Bowser (SSBU)/Up throw: Difference between revisions
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==Overview== | ==Overview== | ||
Throws the opponent slightly upward, withdraws into his shell, and then spins rapidly in order to repeatedly stab them with his shell's spikes. He hops up on the final hit to launch the opponent upwards. Can [[combo]] into [[ | Throws the opponent slightly upward, withdraws into his shell, and then spins rapidly in order to repeatedly stab them with his shell's spikes. He hops up on the final hit to launch the opponent upwards. Can [[combo]] into [[../Neutral aerial|neutral]], [[../Forward aerial|forward]], or [[../Up aerial|up aerial]] until mid to high percent depending on the character. Furthermore, the latter becomes a solid KO mix up at high percentages. | ||
==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hits 1-7| | {{HitboxTableTitle|Hits 1-7|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=0.5% | |damage=0.5% | ||
|angle=0 | |angle=0 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 23: | Line 24: | ||
|r=9.6 | |r=9.6 | ||
|bn=top | |bn=top | ||
|ypos=20.0 | |ypos=20.0 | ||
|zpos=1.6 | |zpos=1.6 | ||
Line 34: | Line 34: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle|Hit 8| | {{HitboxTableTitle|Hit 8|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=2.0% | |damage=2.0% | ||
|angle=40 | |angle=40 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 44: | Line 45: | ||
|r=9.6 | |r=9.6 | ||
|bn=top | |bn=top | ||
|ypos=20.0 | |ypos=20.0 | ||
|zpos=1.6 | |zpos=1.6 | ||
|type=Body | |type=Body | ||
|effect=Slash | |effect=Slash | ||
Line 55: | Line 54: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle|Hit 9| | {{HitboxTableTitle|Hit 9|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=4.0% | |damage=4.0% | ||
|angle=80 | |angle=80 | ||
|af=3 | |||
|bk=85 | |bk=85 | ||
|ks=80 | |ks=80 | ||
Line 66: | Line 66: | ||
|bn=handl | |bn=handl | ||
|xpos=4.0 | |xpos=4.0 | ||
|type=Hand | |type=Hand | ||
|effect=Slash | |effect=Slash | ||
Line 87: | Line 84: | ||
|ks=180 | |ks=180 | ||
|fkv=0 | |fkv=0 | ||
| | |sfx=None | ||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=40 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |effect=Normal | ||
|sfx=None | |sfx=None | ||
Line 105: | Line 113: | ||
|21-24, 25-28, 29-32, 33-36, 37-40, 41-44, 45-48, 49-51, 57-58 | |21-24, 25-28, 29-32, 33-36, 37-40, 41-44, 45-48, 49-51, 57-58 | ||
|- | |- | ||
!Throw | !Throw release | ||
|57 | |57 | ||
|- | |- | ||
Line 115: | Line 123: | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
!Throw {{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=5|e=LagThrowS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxThrowE}}{{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Interruptible|c=25}} | |||
|- | |- | ||
!Body {{FrameStrip|t=Invincible|c=57}}{{FrameStrip|t=Vulnerable|c=42}} | |||
|- | |- | ||
!Limbs {{FrameStrip|t=Invincible|c=15}}{{FrameStrip|t=Intangible|c=34}}{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=42}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|throw=y|interruptible=y|intangible=y|vulnerable=y|invincible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|throw=y|interruptible=y|intangible=y|vulnerable=y|invincible=y}} | ||
==Trivia== | |||
*Despite Bowser attacking with his shell, the final hitbox is considered a {{b|hand|type}}-type attack. | |||
{{MvSubNavBowser|g=SSBU}} | {{MvSubNavBowser|g=SSBU}} |
Latest revision as of 20:24, August 11, 2022
Bowser up throw hurtbox and hitbox visualization | ||||
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Overview[edit]
Throws the opponent slightly upward, withdraws into his shell, and then spins rapidly in order to repeatedly stab them with his shell's spikes. He hops up on the final hit to launch the opponent upwards. Can combo into neutral, forward, or up aerial until mid to high percent depending on the character. Furthermore, the latter becomes a solid KO mix up at high percentages.
Throw and Hitbox Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 2.0% | ![]() |
Forward | 25 | 180 | 0 | 0.0× | ![]() |
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Break | 0 | 3.0% | ![]() |
Forward | 40 | 100 | 0 | 0.0× | ![]() |
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Timing[edit]
Invincibility | 1-57 |
---|---|
Limbs intangible | 16-49 |
Hitboxes | 21-24, 25-28, 29-32, 33-36, 37-40, 41-44, 45-48, 49-51, 57-58 |
Throw release | 57 |
Interruptible | 75 |
Animation length | 99 |
Throw | ![]() |
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Body | ![]() |
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Limbs | ![]() |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Vulnerable |
![]() Invincible |
![]() Intangible |
![]() ![]() Throw point |
![]() Interruptible |
Trivia[edit]
- Despite Bowser attacking with his shell, the final hitbox is considered a hand-type attack.
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