*The green Squirtle Team's four fighters represents the four green shells appearing in this card's artwork, including the Koopa Troopa's shell and the {{iw|mariowiki|Triple Green Shell}}.
*The stage is based on the Figure-8 Circuit course in ''Mario Kart DS'', which first features the Standard Kart as a playable kart and appears as the stage hazard.  
*The stage represents the {{iw|mariowiki|Figure-8 Circuit}} in ''Mario Kart DS'' which first features the Standard Kart as a playable kart, appearing as a stage hazard driven by Shy Guys.
*The music track is based on the ''Super Mario Kart'' theme song, which features the {{iw|mariowiki|Pipe Frame}}, the predecessor of the Standard Kart, as a playable kart.
*The music track represents the theme song played on the {{iw|mariowiki|Mario Circuit}} course in ''Super Mario Kart'', which features the {{iw|mariowiki|Pipe Frame}} kart, the spiritual predecessor of the Standard Kart.
*The Squirtle Team's favored [[Withdraw]] and the Green Shell item represent the Green Shells, an item used to damage the other players in the ''Mario Kart'' series.
*The Squirtle Team's favored [[Withdraw]] and Green Shell item represents the Triple Green Shell, a combat item in the ''Mario Kart'' series where the player can throw three Green Shells.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references the green color scheme of the Koopa Troopa's shell and the Triple Green Shell.
*This spirit's Boomerang Equipped ability reference the Boomerang, an item used to damage the other players in the ''Mario Kart'' series.
*This spirit's Grab type and Boomerang Equipped ability reference the Boomerang, which is used as a combat item in the ''Mario Kart'' series.
|-
|-
|87
|87
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|{{SSBUMusicLink|Mario Kart|Mario Kart Stadium - Mario Kart 8}}
|{{SSBUMusicLink|Mario Kart|Mario Kart Stadium - Mario Kart 8}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green Wario's purple costume represents his partner-in-crime, Waluigi, who is depicted driving the Standard Bike in this spirit's artwork.
*The green-and-purple Wario represents his partner-in-crime, Waluigi, who is depicted driving the Standard Bike in this spirit's artwork.
*The stage represents the Figure-8 Circuit in ''Mario Kart DS'' which references the Mario Kart franchise as a whole.
*The music track is based on the {{iw|mariowiki|Mario Kart Stadium}} course theme song from ''Mario Kart 8'', which features the Standard Bike as a playable kart.
*The music track represents the theme song played on the {{iw|mariowiki|Mario Kart Stadium}} course in ''Mario Kart 8'', which features the Standard Bike as a playable kart.
*Wario's [[Wario Bike]] and the battle conditions represent the Standard Bike, a motorbike kart which features high acceleration and speed stats in ''Mario Kart Wii''.
*Wario's [[Wario Bike]] and the first battle condition represent the Standard Bike, a motorbike kart featuring strong acceleration and/or speed stats in ''Mario Kart Wii''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Undamaged Speed ↑ ability references the bikes ability to wheelie in ''Mario Kart Wii'' which allows the player to accelerate faster in straight lines but drains their speed if they collide with another opponent.
*This spirit's Undamaged Speed ↑ ability references the Standard Bike's ability to wheelie in ''Mario Kart Wii'', which allows the player to accelerate faster, but drains their speed if they collide with another opponent.
|-
|-
|88
|88
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|{{SSBUMusicLink|Mario Kart|Mushroom Gorge - Mario Kart Wii}}
|{{SSBUMusicLink|Mario Kart|Mushroom Gorge - Mario Kart Wii}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Peach represents the Cheep Charger, a blue {{iw|mariowiki|Cheep Cheep}}-themed kart featuring a strong lightweight stat.
*The blue Peach's grab-and-throw attacks features Toad, who is depicted driving the blue Cheep Charger in this spirit's artwork.
*The blue Peach's favored grabs and throws features Toad when grabbing an opponent, who is depicted driving the Cheep Charger in this spirit's artwork.
*The music track is based on the Mushroom Gorge course theme song from ''Mario Kart Wii'', which first features the Cheep Charger as a playable kart.
*The stage and music track each represent the [[mariowiki:Mario Circuit (Mario Kart Wii)|Mario Circuit]] and Mushroom Gorge courses in ''Mario Kart Wii'', which first features the Cheep Charger as a playable kart.
*The "increased move speed" battle condition references how the Cheep Charger has the strongest acceleration stats of any small kart in ''Mario Kart Wii''.
*The "increased move speed" battle condition references the Cheep Charger's strong acceleration stats, having the highest acceleration stat of any small kart in ''Mario Kari Wii''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references Toad's appearance in ''Super Smash Bros. Ultimate'', serving as part of Peach and Daisy's grab-and-throw attacks.
*This spirit's Speed ↑ ability further references how the Cheep Charger has the strongest acceleration stats of any small kart in ''Mario Kart Wii''.
*This spirit's Speed ↑ ability further references how the Cheep Charger's strong acceleration stats, having the highest acceleration stat of any small kart in ''Mario Kari Wii''.
|-
|-
|89
|89
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|{{SSBUMusicLink|Mario Kart|Mario Kart Stadium - Mario Kart 8}}
|{{SSBUMusicLink|Mario Kart|Mario Kart Stadium - Mario Kart 8}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The cyan Luigi represents the Mach 8, a blue kart featuring Luigi's "L" emblem in this spirit's artwork.
*The cyan Luigi and the second battle condition represent the Mach 8, a blue-colored kart which features Luigi's "L" emblem and high acceleration stats.
*The stage and music track each represent the Mario Circuit and Mario Kart Stadium courses in ''Mario Kart 8'', which first features the Mach 8 as a playable kart.
*The stage and the music track are each based on the Mario Circuit and Mario Kart Stadium courses in ''Mario Kart 8'', which first features the Mach 8 as a playable kart.
*The Mario Kart items represent the items used in the ''Mario Kart'' series, which can be collected and used against the other players.
*The Mario Kart items represent the items used in the ''Mario Kart'' series, which can be randomly obtained and used against the other players.
*The High Gravity hazard only affects the player, referencing the anti-gravity gameplay mechanic in ''Mario Kart 8'', which allows players to drive their karts on almost any surface in most courses.
*The High Gravity hazard references the anti-gravity gameplay mechanic in ''Mario Kart 8'', which allows players to drive their karts on almost any inverted surface.
*The second battle condition references the Mach 8's high acceleration stats, and the speed boost the player receives after colliding with another kart while using ''Mario Kart 8'''s anti-gravity mechanic.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Screen-Flip Immunity ability further references the anti-gravity gameplay mechanic in ''Mario Kart 8'', which allows the player to focus on their character racing on an upside-down surface as if normally.
*This spirit's Screen-Flip Immunity ability further references the anti-gravity gameplay mechanic in ''Mario Kart 8'', which focuses on the player racing on inverted surfaces.
*This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, referencing how the Mach 8 is a racing kart vehicle.
*This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, including the Mach 8.
|-
|-
|90
|90
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|{{SSBUMusicLink|Mario Kart|Cloudtop Cruise - Mario Kart 8}}
|{{SSBUMusicLink|Mario Kart|Cloudtop Cruise - Mario Kart 8}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green Tiny Rosalina & Luma represents {{iw|mariowiki|Baby Rosalina}}, the infant counterpart of Rosalina who is depicted driving the Biddybuggy/Buggybud in this spirit's artwork.
*The green Tiny Rosalina & Luma represents {{iw|mariowiki|Baby Rosalina}}, the infant counterpart of Rosalina, who is depicted driving the Biddybuggy/Biddybud in this spirit's artwork.
*The stage and music track each represent the Mario Circuit and the {{iw|mariowiki|Cloudtop Cruise}} courses in ''Mario Kart 8'', which first features the Biddybuggy/Buggybud as a playable kart.
*The stage and the music track are each based on the Mario Circuit and {{iw|mariowiki|Cloudtop Cruise}} courses from ''Mario Kart 8'', which first features the Biddybuggy/Biddybud as a playable kart.
*The music track represents the theme song played on the Cloudtop Cruise course, serving a remix of the Gusty Garden Galaxy theme song featured in Rosalina's debut game, ''Super Mario Galaxy''.
*The Mario Kart items represent the items used in the ''Mario Kart'' series, which can be randomly obtained and used against the other players.
*The Mario Kart items represent the items used in the ''Mario Kart'' series, which can be collected and used against the other players.
*The Move Speed ↑ rule and the third battle condition reference the Biddybuggy/Biddybud's high acceleration stats and low weight stats in ''Mario Kart 8''.
*The Move Speed ↑ rule and the third battle condition reference the Biddybuggy/Buggybud's high acceleration stats and low weight stats in ''Mario Kart 8''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ↓ ability further references the Biddybuggy/Buggybud's high acceleration stats and low weight stats in ''Mario Kart 8''.
*This spirit's Weight ↓ ability further references the Biddybuggy/Biddybud's high acceleration stats and low weight stats in ''Mario Kart 8''.
|-
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|{{SSBUMusicLink|Mario Kart|Mario Circuit - Mario Kart 8}}
|{{SSBUMusicLink|Mario Kart|Mario Circuit - Mario Kart 8}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Metal Peach represents {{iw|mariowiki|Pink Gold Peach}}, the pink metallic counterpart of Princess Peach who is depicted driving the Badwagon in this spirit's artwork.
*The white Metal Peach represents {{iw|mariowiki|Pink Gold Peach}}, the pink metallic counterpart of Princess Peach, who is depicted driving the Badwagon in this spirit's artwork.
*The stage and music track represent the Mario Circuit in ''Mario Kart 8'', which first features Pink Gold Peach and the Badwagon as a playable character and kart.
*The stage is based on the Mario Circuit in ''Mario Kart 8'', which first features the playable appearances of Pink Gold Peach and the Badwagon kart.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Speed ↑ ability references the Badwagon's high speed stats in ''Mario Kart 8''.
*This spirit's Speed ↑ ability references the Badwagon's high speed stats in ''Mario Kart 8''.
*This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, referencing how the Badwagon is a racing kart vehicle.
*This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, including the Badwagon.
|-
|-
|95
|95
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|{{SSBUMusicLink|Super Mario Bros.|Paper Mario Medley}}
|{{SSBUMusicLink|Super Mario Bros.|Paper Mario Medley}}
|
|
*The orange Bowser represents his ''Paper Mario'' counterpart, Paper Bowser, who features a similar color scheme with normal Bowser.
*The orange Bowser represents his ''Paper Mario'' counterpart, Paper Bowser, who shares a similar color scheme and moveset with normal Bowser.
*The stage's Ω form represents the top floor of Princess Peach's Castle which features the first Paper Bowser boss battle during the opening of ''Paper Mario''.
*The stage represents the top floor of Princess Peach's Castle, which features the first boss battle against Paper Bowser in ''Paper Mario''.
*The stage's Ω form and background represent Princess Peach's Castle, which was lifted into the sky by {{s|mariowiki|Bowser's Castle}} during the opening of ''Paper Mario''.
*The Star Rod item represents the [[mariowiki:Star Rod (Paper Mario)|Star Rod]], a magical star-tipped rod stolen by Paper Bowser during the opening of ''Paper Mario''.
*The stage represents Princess Peach's Castle, a stage featured in ''Super Smash Bros.'' which was released on the Nintendo 64 console alongside ''Mario Tennis''.
*The rules and the first battle condition reference Paper Bowser's usage of the Star Rod, which grants him increased attack power and invincibility against Paper Mario's attacks.
*The music track features a medley of theme songs played in ''Paper Mario'', ''The Thousand Year Door'', and ''Sticker Star'', which feature boss battles against Paper Bowser.
*The stamina battle condition references the HP meter in the ''Paper Mario'' series, which gauges a character's health points during battle.
*The Star Rod item represents the similarly-named {{iw|mariowiki|Star Rod}}, a star-tipped magic wand that Paper Bowser steals during the opening cutscene of ''Paper Mario''.
*The Attack Power ↑ and Defense ↑ rules reference Paper Bowser's usage of the Star Rod during his boss battles in ''Paper Mario'' which grants him increased attack and defense power.
*The Temporary Invincibility rule and first battle condition reference Paper Bowser's first usage of the Star Rod during the opening of ''Paper Mario'' where a damaged Paper Bowser is granted invincibility against Paper Mario's attacks.
*Bowser's special attacks reference the attacks used by Paper Bowser in the ''Paper Mario series'', including a [[Fire Breath|fire-breathing attack]], a [[Bowser Bomb|ground pound attack]], or a [[Whirling Fortress|spinning shell attack]].
*The stamina battle condition references the battle system in the ''Paper Mario'' series where each character will feature an HP meter that gauges their health during battle.
|-
|-
|97
|97
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|{{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Bayonetta represents Kammy Koopa, a bespectacled female Magikoopa who appears as a witch wearing a purple robe.
*The blue Bayonetta starting off with a Star Rod represents Kammy Koopa, a Magikoopa witch who wears eyeglasses and wields a magic scepter.
*The stage's layouts represent the different locations featured in ''Paper Mario'', including {{s|mariowiki|Goomba Village}}, the Southern Sea, and Bowser's Castle.
*The music track is based on the airship stage theme song from ''Super Mario Bros. 3'', referencing Kammy Koopa's role to help Paper Bowser invade the Mushroom Kingdom in ''Paper Mario''.
*The music track represents the theme song played on the airship stages in ''Super Mario Bros. 3'', referencing Kammy Koopa's role as Bowser's minion in the ''Paper Mario'' series.
*The Invisibility rule references Kammy Koopa's ability to turn herself and her allies invisible in ''Paper Mario: The Thousand Year Door'', which causes the player's attacks to miss.
*The Invisibility rule references Kammy Koopa's move, Invisiblast, which turns herself and her allies invisible during the final battle with Paper Bowser in ''Paper Mario: The Thousand Year Door''.
*Bayonetta starting off with a Star Rod references the magic scepter Kammy Koopa carries around, which she can use to attack the player by shooting damaging magical spells.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type and Magic Attack ↑ ability reference Kammy Koopa's usage of her magical scepter, which she can use to attack the player by shooting damaging magical spells.
*This spirit's Magic Attack ↑ ability references Kammy Koopa's magic scepter, which can be used to shoot magical attacks.
|-
|-
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|98
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|{{SSBUMusicLink|Super Mario Bros.|Paper Mario Medley}}
|{{SSBUMusicLink|Super Mario Bros.|Paper Mario Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Clear Mr. Game & Watch represents Vivan, a two-dimensional purple humanoid character associated with shadows.
*The blue Mr. Game & Watch represents Vivian, a two-dimension purple humanoid character who is associated with shadows.
*The blue Clear Mr. Game & Watch references Vivan's signature move, {{iw|mariowiki|Veil}}, which allows herself and Mario to hide in her shadow and appear invisible.
*The stage represents the {{iw|mariowiki|Creepy Steeple}}, a haunted building where Vivian joins Paper Mario's party in ''Paper Mario: The Thousand Year Door''.
*The stage represents the {{iw|mariowiki|Creepy Steeple}}, a haunted steeple inhabited by ghost enemies where Vivian joins Mario's party in ''Paper Mario: The Thousand Year Door''.
*The battle condition references Vivian's signature move, {{iw|mariowiki|Veil}}, which allows herself and Mario to hide in her shadow and cause the enemy's attacks to miss.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type further references Vivian's Veil ability, which allows herself and Mario to be protected from enemy attacks.
*This spirit's Weight ↓ ability references how Vivian is often seen floating in mid-air in ''The Thousand Year Door''.
*This spirit's Weight ↓ ability references how Vivian is often seen floating in mid-air in ''The Thousand Year Door''.
|-
|-
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|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle trivia:'''
*Luigi's purple costume is based on his evil counterpart, Waluigi, representing Mr. L, the villainous counterpart of Paper Luigi in ''Super Paper Mario''.
*The purple Luigi and the music track represent Mr. L, the villainous counterpart of Paper Luigi who serves as part of the final boss of ''Super Paper Mario''.
*The stage represents {{iw|mariowiki|Castle Bleck}}, a dark castle where Paper Luigi is kidnapped and brainwashed into becoming Mr. L in ''Super Paper Mario''.
*The stage represents {{iw|mariowiki|Castle Bleck}}, a dark castle where Paper Luigi is kidnapped and brainwashed into Mr. L in ''Super Paper Mario''.
*The music track represents the final boss battle theme of ''Mario & Luigi: Bowser's Inside Story'', featuring the combined form of two major antagonists as the final boss similar to Mr. L's role in ''Super Paper Mario''.
*The Fog hazard references the {{iw|mariowiki|World of Nothing}}, a blank white void in the sixth chapter of ''Super Paper Mario'', which features Mr. L's boss battle.
*The Fog hazard references the {{iw|mariowiki|World of Nothing}}, a blank white void serving as the first stage of Chapter 6 in ''Super Paper Mario'', which features Mr. L as a boss.
*Luigi's favored special moves and his [[Poltergust G-00]] Final Smash reference how Mr. L uses a similar moveset with Paper Luigi in ''Super Paper Mario''.
*Luigi's favored special moves and [[Poltergust G-00]] Final Smash reference how Mr. L uses a similar moveset with Paper Luigi in their respective boss battles and gameplays in ''Super Paper Mario''.
*Luigi's Poltergust G-00 Final Smash references the {{iw|mariowiki|Brobot}}, a giant robot used by Mr. L which can inhale the player's party into its mouth, spit them out, and cause them to take major damage.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Water Weakness ability references paper's general weakness to water.
*This spirit's Water Weakness ability references paper's general weakness to water.
*In World of Light, the Mr. L spirit is located in the foggy Lost Woods area of the Sacred Land map in the Dark Realm, similar to this spirit battle's Fog hazard.
*In World of Light, the Mr. L spirit is located in the foggy Lost Woods area of the Sacred Land map, similar to this spirit battle's Fog hazard.
|-
|-
|101
|101
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|{{SSBUMusicLink|Super Mario Bros.|Battle! - Paper Mario: Color Splash}}
|{{SSBUMusicLink|Super Mario Bros.|Battle! - Paper Mario: Color Splash}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Meta Knight represents Dimentio, a masked jester-like enemy wearing a purple-and-yellow outfit who features the ability to fly.
*The pink Meta Knight represents Dimentio, an antagonistic masked jester who wears a pink-and-yellow costume and features a floating ability.
*The Giant Luigi minion's purple costume is based on his evil counterpart, Waluigi, representing Mr. L, the villainous counterpart of Paper Luigi in ''Super Paper Mario''.
*The purple Giant Luigi minion represents {{iw|mariowiki|Super Dimentio}}, the giant combined form of Dimentio and Mr. L, who serves the final boss of ''Super Paper Mario''.
*The purple Giant Luigi minion represents {{iw|mariowiki|Super Dimentio}}, the combined form of Dimentio and Mr. L resembling a giant-sized Luigi in ''Super Paper Mario''.
*The Attack Power ↑ rule references {{iw|mariowiki|Dimension D}}, an alternate dimension created by Dimentio, designed to increase his attack power during his boss battles.
*The stage's layouts represent the different locations featured in ''Super Paper Mario'', including {{iw|mariowiki|Lineland}}, {{iw|mariowiki|The Tile Pool}}, and Castle Bleck.
*The second battle condition applied to Meta Knight references Dimentio's ability to quickly teleport in ''Super Paper Mario''.
*The music track represents the boss battle theme of ''Paper Mario: Color Splash'', referencing Dimentio's status as a ''Paper Mario'' boss.
*The first battle condition references the power of the {{iw|mariowiki|Pure Hearts}} in the second phase of the final battle as well as {{iw|mariowiki|Dimension D}}, an alternate dimension that multiplies everyone's attack power inside of it.
*The second battle condition applied to Meta Knight references how Super Dimentio attacks by trying to stomp on the player as well as Dimentio's teleportation ability, which he can use to quickly teleport around his boss stage in ''Super Paper Mario''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references Dimentio's role to obtain the {{iw|mariowiki|Chaos Heart}} by taking control of Paper Luigi in ''Super Paper Mario'' as well as his ability to trap others inside a magic field.
*This spirit's Weight ↓ ability references how Dimentio is often seen floating in midair in ''Super Paper Mario''.
*This spirit's Weight ↓ ability references how Dimentio is often seen floating in mid-air in ''Super Paper Mario''.
|-
|-
|102
|102
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|{{SSBUMusicLink|Super Mario Bros.|Battle! - Paper Mario: Color Splash}}
|{{SSBUMusicLink|Super Mario Bros.|Battle! - Paper Mario: Color Splash}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Inkling Team's ink tanks represents Huey, a sentient paint can with a dark slot over his white eyes who can hold colorful paint.
*The Inklings' [[Ink Tank]] represent Huey, a sentient paint can who can contain a limited supply of colorful paint indicated by a gauge.
*The Inkling Team's blue, yellow, green, and pink costumes reference the different colors of paint featured in ''Paper Mario: Color Splash''.
*The Inklings' favored special moves and the stage's elements reference how Paper Mario can repaint the colorless areas of {{iw|mariowiki|Prism Island}} using the {{s|mariowiki|Paint Hammer}}, which can create paint splatters.
*The stage represents Moray Towers from ''Splatoon'', which features colorless environments that can be coated with colorful liquids similar to ''Color Splash''.
*The Inkling's favored special moves and the stage reference the weaponized painting gameplay mechanic in ''Color Splash'' where Paper Mario can use his Hammer to repaint colorless areas.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Huey's role in ''Color Splash'' as Paper Mario's main companion, whom he helps defeat Paper Bowser.
*This spirit's Water/Freezing Resist ↑ ability references Huey's ability to contain different colors of paints, including the toxic black paint.
*This spirit's Grab type and Water/Freezing Resist ↑ ability reference Huey's ability to contain different colors of paints, including the toxic black paint.
|-
|-
|103
|103
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|{{SSBUMusicLink|Super Mario Bros.|Time's Running Out!}}
|{{SSBUMusicLink|Super Mario Bros.|Time's Running Out!}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Robin represents Mallow, a white cloud character who primarily uses magic-based attacks.
*The white Robin represents Mallow, a white magic-classed cloud character who uses magical attacks during battle.
*The stage represents {{iw|mariowiki|Nimbus Land}}, Mallow's home kingdom located on the top of a giant floating cloud in ''Super Mario RPG: Legend of the Seven Stars''.
*The stage represents {{iw|mariowiki|Nimbus Land}}, a floating kingdom located on a giant cloud where Mallow serves as the prince in ''Super Mario RPG''.
*The music track represents the Toad Roundup theme song played in ''Mario & Luigi: Paper Jam'', a ''Mario'' role-playing game similar to ''Super Mario RPG''.
*The music track is based on the theme song from ''Mario & Luigi: Paper Jam'', a ''Super Mario'' role-playing game similar to ''Super Mario RPG''.  
*Robin's favored [[Thunder (Robin)|Thunder]] and the Lightning item reference Mallow's usage of his lightning spells in ''Super Mario RPG'', including [[mariowiki:Thunderbolt (move)|Thunderbolt]] and [[mariowiki:Shocker (Super Mario RPG: Legend of the Seven Stars)|Shocker]].
*Robin's favored [[Thunder (Robin)|Thunder]] and the Lightning item reference Mallows' usage of lightning-themed spells and magical attacks in ''Super Mario RPG''.
*Three puppet fighters will appear at a time, referencing the three-player battle system in ''Super Mario RPG'' where Mario can enter the battle with only two of his party members at a time.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Mallow's role in ''Super Mario RPG'' as one of Mario's companions, whom he helps in his quest to defeat {{iw|mariowiki|Smithy}}.
*This spirit's Trade-Off Attacks ↑ ability references how Mallow features low base HP, but makes up for it with his strong magical attacks.
*This spirit's Attack type and Trade-Off Attacks ↑ ability reference how Mallow is not physically strong, but makes up for it with his strong magical attacks.
*In World of Light, the Mallow spirit is located in the eastern cloudy area in the Light Realm, further referencing the cloudy kingdom of Nimbus Land where Mallow serves as the prince.
*In World of Light, the Mallow spirit is located in the eastern cloudy area in the Light Realm, further referencing Mallow's cloudy home kingdom of Nimbus Land.
|-
|-
|104
|104
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|{{SSBUMusicLink|Mario Kart|Rainbow Road Medley}}
|{{SSBUMusicLink|Mario Kart|Rainbow Road Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Sheik's indigo costume is based on her appearance in ''The Legend of Zelda: Ocarina of Time'', serving as Princess Zelda's alternate alias similar to Geno's role as an alternate alias in ''Super Mario RPG: Legend of the Seven Stars''.
*The indigo Sheik puppet fighter represents Geno, a sentient wooden doll who assumes an alternate alias of his true form, similar to Sheik's role in ''The Legend of Zelda: Ocarina of Time''. Sheik starts the battle with a Super Scope, referencing Geno's usage of blaster weapons in battle.
*The indigo Sheik starting off with a Super Scope represents Geno, a red-eyed humanoid doll wearing a blue cap and cape who is equipped with guns which can shoot powerful energy blasts.
*The Mario minion fighter represents his appearance in ''Super Mario RPG'', whose blue alternate costume is an inverse and a different hue of his default costume. Mario starts the battle with a Green Shell, referencing his default weapon, the green NokNok Shell, which he uses during battle.
*The blue Mario minion starting off with a Green Shell references his appearance as the main playable character in ''Super Mario RPG'', who uses his starting Shell weapon, the green NokNok Shell.
*The Bowser minion fighter represents his appearance in ''Super Mario RPG'', who uses powerful physical attacks during battle, and whose orange alternate costume is similar to his default costume.
*The white Kirby minion represents Mallow, a Nimbus character featuring a squishy white body and simple black eyes who serves as a member of Mario's party in ''Super Mario RPG''.
*The Kirby minion fighter's white costume represents Mallow, a small, white cloud character who features simple black eyes and can float in the air while performing magical attacks during battle.
*The orange Bowser minion references his appearance as a member of Mario's party in ''Super Mario RPG'', who uses powerful physical attacks in battle.
*The Peach minion fighter represents her appearance as Princess Toadstool in ''Super Mario RPG'', whose red alternate costume is similar to her default costume. Peach also heals over time, referencing Princess Toadstool's usage of healing magic to restore her or her party's HP during battle.
*The red Peach minion's Autoheal ability references her appearance as Princess Toadstool in ''Super Mario RPG'', who uses her starting healing spells {{iw|mariowiki|Therapy}} and {{iw|mariowiki|Group Hug}}.
*The stage is based on the ''Super Mario Galaxy'' games, and the music track is a medley of the theme songs used for the Rainbow Road race courses in the ''Mario Kart'' series, which take place in deep space; both represent the {{iw|mariowiki|Star Road}}, a cosmic realm in ''Super Mario RPG'' which serves as Geno's place of origin and where wishes are transformed into shooting stars.
*The stage and music track represent the {{iw|mariowiki|Star Road}}, a cosmic realm featured in ''Super Mario RPG'' where wishes turn into falling stars, which serves as Geno's place of origin.
*The second battle condition allows the puppet fighters' FS Meter to fill up quickly, which will allow them to use their Final Smashes. This references the powerful special moves used by Mario's party in ''Super Mario RPG'', which can deal massive damage to their enemies during battle.
*The third battle condition references the {{iw|mariowiki|Flower Point}} gameplay mechanic in ''Super Mario RPG'', which allows the members of the player's party to perform special moves during battle by using Flower Points.
*The Star Rod and the [[Warp Star]] items appear during the battle, referencing Geno's true identity, ♡♪!?, who takes the form of a shining yellow star and descended from the Star Road before inhabiting the Geno doll.
*The [[Warp Star]] and Star Rod items reference Geno's true form as the star warrior ♥♪!?, who takes the form of a tiny yellow star and descended to the world where he inhabited the Geno doll and brought it to life.
*Three puppet fighters will appear at a time, referencing the three-player battle system in ''Super Mario RPG'' where Mario can enter the battle with only two of his party members at a time.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type references Geno's high attack stats, usage of powerful attacks, and the ability to increase a part member's attack power.
*This spirit can be obtained by summoning, referencing how Geno is summoned to the Mushroom Kingdom to retrieve the [[mariowiki:Star Piece (Super Mario RPG: Legend of the Seven Stars)|Star Pieces]] and restore the wishes to the world.
*This spirit can be obtained by summoning, referencing how Geno is summoned to the Mushroom Kingdom to retrieve the [[mariowiki:Star Piece (Super Mario RPG: Legend of the Seven Stars)|Star Pieces]] and restore the wishes to the world.
*In World of Light, the Geno spirit is located in the outer space area in the Light Realm, further referencing the Star Road, the cosmic realm serving as Geno's place of origin.
*In World of Light, the Geno spirit is located in the outer space area in the Light Realm, further referencing the Star Road, a cosmic realm which serves as Geno's place of origin.
|-
|-
|105
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|{{SSBUMusicLink|Super Mario Bros.|This is Minion Turf!}}
|{{SSBUMusicLink|Super Mario Bros.|This is Minion Turf!}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green Marth represents Prince Peasley, a heroic sword-wielding prince who wears a cape and features a green color scheme.
*The green Marth represents Prince Peasley, the heroic prince of the green {{s|mariowiki|Beanish}} race who wears a royal cape and wields a sword.
*The stage represents the {{iw|mariowiki|Beanbean Kingdom}}, Prince Peasley's home kingdom located northeast of the Mushroom Kingdom in ''Mario & Luigi: Superstar Saga''.
*The stage represents the {{iw|mariowiki|Beanbean Kingdom}}, the home kingdom of Prince Peasley in ''Mario & Luigi: Superstar Saga''.
*The music track represents the battle theme song of ''Minion Quest: The Search for Bowser'', an interquel to ''Superstar Saga + Bowser's Minions'' featuring Prince Peasley as an ally.
*The music track is based on the battle theme song from ''Minion Quest: The Search for Bowser'', which features Prince Peasley as an ally.
*The battle condition references Prince Peasley's usage of his sword, which he can use with the Special Skill, Charging Champ, in ''Superstar Saga + Bowser's Minions''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references Prince Peasley's role in ''Superstar Saga'' by defending the Beanbean Kingdom from {{iw|mariowiki|Cackletta}}.
*In World of Light, the Prince Peasley spirit is located at the base of a beanstalk leading up to the eastern cloudy area in the Light Realm, referencing how Prince Peasley is a bean-themed character.
*In World of Light, the Prince Peasley spirit is located at the base of a beanstalk leading up to the eastern cloudy area in the Light Realm, referencing how Prince Peasley is a bean-themed character.
|-
|-
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|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Iggy Koopa represents Fawful, a green, grinning, bespectacled villain who rides around in a green hovercraft vehicle.
*Iggy Koopa starting off with a Rocket Belt represents Fawful, a green bespectacled villain who flies with his rocket-propelled {{iw|mariowiki|Vacuum Helmet}}.
*The larger-than-normal green R.O.B. minion represents {{iw|mariowiki|Mechawful}}, a large, green, robotic version of Fawful in the ''Mario & Luigi'' series.  
*The larger green R.O.B. minion represents the {{iw|mariowiki|Mechawful}}, a giant green robot whose design is based on Fawful's physical appearance.
*The stage and music track represent the tower at the top of Princess Peach's Castle, the final location of ''Mario & Luigi: Bowser's Inside Story'' featuring the {{iw|Mariowiki|Dark Fawful}} boss battle.
*The stage and music track represent the topmost tower of Princess Peach's Castle in ''Mario & Luigi: Bowser's Inside Story'', which features the final boss battle against {{iw|mariowiki|Dark Fawful}}.
*The music track represents the final boss battle theme against the {{iw|mariowiki|Dark Star Core}}, the combined form of Dark Fawful and the {{iw|mariowiki|Dark Star}} in ''Bowser's Inside Story''.
*The stamina battle condition references the HP meter in the ''Mario & Luigi'' series, which gauges a character's health points during battle.
*The stamina battle condition references the battle system in the ''Mario & Luigi'' series where each character will feature an HP meter that gauges their health during battle.
*Iggy starting off with a Rocket Belt references the {{iw|mariowiki|Vacuum Helmet}}, a special helmet worn by Fawful equipped with two rocket jets that allows him to fly and hover in ''Superstar Saga''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Electric Attack ↑ ability references Fawful's usage of energy attacks in his boss battles in ''Superstar Saga''.
*This spirit's Electric Attack ↑ ability references Fawful's usage of energy attacks in his boss battles in ''Superstar Saga''.
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|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Peach represents Princess Shroob, the villainous princess of the Shroob race who wears a red ballgown and later impersonates Princess Peach.
*The red Peach represents Princess Shroob, the villainous princess of the Shroob race who wears a red ball gown and impersonates Princess Peach.
*The stage represents {{iw|mariowiki|Shroob Castle}}, the corrupted form of Princess Peach's Castle overtaken by Princess Shroob in ''Mario & Luigi: Partners in Time''.
*The stage is based on Princess Peach's Castle, which is later corrupted into {{iw|mariowiki|Shroob Castle}} after it is taken over by Princess Shroob in ''Mario & Luigi: Partners in Time''.
*The music track represents the final boss battle theme of ''Bowser's Inside Story'', which features a darker version of Bowser as the final boss similar to the final boss battle of ''Partners in Time''.
*The Attack Power ↑ and Giant rules reference the {{iw|mariowiki|Elder Princess Shroob}}, the larger and stronger twin sister of Princess Shroob who appears after the latter's defeat.
*The Attack Power ↑ and Giant rules reference the boss battle against the {{iw|mariowiki|Elder Princess Shroob}}, the larger and stronger twin sister of Princess Shroob who appears immediately after the younger sister's defeat.
*The stamina battle condition references the HP meter in the ''Mario & Luigi'' series, which gauges a character's health points during battle.
*The stamina battle condition references the battle system in the ''Mario & Luigi'' series where each character will feature an HP meter that gauges their health during battle.
*Peach starts off with a [[Back Shield]] and a [[Ray Gun]], referencing Princess Shroob's levitating throne, which features a protective forcefield and shoots laser beams.  
*Peach starting off with a [[Back Shield]] and a [[Ray Gun]] references the boss battle against Princess Shroob, who uses a levitating throne protected by a force field that can also fire energy rings.
|-
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|{{SSBUMusicLink|Super Mario Bros.|Tough Guy Alert!}}
|{{SSBUMusicLink|Super Mario Bros.|Tough Guy Alert!}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Pac-Man represents Starlow, a yellow spherical character who features simple eyes.
*The yellow Pac-Man represents Starlow, a yellow spherical character who features simple black eyes.
*The yellow Mario and Luigi minions reference their appearance as the main playable characters of the ''Mario & Luigi'' series, who are accompanied by Starlow.
*The yellow Mario and Luigi minions are based on their appearance in the ''Mario & Luigi'' series, who are often accompanied by Starlow.
*The stage represents the inside of {{iw|mariowiki|Bowser's body}}, one of the main settings of ''Mario & Luigi: Bowser's Inside Story'' which first features Starlow as an ally.
*The stage represents the inside of {{iw|mariowiki|Bowser's body}}, one of the main settings of ''Mario & Luigi: Bowser's Inside Story'', which first features the appearance of Starlow.
*The music track represents the boss battle theme song of ''Bowser's Inside Story'' where Starlow provides tutorials and saves the Mario Bros. from nearly unavoidable attacks during certain boss battles.
*The Giant and Tiny rules reference how Starlow and the Mario Bros are inhaled and swallowed by Bowser after he consumed the {{iw|mariowiki|Vacuum Mushroom}}, becoming tiny as a result.
*The Giant and Tiny rules reference how the normal-sized Mario Bros. and Starlow end up inhaled and swallowed by Bowser after he consumed the {{iw|mariowiki|Vacuum Mushroom}}, becoming tiny as a result.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Starlow's role in the ''Mario & Luigi'' series as the Mario Bros. companion, whom she gives hints and tutorials.
*This spirit's Undamaged Attack ↑ ability references how Starlow can help the Mario Bros. avoid getting hit by certain bosses' nearly unavoidable attacks.
*This spirit's Undamaged Attack ↑ ability further references how Starlow can help the Mario Bros. avoid getting hit by certain bosses' nearly unavoidable attacks.
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|•The enemy has increased defense<br>•The enemy shields often<br>•The enemy's shield has extra durability
|•The enemy has increased defense<br>•The enemy shields often<br>•The enemy's shield has extra durability
|{{SSBUMusicLink|Super Mario Bros.|Tough Guy Alert!}}
|{{SSBUMusicLink|Super Mario Bros.|Tough Guy Alert!}}
|'''Spirit Battle inspiration:'''
|
*The yellow Pac-Man represents Starlow, a yellow three-dimensional character who wears gloves.
*The yellow Pac-Man represents Broque Monsieur, a yellow block-like character who wears gloves and big shoes.
*The stage's block-like design and the [[Metal Box]] and [[POW Block]] items reference Broque Monsieur's block-like appearance and collection of blocks.
*The stage and the [[Metal Box]] and [[POW Block]] items reference Broque Monsieur's block-like design and collection of blocks.
*The music track represents the boss battle theme song of ''Mario & Luigi: Bowser's Inside Story'' where Broque Monsieur serves as a tutorial boss.
*The music track is based on the boss battles in ''Mario & Luigi: Bowser's Inside Story'', where Broque Monsieur serves as a tutorial boss.
*The Defense ↑ rule and battle conditions reference how Broque Monsieur cannot be defeated during his tutorial battles in ''Bowser's Inside Story''.
*The Defense ↑ rule and the battle conditions reference how Broque Monsieur cannot be defeated during his tutorial battles in ''Bowser's Inside Story''.
----'''Other trivia:'''
*This spirit's Shield type further references how Broque Monsieru cannot be defeated during his tutorial battles in ''Bowser's Inside Story''.
|-
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|110
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|•The floor is sleep-inducing
|•The floor is sleep-inducing
|{{SSBUMusicLink|Super Mario Bros.|Try, Try Again}}
|{{SSBUMusicLink|Super Mario Bros.|Try, Try Again}}
|'''Spirit Battle inspiration:'''
|
*The pink Luigi represents {{iw|mariowiki|Dreamy Luigi}}, the {{iw|mariowiki|Dream World}} counterpart of Luigi who rescues Prince Dreambert from a {{iw|mariowiki|Nightmare Chunk}}.
*The pink Luigi represents his {{iw|mariowiki|Dream World}} counterpart, {{iw|mariowiki|Dreamy Luigi}}, who rescues Prince Dreambert from a {{iw|mariowiki|Nightmare Chunk}}.
*The stage represents the Dream World, the dream-based home world of the Pi'illo race whom Dreambert serves as their prince in ''Mario & Luigi: Dream Team''.
*The stage represents the Dream World, the homeworld of the {{s|mariowiki|Pi'illo}} race, whom Mallow serves as the prince in ''Mario & Luigi: Dream Team''.  
*The Sleep Floor hazard references the main method of entering the Dream World by having Luigi sleep on a Pi'illo, which will open a Dream Portal into the Dream World.
*The Slumber Floor hazard references how Luigi can open a portal into the Dream World in ''Dream Team'' by sleeping on a Pi'illo.
----'''Other trivia:'''
*This spirit's Shield type references Dreambert's role in ''Dream Team'' by defending the Dream World from Antasma.
|-
|-
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|111
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|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Robin represents Antasma, a spellcaster wearing a blue robe who is associated with his debut game's main antagonist.
*The blue Robin represents Antasma, a spellcaster who wears a blue robe and is associated with his debut game's main antagonist.
*The stage represents {{iw|mariowiki|Neo Bowser Castle}}, the sky bound final castle area of ''Mario & Luigi: Dream Team'' featuring Antasma's final boss battle.
*The stage represents {{iw|mariowiki|Neo Bowser Castle}}, the floating final castle area in ''Mario & Luigi: Dream Team'', which features the final boss battle against Antasma.
*The stage and the Slumber Floor hazard represent Pi'illo Castle, the first castle area in ''Dream Team'' where Antasma is released from the Dream World after Luigi sleeps on a Pi'illo and opens a Dream Portal.
*The Slumber Floor hazard references how Antasma is released from the Dream World via a portal after Luigi sleeps on Prince Dreambert's pillow.
*The music track represents the final boss battle theme of ''Bowser's Inside Story'', which features a darker version of Bowser as the final boss similar to the final boss battle of ''Dream Team''.
*The Food item and the battle conditions reference the {{iw|mariowiki|Antasmunchie}}s, little black orbs created by Antasma during his third boss battle, which he can eat to increase his attack power.
*The Food items and the battle conditions reference the {{iw|mariowiki|Antasmunchies}}, little black orbs created by Antasma which he can eat to increase his attack power during his third boss battle.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support and Grab types reference Antasma's temporary alliance with Bowser in ''Dream Team'' where they kidnap Princess Peach and hold her hostage.
*This spirit's Death's Scythe Equipped ability references how Antasma caused the demise of the Pi'illo race by shattering the Dark Stone and causing the chunks to petrify them.
*This spirit's Death's Scythe Equipped ability references how Antasma caused the demise of the Pi'illo race by shattering the Dark Stone and causing the chunks to petrify them.
*This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing the Dark Stone Antasma uses to cause the demise of the Pi'llo race.
*This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing how Antasma uses the Dark Stone to cause the demise of the Pi'llo race.
|-
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|{{SSBUMusicLink|Super Mario Bros.|Mario Bros.}}
|{{SSBUMusicLink|Super Mario Bros.|Mario Bros.}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Mr. Game & Watch represents the Sidestepper, a red 8-bit crab enemy who moves sideways and appear in groups.
*The red Mr. Game & Watch represents the Sidestepper, a red crab enemy who moves sideways and appears multiple times on-screen.
*The blue Mr. Game & Watch represents the angered Sidestepper, who turns blue after recovering from being knocked over.
*The blue Mr. Game & Watch represents the Sidestepper after recovering from being knocked over, which turns their color blue.
*The stage and music track represent the main setting of ''Mario Bros.'' which first features the Sidestepper as an enemy, who appear as the stage hazards.
*The stage and music track is based on the ''Mario Bros.'' arcade game, which first features the Sidestepper as an enemy, who appears as the stage hazards.
*The Move Speed ↑ rule applied to the blue Mr. Game & Watch Team references how the angry blue Sidesteppers will move quicker-than-normal across the stage.
*The Move Speed ↑ rule applied to the blue Mr. Game & Watch Team references how the blue Sidestepper will become angry and move quickly across the stage.
*The second battle condition applied to the second red Mr. Game & Watch Team references how the angry blue Sidesteppers can turn purple, run faster, and cause the player to lose a life by dashing into them.
*The second battle condition applied to the second red Mr. Game & Watch Team references how the angry blue Sidesteppers can turn purple and run faster across the stage.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how the Sidesteppers can be used as throwing items on the Mario Bros. stage in the ''Super Smash Bros.'' series.
*This spirit's Trade-Off Speed ↑ ability references how the Sidestepper's speed increases after being damaged from being knocked over.
*This spirit's Attack type and Trade-Off Speed ↑ ability reference the Sidestepper's ability to attack by dashing into the player and increase their speed when damaged.
*In World of Light, the Sidestepper spirit is located in the ''Pac-Man''-esque area in the Light Realm, referencing how Sidestepper debuted as an arcade character.
*In World of Light, the Sidestepper spirit is located in the 8-bit area in the Light Realm, referencing how the Sidestepper debuted as an 8-bit character.
|-
|-
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|{{SSBUMusicLink|Super Mario Bros.|Mario Bros.}}
|{{SSBUMusicLink|Super Mario Bros.|Mario Bros.}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Ice Climbers represent the Freezie, a light blue icicle enemy that can freeze enemies, which appears as the item.
*The white Ice Climbers represent the Freezie, a light blue icicle enemy with simple eyes, who appears as the item.
*The stage's Battlefield form represents the introductory cutscene of the Freezie in ''Mario Bros.'', which features a similar layout.
*The stage and music track is based on the ''Mario Bros.'' arcade game, which first features the Freezie as an enemy.
*The stage and music track represent the main setting of ''Mario Bros.'', which first features the Freezie as an enemy.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the Freezie's appearance as an item in the ''Super Smash Bros.'' series.
*This spirit's Freezie Equipped ability references how the Freezie can be used as an item in the ''Super Smash Bros.'' series.
*This spirit's Grab type and Freezie Equipped ability reference how the Freezie can be grabbed, carried around, and thrown in the ''Super Smash Bros.'' series.
|-
|-
|115
|115
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|{{SSBUMusicLink|Super Mario Bros.|Wrecking Crew Medley}}
|{{SSBUMusicLink|Super Mario Bros.|Wrecking Crew Medley}}
|
|
*The green Wario's purple costume represents the Eggplant Man, a purple eggplant-shaped enemy who appears in groups.
*The green-and-purple Wario represents the Eggplant Man, a purple eggplant-shaped enemy who appears in groups.
*The stage and music track represent the main setting of ''Wrecking Crew'', which features the Eggplant Man as an enemy.
*The stage is based on the main setting of ''Wrecking Crew'', which first features the Eggplant Man as an enemy.
*The Golden Hammer item represents the {{iw|mariowiki|Golden Hammer}}, a rare item which can be used to defeat the Eggplant Man in ''Wrecking Crew''.
*The Golden Hammer item is based on the [[mariowiki:Golden Hammer|rare similarly-named item]] used to defeat the Eggplant Man in ''Wrecking Crew''.
|-
|-
|116
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|{{SSBUMusicLink|Super Mario Bros.|Fever}}
|{{SSBUMusicLink|Super Mario Bros.|Fever}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red, yellow, and blue Kirbys each represent the three different Viruses: the red Fever Virus, the yellow Weird Virus, and the blue Chill Virus.
*The Kirby fighters' costumes each represent the three Viruses, which includes the red Fever Virus, the yellow Weird Virus, and the blue Chill Virus.
*The stage represents the main setting of ''Mario Bros.'', which was released on the Nintendo Entertainment System along with ''Dr. Mario''.
*The timed battle condition references the gameplay of ''Dr. Mario'', where the Viruses must be defeated before the bottle completely fills up, which will result in a game over.
*The stage's block-like design and dark background reference the stages in ''Dr. Mario'' which feature a bottle-shaped dark space and a blocky background.
*The timed battle condition references the main gameplay of ''Dr. Mario'' where the player must defeat the Viruses without causing the board to fill up to the top of the bottle, which causes a game over.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type and Poison Damage Reduced ability references how the player can destroy the Viruses by connecting at least three of the same Megavitamins' colors with the Viruses' corresponding colors.
*This spirit's Poison Damage Reduced ability references how the player can destroy the Viruses by connecting at least three of the same Megavitamins' colors with the Viruses' corresponding colors.
|-
|-
|117
|117
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|{{SSBUMusicLink|Super Mario Bros.|Mario Paint Medley}}
|{{SSBUMusicLink|Super Mario Bros.|Mario Paint Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Giant Donkey Kong's hand-based attacks represents the Hand, a giant white gloved hand who attacks using a flyswatter.
*The white Giant Donkey Kong's hand-based attacks represent the Hand, a giant white gloved hand who attacks using a flyswatter.
*The brown Tiny Dark Pit minions' [[Power of Flight]] represent the Flies, a swarm of tiny dark insects who fly and swarm across the screen.
*The brown Tiny Dark Pit minions' [[Power of Flight]] represent the Flies, a swarm of tiny dark insects who fly and swarm across the screen.
*The stage references how the fighters are decreased in size relative to their surroundings, where the fighters' sizes reflect the Hand & Flies' real-life size.
*The stage features the fighters' sizes decreased in relation to the surroundings, where the puppet fighters' sizes reflect the Flies' and the Hand's real-life sizes.
*The music track represents the medley of theme songs from ''Mario Paint'' which first features the Hand and Flies in the {{iw|mariowiki|Gnat Attack}} minigame.
*The music track is based on the theme songs from ''Mario Paint'', which first features the Hand and Flies in the {{iw|mariowiki|Gnat Attack}} minigame.
*The timed battle condition references the Gnat Attack minigame in ''Mario Paint'' where the player must use the Hand to swat all the flies away within the time limit.
*The timed battle condition references the Gnat Attack minigame in ''Mario Paint'', where the player must control the Hand and swat all the flies away within the time limit.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the Flies & Hand's appearance as an Assist Trophy in the Super Smash Bros. series.
*This spirit's Battering Items ↑ ability references how the Hand can use the flyswatter to swat the Flies.
*This spirit's Attack type and Battering Items ↑ ability reference how the Hand can use the flyswatter to swat the Flies.
*This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, including the flies of the Hand & Flies spirit.
*This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, referencing how the flies of the Hand & Flies spirit are sentient insects.
|-
|-
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|{{SSBUMusicLink|Super Mario Bros.|Mario Paint Medley}}
|{{SSBUMusicLink|Super Mario Bros.|Mario Paint Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Tiny Palutena represents Wanda, a small fairy wearing a red dress who wields a magical handheld tool to create magical spells.
*The red Tiny Palutena represents Wanda, a small fairy who wears a red dress and wields a magical handheld tool.
*The blue Mario, red Peach, and cyan Yoshi minions reference their appearance in ''Mario & Wario'', whom Wanda must help move across the stages while their heads are stuck in buckets.
*The blue Mario, red Peach, and cyan Yoshi minions are each based on their appearance in ''Mario & Wario'', whom Wanda serves as their guide.
*The stage represents the {{iw|mariowiki|Yosei no Mori}}, the first stage in ''Mario & Wario'' taking place in a forest setting which serves as Wanda's home.
*The stage represents the {{iw|mariowiki|Yōsei no Mori}}, the first stage of ''Mario & Wario'', which takes place in a forest inhabited by Wanda.
*The music track represents the medley of theme songs of ''Mario Paint'', a ''Mario'' game compatible with the Super NES Mouse similar to ''Mario & Wario''.
*The music track is based on the theme songs from ''Mario Paint'', which is compatible with the Super NES Mouse, similar to ''Mario & Wario''.
*The first battle condition references Wanda's role in ''Mario & Wario'' as the guide for Mario, Yoshi, and Peachhich will cause the characters to lose a life without her ability to create safe passage.
*The battle conditions reference the gameplay of ''Mario & Wario'' where Wanda must guide Mario, Peach, and Yoshi to the end of each stage by creating safe passage for them.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield and Support types reference Wanda's role in ''Mario & Wario'' by providing safe passage for the aimlessly-wandering Mario, Peach, and Yoshi.
*This spirit's Magic Attack ↑ ability references how Wanda can use her magic wand to alter the surroundings of each stage in ''Mario & Wario''.
*This spirit's Magic Attack ↑ ability references how Wanda can use her magic wand to alter the surroundings of each stage in ''Mario & Wario''
|-
|-
|119
|119
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|{{SSBUMusicLink|Super Mario Bros.|World Tour}}
|{{SSBUMusicLink|Super Mario Bros.|World Tour}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Mario references his appearance as one of the main playable characters alongside the Kid in ''Mario Golf'' for the Game Boy Color.
*The black Mario represents the Kid, a young golf player featured in ''Mario Golf'' for the Game Boy Color who wears a black shirt.
*The black Mario represents the Kid, a young playable golfer featured in ''Mario Golf'' for the Game Boy Color who wears a black shirt.
*The stage represents the large green fields which serve as the golf courses featured in ''Mario Golf''.
*The stage represents the {{iw|mariowiki|Marion Course}}, a golf course in ''Mario Golf'' for the Game Boy Color taking place on a large green field.
*The Heavy Wind hazard references the wind hazards in the ''Mario Golf'' series, which can change the trajectory of a golf ball.
*The music track represents the theme song of ''Mario Golf: World Tour'', an entry in the ''Mario Golf'' series released on a handheld console similar to ''Mario Golf'' for the Game Boy Color.
*The Beastball items and the third battle condition reference the white golf balls used by the players in the ''Mario Golf'' series.
*The Heavy Wind hazard references the wind hazards in the ''Mario Golf'' series, where the different wind speeds can alter the trajectory of the golf ball.
*The Beastball item and the third battle condition references the white golf balls used by the players in the ''Mario Golf'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the Kid's role in ''Mario Golf: Advanced Tour'' as the player's trainer.
*This spirit's Stamina ↑ ability references how the Kid becomes a ten year-old golfing prodigy after first playing golf at the age of three.
*This spirit's Stamina ↑ ability references how the Kid becomes a ten year-old golfing prodigy after first playing golf at the age of three.
|-
|-
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|{{SSBUMusicLink|Super Mario Bros.|Luigi's Mansion Series Medley}}
|{{SSBUMusicLink|Super Mario Bros.|Luigi's Mansion Series Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Luigi Team references his appearance as the main playable character of the ''Luigi's Mansion'' series, who uses the different versions of the Poltergust 5000.
*The Luigi Team's costume represent the multicolored Luigis from the {{iw|mariowiki|ScareScraper}} mode of ''Luigi's Mansion: Dark Moon'', who use the Poltergust 5000 as their weapon.
*The Luigi Team's four fighters and costumes represent the four multicolored multiplayer Luigis featured in the {{iw|mariowiki|ScareScraper}} mode of the ''Luigi's Mansion'' series.
*The stage is based on the haunted mansion serving as the main setting of ''Luigi's Mansion'', where Luigi uses the {{iw|mariowiki|Poltergust 3000}}, an earlier model of the Poltergust 5000.
*The stage represents Luigi's Mansion, the main setting of the titular game featuring the {{iw|mariowiki|Poltergust 3000}}, the early version of the Poltergust 5000.
*Luigi's grab-and-throw attacks feature the Poltergust G-00, an advanced model of the Poltergust 5000 which Luigi uses as his weapon in ''Luigi's Mansion 3''.
*The music track features the theme songs played in ''Luigi's Mansion: Dark Moon'', which first features the Poltergust 5000 as Luigi's main weapon.
*Luigi's favored grab and throws features the Poltergust G-00, an advanced model of the Poltergust 5000 featured in ''Luigi's Mansion 3''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how the Poltergust serves as Luigi's main weapon in the ''Luigi's Mansion'' series.
*This spirit's Fog Immunity ability references the Poltergust's function to suck up ghosts, which is generally connected with eerie fog.
*This spirit's Fog Immunity ability references the Poltergust's function to suck up ghosts, which is generally connected with eerie fog.
|-
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Clear Dog of Duck Hunt represents the Polterpup, a ghostly white dog who appears invisible until exposed by Luigi's flashlight.
*The white Clear Dog of Duck Hunt represents the Polterpup, a ghostly white dog who appears invisible until exposed by Luigi's flashlight.
*The stage represents Luigi's Mansion, the main setting of the titular game where Polterpup makes an appearance in the game's Nintendo 3DS remake.
*The stage and music track represent {{iw|mariowiki|Gloomy Manor}}, the first mansion in ''Luigi's Mansion: Dark Moon'' where Luigi first encounters Polterpup.
*The music track represents the theme song of {{iw|mariowiki|Gloomy Manor}}, the first mansion featured in ''Luigi's Mansion: Dark Moon'' where Luigi first discovers Polterpup.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Polterpup's role in the ''Luigi's Mansion'' series by helping Luigi explore the haunted areas.
*This spirit's Bury Immunity ability references Polterpup's first appearance in ''Dark Moon'', where he discovers an amethyst while digging outside the Gloomy Manor.
*This spirit's Bury Immunity ability references Polterpup's first appearance in ''Dark Moon'' where he discovers an amethyst while digging outside the Gloomy Manor.
|-
|-
|123
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (Melee)}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (Melee)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Peach references her appearance as the main playable character of ''Super Princess Peach'', who is accompanied by Perry the parasol.
*The yellow Peach's favored [[Peach Parasol]] represents Perry, a sentient yellow parasol carried by Peach in ''Super Princess Peach''.
*The yellow Peach's costume and favored [[Peach Parasol]] features Peach's parasol turning yellow, representing Perry, the yellow parasol.
*The stage represents {{iw|mariowiki|Ladida Plains}}, the first area of ''Super Princess Peach'', which takes on a grassland stage with hills in the background.
*The stage represents {{iw|mariowiki|Ladida Plains}}, the first area of ''Super Princess Peach'' which serves as a training area for Perry's abilities.
*Peach's favored Peach Parasol and the battle conditions reference Perry's {{iw|mariowiki|Floatbrella}} technique, which allows Peach to float in the air in ''Super Princess Peach''.
*The music track represents the ''Super Mario Bros.'' ground theme for ''Super Smash Bros. Melee'', featuring Peach as a playable character similar to ''Super Princess Peach''.
*Peach's favored Peach Parasol and the battle conditions references how Peach can use Perry to glide and attack in ''Super Princess Peach''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Perry's role in ''Super Princess Peach'' as Princess Peach's companion, who uses Perry's abilities to progress through the stages.
*This spirit's Floaty Jumps ability further references Perry's Floatbrella technique, which allows Peach to float in the air in ''Super Princess Peach''.
*This spirit's Shield type references Perry's role in ''Super Princess Peach'' by helping Princess Peach in her quest to rescue Mario and Luigi from Bowser.
*This spirit's Floaty Jumps ability further references how Peach uses Perry to glide through the air in ''Super Princess Peach''.
|-
|-
|124
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Luigi's purple costume is based on his evil counterpart, Waluigi, who appears as a playable character in ''(Super) Mario Strikers''.
*Luigi's purple costume is based on his evil counterpart, Waluigi, who appears as a playable character in ''(Super) Mario Strikers''.
*The stage represents the soccer arenas featured in the ''Mario Strikers'' series, which takes place on a field in a crowded stadium.
*The stage represents the soccer arenas in the ''Mario Strikers'' series, which takes place on a field in a crowded stadium.
*The music track represents the theme song of ''Mario Sports Superstars'', a ''Mario'' spin-off sports game featuring the game of soccer similar to ''(Super) Mario Strikers''.
*The Soccer Ball item represents the soccer ball used in ''(Super) Mario Strikers'', which can be used to perform a powerful {{iw|mariowiki|Super Strike}} soccer shot.
*The Soccer Ball item represents the soccer ball used in ''(Super) Mario Strikers'', which can be used to perform a {{iw|mariowiki|Super Strike}} capable of violently kicking the ball towards the net.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Foot Attack ↑ ability references the game of soccer which requires the use of the player's feet to kick the soccer ball.
*This spirit's Foot Attack ↑ ability references the Super Strike, a powerful soccer shot performed by a captain in ''(Super) Mario Strikers'' which will shoot the ball into the net.
*This spirit's Foot Attack ↑ ability further references the Super Strike, a powerful soccer shot performed by a captain in ''(Super) Mario Strikers'' that will shoot the ball into the net.
|-
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|
|
*The red Giant Ivysaur represents Petey Piranha, a giant red-and-green plant creature who appears as a playable character in ''Mario Strikers Charged''.
*The red Giant Ivysaur represents Petey Piranha, a giant red-and-green plant creature who appears as a playable character in ''Mario Strikers Charged''.
*The stage represents the soccer arenas featured in the ''Mario Strikers'' series, which takes place on a field in a crowded stadium.
*The stage represents the soccer arenas in the ''Mario Strikers'' series, which takes place on a field in a crowded stadium.
*The music track represents the theme song of ''Mario Sports Superstars'', a ''Mario'' spin-off sports game featuring the game of soccer similar to ''Mario Strikers Charged''.
*The Soccer Ball item represents the soccer ball used in ''Mario Strikers Charged'', which can be used to perform a powerful {{iw|mariowiki|Mega Strike}} soccer shot.
*The Soccer Ball item represents the soccer ball used in ''Mario Strikers Charged'', which can be used to perform a {{iw|mariowiki|Mega Strike}} capable of violently kicking the ball towards the net.
|-
|-
|128
|128
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|{{SSBUMusicLink|Super Mario Bros.|Pandemonium}}
|{{SSBUMusicLink|Super Mario Bros.|Pandemonium}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Mario represents MC Ballyhoo, a humanoid character wearing a magenta shirt who is accompanied by Big Top, a sentient blue top hat.
*The blue Mario, blue Yoshi, blue Peach, and cyan Luigi fighters are based on their appearance as playable characters in ''Mario Party 8'', which is hosted by MC Ballyhoo & Big Top.
*The blue Mario, blue Yoshi, blue Peach, and cyan Luigi reference their appearance as four playable characters of ''Mario Party 8'', whose costumes reference Big Top's blue color scheme.
*The stage represents the {{iw|mariowiki|Star Carnival}}, the main setting of ''Mario Party 8'', which features a pathway surrounding the castle-like {{iw|mariowiki|Star Carnival Stage}} in the center.
*The stage represents the {{iw|mariowiki|Star Carnival}}, the main setting of ''Mario Party 8'' hosted by MC Ballyhoo & Big Top featuring a pathway surrounding the {{iw|mariowiki|Star Carnival Stage}} in the center.
*The music track represents the theme songs of several minigames in ''Mario Party 9'', an entry in the ''Mario Party'' series featuring motion controls similar to ''Mario Party 8''.
*The Super Star item references the [[mariowiki:Star (Mario Party series)|Star]], a collectible goal item in the ''Mario Party'' series where collecting enough Stars will determine the winning player.
*The Super Star item references the [[mariowiki:Star (Mario Party series)|Star]], a collectible goal item in the ''Mario Party'' series where collecting enough Stars will determine the winning player.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references MC Ballyhoo & Big Top's role in ''Mario Party 8'' as the player's guides of the Star Carnival.
*This spirit's Star Rod Equipped ability references the similarly-named [[mariowiki:Star Rod (Mario Party 8)|Star Rod]], which is given to the Superstar of the Star Carnival at the end of ''Mario Party 8's'' single-player mode.
*This spirit's Star Rod Equipped ability references MC Ballyhoo's microphone which he often carries around in Mario Party 8.
|-
|-
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|129
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|{{SSBUMusicLink|Other|Arcade Bunny's Theme}}
|{{SSBUMusicLink|Other|Arcade Bunny's Theme}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Bunny Peach represents Rabbid Peach, a white [[Rabbid]] dressed up like Princess Peach, who also appears as a main playable character.
*The white Bunny Peach and the music track represent [[Rabbid]] Peach, a rabbit-like creature who is dressed up like Princess Peach.
*The stage represents the Mushroom Kingdom, the main hub area of ''Mario + Rabbids Kingdom Battle'' where Rabbid Peach is transported to at the beginning of the game.
*The stage represents the Mushroom Kingdom, the main hub area of ''Mario + Rabbids Kingdom Battle'' which features Rabbid Peach as a playable character.
*The music track represents the theme song of [[Arcade Bunny]], an anthropomorphic rabbit mascot character similar to Rabbid Peach and the Rabbid species.
*The timed battle condition references the number of turns in each turn-based battle that the player must complete to earn a perfect score in ''Kingdom Battle''.
*Peach starting off with a Super Scope and the Super Scope item represents the Blaster, a default laser weapon used by Rabbid Peach that can deal damage from mid-range.
*The third battle condition references one of Rabbid Peach's special abilities, Heal, which allows her to restore a percentage of a party member's HP.
*The timed battle condition reference the maximum number of turns of each turn-based battle in ''Kingdom Battle'' where the players can earn a perfect score by completing the battle within the maximum number.
*Peach starting off with increased move speed and the second battle condition reference how the players can quickly hide behind cover to avoid enemy attacks in ''Kingdom Battle''.
*Peach starting off with increased move speed and the second battle condition reference how the players can quickly hide behind cover to avoid enemy attacks in the turn-based battles in ''Kingdom Battle''.
*Peach starting off with a Super Scope item references how Rabbid Peach uses her primary default weapon, the Blaster, a mid-range gun-like weapon that deals exceptional damage.
*The third battle condition references one of Rabbid Peach's special abilities, Heal, which allows her to heal a percentage of her or her party members' health.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references Rabbid Peach's high defense stats and her special ability, Shield, which can reduce movement and weapon damage by a certain percentage.
*This spirit's Jump ↑ ability references the Team Jumping mechanic of ''Kingdom Battle's'' turn-styled battles, which allows the party members to perform a high jump to a tile out of range.
*This spirit's Jump ↑ ability references the Team Jumping mechanic of ''Kingdom Battle's'' turn-styled battles, which allows the party members to perform a high jump to a tile out of range.
|-
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|{{SSBUMusicLink|Other|Arcade Bunny's Theme}}
|{{SSBUMusicLink|Other|Arcade Bunny's Theme}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Striped Bunny Mario represents Rabbid Mario, a white Rabbid dressed up like Mario, who also appears as a main playable character.
*The Striped Bunny Mario and the music track represent Rabbid Mario, a rabbit-like creature who is dressed up like Mario.
*The stage represents the Mushroom Kingdom, the main hub area of ''Mario + Rabbids Kingdom Battle'' where Rabbid Mario is transported to at the beginning of the game.
*The stage represents the Mushroom Kingdom, the main hub area of ''Mario + Rabbids Kingdom Battle'' which features Rabbid Mario as a playable character.
*The music track represents the theme song of Arcade Bunny, an anthropomorphic rabbit mascot character similar to Rabbid Mario and the Rabbid species.
*The Shooting Type items reference the primary weapons in ''Kingdom Battle'', most of which resemble firearms featuring different effects.
*The Shooting Type items references the primary weapons featured in ''Kingdom Battle'', most of which resemble firearms that feature different effects.
*Mario starting off with a Ray Gun references how Rabbid Mario uses his primary default weapon, the Boomshot, a short-range gun-like weapon which does more damage up close to the enemy.
*Mario starting off with a Ray Gun represents the Boomshot, a default laser weapon used by Rabbid Mario that can deal damage from close-range.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type references Rabbid Mario's high offense stats in ''Kingdom Battle''.
*This spirit's Jump ↑ ability references the Team Jumping mechanic of ''Kingdom Battle's'' turn-styled battles, which allows the party members to perform a high jump to a tile out of range.
*This spirit's Jump ↑ ability references the Team Jumping mechanic of ''Kingdom Battle's'' turn-styled battles, which allows the party members to perform a high jump to a tile out of range.
|-
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|{{SSBUMusicLink|Other|Arcade Bunny's Theme}}
|{{SSBUMusicLink|Other|Arcade Bunny's Theme}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The larger-than-normal white Bunny Donkey Kong represents Rabbid Kong, a giant white Rabbid dressed up like Donkey Kong, who also appears as a playable character.
*The larger white Bunny Donkey Kong and the music track Rabbid Kong, a giant rabbit-like creature who features the physical attributes of Donkey Kong.
*The stage represents the Mushroom Kingdom, the main hub area of ''Mario + Rabbids Kingdom Battle'' featuring Rabbid Kong as a boss.
*The stage represents the Mushroom Kingdom, the main hub area of ''Mario + Rabbids Kingdom Battle'' which features Rabbid Kong as a boss.
*The music track represents the theme song of Arcade Bunny, an anthropomorphic rabbit mascot character similar to Rabbid Kong and the Rabbid species.
*The battle condition references Rabbid Kong's usage of powerful punches and physical attacks during his boss battle in ''Kingdom Battle''.
*The battle condition references Rabbid Kong's boss battle where he will perform powerful punch and physical attacks with his gigantic arms.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type references Rabbid Kong's strong attacks during his boss battle in ''Kingdom Battle''.
*This spirit's Weight ↑ ability references Rabbid Kong's slow mobility and high endurance against attacks during his boss battle in ''Kingdom Battle''.
*This spirit's Weight ↑ ability references Rabbid Kong's slow mobility and high endurance against attacks.
|-
|-
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|132
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|{{SSBUMusicLink|Super Mario Bros.|Title Theme - Mario Tennis Aces}}
|{{SSBUMusicLink|Super Mario Bros.|Title Theme - Mario Tennis Aces}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Striped Mario references Mario's appearance as a playable character in ''Mario Tennis Aces'' who wears a tennis outfit with a similar color scheme.
*The Striped Mario is based on his appearance in ''Mario Tennis Aces'', who wears a tennis outfit with a similar color scheme.
*The Fire Peach minion references Peach's appearance as a playable character in ''Mario Tennis Aces'', referencing the doubles format of tennis.
*The Fire Peach minion is based on her appearance in ''Mario Tennis Aces'', which references the doubles format of tennis.
*The stage represents the daytime version of {{iw|mariowiki|Marina Stadium}}, a tennis court located on a tropical island in ''Mario Tennis Aces'' featuring a crowded stadium.
*The stage represents the daytime version of {{iw|mariowiki|Marina Stadium}}, a crowded tennis court stadium located on a tropical island in ''Mario Tennis Aces''.
*The Color TV-Game 15 Assist Trophy enemy represents the sport of tennis where the players must hit the tennis ball and earn a point if the opponent cannot return it.
*The Color TV-Game 15 Assist Trophy enemy references the sport of tennis, where the players must hit the tennis ball and earn a point if the opponent cannot return it.
*The fighters' favored smash attacks references the smashes used in tennis, with Peach's downward-angled forward smash attack featuring a tennis racket used in ''Mario Tennis Aces''.
*The puppet fighters' favored smash attacks references the smashes used in tennis, whereas Peach's downward-angled forward smash attack features a tennis racket.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and Critical Hit ↑ ability reference the Special Shot, a special move used by each character in ''Mario Tennis Aces'' where they can perform a powerful smash.
*This spirit's Critical Hit ↑ ability references the Special Shot, a special move used by each character in ''Mario Tennis Aces'' where they can perform a powerful smash.
|-
|-
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|133
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|{{SSBUMusicLink|Super Mario Bros.|Stadium Theme - Mario Tennis Aces}}
|{{SSBUMusicLink|Super Mario Bros.|Stadium Theme - Mario Tennis Aces}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Luigi references Luigi's appearance as a playable character in ''Mario Tennis Aces'' who wears a tennis outfit with a similar color scheme.
*The white Luigi is based on his appearance in ''Mario Tennis Aces'', who wears a tennis outfit with a similar color scheme.
*The green Daisy minion references Daisy's appearance as a playable character in ''Mario Tennis Aces'', referencing the doubles format of tennis.
*The green Daisy minion is based on her appearance in ''Mario Tennis Aces'', which references the doubles format of tennis.
*The stage represents the nighttime version of Marina Stadium, a tennis court in ''Mario Tennis Aces'' featuring a rectangular green court and a crowded stadium.
*The stage represents the nighttime version of Marina Stadium, a crowded stadium with a rectangular tennis court in ''Mario Tennis Aces''.
*The fighters' smash attacks reference the smashes used in tennis, with Daisy's downward-angled forward smash attack featuring a tennis racket used in ''Mario Tennis Aces''.
*The puppet fighters' smash attacks reference the smashes used in tennis, whereas Daisy's downward-angled forward smash attack features a tennis racket.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and Weapon Attack ↑ ability reference how the tennis racket from the ''Mario Tennis'' series serves as Peach and Daisy's downward-angled forward smash attack in the ''Super Smash Bros'' series.
*This spirit's Weapon Attack ↑ ability references how the tennis racket from the ''Mario Tennis'' series serves as Peach and Daisy's downward-angled forward smash attack in the ''Super Smash Bros'' series.
|-
|-
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|1,300
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|{{SSBUMusicLink|Super Mario Bros.|Pandemonium}}
|{{SSBUMusicLink|Super Mario Bros.|Pandemonium}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Striped Mario references his appearance as a playable character in ''Super Mario Party'', whose personal Dice Block appears in this card's artwork.
*The Striped Mario is based on his appearance in ''Super Mario Party'', whose personal Dice Block is depicted in this spirit's artwork.
*The red Peach minion references her appearance as a playable character in Super Mario Party, who can be obtained as an ally using the {{iw|mariowiki|Ally Space}}.
*The red Peach minion is based on her appearance in ''Super Mario Party'', who becomes Mario's ally after he lands on the {{iw|mariowiki|Ally Space}}.
*The stage represents Princess Peach's Castle, the main hub area of ''Super Mario 64'' featuring two [[mariowiki:Tower of the Wing Cap|hidden]] [[mariowiki:Wing Mario Over the Rainbow|levels]] that the {{iw|mariowiki|Mario's Rainbow Castle}} board is based on.
*The Crate items represent the Dice Block, a cube-shaped item in the ''Mario Party'' series, which allows the player to move a number of spaces on the game board.
*The music track represents the theme songs of several minigames in ''Mario Party 9'', an entry in the ''Mario Party'' series featuring motion controls similar to ''Super Mario Party''.
*The Crate items represent the Dice Block's shape, while the ''Super Mario'' items contained inside the Crates represent the items the players use to gain an advantage in the ''Mario Party'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how the Dice Block helps the player move a certain number of spaces on the game boards in the ''Mario Party'' series.
*This spirit's Improved Escape ability references how the Dice Blocks can be used to help the player move towards somewhere advantageous, or move away from somewhere disadvantageous on the board.
*This spirit's Improved Escape ability references how the Dice Blocks can be used to help the player move somewhere advantageous, or move away from somewhere disadvantageous on the board.
|-
|-
|1,301
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|{{SSBUMusicLink|Super Mario Bros.|Slide}}
|{{SSBUMusicLink|Super Mario Bros.|Slide}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Bowser, red Yoshi, and white Rosalina & Luma reference their appearance as playable characters in ''Super Mario Party'', while the orange Kirby minion represents the Goomba in this spirit's artwork.
*The red Bowser, red Yoshi, and white Rosalina & Luna fighters are based on their appearance in ''Super Mario Party'', who are depicted rowing the red-and-white raft.
*The puppet fighters' red, red-tinted, and white costumes references the red-and-white color scheme of the river raft, which is featured in this spirit's artwork.
*The orange Kirby fighter represents the Goomba, a small brown mushroom enemy who is depicted rowing the red-and-white raft.
*The stage represents the raging jungle river, the main setting for the River Survival game mode in ''Super Mario Party'' where the players must ride the raft down the river.
*The stage and music track represent the main setting of the River Survival game mode of ''Super Mario Party'', which takes place on sloping river rapids through the jungle.
*The music track represents the theme song of the slide courses featured in ''Super Mario 64'', referencing how the players can guide the raft down the sliding river.
*The [[Party Ball]] and the Food items reference the balloons in the River Survival game mode, which will reward the players with extra time after completing the minigames.
*The [[Party Ball]] and Food items reference the floating balloons in River Survival which allow the players to play co-op minigames when popped and rewards the players with added time when completed.
*The Bob-omb Festival rule references the obstacles in River Survival, which will cause the players to lose if they don't avoid them within the time limit.
*The Bob-omb Festival rule references the obstacles featured in the River Survival game mode which will cause the players to lose if they don't avoid them within the time limit.
*The timed battle condition references the time limit in the River Survival game mode, where the players have a limited time to reach the end of the river.
*The 1:00 time limit reference the time limit in the River Survival game mode, where its hard difficulty features a 60 second time limit the players have to reach the end of the river.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how the River Survival is a multiplayer game mode where each minigame requires each player to work together.
*This spirit's Falling Immunity ability references how the raft used for the River Survival game mode cannot sink, even when hit by obstacles.
*This spirit's Falling Immunity ability references how the raft used for River Survival cannot sink, even when hit by obstacles.
|-
|-
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|{{SSBUMusicLink|Mario Kart|Mario Circuit - Mario Kart 8}}
|{{SSBUMusicLink|Mario Kart|Mario Circuit - Mario Kart 8}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Gold Mii Brawler's Super Mushroom Hat represents the Golden Dash Mushroom, a golden variation of the Super Mushroom item.
*The Gold Mii Brawler's Super Mushroom Hat represents the Golden Dash Mushroom, the golden variation of the {{s|mariowiki|Dash Mushroom}}.
*The stage and music track represent the Mario Circuit race courses in the ''Mario Kart'' series, which features the Golden Dash Mushroom as an item.
*The stage, music track, and the Mario Kart items reference the Golden Dash Mushroom's appearance as an item in the ''Mario Kart'' series.
*The Mario Kart items represent the items used in the ''Mario Kart'' series, which can be collected and used against the other players, including the Golden Dash Mushroom.
*The Mii Brawler's Impact Run ability and the rules reference the Golden Dash Mushroom's ability to give the player numerous speed boosts for a short time.
*The Mii Brawler's Impact Run ability and the Uncontrollable Speed rule reference the Golden Dash Mushroom's ability to give the player unlimited speed boosts for a short time.
*The Mii Brawler's Impact Run ability and the battle conditions reference the Golden Dash Mushroom's appearance in ''Mario Kart Arcade GP'', which grants Toad invincibility and the ability to knock over any rival karts.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how the Golden Dash Mushroom can be used as an item in the ''Mario Kart'' series.
*This spirit's Giant ability references the Mega Mushroom, a yellow Mushroom item similar to the Golden Dash Mushroom, which can make the player become giant.
*This spirit's Giant ability references the Mega Mushroom, a yellow Mushroom item similar to the Golden Dash Mushroom, which can make the player become giant.
|-
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - New Super Mario Bros. U}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - New Super Mario Bros. U}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The default Peach represents Peachette, the {{iw|mariowiki|Super Crown}} power-up form of Toadette who features a similar appearance and moveset with Princess Peach.
*The default Peach represents Peachette, the {{iw|mariowiki|Super Crown}} power-up form of Toadette who shares the same appearance and moveset as Princess Peach.
*The default Mario, default Luigi, and Mii Brawler's costume represent the default playable characters of ''New Super Mario Bros. U Deluxe'', including Mario, Luigi, and the Yellow Toad.
*The default Mario and Luigi minions, and the Mii Brawler minion's costume represent the default characters of ''New Super Mario Bros. U Deluxe'', which includes Mario, Luigi, and the yellow Toad.
*The Mii Brawler minion's Super Mushroom Hat represents the Yellow Toad's cap, the yellow Toad Outfit represents the Yellow Toad's outfit, and the high voice type represents the Yellow Toad's high-pitched voice.
*The stage and the music track represent Acorn Plains, the first stage of ''New Super Mario Bros. U Deluxe'', which first features Peachette as a playable character.
*The stage and music track represent Acorn Plains, the first stage of ''New Super Mario Bros. U Deluxe'' which first features Peachette as a playable character.
*The Low Gravity hazard and Easy to Launch rules reference the floating abilities of Peachette and the other playable characters' Super Acorn forms in ''New Super Mario Bros. U Deluxe''.
*The Low Gravity hazard and Easy to Launch rules reference the floating abilities of Peachette and the other playable characters' Super Acorn forms in ''New Super Mario Bros. U Deluxe''.
*The timed battle condition references the timelimit in each level of the ''Mario'' side-scrolling platformer games, which will deplete one of the player's lives when it expires.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references Peachette's ability to be protected from pitfalls and hazards only once.
*This spirit's Jump ↑ ability references Peachette's ability to double jump, float, and hover in the air.
*This spirit's Jump ↑ ability reference Peachette's ability to double jump, float, and hover in the air.
|-
|-
|1,425
|1,425
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The default Peach represents her ''Paper Mario'' counterpart, Paper Princess Peach, who appears folded and brainwashed in ''Paper Mario: The Origami King''.
*The default Peach represents her ''Paper Mario'' counterpart, Paper Princess Peach, who appears folded and brainwashed in ''Paper Mario: The Origami King''.
*The stage represents Princess Peach's Castle, a landmark castle location in the Mushroom Kingdom where the folded Paper Princess Peach is encountered during the opening of ''The Origami King''.
*The stage is based on Princess Peach's Castle, where the folded Paper Princess Peach is first encountered during the beginning of ''The Origami King''.
*The music track features a medley of theme songs played in ''Paper Mario'', ''The Thousand Year Door'', and ''Sticker Star'', all of which feature Paper Princess Peach as the damsel-in-distress.
*The Hammer items reference the different types of Hammers used by Paper Mario during the turn-based battles of the ''Paper Mario'' series.
*The Hammer item represents the different types of Hammers used by Paper Mario during the turn-based battles in the ''Paper Mario'' series, including ''The Origami King''.
*The Chain Comp Assist Trophy enemy represents a Chain Chomp named [[mariowiki:Princess (Paper Mario:The Origami King)|Princess]], who appears in ''The Origami King''.
*The Chain Comp Assist Trophy enemy represents a Chain Chomp named [[mariowiki:Princess (Paper Mario:The Origami King)|Princess]], who appears as an ally in ''The Origami King''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Paper Princess Peach's role as a supporting character in the ''Paper Mario'' series.
*This spirit's Grab type further references how Paper Princess Peach is folded and brainwashed by King Olly prior to the beginning of ''The Origami King''.
*This spirit's Floaty Jumps ability references Princess Peach's ability to temporarily hover and glide in the air using her Floating Jump ability.
*This spirit's Floaty Jumps ability references Princess Peach's ability to temporarily hover and glide in the air using her Floating Jump ability.
|-
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|{{SSBUMusicLink|Super Mario Bros.|Battle! - Paper Mario: Color Splash}}
|{{SSBUMusicLink|Super Mario Bros.|Battle! - Paper Mario: Color Splash}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The default Pikachu's favored air attacks represents Olivia, a floating female character wearing a yellow dress and a two-pointed crown, which appears similar to Pikachu's pointed ears.
*The default Pikachu's favored air attacks represent Olivia, a floating princess who wears a yellow dress and a two-pointed crown.
*The default Mario minion represents his ''Paper Mario'' counterpart, the titular main playable character of ''Paper Mario: The Origami King'' who is accompanied by Olivia.
*The default Mario minion represents his titular ''Paper Mario'' counterpart, whom Olivia serves as his main companion in ''Paper Mario: The Origami King''.
*The default Tiny Bowser minion represents his ''Paper Mario'' counterpart, Paper Bowser, who is folded down to a smaller size and accompanies Paper Mario and Olivia in ''The Origami King''.
*The default Tiny Bowser minion represents his ''Paper Mario'' counterpart, Paper Bowser, who is folded down to a smaller size in ''The Origami King''.
*The stage's layouts represent the different locations featured in ''The Origami King'', including {{iw|mariowiki|Overlook Mountain}}, {{iw|mariowiki|The Great Sea}}, and the {{iw|mariowiki|Origami Castle}}.
*The Bob-omb item represents [[mariowiki:Bob-omb (Paper Mario: The Origami King)|Bobby]], an amnesiac Bob-omb who temporarily joins Olivia's party in ''The Origami King''.
*The Bob-omb item represents [[mariowiki:Bob-omb (Paper Mario: The Origami King)|the amnesiac Bob-omb]] that Olivia nicknames "Bobby", who temporarily joins her party until he blows himself up to save Olivia from a crushing boulder.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Olivia's role in ''Color Splash'' as Paper Mario's main companion, whom she helps defeat King Olly.
*This spirit's Defense type and Air Defense ↑ ability reference Olivia's role in ''Color Splash'' to save the Mushroom Kingdom from King Olly.
*This spirit's Air Defense ↑ ability references how Olivia is often seen floating in mid-air in ''The Origami King''.
*This spirit's Air Defense ↑ ability references how Olivia is often seen floating in mid-air in ''The Origami King''.
|-
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|•Defeat the main fighter to win<br>•The enemy favors air attacks<br>•The enemy is metal
|•Defeat the main fighter to win<br>•The enemy favors air attacks<br>•The enemy is metal
|{{SSBUMusicLink|Super Mario Bros.|Attack and Run!}}
|{{SSBUMusicLink|Super Mario Bros.|Attack and Run!}}
|'''Spirit Battle inspiration:'''
|
*The purple Toon Link's favored air attacks represents King Olly, a floating blonde character wearing a purple outfit who features a younger sister in his debut game.
*The purple Toon Link's favored air attacks represent King Olly, a floating antagonist who wears a purple outfit and is depicted scowling.
*The default Giant Metal Pac-Man minion represents the [[mariowiki:Stapler (boss)|Stapler]], a giant metallic stapler whom King Olly summons as his last line of defense.
*The default Giant Metal Pac-Man minion's dash attacks represent the [[mariowiki:Stapler (boss)|Stapler]], King Olly's watchdog resembling Pac-Man's classic form who uses powerful biting attacks.
*The stage represents the {{iw|mariowiki|Origami Castle}}, the corrupted form of Princess Peach's Castle which was overtaken by King Olly in ''Paper Mario: The Origami King''.
*The stage is based on Princess Peach's Castle, which is corrupted into the {{iw|mariowiki|Origami Castle}} after it is taken over by King Olly in ''Paper Mario: The Origami King''.
*The music track represents the Papercraft battle theme song in ''Mario & Luigi: Paper Jam'', which serves as a crossover of the ''Mario & Luigi'' and ''Paper Mario'' series.
*Pac-Man's dash attacks references the Stapler's ability to use sporadic movements and powerful bite attacks in its boss battle in the ''Origami King''.
*Pac-Man's dash attacks features Pac-Man transforming into his classic form, which resembles the Staper's shape and biting attacks.
----'''Other trivia:'''
*This spirit's Attack type references King Olly's attack on the Mushroom Kingdom and usage of powerful attacks during his boss battle.
|-
|-
|1,471
|1,471
Line 3,552: Line 3,371:
|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The larger-than-normal grey Metal Bowser represents Fury Bowser, the dark form of Bowser who grows to giant size after being covered in black goop.
*The larger grey Metal Bowser represents Fury Bowser, the giant form of Bowser, who is covered and corrupted by the black goop.
*The stage represents the Wasteland, the third and final area of {{iw|mariowiki|Lake Lapcat}} in ''Bowser's Fury'' taking place on an orange desolate mountain which features Fury Bowser's third boss battle.
*The stage represents the dark and stormy appearance of {{iw|mariowiki|Lake Lapcat}} when Fury Bowser enters his awakening period in ''Bowser's Fury''.
*The stage's background features dark storm clouds and a red hue, referencing the dark and stormy appearance of Lake Lapcat assumed when Fury Bowser is awakened, which eventually turns red after defeating him two times.
*Bowser's [[Fire Breath]] and the Curry-Filled rule reference Fury Bowser's ability to breathe large beams of fire during his awakening period in ''Bowser's Fury''.
*The music track represents Bowser's final boss battle theme song in ''Super Mario Bros. 3'', referencing how Fury Bowser is the dark version of Bowser who serves as the final boss of ''Bowser's Fury''.
*Bowser's [[Giga Bowser Punch]] Final Smash references Fury Bowser's awakening from his dormant state, where he will attack Mario from a distance in ''Bowser's Fury''.
*The Sudden Final Smash rule references Fury Bowser's awakening in ''Bowser's Fury'' where he will emerge from his dormant slumber in between five minute intervals and attack Mario.
*Bowser's Fire Breath and the Curry-Filled rule reference Fury Bowser's usage of his signature Fire Breath attack, which he performs for a prolonged period of time during his awakening period.
*Bowser's [[Giga Bowser Punch]] Final Smash references Fury Bowser's awakening from his dormant slumber, where he will grow to kaiju size and proceed to attack Mario from a far distance.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type references Fury Bowser's attack on Mario and Lake Lapcat while in his awakened state in ''Bowser's Fury''.
*This spirit's Fire Attack ↑ ability references how Fury Bowser is a stronger version of Bowser, who uses a more powerful version of his fiery breath.
*This spirit's Attack type and Fire Attack ↑ ability further reference how Fury Bowser is a stronger version of Bowser who attacks by breathing powerful beams of fire.
|-
|-
|1,472
|1,472
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|{{SSBUMusicLink|Super Mario Bros.|The Great Tower Showdown 2}}
|{{SSBUMusicLink|Super Mario Bros.|The Great Tower Showdown 2}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Giant Mii Brawler's Cat Hat and Suit represents Giga Cat Mario, the {{iw|mariowiki|Giga Bell}} power-up form of Mario, which allows him to wear a cat suit and turn giant.
*The Giant Mii Brawler's costume represents Giga Cat Mario, the {{iw|mariowiki|Giga Bell}} power-up form of Mario who grows to giant size and uses physical attacks.
*The Bowser Jr. minion references his appearance as an ally in ''Bowser's Fury'', who teams up with Mario to restore Fury Bowser back to normal Bowser.
*The Bowser Jr. minion is based on his appearance in ''Bowser's Fury'', who joins forces with Mario to restore Bowser from his Fury Bowser form.
*The stage represents the Wasteland, the third and final area of Lake Lapcat in ''Bowser's Fury'' taking place on an orange desolate mountain which features the location of the third Giga Bell.
*The stage represents the dark and stormy appearance of Lake Lapcat when Fury Bowser enters his awakening period, whom Giga Cat Mario must battle three times to defeat him.
*The stage's background features dark storm clouds, referencing the dark and stormy appearance of Lake Lapcat assumed when Fury Bowser is awakened, whom Giga Cat Mario must defeat three times.
*The music track is based on the final boss battle theme song of ''Super Mario 3D World '', which was released alongside ''Bowser's Fury'' on the Nintendo Switch.
*The music track represents the final boss battle theme song of ''Super Mario 3D World'', which features a giant power-up form of Bowser as the final boss similar to ''Bowser's Fury''.
*The music track represents the final boss battle theme song of ''Super Mario 3D World'' released alongside ''Bowser's Fury'' on the Nintendo Switch, which features various elements from the former game.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references Giga Cat Mario's role in Bowser's Fury by defending Lake Lapcat from Fury Bowser.
*This spirit's Jump ↑ ability references how Giga Cat Mario retains Mario's signature jumping ability during his boss battles against Fury Bowser.
*This spirit's Jump ↑ ability references how Giga Cat Mario retains some of Mario's signature physical abilities, including the ability to jump.
|-
|-
|1,473
|1,473
Line 3,593: Line 3,405:
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64 (Remix)}}
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64 (Remix)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Tail Kirby Team represents the Kittens, a race of young multicolored cats featured in ''Bowser's Fury'', where the Super Leaf transformation's raccoon ears and tail resemble those of a cat's.
*The Tail Kirby represents the Kitten, a little cat creature with pointed ears and a bushy tail, who is depicted with yellow, blue, red, green, and purple color schemes.
*The Tail Kirby Team's yellow, blue, red, green, and purple costumes represent the five Kitten species that appear in yellow, blue, red, green, and purple color schemes.
*The stage represents Lake Lapcat, the main setting of ''Bowser's Fury'' which takes place on a large body of water with little islands, which feature the Kittens as native inhabitants.
*The stage represents Lake Lapcat, the main setting of ''Bowser's Fury'' taking place on an archipelago inhabited by the Kittens and other cat-themed creatures.
*The stage and the music track are each based on ''Super Mario Sunshine'' and ''Super Mario 64'', which feature a gameplay where Mario must collect certain goal items similar to ''Bowser's Fury''.
*The stage represents Delfino Plaza, the main hub area of ''Super Mario Sunshine'' taking place on an island setting featuring a shiny collectible goal item similar to ''Bowser's Fury''.
*The Ball items represent the baseballs found across Lake Lapcat, which the Kittens are sometimes often seen playing in ''Bowser's Fury''.
*The music track represents the main theme song of ''Super Mario 64'', an open-world ''Mario'' game featuring multiple levels with shiny collectible goal item similar to ''Bowser's Fury''.  
*The first battle condition references how the Kitten's ability to run fast and be thrown at longer distances by Mario in ''Bowser's Fury''.
*The Ball items and the first battle condition reference how the Kittens are depicted as fast and lightweight creatures who can be carried around by Mario and play with baseballs featured in ''Bowser's Fury''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support and Grab types reference the Kittens' role in ''Bowser's Fury'' by carrying the Kittens back to their respective {{iw|mariowiki|Neko Parent}}s, which will earn Mario a Cat Shine.
*This spirit's Lightweight ability further references the Kitten's ability to run fast and be thrown at longer distances by Mario in ''Bowser's Fury''.
*This spirit's Grab type and Lightweight ability further reference how the Kittens are depicted as lightweight creatures, who are fast and can be carried around by Mario.
|-
|-
|1,491
|1,491
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|{{SSBUMusicLink|Super Mario Bros.|World Tour}}
|{{SSBUMusicLink|Super Mario Bros.|World Tour}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Striped Mario references his appearance as a playable character in ''Mario Golf: Super Rush'', who wears a golfing outfit with a similar color scheme.
*The Striped Mario is based on his appearance in ''Mario Golf: Super Rush'', who wears a golfing outfit with a similar color scheme.
*The Striped Mario's costume is based on Mario's appearance as a playable character in ''{{iw|mariowiki|Family Computer Golf: U.S. Course}}'' and ''{{iw|mariowiki|NES Open Tournament Golf}}''.
*The stage represents {{s|mariowiki|Bonny Greens}}, one of the default golf courses featured in ''Super Rush'', which takes place on a green field with hills.
*The stage represents the {{iw|mariowiki|Rookie Course}} or the {{iw|mariowiki|Bonney Greens}}, the default golf courses in ''Super Rush'' which take place on a large green field.
*The music track represents the national tournament theme song of ''World Tour'', an entry in the ''Mario Golf'' series similar to ''Super Rush''.
*The Temporary Invincibility rule references Mario's Special Shot, Super Star Strike, where Mario obtains a Super Star and strikes the ball with increased speed and power.
*The Temporary Invincibility rule references Mario's Special Shot, Super Star Strike, where Mario obtains a Super Star and strikes the ball with increased speed and power.
*Mario starting off with an Ore Club and the Beastball and Soccer Ball items reference the golf clubs and the white golf balls used by the players in the ''Mario Golf'' series.
*Mario starting off with an Ore Club and the Ball items reference the golf clubs and the white golf balls used by the players in the ''Mario Golf'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type references the red color scheme of Mario's outfit.
*This spirit's Speed ↑ ability references the Special Dash, an ability that increases the player's running speed in the Speed Golf mode of ''Super Rush''.
*This spirit's Speed ↑ ability references the Special Dash, an ability that increases the player's running speed in the Speed Golf mode of ''Super Rush''.
|-
|-
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|{{SSBUMusicLink|Super Mario Bros.|Mario Tennis / Mario Golf}}
|{{SSBUMusicLink|Super Mario Bros.|Mario Tennis / Mario Golf}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The default Luigi references his appearance as a playable character in ''Mario Golf: Super Rush'', who wears a golfing outfit with a similar color scheme.
*The default Luigi is based on his appearance in ''Mario Golf: Super Rush'', who wears a golfing outfit with a similar color scheme.
*The default Luigi Team features four  puppet fighters appearing at a time, referencing the four-player multiplayer modes in ''Super Rush''.
*The stage represents {{iw|mariowiki|Ridgerock Lake}}, a golf course featured in ''Super Rush'', which takes place on a mountainous terrain with wooden bridges and water hazards.
*The stage represents {{iw|mariowiki|Ridgerock Lake}}, a golf course in ''Super Rush'' which takes place on a mountain featuring wooden bridges over water hazards.
*The Move Speed ↑ rule references the Special Dash, a technique in ''Super Rush'' which increases the player's running speed for a short amount of time.
*The music track features the main theme song of ''Toadstool Tour'', an entry in the ''Mario Golf'' series similar to ''Super Rush''.
*Luigi starting off with a Fire Bar and the Ball items reference the golf clubs and the white golf balls used by the players in the ''Mario Golf'' series.
*The Move Speed ↑ rule references the Special Dash, an ability that increases the player's running speed in the Speed Golf mode of ''Super Rush''.
*Luigi starting off with a Fire Bar and the Beastball and Soccer Ball items reference the golf clubs and the white golf balls used by the players in the ''Mario Golf'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references the green color scheme of Luigi's outfit.
*This spirit's Battering Items Power ↑ ability references how the sport of golf involves swinging a golf club, which serves as Peach and Daisy's downward-angled forward smash attack.
*This spirit's Battering Items Power ↑ ability references how the sport of golf involves swinging a golf club, which serves as Peach and Daisy's downward-angled forward smash attack.
|-
|-
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|{{SSBUMusicLink|Other|Title Theme - Wii Sports Resort}}
|{{SSBUMusicLink|Other|Title Theme - Wii Sports Resort}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Peach and default Daisy minion reference their appearance as playable characters in ''Mario Golf: Super Rush'', who wear golfing outfits with a similar color scheme.  
*The white Peach and default Daisy minion are based on their appearance in ''Mario Golf: Super Rush'', who wear golfing outfits with similar color schemes.  
*The stage represents Ridgerock Lake, a golf course in ''Super Rush'' which takes place on a mountain featuring mountainous platforms over water hazards.
*The stage represents Ridgerock Lake, a golf course featured in ''Super Rush'', which takes place on a mountainous terrain with water hazards.
*The music track represents the title theme song of ''Wii Sports Resort'', which features the game of golf and motion controls similar to ''Super Rush''.
*The Heavy Wind hazard references the wind hazards in the ''Mario Golf'' series, which can change the trajectory of a golf ball.
*The Heavy Wind hazard references the wind hazards in the ''Mario Golf'' series, where the different wind speeds can alter the trajectory of the golf ball.
*The Mario Kart items reference the Battle Golf mode in ''Super Rush'', which uses a subset of items similar to those appearing in the ''Mario Kart'' series.
*The Mario Kart items reference Battle Golf, a competitive game mode in ''Super Rush'' which uses a subset of items similar to the items used in the ''Mario Kart'' series.
*Peach and Daisy's favored downward-angled side smash attacks feature golf clubs, which is used in the sport of golf in the ''Mario Golf'' series.
*Peach and Daisy's favored downward-angled side smash attacks features golf clubs, which is used in the sport of golf featured in the ''Mario Golf'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references Peach and Daisy's role in the ''Mario'' series as damsels-in-distress, whom Mario rescues in their debut games.
*This spirit's Weapon Attack ↑ ability references how the golf club from the ''Mario Golf'' series serves as Peach and Daisy's downward-angled forward smash attack.
*This spirit's Weapon Attack ↑ ability references how the golf club from the ''Mario Golf'' series serves as Peach and Daisy's downward-angled forward smash attack.
|-
|1,525
|{{SpiritTableName|Peach & Stella|size=64}}
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}}<br>•Tiny {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Grab}}
|12,800
|[[Luigi's Mansion]]
|•Assist Trophy Enemies ([[Lyn]], [[Chef Kawasaki]], [[Akira Yuki]])
|•Hostile assist trophies will appear<br>•The enemy favors up smash attacks
|{{SSBUMusicLink|Super Mario Bros.|Fossil Falls}}
|'''Spirit Battle inspiration:'''
*The default Peach puppet fighter's favored up smash features a twirling ribbon visual, which she uses to attack enemies in ''Princess Peach: Showtime!''
*The tiny Yellow Kirby minion fighter represents {{iw|mariowiki|Stella}}, a tiny yellow fairy with simple black eyes who is depicted floating in midair and serves as Peach's companion in ''Princess Peach: Showtime!''
*The stage represents the {{iw|mariowiki|Sparkle Theater}}, the main setting of ''Princess Peach: Showtime!'', which takes place inside a large building with multiple floors containing different areas within.
*The music track is based on the theme song from ''Super Mario Odyssey'', which allows the player to change into different outfits, similar to the main gameplay of ''Princess Peach: Showtime!''
*The Lyn, Chef Kawasaki, and Akira Assist Trophy enemies each reference Princess Peach's transformations depicted on the cover of ''Princess Peach: Showtime!'': {{iw|mariowiki|Swordfighter Peach}}, {{iw|mariowiki|Patissiere Peach}}, and {{iw|mariowiki|Kung Fu Peach}}.
----'''Other trivia:'''
*This spirit's Jump ↑ ability increases the player's jump height, referencing how the power of Princess Peach's ribbon will momentarily keep her in midair after jumping in ''Princess Peach: Showtime!''
|-
|1,526
|{{SpiritTableName|Elephant Mario|size=64}}
|•Giant {{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Shield}}
|8,200
|[[Fountain of Dreams]]
|N/A
|•The enemy has super armor but moves slower<br>•The enemy favors down specials<br>•The enemy is giant
|{{SSBUMusicLink|Super Mario Bros.|Ricco Harbor}}
|'''Spirit Battle inspiration:'''
*The blue Giant Mario puppet fighter represents his {{iw|mariowiki|Elephant Fruit}} power-up form, Elephant Mario, which transforms him into a giant Elephant and uses his signature outfit and facial features; the blue alternate costume is an inverse of the color scheme of Mario's signature outfit in paler hues.
*The stage represents the fountains featured in the first course of ''Super Mario Bros. Wonder'', "[[mariowiki:Welcome to the Flower Kingdom!|Welcome to the Flower Kingdom!]]", where the Elephant Fruit can be first obtained and where its power-up form allows the player to store up water in their trunk.
*The music track primarily uses the saxophone (a type of brass instrument) as the leading instrument, referencing how obtaining the Elephant Fruit will affect the course's music track to primarily use brass horns as the leading instrument.
*The first battle condition references the immense strength and weight of the Elephant Fruit power-up form, which will allow the player to easily break through weaker obstacles and defeat enemies with their trunk.
*Mario's favored [[F.L.U.D.D.]] will allow Mario to store up water in its tank and spray the opponent with non-damaging blasts of water, referencing the Elelphant power-up's ability to store up water in their trunk and spray large globules of water, which will not damage the enemy.
----'''Other trivia:'''
*This spirit's Slow Super Armor ability further references the immense strength and weight of the Elephant Fruit power-up form, which will allow the player to easily break through weaker obstacles and defeat enemies with their trunk.
|-
|1,527
|{{SpiritTableName|Swordfighter Peach|size=64}}
|•{{SSBU|Lucina}} {{Head|Lucina|g=SSBU|s=20px}} (140 HP)
|{{SpiritType|Attack}}
|3,400
|[[Hyrule Castle]] (hazards off)
|•Item: Swords
|•[[Stamina battle]]
|{{SSBUMusicLink|Super Mario Bros.|Kingdom Stadium: Night}}
|'''Spirit Battle inspiration:'''
*The default Lucina puppet fighter and the Sword items represent Princess Peach's transformation, Swordfighter Peach, which allows her to assume a blue-colored cavalier uniform and use a rapier in battle.
*The stage and music track represent {{s|mariowiki|The Castle of Thorns}}, the first stage in ''Princess Peach: Showtime!'' where the Swordfighter Peach transformation is first assumed, which takes place at a castle stage at nighttime.
*The stamina battle condition references the health system in ''Princess Peach: Showtime!'' where the player will receive a game over after Princess Peach loses her Hearts after being attacked.
----'''Other trivia:'''
*This spirit's Sword Attack ↑ ability references Swordfighter Peach's usage of her rapier and powerful sword attacks in ''Princess Peach: Showtime!''
|-
|1,528
|{{SpiritTableName|Wonder Flower & Talking Flower|size=64}}
|•Tiny {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Blue}}<br>•Tiny {{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}×20
|{{SpiritType|Neutral}}
|1,900
|[[Mushroom Kingdom U]]
|•Assist Trophy Enemies ([[Skull Kid]])<br>•Item: Fire Flower
|•Defeat the main fighter to win<br>•The enemy has super armor and is hard to launch or make flinch<br>•Hostile assist trophies will appear
|{{SSBUMusicLink|Super Mario Bros.|Pandemonium}}
|'''Spirit Battle inspiration:'''
*The blue Tiny Kirby puppet fighter and the Fire Flower item represent the {{iw|mariowiki|Wonder Flower}}, a small power-up item that resembles a blue-colored version of the Fire Flower with simple black eyes.
*The yellow Tiny Kirby Team and their favored taunting represent the {{iw|mariowiki|Talking Flower}}s, a group of small yellow flowers with simple black eyes who will talk to the player when approached.
*The stage represents the {{s|mariowiki|Flower Kingdom}}, the main setting of ''Super Mario Bros. Wonder'' which features different areas including the green {{s|mariowiki|Pipe-Rock Plateau}} (represented by Acorn Plains), the cloudy and mountainous {{s|mariowiki|Fluff-Puff Peaks}} (represented by the Rock-Candy Mines and the Meringue Clouds), and the different castle courses (represented by the Slide-Lift Tower).
*The music track's fast-paced and upbeat tone references the similar style of th theme songs that play during the Wonder Effect sequences that are triggered by collecting the Wonder Flowers in ''Super Mario Bros. Wonder''.
*The Skull Kid Assist Trophy causes a random effect on the fighters, referencing how collecting the Wonder Flower will trigger its Wonder Effect, which will create a drastic effect on the player or the whole course.
*The first and second battle conditions applied to the blue Tiny Kirby reference how collecting the Wonder Flower will affect the gameplay of ''Super Mario Bros. Wonder'', while the Talking Flowers serve as non-playable characters that don't affect the game's gameplay.
----'''Other trivia:'''
*This spirit's Fire Flower Equipped ability references how the Fire Flower is a type of flower power-up item in the ''Mario'' series that features simple black eyes, similar to the Wonder Flower and the Talking Flower.
|}
|}


