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Mii Swordfighter (SSBU)/Up special/Custom 2: Difference between revisions
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'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|9.0.0}}''' | ||
*{{buff|Aerial [[Hero's Spin]]'s third and fourth hits launch at different angles (85° → 75° (hit 3), 75° → 65° (hit 4)), and the last hit has a larger hitbox (7.5u → 8.2u), allowing the move to connect more reliably.}} | *{{buff|Aerial [[Hero's Spin]]'s third and fourth hits launch at different angles (85° → 75° (hit 3), 75° → 65° (hit 4)), and the last hit has a larger hitbox (7.5u → 8.2u), allowing the move to connect more reliably.}} | ||
==Changes from {{SSBU|Link}}'s [[Link (SSBU)/Up special|Spin Attack]]== | |||
*Grounded | |||
**{{nerf|Grounded Hero's Spin has more startup (frame 7 → 8) and ending lag (FAF 77 → 79).}} | |||
**{{nerf|Its mid and outer hitboxes deal less damage (14/11.2 → 13/10).}} | |||
**{{nerf|It has different knockback values (60 (base)/88 (scaling) → 90/60), being weaker overall.}} | |||
**{{buff|The second and third stages (after the clean hit) of the attack launch at a lower angle (43˚ → 361˚).}} | |||
**{{nerf|Charging the move doesn't increase the move's power as much (1.6x → 1.4x).}} | |||
*Aerial | |||
**{{nerf|Aerial Hero's Spin's first 4 hits use different launch angles, and connect less consistently if Mii Swordfighter is not moving forward.}} | |||
**{{nerf|It gives less height (54.54u → 47.36u), and Mii Swordfighter cannot pull back as much, making it worse for recovering, and riskier to use offstage.}} | |||
**{{buff|The first hit deals 1% less damage, with the final hit dealing 1% more damage instead. This noticeably increases its knockback, making it better for KOing.}} | |||
==Hitboxes== | ==Hitboxes== | ||
===Grounded=== | ===Grounded=== | ||
Line 68: | Line 80: | ||
|effect=Slash | |effect=Slash | ||
|sfx=Slash | |sfx=Slash | ||
|slvl= | |slvl=M | ||
|clang=f | |clang=f | ||
|rebound=f | |rebound=f | ||
Line 250: | Line 262: | ||
}} | }} | ||
|} | |} | ||
===Aerial=== | ===Aerial=== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Latest revision as of 13:09, May 16, 2022
Overview[edit]
Update history[edit]
Aerial Hero's Spin's third and fourth hits launch at different angles (85° → 75° (hit 3), 75° → 65° (hit 4)), and the last hit has a larger hitbox (7.5u → 8.2u), allowing the move to connect more reliably.
Changes from Link's Spin Attack[edit]
- Grounded
Grounded Hero's Spin has more startup (frame 7 → 8) and ending lag (FAF 77 → 79).
Its mid and outer hitboxes deal less damage (14/11.2 → 13/10).
It has different knockback values (60 (base)/88 (scaling) → 90/60), being weaker overall.
The second and third stages (after the clean hit) of the attack launch at a lower angle (43˚ → 361˚).
Charging the move doesn't increase the move's power as much (1.6x → 1.4x).
- Aerial
Aerial Hero's Spin's first 4 hits use different launch angles, and connect less consistently if Mii Swordfighter is not moving forward.
It gives less height (54.54u → 47.36u), and Mii Swordfighter cannot pull back as much, making it worse for recovering, and riskier to use offstage.
The first hit deals 1% less damage, with the final hit dealing 1% more damage instead. This noticeably increases its knockback, making it better for KOing.
Hitboxes[edit]
Grounded[edit]
Aerial[edit]
Timing[edit]
Grounded[edit]
Charges between | 4-5 |
---|---|
Hitboxes (clean, mid, late, latest) | 8-9, 10-14, 15-24, 25-40 |
Hitboxes (from release) | 4-5, 6-10, 11-20, 21-36 |
Interruptible (from release) | 79 (75) |
Animation length (from release) | 86 (82) |
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Aerial[edit]
The move enables ledge grabs from the front starting on frame 15, and from behind starting on frame 34.
Front hits 1-4 | 8, 16, 22, 31 |
---|---|
Back hits | 11, 19, 26, 38 |
Final hit (early, late) | 47, 48 |
Animation length | 85 |
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![]() Lag time |
![]() ![]() Charge interval |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Interruptible |
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