Pyra (SSBU)/Neutral attack/Hit 1: Difference between revisions
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|damage=3.0% | |damage=3.0% | ||
|angle=361 | |angle=361 | ||
|bk=15 | |bk=15 | ||
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Latest revision as of 17:03, August 6, 2022
Overview[edit]
Hitboxes[edit]
Timing[edit]
Hitboxes | 3-5 |
---|---|
Continuability window | 7-30 |
Consecutive jab frame | 11 |
Interruptible | 22 |
Animation length | 37 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Loop point |
![]() Continuable |
![]() ![]() Earliest continuable point |
![]() Interruptible |
Trivia[edit]
- The farthest hitboxes (ID 2 and 3) occupy the same space and have different hit bits for fighter and non-fighter targets, akin to other jabs, but unlike them, all their other data is identical rather than launching at different angles. This renders the distinction between these hitboxes pointless.
- This makes Pyra's first jab one of the few in the game with a 180° angle to not be differentiated for fighter and non-fighter targets, alongside Banjo & Kazooie's first and second jabs, Terry, Mythra, and Sora's first jabs, and Fox's second jab.
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