Line 3,669: Line 3,542:
! Number !! Name !! Series
! Number !! Name !! Series
|-
|-
| 1 || [[Mario]] || rowspan="1" |''Super Mario'' Series
| 1 || {{SSBU|Mario}} || rowspan="1" |''Super Mario'' Series
|-
|-
| 2 || Builder [[Mario]] || rowspan="1" |''Super Mario Maker'' Series
| 2 || Builder Mario || rowspan="1" |''Super Mario Maker'' Series
|-
|-
| 3 || [[Mario]] (Wedding) || rowspan="5" |''Super Mario'' Series
| 3 || Mario (Wedding) || rowspan="5" |''Super Mario'' Series
|-
|-
| 4 || [[Luigi]]
| 4 || {{SSBU|Luigi}}
|-
|-
| 5 || [[Peach]]
| 5 || {{SSBU|Peach}}
|-
|-
| 6 || [[Daisy]]
| 6 || {{SSBU|Daisy}}
|-
|-
| 7 || [[Bowser]]
| 7 || {{SSBU|Bowser}}
|-
|-
| 8 || [[Dr. Mario]] || rowspan="1" |''Dr. Mario'' Series
| 8 || {{SSBU|Dr. Mario}} || rowspan="1" |''Dr. Mario'' Series
|-
|-
| 9 || [[Rosalina]] || rowspan="23" |''Super Mario'' Series
| 9 || {{SSBU|Rosalina}} || rowspan="23" |''Super Mario'' Series
|-
|-
| 10 || [[Bowser Jr.]]
| 10 || {{SSBU|Bowser Jr.}}
|-
|-
| 11 || [[Koopalings#Iggy Koopa|Iggy]]
| 11 || [[Koopalings#Iggy Koopa|Iggy]]
Line 3,713: Line 3,586:
| 22 || Boo [[Mario]]
| 22 || Boo [[Mario]]
|-
|-
| 23 || Rock [[Mario]]
| 23 || Rock Mario
|-
|-
| 24 || Gold [[Mario]]
| 24 || Gold Mario
|-
|-
| 25 || Fox [[Luigi]]
| 25 || Fox [[Luigi]]
Line 3,721: Line 3,594:
| 26 || Flying Squirrel [[Toad]]
| 26 || Flying Squirrel [[Toad]]
|-
|-
| 27 || Baby Peach
| 27 || Baby [[Peach]]
|-
|-
| 28 || Cat Princess Peach
| 28 || Cat Princess Peach
|-
|-
| 29 || [[Peach]] (Wedding)
| 29 || Peach (Wedding)
|-
|-
| 30 || [[Bowser]] (Wedding)
| 30 || [[Bowser]] (Wedding)
|-
|-
| 31 || [[Toad]]
| 31 || Toad
|-
|-
| 32 || Captain Toad || rowspan="2" |''Captain Toad: Treasure Tracker'' Series
| 32 || Captain Toad || rowspan="2" |''Captain Toad: Treasure Tracker'' Series
Line 3,745: Line 3,618:
| 38 || [[Hammer Bro]]
| 38 || [[Hammer Bro]]
|-
|-
| 39 || [[Lakitu and Spinies|Lakitu & Spiny]]
| 39 || [[Lakitu & Spinies|Lakitu & Spiny]]
|-
|-
| 40 || Blooper
| 40 || Blooper
Line 3,823: Line 3,696:
| 77 || Plessie
| 77 || Plessie
|-
|-
| 78 || [[Cappy (Mario)|Cappy]]
| 78 || [[Cappy]]
|-
|-
| 79 || [[Pauline]]
| 79 || [[Pauline]]
Line 3,835: Line 3,708:
| 83 || Bloom Coach
| 83 || Bloom Coach
|-
|-
| 84 || Turbo Yoshi
| 84 || Turbo [[Yoshi]]
|-
|-
| 85 || B Dasher
| 85 || B Dasher
Line 3,891: Line 3,764:
| 111 || Antasma
| 111 || Antasma
|-
|-
| 112 || Papercraft [[Mario]]
| 112 || Papercraft Mario
|-
|-
| 113 || [[Sidestepper]] || rowspan="2" |''Mario Bros.'' Series
| 113 || [[Sidestepper]] || rowspan="2" |''Mario Bros.'' Series
Line 3,897: Line 3,770:
| 114 || [[Freezie]]
| 114 || [[Freezie]]
|-
|-
| 115 || Eggplant Man || rowspan="1" |''{{uv|Wrecking Crew}}'' Series
| 115 || Eggplant Man || rowspan="1" |{{uv|Wrecking Crew}} Series
|-
|-
| 116 || Viruses || rowspan="1" |''Dr. Mario'' Series
| 116 || Viruses || rowspan="1" |''Dr. Mario'' Series
Line 3,915: Line 3,788:
| 123 || Perry || rowspan="1" |''Super Princess Peach''
| 123 || Perry || rowspan="1" |''Super Princess Peach''
|-
|-
| 124 || [[Waluigi]] (Super Mario Strikers) {{Flag|North America}}<br>Waluigi (Mario Strikers) {{Flag|PAL}} || rowspan="2" |''Super Mario Strikers'' Series {{Flag|North America}}<br>''Mario Strikers'' Series {{Flag|PAL}}
| 124 || Waluigi (Super Mario Strikers) {{Flag|North America}}<br>Waluigi (Mario Strikers) {{Flag|PAL}} || rowspan="2" |''Super Mario Strikers'' Series {{Flag|North America}}<br>''Mario Strikers'' Series {{Flag|PAL}}
|-
|-
| 125 || [[Petey Piranha]] (Super Mario Strikers) {{Flag|North America}}<br>Petey Piranha (Mario Strikers) {{Flag|PAL}}
| 125 || Petey Piranha (Super Mario Strikers) {{Flag|North America}}<br>Petey Piranha (Mario Strikers) {{Flag|PAL}}
|-
|-
| 126 || Mini Mario || rowspan="2" |''Mario vs. Donkey Kong'' Series
| 126 || Mini Mario || rowspan="2" |''Mario vs. Donkey Kong'' Series
Line 3,925: Line 3,798:
| 128 || MC Ballyhoo & Big Top || rowspan="1" |''Mario Party'' Series
| 128 || MC Ballyhoo & Big Top || rowspan="1" |''Mario Party'' Series
|-
|-
| 129 || Rabbid [[Peach]] || rowspan="3" |''Mario + Rabbids Kingdom Battle''
| 129 || Rabbid Peach || rowspan="3" |''Mario + Rabbids Kingdom Battle''
|-
|-
| 130 || Rabbid [[Mario]]
| 130 || Rabbid Mario
|-
|-
| 131 || Rabbid Kong
| 131 || Rabbid Kong
|-
|-
| 132 || [[Mario]] (Mario Tennis Aces) || rowspan="2" |''Mario Tennis Aces''
| 132 || Mario (Mario Tennis Aces) || rowspan="2" |''Mario Tennis Aces''
|-
|-
| 133 || [[Luigi]] (Mario Tennis Aces)
| 133 || Luigi (Mario Tennis Aces)
|-
|-
| 1,300 || Dice Block || rowspan="5" |''Super Mario'' Series
| 1,300 || Dice Block || rowspan="5" |''Super Mario'' Series
Line 3,941: Line 3,814:
| 1,302 || Golden Dash Mushroom
| 1,302 || Golden Dash Mushroom
|-
|-
| 1,303 || [[Piranha Plant]]
| 1,303 || {{SSBU|Piranha Plant}}
|-
|-
| 1,321 || Peachette
| 1,321 || Peachette
Line 3,962: Line 3,835:
|-
|-
| 1,493 || Peach (Mario Golf: Super Rush)
| 1,493 || Peach (Mario Golf: Super Rush)
|-
| 1,525 || Peach & Stella || rowspan="4" | ''Super Mario'' Series
|-
| 1,526 || Elephant Mario
|-
| 1,527 || Swordfighter Peach
|-
| 1,528 || Wonder Flower & Talking Flower
|}
|}


