Bowser (SSBU)/Down aerial: Difference between revisions
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[[File:BowserDAirLandingSSBU.gif|thumb|330px|Hitbox visualization showing Bowser's down aerial, when landing.]] | [[File:BowserDAirLandingSSBU.gif|thumb|330px|Hitbox visualization showing Bowser's down aerial, when landing.]] | ||
==Overview== | ==Overview== | ||
A [[stall-then-fall]] attack that involves Bowser hiding in his shell, | A [[stall-then-fall]] attack that involves Bowser hiding in his shell, turning upside-down, and propelling himself towards the ground while spinning. The first few frames is a [[meteor smash]], before it launches diagonally. If used off-stage, it almost guarantees a [[self-destruct]]. The move emits a small shockwave on both sides when Bowser lands with his shell, which makes the move slightly harder to punish. He also grants [[intangibility]] on his arms and legs in midair (frames 14-60) and when he lands (frames 1-27). | ||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|4.0.0}}''' |
Latest revision as of 10:54, April 18, 2024
Overview[edit]
A stall-then-fall attack that involves Bowser hiding in his shell, turning upside-down, and propelling himself towards the ground while spinning. The first few frames is a meteor smash, before it launches diagonally. If used off-stage, it almost guarantees a self-destruct. The move emits a small shockwave on both sides when Bowser lands with his shell, which makes the move slightly harder to punish. He also grants intangibility on his arms and legs in midair (frames 14-60) and when he lands (frames 1-27).
Update History[edit]
- Down aerial no longer has its downward movement disabled when used out of hitstun.
Hitboxes[edit]
Timing[edit]
Attack[edit]
The move sets Bowser's vertical momentum to 3 on frames 1-16, then -4 from frame 17 onward.
Initial autocancel | 1-13 |
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Limbs intangible | 14-60 |
Clean hit | 17-24 |
Late hit | 25-49 |
Ending autocancel | 70- |
Interruptible | 78 |
Animation length | 85 |
Hitbox | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Limbs | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Autocancel |
Landing lag[edit]
Limbs intangible | 1-26 |
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Hitboxes | 1-6 |
Interruptible | 35 |
Animation length | 54 |
Hitboxes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Limbs |
Lag time |
Hitbox |
Vulnerable |
Autocancel |
Intangible |
Interruptible |
Trivia[edit]
- This is the only stall-then-fall down aerial that does not force the user off a ladder when used on one.
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