Bowser (SSBU)/Up throw: Difference between revisions
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==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hits 1-7| | {{HitboxTableTitle|Hits 1-7|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 34: | Line 34: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle|Hit 8| | {{HitboxTableTitle|Hit 8|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 54: | Line 54: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle|Hit 9| | {{HitboxTableTitle|Hit 9|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 75: | Line 75: | ||
|} | |} | ||
{{UltimateThrowTableHeader}} | {{UltimateThrowTableHeader}} | ||
{{HitboxTableTitle|Throw| | {{HitboxTableTitle|Throw|24}} | ||
{{UltimateThrowTableRow | {{UltimateThrowTableRow | ||
|id=0 | |id=0 | ||
Line 84: | Line 84: | ||
|ks=180 | |ks=180 | ||
|fkv=0 | |fkv=0 | ||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=40 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |||
|sfx=None | |sfx=None | ||
|slvl=S | |slvl=S | ||
Line 100: | Line 113: | ||
|21-24, 25-28, 29-32, 33-36, 37-40, 41-44, 45-48, 49-51, 57-58 | |21-24, 25-28, 29-32, 33-36, 37-40, 41-44, 45-48, 49-51, 57-58 | ||
|- | |- | ||
!Throw | !Throw release | ||
|57 | |57 | ||
|- | |- | ||
Line 120: | Line 133: | ||
==Trivia== | ==Trivia== | ||
*Despite Bowser attacking with his shell, the | *Despite Bowser attacking with his shell, the final hitbox is considered a {{b|hand|type}}-type attack. | ||
{{MvSubNavBowser|g=SSBU}} | {{MvSubNavBowser|g=SSBU}} |
Latest revision as of 19:24, August 11, 2022
Bowser up throw hurtbox and hitbox visualization | ||||
---|---|---|---|---|
Overview[edit]
Throws the opponent slightly upward, withdraws into his shell, and then spins rapidly in order to repeatedly stab them with his shell's spikes. He hops up on the final hit to launch the opponent upwards. Can combo into neutral, forward, or up aerial until mid to high percent depending on the character. Furthermore, the latter becomes a solid KO mix up at high percentages.
Throw and Hitbox Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 2.0% | Forward | 25 | 180 | 0 | 0.0× | None | |||||||||||||||
Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | None |
Timing[edit]
Invincibility | 1-57 |
---|---|
Limbs intangible | 16-49 |
Hitboxes | 21-24, 25-28, 29-32, 33-36, 37-40, 41-44, 45-48, 49-51, 57-58 |
Throw release | 57 |
Interruptible | 75 |
Animation length | 99 |
Throw | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Body | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Limbs |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Invincible |
Intangible |
Throw point |
Interruptible |
Trivia[edit]
- Despite Bowser attacking with his shell, the final hitbox is considered a hand-type attack.
|