==Trivia==
==Trivia==
*''Mario'', {{uv|The Legend of Zelda}}, {{uv|EarthBound}}, {{uv|Ice Climber}}, and {{uv|Pac-Man}} are the only universes represented by a fighter to use in-game sprite art for their spirits.
*''Mario'', {{uv|The Legend of Zelda}}, {{uv|EarthBound}}, {{uv|Ice Climber}}, and {{uv|Pac-Man}} are the only universes represented by a fighter to use in-game sprite art for any spirits.
*The ''Mario'' universe features the most amount of new spirits added through spirit events, with 13 in total.
*The ''Mario'' universe features the most amount of new spirits added through [[Downloadable content (SSBU)/List of DLC Spirits|downloadable content]], with 18 in total.
*{{SSBU|Dr. Mario}} and {{SSBU|Piranha Plant}} are not featured as puppet fighters in any ''Mario'' spirit battle, making the ''Mario'' series one of three playable universes to not feature all playable characters from the series in their spirit battles, with the other two being {{uv|Final Fantasy}} and {{uv|Fatal Fury}}.
*{{SSBU|Dr. Mario}} and {{SSBU|Piranha Plant}} are not featured as puppet fighters in any ''Mario'' spirit battle, making the ''Mario'' series one of three playable universes to not feature all playable characters from the series in their spirit battles, with the other two being {{uv|Final Fantasy}} and {{uv|Fatal Fury}}.
*Metal Mario, Eggplant Man, Rabbid Peach, Rabbid Mario, Rabbid Kong, and Peach (Mario Golf: Super Rush) are the only ''Mario'' spirits whose spirit battles do not play music track from the {{uv|Mario}} universe.
*Metal Mario, Eggplant Man, Rabbid Peach, Rabbid Mario, Rabbid Kong, and Peach (Mario Golf: Super Rush) are the only ''Mario'' spirits whose spirit battles do not play music track from the {{uv|Mario}} universe.
*The Baby Peach, Waluigi, and Wanda spirits are generically listed as being from the "Super Mario Series", despite not debuting in a mainline ''Super Mario'' game outside of cameos.
*The Baby Peach, Waluigi, and Wanda spirits are generically listed as being from the "Super Mario Series", despite not debuting in a mainline ''Super Mario'' game outside of cameos.
**This also applies to the Peach & Stella and Swordfighter Peach spirits, as they originate from ''{{iw|mariowiki|Princess Peach: Showtime!}}'', but are listed as from the ''Super Mario'' series despite the game being a new spinoff similar to ''Super Princess Peach'', while the latter is  listed as a separate game rather than part of other series.
*The Captain Toad and Flies & Hand spirits are the only ''Mario'' spirits who are listed as part of a series within the ''Mario'' universe, despite being released in a singular game outside of re-releases.
*The Captain Toad and Flies & Hand spirits are the only ''Mario'' spirits who are listed as part of a series within the ''Mario'' universe, despite being released in a singular game outside of re-releases.
**The Flies & Hand spirit is listed as part of the "''Mario Paint'' Series", although ''Mario Paint'' does not feature any sequels (excluding the Satellaview re-releases ''Mario Paint BS Ban'' and ''Mario Paint Yuushou Naizou Ban''). ''Super Mario Maker'' takes many elements from ''Paint'', including the Flies & Hand, and began development as a sequel, but is not considered as such.
**The Flies & Hand spirit is listed as part of the "''Mario Paint'' Series", although ''Mario Paint'' does not feature any sequels (excluding the Satellaview re-releases ''Mario Paint BS Ban'' and ''Mario Paint Yuushou Naizou Ban''). ''Super Mario Maker'' takes many elements from ''Paint'', including the Flies & Hand, and began development as a sequel, but is not considered as such.
Line 3,979: Line 3,861:
*[[Link]] (who is featured in the Master Cycle spirit's artwork) is the only character to be included with another series' spirits other than their original series, not counting the ''Mario'' sub-universes.
*[[Link]] (who is featured in the Master Cycle spirit's artwork) is the only character to be included with another series' spirits other than their original series, not counting the ''Mario'' sub-universes.
**This also marks the first time that Link's ''The Legend of Zelda: Skyward Sword'' design is directly referenced in the ''Super Smash Bros.'' series due to this version of Link serving as the basis for his design in ''Mario Kart 8''.
**This also marks the first time that Link's ''The Legend of Zelda: Skyward Sword'' design is directly referenced in the ''Super Smash Bros.'' series due to this version of Link serving as the basis for his design in ''Mario Kart 8''.
*The Flies & Hand spirit is the only ''Mario'' spirit to use a render made specifically for ''Ultimate''.
*The Rabbid Kong spirit's artwork actually depicts a corrupted, alternate form named Mega Rabbid Kong, appearing only in the ''Mario + Rabbids Kingdom Battle: Donkey Kong Adventure'' expansion DLC.
*The Rabbid Kong spirit's artwork actually depicts a corrupted, alternate form named Mega Rabbid Kong, appearing only in the ''Mario + Rabbids Kingdom Battle: Donkey Kong Adventure'' expansion DLC.
*''Mario Tennis Aces'' was singled out rather than summarized as the ''Mario Tennis'' series like any other series.
*The spirits from ''Mario Tennis Aces'', ''Mario Golf: Super Rush'', and "Mario + Rabbids Kingdom Battle" are labeled as a separate game rather than series, but these games are part of their respective series, despite the Kid spirit being labeled with the ''Mario Golf'' series.
**The ''Mario Golf: Super Rush'' spirits would later be singled out rather than summarized as the ''Mario Golf'' series, despite the Kid spirit being labeled with the latter.
*The Golden Dash Mushroom, Dice Block, and River Survival spirits are the first [[Downloadable content|DLC]] spirits tied to a [[Oh Yeah! Mario Time!|limited-time event]] on the [[Spirit Board]], and also the first DLC spirits available without the requirement of an additional game's save data, the first being the Partner Eevee and Partner Pikachu spirits in the ''[[List of spirits (Pokémon series)|Pokémon]]'' series, which originally required save data of ''Pokémon: Let's Go, Eevee!/Pokémon: Let's Go, Pikachu!'' on the Nintendo Switch.
*The Golden Dash Mushroom, Dice Block, and River Survival spirits are the first [[Downloadable content|DLC]] spirits tied to a [[Oh Yeah! Mario Time!|limited-time event]] on the [[Spirit Board]], and also the first DLC spirits available without the requirement of an additional game's save data, the first being the Partner Eevee and Partner Pikachu spirits in the ''[[List of spirits (Pokémon series)|Pokémon]]'' series, which originally required save data of ''Pokémon: Let's Go, Eevee!/Pokémon: Let's Go, Pikachu!'' on the Nintendo Switch.
**Although the name of the Golden Dash Mushroom spirit originates from ''Mario Party: Island Tour'', its artwork and spirit battle are derived from the ''Mario Kart'' series, where the item is generally referred to as the Golden Mushroom; however, the item has been referred to as the Golden Dash Mushroom in Europe as of ''Mario Kart 7''.
**Although the name of the Golden Dash Mushroom spirit originates from ''Mario Party: Island Tour'', its artwork and spirit battle are derived from the ''Mario Kart'' series, where the item is generally referred to as the Golden Mushroom; however, the item has been referred to as the Golden Dash Mushroom in Europe as of ''Mario Kart 7''.
***The Golden Dash Mushroom spirit's series is generically listed as the "Super Mario Series" instead of the two series mentioned above.
***The Golden Dash Mushroom spirit's series is generically listed as the "Super Mario Series" instead of the two series mentioned above.
***The Golden Dash Mushroom spirit's effect is dissimilar to its effect in either series; it turns the player giant, making it closer to the Mega Mushroom.
***The Golden Dash Mushroom spirit's effect is dissimilar to its effect in either series; it turns the player giant, making it closer to the Mega Mushroom.
**Despite the Dice Block and River Survival spirits originating from the ''Mario Party'' series, their spirits' series is listed as the "''Super Mario'' Series".
**Despite the Dice Block and River Survival spirits originating from the ''Mario Party'' series, their spirits' series is listed as the "''Super Mario'' Series". This is despite the fact that the MC Ballyhoo & Big Top spirit is listed as part of the "''Mario Party'' Series".
***This also despites the fact that the MC Ballyhoo & Big Top spirit is listed as part of the "''Mario Party'' Series".
*Despite appearing dynamically in the [[New Donk City Hall]] stage, the four musicians of the New Donk City Band do not appear as spirits. Similarly, the Shellcreepers from [[Mario Bros.]] and the Buzzy Beetles from {{SSB|Mushroom Kingdom}} do not appear as spirits either.
*Despite appearing dynamically in the [[New Donk City Hall]] stage, the four musicians of the New Donk City Band do not appear as spirits. Similarly, the Shellcreepers from [[Mario Bros.]] and the Buzzy Beetles from {{SSB|Mushroom Kingdom}} do not appear as spirits either.
*The Peach & Stella spirit battle has the greatest number of unique hostile Assist Trophies in a single spirit battle, with 3.
*The Wonder Flower & Talking Flower spirit has the highest highest number of fighters in spirit battle, with a total of 21 fighters.


