Mii Swordfighter (SSBU)/Up smash: Difference between revisions
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[[File:MiiSwordfighterUSmashSSBU.gif|thumb|300px|Hitbox visualization showing Mii Swordfighter's up smash.]] | [[File:MiiSwordfighterUSmashSSBU.gif|thumb|300px|Hitbox visualization showing Mii Swordfighter's up smash.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Mii Swordfighter jumps and performs two arching slashes above while spinning around. It KOs middleweights without rage at ground level around 120%, it [[reach]]es through low [[platform]]s, and it's their fastest [[out of shield]] option if Swordfighter isn't using [[Mii Swordfighter (SSBU)/Up special/Custom 2|Hero's Spin]]. However, its use as an out of shield option leaves more to be desired, due to unremarkable eleven frame [[startup]] and the initial grounded hitbox being small, limiting it to only [[punish]]ing committal moves at point blank range. Because of this, the move is mainly used for punish scenarios, hard reads, and occasional platform [[pressure]]. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
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|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=25. | |ypos=25.3 | ||
|zpos=-8.0 to -0.5 | |zpos=-8.0 to -0.5 | ||
|ff=2.0 | |ff=2.0 |
Latest revision as of 20:17, August 12, 2023
Overview[edit]
Mii Swordfighter jumps and performs two arching slashes above while spinning around. It KOs middleweights without rage at ground level around 120%, it reaches through low platforms, and it's their fastest out of shield option if Swordfighter isn't using Hero's Spin. However, its use as an out of shield option leaves more to be desired, due to unremarkable eleven frame startup and the initial grounded hitbox being small, limiting it to only punishing committal moves at point blank range. Because of this, the move is mainly used for punish scenarios, hard reads, and occasional platform pressure.
Hitboxes[edit]
Timing[edit]
Charges between | 9-10 |
---|---|
Hit 1 | 11-12 |
Hit 2 (early, late) | 14, 15 |
Hit 3 (early, late) | 21, 22 |
Interruptible | 60 |
Animation length | 75 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
|