Bowser (SSBU)/Forward smash: Difference between revisions
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(i would avoid trying to rank moves by how "strong" they are unless the appropriate data and context is provided (like what metrics are used to define how strong a move is, and if it is relevant to include on this page).) |
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[[File:BowserFSmashSSBU.gif|thumb|450px|Hitbox visualization showing Bowser's forward smash.]] | [[File:BowserFSmashSSBU.gif|thumb|450px|Hitbox visualization showing Bowser's forward smash.]] | ||
==Overview== | ==Overview== | ||
Performs a powerful dropkick. It’s | Performs a powerful dropkick. It’s notable for its high [[damage]] output and very high [[knockback]]. When charged, it is able to nearly break a full shield. Grants 10% damaged-based [[armor]] on frames 17-21, and [[invincible|invincibility]] on the feet slightly before it's about to hit, up until later into the move. Its high endlag make it very [[Punishment|punishable]] if it misses or hits a shield. | ||
==Hitboxes== | ==Hitboxes== | ||
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|} | |} | ||
==Timing== | ==Timing== | ||
The damage-based armor has a threshold of 10%. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Charges between | !Charges between | ||
|3-4 | |3-4 | ||
|- | |- | ||
! | !Damage-based armor | ||
|17-21 | |17-21 | ||
|- | |- | ||
Line 100: | Line 101: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
!Hitboxes {{FrameStrip|t=Lag|c=3|e=LagChargeS}}{{FrameStrip|t=Lag|c=18|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=42}}{{FrameStrip|t=Interruptible|c=18}} | |||
|- | |- | ||
!Body {{FrameStrip|t=Vulnerable|c=16}}{{FrameStrip|t=Armour|c=5}}{{FrameStrip|t=Vulnerable|c=66}} | |||
|- | |- | ||
!Feet {{FrameStrip|t=Vulnerable|c=16}}{{FrameStrip|t=Armour|c=3}}{{FrameStrip|t=Invincible|c=6}}{{FrameStrip|t=Vulnerable|c=62}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Latest revision as of 07:26, December 14, 2023
Overview[edit]
Performs a powerful dropkick. It’s notable for its high damage output and very high knockback. When charged, it is able to nearly break a full shield. Grants 10% damaged-based armor on frames 17-21, and invincibility on the feet slightly before it's about to hit, up until later into the move. Its high endlag make it very punishable if it misses or hits a shield.
Hitboxes[edit]
Timing[edit]
The damage-based armor has a threshold of 10%.
Charges between | 3-4 |
---|---|
Damage-based armor | 17-21 |
Feet invincible | 20-25 |
Clean hit | 22-23 |
Late hit | 24-27 |
Interruptible | 70 |
Animation length | 87 |
Hitboxes | ![]() |
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Body | ![]() |
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Feet | ![]() |
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![]() Lag time |
![]() ![]() Charge interval |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Vulnerable |
![]() Invincible |
![]() Armour |
![]() Interruptible |
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