==References==
==References==

Latest revision as of 16:23, November 30, 2024

The following is the list of the spirits from the Mario series in Super Smash Bros. Ultimate.

Primary Spirits[edit]

No. Image Name Type Class Slot Base Power Max Power Base Attack Max Attack Base Defense Max Defense Ability Origin Game Acquisition
21
SSBU spirit Metal Mario.png
Metal Mario
Shield
★★★ 2,705 8,156 510 1,539 2,042 6,156 Weight ↑ Super Mario 64[1]
(Artwork: Mario Kart 7)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
28
SSBU spirit Cat Princess Peach.png
Cat Princess Peach
Shield
★★★ ⬡⬡⬡ 3,100 9,346 1,610 4,853 1,371 4,134 Weight ↓ Super Mario 3D World •Summon with cores from Rover and Baby Peach
30
SSBU spirit Bowser (Wedding).png
Bowser (Wedding)
Grab
★★★ ⬡⬡ 2,824 8,516 1,836 5,536 988 2,980 No Effect Super Mario Odyssey •Battle via World of Light (The Final Battle - Dark)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
•Scan the Bowser (Wedding) amiibo figure from the Super Mario series
31
SSBU spirit Toad.png
Toad
Grab
★★ ⬡⬡⬡ 1,431 5,727 630 2,520 801 3,207 Can Be Enhanced at Lv. 99 Super Mario Bros.
(Artwork: Nintendo Kids Club UK site)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
•Scan the Toad amiibo figure from the Super Mario series
•Scan the Toad Power-Up Band amiibo from the Super Nintendo World series (since version 11.0.0)
32
SSBU spirit Captain Toad.png
Captain Toad
Grab
★★★ ⬡⬡⬡ 3,150 9,453 1,484 4,454 1,545 4,636 Item Gravitation Super Mario Galaxy
(Artwork: Captain Toad: Treasure Tracker)
•Enhance the Toad spirit
35
SSBU spirit Waluigi.png
Waluigi
Neutral
★★★ ⬡⬡⬡ 2,858 8,579 1,787 5,362 962 2,887 Foot Attack ↑ Mario Tennis
(Artwork: Mario Party: Island Tour)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
•Scan the Waluigi amiibo figure from the Super Mario series
36
SSBU spirit Goomba.png
Goomba
Neutral
⬡⬡ 750 3,758 361 1,807 361 1,807 Foot Attack ↑ Super Mario Bros.
(Artwork: New Super Mario Bros.)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
•Scan the Goomba amiibo figure from the Super Mario series
38
SSBU spirit Hammer Bro.png
Hammer Bro
Grab
★★ 1,547 6,212 1,022 4,103 438 1,758 Jump ↑ Super Mario Bros.
(Artwork: New Super Mario Bros. U)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
39
SSBU spirit Lakitu & Spiny.png
Lakitu & Spiny
Grab
★★ ⬡⬡⬡ 1,602 6,434 817 3,279 724 2,908 Weight ↓ Super Mario Bros.
(Artwork: New Super Mario Bros.)
•Battle via World of Light (Mysterious Dimension)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
40
SSBU spirit Blooper.png
Blooper
Shield
1,193 5,974 476 2,384 672 3,361 Weight ↓ Super Mario Bros.
(Artwork: New Super Mario Bros.)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
41
SSBU spirit Bullet Bill.png
Bullet Bill
Attack
905 4,530 575 2,877 330 1,653 Can Be Enhanced at Lv. 99 Super Mario Bros.
(Artwork: Mario Kart Wii)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
42
SSBU spirit Banzai Bill.png
Banzai Bill
Attack
★★ 1,862 7,475 1,173 4,708 618 2,480 Impact Run Super Mario World
(Artwork: New Super Mario Bros. U)
•Enhance the Bullet Bill spirit
43
SSBU spirit Shy Guy.png
Shy Guy
Neutral
⬡⬡ 795 3,979 417 2,085 348 1,741 Fist Attack ↑ Yume Kōjō: Doki Doki Panic
(Artwork: Captain Toad: Treasure Tracker)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
45
SSBU spirit Birdo.png
Birdo
Grab
★★★ ⬡⬡ 2,824 8,516 1,299 3,917 1,525 4,599 No Effect Yume Kōjō: Doki Doki Panic
(Artwork: Mario Party 7)
•Summon with cores from T-Rex and Starly
46
SSBU spirit Mouser.png
Mouser
Grab
1,109 5,548 577 2,885 532 2,663 No Effect Yume Kōjō: Doki Doki Panic
(Artwork: Super Mario USA)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
47
SSBU spirit Wart.png
Wart
Grab
★★ ⬡⬡ 1,539 6,180 677 2,719 862 3,461 No Effect Yume Kōjō: Doki Doki Panic
(Artwork: Super Mario USA)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
48
SSBU spirit Boo.png
Boo
Neutral
⬡⬡⬡ 807 4,035 343 1,715 464 2,320 Can Be Enhanced at Lv. 99 Super Mario Bros. 3
(Artwork: New Super Mario Bros. U)
•Battle via World of Light (Dracula's Castle)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
•Scan the Boo amiibo figure from the Super Mario series
49
SSBU spirit King Boo.png
King Boo
Neutral
★★ ⬡⬡⬡ 1,633 6,612 746 3,020 825 3,338 Floaty Jumps Luigi's Mansion
(Artwork: Luigi's Mansion: Dark Moon)
•Enhance the Boo spirit
51
SSBU spirit Chain Chomp.png
Chain Chomp
Attack
★★ 1,754 7,062 968 3,898 687 2,765 Weight ↑ Super Mario Bros. 3
(Artwork: Mario Party 8)
•Purchase at Timmy and Tommy's for 1000SP
•Battle via Spirit Board
53
SSBU spirit Nipper Plant.png
Nipper Plant
Grab
⬡⬡ 861 4,309 435 2,176 426 2,133 Can Be Enhanced at Lv. 99 Super Mario Bros. 3 •Purchase at Beedle's Tent for 500SP
•Battle via Spirit Board
54
SSBU spirit Petey Piranha.png
Petey Piranha
Grab
★★★ ⬡⬡ 3,319 9,989 1,616 4,862 1,322 3,978 Giant Super Mario Sunshine
(Artwork: Mario Super Sluggers)
•Enhance the Nipper Plant spirit
55
SSBU spirit Boom Boom.png
Boom Boom
Attack
★★ 1,652 6,650 661 2,660 991 3,990 Can Be Enhanced at Lv. 99 Super Mario Bros. 3
(Artwork: In-game render from Super Mario 3D World)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
56
SSBU spirit Boom Boom & Pom Pom.png
Boom Boom & Pom Pom
Attack
★★★ 3,075 9,271 1,286 3,877 1,510 4,552 Hyper Smash Attacks Super Mario 3D Land •Enhance the Boom Boom spirit
57
SSBU spirit Tatanga.png
Tatanga
Shield
★★ ⬡⬡ 1,713 6,879 848 3,405 865 3,474 No Effect Super Mario Land •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
59
SSBU spirit Chargin' Chuck.png
Chargin' Chuck
Attack
906 4,536 226 1,134 680 3,402 No Effect Super Mario World •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
61
SSBU spirit Kamek.png
Kamek
Grab
★★ 1,639 6,583 673 2,702 874 3,509 Magic Attack ↑ Super Mario World 2: Yoshi's Island
(Artwork: Mario Party: Star Rush)
•Battle via World of Light (Molten Fortress)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
63
SSBU spirit Dry Bowser.png
Dry Bowser
Shield
★★★★ 4,854 12,137 1,831 4,579 2,582 6,455 Fire Attack ↑ New Super Mario Bros.
(Artwork: Mario Kart Wii)
•Battle via World of Light (Dracula's Castle)
•Battle via Spirit Board
•Purchase from the Vault Shop for 15,000G
65
SSBU spirit Big Urchin.png
Big Urchin
Shield
★★ 1,916 7,670 904 3,618 904 3,618 Electric Weakness New Super Mario Bros. Wii
(Artwork: Super Smash Bros. for Wii U)
•Purchase at Beedle's Tent for 1000SP
•Battle via Spirit Board
66
SSBU spirit King Bob-omb.png
King Bob-omb
Attack
★★ 1,805 7,248 894 3,590 809 3,248 Strong Throw Super Mario 64
(Artwork: Super Mario Party (edited version of artwork from Mario Party 9)
•Summon with cores from Shake King and Bob-omb
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
70
SSBU spirit Shadow Mario.png
Shadow Mario
Neutral
★★★ ⬡⬡⬡ 2,661 8,007 1,477 4,444 1,184 3,563 No Effect Super Mario Sunshine •Summon with cores from Vince, Eddy, and any Neutral core
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
81
SSBU spirit Goo-Goo Buggy.png
Goo-Goo Buggy
Attack
★★ ⬡⬡ 1,721 6,928 902 3,631 753 3,031 Weight ↓ Mario Kart: Double Dash!! •Complete Challenge (Smash): Get 3 KOs within the first minute of a battle.
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
88
SSBU spirit Cheep Charger.png
Cheep Charger
Grab
990 4,951 438 2,190 514 2,571 Speed ↑ Mario Kart Wii •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
90
SSBU spirit Biddybuggy.png
Biddybuggy North America
Buggybud PAL
Grab
★★ 2,095 8,385 887 3,548 1,128 4,515 Weight ↓ Mario Kart 8 •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
91
SSBU spirit Badwagon.png
Badwagon
Shield
★★★ ⬡⬡ 2,627 7,904 1,175 3,534 1,351 4,066 Speed ↑ Mario Kart 8 •Purchase at Funky Kong's Shack for 4000SP
•Battle via Spirit Board
93
SSBU spirit Master Cycle.png
Master Cycle
Grab
★★★★ ⬡⬡ 4,175 10,440 2,188 5,471 1,827 4,568 Speed ↑ Mario Kart 8 •Summon with cores from Mach Rider, City Tripper, Excitebike, and any Attack core
94
SSBU spirit Paper Mario.png
Paper Mario
Neutral
★★★ ⬡⬡⬡ 3,225 9,724 1,673 5,042 1,314 3,962 Water Weakness Paper Mario
(Artwork: Paper Mario: Color Splash)
•Summon with cores from Cut Man, Cardboard Box, and any Neutral core
95
SSBU spirit Paper Bowser.png
Paper Bowser
Attack
★★★ ⬡⬡ 2,986 9,005 1,717 5,178 1,269 3,827 Can Be Enhanced at Lv. 99 Paper Mario
(Artwork: Mario & Luigi: Paper Jam)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
96
SSBU spirit Paper Bowser (Paper Mario Sticker Star).png
Paper Bowser (Paper Mario: Sticker Star)
Attack
★★★★ ⬡⬡ 4,655 11,640 2,307 5,768 1,887 4,719 Mouthful of Curry Paper Mario: Sticker Star •Enhance the Paper Bowser spirit
97
SSBU spirit Kammy Koopa.png
Kammy Koopa
Attack
1,050 5,255 446 2,231 545 2,727 Magic Attack ↑ Paper Mario •Battle via World of Light (The Light Realm)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 500G (unlocked after obtaining spirit once)
98
SSBU spirit Vivian.png
Vivian
Shield
★★ 1,981 7,926 848 3,392 1057 4,230 Weight ↓ Paper Mario: The Thousand-Year Door •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
99
SSBU spirit Shadow Queen.png
Shadow Queen
Attack
★★★ ⬡⬡ 3,104 9,359 1,816 5,475 1,288 3,884 No Effect Paper Mario: The Thousand-Year Door •Summon with cores from Vivian and Gengar
100
SSBU spirit Mr. L.png
Mr. L
Attack
★★ ⬡⬡ 1,981 7,976 1,046 4,210 789 3,176 Water Weakness Super Paper Mario •Battle via World of Light (Sacred Land)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
101
SSBU spirit Dimentio.png
Dimentio
Grab
★★ ⬡⬡⬡ 1,856 7,449 812 3,259 973 3,904 Weight ↓ Super Paper Mario •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
104
SSBU spirit Geno.png
Geno
Attack
★★★★ ⬡⬡⬡ 4,000 10,000 2,100 5,250 1,900 4,750 No Effect Super Mario RPG: Legend of the Seven Stars •Summon with cores from Drake Redcrest, Super Star, any two Attack cores, and any Neutral core
•Battle via World of Light (The Light Realm)
•Purchase from the Vault Shop for 15,000G (unlocked after obtaining spirit once)
105
SSBU spirit Prince Peasley.png
Prince Peasley
Shield
899 4,503 481 2,409 418 2,094 No Effect Mario & Luigi: Superstar Saga •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
106
SSBU spirit Fawful.png
Fawful
Neutral
★★ ⬡⬡⬡ 1,516 6,138 787 3,185 644 2,606 Electric Attack ↑ Mario & Luigi: Superstar Saga
(Artwork: Mario & Luigi: Bowser's Inside Story)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
107
SSBU spirit Princess Shroob.png
Princess Shroob
Neutral
★★ ⬡⬡⬡ 1,587 6,349 841 3,365 746 2,984 No Effect Mario & Luigi: Partners in Time •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
109
SSBU spirit Broque Monsieur.png
Broque Monsieur
Shield
1,003 5,019 366 1,832 637 3,187 No Effect Mario & Luigi: Bowser's Inside Story •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
110
SSBU spirit Dreambert.png
Dreambert
Shield
⬡⬡ 906 4,535 426 2,131 480 2,404 No Effect Mario & Luigi: Dream Team •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
112
SSBU spirit Papercraft Mario.png
Papercraft Mario
Attack
⬡⬡⬡ 1,036 5,187 613 3,068 384 1,920 Fire Weakness Mario & Luigi: Paper Jam •Purchase at Funky Kong's Shack for 500SP
115
SSBU spirit Eggplant Man.png
Eggplant Man
Shield
954 4,773 434 2,172 520 2,601 No Effect Wrecking Crew •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
124
SSBU spirit Waluigi (Super Mario Strikers).png
Waluigi (Super Mario Strikers) North America
Waluigi (Mario Strikers) PAL
Grab
★★ 1,614 6,479 815 3,271 737 2,959 Foot Attack ↑ Super Mario Strikers
(Artwork: Mario Strikers Charged)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
125
SSBU spirit Petey Piranha (Super Mario Strikers).png
Petey Piranha (Super Mario Strikers) North America
Petey Piranha (Mario Strikers) PAL
Grab
★★ 1,663 6,696 798 3,214 865 3,482 No Effect Mario Strikers Charged •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
126
SSBU spirit Mini Mario.png
Mini Mario
Neutral
★★ ⬡⬡⬡ 1,584 6,336 895 3,580 689 2,756 Can Be Enhanced at Lv. 99 Mario vs. Donkey Kong
(Artwork: Mario vs. Donkey Kong: Mini-Land Mayhem!)
•Purchase at Timmy and Tommy's for 1000SP
127
SSBU spirit Mini Mario & Hammers.png
Mini Mario & Hammers
Neutral
★★★ ⬡⬡⬡ 2,972 8,917 1,596 4,789 1,156 3,468 Hammer Duration ↑ Mario vs. Donkey Kong 2: March of the Minis •Enhance the Mini Mario spirit
129
SSBU spirit Rabbid Peach.png
Rabbid Peach
Shield
★★ 1,729 6,944 718 2,882 914 3,669 Jump ↑ Mario + Rabbids Kingdom Battle •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
130
SSBU spirit Rabbid Mario.png
Rabbid Mario
Attack
★★ 1,640 6,590 619 2,487 929 3,730 Jump ↑ Mario + Rabbids Kingdom Battle •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
131
SSBU spirit Rabbid Kong.png
Rabbid Kong
Attack
905 4,534 641 3,209 213 1,069 Weight ↑ Mario + Rabbids Kingdom Battle
(Artwork: Mario + Rabbids Kingdom Battle: Donkey Kong Adventure)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,321
SSBU spirit Peachette.png
Peachette
Shield
★★★ ⬡⬡ 3,125 9,402 1,386 4,169 1,563 4,701 Jump ↑ New Super Mario Bros. U Deluxe •Battle via Spirit Board (during the event "Super Smash Sisters"; available normally once obtained or since v4.0.0)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once or since v4.0.0)
1,427
SSBU spirit King Olly.png
King Olly
Attack
★★★ ⬡⬡⬡ 2,948 8,869 1,651 4,967 1,297 3,902 No Effect Paper Mario: The Origami King •Battle via Spirit Board (during the event "Paper Mario: The Origami King"; available normally once obtained or since November 24, 2020)
•Purchase from the Vault Shop for 6000G
1,471
SSBU spirit Fury Bowser.png
Fury Bowser
Attack
★★★★ ⬡⬡ 4,796 11,990 2,834 7,085 1,526 3,815 Fire Attack ↑ Super Mario 3D World + Bowser's Fury •Battle via Spirit Board (during the event "Bowser's Fury"; available normally once obtained or since July 13, 2021)
•Purchase from the Vault Shop for 15,000G
1,472
SSBU spirit Giga Cat Mario.png
Giga Cat Mario
Shield
★★ ⬡⬡ 1,922 7,694 1,007 4,029 807 3,230 Jump ↑ Super Mario 3D World + Bowser's Fury •Battle via Spirit Board (during the event "Bowser's Fury"; available normally once obtained or since July 13, 2021)
•Purchase from the Vault Shop for 1000G
1,491
SSBU spirit Mario (Mario Golf Super Rush).png
Mario (Mario Golf: Super Rush)
Attack
★★★ ⬡⬡ 3,042 9,152 1,521 4,576 1,404 4,224 Speed ↑ Mario Golf: Super Rush •Battle via Spirit Board (during the event "Mario Golf: Super Rush"; available normally once obtained or since November 30, 2021)
•Purchase from the Vault Shop for 6000G
1,492
SSBU spirit Luigi (Mario Golf Super Rush).png
Luigi (Mario Golf: Super Rush)
Grab
★★ ⬡⬡ 1,725 6,904 796 3,187 863 3,452 Battering Items Power ↑ Mario Golf: Super Rush •Battle via Spirit Board (during the event "Mario Golf: Super Rush"; available normally once obtained or since November 30, 2021)
•Purchase from the Vault Shop for 1000G
1,525
SSBU spirit Peach & Stella.png
Peach & Stella
Grab
★★★★ ⬡⬡ 4,408 11,024 1,352 3,380 2,808 7,020 Jump ↑ Princess Peach: Showtime! •Battle via Spirit Board (during the event "Showtime and Wonder Spirits!"; available normally once obtained or since August 27, 2024)
1,527
SSBU spirit Swordfighter Peach.png
Swordfighter Peach
Attack
★★ 2,038 8,178 1,047 4,201 806 3,234 Sword Attack ↑ Princess Peach: Showtime! •Battle via Spirit Board (during the event "Showtime and Wonder Spirits!"; available normally once obtained or since August 27, 2024)

Support Spirits[edit]

