Fox (SSBU)/Back throw: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(One intermediate revision by the same user not shown) | |||
Line 21: | Line 21: | ||
|fkv=0 | |fkv=0 | ||
|ff=0.0 | |ff=0.0 | ||
|effect=Normal | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=60 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |effect=Normal | ||
|sfx=None | |sfx=None | ||
Line 55: | Line 68: | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Invincibility | !Invincibility | ||
|1-10 | |1-10 | ||
|- | |||
!Turnaround | |||
|10 | |||
|- | |- | ||
!Throw Release | !Throw Release | ||
Line 81: | Line 96: | ||
{{FrameStrip|t=Blank|c=21}}{{FrameStrip|t=Hitbox|c=22}}{{FrameStrip|t=Blank|c=15}} | {{FrameStrip|t=Blank|c=21}}{{FrameStrip|t=Hitbox|c=22}}{{FrameStrip|t=Blank|c=15}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c= | {{FrameStrip|t=Invincible|c=9|e=InvincibleStateS}}{{FrameStrip|t=Invincible|c=1|s=InvincibleStateE}}{{FrameStrip|t=Vulnerable|c=48}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|prop=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | {{FrameIconLegend|lag=y|hitbox=y|prop=y|throw=y|interruptible=y|vulnerable=y|state=y|invincible=y}} | ||
{{MvSubNavFox|g=SSBU}} | {{MvSubNavFox|g=SSBU}} |
Latest revision as of 19:48, July 19, 2022
Fox back throw hurtbox and hitbox visualization | ||||
---|---|---|---|---|
Overview[edit]
Throw and Hitbox Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||||||||||||||||||||
Throw | 0 | 2.0% | Forward | 80 | 85 | 0 | 0.0× | None | |||||||||||||||||||||||||||||||||
Break | 0 | 3.0% | Forward | 60 | 100 | 0 | 0.0× | None |
Timing[edit]
Invincibility | 1-10 |
---|---|
Turnaround | 10 |
Throw Release | 10 |
Lasers | 16-37, 19-40, 22-43 |
Interruptible | 50 |
Animation length | 58 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
State change |
Prop event |
Throw point |
Interruptible |
|