No. Image Name Class Cost Ability Origin Game Acquisition
18
SSBU spirit Super Mushroom.png
Super Mushroom ★★ Stats ↑ after Eating Super Mario Bros.
(Artwork: New Super Mario Bros. U)
•Purchase at Timmy and Tommy's for 1000SP
19
SSBU spirit Fire Flower.png
Fire Flower Fire Flower Equipped Super Mario Bros.
(Artwork: New Super Mario Bros. U)
•Purchase at Timmy and Tommy's for 500SP
20
SSBU spirit Super Star.png
Super Star ★★★ ⬢⬢ First-Strike Advantage Super Mario Bros.
(Artwork: New Super Mario Bros. U)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
22
SSBU spirit Boo Mario.png
Boo Mario Lightweight Super Mario Galaxy •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
23
SSBU spirit Rock Mario.png
Rock Mario ★★ Physical Attack ↑ Super Mario Galaxy 2 •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
24
SSBU spirit Gold Mario.png
Gold Mario ★★★★ ⬢⬢⬢ Super Armor New Super Mario Bros. 2 •Summon with cores from Metal Mario, Super Mushroom, and Fire Flower
25
SSBU spirit Fox Luigi.png
Fox Luigi ★★★ Easier Dodging New Super Mario Bros. 2 •Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
26
SSBU spirit Flying Squirrel Toad.png
Flying Squirrel Toad ★★ Toss & Meteor New Super Mario Bros. U •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
27
SSBU spirit Baby Peach.png
Baby Peach ★★ Air Defense ↑ Mario & Luigi: Partners in Time
(Artwork: Mario Super Sluggers)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
29
SSBU spirit Peach (Wedding).png
Peach (Wedding) ★★★ ⬢⬢ Critical-Health Healing Super Mario Odyssey •Battle via World of Light (The Final Battle - Light)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
•Scan the Peach (Wedding) amiibo figure from the Super Mario series
34
SSBU spirit Toadsworth.png
Toadsworth Ramblin' Evil Mushroom Equipped Super Mario Sunshine •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
37
SSBU spirit Koopa Troopa.png
Koopa Troopa Green Shell Equipped Super Mario Bros.
(Artwork: New Super Mario Bros.)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
•Scan the Koopa Troopa amiibo figure from the Super Mario series
44
SSBU spirit Pidgit.png
Pidgit ★★ Air Attack ↑ Yume Kōjō: Doki Doki Panic
(Artwork: Super Mario Advance)
•Battle via World of Light (Mysterious Dimension)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
50
SSBU spirit Bob-omb.png
Bob-omb ★★ Bob-omb Equipped Yume Kōjō: Doki Doki Panic
(Artwork: New Super Mario Bros. U)
•Purchase at Sheldon's Place for 1000SP
•Battle via Spirit Board
52
SSBU spirit Thwomp.png
Thwomp ★★ ⬢⬢ Weapon Resist ↑ Super Mario Bros. 3
(Artwork: New Super Mario Bros. U)
•Summon with cores from Rock Pikmin and Rocky
58
SSBU spirit Hothead.png
Hothead ⬢⬢ Hothead Equipped Super Mario World
(Artwork: Super Smash Bros. Ultimate)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
60
SSBU spirit Wiggler.png
Wiggler Lip's Stick Equipped Super Mario World
(Artwork: Mario Party DS)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
62
SSBU spirit Mechakoopa.png
Mechakoopa ★★ Lava-Floor Resist Super Mario World
(Artwork: New Super Mario Bros. Wii)
•Battle via World of Light (Molten Fortress)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
64
SSBU spirit Nabbit.png
Nabbit ★★ Item Gravitation New Super Mario Bros. U •Summon with cores from Duster and any Support core
67
SSBU spirit Shine Sprite.png
Shine Sprite ★★★★ Special-Move Power ↑ Super Mario Sunshine •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 15,000G
68
SSBU spirit F.L.U.D.D..png
F.L.U.D.D. ★★ ⬢⬢ Sticky-Floor Immunity Super Mario Sunshine •Purchase at Timmy and Tommy's for 1000SP
69
SSBU spirit Piantas.png
Piantas Banana Gun Equipped Super Mario Sunshine •Complete Challenge (Other): Purchase an item during a Sunday sale in the Vault Shop.
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 500G (unlocked after obtaining spirit once)
71
SSBU spirit Luma.png
Luma ★★ Super Launch Star Equipped Super Mario Galaxy •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
72
SSBU spirit Hungry Luma.png
Hungry Luma Transformation Duration ↑ Super Mario Galaxy •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
74
SSBU spirit Lubba.png
Lubba ★★ ⬢⬢ Irreversible Controls Super Mario Galaxy 2 •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
75
SSBU spirit Starship Mario.png
Starship Mario ★★ Jump ↑ Super Mario Galaxy 2 •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
76
SSBU spirit Sprixie Princesses.png
Sprixie Princesses ★★ Fairy Bottle Equipped Super Mario 3D World •Summon with cores from Wanda and Princess Shokora
77
SSBU spirit Plessie.png
Plessie Swimmer Super Mario 3D World •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
78
SSBU spirit Cappy.png
Cappy ★★ Strong Throw Super Mario Odyssey •Summon with cores from Ezlo and Boo Mario
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
79
SSBU spirit Pauline.png
Pauline ★★★★ ⬢⬢ Healing Shield Donkey Kong
(Artwork: Super Mario Odyssey)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 15,000G
80
SSBU spirit The Odyssey.png
The Odyssey ★★ Strong-Wind Resist Super Mario Odyssey •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
82
SSBU spirit Barrel Train.png
Barrel Train ★★ Dash Attack ↑ Mario Kart: Double Dash!! •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
83
SSBU spirit Bloom Coach.png
Bloom Coach Fire Bar Equipped Mario Kart: Double Dash!! •Purchase at Funky Kong's Shack for 500SP
84
SSBU spirit Turbo Yoshi.png
Turbo Yoshi ★★ Thrown Items ↑ Mario Kart: Double Dash!! •Purchase at Funky Kong's Shack for 1000SP
85
SSBU spirit B Dasher.png
B Dasher ★★★ Neutral Special ↑ Mario Kart DS
(Artwork: Mario Kart 7)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
86
SSBU spirit Standard Kart.png
Standard Kart Boomerang Equipped Mario Kart Wii •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
87
SSBU spirit Standard Bike.png
Standard Bike Undamaged Speed ↑ Mario Kart Wii •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
89
SSBU spirit Mach 8.png
Mach 8 ★★ ⬢⬢ Screen-Flip Immunity Mario Kart 8 •Purchase at Funky Kong's Shack for 1000SP
•Battle via Spirit Board
92
SSBU spirit City Tripper.png
City Tripper ★★★ Undamaged Attack & Speed ↑ Mario Kart 8 •Purchase at Funky Kong's Shack for 4000SP
102
SSBU spirit Huey.png
Huey Water/Freezing Resist ↑ Paper Mario: Color Splash •Purchase at Timmy and Tommy's for 500SP
•Battle via Spirit Board
103
SSBU spirit Mallow.png
Mallow ★★ Trade-Off Attacks ↑ Super Mario RPG: Legend of the Seven Stars •Summon with cores from Prince Peasley and Kracko
•Battle via World of Light (The Light Realm)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
108
SSBU spirit Starlow.png
Starlow ★★ Undamaged Attack ↑ Mario & Luigi: Bowser's Inside Story •Battle via World of Light (Mysterious Dimension)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
111
SSBU spirit Antasma.png
Antasma ★★ Death's Scythe Equipped Mario & Luigi: Dream Team •Purchase at Anna's Emporium for 1000SP
•Battle via Spirit Board
113
SSBU spirit Sidestepper.png
Sidestepper Trade-off Speed ↑ Mario Bros. •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
114
SSBU spirit Freezie.png
Freezie Freezie Equipped Mario Bros.
(Artwork: Super Smash Bros. Ultimate)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
116
SSBU spirit Viruses.png
Viruses ★★ Poison Damage Reduced Dr. Mario
(Artwork: Dr. Mario: Miracle Cure)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
117
SSBU spirit Flies & Hand.png
Flies & Hand ★★ Battering Items ↑ Mario Paint
(Artwork: Super Smash Bros. Ultimate)
•Purchase at Beedle's Tent for 1000SP
•Battle via Spirit Board
118
SSBU spirit Wanda.png
Wanda Magic Attack ↑ Mario & Wario •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
119
SSBU spirit Kid.png
Kid Stamina ↑ Mario Golf (Game Boy Color) •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
120
SSBU spirit Professor Elvin Gadd.png
Professor Elvin Gadd ★★ ⬢⬢ Energy Shot Attack/Resistance ↑ Luigi's Mansion
(Artwork: Luigi's Mansion: Dark Moon)
•Summon with cores from Poltergust 5000 and F.L.U.D.D.
121
SSBU spirit Poltergust 5000.png
Poltergust 5000 ★★ ⬢⬢ Fog Immunity Luigi's Mansion: Dark Moon •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
122
SSBU spirit Polterpup.png
Polterpup ★★ Bury Immunity Luigi's Mansion: Dark Moon •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
123
SSBU spirit Perry.png
Perry Floaty Jumps Super Princess Peach •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
128
SSBU spirit MC Ballyhoo & Big Top.png
MC Ballyhoo & Big Top Star Rod Equipped Mario Party 8 •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
132
SSBU spirit Mario (Mario Tennis Aces).png
Mario (Mario Tennis Aces) ★★★ Critical Hit ↑ Mario Tennis Aces •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
133
SSBU spirit Luigi (Mario Tennis Aces).png
Luigi (Mario Tennis Aces) ★★ Weapon Attack ↑ Mario Tennis Aces •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,300
SSBU spirit Dice Block.png
Dice Block Improved Escape Mario Party
(Artwork: Super Mario Party)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G (since v2.0.0)
1,301
SSBU spirit River Survival.png
River Survival ★★ Falling Immunity Super Mario Party •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G (since v2.0.0)
1,302
SSBU spirit Golden Dash Mushroom.png
Golden Dash Mushroom ★★★ ⬢⬢ Giant Mario Kart 64
(Artwork: Mario Kart 8)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G (since v2.0.0)
1,425
SSBU spirit Peach (Paper Mario The Origami King).png
Peach (Paper Mario: The Origami King) Floaty Jumps Paper Mario: The Origami King •Battle via Spirit Board (during the event "Paper Mario: The Origami King"; available normally once obtained or since November 24, 2020)
•Purchase from the Vault Shop for 500G
1,426
SSBU spirit Olivia.png
Olivia ★★ Air Defence ↑ Paper Mario: The Origami King •Battle via Spirit Board (during the event "Paper Mario: The Origami King"; available normally once obtained or since November 24, 2020)
•Purchase from the Vault Shop for 1000G
1,473
SSBU spirit Kittens.png
Kittens Lightweight Super Mario 3D World + Bowser's Fury •Battle via Spirit Board (during the event "Bowser's Fury"; available normally once obtained or since July 13, 2021)
•Purchase from the Vault Shop for 500G
1,493
SSBU spirit Peach (Mario Golf Super Rush).png
Peach (Mario Golf: Super Rush) ★★ Battering Items ↑ Mario Golf: Super Rush •Battle via Spirit Board (during the event "Mario Golf: Super Rush"; available normally once obtained or since November 30, 2021)
•Purchase from the Vault Shop for 1000G
1,526
SSBU spirit Elephant Mario.png
Elephant Mario ★★★ ⬢⬢ Slow Super Armor Super Mario Bros. Wonder •Battle via Spirit Board (during the event "Showtime and Wonder Spirits!"; available normally once obtained or since August 27, 2024)
1,528
SSBU spirit Wonder Flower & Talking Flower.png
Wonder Flower & Talking Flower Fire Flower Equipped Super Mario Bros. Wonder •Battle via Spirit Board (during the event "Showtime and Wonder Spirits!"; available normally once obtained or since August 27, 2024)

Master Spirits[edit]

No. Image Name Facility Origin Game Acquisition Music
33
SSBU spirit Toadette.png
Toadette Explore (Ruins) Mario Kart: Double Dash!!
(Artwork: Captain Toad: Treasure Tracker)
•Battle via World of Light (The Light Realm) Plucky Pass Beginnings
73
SSBU spirit Honey Queen.png
Honey Queen Dojo (Big-Bee Style) Super Mario Galaxy •Battle via World of Light (The Light Realm) The Starship Sails

Fighter Spirits[edit]

No. Image Alternate Artwork Name Origin Game Acquisition
1
SSBU spirit Mario.png
Mario SSBU.png
Mario Donkey Kong
(Artwork: Mario Party 10)
•Complete Classic Mode with Mario
•Purchase from the Vault Shop for 300G
2
SSBU spirit Builder Mario.png
Mario-Alt6 SSBU.png
Builder Mario Super Mario Maker •Purchase from the Vault Shop for 300G
3
SSBU spirit Mario (Wedding).png
Mario-Alt7 SSBU.png
Mario (Wedding) Super Mario Odyssey •Complete Challenge (Games & More): As Luigi, play solo All-Star Smash and deal damage with a taunt 3 times.
•Purchase from the Vault Shop for 300G
•Scan the Mario (Wedding) amiibo figure from the Super Mario series
4
SSBU spirit Luigi.png
Luigi SSBU.png
Luigi Mario Bros.
(Artwork: Mario Party 8)
•Complete Classic Mode with Luigi
•Purchase from the Vault Shop for 300G (after unlocking Luigi)
5
SSBU spirit Peach.png
Peach SSBU.png
Peach Super Mario Bros.
(Artwork: New Super Mario Bros. Wii)
•Complete Classic Mode with Peach
•Purchase from the Vault Shop for 300G (after unlocking Peach)
6
SSBU spirit Daisy.png
Daisy SSBU.png
Daisy Super Mario Land
(Artwork: Mario Party 8)
•Complete Classic Mode with Daisy
•Purchase from the Vault Shop for 300G (after unlocking Daisy)
7
SSBU spirit Bowser.png
Bowser SSBU.png
Bowser Super Mario Bros.
(Artwork: New Super Mario Bros. Wii)
•Complete Classic Mode with Bowser
•Purchase from the Vault Shop for 300G (after unlocking Bowser)
8
SSBU spirit Dr. Mario.png
Dr. Mario SSBU.png
Dr. Mario Dr. Mario
(Artwork: Dr. Mario: Miracle Cure)
•Complete Classic Mode with Dr. Mario
•Purchase from the Vault Shop for 300G (after unlocking Dr. Mario)
9
SSBU spirit Rosalina.png
Rosalina & Luma SSBU.png
Rosalina Super Mario Galaxy
(Artwork: Mario Party 10)
•Complete Classic Mode with Rosalina & Luma
•Purchase from the Vault Shop for 300G (after unlocking Rosalina & Luma)
10
SSBU spirit Bowser Jr..png
Bowser Jr. SSBU.png
Bowser Jr. Super Mario Sunshine
(Artwork: Mario Party: Star Rush)
•Complete Classic Mode with Bowser Jr.
•Purchase from the Vault Shop for 300G (after unlocking Bowser Jr.)
11
SSBU spirit Iggy.png
Bowser Jr.-Alt4 SSBU.png
Iggy Super Mario Bros 3
(Artwork: New Super Mario Bros. U)
•Purchase from the Vault Shop for 300G (after unlocking Bowser Jr.)
12
SSBU spirit Wendy.png
Bowser Jr.-Alt3 SSBU.png
Wendy Super Mario Bros 3
(Artwork: New Super Mario Bros. U)
•Purchase from the Vault Shop for 300G (after unlocking Bowser Jr.)
13
SSBU spirit Lemmy.png
Bowser Jr.-Alt6 SSBU.png
Lemmy Super Mario Bros 3
(Artwork: New Super Mario Bros. U)
•Purchase from the Vault Shop for 300G (after unlocking Bowser Jr.)
14
SSBU spirit Roy (Super Mario Bros.).png
Bowser Jr.-Alt2 SSBU.png
Roy (Super Mario Bros.) Super Mario Bros 3
(Artwork: New Super Mario Bros. U)
•Purchase from the Vault Shop for 300G (after unlocking Bowser Jr.)
15
SSBU spirit Larry.png
Bowser Jr.-Alt1 SSBU.png
Larry Super Mario Bros 3
(Artwork: New Super Mario Bros. U)
•Purchase from the Vault Shop for 300G (after unlocking Bowser Jr.)
16
SSBU spirit Ludwig.png
Bowser Jr.-Alt7 SSBU.png
Ludwig Super Mario Bros 3
(Artwork: New Super Mario Bros. U)
•Purchase from the Vault Shop for 300G (after unlocking Bowser Jr.)
17
SSBU spirit Morton.png
Bowser Jr.-Alt5 SSBU.png
Morton Super Mario Bros 3
(Artwork: New Super Mario Bros. U)
•Purchase from the Vault Shop for 300G (after unlocking Bowser Jr.)
1,303
SSBU spirit Piranha Plant.png
Piranha Plant SSBU.png
Piranha Plant Super Mario Bros.
(Artwork: Mario Party DS)
•Complete Classic Mode with Piranha Plant
•Purchase from the Vault Shop for 300G (after downloading Piranha Plant)

Spirit Battles[edit]

Conditions listed in italics are not displayed on the Spirit Battle preview screen.

Spirit Battle parameters Inspiration
No. Image Name Enemy Fighter(s) Type Power Stage Rules Conditions Music
20
SSBU spirit Super Star.png
Super Star Rosalina & Luma Rosalina (SSBU)
Shield
9,200 Peach's Castle •Attack Power ↑
•Temporary Invincibility
•Item: Super Star
•The enemy will occasionally be invincible when the enemy's at high damage
•All fighters are easy to launch
•The enemy's FS Meter charges quickly
Main Theme - Super Mario 64 Spirit Battle inspiration:
  • The Rosalina puppet fighter's yellow star-patterned dress and the default Luma represent the Super Star, a yellow star-shaped item with simple eyes that appears as the featured item.
  • The stage is based on Princess Peach's Castle, the main hub area of Super Mario 64 which features the game's goal item, the Power Star, which highly resembles the Super Star.
  • The music track is based on the main theme song of Super Mario 64, which plays during the game's first course, Bob-omb Battlefield where the first Power Star can be obtained.
  • The Attack Power ↑ and Easy to Launch rules reference the Super Star's ability to grant the player the ability to easily defeat enemies by running into them and knocking them off-screen.
  • The Temporary Invincibility rule activates when Rosalina & Luma reach 40% damage, referencing the Super Star's ability to grant the player invincibility for a short time.
  • Rosalina & Luma's Grand Star Final Smash is based on the Grand Star, the larger version of the Power Stars in Super Mario Galaxy, which also resembles the Super Star.

Other trivia:
  • This spirit's First-Strike Advantage ability allows the player to become temporarily invincible after landing the first hit, referencing the Super Star's ability to grant invincibility for a short time.
  • In World of Light, the Super Star spirit is located in the eastern cloudy area in the Light Realm, similar to the stage's cloudy sky setting.
21
SSBU spirit Metal Mario.png
Metal Mario •Metal Mario Mario (SSBU)
Shield
9,600 The Great Cave Offensive (Battlefield form) N/A •The enemy is slow but has increased defense and attack
•The enemy is metal
Metal Battle Spirit Battle inspiration:
  • The black Metal Mario puppet fighter represents his Metal power-up form, Metal Mario, which turns his body into dark-colored metal.
  • The stage represents the Cavern of the Metal Cap, a secret area in Super Mario 64 where the Metal power-up form is first obtained, which takes place in a cave decorated with crystals.
  • The stage's Battlefield form represents Meta Crystal, the stage featuring Metal Mario's mini-boss battle in Super Smash Bros.'s 1P Game mode, which features a cluster of crystals in the main platform's foreground and a dark blue cavernous background.
  • The music track is based on the theme song that plays during the mini-boss battle against Metal Mario on the Battlefield stage from Super Smash Bros. Melee's Adventure Mode.
  • The first battle condition references the Metal power-up form's ability in the Super Smash Bros. series, which makes the player heavier and decreases their speed, but also increases their attack power and resistance to knockback damage.

Other trivia:
  • This spirit's weight ↑ ability makes it difficult for the player to launch but also decreases their movement speed, further referencing the Metal power-up's ability to decrease their movement speed and increase their resistance to knockback damage.
22
SSBU spirit Boo Mario.png
Boo Mario Mario Mario (SSBU)
Shield
1,900 Dracula's Castle (hazards off) •Hazard: High Gravity
•Hazard: Low Gravity
•Invisibility
•The enemy is invisible
•Your jumping power decreases when the enemy's at high damage
•The enemy is less affected by gravity
Castle / Boss Fortress - Super Mario World / SMB 3 Spirit Battle inspiration:
  • The larger black Mario puppet fighter's light grey shirt represents Mario's Boo Mushroom power-up form, Boo Mario, which transforms him into a larger white Boo which uses his signature cap and facial features.
  • The stage represents the interior of the haunted mansion in the Ghostly Galaxy, a horror-themed galaxy in Super Mario Galaxy where the Boo Mushroom item is first obtained.
  • The music track references the Ghost House stages from Super Mario World and the fortress stages from Super Mario Bros. 3, which feature the Boo, the basis of the Boo Mario power-up, as an enemy.
  • The music track features an ominous remix of the theme song from Super Mario World used for the Ghost House stages, which is then reused for the Boo Moon Galaxy, a horror-themed galaxy in Super Mario Galaxy 2 which makes minimal use of the Boo Mushroom item.
  • The Invisible rule will make Mario turn invisible occasionally, referencing the Boo Mushroom power-up form's ability to turn Boo Mario invisible, which will allow him to pass through grated areas.
  • The Low Gravity hazard will make Mario less affected by gravity, and the High Gravity hazard will reduce the player's jumping power when Mario reaches 70% damage, referencing the Boo Mushroom power-up form's ability to make Boo Mario hover in the air away from ground-based enemies and slowly descend to the ground.

Other trivia:
  • This spirit's Lightweight ability can increase the player's jump speed, referencing the Boo Mushroom power-up form's ability to make Boo Mario quickly ascend into the air and allow him to reach high ground than Mario's maximum jumping height.
23
SSBU spirit Rock Mario.png
Rock Mario •Metal Jigglypuff Jigglypuff (SSBU)
Shield
4,200 Mario Galaxy (Battlefield form) N/A •The enemy's neutral special has increased power
•The enemy favors neutral specials
•The enemy is metal
Melty Monster Spirit Battle inspiration:
  • The blue Metal Jigglypuff puppet fighter's straw hat represents Mario's Rock Mushroom power-up form, Rock Mario, which turns his signature cap grey and allows him to transform into a grey hard-shelled boulder.
  • The music track is based on the theme song of the Melty Monster Galaxy theme song from Super Mario Galaxy 2, which makes extensive use of the Rock Mushroom item.
  • Jigglypuff's favored Rollout (a physical Rock-type move used exclusively by spherically-shaped Pokémon) references the Rock Mushroom power-up form's ability to transform Rock Mario into a rolling boulder and ram into his enemies, causing them to be knocked into the air.

Other trivia:
  • This spirit's Physical Attack ↑ ability references how the Rock Mushroom power-up's ability allows Rock Mario to defeat weaker enemies or certain obstacles by transforming into a boulder and rolling into them.
25
SSBU spirit Fox Luigi.png
Fox Luigi •Tail Luigi Luigi (SSBU)
Shield
9,300 Mushroom Kingdom U •Hazard: Heavy Wind •Dangerously high winds are in effect Ground Theme - Super Mario Bros. 3 (Remix) Spirit Battle inspiration:
  • The yellow Tail Luigi puppet fighter represents Fox Luigi, the Super Leaf power-up form of Luigi who features a pair of yellow pointed ears, a bushy tail, and the ability to fly.
  • The stage features elements from New Super Mario Bros. U, an entry in the New Super Mario Bros. series, whereas New Super Mario Bros. 2 features the first appearance of Fox Luigi.
  • The music track is based on the ground theme song from Super Mario Bros. 3, which plays during the game's first stage where the Super Leaf item can be obtained.
  • The Heavy Wind hazard forces the player to run against the wind, referencing how the Super Leaf power-up form's flying ability can be enabled by having the player run in the same direction without stopping until they fill up their Power Meter.
  • Luigi's Fireball references how the Fox Luigi power-up form is based on a kitsune, a legendary shape-shifting fox creature from Japanese mythology known for generating fireballs.

Other trivia:
  • This spirit's Easier Dodging ability allows air dodges to travel farther, further referencing the Super Leaf power-up form's ability to make the player fly and glide for short distances.
26
SSBU spirit Flying Squirrel Toad.png
Flying Squirrel Toad •Tail Mii Swordfighter Mii Swordfighter (SSBU) (Moveset 2123, Super Mushroom Hat, Monkey Suit, High Voice Type 8)
Grab
3,700 Mushroom Kingdom U (Ω form) N/A •The enemy favors down specials in the air
•The enemy has increased jump power
Ground Theme - New Super Mario Bros. U Spirit Battle inspiration:
  • The Tail Mii Swordfighter puppet fighter represents Flying Squirrel Toad, the Super Acorn power-up form of the yellow Toad who features a pair of pointed ears, a bushy tail, and the ability to fly.
  • The Mii Swordfighter puppet fighter's Mushroom Hat references the yellow Toad's mushroom-shaped cap, while the Monkey Suit represents the Flying Squirrel costume worn by the yellow Toad.
  • The stage's Ω form and the music track represent Acorn Plains, the first stage in New Super Mario Bros. U where the Super Acorn item can be first obtained.
  • The Mii Swordfighter's increased jump power allows it to jump higher in the air, while its favored Power Thrust in the air allows it to strike at a downward angle. These battle conditions reference the Super Acorn power-up's ability to propel the player into the air before descending at a downward angle.

Other trivia:
  • This spirit's Toss & Meteor ability increases the player's upward and downward launch power, further referencing the Super Acorn power-up form's ability to propel the player into the air, which can also force the player to descend downwards.
27
SSBU spirit Baby Peach.png
Baby Peach •Tiny Isabelle Isabelle (SSBU)
Mario Mario (SSBU)
Attack
3,600 Princess Peach's Castle N/A •Defeat the main fighter to win
•The enemy favors dash attacks
•The enemy has increased move speed
Ground Theme - Super Mario Bros. (Melee) Spirit Battle inspiration:
  • The pink Tiny Isabelle puppet fighter and her Floating Jump ability represent Baby Peach, the infant counterpart of Princess Peach who features blonde hair, wears a pink dress, and can slow her fall.
  • The Striped Mario minion fighter represents his appearance in Mario & Luigi: Partners in Time, whose alternate costume is an inversion of the red-and-blue color scheme of his default costume.
  • The stage and music track represent Princess Peach's Castle, the castle situated within the Mushroom Kingdom where Baby Peach retreats to in the future to escape the invading Shroob forces in Partners in Time.
  • The first battle condition references Princess Peach's iconic "damsel-in-distress" role in the Mario series, where Mario must protect and/or rescue Princess Peach from being kidnapped by Bowser.
  • Isabelle's favored dash attack depicts her tripping and falling as she's throwing the flowerpot, referencing Baby Peach's infancy age, where babies are known for stumbling while learning to walk.

Other trivia:
  • This spirit's Air Defense ↑ ability is designed to support fighters who specialize in gliding and floating abilities, further referencing Baby Peach's ability to float in the air using her parasol.
29
SSBU spirit Peach (Wedding).png
Peach (Wedding) Peach Peach (SSBU)
Mario Mario (SSBU)
Shield
9,900 New Donk City Hall •Flowery •Defeat the main fighter to win
•You constantly take minor damage
•The enemy tends to avoid conflict
Break Free (Lead The Way) Spirit Battle inspiration:
  • The white Peach puppet fighter represents her appearance in Super Mario Odyssey, who is depicted wearing the white Lochlady Dress and the silver crown-like Bonneton Tiara for her forced marriage to Bowser.
  • The white Mario minion fighter represents his appearance in Odyssey, who wears the Wedding Outfit and the white top hat-like Bonneton Cappy to rescue Princess Peach and Tiara from Bowser.
  • The music track is based on the ending theme song of Odyssey where Princess Peach is rescued by Mario (who captured and controlled Bowser's body) after escaping the collapsing moon caverns.
  • The Flowery rule and the battle conditions reference Princess Peach's iconic "damsel-in-distress" role in the beginning cutscene of Odyssey, where she witnesses the battle between Bowser and Mario, who attempts to prevent her kidnapping.

Other trivia:
  • This spirit's Critical-Health Healing ability references how Mario was injured during Princess Peach's kidnapping during the beginning of Odyssey, but he quickly recovers and later rescues her.
  • In World of Light, the Wedding Peach spirit on Galeem's side of the Final Battle map matches with the Wedding Bowser spirit on Dharkon's side; in Odyssey, Princess Peach is kidnapped to be forcibly married to Bowser.
30
SSBU spirit Bowser (Wedding).png
Bowser (Wedding) Bowser Bowser (SSBU)
•Ally: Peach Peach (SSBU)
Grab
9,700 New Donk City Hall N/A •You lose if your CPU ally is KO'd
•The enemy favors dash attacks
•The enemy has increased attack power
The enemy has increased move speed
Underground Moon Caverns Spirit Battle inspiration:
  • The grey Bowser puppet fighter represents his appearance in Super Mario Odyssey, who is depicted wearing a white wedding tuxedo with a spiky design.
  • The white Peach ally represents her appearance in Odyssey, who is depicted wearing the white Lochlady Dress and the silver crown-like Bonneton Tiara for her forced marriage to Bowser.
  • The music track is based on the theme song of the Underground Moon Caverns in Odyssey, which features electric guitar riffs, which are used in Bowser's boss battle theme songs in the same game.
  • The first battle condition requires the player to protect Peach from being KO'd by Bowser, referencing how Mario must protect Princess Peach from Bowser in the Super Mario series.
  • Bowser's jumping and his increased attack power and move speed reference Bowser's boss battles in Odyssey, where he will quickly jump around the battle arena and use his tail to attack after defending himself against Mario's attacks.

Other trivia:
  • In World of Light, the Wedding Bowser spirit on Dharkon's side of the Final Battle map matches with the Wedding Peach spirit on Galeem's side; in Odyssey, Bowser kidnaps Princess Peach to forcibly marry him.
31
SSBU spirit Toad.png
Toad Mii Brawler Mii Brawler (SSBU) (Moveset 1331, Super Mushroom Hat, Blue - Toad Outfit, High Voice Type 8)
Grab
3,600 Princess Peach's Castle •Item: Mushrooms •The enemy favors side specials Plucky Pass Beginnings
  • The Mii Brawler puppet fighter's costume and the Mushroom items represent Toad, a member of the similarly-named race of humanoids who is depicted with a mushroom cap and a blue vest.
  • The stage is based on Princess Peach's Castle, the main hub area from Super Mario 64, which features the first 3D appearance of the Toads, who serve as Princess Peach's attendants.
  • The music track features the theme song of Captain Toad, the main protagonist of Captain Toad: Treasure Tracker, in which the game uses a remix of the theme song for the first level.
  • The Mii Brawler's favored Suplex references Toad's ability to pluck items from the ground and throw them in his playable game appearances.
33
SSBU spirit Toadette.png
Toadette Villager Villager (SSBU)
Mii Brawler Mii Brawler (SSBU) (Moveset 1331, Toad Hat, Toad Outfit, High Voice, Type 7)
Neutral
2,600 The Great Cave Offensive (Battlefield form) N/A •The enemy is easily distracted by items Plucky Pass Beginnings Spirit Battle inspiration:
  • The pink female Villager puppet fighter represents Toadette, a female Toad who features simple black eyes and wears a pink-and-white-spotted cap on her head.
  • The Mii Brawler minion fighter's costume and the music track represent Captain Toad, an explorer Toad whom Toadette serves as his partner in Captain Toad: Treasure Tracker.
  • The stage and the battle condition reference the main goal of Captain Toad: Treasure Tracker to discover hidden items in each of the game's levels, similar to the gameplay of "The Great Cave Offensive" in Kirby Super Star.
  • The Mii Brawler's Head-On Assault references Toad's appearance in Super Smash Bros. Ultimate as Peach's down grab-and-throw attack, which allows him to headbutt the opponent into the ground.

Other trivia:
  • In World of Light, the Toadette spirit is located at the ruins in the shrouded forest area in the Light Realm, similar to the stage's underground setting.
34
SSBU spirit Toadsworth.png
Toadsworth Mario Mario (SSBU)
Shield
1,900 Princess Peach's Castle •Item: Mushrooms •Take your strongest team into this no-frills battle Ricco Harbor Spirit Battle inspiration:
  • The yellow Mario puppet fighter and the Mushroom items represent Toadsworth, an elderly member of the Toads who features a mustache and wears a yellowish cap on his head.
  • The stage is based on Princess Peach's Castle, the main hub area from Super Mario 64, referencing Toadworth's role as Princess Peach's steward in the Super Mario series.
  • The music track is based on the Ricco Harbor theme song from Super Mario Sunshine, which features the first appearance of Toadsworth.

Other trivia:
  • This spirit's Ramblin' Evil Mushroom Equipped ability further references Toadsworth's Toad species, whose mushroom-shaped heads resemble the Ramblin' Evil Mushroom.
  • This spirit's Ramblin' Evil Mushroom ability also references the cane carried by Toadsworth, which features a small mushroom at the top.
35
SSBU spirit Waluigi.png
Waluigi Luigi Luigi (SSBU)
Neutral
9,200 Peach's Castle •Assist Trophy Enemies (Waluigi) •Hostile assist trophies will appear Waluigi Pinball - Mario Kart DS Spirit Battle inspiration:
  • The Luigi puppet fighter's purple costume is based on Waluigi, the evil counterpart of Luigi, who appears as the Assist Trophy enemy.
  • The stage and music track reference Waluigi Pinball, a pinball race course from Mario Kart DS, based on the stage's Bumper and the two sloped platforms being shaped like pinball slingshots.

Other trivia:
  • This spirit's Foot Attack ↑ ability references Waluigi's ability as an Assist Trophy to stomp and bury the opponent into the stage.
36
SSBU spirit Goomba.png
Goomba •Tiny Donkey Kong Team Donkey Kong (SSBU)×5
Neutral
1,800 Mushroom Kingdom (Battlefield form) N/A •Defeat an army of fighters Ground Theme - Super Mario Bros. Spirit Battle inspiration:
  • The red Tiny Donkey Kong puppet fighter represents the Goomba, a small, brown mushroom enemy who is depicted with a scowling face and appears multiple times on-screen.
  • The stage and music track represent the first stage of Super Mario Bros. which first features the Goomba as an enemy.

Other trivia:
  • This spirit's Foot Attack ↑ ability references how the Goomba can be defeated by a jump attack in the Super Mario series.
37
SSBU spirit Koopa Troopa.png
Koopa Troopa Squirtle Squirtle (SSBU)
Grab
1,700 Golden Plains •Defense ↑
•Item Tidal Wave
•Item: Green Shell
•The enemy has increased defense after a little while
•Certain items will appear in large numbers
•The enemy is easily distracted by items
Main Theme - New Super Mario Bros. Spirit Battle inspiration:
  • The green Squirtle puppet fighter represents the Koopa Troopa, a turtle-like enemy who is commonly depicted wearing a Green Shell, which appears as the item.
  • The stage and music track are based on the the first world of New Super Mario Bros. 2, which features the Koopa Troopa as an enemy.
  • The Defense ↑ rule references how the Koopa Troopa, after getting hit by a jump attack, will retreat into its Green Shell instead of being defeated this way.

Other trivia:
  • This spirit's Green Shell Equipped ability references how Koopa Troopa's Green Shells can be carried and used as an item.
38
SSBU spirit Hammer Bro.png
Hammer Bro Yoshi Yoshi (SSBU)
Grab
3,400 Golden Plains (Battlefield form) •Assist Trophy Enemies (Hammer Bro) •Hostile assist trophies will appear when the enemy's at high damage
•The enemy favors up specials
Ground Theme - Super Mario Bros. 3 (Remix) Spirit Battle inspiration:
  • The yellow Yoshi puppet fighter represents the Hammer Bro, a yellow Koopa enemy whose design features green shoes and appears as the Assist Trophy enemy.
  • The stage represents the Hammer Bro's Grass Land Enemy Course in Super Mario Bros 3, which takes place on a grassy stage with hills in the background.
  • Yoshi's favored Egg Throw references the Hammer Bro's ability to throw multiple hammers, which they can throw at a longer range by jumping.

Other trivia:
  • This spirit's Jump ↑ ability references the Hammer Bro's ability to jump, which gives them a longer range to throw their hammers.
39
SSBU spirit Lakitu & Spiny.png
Lakitu & Spiny Iggy Bowser Jr. (SSBU)
•Tiny Bowser Bowser (SSBU)×8
Grab
3,400 Mushroom Kingdom N/A •Defeat an army of fighters Ground Theme - Super Mario Bros. Spirit Battle inspiration:
  • The Iggy Koopa puppet fighter and his Koopa Clown Car represent Lakitu, a bespectacled Koopa enemy who pilots a floating white cloud with a smiling face.
  • The red Tiny Bowser minion fighter represents the Spiny, a small quadruped Koopa enemy who features a red spiky shell and is thrown in numbers by Lakitu.
  • The stage and music track represent the fifth overworld stage of Super Mario Bros., which first features the Lakitu and Spinies as enemies.

Other trivia:
  • This spirit's Weight ↓ ability further references how the Lakitu pilot their white clouds, which allows them to hover and glide in the air.
  • In World of Light, the Lakitu & Spiny spirit is located on a green pipe from the Mario universe in the Mysterious Dimension map.
40
SSBU spirit Blooper.png
Blooper •Tiny Inkling Inkling (SSBU)×3
Shield
2,600 Delfino Plaza (Battlefield form) •Hazard: Low Gravity •Timed battle (1:30)
•Gravity is reduced
•The enemy tends to avoid conflict
Underwater Theme - Super Mario Bros. Spirit Battle inspiration:
  • The cyan Tiny Inkling puppet fighter's white shirt represents the Blooper, a small, white squid enemy who features black markings around their eyes and appears multiple times on-screen.
  • The stage is based on Delfino Plaza, the main hub area of Super Mario Sunshine, which features the Blooper as an enemy.
  • The music track a remix of the underwater stage theme song from Super Mario Bros., which first features the Blooper as an enemy.
  • The Low Gravity hazard references the swimming gameplay mechanic in the Super Mario series, which allows the player to quickly swim upwards and slowly descend underwater.
  • The Inklings' jumping and the battle conditions reference the Blooper's ability to swim in erratic patterns and slowly descend in the Super Mario series, underwater stages.

Other trivia:
  • This spirit's Weight ↓ ability further references the swimming gameplay mechanic in the Super Mario series, which allows the player to slowly descend underwater.
  • In World of Light, the Blooper spirit is located in the eastern beachside town area in the Light Realm, similar to the stage's setting.
41
SSBU spirit Bullet Bill.png
Bullet Bill Captain Falcon Team Captain Falcon (SSBU)×4
Attack
1,800 Mushroom Kingdom •Item Tidal Wave
•Item: Bullet Bill
•Certain items will appear in large numbers
•The enemy is easily distracted by items
Airship Theme - Super Mario Bros. 3 Spirit Battle inspiration:
  • The black Captain Falcon puppet fighter represents the Bullet Bill, a black bullet enemy with white scowling eyes who appears multiple times on-screen and as the item.
  • The stage represents the sixth overworld level of Super Mario Bros., which first features the Bullet Bill as an enemy.
  • The music track is based on the airship stage theme song from Super Mario Bros. 3, which features the Bullet Bill as an enemy.

Other trivia:
  • In World of Light, the Bullet Bill spirit is located in the Pac-Man-esque area in the Light Realm, referencing how Bullet Bill debuted as an arcade character.
43
SSBU spirit Shy Guy.png
Shy Guy Mii Brawler Mii Brawler (SSBU) (Moveset 1311, Shy Guy Mask, Standard Outfit, Red Outfit Color, Low Voice Type 7)
•Tail Mii Gunner Mii Gunner (SSBU) (Moveset 3312, Shy Guy Mask, Standard Outfit, Red Outfit Color, Low Voice Type 7)
Mii Swordfighter Mii Swordfighter (SSBU) (Moveset 1332, Shy Guy Mask, Standard Outfit, Red Outfit Color, Low Voice Type 7)
Neutral
1,500 Mushroom Kingdom II (Battlefield form) •Item: Throwing Types •The enemy favors neutral specials
•The enemy is easily distracted by items
Ground Theme - Super Mario Bros. 2 Spirit Battle inspiration:
  • The Mii Fighters' costumes represent the Shy Guy, a humanoid enemy who wears a mask and a red cloak, with the Tail Mii Gunner puppet fighter representing the Fly Guy.
  • The stage and music track represent the first stage of Super Mario Bros. 2, which first features the Shy Guy as an enemy.
  • The Mii Swordfighter's Chakram and the Throwing Type items reference how the Shy Guys can be defeated by throwing items at them in Super Mario Bros. 2.
  • The Mii Brawler puppet fighter's Shot Put represents the Snifit, a Shy Guy wearing a mask that can fire round, metallic bullets from the mask's nozzle.
  • The Mii Gunner puppet fighter's Grenade Launch represents the Autobomb, a wheeled cannon piloted by the Shy Guy, which can shoot fiery projectiles.

Other trivia:
  • This spirit's Fist Attack ↑ ability references the Shy Guy's appearance as an enemy in Super Smash Bros for 3DS's Smash Run, where they will attack by punching the player.
44
SSBU spirit Pidgit.png
Pidgit Peach Peach (SSBU)
Shield
3,600 Mushroom Kingdom II N/A •The enemy starts the battle with a Rocket Belt
•The enemy has increased jump power
Ground Theme - Super Mario Bros. 2 Spirit Battle inspiration:
  • The black Peach puppet fighter represents the Pidgit, a black crow enemy who features the ability to float in the air similar to Peach's signature Floaty Jumps ability and appears as the stage hazard.
  • The stage and music track represent the second stage of Super Mario Bros. 2, which first features the Pidgit as an enemy.
  • Peach starting the battle with a Rocket Belt and the "increased jump power" battle condition reference the Pidgit's usage of a flying magic carpet to float in the air and away from the player's jumping height.

Other trivia:
  • This spirit's Air Attack ↑ ability references the Pidgit's ability to attack by swooping down with their magic carpet in Super Mario Bros. 2.
  • In World of Light, the Pidgit spirit is located on a green pipe from the Mario universe in the Mysterious Dimension map.
46
SSBU spirit Mouser.png
Mouser Pikachu Pikachu (SSBU)
Grab
2,000 Mushroom Kingdom II (Battlefield form) •Item: Bob-omb •The enemy is easily distracted by items
•The enemy starts the battle with a Bob-omb
Boss Theme - Super Mario Bros. 2
  • The larger Glasses Pikachu puppet fighter represents Mouser, a large mouse who wears a pair of sunglasses.
  • The stage and music track represent the third stage of Super Mario Bros. 2, which first features Mouser's boss battle.
  • The Bob-omb item and the battle conditions reference Mouser's boss battle in Super Mario Bros. 2, where the player and Mouser throw bombs at each other to damage each other.
47
SSBU spirit Wart.png
Wart King K. Rool King K. Rool (SSBU)
Peach Peach (SSBU)
Grab
4,000 Skyworld (Battlefield form) •Hazard: Slumber Floor •Defeat the main fighter to win
•The floor is sleep-inducing
Boss Theme - Super Mario Bros. 2 Spirit Battle inspiration:
  • The blue King K. Rool puppet fighter represents Wart, a large amphibian antagonist who features a crocodilian snout, a bloated belly, and wears a royal cape and crown.
  • The white Peach minion fighter's Vegetable represents the Dream Machine, a machine used by Wart, which can produce the different vegetables used to defeat him.
  • The stage represents World 7, the final world in Super Mario Bros. 2, which takes place in the clouds in the sky where Wart resides.
  • The Slumber Floor hazard makes the player fall asleep, referencing how the main setting of Super Mario Bros 2 is revealed to have taken place in Mario's dream while he is sleeping.

Other trivia:
  • In World of Light, the Wart spirit is located in the eastern cloudy area in the Light Realm, further referencing World 7-1, the penultimate stage of Super Mario Bros. 2, which takes place in the sky.
48
SSBU spirit Boo.png
Boo Kirby Kirby (SSBU)
Neutral
1,800 Mushroom Kingdom U (Slide Lift Tower) •Invisibility •The enemy is invisible
•The enemy's shield has extra durability
Main Theme - Luigi's Mansion (Brawl) Spirit Battle inspiration:
  • The white Kirby puppet fighter represents the Boo, a white, spherical ghost-like enemy who features simple black eyes with stubby arms and floats in midair.
  • The stage represents World-2 Fortress from Super Mario Bros. 3, which is depicted with stone walls and barred windows in its SNES remake, which first features the Boo as an enemy.
  • The music track is based on the main theme song from Luigi's Mansion, which features the Boos as the series's main antagonists.
  • Kirby's grey and transparent shield and the Invisibility rule reference the Boo's shy personality, where they will turn transparent and invincible when faced by the player.

Other trivia:
  • In World of Light, the Boo spirit is located in the Dracula's Castle map, referencing the recurring Ghost enemies in Castlevania.
50
SSBU spirit Bob-omb.png
Bob-omb Kirby Kirby (SSBU)×3
Grab
3,500 Mushroom Kingdom •Item: Bob-omb •The enemy's throwing-type items have increased power
•The enemy has increased move speed
Airship Theme - Super Mario Bros. 3 Spirit Battle inspiration:
  • The purple Kirby puppet fighter represents the Bob-omb, a dark spherical enemy with bright simple eyes who appear multiple times on-screen and as the item.
  • The stage is based on the Mushroom Kingdom stage from Super Smash Bros., which first features the Bob-omb as the item.
  • The music track is a remix of the airship theme song from Super Mario Bros. 3, which features the Bob-omb as an enemy.
  • The "increased move speed" battle condition references how the Bob-omb will run after the player after spotting them in later Super Mario games.

Other trivia:
  • This spirit's Bob-omb Equipped ability references how the Bob-omb can be grabbed and carried around in the Super Mario series.
  • This spirit is featured in the Sheldon's Place shop, which sells spirits related to weapons, including the Bob-omb.
51
SSBU spirit Chain Chomp.png
Chain Chomp •Metal Pac-Man Pac-Man (SSBU)
Attack
4,000 Yoshi's Island (Battlefield form) •Assist Trophy Enemies (Chain Chomp) •Hostile assist trophies will appear
•The enemy favors side specials
•The enemy is metal
Main Theme - Super Mario 64 Spirit Battle inspiration:
  • The black Metal Pac-Man puppet fighter represents the Chain Chomp, a metallic spherical enemy who resembles Pac-Man's classic form and appears as the Assist Trophy enemy.
  • The stage is based on the main setting of Super Mario World 2: Yoshi's Island, which features the Chain Chomp as an enemy, who appears as the background character.
  • The music track is based on the main theme song of Super Mario 64, which plays during the game's first course, Bob-omb Battlefield, which features a single Chain Chomp as an enemy.
  • Pac-Man's favored Power Pellet references the Chain Chomp's ability to attack the player by lunging at them at the end of the chain and performing a powerful bite attack.

Other trivia:
  • This spirit's Weight ↑ ability references how the Chain Chomp is held back by its chain, which forces it to drop to the ground after lunging at the player
  • This spirit is featured in Timmy & Tommy's, which sells spirits related to items, referencing how the Chain Chomp can be used as an item in its in-game appearances.
53
SSBU spirit Nipper Plant.png
Nipper Plant •Tiny Pac-Man Team Pac-Man (SSBU)×8
Grab
1,900 Super Mario Maker (Battlefield form) N/A •The enemy loves to jump
•Defeat an army of fighters
Ground Theme - Super Mario Bros. 3 (Remix) Spirit Battle inspiration:
  • The white Tiny Pac-Man puppet fighter represents the Nipper Plant, a tiny, white plant enemy who resembles Pac-Man's classic form and appears multiple times on-screen.
  • The stage's normal form features elements from Super Mario Bros. 3, which first features the Nipper Plant as an enemy.
  • Pac-Man's Pac-Jump references the Nipper Plant's ability to attack the player by jumping and biting them when they pass over them.

Other trivia:
  • This spirit is featured in Beedle's Tent, which sells spirits related to living creatures, including the Nipper Plant.
55
SSBU spirit Boom Boom.png
Boom Boom •Giant Squirtle Squirtle (SSBU)
Attack
4,400 Unova Pokémon League (Battlefield form) N/A •The enemy has super armor and is hard to launch or make flinch
•The enemy can deal damage by dashing into you
•The enemy is giant
Fortress Boss - Super Mario Bros. 3 Spirit Battle inspiration:
  • The red Giant Squirtle puppet fighter represents Boom Boom, a giant Koopa miniboss who wears a red shell.
  • The stage and music track represent the fortress stages in Super Mario Bros. 3, which features the mini-boss battles against Boom Boom.
  • The battle conditions reference Boom Boom's miniboss battles in Super Mario Bros. 3, where he will charge at the player and retreat into his shell after taking damage.

Other trivia:
  • In World of Light, the Boom Boom spirit is located at the entrance to the Molten Fortress map in the Light Realm, referencing Boom Boom's role as the bosses of the fortress stages in the Super Mario series.
57
SSBU spirit Tatanga.png
Tatanga Morton Bowser Jr. (SSBU)
Shield
3,800 Mario Galaxy (Battlefield form) N/A •The enemy starts the battle with a Super Scope Underground Theme - Super Mario Land
  • The Morton Koopa puppet fighter and his Koopa Clown Car represent Tatanga, a dark purple alien with fangs who pilots a hovering spaceship equipped with weapons.
  • The stage represents the Star stage of the Space Zone in Super Mario 2: 6 Golden Coins, which features the boss battle against Tatanga.
  • The music track is based on the underground stage theme song from Super Mario Land, which first features Tatanga as the main antagonist.
  • Morton starts the battle with a Super Scope, and the Ray Gun and Motion-Sensor Bomb items appear, referencing the weapons used by Tatanga, which includes lasers and scattered bombs.
58
SSBU spirit Hothead.png
Hothead •Curry Pac-Man Pac-Man (SSBU)
Grab
2,000 Mushroom Kingdom U (Slide Lift Tower) •Item: Hothead •The enemy breathes fire
•The enemy is easily distracted by items
The enemy starts the battle with a Hothead
Castle / Boss Fortress - Super Mario World / SMB 3 Spirit Battle inspiration:
  • The yellow Curry Pac-Man puppet fighter represents the Hothead, a large ball of fire with simple eyes who appears as the item.
  • The stage and music track represent Wendy's Castle, the sixth castle level of Super Mario World which features moving platforms and first features the Hothead as an enemy.

Other trivia:
  • This spirit's Hothead Equipped ability references how the Hothead can be used as an item in the Super Smash Bros. series.
59
SSBU spirit Chargin' Chuck.png
Chargin' Chuck Wario Team Wario (SSBU)×4
Attack
1,800 Super Mario Maker (Battlefield form) N/A •The enemy favors dash attacks Ground Theme - Super Mario World
  • The green Wario puppet fighter's purple helmet represents Chargin' Chuck, a burly and muscular Koopa who wears an American football helmet and appears multiple times on-screen.
  • The stage and music track represent Yoshi Island 1, the first level of Super Mario World, which first features Chargin' Chuck as an enemy.
  • Wario's favored dash attack depicts him using a shoulder tackle attack, referencing how Chargin' Chuck can charge at the player and damage them with a dashing tackle attack.
60
SSBU spirit Wiggler.png
Wiggler Yoshi Yoshi (SSBU)
Attack
1,600 Yoshi's Island (Melee) •Attack Power ↑
•Item: Lip's Stick
•The enemy becomes powerful when badly damaged Ground Theme - Super Mario World Spirit Battle inspiration:
  • The yellow Yoshi puppet fighter and the Lip's Stick item represent the Wiggler, a yellow big-nosed caterpillar enemy who features a white flower on top of its head.
  • The stage's tree elements and the music track represent Forest of Illusion 1, the first level of the Forest of Illusion world in Super Mario World which first features the Wiggler as an enemy.
  • The Attack Power ↑ rule activates when Yoshi reaches 60% damage, which will make him glow with a reddish aura, referencing how the Wiggler becomes aggressive and red after being damaged by the player's jump attack.

Other trivia:
  • This spirit's Lip's Stick Equipped ability further references the white flower that grows on top of the Wiggler's head.
  • In World of Light, the Wiggler spirit is located in the shrouded forest area in the Light Realm, further referencing the Forest of Illusion in Super Mario World which first features the Wiggler as an enemy.
61
SSBU spirit Kamek.png
Kamek Inkling Team Inkling (SSBU)×4
Grab
3,300 Mushroom Kingdom U (Slide Lift Tower) •Easy to Launch
•Item: Star Rod
•All fighters are easy to launch after a little while
•Reinforcements will appear after an enemy is KO'd
•The enemy starts the battle with a Star Rod
Fortress Boss - Super Mario World Spirit Battle inspiration:
  • The cyan Inkling puppet fighter starting the battle with a Star Rod represents Kamek, a Magikoopa enemy who wears eyeglasses, a cyan robe, and wields a magic scepter.
  • The stage represents the Slide Lift Tower, a tower stage in New Super Mario Bros. U which features the Magikoopa as the boss.
  • The music track is based on the fortress boss theme song from Super Mario World, which first features the Magikoopa as an enemy.
  • The Easy to Launch rule and the battle conditions reference how the Magikoopa can be easily defeated, but other multiple Magikoopas encountered on-screen will appear out of thin air.

Other trivia:
  • This spirit's Magic Attack ↑ ability further references the Magikoopa's magic scepter, which can be used to fire magical attacks.
  • In World of Light, the Kamek spirit is located in the Molten Fortress map, referencing how the Magikoopas appear as enemies in the Super Mario series' castle stages.
62
SSBU spirit Mechakoopa.png
Mechakoopa •Tiny Bowser Team Bowser (SSBU)×4
Grab
3,800 Mushroom Kingdom U (Slide Lift Tower) N/A •The enemy starts the battle with a Bob-omb King Bowser - Super Mario Bros. 3 Spirit Battle inspiration:
  • The yellow Tiny Bowser puppet fighter represents the Mechakoopa, a small toy version of Bowser who appears multiple times on-screen.
  • The stage represents Bowser's Castle, the final stage of Super Mario World, which first features the Mechakoopa as an enemy.
  • Bowser starts the battle with a Bob-omb, which features a spinning wind-up key, referencing how the Mechakoopa features a small wind-up key and the ability to explode in the Super Mario spin-off games.

Other trivia:
  • This spirit's Lava-Floor Resist ability references how the Mechakoopa cannot be destroyed when submerged in lava.
  • In World of Light, the Mechakoopa spirit is located in the Molten Fortress map, referencing how the Mechakoopa appears as enemies in the Super Mario series' castle stages.
63
SSBU spirit Dry Bowser.png
Dry Bowser Bowser Bowser (SSBU)
Shield
13,500 Reset Bomb Forest (Battlefield form) •Defense ↑
•Curry-Filled
•Hazard: Lava Floor
•The floor is lava
•The enemy breathes fire after a little while
•The enemy has increased defense after a little while
King Bowser - Super Mario Bros. 3 Spirit Battle inspiration:
  • The grey Bowser puppet fighter represents Dry Bowser, the undead skeletal version of Bowser whose design features white bones and a black shell.
  • The stage and the Lava Floor hazard represent World 1-Castle in New Super Mario Bros. where Bowser falls into lava and transforms into Dry Bowser.
  • The music track is a remix of Bowser's boss battle theme song from Super Mario Bos. 3, referencing how Dry Bowser is an alternate version of Bowser who also serves as a final boss in the Super Mario series.
  • The Curry-Filled and Defense ↑ rules reference Dry Bowser's abilities during his boss battles in the Super Mario series, where he will use his signature Fire Breath attack and gains resistance against Mario's Fireball attacks.

Other trivia:
  • This spirit's Fire Attack ↑ ability further references how Dry Bowser retains Bowser's signature Fire Breath attack during his boss battles.
  • In World of Light, the Dry Bowser spirit is located in the Dracula's Castle map, with its specific placement referencing the Dragon Skull Cannon enemies that appear in Block 3 in Castlevania.
65
SSBU spirit Big Urchin.png
Big Urchin •Giant Jigglypuff Jigglypuff (SSBU)
Shield
3,800 Mushroom Kingdom U (Battlefield form) •Item: Unira •The enemy is giant
•The enemy is easily distracted by items
Ground Theme / Underwater Theme - Super Mario 3D Land Spirit Battle inspiration:
  • The pink Giant Jigglypuff puppet fighter and the Unira item represent the Big Urchin, a giant floating Urchin enemy who features protective damaging spines.
  • The stage is based on the main setting of New Super Mario Bros. U, which features the Big Urchin as an enemy; also, the stage's normal form features the Big Urchin as a stage hazard.
  • The music track features the beach and underwater theme song from Super Mario 3D Land, referencing how the Big Urchin first appears in the beach-themed World 4 in New Super Mario Bros. Wii.

Other trivia:
  • This spirit's Electric Weakness ability references how the Big Urchin resides in water, which serves as a conductor for electricity.
  • This spirit is featured in Beedle's Tent, which sells spirits related to living creatures, including the Big Urchin.
66
SSBU spirit King Bob-omb.png
King Bob-omb •Giant Kirby Kirby (SSBU)
Attack
4,100 Peach's Castle •Item: Bob-omb •The enemy is giant
•The enemy is easily distracted by items
Main Theme - Super Mario 64 Spirit Battle inspiration:
  • The purple Giant Kirby puppet fighter and the Bob-omb item represent King Bob-omb, who resembles a giant-sized version of a Bob-omb.
  • The stage is based on Princess Peach's Castle, the main hub area of Super Mario 64 which first features King Bob-omb as the game's first boss.
  • The music track is based on the main theme song of Super Mario 64, which plays during the game's first course, Bob-omb Battlefield, where King Bob-omb's boss battle takes place.

Other trivia:
  • This spirit's Strong Throw ability references King Bob-omb's boss battle in Super Mario 64 which involves King Bob-omb either throwing the player or getting thrown by the player.
67
SSBU spirit Shine Sprite.png
Shine Sprite Rosalina & Luma Rosalina (SSBU)
Kirby Team Kirby (SSBU)Kirby (SSBU)Kirby (SSBU)
Neutral
13,100 Delfino Plaza (roof) •Temporary Invincibility
•Sudden Final Smash
•Item: Stars
•Defeat the main fighter to win
•The enemy will suddenly have a Final Smash
•The enemy will occasionally be invincible
Delfino Plaza (Remix) Spirit Battle inspiration:
  • The yellow Rosalina & Luma puppet fighter's Grand Star Final Smash and the Star items represent the Shine Sprite, a golden star-themed item with globular tips and simple black eyes, which appears in the stage's background.
  • The yellow, red, and blue Kibry minion fighters each represent the Gold Coin, the Red Coin, and the Blue Coin required to collect a Shine Sprite in Super Mario Sunshine.
  • The stage's background and the music track represent Delfino Paza, the main hub area of Super Mario Sunshine where the Shine Sprites gather around the giant Shine Sprite effigy at the Shine Gate.
  • The Temporary Invincibility rule gives Rosalina a bright and sparkling appearance, referencing the Shine Sprite's bright and sparkling appearance, which provides Isle Delfino with bright sunlight in Sunshine.
  • Rosalina & Luma use their Grand Star Final Smash after the Temporary Invincibility rule is activated at the start of the battle, where smaller stars scatter from the Grand Star. This references how the Shine Sprites are scattered from the Shine Gate before the beginning of Sunshine.

Other trivia:
  • This spirit's Special-Move Power ↑ ability references how the collective power of the Shine Sprites provide sunlight all over Isle Delfino in Sunshine.
  • In World of Light, the Shine Sprite spirit is located at the coastal town area in the Light Realm, referencing Delfino Plaza, the main hub area of Sunshine, which takes place in a coastal town.
69
SSBU spirit Piantas.png
Piantas Kirby Team Kirby (SSBU)×2 Kirby (SSBU)×2 Kirby (SSBU)×2 Kirby (SSBU)×2
Shield
1,600 Delfino Plaza •Item Tidal Wave
•Item: Mushrooms
•Certain items will appear in large numbers after a little while Delfino Plaza (Original) Spirit Battle inspiration:
  • The orange, red, blue, and yellow Kirby puppet fighters represent the Pianta, a species of blob-like creatures with simple eyes who are depicted with yellow, blue, magenta, and orange color schemes.
  • The stage is based on Delfino Plaza, the main hub area of Super Mario Sunshine, which features the Piantas as the native inhabitants.
  • The Super Mushroom and Poison Mushroom items reference the mushrooms collected and sold by the mushroom dealer Pianta in Sunshine.
  • The Banana Peel items reference the bananas that the Piantas sell in the marketplace in Delfino Plaza, which is also featured in this spirit's artwork.

Other trivia:
  • This spirit's Banana Gun Equipped ability further references the fruit that the Pitantas produce and sell in Delfino Plaza, including bananas.
  • This spirit can be obtained by making a purchase in the Vault shop on Sunday, referencing how Piantas are often seen selling fruit in Delfino Plaza in Sunshine.
70
SSBU spirit Shadow Mario.png
Shadow Mario Bowser Jr. Bowser Jr. (SSBU)
Neutral
9,800 Delfino Plaza (Ω form) •Sudden Final Smash
•Hazard: Sticky Floor
•The floor is sticky
•The enemy will suddenly have a Final Smash after a little while
•The enemy's FS Meter charges quickly
Delfino Plaza (Remix)
  • The Bowser Jr. puppet fighter represents his appearance in Super Mario Sunshine, who disguises himself as Shadow Mario, which serves as his Shadow Mario Paint Final Smash.
  • The stage is based on Delfino Plaza, the main hub area of Super Mario Sunshine, which first features the first boss battle against Shadow Mario.
  • The Sticky Floor hazard references the paint created by Shadow Mario's Magic Paintbrush, which can slow down and submerge the victims stuck inside the goop.
71
SSBU spirit Luma.png
Luma Kirby Team Kirby (SSBU)Kirby (SSBU)Kirby (SSBU)Kirby (SSBU)
Shield
3,500 Mario Galaxy •Item: Stars •Take your strongest team into this no-frills battle Rosalina in the Observatory / Luma's Theme Spirit Battle inspiration:
  • The green, red, blue, and yellow Kirby puppet fighters represent the Lumas, a species of floating blob-like creatures with simple eyes who are depicted with yellow, blue, red, and green color schemes.
  • The stage represents the Gateway Galaxy, the starting galaxy in Super Mario Galaxy where the player first encounters the Lumas.
  • The music track features a remix of the theme songs that play at the Comet Observatory, the main hub area of Super Mario Galaxy which features the Lumas as its inhabitants.
  • The Star items reference the Luma's ability to transform into stars and other star-shaped items in the Super Mario Galaxy games.

Other trivia:
  • This spirit's Super Launch Star Equipped ability references the Luma's ability to transform into Launch Stars in the Super Mario Galaxy games.
  • In World of Light, the Luma spirit is located in the space area in the Light Realm, similar to the stage's outer space setting.
72
SSBU spirit Hungry Luma.png
Hungry Luma Rosalina & Luma Rosalina (SSBU)
Kirby Kirby (SSBU)
Grab
1,900 Mario Galaxy •Item: Super Launch Star •Take your strongest team into this no-frills battle Egg Planet Spirit Battle inspiration:
  • The pink Rosalina puppet fighter represents her appearance in the Super Mario Galaxy games, who serves as the "mother" of the Lumas, including the pink Hungry Luma.
  • The orange Kirby minion fighter represents the Hungry Luma, a reddish floating character who features the ability to inhale certain food and then transform after being fed.
  • The music track is based on the theme song of the Good Egg Galaxy, the first visited galaxy in Super Mario Galaxy, which first features the Hungry Luma.
  • The Super Launch Star item references the Hungry Luma's ability to transform into planets and galaxies after being fed, which can be accessed through a Launch Star.

Other trivia:
  • This spirit's Transformation Duration ↑ ability further references the Hungry Luma's ability to transform into planets and galaxies after being fed enough Star Bits or Coins.
73
SSBU spirit Honey Queen.png
Honey Queen •Giant Pikachu Pikachu (SSBU) (140 HP)
Neutral
3,300 Mario Galaxy •Item: Beehive •Timed stamina battle (1:00)
•The enemy is giant
Gusty Garden Galaxy
  • The Giant Pikachu puppet fighter's black-and-yellow cap represents Honey Queen, the giant queen of the Honeybees who features black-and-yellow stripes.
  • The stage represents the Gateway Galaxy, the starting galaxy in Super Mario Galaxy, which features the first appearance of Honey Queen.
  • The music track is based on the theme song of the Gusty Garden Galaxy from Super Mario Galaxy 2, which features the appearance of Honey Queen.
  • The Beehive item releases a swarm of bees, referencing the Honeybees, a species of bee-like characters who appear smaller compared to Honey Queen.
  • The timed stamina battle condition references the Bee Mario power-up form, which allows the player to fly for a limited time before the flight gauge runs out.
74
SSBU spirit Lubba.png
Lubba •Giant Kirby Kirby (SSBU)
Shield
4,100 Mario Galaxy •Hazard: Low Gravity
•Item: Super Launch Star
•Gravity is reduced
•The enemy starts the battle with a Super Launch Star
•The enemy is giant
The Starship Sails Spirit Battle inspiration:
  • The purple Giant Kirby puppet fighter represents Lubba, a large purple Luma who floats in midair and appears as the background character.
  • The music track is based on the theme song for the Starship Mario, a spaceship captained and co-piloted by Lubba in Super Mario Galaxy 2.
  • The Super Launch Star item references how Lubba is a member of the Lumas, whose species commonly features the ability to transform into Launch Stars.
  • The Low Gravity hazard references the altered gravity gameplay mechanic in the Super Mario Galaxy games, where certain areas feature different centers of gravity, including low gravity.

Other trivia:
  • This spirit's Irreversible Controls ability further references the altered gravity gameplay mechanic in the Super Mario Galaxy games, where certain areas feature inverted gravitational pulls to the side.
75
SSBU spirit Starship Mario.png
Starship Mario •Giant Mario Mario (SSBU)
Shield
4,100 Mario Galaxy (Battlefield form) •Hazard: Low Gravity •Gravity is reduced
•The enemy is giant
The Starship Sails Spirit Battle inspiration:
  • The green Giant Mario puppet fighter represents the Starship Mario, a green-and-brown planetoid shaped like Mario's head, which appears as a background character.
  • The Low Gravity hazard references the altered gravity gameplay in the Super Mario Galaxy games, where certain areas feature their own centers of gravity, including low gravity.

Other trivia:
  • This spirit's Jump ↑ ability further references the altered gravity gameplay mechanic in the Super Mario Galaxy games, where certain areas feature low gravity.
  • In World of Light, the Starship Mario spirit is located in the space area in the Light Realm, similar to the stage's outer space setting.
77
SSBU spirit Plessie.png
Plessie •Giant Yoshi Yoshi (SSBU)
Grab
2,100 Great Bay N/A •The enemy is giant Slide Spirit Battle inspiration:
  • The yellow Giant Yoshi represents Plessie, a giant brightly-colored dinosaur who can be mounted and controlled by the player.
  • The stage represents the shoreline of Plessie's Plunging Falls, a river course in Super Mario 3D World, which first features Plessie as a playable character.
  • The music track is based on the slide course theme song from Super Mario 64, which is remixed and played while the player controls Plessie in Super Mario 3D World.

Other trivia:
  • This spirit's Swimmer ability references Plessie's ability to transport the player(s) across large bodies of water in Super Mario 3D World.
  • In World of Light, the Plessie spirit is located in the rapids area in the Light Realm, further referencing Plessie's Plunging Falls, a river stage with waterfalls which first features Plessie as a playable character.
78
SSBU spirit Cappy.png
Cappy Mario Mario (SSBU)
Neutral
3,600 Rainbow Cruise (hazards off) •Invisibility
•Item: Boomerang
•The enemy is invisible
•The enemy is easily distracted by items
Jump Up, Super Star! Spirit Battle inspiration:
  • The white Mario's Wedding Top Hat represents Cappy, a ghostly white top hat worn by Mario in Super Mario Odyssey.
  • The stage represents the Odyssey, a red flying airship equipped with propellers, which is co-piloted by Cappy in Odyssey.
  • The Invisibility rule references Cappy's ability to transform himself into different hats, thus making him appear invisible.
  • Mario starts off with a Boomerang, referencing Cappy's ability to be thrown around like a boomerang weapon and attack enemies before returning to Mario.

Other trivia:
  • This spirit's Strong Throw ability further references Cappy's ability to be thrown around like a boomerang weapon and attack enemies in Odyssey.
79
SSBU spirit Pauline.png
Pauline Peach Peach (SSBU)
Mario Mario (SSBU)
•Giant Donkey Kong Donkey Kong (SSBU)
Shield
13,700 75m (hazards off) •Jump Power ↓ •Defeat the main fighter to win
•You have reduced jump power
•Reinforcements will appear during the battle
The enemy tends to avoid conflict
Jump Up, Super Star! Spirit Battle inspiration:
  • Peach's red costume is based on Pauline, the damsel-in-distress of Donkey Kong, who is originally depicted as a blonde woman wearing a red dress.
  • The white Mario minion starting off with a Hammer represents Jumpman, the original version of Mario who uses a Hammer to destroy obstacles and enemies.
  • The red Giant Donkey Kong minion's costume is based on the original Donkey Kong, the large titular antagonist whose pixelated form appears as the stage element.
  • The stage is based on 75m, the third stage of Donkey Kong, which features the debut appearances of Mario (as Jumpman), Donkey Kong, and Pauline (as Lady).
  • The music track is based on "Jump Up, Super Star!", a song sung by Pauline, which serves as one of the main theme songs of Super Mario Odyssey.
  • The Jump Power ↓ rule references how Donkey Kong is the first platformer game to feature a jumping gameplay, which makes Mario's jumping appear weaker.
  • The 1:30 time limit references the decreasing bonus counter in each stage of Donkey Kong, which will deplete one of Jumpman's lives when it expires.

Other trivia:
  • This spirit's Healing Shield ability references Pauline's original role as the damsel-in-distress, whom Mario must rescue from Donkey Kong in the titular game.
80
SSBU spirit The Odyssey.png
The Odyssey •Giant Jigglypuff Jigglypuff (SSBU)
Shield
4,400 Rainbow Cruise •Hard to Launch •Timed battle (1:00)
•The enemy is hard to launch
•The enemy shields often
Fossil Falls Spirit Battle inspiration:
  • The Giant Nurse Jigglypuff represents the Odyssey's sails, which features the circular Power Moon gauge and the ability to transform into a giant balloon.
  • The stage represents the Odyssey, a red flying airship equipped with propellers which can fly through the skies in Super Mario Odyssey.
  • The music track is based on the theme song of Cascade Kingdom, the second kingdom in Odyssey which first features the Odyssey, albeit broken down.
  • The Hard to Launch rule and the third battle condition reference how the Odyssey cannot launch and fly until it has collected enough Power Moons to fuel it.

Other trivia:
  • This spirit's Strong-Wind Resist ability references the Odyssey's ability to fly through the skies in Odyssey.
  • In World of Light, the Odyssey spirit is located on a floating ship in the eastern cloudy area in the Light Realm, further referencing how the Odyssey is a flying airship.
81
SSBU spirit Goo-Goo Buggy.png
Goo-Goo Buggy Mario Mario (SSBU)
Luigi Luigi (SSBU)
Attack
3,400 Figure-8 Circuit •Assist Trophy Enemies (Chain Chomp) •Hostile assist trophies will appear
•The enemy has increased move speed
Mushroom Gorge - Mario Kart Wii Spirit Battle inspiration:
  • The smaller Striped Mario represents his infant counterpart, Baby Mario, whose signature kart is the Goo-Goo Buggy in Mario Kart: Double Dash!!
  • The smaller blue Luigi represents his infant counterpart, Baby Luigi, who serves as Baby Mario's younger brother and partner in Double Dash!!
  • The music track is based on the Mushroom Gorge course theme song from Mario Kart Wii, which features the Baby Mario Bros as playable characters.
  • The Chain Chomp Assist Trophy enemy references the Chain Chomp Special Item used by the Baby Mario Bros in Double Dash!!, which is depicted in this spirit's artwork.
  • The second battle condition references how the Goo-Goo Buggy is a lightweight kart which features low top speed and high acceleration.

Other trivia:
  • This spirit's Weight ↓ ability further references how the Goo-Goo Buggy is a lightweight kart which features high acceleration.
  • This spirit can be obtained by getting three KOs within the first minute of a battle, referencing how the Chain Chomp Special Item can be used to knock over other racers in only a short amount of time.
82
SSBU spirit Barrel Train.png
Barrel Train Donkey Kong Donkey Kong (SSBU)
Diddy Kong Diddy Kong (SSBU)
Shield
3,500 Spirit Train •Item: Bullet Bill •The enemy can deal damage by dashing into you
•The enemy has increased attack power
•The enemy has increased move speed
Rainbow Road - Mario Kart: Double Dash!! Spirit Battle inspiration:
  • The black Donkey Kong and yellow Diddy Kong are based on their playable appearances as partners in Mario Kart: Double Dash!!
  • The stage represents the Barrel Train, a steam locomotive-themed kart in Double Dash!!, which serves as Diddy Kong's signature kart.
  • The Bullet Bill item references the Bullet Blaster kart, which is tied with the Barrel Train for the fastest lightweight kart in Double Dash!!
  • The battle conditions reference how the Barrel Train is the heaviest lightweight kart and has one of the highest speed and acceleration in Double Dash!!

Other trivia:
  • This spirit's Dash Attack ↑ ability further references how the Barrel Train has one of the highest speed and acceleration in Double Dash!!
  • In World of Light, the Barrel Train spirit is located on a set of railroad tracks in the Badlands section in the Light Realm, referencing how the Barrel Train is designed after a steam locomotive.
85
SSBU spirit B Dasher.png
B Dasher Mario Mario (SSBU)×3
Attack
9,400 Figure-8 Circuit •Uncontrollable Speed •All fighters move faster and can't stop quickly
•The enemy can deal damage by dashing into you
Circuit - Mario Kart 7 Spirit Battle inspiration:
  • The white Mario represents the B Dasher, a white kart which features Mario's "M" emblem and serves as his signature kart in Mario Kart DS.
  • The stage is based on the Figure-8 Circuit course in Mario Kart DS, which first features the B Dasher as a playable kart.
  • The music track is based on the Circuit courses theme song from Mario Kart 7, which features B Dasher as a playable kart.
  • The Uncontrollable Speed rule and the second battle condition reference the B Dasher's strong speed and acceleration stats in Mario Kart DS.

Other trivia:
  • This spirit's Neutral Special ↑ ability references how the B Dasher's namesake derives from the B button, which is used for the player's neutral special in the Super Smash Bros. series.
86
SSBU spirit Standard Kart.png
Standard Kart Squirtle Team Squirtle (SSBU)×4
Grab
2,100 Figure-8 Circuit •Item: Green Shell •The enemy favors side specials Mario Circuit - Super Mario Kart Spirit Battle inspiration:
  • The green Squirtle Team's four fighters each represent the Koopa Troopa and the Triple Green Shell depicted in this spirit's artwork.
  • The stage is based on the Figure-8 Circuit course in Mario Kart DS, which first features the Standard Kart as a playable kart and appears as the stage hazard.
  • The music track is based on the Super Mario Kart theme song, which features the Pipe Frame, the predecessor of the Standard Kart, as a playable kart.
  • The Squirtle Team's favored Withdraw and the Green Shell item represent the Green Shells, an item used to damage the other players in the Mario Kart series.

Other trivia:
  • This spirit's Boomerang Equipped ability reference the Boomerang, an item used to damage the other players in the Mario Kart series.
87
SSBU spirit Standard Bike.png
Standard Bike Wario Wario (SSBU)×4
Shield
2,100 Figure-8 Circuit N/A •The enemy's side special has increased power
•The enemy has increased move speed
Mario Kart Stadium - Mario Kart 8 Spirit Battle inspiration:
  • The green-and-purple Wario represents his partner-in-crime, Waluigi, who is depicted driving the Standard Bike in this spirit's artwork.
  • The music track is based on the Mario Kart Stadium course theme song from Mario Kart 8, which features the Standard Bike as a playable kart.
  • Wario's Wario Bike and the battle conditions represent the Standard Bike, a motorbike kart which features high acceleration and speed stats in Mario Kart Wii.

Other trivia:
  • This spirit's Undamaged Speed ↑ ability references the Standard Bike's ability to wheelie in Mario Kart Wii, which allows the player to accelerate faster, but drains their speed if they collide with another opponent.
88
SSBU spirit Cheep Charger.png
Cheep Charger Peach Peach (SSBU)
Grab
1,900 Mario Circuit N/A •The enemy favors grabs and throws
•The enemy has increased move speed
Mushroom Gorge - Mario Kart Wii Spirit Battle inspiration:
  • The blue Peach's grab-and-throw attacks features Toad, who is depicted driving the blue Cheep Charger in this spirit's artwork.
  • The music track is based on the Mushroom Gorge course theme song from Mario Kart Wii, which first features the Cheep Charger as a playable kart.
  • The "increased move speed" battle condition references how the Cheep Charger has the strongest acceleration stats of any small kart in Mario Kart Wii.

Other trivia:
  • This spirit's Speed ↑ ability further references how the Cheep Charger has the strongest acceleration stats of any small kart in Mario Kart Wii.
89
SSBU spirit Mach 8.png
Mach 8 Luigi Luigi (SSBU)
Attack
3,700 Mario Circuit •Hazard: High Gravity
•Item: Mario Kart
•All fighters have reduced jump ability [!]
•The enemy can deal damage by dashing into you
Mario Kart Stadium - Mario Kart 8 Spirit Battle inspiration:
  • The cyan Luigi and the second battle condition represent the Mach 8, a blue-colored kart which features Luigi's "L" emblem and high acceleration stats.
  • The stage and the music track are each based on the Mario Circuit and Mario Kart Stadium courses in Mario Kart 8, which first features the Mach 8 as a playable kart.
  • The Mario Kart items represent the items used in the Mario Kart series, which can be randomly obtained and used against the other players.
  • The High Gravity hazard references the anti-gravity gameplay mechanic in Mario Kart 8, which allows players to drive their karts on almost any inverted surface.

Other trivia:
  • This spirit's Screen-Flip Immunity ability further references the anti-gravity gameplay mechanic in Mario Kart 8, which focuses on the player racing on inverted surfaces.
  • This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, including the Mach 8.
90
SSBU spirit Biddybuggy.png
Biddybuggy North America
Buggybud PAL
•Tiny Rosalina & Luma Rosalina (SSBU)
Grab
3,700 Mario Circuit (Battlefield form) •Move Speed ↑
•Item: Mario Kart
•All fighters have increased move speed
•The enemy is easily distracted by items
•The enemy falls slowly
Cloudtop Cruise - Mario Kart 8 Spirit Battle inspiration:
  • The green Tiny Rosalina & Luma represents Baby Rosalina, the infant counterpart of Rosalina, who is depicted driving the Biddybuggy/Biddybud in this spirit's artwork.
  • The stage and the music track are each based on the Mario Circuit and Cloudtop Cruise courses from Mario Kart 8, which first features the Biddybuggy/Biddybud as a playable kart.
  • The Mario Kart items represent the items used in the Mario Kart series, which can be randomly obtained and used against the other players.
  • The Move Speed ↑ rule and the third battle condition reference the Biddybuggy/Biddybud's high acceleration stats and low weight stats in Mario Kart 8.

Other trivia:
  • This spirit's Weight ↓ ability further references the Biddybuggy/Biddybud's high acceleration stats and low weight stats in Mario Kart 8.
91
SSBU spirit Badwagon.png
Badwagon •Metal Peach Peach (SSBU)
Shield
9,700 Mario Circuit N/A •The enemy is metal Mario Circuit - Mario Kart 8 Spirit Battle inspiration:
  • The white Metal Peach represents Pink Gold Peach, the pink metallic counterpart of Princess Peach, who is depicted driving the Badwagon in this spirit's artwork.
  • The stage is based on the Mario Circuit in Mario Kart 8, which first features the playable appearances of Pink Gold Peach and the Badwagon kart.

Other trivia:
  • This spirit's Speed ↑ ability references the Badwagon's high speed stats in Mario Kart 8.
  • This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, including the Badwagon.
95
SSBU spirit Paper Bowser.png
Paper Bowser Bowser Bowser (SSBU) (140 HP)
Attack
9,300 Peach's Castle (Ω form) •Defense ↑
•Attack Power ↑
•Item: Star Rod
•The enemy will occasionally be invincible when the enemy's at high damage
•The enemy's special moves have increased power
Stamina battle
Paper Mario Medley
  • The orange Bowser represents his Paper Mario counterpart, Paper Bowser, who shares a similar color scheme and moveset with normal Bowser.
  • The stage represents the top floor of Princess Peach's Castle, which features the first boss battle against Paper Bowser in Paper Mario.
  • The Star Rod item represents the Star Rod, a magical star-tipped rod stolen by Paper Bowser during the opening of Paper Mario.
  • The rules and the first battle condition reference Paper Bowser's usage of the Star Rod, which grants him increased attack power and invincibility against Paper Mario's attacks.
  • The stamina battle condition references the HP meter in the Paper Mario series, which gauges a character's health points during battle.
97
SSBU spirit Kammy Koopa.png
Kammy Koopa Bayonetta Bayonetta (SSBU)
Attack
2,000 Paper Mario •Invisibility •All fighters are invisible after a little while
•The enemy starts the battle with a Star Rod
Airship Theme - Super Mario Bros. 3 Spirit Battle inspiration:
  • The blue Bayonetta starting off with a Star Rod represents Kammy Koopa, a Magikoopa witch who wears eyeglasses and wields a magic scepter.
  • The music track is based on the airship stage theme song from Super Mario Bros. 3, referencing Kammy Koopa's role to help Paper Bowser invade the Mushroom Kingdom in Paper Mario.
  • The Invisibility rule references Kammy Koopa's ability to turn herself and her allies invisible in Paper Mario: The Thousand Year Door, which causes the player's attacks to miss.

Other trivia:
  • This spirit's Magic Attack ↑ ability references Kammy Koopa's magic scepter, which can be used to shoot magical attacks.
98
SSBU spirit Vivian.png
Vivian •Clear Mr. Game & Watch Mr. Game & Watch (SSBU)
Shield
3,600 Luigi's Mansion (Battlefield form) N/A •The enemy is invisible Paper Mario Medley Spirit Battle inspiration:
  • The blue Mr. Game & Watch represents Vivian, a two-dimension purple humanoid character who is associated with shadows.
  • The stage represents the Creepy Steeple, a haunted building where Vivian joins Paper Mario's party in Paper Mario: The Thousand Year Door.
  • The battle condition references Vivian's signature move, Veil, which allows herself and Mario to hide in her shadow and cause the enemy's attacks to miss.

Other trivia:
  • This spirit's Weight ↓ ability references how Vivian is often seen floating in mid-air in The Thousand Year Door.
100
SSBU spirit Mr. L.png
Mr. L Luigi Luigi (SSBU)
Attack
4,300 Luigi's Mansion (Ω form) •Hazard: Fog •The stage is covered in fog
•The enemy favors special moves
•The enemy's FS Meter charges quickly
The Grand Finale Spirit Battle trivia:
  • The purple Luigi and the music track represent Mr. L, the villainous counterpart of Paper Luigi who serves as part of the final boss of Super Paper Mario.
  • The stage represents Castle Bleck, a dark castle where Paper Luigi is kidnapped and brainwashed into Mr. L in Super Paper Mario.
  • The Fog hazard references the World of Nothing, a blank white void in the sixth chapter of Super Paper Mario, which features Mr. L's boss battle.
  • Luigi's favored special moves and his Poltergust G-00 Final Smash reference how Mr. L uses a similar moveset with Paper Luigi in Super Paper Mario.

Other trivia:
  • This spirit's Water Weakness ability references paper's general weakness to water.
  • In World of Light, the Mr. L spirit is located in the foggy Lost Woods area of the Sacred Land map, similar to this spirit battle's Fog hazard.
101
SSBU spirit Dimentio.png
Dimentio Meta Knight Meta Knight (SSBU)
•Giant Luigi Luigi (SSBU)
Grab
3,800 Paper Mario •Attack Power ↑ •The enemy has increased attack power after a little while
•The enemy deals damage when falling
•The enemy is giant
Battle! - Paper Mario: Color Splash Spirit Battle inspiration:
  • The pink Meta Knight represents Dimentio, an antagonistic masked jester who wears a pink-and-yellow costume and features a floating ability.
  • The purple Giant Luigi minion represents Super Dimentio, the giant combined form of Dimentio and Mr. L, who serves the final boss of Super Paper Mario.
  • The Attack Power ↑ rule references Dimension D, an alternate dimension created by Dimentio, designed to increase his attack power during his boss battles.
  • The second battle condition applied to Meta Knight references Dimentio's ability to quickly teleport in Super Paper Mario.

Other trivia:
  • This spirit's Weight ↓ ability references how Dimentio is often seen floating in midair in Super Paper Mario.
102
SSBU spirit Huey.png
Huey Inkling Team Inkling (SSBU)Inkling (SSBU)Inkling (SSBU)Inkling (SSBU)
Grab
1,900 Moray Towers N/A •The enemy favors special moves Battle! - Paper Mario: Color Splash Spirit Battle inspiration:
  • The Inklings' Ink Tank represent Huey, a sentient paint can who can contain a limited supply of colorful paint indicated by a gauge.
  • The Inklings' favored special moves and the stage's elements reference how Paper Mario can repaint the colorless areas of Prism Island using the Paint Hammer, which can create paint splatters.

Other trivia:
  • This spirit's Water/Freezing Resist ↑ ability references Huey's ability to contain different colors of paints, including the toxic black paint.
103
SSBU spirit Mallow.png
Mallow Robin Robin (SSBU)×3
Attack
4,100 Magicant •Item: Lightning •The enemy's magic attacks have increased power
•The enemy favors neutral specials
Time's Running Out! Spirit Battle inspiration:
  • The white Robin represents Mallow, a white magic-classed cloud character who uses magical attacks during battle.
  • The stage represents Nimbus Land, a floating kingdom located on a giant cloud where Mallow serves as the prince in Super Mario RPG.
  • The music track is based on the theme song from Mario & Luigi: Paper Jam, a Super Mario role-playing game similar to Super Mario RPG.
  • Robin's favored Thunder and the Lightning item reference Mallows' usage of lightning-themed spells and magical attacks in Super Mario RPG.

Other trivia:
  • This spirit's Trade-Off Attacks ↑ ability references how Mallow features low base HP, but makes up for it with his strong magical attacks.
  • In World of Light, the Mallow spirit is located in the eastern cloudy area in the Light Realm, further referencing the cloudy kingdom of Nimbus Land where Mallow serves as the prince.
104
SSBU spirit Geno.png
Geno Sheik Sheik (SSBU)
Peach Peach (SSBU)
Kirby Kirby (SSBU)
Bowser Bowser (SSBU)
Mario Mario (SSBU)
Attack
13,700 Mario Galaxy (Battlefield form) N/A •Defeat the main fighter to win
•Timed battle (2:30)
•The enemy's FS Meter charges quickly
•Reinforcements will appear after an enemy is KO'd
Rainbow Road Medley Spirit Battle inspiration:
  • The indigo Sheik puppet fighter represents Geno, a sentient wooden doll who assumes an alternate alias of his true form, similar to Sheik's role in The Legend of Zelda: Ocarina of Time. Sheik starts the battle with a Super Scope, referencing Geno's usage of blaster weapons in battle.
  • The Mario minion fighter represents his appearance in Super Mario RPG, whose blue alternate costume is an inverse and a different hue of his default costume. Mario starts the battle with a Green Shell, referencing his default weapon, the green NokNok Shell, which he uses during battle.
  • The Bowser minion fighter represents his appearance in Super Mario RPG, who uses powerful physical attacks during battle, and whose orange alternate costume is similar to his default costume.
  • The Kirby minion fighter's white costume represents Mallow, a small, white cloud character who features simple black eyes and can float in the air while performing magical attacks during battle.
  • The Peach minion fighter represents her appearance as Princess Toadstool in Super Mario RPG, whose red alternate costume is similar to her default costume. Peach also heals over time, referencing Princess Toadstool's usage of healing magic to restore her or her party's HP during battle.
  • The stage is based on the Super Mario Galaxy games, and the music track is a medley of the theme songs used for the Rainbow Road race courses in the Mario Kart series, which take place in deep space; both represent the Star Road, a cosmic realm in Super Mario RPG which serves as Geno's place of origin and where wishes are transformed into shooting stars.
  • The second battle condition allows the puppet fighters' FS Meter to fill up quickly, which will allow them to use their Final Smashes. This references the powerful special moves used by Mario's party in Super Mario RPG, which can deal massive damage to their enemies during battle.
  • The Star Rod and the Warp Star items appear during the battle, referencing Geno's true identity, ♡♪!?, who takes the form of a shining yellow star and descended from the Star Road before inhabiting the Geno doll.

Other trivia:
  • This spirit can be obtained by summoning, referencing how Geno is summoned to the Mushroom Kingdom to retrieve the Star Pieces and restore the wishes to the world.
  • In World of Light, the Geno spirit is located in the outer space area in the Light Realm, further referencing the Star Road, a cosmic realm which serves as Geno's place of origin.
105
SSBU spirit Prince Peasley.png
Prince Peasley Marth Marth (SSBU)
Shield
1,600 3D Land N/A •The enemy's melee weapons have increased power This is Minion Turf! Spirit Battle inspiration:
  • The green Marth represents Prince Peasley, the heroic prince of the green Beanish race who wears a royal cape and wields a sword.
  • The stage represents the Beanbean Kingdom, the home kingdom of Prince Peasley in Mario & Luigi: Superstar Saga.
  • The music track is based on the battle theme song from Minion Quest: The Search for Bowser, which features Prince Peasley as an ally.

Other trivia:
  • In World of Light, the Prince Peasley spirit is located at the base of a beanstalk leading up to the eastern cloudy area in the Light Realm, referencing how Prince Peasley is a bean-themed character.
106
SSBU spirit Fawful.png
Fawful Iggy Bowser Jr. (SSBU) (140 HP)
R.O.B. R.O.B. (SSBU) (140 HP)
Neutral
3,700 Prism Tower N/A Stamina battle
•The enemy starts the battle with a Rocket Belt
The Grand Finale Spirit Battle inspiration:
  • Iggy Koopa starting off with a Rocket Belt represents Fawful, a green bespectacled villain who flies with his rocket-propelled Vacuum Helmet.
  • The larger green R.O.B. minion represents the Mechawful, a giant green robot whose design is based on Fawful's physical appearance.
  • The stage and music track represent the topmost tower of Princess Peach's Castle in Mario & Luigi: Bowser's Inside Story, which features the final boss battle against Dark Fawful.
  • The stamina battle condition references the HP meter in the Mario & Luigi series, which gauges a character's health points during battle.

Other trivia:
  • This spirit's Electric Attack ↑ ability references Fawful's usage of energy attacks in his boss battles in Superstar Saga.
107
SSBU spirit Princess Shroob.png
Princess Shroob Peach Peach (SSBU) (120 HP)
Neutral
3,800 Princess Peach's Castle •Giant
•Attack Power ↑
•The enemy is giant when the enemy's at high damage
Stamina battle
•The enemy has increased attack power when the enemy's at high damage
The Grand Finale Spirit Battle inspiration:
  • The red Peach represents Princess Shroob, the villainous princess of the Shroob race who wears a red ball gown and impersonates Princess Peach.
  • The stage is based on Princess Peach's Castle, which is later corrupted into Shroob Castle after it is taken over by Princess Shroob in Mario & Luigi: Partners in Time.
  • The Attack Power ↑ and Giant rules reference the Elder Princess Shroob, the larger and stronger twin sister of Princess Shroob who appears after the latter's defeat.
  • The stamina battle condition references the HP meter in the Mario & Luigi series, which gauges a character's health points during battle.
  • Peach starts off with a Back Shield and a Ray Gun, referencing Princess Shroob's levitating throne, which features a protective forcefield and shoots laser beams.
108
SSBU spirit Starlow.png
Starlow Pac-Man Pac-Man (SSBU)
Luigi Luigi (SSBU)
Mario Mario (SSBU)
Attack
3,300 Brinstar (Battlefield form) •Tiny
•Giant
•The enemy is giant
•The enemy is tiny after a little while
Tough Guy Alert! Spirit Battle inspiration:
  • The yellow Pac-Man represents Starlow, a yellow spherical character who features simple black eyes.
  • The yellow Mario and Luigi minions are based on their appearance in the Mario & Luigi series, who are often accompanied by Starlow.
  • The stage represents the inside of Bowser's body, one of the main settings of Mario & Luigi: Bowser's Inside Story, which first features the appearance of Starlow.
  • The Giant and Tiny rules reference how Starlow and the Mario Bros are inhaled and swallowed by Bowser after he consumed the Vacuum Mushroom, becoming tiny as a result.

Other trivia:
  • This spirit's Undamaged Attack ↑ ability references how Starlow can help the Mario Bros. avoid getting hit by certain bosses' nearly unavoidable attacks.
109
SSBU spirit Broque Monsieur.png
Broque Monsieur Pac-Man Pac-Man (SSBU)
Shield
1,800 Mario Bros. (Battlefield form) •Defense ↑
•Item: Blocks
•The enemy has increased defense
•The enemy shields often
•The enemy's shield has extra durability
Tough Guy Alert!
  • The yellow Pac-Man represents Broque Monsieur, a yellow block-like character who wears gloves and big shoes.
  • The stage and the Metal Box and POW Block items reference Broque Monsieur's block-like design and collection of blocks.
  • The music track is based on the boss battles in Mario & Luigi: Bowser's Inside Story, where Broque Monsieur serves as a tutorial boss.
  • The Defense ↑ rule and the battle conditions reference how Broque Monsieur cannot be defeated during his tutorial battles in Bowser's Inside Story.
110
SSBU spirit Dreambert.png
Dreambert Luigi Luigi (SSBU)
Shield
2,300 Magicant (Battlefield form) •Hazard: Slumber Floor •The floor is sleep-inducing Try, Try Again
  • The pink Luigi represents his Dream World counterpart, Dreamy Luigi, who rescues Prince Dreambert from a Nightmare Chunk.
  • The stage represents the Dream World, the homeworld of the Pi'illo race, whom Mallow serves as the prince in Mario & Luigi: Dream Team.
  • The Slumber Floor hazard references how Luigi can open a portal into the Dream World in Dream Team by sleeping on a Pi'illo.
111
SSBU spirit Antasma.png
Antasma Robin Robin (SSBU)
Grab
4,300 Peach's Castle (Battlefield form) •Item: Food
•Hazard: Slumber Floor
•The floor is sleep-inducing
•The enemy becomes more powerful after eating
•The enemy is easily distracted by items
The Grand Finale Spirit Battle inspiration:
  • The blue Robin represents Antasma, a spellcaster who wears a blue robe and is associated with his debut game's main antagonist.
  • The stage represents Neo Bowser Castle, the floating final castle area in Mario & Luigi: Dream Team, which features the final boss battle against Antasma.
  • The Slumber Floor hazard references how Antasma is released from the Dream World via a portal after Luigi sleeps on Prince Dreambert's pillow.
  • The Food item and the battle conditions reference the Antasmunchies, little black orbs created by Antasma during his third boss battle, which he can eat to increase his attack power.

Other trivia:
  • This spirit's Death's Scythe Equipped ability references how Antasma caused the demise of the Pi'illo race by shattering the Dark Stone and causing the chunks to petrify them.
  • This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing how Antasma uses the Dark Stone to cause the demise of the Pi'llo race.
113
SSBU spirit Sidestepper.png
Sidestepper Mr. Game & Watch Team Mr. Game & Watch (SSBU)×8 Mr. Game & Watch (SSBU)×4
Attack
1,900 Mario Bros. •Move Speed ↑ •The enemy has increased move speed after a little while
•The enemy can deal damage by dashing into you
•Reinforcements will appear after an enemy is KO'd
Mario Bros. Spirit Battle inspiration:
  • The red Mr. Game & Watch represents the Sidestepper, a red crab enemy who moves sideways and appears multiple times on-screen.
  • The blue Mr. Game & Watch represents the Sidestepper after recovering from being knocked over, which turns their color blue.
  • The stage and music track is based on the Mario Bros. arcade game, which first features the Sidestepper as an enemy, who appears as the stage hazards.
  • The Move Speed ↑ rule applied to the blue Mr. Game & Watch Team references how the blue Sidestepper will become angry and move quickly across the stage.
  • The second battle condition applied to the second red Mr. Game & Watch Team references how the angry blue Sidesteppers can turn purple and run faster across the stage.

Other trivia:
  • This spirit's Trade-Off Speed ↑ ability references how the Sidestepper's speed increases after being damaged from being knocked over.
  • In World of Light, the Sidestepper spirit is located in the Pac-Man-esque area in the Light Realm, referencing how Sidestepper debuted as an arcade character.
114
SSBU spirit Freezie.png
Freezie Ice Climbers Ice Climbers (SSBU)
Grab
1,600 Mario Bros. (Battlefield form) •Item: Freezie •The enemy starts the battle with a Freezie Mario Bros. Spirit Battle inspiration:
  • The white Ice Climbers represent the Freezie, a light blue icicle enemy with simple eyes, who appears as the item.
  • The stage and music track is based on the Mario Bros. arcade game, which first features the Freezie as an enemy.

Other trivia:
  • This spirit's Freezie Equipped ability references how the Freezie can be used as an item in the Super Smash Bros. series.
115
SSBU spirit Eggplant Man.png
Eggplant Man Wario Team Wario (SSBU)×6
Shield
1,900 Wrecking Crew (Battlefield form) •Item: Golden Hammer •Defeat an army of fighters Wrecking Crew Medley
  • The green-and-purple Wario represents the Eggplant Man, a purple eggplant-shaped enemy who appears in groups.
  • The stage is based on the main setting of Wrecking Crew, which first features the Eggplant Man as an enemy.
  • The Golden Hammer item is based on the rare similarly-named item used to defeat the Eggplant Man in Wrecking Crew.
116
SSBU spirit Viruses.png
Viruses Kirby Kirby (SSBU)Kirby (SSBU)Kirby (SSBU)
Attack
4,000 Mario Bros. (Battlefield form) N/A •Timed battle (1:30) Fever Spirit Battle inspiration:
  • The Kirby fighters' costumes each represent the three Viruses, which includes the red Fever Virus, the yellow Weird Virus, and the blue Chill Virus.
  • The timed battle condition references the gameplay of Dr. Mario, where the Viruses must be defeated before the bottle completely fills up, which will result in a game over.

Other trivia:
  • This spirit's Poison Damage Reduced ability references how the player can destroy the Viruses by connecting at least three of the same Megavitamins' colors with the Viruses' corresponding colors.
117
SSBU spirit Flies & Hand.png
Flies & Hand •Giant Donkey Kong Donkey Kong (SSBU)
•Tiny Dark Pit Dark Pit (SSBU)×4
Attack
4,000 Living Room •Assist Trophy Enemies (Flies & Hand)
•Item: Food
•Survive until the timer runs out (1:00)
•Hostile assist trophies will appear
Mario Paint Medley Spirit Battle inspiration:
  • The white Giant Donkey Kong's hand-based attacks represent the Hand, a giant white gloved hand who attacks using a flyswatter.
  • The brown Tiny Dark Pit minions' Power of Flight represent the Flies, a swarm of tiny dark insects who fly and swarm across the screen.
  • The stage features the fighters' sizes decreased in relation to the surroundings, where the puppet fighters' sizes reflect the Flies' and the Hand's real-life sizes.
  • The music track is based on the theme songs from Mario Paint, which first features the Hand and Flies in the Gnat Attack minigame.
  • The timed battle condition references the Gnat Attack minigame in Mario Paint, where the player must control the Hand and swat all the flies away within the time limit.

Other trivia:
  • This spirit's Battering Items ↑ ability references how the Hand can use the flyswatter to swat the Flies.
  • This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, including the flies of the Hand & Flies spirit.
118
SSBU spirit Wanda.png
Wanda •Tiny Palutena Palutena (SSBU)
Yoshi Yoshi (SSBU)
Peach Peach (SSBU)
Mario Mario (SSBU)
Shield
1,500 Green Greens (Battlefield form) N/A •Defeat the main fighter to win
•Reinforcements will appear after an enemy is KO'd
Mario Paint Medley Spirit Battle inspiration:
  • The red Tiny Palutena represents Wanda, a small fairy who wears a red dress and wields a magical handheld tool.
  • The blue Mario, red Peach, and cyan Yoshi minions are each based on their appearance in Mario & Wario, whom Wanda serves as their guide.
  • The stage represents the Yōsei no Mori, the first stage of Mario & Wario, which takes place in a forest inhabited by Wanda.
  • The music track is based on the theme songs from Mario Paint, which is compatible with the Super NES Mouse, similar to Mario & Wario.
  • The battle conditions reference the gameplay of Mario & Wario where Wanda must guide Mario, Peach, and Yoshi to the end of each stage by creating safe passage for them.

Other trivia:
  • This spirit's Magic Attack ↑ ability references how Wanda can use her magic wand to alter the surroundings of each stage in Mario & Wario.
119
SSBU spirit Kid.png
Kid Mario Team Mario (SSBU)×4
Attack
2,500 Golden Plains (Battlefield form) •Item: Beastball
•Hazard: Heavy Wind
•Dangerously high winds are in effect
•The enemy is easily distracted by items
World Tour Spirit Battle inspiration:
  • The black Mario represents the Kid, a young golf player featured in Mario Golf for the Game Boy Color who wears a black shirt.
  • The stage represents the large green fields which serve as the golf courses featured in Mario Golf.
  • The Heavy Wind hazard references the wind hazards in the Mario Golf series, which can change the trajectory of a golf ball.
  • The Beastball items and the third battle condition reference the white golf balls used by the players in the Mario Golf series.

Other trivia:
  • This spirit's Stamina ↑ ability references how the Kid becomes a ten year-old golfing prodigy after first playing golf at the age of three.
121
SSBU spirit Poltergust 5000.png
Poltergust 5000 Luigi Team Luigi (SSBU)Luigi (SSBU)Luigi (SSBU)Luigi (SSBU)
Grab
4,000 Luigi's Mansion N/A •The enemy's throws have increased power Luigi's Mansion Series Medley Spirit Battle inspiration:
  • The Luigi Team's costume represent the multicolored Luigis from the ScareScraper mode of Luigi's Mansion: Dark Moon, who use the Poltergust 5000 as their weapon.
  • The stage is based on the haunted mansion serving as the main setting of Luigi's Mansion, where Luigi uses the Poltergust 3000, an earlier model of the Poltergust 5000.
  • Luigi's grab-and-throw attacks feature the Poltergust G-00, an advanced model of the Poltergust 5000 which Luigi uses as his weapon in Luigi's Mansion 3.

Other trivia:
  • This spirit's Fog Immunity ability references the Poltergust's function to suck up ghosts, which is generally connected with eerie fog.
122
SSBU spirit Polterpup.png
Polterpup •Clear Duck Hunt Duck Hunt (SSBU)
Shield
3,600 Luigi's Mansion N/A •The enemy is invisible On the Hunt - Gloomy Manor Ver.- (Instrumental) Spirit Battle inspiration:
  • The white Clear Dog of Duck Hunt represents the Polterpup, a ghostly white dog who appears invisible until exposed by Luigi's flashlight.
  • The stage and music track represent Gloomy Manor, the first mansion in Luigi's Mansion: Dark Moon where Luigi first encounters Polterpup.

Other trivia:
  • This spirit's Bury Immunity ability references Polterpup's first appearance in Dark Moon, where he discovers an amethyst while digging outside the Gloomy Manor.
123
SSBU spirit Perry.png
Perry Peach Peach (SSBU)
Shield
1,800 Golden Plains (Battlefield form) N/A •The enemy's up special has increased power
•The enemy favors up specials
•The enemy falls slowly
Ground Theme - Super Mario Bros. (Melee) Spirit Battle inspiration:
  • The yellow Peach's favored Peach Parasol represents Perry, a sentient yellow parasol carried by Peach in Super Princess Peach.
  • The stage represents Ladida Plains, the first area of Super Princess Peach, which takes on a grassland stage with hills in the background.
  • Peach's favored Peach Parasol and the battle conditions reference Perry's Floatbrella technique, which allows Peach to float in the air in Super Princess Peach.

Other trivia:
  • This spirit's Floaty Jumps ability further references Perry's Floatbrella technique, which allows Peach to float in the air in Super Princess Peach.
124
SSBU spirit Waluigi (Super Mario Strikers).png
Waluigi (Super Mario Strikers) North America
Waluigi (Mario Strikers) PAL
Luigi Luigi (SSBU)
Grab
3,600 Wuhu Island (Swordplay Colosseum) •Item: Soccer Ball •Take your strongest team into this no-frills battle Country Field: Away Team Spirit Battle inspiration:
  • Luigi's purple costume is based on his evil counterpart, Waluigi, who appears as a playable character in (Super) Mario Strikers.
  • The stage represents the soccer arenas in the Mario Strikers series, which takes place on a field in a crowded stadium.
  • The Soccer Ball item represents the soccer ball used in (Super) Mario Strikers, which can be used to perform a powerful Super Strike soccer shot.

Other trivia:
  • This spirit's Foot Attack ↑ ability references the Super Strike, a powerful soccer shot performed by a captain in (Super) Mario Strikers which will shoot the ball into the net.
125
SSBU spirit Petey Piranha (Super Mario Strikers).png
Petey Piranha (Super Mario Strikers) North America
Petey Piranha (Mario Strikers) PAL
•Giant Ivysaur Ivysaur (SSBU)
Grab
3,900 Wuhu Island (Swordplay Colosseum) •Item: Soccer Ball •The enemy is giant Country Field: Away Team
  • The red Giant Ivysaur represents Petey Piranha, a giant red-and-green plant creature who appears as a playable character in Mario Strikers Charged.
  • The stage represents the soccer arenas in the Mario Strikers series, which takes place on a field in a crowded stadium.
  • The Soccer Ball item represents the soccer ball used in Mario Strikers Charged, which can be used to perform a powerful Mega Strike soccer shot.
128
SSBU spirit MC Ballyhoo & Big Top.png
MC Ballyhoo & Big Top Mario Mario (SSBU)
Yoshi Yoshi (SSBU)
Peach Peach (SSBU)
Luigi Luigi (SSBU)
Shield
1,600 Mario Circuit •Item Tidal Wave •Certain items will appear in large numbers after a little while Pandemonium Spirit Battle inspiration:
  • The blue Mario, blue Yoshi, blue Peach, and cyan Luigi fighters are based on their appearance as playable characters in Mario Party 8, which is hosted by MC Ballyhoo & Big Top.
  • The stage represents the Star Carnival, the main setting of Mario Party 8, which features a pathway surrounding the castle-like Star Carnival Stage in the center.
  • The Super Star item references the Star, a collectible goal item in the Mario Party series where collecting enough Stars will determine the winning player.

Other trivia:
  • This spirit's Star Rod Equipped ability references the similarly-named Star Rod, which is given to the Superstar of the Star Carnival at the end of Mario Party 8's single-player mode.
129
SSBU spirit Rabbid Peach.png
Rabbid Peach •Bunny Peach Peach (SSBU)
Shield
4,500 3D Land •Item: Super Scope •Timed battle (1:30)
•The enemy tends to avoid conflict
•The enemy heals over time
Arcade Bunny's Theme Spirit Battle inspiration:
  • The white Bunny Peach and the music track represent Rabbid Peach, a rabbit-like creature who is dressed up like Princess Peach.
  • The stage represents the Mushroom Kingdom, the main hub area of Mario + Rabbids Kingdom Battle which features Rabbid Peach as a playable character.
  • The timed battle condition references the number of turns in each turn-based battle that the player must complete to earn a perfect score in Kingdom Battle.
  • The third battle condition references one of Rabbid Peach's special abilities, Heal, which allows her to restore a percentage of a party member's HP.
  • Peach starting off with increased move speed and the second battle condition reference how the players can quickly hide behind cover to avoid enemy attacks in Kingdom Battle.
  • Peach starting off with a Super Scope item references how Rabbid Peach uses her primary default weapon, the Blaster, a mid-range gun-like weapon that deals exceptional damage.

Other trivia:
  • This spirit's Jump ↑ ability references the Team Jumping mechanic of Kingdom Battle's turn-styled battles, which allows the party members to perform a high jump to a tile out of range.
130
SSBU spirit Rabbid Mario.png
Rabbid Mario •Bunny Mario Mario (SSBU)
Attack
3,400 3D Land •Item: Shooting Types •The enemy starts the battle with a Ray Gun Arcade Bunny's Theme Spirit Battle inspiration:
  • The Striped Bunny Mario and the music track represent Rabbid Mario, a rabbit-like creature who is dressed up like Mario.
  • The stage represents the Mushroom Kingdom, the main hub area of Mario + Rabbids Kingdom Battle which features Rabbid Mario as a playable character.
  • The Shooting Type items reference the primary weapons in Kingdom Battle, most of which resemble firearms featuring different effects.
  • Mario starting off with a Ray Gun references how Rabbid Mario uses his primary default weapon, the Boomshot, a short-range gun-like weapon which does more damage up close to the enemy.

Other trivia:
  • This spirit's Jump ↑ ability references the Team Jumping mechanic of Kingdom Battle's turn-styled battles, which allows the party members to perform a high jump to a tile out of range.
131
SSBU spirit Rabbid Kong.png
Rabbid Kong •Bunny Donkey Kong Donkey Kong (SSBU)
Attack
1,700 3D Land N/A •The enemy's punches and elbow strikes have increased power Arcade Bunny's Theme Spirit Battle inspiration:
  • The larger white Bunny Donkey Kong and the music track Rabbid Kong, a giant rabbit-like creature who features the physical attributes of Donkey Kong.
  • The stage represents the Mushroom Kingdom, the main hub area of Mario + Rabbids Kingdom Battle which features Rabbid Kong as a boss.
  • The battle condition references Rabbid Kong's usage of powerful punches and physical attacks during his boss battle in Kingdom Battle.

Other trivia:
  • This spirit's Weight ↑ ability references Rabbid Kong's slow mobility and high endurance against attacks during his boss battle in Kingdom Battle.
132
SSBU spirit Mario (Mario Tennis Aces).png
Mario (Mario Tennis Aces) Mario Mario (SSBU)
Peach Peach (SSBU)
Neutral
8,800 Wuhu Island
(Swordplay Colosseum)
•Assist Trophy Enemies (Color TV-Game 15) •Hostile assist trophies will appear
•The enemy favors smash attacks
Title Theme - Mario Tennis Aces Spirit Battle inspiration:
  • The Striped Mario is based on his appearance in Mario Tennis Aces, who wears a tennis outfit with a similar color scheme.
  • The Fire Peach minion is based on her appearance in Mario Tennis Aces, which references the doubles format of tennis.
  • The stage represents the daytime version of Marina Stadium, a crowded tennis court stadium located on a tropical island in Mario Tennis Aces.
  • The Color TV-Game 15 Assist Trophy enemy references the sport of tennis, where the players must hit the tennis ball and earn a point if the opponent cannot return it.
  • The puppet fighters' favored smash attacks references the smashes used in tennis, whereas Peach's downward-angled forward smash attack features a tennis racket.

Other trivia:
  • This spirit's Critical Hit ↑ ability references the Special Shot, a special move used by each character in Mario Tennis Aces where they can perform a powerful smash.
133
SSBU spirit Luigi (Mario Tennis Aces).png
Luigi (Mario Tennis Aces) Luigi Luigi (SSBU)
Daisy Daisy (SSBU)
Neutral
3,400 Pokémon Stadium 2 (hazards off) N/A •The enemy favors smash attacks Stadium Theme - Mario Tennis Aces Spirit Battle inspiration:
  • The white Luigi is based on his appearance in Mario Tennis Aces, who wears a tennis outfit with a similar color scheme.
  • The green Daisy minion is based on her appearance in Mario Tennis Aces, which references the doubles format of tennis.
  • The stage represents the nighttime version of Marina Stadium, a crowded stadium with a rectangular tennis court in Mario Tennis Aces.
  • The puppet fighters' smash attacks reference the smashes used in tennis, whereas Daisy's downward-angled forward smash attack features a tennis racket.

Other trivia:
  • This spirit's Weapon Attack ↑ ability references how the tennis racket from the Mario Tennis series serves as Peach and Daisy's downward-angled forward smash attack in the Super Smash Bros series.
1,300
SSBU spirit Dice Block.png
Dice Block Mario Mario (SSBU)
Peach Peach (SSBU)
Grab
1,900 Princess Peach's Castle •Item Tidal Wave •Items will be pulled toward the enemy
•Certain items will appear in large numbers
Pandemonium Spirit Battle inspiration:
  • The Striped Mario is based on his appearance in Super Mario Party, whose personal Dice Block is depicted in this spirit's artwork.
  • The red Peach minion is based on her appearance in Super Mario Party, who becomes Mario's ally after he lands on the Ally Space.
  • The Crate items represent the Dice Block, a cube-shaped item in the Mario Party series, which allows the player to move a number of spaces on the game board.

Other trivia:
  • This spirit's Improved Escape ability references how the Dice Blocks can be used to help the player move towards somewhere advantageous, or move away from somewhere disadvantageous on the board.
1,301
SSBU spirit River Survival.png
River Survival Bowser Bowser (SSBU)
Kirby Kirby (SSBU)
Yoshi Yoshi (SSBU)
Rosalina & Luma Rosalina (SSBU)
Shield
5,500 Kongo Falls (Ω form) Bob-omb Festival
•Item Tidal Wave
•Item: Food
•Survive until the timer runs out (1:00)
•Bob-ombs will rain from the sky after a little while
Slide Spirit Battle inspiration:
  • The red Bowser, red Yoshi, and white Rosalina & Luna fighters are based on their appearance in Super Mario Party, who are depicted rowing the red-and-white raft.
  • The orange Kirby fighter represents the Goomba, a small brown mushroom enemy who is depicted rowing the red-and-white raft.
  • The stage and music track represent the main setting of the River Survival game mode of Super Mario Party, which takes place on sloping river rapids through the jungle.
  • The Party Ball and the Food items reference the balloons in the River Survival game mode, which will reward the players with extra time after completing the minigames.
  • The Bob-omb Festival rule references the obstacles in River Survival, which will cause the players to lose if they don't avoid them within the time limit.
  • The timed battle condition references the time limit in the River Survival game mode, where the players have a limited time to reach the end of the river.

Other trivia:
  • This spirit's Falling Immunity ability references how the raft used for the River Survival game mode cannot sink, even when hit by obstacles.
1,302
SSBU spirit Golden Dash Mushroom.png
Golden Dash Mushroom •Gold Mii Brawler Mii Brawler (SSBU) (Moveset 2122, Super Mushroom Hat, Standard Outfit, No Voice)
Attack
10,000 Figure-8 Circuit (Ω form) •Attack Power ↑
•Uncontrollable Speed
•Item: Mario Kart
•The enemy has super armor and is hard to launch or make flinch
•The enemy is very fast and can't stop quickly
•The enemy has increased attack power
The enemy can deal damage by dashing into you
Mario Circuit - Mario Kart 8 Spirit Battle inspiration:
  • The Gold Mii Brawler's Super Mushroom Hat represents the Golden Dash Mushroom, the golden variation of the Dash Mushroom.
  • The stage, music track, and the Mario Kart items reference the Golden Dash Mushroom's appearance as an item in the Mario Kart series.
  • The Mii Brawler's Impact Run ability and the rules reference the Golden Dash Mushroom's ability to give the player numerous speed boosts for a short time.

Other trivia:
  • This spirit's Giant ability references the Mega Mushroom, a yellow Mushroom item similar to the Golden Dash Mushroom, which can make the player become giant.
1,321
SSBU spirit Peachette.png
Peachette Peach Peach (SSBU)
Mii Brawler Mii Brawler (SSBU) (Moveset 2121, Super Mushroom Hat, Yellow Toad Outfit, High Voice Type 7)
Luigi Luigi (SSBU)
Mario Mario (SSBU)
Shield
10,000 Mushroom Kingdom U (hazards off) •Easy to Launch
•Hazard: Low Gravity
•All fighters are easy to launch
•Timed battle (1:00)
•Gravity is reduced
Ground Theme - New Super Mario Bros. U Spirit Battle inspiration:
  • The default Peach represents Peachette, the Super Crown power-up form of Toadette who shares the same appearance and moveset as Princess Peach.
  • The default Mario and Luigi minions, and the Mii Brawler minion's costume represent the default characters of New Super Mario Bros. U Deluxe, which includes Mario, Luigi, and the yellow Toad.
  • The stage and the music track represent Acorn Plains, the first stage of New Super Mario Bros. U Deluxe, which first features Peachette as a playable character.
  • The Low Gravity hazard and Easy to Launch rules reference the floating abilities of Peachette and the other playable characters' Super Acorn forms in New Super Mario Bros. U Deluxe.

Other trivia:
  • This spirit's Jump ↑ ability references Peachette's ability to double jump, float, and hover in the air.
1,425
SSBU spirit Peach (Paper Mario The Origami King).png
Peach (Paper Mario: The Origami King) Peach Peach (SSBU)
Grab
2,100 Peach's Castle (Battlefield form) •Assist Trophy Enemies (Chain Chomp)
•Item: Hammer
•Hostile assist trophies will appear Paper Mario Medley Spirit Battle inspiration:
  • The default Peach represents her Paper Mario counterpart, Paper Princess Peach, who appears folded and brainwashed in Paper Mario: The Origami King.
  • The stage is based on Princess Peach's Castle, where the folded Paper Princess Peach is first encountered during the beginning of The Origami King.
  • The Hammer items reference the different types of Hammers used by Paper Mario during the turn-based battles of the Paper Mario series.
  • The Chain Comp Assist Trophy enemy represents a Chain Chomp named Princess, who appears in The Origami King.

Other trivia:
  • This spirit's Floaty Jumps ability references Princess Peach's ability to temporarily hover and glide in the air using her Floating Jump ability.
1,426
SSBU spirit Olivia.png
Olivia Pikachu Pikachu (SSBU)
Mario Mario (SSBU)
•Tiny Bowser Bowser (SSBU)
Shield
3,700 Paper Mario •Defense ↑
•Attack Power ↑
•Item: Bob-omb
•The enemy has increased attack power when the enemy's at high damage
•The enemy has increased defense when the enemy's at high damage
•The enemy favors air attacks
•Reinforcements will appear after an enemy is KO'd
Battle! - Paper Mario: Color Splash Spirit Battle inspiration:
  • The default Pikachu's favored air attacks represent Olivia, a floating princess who wears a yellow dress and a two-pointed crown.
  • The default Mario minion represents his titular Paper Mario counterpart, whom Olivia serves as his main companion in Paper Mario: The Origami King.
  • The default Tiny Bowser minion represents his Paper Mario counterpart, Paper Bowser, who is folded down to a smaller size in The Origami King.
  • The Bob-omb item represents Bobby, an amnesiac Bob-omb who temporarily joins Olivia's party in The Origami King.

Other trivia:
  • This spirit's Air Defense ↑ ability references how Olivia is often seen floating in mid-air in The Origami King.
1,427
SSBU spirit King Olly.png
King Olly Toon Link Toon Link (SSBU)
•Giant Metal Pac-Man Pac-Man (SSBU)
Attack
9,700 Princess Peach's Castle (Ω form) N/A •Defeat the main fighter to win
•The enemy favors air attacks
•The enemy is metal
Attack and Run!
  • The purple Toon Link's favored air attacks represent King Olly, a floating antagonist who wears a purple outfit and is depicted scowling.
  • The default Giant Metal Pac-Man minion's dash attacks represent the Stapler, King Olly's watchdog resembling Pac-Man's classic form who uses powerful biting attacks.
  • The stage is based on Princess Peach's Castle, which is corrupted into the Origami Castle after it is taken over by King Olly in Paper Mario: The Origami King.
1,471
SSBU spirit Fury Bowser.png
Fury Bowser •Metal Bowser Bowser (SSBU)
Attack
13,800 Find Mii (Ω form) •Sudden Final Smash
•Curry-Filled
•The enemy will suddenly have a Final Smash after a little while
•The enemy breathes fire after a little while
•The enemy is metal
•The enemy is giant
King Bowser - Super Mario Bros. 3 Spirit Battle inspiration:
  • The larger grey Metal Bowser represents Fury Bowser, the giant form of Bowser, who is covered and corrupted by the black goop.
  • The stage represents the dark and stormy appearance of Lake Lapcat when Fury Bowser enters his awakening period in Bowser's Fury.
  • Bowser's Fire Breath and the Curry-Filled rule reference Fury Bowser's ability to breathe large beams of fire during his awakening period in Bowser's Fury.
  • Bowser's Giga Bowser Punch Final Smash references Fury Bowser's awakening from his dormant state, where he will attack Mario from a distance in Bowser's Fury.

Other trivia:
  • This spirit's Fire Attack ↑ ability references how Fury Bowser is a stronger version of Bowser, who uses a more powerful version of his fiery breath.
1,472
SSBU spirit Giga Cat Mario.png
Giga Cat Mario •Giant Mii Brawler Mii Brawler (SSBU) (Moveset 2232, Cat Hat, Cat Suit)
Bowser Jr. Bowser Jr. (SSBU)
Shield
3,900 Find Mii (Ω form) N/A •Defeat the main fighter to win
•The enemy is giant
The Great Tower Showdown 2 Spirit Battle inspiration:
  • The Giant Mii Brawler's costume represents Giga Cat Mario, the Giga Bell power-up form of Mario who grows to giant size and uses physical attacks.
  • The Bowser Jr. minion is based on his appearance in Bowser's Fury, who joins forces with Mario to restore Bowser from his Fury Bowser form.
  • The stage represents the dark and stormy appearance of Lake Lapcat when Fury Bowser enters his awakening period, whom Giga Cat Mario must battle three times to defeat him.
  • The music track is based on the final boss battle theme song of Super Mario 3D World , which was released alongside Bowser's Fury on the Nintendo Switch.

Other trivia:
  • This spirit's Jump ↑ ability references how Giga Cat Mario retains Mario's signature jumping ability during his boss battles against Fury Bowser.
1,473
SSBU spirit Kittens.png
Kittens •Tail Kirby Team Kirby (SSBU)Kirby (SSBU)Kirby (SSBU)Kirby (SSBU)Kirby (SSBU)
Grab
1,900 Delfino Plaza (Large Island) •Item: Balls •The enemy has increased move speed and reduced weight
•Defeat an army of fighters
Main Theme - Super Mario 64 (Remix) Spirit Battle inspiration:
  • The Tail Kirby represents the Kitten, a little cat creature with pointed ears and a bushy tail, who is depicted with yellow, blue, red, green, and purple color schemes.
  • The stage represents Lake Lapcat, the main setting of Bowser's Fury which takes place on a large body of water with little islands, which feature the Kittens as native inhabitants.
  • The stage and the music track are each based on Super Mario Sunshine and Super Mario 64, which feature a gameplay where Mario must collect certain goal items similar to Bowser's Fury.
  • The Ball items represent the baseballs found across Lake Lapcat, which the Kittens are sometimes often seen playing in Bowser's Fury.
  • The first battle condition references how the Kitten's ability to run fast and be thrown at longer distances by Mario in Bowser's Fury.

Other trivia:
  • This spirit's Lightweight ability further references the Kitten's ability to run fast and be thrown at longer distances by Mario in Bowser's Fury.
1,491
SSBU spirit Mario (Mario Golf Super Rush).png
Mario (Mario Golf: Super Rush) Mario Mario (SSBU)
Attack
9,600 Yoshi's Island (Melee) (Ω form) •Temporary Invincibility
•Item: Balls
•The enemy will occasionally be invincible after a little while
•The enemy starts the battle with an Ore Club
World Tour Spirit Battle inspiration:
  • The Striped Mario is based on his appearance in Mario Golf: Super Rush, who wears a golfing outfit with a similar color scheme.
  • The stage represents Bonny Greens, one of the default golf courses featured in Super Rush, which takes place on a green field with hills.
  • The Temporary Invincibility rule references Mario's Special Shot, Super Star Strike, where Mario obtains a Super Star and strikes the ball with increased speed and power.
  • Mario starting off with an Ore Club and the Ball items reference the golf clubs and the white golf balls used by the players in the Mario Golf series.

Other trivia:
  • This spirit's Speed ↑ ability references the Special Dash, an ability that increases the player's running speed in the Speed Golf mode of Super Rush.
1,492
SSBU spirit Luigi (Mario Golf Super Rush).png
Luigi (Mario Golf: Super Rush) Luigi Team Luigi (SSBU)×10
Grab
4,500 Wuhu Island (bridge section) •Move Speed ↑
•Item: Balls
•The enemy has increased move speed
•The enemy starts the battle with a Fire Bar
•Defeat an army of fighters
Mario Tennis / Mario Golf Spirit Battle inspiration:
  • The default Luigi is based on his appearance in Mario Golf: Super Rush, who wears a golfing outfit with a similar color scheme.
  • The stage represents Ridgerock Lake, a golf course featured in Super Rush, which takes place on a mountainous terrain with wooden bridges and water hazards.
  • The Move Speed ↑ rule references the Special Dash, a technique in Super Rush which increases the player's running speed for a short amount of time.
  • Luigi starting off with a Fire Bar and the Ball items reference the golf clubs and the white golf balls used by the players in the Mario Golf series.

Other trivia:
  • This spirit's Battering Items Power ↑ ability references how the sport of golf involves swinging a golf club, which serves as Peach and Daisy's downward-angled forward smash attack.
1,493
SSBU spirit Peach (Mario Golf Super Rush).png
Peach (Mario Golf: Super Rush) Peach Peach (SSBU)
Daisy Daisy (SSBU)
Shield
4,200 Delfino Plaza (ocean pillar section) •Item: Mario Kart
•Hazard: Heavy Wind
•Defeat the main fighter to win
•Dangerously high winds are in effect after a little while
•The enemy favors side smash attacks
Title Theme - Wii Sports Resort Spirit Battle inspiration:
  • The white Peach and default Daisy minion are based on their appearance in Mario Golf: Super Rush, who wear golfing outfits with similar color schemes.
  • The stage represents Ridgerock Lake, a golf course featured in Super Rush, which takes place on a mountainous terrain with water hazards.
  • The Heavy Wind hazard references the wind hazards in the Mario Golf series, which can change the trajectory of a golf ball.
  • The Mario Kart items reference the Battle Golf mode in Super Rush, which uses a subset of items similar to those appearing in the Mario Kart series.
  • Peach and Daisy's favored downward-angled side smash attacks feature golf clubs, which is used in the sport of golf in the Mario Golf series.

Other trivia:
  • This spirit's Weapon Attack ↑ ability references how the golf club from the Mario Golf series serves as Peach and Daisy's downward-angled forward smash attack.
1,525
SSBU spirit Peach & Stella.png
Peach & Stella Peach Peach (SSBU)
•Tiny Kirby Kirby (SSBU)
Grab
12,800 Luigi's Mansion •Assist Trophy Enemies (Lyn, Chef Kawasaki, Akira Yuki) •Hostile assist trophies will appear
•The enemy favors up smash attacks
Fossil Falls Spirit Battle inspiration:
  • The default Peach puppet fighter's favored up smash features a twirling ribbon visual, which she uses to attack enemies in Princess Peach: Showtime!
  • The tiny Yellow Kirby minion fighter represents Stella, a tiny yellow fairy with simple black eyes who is depicted floating in midair and serves as Peach's companion in Princess Peach: Showtime!
  • The stage represents the Sparkle Theater, the main setting of Princess Peach: Showtime!, which takes place inside a large building with multiple floors containing different areas within.
  • The music track is based on the theme song from Super Mario Odyssey, which allows the player to change into different outfits, similar to the main gameplay of Princess Peach: Showtime!
  • The Lyn, Chef Kawasaki, and Akira Assist Trophy enemies each reference Princess Peach's transformations depicted on the cover of Princess Peach: Showtime!: Swordfighter Peach, Patissiere Peach, and Kung Fu Peach.

Other trivia:
  • This spirit's Jump ↑ ability increases the player's jump height, referencing how the power of Princess Peach's ribbon will momentarily keep her in midair after jumping in Princess Peach: Showtime!
1,526
SSBU spirit Elephant Mario.png
Elephant Mario •Giant Mario Mario (SSBU)
Shield
8,200 Fountain of Dreams N/A •The enemy has super armor but moves slower
•The enemy favors down specials
•The enemy is giant
Ricco Harbor Spirit Battle inspiration:
  • The blue Giant Mario puppet fighter represents his Elephant Fruit power-up form, Elephant Mario, which transforms him into a giant Elephant and uses his signature outfit and facial features; the blue alternate costume is an inverse of the color scheme of Mario's signature outfit in paler hues.
  • The stage represents the fountains featured in the first course of Super Mario Bros. Wonder, "Welcome to the Flower Kingdom!", where the Elephant Fruit can be first obtained and where its power-up form allows the player to store up water in their trunk.
  • The music track primarily uses the saxophone (a type of brass instrument) as the leading instrument, referencing how obtaining the Elephant Fruit will affect the course's music track to primarily use brass horns as the leading instrument.
  • The first battle condition references the immense strength and weight of the Elephant Fruit power-up form, which will allow the player to easily break through weaker obstacles and defeat enemies with their trunk.
  • Mario's favored F.L.U.D.D. will allow Mario to store up water in its tank and spray the opponent with non-damaging blasts of water, referencing the Elelphant power-up's ability to store up water in their trunk and spray large globules of water, which will not damage the enemy.

Other trivia:
  • This spirit's Slow Super Armor ability further references the immense strength and weight of the Elephant Fruit power-up form, which will allow the player to easily break through weaker obstacles and defeat enemies with their trunk.
1,527
SSBU spirit Swordfighter Peach.png
Swordfighter Peach Lucina Lucina (SSBU) (140 HP)
Attack
3,400 Hyrule Castle (hazards off) •Item: Swords Stamina battle Kingdom Stadium: Night Spirit Battle inspiration:
  • The default Lucina puppet fighter and the Sword items represent Princess Peach's transformation, Swordfighter Peach, which allows her to assume a blue-colored cavalier uniform and use a rapier in battle.
  • The stage and music track represent The Castle of Thorns, the first stage in Princess Peach: Showtime! where the Swordfighter Peach transformation is first assumed, which takes place at a castle stage at nighttime.
  • The stamina battle condition references the health system in Princess Peach: Showtime! where the player will receive a game over after Princess Peach loses her Hearts after being attacked.

Other trivia:
  • This spirit's Sword Attack ↑ ability references Swordfighter Peach's usage of her rapier and powerful sword attacks in Princess Peach: Showtime!
1,528
SSBU spirit Wonder Flower & Talking Flower.png
Wonder Flower & Talking Flower •Tiny Kirby Kirby (SSBU)
•Tiny Kirby Team Kirby (SSBU)×20
Neutral
1,900 Mushroom Kingdom U •Assist Trophy Enemies (Skull Kid)
•Item: Fire Flower
•Defeat the main fighter to win
•The enemy has super armor and is hard to launch or make flinch
•Hostile assist trophies will appear
Pandemonium Spirit Battle inspiration:
  • The blue Tiny Kirby puppet fighter and the Fire Flower item represent the Wonder Flower, a small power-up item that resembles a blue-colored version of the Fire Flower with simple black eyes.
  • The yellow Tiny Kirby Team and their favored taunting represent the Talking Flowers, a group of small yellow flowers with simple black eyes who will talk to the player when approached.
  • The stage represents the Flower Kingdom, the main setting of Super Mario Bros. Wonder which features different areas including the green Pipe-Rock Plateau (represented by Acorn Plains), the cloudy and mountainous Fluff-Puff Peaks (represented by the Rock-Candy Mines and the Meringue Clouds), and the different castle courses (represented by the Slide-Lift Tower).
  • The music track's fast-paced and upbeat tone references the similar style of th theme songs that play during the Wonder Effect sequences that are triggered by collecting the Wonder Flowers in Super Mario Bros. Wonder.
  • The Skull Kid Assist Trophy causes a random effect on the fighters, referencing how collecting the Wonder Flower will trigger its Wonder Effect, which will create a drastic effect on the player or the whole course.
  • The first and second battle conditions applied to the blue Tiny Kirby reference how collecting the Wonder Flower will affect the gameplay of Super Mario Bros. Wonder, while the Talking Flowers serve as non-playable characters that don't affect the game's gameplay.

Other trivia:
  • This spirit's Fire Flower Equipped ability references how the Fire Flower is a type of flower power-up item in the Mario series that features simple black eyes, similar to the Wonder Flower and the Talking Flower.

Series Order[edit]

Number Name Series
1 Mario Super Mario Series
2 Builder Mario Super Mario Maker Series
3 Mario (Wedding) Super Mario Series
4 Luigi
5 Peach
6 Daisy
7 Bowser
8 Dr. Mario Dr. Mario Series
9 Rosalina Super Mario Series
10 Bowser Jr.
11 Iggy
12 Wendy
13 Lemmy
14 Roy (Super Mario Bros.)
15 Larry
16 Ludwig
17 Morton
18 Super Mushroom
19 Fire Flower
20 Super Star
21 Metal Mario
22 Boo Mario
23 Rock Mario
24 Gold Mario
25 Fox Luigi
26 Flying Squirrel Toad
27 Baby Peach
28 Cat Princess Peach
29 Peach (Wedding)
30 Bowser (Wedding)
31 Toad
32 Captain Toad Captain Toad: Treasure Tracker Series
33 Toadette
34 Toadsworth Super Mario Series
35 Waluigi
36 Goomba
37 Koopa Troopa
38 Hammer Bro
39 Lakitu & Spiny
40 Blooper
41 Bullet Bill
42 Banzai Bill
43 Shy Guy
44 Pidgit
45 Birdo
46 Mouser
47 Wart
48 Boo
49 King Boo Luigi's Mansion Series
50 Bob-omb Super Mario Series
51 Chain Chomp
52 Thwomp
53 Nipper Plant
54 Petey Piranha
55 Boom Boom
56 Boom Boom & Pom Pom
57 Tatanga Super Mario Land Series
58 Hothead Super Mario Series
59 Chargin' Chuck
60 Wiggler
61 Kamek
62 Mechakoopa
63 Dry Bowser
64 Nabbit
65 Big Urchin
66 King Bob-omb
67 Shine Sprite
68 F.L.U.D.D.
69 Piantas
70 Shadow Mario
71 Luma
72 Hungry Luma
73 Honey Queen
74 Lubba
75 Starship Mario
76 Sprixie Princesses
77 Plessie
78 Cappy
79 Pauline
80 The Odyssey
81 Goo-Goo Buggy Mario Kart Series
82 Barrel Train
83 Bloom Coach
84 Turbo Yoshi
85 B Dasher
86 Standard Kart
87 Standard Bike
88 Cheep Charger
89 Mach 8
90 Biddybuggy North America
Buggybud PAL
91 Badwagon
92 City Tripper
93 Master Cycle
94 Paper Mario Paper Mario Series
95 Paper Bowser
96 Paper Bowser (Paper Mario: Sticker Star)
97 Kammy Koopa
98 Vivian
99 Shadow Queen
100 Mr. L
101 Dimentio
102 Huey
103 Mallow Super Mario RPG: Legend of the Seven Stars
104 Geno
105 Prince Peasley Mario & Luigi Series
106 Fawful
107 Princess Shroob
108 Starlow
109 Broque Monsieur
110 Dreambert
111 Antasma
112 Papercraft Mario
113 Sidestepper Mario Bros. Series
114 Freezie
115 Eggplant Man Wrecking Crew Series
116 Viruses Dr. Mario Series
117 Flies & Hand Mario Paint Series
118 Wanda Super Mario Series
119 Kid Mario Golf Series
120 Professor Elvin Gadd Luigi's Mansion Series
121 Poltergust 5000
122 Polterpup
123 Perry Super Princess Peach
124 Waluigi (Super Mario Strikers) North America
Waluigi (Mario Strikers) PAL
Super Mario Strikers Series North America
Mario Strikers Series PAL
125 Petey Piranha (Super Mario Strikers) North America
Petey Piranha (Mario Strikers) PAL
126 Mini Mario Mario vs. Donkey Kong Series
127 Mini Mario & Hammers
128 MC Ballyhoo & Big Top Mario Party Series
129 Rabbid Peach Mario + Rabbids Kingdom Battle
130 Rabbid Mario
131 Rabbid Kong
132 Mario (Mario Tennis Aces) Mario Tennis Aces
133 Luigi (Mario Tennis Aces)
1,300 Dice Block Super Mario Series
1,301 River Survival
1,302 Golden Dash Mushroom
1,303 Piranha Plant
1,321 Peachette
1,425 Peach (Paper Mario: The Origami King) Paper Mario Series
1,426 Olivia
1,427 King Olly
1,471 Fury Bowser Super Mario Series
1,472 Giga Cat Mario
1,473 Kittens
1,491 Mario (Mario Golf: Super Rush) Mario Golf: Super Rush
1,492 Luigi (Mario Golf: Super Rush)
1,493 Peach (Mario Golf: Super Rush)
1,525 Peach & Stella Super Mario Series
1,526 Elephant Mario
1,527 Swordfighter Peach
1,528 Wonder Flower & Talking Flower

Trivia[edit]

  • Mario, The Legend of Zelda, EarthBound, Ice Climber, and Pac-Man are the only universes represented by a fighter to use in-game sprite art for any spirits.
  • The Mario universe features the most amount of new spirits added through downloadable content, with 18 in total.
  • Dr. Mario and Piranha Plant are not featured as puppet fighters in any Mario spirit battle, making the Mario series one of three playable universes to not feature all playable characters from the series in their spirit battles, with the other two being Final Fantasy and Fatal Fury.
  • Metal Mario, Eggplant Man, Rabbid Peach, Rabbid Mario, Rabbid Kong, and Peach (Mario Golf: Super Rush) are the only Mario spirits whose spirit battles do not play music track from the Mario universe.
  • The Baby Peach, Waluigi, and Wanda spirits are generically listed as being from the "Super Mario Series", despite not debuting in a mainline Super Mario game outside of cameos.
    • This also applies to the Peach & Stella and Swordfighter Peach spirits, as they originate from Princess Peach: Showtime!, but are listed as from the Super Mario series despite the game being a new spinoff similar to Super Princess Peach, while the latter is listed as a separate game rather than part of other series.
  • The Captain Toad and Flies & Hand spirits are the only Mario spirits who are listed as part of a series within the Mario universe, despite being released in a singular game outside of re-releases.
    • The Flies & Hand spirit is listed as part of the "Mario Paint Series", although Mario Paint does not feature any sequels (excluding the Satellaview re-releases Mario Paint BS Ban and Mario Paint Yuushou Naizou Ban). Super Mario Maker takes many elements from Paint, including the Flies & Hand, and began development as a sequel, but is not considered as such.
      • There is, however, a set of Mario Paint spiritual successors called Mario Artist on the Nintendo 64DD, but the 4 released installments of the series do not feature the Flies & Hand in any form either.
  • Prior to the 1.1.0 update, the King Boo spirit was ordered between Poltergust 5000 and Polterpup rather than being ordered right after Boo, being part of the Luigi's Mansion series.
    • Additionally, prior to the 1.1.0 update, the ordering of Antasma and Papercraft Mario were swapped in order to preserve the chronological order of the Mario & Luigi series.
  • The Odyssey spirit battle states that the enemy is difficult to launch as a battle condition; however, the game erroneously applies the "easy to launch" effect instead, as evidenced by the floatier launch physics associated with it, and the fact that in the short window before the effect activates, Jigglypuff takes less knockback. This error also defeats the intended purpose of the battle, where the opponent is expected to break Jigglypuff's shield, as it is easy to KO it with knockback.
  • The Barrel Train spirit is the only Mario Kart spirit to not be battled on either the Figure-8 Circuit or Mario Circuit stages.
  • Link (who is featured in the Master Cycle spirit's artwork) is the only character to be included with another series' spirits other than their original series, not counting the Mario sub-universes.
    • This also marks the first time that Link's The Legend of Zelda: Skyward Sword design is directly referenced in the Super Smash Bros. series due to this version of Link serving as the basis for his design in Mario Kart 8.
  • The Rabbid Kong spirit's artwork actually depicts a corrupted, alternate form named Mega Rabbid Kong, appearing only in the Mario + Rabbids Kingdom Battle: Donkey Kong Adventure expansion DLC.
  • The spirits from Mario Tennis Aces, Mario Golf: Super Rush, and "Mario + Rabbids Kingdom Battle" are labeled as a separate game rather than series, but these games are part of their respective series, despite the Kid spirit being labeled with the Mario Golf series.
  • The Golden Dash Mushroom, Dice Block, and River Survival spirits are the first DLC spirits tied to a limited-time event on the Spirit Board, and also the first DLC spirits available without the requirement of an additional game's save data, the first being the Partner Eevee and Partner Pikachu spirits in the Pokémon series, which originally required save data of Pokémon: Let's Go, Eevee!/Pokémon: Let's Go, Pikachu! on the Nintendo Switch.
    • Although the name of the Golden Dash Mushroom spirit originates from Mario Party: Island Tour, its artwork and spirit battle are derived from the Mario Kart series, where the item is generally referred to as the Golden Mushroom; however, the item has been referred to as the Golden Dash Mushroom in Europe as of Mario Kart 7.
      • The Golden Dash Mushroom spirit's series is generically listed as the "Super Mario Series" instead of the two series mentioned above.
      • The Golden Dash Mushroom spirit's effect is dissimilar to its effect in either series; it turns the player giant, making it closer to the Mega Mushroom.
    • Despite the Dice Block and River Survival spirits originating from the Mario Party series, their spirits' series is listed as the "Super Mario Series". This is despite the fact that the MC Ballyhoo & Big Top spirit is listed as part of the "Mario Party Series".
  • Despite appearing dynamically in the New Donk City Hall stage, the four musicians of the New Donk City Band do not appear as spirits. Similarly, the Shellcreepers from Mario Bros. and the Buzzy Beetles from Mushroom Kingdom do not appear as spirits either.
  • The Peach & Stella spirit battle has the greatest number of unique hostile Assist Trophies in a single spirit battle, with 3.
  • The Wonder Flower & Talking Flower spirit has the highest highest number of fighters in spirit battle, with a total of 21 fighters.

References[edit]

  1. ^ Metal Mario, the character, was first introduced in Super Smash Bros. and would become a recurring character in the Mario Kart series. However, the name Metal Mario was first used for the form Mario takes when equipping the Metal Cap, this Metal Mario was first introduced in Super Mario 64